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Game title |
Version |
Latest Report |
Message |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00184000:00000402 Tex TexAlpha Flat TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01770000:00000b20 HWX T N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos[0];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[0] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[0] * ambientColor.rgb + diffuse);
toLight = u_lightpos[1];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[1] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[1] * ambientColor.rgb + diffuse);
toLight = u_lightpos[2];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[2] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[2] * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_c |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:00000402 Tex TexAlpha TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:0021d402 Tex Fog TexAlpha TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
eFootball PES 2020 "C19" |
v1.16.5 |
2024-04-23 |
Unknown GetPointer 95ed4e33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-14 |
Unknown GetPointer 0000c100 PC 0881c410 LR 0881c420 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
Jump to invalid address: 0bb91570 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
MIPSCompileOp: Invalid instruction 72015e60 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
Jump to invalid address: 0bb91270 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
Jump to invalid address: 0bb91170 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
Jump to invalid address: 07090e60 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
Jump to invalid address: 0bb91070 |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-04-13 |
MIPSCompileOp: Invalid instruction 71e34414 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-12 |
Can't draw: No current render step. Step count: 0 |
eFootball PES 2020 "C19" |
v1.14.2 |
2024-04-02 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-03-30 |
Unknown GetPointer 95eaaa33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-02-27 |
Unknown GetPointerWrite 00000489 PC 08872ba4 LR 08872c0c |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-02-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f |
eFootball PES 2020 "C19" |
v1.11.3 |
2024-02-23 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08a1f430 |
eFootball PES 2020 "C19" |
v1.17 |
2024-02-18 |
ReadFromHardware: Invalid address 3f010008 near PC 0880de20 LR 088258dc |
eFootball PES 2020 "C19" |
v1.6.3 |
2024-02-14 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d000 AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
80630007=sceAtracSetData(2, 08d4b180, 00003710): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
eFootball PES 2020 "C19" |
v1.17 |
2024-02-13 |
ReadFromHardware: Invalid address 01000108 near PC 0880de20 LR 088258dc |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-30 |
Unknown GetPointerWrite 00000480 PC 08872ba4 LR 08872c0c |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-28 |
Unknown GetPointerWrite 00000492 PC 08872ba4 LR 08872c0c |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-25 |
Unknown GetPointer 003e0100 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-23 |
Unknown GetPointer 95ec1e33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.14.2 |
2024-01-21 |
UI scissor out of bounds in DisplayLayoutScreen: 1280,0-321,721 / 1600,720 |
eFootball PES 2020 "C19" |
v1.14.2 |
2024-01-21 |
UI scissor out of bounds in DisplayLayoutScreen: 45,0-449,721 / 1600,720 |
eFootball PES 2020 "C19" |
v1.14.2 |
2024-01-16 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1321,721 / 1600,720 |
eFootball PES 2020 "C19" |
v1.16.5 |
2024-01-16 |
Unknown GetPointer 95f63073 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.16.5 |
2024-01-12 |
Bad SAS Mix output address: 08b26cc0, grain=165068128 |
eFootball PES 2020 "C19" |
v1.16.5 |
2024-01-14 |
Unknown GetPointer 95edbf33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 000003e8 |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 0000028e |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 0000073d |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 00000cb7 |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 0000041f |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 00000a7f |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 0000077c |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-01-11 |
MIPSCompileOp: Invalid instruction 000000b9 |
eFootball PES 2020 "C19" |
v1.7.5 |
2024-01-08 |
__KernelStopThread: thread 390 does not exist |
eFootball PES 2020 "C19" |
v1.7.5 |
2024-01-06 |
__KernelStopThread: thread 420 does not exist |
eFootball PES 2020 "C19" |
v1.7.5 |
2024-01-06 |
__KernelStopThread: thread 430 does not exist |
eFootball PES 2020 "C19" |
v1.7.5 |
2024-01-06 |
__KernelStopThread: thread 428 does not exist |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-12-31 |
Unknown GetPointer 1e4b8e38 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-12-27 |
Unknown GetPointer 95f60473 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-12-24 |
Unknown GetPointer 95ea3bb3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-12-23 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-12-15 |
Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-12-10 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 089f115c |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-12-08 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball PES 2020 "C19" |
v1.16.2 |
2023-11-29 |
Unknown GetPointer 00009b7d PC 0881c418 LR 0881c420 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-25 |
Unknown GetPointer 95ea4073 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-23 |
MIPSCompileOp: Invalid instruction 00000335 |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-11-22 |
ReadFromHardware: Invalid address ed22b25c near PC ed22b25c LR 08000018 |
eFootball PES 2020 "C19" |
v1.9.0 |
2023-11-20 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-12 |
Unknown GetPointerWrite 0000ffff PC 08a02a0c LR 08a1e5b0 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-10-27 |
Replacement rowPitch=1024, but w=1920 (level=0) |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00000b54 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00001c68 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 000001a8 |
eFootball PES 2020 "C19" |
v1.16.6 |
2024-02-13 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-10-18 |
Unknown GetPointer deadf757 PC 0881c410 LR 0881c420 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-16 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-16 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0 |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-11 |
MIPSCompileOp: Invalid instruction 00000069 |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-08 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
eFootball PES 2020 "C19" |
v1.10.3 |
2023-10-03 |
__KernelStopThread: thread 418 does not exist |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-10-02 |
UI scissor out of bounds in GameSettingsScreen: 348,1080-1893,1 / 2253,1080 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-10-02 |
UI scissor out of bounds in GameSettingsScreen: 348,0-1979,1080 / 2253,1080 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-09-30 |
Unknown GetPointer 29861175 PC 0881c2c0 LR 0881c2d0 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 47100000 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 02007501 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 71050074 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 00057775 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 72357502 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
Jump to invalid address: 0599f400 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 74010072 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 000d18a8 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 00007105 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
Jump to invalid address: 06065288 |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 0000f218): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 00006848): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.10 |
2023-09-13 |
Unknown GetPointer ff2f2201 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.5.4 |
2023-09-10 |
Unknown GetPointer 95f5ec73 PC 0884d5a0 LR 0884d7c4 |