Recent logs - Dragon Ball Super: Multiverse Break

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Game title Version Latest Report Message
Dragon Ball Super: Multiverse Break v1.15.4 2024-04-26 ReadFromHardware: Invalid address 07e82231 near PC 0881aa48 LR 0881a994
Dragon Ball Super: Multiverse Break v1.15.4 2024-04-26 ReadFromHardware: Invalid address 051510ec near PC 0881a994 LR 0881a994
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-25 ReadFromHardware: Invalid address 00000001 near PC 088ab2f8 LR 088ab2b0
Dragon Ball Super: Multiverse Break v1.15.4 2024-04-19 ReadFromHardware: Invalid address 04d3dc00 near PC 0887ed70 LR 089aa490
Dragon Ball Super: Multiverse Break v1.17.1-317-g4d52e9a10 2024-04-19 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8e8 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8e4 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8e0 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8dc in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8d8 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8d4 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8d0 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8cc in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8c8 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8c4 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8c0 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8bc in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8b8 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8b4 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8b0 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8ac in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8a8 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8a4 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b8a0 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b89c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b898 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b894 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b890 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Jump to invalid address: 02417480
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b88c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b888 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b884 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b880 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b87c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b878 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b874 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b870 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b86c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b868 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b864 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b860 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b85c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b858 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b854 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b850 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b84c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Jump to invalid address: 02417540
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b848 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b844 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b840 in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Branch in Jump delay slot at 08a6b83c in block starting at 08a668fc
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-17 Jump to invalid address: 02417400
Dragon Ball Super: Multiverse Break v1.15.4 2024-04-15 ReadFromHardware: Invalid address 3868212f near PC 0881aa08 LR 0881a994
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-14 80420014=__sceSasCoreWithMix(08b65a00, 2f114d00, 4096, 4096): invalid address
Dragon Ball Super: Multiverse Break v1.15.4 2024-04-14 ReadFromHardware: Invalid address 0c072231 near PC 0881aa08 LR 0881a994
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 MIPSCompileOp: Invalid instruction 747b3768
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 Branch in Jump delay slot at 08817318 in block starting at 08817318
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 Branch in RSZeroComp delay slot at 08817310 in block starting at 08817304
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 MIPSCompileOp: Invalid instruction 40320400
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 Jump to invalid address: 01e8dda0
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 MIPSCompileOp: Invalid instruction 40210400
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 WriteToHardware: Invalid address deae1f03 near PC 088048c8 LR 08902b9c
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 ReadFromHardware: Invalid address 03ff8f8c near PC 03ff8f8c LR 08000014
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-04 MIPSCompileOp: Invalid instruction 4b98290e
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -804.749023)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -804.749023)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -804.749023)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.000000, -804.749023)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.11.3-1276-g192a43c1c 2024-04-03 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Super: Multiverse Break v1.17.1 2024-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dragon Ball Super: Multiverse Break v1.16.6 2024-03-13 ReadFromHardware: Invalid address 00000010 near PC 089b2554 LR 089b2554
Dragon Ball Super: Multiverse Break v1.15.4 2024-02-20 WriteToHardware: Invalid address 02dff122 near PC 089b7d20 LR 089b8260
Dragon Ball Super: Multiverse Break v1.15.4 2024-02-20 ReadFromHardware: Invalid address 02dff122 near PC 089b7cd4 LR 089b8260
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6920
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e319d0 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 05c37f20
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 03ddd6a0
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e319b0 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c87a0
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6700
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31990 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6500
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e3198c in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31988 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31984 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31980 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31970 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31950 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6220
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31920 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6200
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31908 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c6300
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31904 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c8a00
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e31900 in block starting at 08e21d80
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Jump to invalid address: 038c8800
Dragon Ball Super: Multiverse Break v1.16.6 2024-01-31 Branch in Jump delay slot at 08e318f0 in block starting at 08e21d80