Recent logs - Battlegrounds3

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Game title Version Latest Report Message
Battlegrounds3 v1.13.2 2022-09-29 Unimplemented HLE function sceIoDelDrv
Battlegrounds3 v1.13.2 2022-09-29 Unimplemented HLE function sceIoAddDrv
Battlegrounds3 v1.13.2 2022-09-27 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 00000030 at 08fca04c
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 000404b0 at 08fca048
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 00000033 at 08fca044
Battlegrounds3 v1.13.1 2022-09-09 MIPSCompileOp: Invalid instruction 00010005
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 00000033 at 08f42580
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 00000030 at 08f4257c
Battlegrounds3 v1.13.1 2022-09-09 Unknown instruction 00000030 at 08f42578
Battlegrounds3 v1.13.1 2022-08-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Battlegrounds3 v1.13.1 2022-08-07 __KernelStopThread: thread 417 does not exist
Battlegrounds3 v1.13.1 2022-08-07 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (256x128 stride 256, 565): [C:040ce000/256 Z:04088000/512 X:0 Y:128 reint: false] [C:040de000/256 Z:04088000/512 X:0 Y:0 reint: false]
Battlegrounds3 v1.13.1 2022-08-01 Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)!
Battlegrounds3 v1.12.3 2022-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Battlegrounds3 v1.12.3 2022-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
Battlegrounds3 v1.12.3 2022-07-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
Battlegrounds3 v1.12.3 2022-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Battlegrounds3 v1.12.3 2022-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Battlegrounds3 v1.12.3-1360-gbc0b5d42a 2022-07-10 Exceeded immediate draw buffer size. gstate.imm_ap=49e3aa , prim=3
Battlegrounds3 v1.12.3-1360-gbc0b5d42a 2022-07-10 Truncating vertex count from 51670 to 21845
Battlegrounds3 v1.12.3-1360-gbc0b5d42a 2022-07-10 VTYPE with morph used: THRU=0 TC=3 COL=5 POS=3 NRM=2 WT=0 NW=4 IDX=1 MC=8
Battlegrounds3 v1.12.3-1360-gbc0b5d42a 2022-07-10 Unknown GE command : 297ec9d7
Battlegrounds3 v1.12.3 2022-06-29 MFIC instruction hit (70020024) at 0896d2c8
Battlegrounds3 v1.12.3 2022-07-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Battlegrounds3 v1.12.3 2022-07-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Battlegrounds3 v1.12.3 2022-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
Battlegrounds3 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Battlegrounds3 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-05-31 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
Battlegrounds3 v1.13.1 2022-09-06 Game install with no files / data
Battlegrounds3 v1.12.3 2022-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
Battlegrounds3 v1.12.3 2022-05-26 Unimplemented HLE function sceKernelDcacheWritebackAll
Battlegrounds3 v1.12.3 2022-05-22 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfcf0
Battlegrounds3 v1.12.3 2022-05-22 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd20
Battlegrounds3 v1.12.3 2022-05-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Battlegrounds3 v1.12.3 2022-05-07 MFIC instruction hit (70020024) at 0894c1c4
Battlegrounds3 v1.12.3 2022-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-05-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Battlegrounds3 v1.12.3 2022-04-28 Video out requested, not supported: mode=0 size=512,272
Battlegrounds3 v1.12.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Battlegrounds3 v1.12.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000119, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-04-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Battlegrounds3 v1.12.3 2022-04-18 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Battlegrounds3 v1.12.3 2022-04-18 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Battlegrounds3 v1.12.3 2022-04-17 MFIC instruction hit (70020024) at 088b63a8
Battlegrounds3 v1.12.3 2022-04-08 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
Battlegrounds3 v1.12.3 2022-03-20 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Battlegrounds3 v1.12.3 2022-03-09 Unknown GE command : 39800000
Battlegrounds3 v1.12.3 2022-02-28 Unknown GetPointer 7f14b50d PC 00000000 LR 00000000
Battlegrounds3 v1.12.3 2022-02-28 Garbage libstub address 7f14b50d or end 03c0b0f4
Battlegrounds3 v1.12.3 2022-02-28 A save request is already running, not starting a new one
Battlegrounds3 v1.12.3 2022-05-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-05-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Battlegrounds3 v1.13.1 2022-08-06 MFIC instruction hit (70020024) at 08826a54
Battlegrounds3 v1.12.3 2022-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.13.1 2022-08-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Battlegrounds3 v1.12.3 2022-04-17 Video out requested, not supported: mode=0 size=512,512
Battlegrounds3 v1.12.3 2022-02-01 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
Battlegrounds3 v1.12.3 2022-02-01 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
Battlegrounds3 v1.12.3 2022-02-01 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Battlegrounds3 v1.12.3 2022-02-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Battlegrounds3 v1.12.3 2022-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145512184
Battlegrounds3 v1.12.3 2022-01-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147039492
Battlegrounds3 v1.12.3 2022-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2022-01-23 MFIC instruction hit (70020024) at 08901204
Battlegrounds3 v1.12.3 2022-07-25 MFIC instruction hit (70020024) at 089d2e50
Battlegrounds3 v1.12.3 2022-01-18 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Battlegrounds3 v1.12.3 2022-01-16 sceKernelRegisterSubIntrHandler(30, 0, 089298c8, 00000000): duplicate handler
Battlegrounds3 v1.12.3 2021-12-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149307860
Battlegrounds3 v1.12.3 2021-12-25 MIPSCompileOp: Invalid instruction b100308f
Battlegrounds3 v1.12.3 2021-12-25 MIPSCompileOp: Invalid instruction b0002c26
Battlegrounds3 v1.12.3 2021-12-24 MFIC instruction hit (70020024) at 08a703d8
Battlegrounds3 v1.12.3 2021-12-24 __KernelStopThread: thread 283 does not exist
Battlegrounds3 v1.12.3 2021-12-24 Rendering to framebuffer offset: 040cc000 +65x0
Battlegrounds3 v1.12.3 2021-12-23 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Battlegrounds3 v1.12.3 2022-07-15 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Battlegrounds3 v1.12.3 2021-12-15 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Battlegrounds3 v1.12.3 2021-12-11 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Battlegrounds3 v1.12.3 2021-12-07 sceGeBreak(mode=0, unknown=08a6ac58): unknown ptr (valid)
Battlegrounds3 v1.12.3 2022-09-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Battlegrounds3 v1.12.3 2022-09-12 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Battlegrounds3 v1.12.3 2021-12-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Battlegrounds3 v1.12.3 2021-11-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Battlegrounds3 v1.12.3 2021-11-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Battlegrounds3 v1.12.3 2021-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2021-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Battlegrounds3 v1.13.1 2022-08-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Battlegrounds3 v1.13.1 2022-08-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Battlegrounds3 v1.12.3 2022-03-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Battlegrounds3 v1.12.3 2022-06-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816
Battlegrounds3 v1.13.1 2022-08-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2021-11-04 __KernelStopThread: thread 305 does not exist
Battlegrounds3 v1.12.3 2022-07-10 80020001=sceKernelCreateSema(): invalid name
Battlegrounds3 v1.12.3 2021-11-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Battlegrounds3 v1.12.3 2021-11-03 sceMpegRingbufferPut(): invalid mpeg data
Battlegrounds3 v1.12.3 2022-07-31 BREAK instruction hit
Battlegrounds3 v1.13.2 2022-09-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2