Recent logs - EFOOTBALL NEW PATCH SEASON 2025....

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Game title Version Latest Report Message
EFOOTBALL NEW PATCH SEASON 2025.... v1.13.2 2024-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=08cd1630, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-12-06 MIPSCompileOp: Invalid instruction 475f5053
EFOOTBALL NEW PATCH SEASON 2025.... v1.10.3 2024-12-06 Render to area containing texture at 04162000 +256x0
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-12-06 Unknown GetPointer 00000000 PC 00000000 LR 00000000
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-12-06 MIPSCompileOp: Invalid instruction 63736964
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-12-02 Replacement rowPitch=256, but w=4260 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-12-01 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.85000002384185791015625; float brt = 1.25; float con = 0.89999997615814208984375; float AvgLumR = 1.08000004291534423828125; float AvgLumG = 1.019999980926513671875; float AvgLumB = 1.019999980926513671875; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-12-01 Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta. The precision does not match. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_Fr
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-30 Unknown GetPointer 00000000 PC 08a02a1c LR 08a1e5b0
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-30 Unknown GetPointerWrite 00000000 PC 08a02a1c LR 08a1e5b0
EFOOTBALL NEW PATCH SEASON 2025.... v1.18 2024-11-29 Unknown GetPointerWrite 000090f0 PC 08a02a0c LR 0884c284
EFOOTBALL NEW PATCH SEASON 2025.... v1.18 2024-11-29 Unknown GetPointer 00000000 PC 08a02a0c LR 0884c284
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-11-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
EFOOTBALL NEW PATCH SEASON 2025.... v1.15.3 2024-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2025.... v1.15.3 2024-11-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-27 Branch in Jump delay slot at 08b0a8c4 in block starting at 08b0a8b0
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-27 Jump to invalid address: 073bd5c0
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-27 Branch in Jump delay slot at 08b0a8c0 in block starting at 08b0a8b0
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-11-26 Replacement rowPitch=512, but w=4000 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-24 Unknown GetPointer 2985c58c PC 0881c410 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-23 Failed to read valid video stream data from header
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-23 Could not setup streams, unexpected stream count: 13414
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-23 Unexpected mpeg first timestamp: d59a080000 / 917412249600
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-23 Video out requested, not supported: mode=0 size=0,0
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-24 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-24 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008
EFOOTBALL NEW PATCH SEASON 2025.... v1.12.3 2024-11-22 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
EFOOTBALL NEW PATCH SEASON 2025.... v1.10-6-g8ac4efd3c 2024-11-21 sceMp3Init: invalid data: not 44.1kHz
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-19 ReadFromHardware: Invalid address 00000004 near PC 0880a8dc LR 08809cb0
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-19 WriteToHardware: Invalid address 00000008 near PC 0880a780 LR 08809cb0
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-11-19 Replacement rowPitch=512, but w=2000 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-11-30 Replacement rowPitch=128, but w=280 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-11-18 Replacement rowPitch=256, but w=4000 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Jump to invalid address: 0bbac270
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Branch in Jump delay slot at 08000038 in block starting at 08000034
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Jump to invalid address: 070abb60
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Branch in Jump delay slot at 08000034 in block starting at 08000034
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-15 Jump to invalid address: 0bbabf70
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.4 2024-12-01 Replacement rowPitch=1024, but w=4096 (level=0)
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-12 Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2024-11-09 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000b
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-07 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.4-1 2024-11-06 Unknown GetPointer 00000000 PC 08a029d8 LR 0881c420
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON 2025.... v1.15.3 2024-10-29 Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RES
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_SQ(inout vec3 color) { float GAUSS_KERNEL_SIZE = 5.0; vec2 offset = (u_pixelDelta * 3.5) / vec2(GAUSS_KERNEL_SIZE); vec3 cGauss0 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0))).xyz * 1.0; vec3 cGauss1 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, -2.0))).xyz * 4.0; vec3 cGauss2 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -2.0))).xyz * 7.0; vec3 cGauss3 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -2.0))).xyz * 4.0; vec3 cGauss4 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -2.0))).xyz * 1.0; vec3 cGauss5 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, -1.0))).xyz * 4.0; vec3 cGauss6 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0))).xyz * 16.0; vec3 cGauss7 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, -1.0))).xyz * 26.0; vec3 cGauss8 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, -1.0))).xyz * 16.0; vec3 cGauss9 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, -1.0))).xyz * 4.0; vec3 cGauss10 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 0.0))).xyz * 7.0; vec3 cGauss11 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 0.0))).xyz * 26.0; vec3 cGauss12 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0))).xyz * 41.0; vec3 cGauss13 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 0.0))).xyz * 26.0; vec3 cGauss14 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 0.0))).xyz * 7.0; vec3 cGauss15 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 1.0))).xyz * 4.0; vec3 cGauss16 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 1.0))).xyz * 16.0; vec3 cGauss17 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 1.0))).xyz * 26.0; vec3 cGauss18 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0))).xyz * 16.0; vec3 cGauss19 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0, 1.0))).xyz * 4.0; vec3 cGauss20 = texture(sampler0, v_texcoord0 + (offset * vec2(-2.0, 2.0))).xyz * 1.0; vec3 cGauss21 = texture(sampler0, v_texcoord0 + (offset * vec2(-1.0, 2.0))).xyz * 4.0; vec3 cGauss22 = texture(sampler0, v_texcoord0 + (offset * vec2(0.0, 2.0))).xyz * 7.0; vec3 cGauss23 = texture(sampler0, v_texcoord0 + (offset * vec2(1.0, 2.0))).xyz * 4.0; vec3 cGauss24 = texture(sampler0, v_texcoord0 + (offset * vec2(2.0))).xyz * 1.0; color = (((((((((((((((((((((((cGauss0 + cGauss1) + cGauss2) + cGauss3) + cGauss4) + cGauss5) + cGauss6) + cGauss7) + cGauss8) + cGauss9) + cGauss10) + cGauss11) + cGauss12) + cGauss13) + cGauss14) + cGauss15) + cGauss16) + cGauss17) + cGauss18) + cGauss19) + cGauss20) + cGauss21) + cGauss22) + cGauss23) + cGauss24; color /= vec3(273.0); return color; } vec3 processBLOOM(inout vec3 color, vec3 colorB, mediump int hatsu) { vec4 sum = vec4(0.0); mediump int diffx = 2; mediump int diffy = 3; mediump int _408 = -diffy; for (mediump int ib = _408; ib < diffy; ib++) { mediump int _419 = -diffx; for (mediump int jb = _419; jb < diffx; jb++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(jb), float(ib)) * 0.00200000009499490261077880859375)) * 0.2199999988079071044921875); } } bool _453 = color.x < 0.300000011920928955078125; bool _460; if (_453) { _460 = color.y < 0.300000011920928955078125; } else { _460 =
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; float sat = 1.85000002384185791015625; float brt = 1.25; float con = 0.89999997615814208984375; float AvgLumR = 1.08000004291534423828125; float AvgLumG = 1.019999980926513671875; float AvgLumB = 1.019999980926513671875; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.y = color.y; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.z = color.z; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-28 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-24 Unknown GetPointer 00000000 PC 08a029d8 LR 08816144
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-20 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2025.... v1.10.3 2024-10-21 ReadFromHardware: Invalid address 800201a6 near PC 08220d54 LR 08220d4c
EFOOTBALL NEW PATCH SEASON 2025.... v1.8.0 2024-10-19 Unknown GetPointer 41492539 PC 0884d7a4 LR 0884d7c4
EFOOTBALL NEW PATCH SEASON 2025.... v1.14.1 2024-10-18 UI scissor out of bounds in GameSettingsScreen: 320,0-1020,544 / 1208,544
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-10-18 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014e01a4
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a0379c in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014d3c74
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03798 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014c7744
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03794 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014bb224
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03790 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014aed04
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a0378c in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014a27e4
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03788 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 014962c4
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03784 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01489da4
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03780 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 0147d894
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a0377c in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01471384
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03778 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01464e74
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03774 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01458964
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03770 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 0144c454
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a0376c in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 0143ff54
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03768 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01433a54
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03764 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01427554
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03760 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 0141b054
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a0375c in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 0140eb54
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Branch in Jump delay slot at 08a03758 in block starting at 08a036dc
EFOOTBALL NEW PATCH SEASON 2025.... v1.11.3 2024-10-17 Jump to invalid address: 01402654