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| Game title |
Version |
Latest Report |
Message |
| EA Sports FC 25 T. Bendezu |
v1.19.1 |
2025-11-23 |
Can't draw: No current render step. Step count: 0 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
ReadFromHardware: Invalid address 0000003d near PC 0885b348 LR 0885b360 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
WriteToHardware: Invalid address 00000095 near PC 08870c24 LR 08870c24 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
ReadFromHardware: Invalid address 2813f3fa near PC 088714a0 LR 08875bec |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
Unknown GetPointerWrite 00000000 PC 08871384 LR 0887138c |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
WriteToHardware: Invalid address 00000039 near PC 08870c04 LR 08870c04 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
WriteToHardware: Invalid address 00000065 near PC 08875c48 LR 08875c48 |
| EA Sports FC 25 T. Bendezu |
v1.9.4 |
2025-11-19 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| EA Sports FC 25 T. Bendezu |
v1.19.3 |
2025-11-14 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-10-23 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-09-28 |
MIPSCompileOp: Invalid instruction 00000001 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-08-01 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
| EA Sports FC 25 T. Bendezu |
v1.11 |
2025-07-31 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c |
| EA Sports FC 25 T. Bendezu |
v1.15 |
2025-07-24 |
MIPSCompileOp: Invalid instruction 01010101 |
| EA Sports FC 25 T. Bendezu |
v1.19.3 |
2025-11-21 |
Game install with no files / data |
| EA Sports FC 25 T. Bendezu |
v1.15 |
2025-07-24 |
Jump to invalid address: 07343900 |
| EA Sports FC 25 T. Bendezu |
v1.15 |
2025-07-24 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
| EA Sports FC 25 T. Bendezu |
v1.10.3 |
2025-07-21 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-07-17 |
Jump to invalid address: 0735dea0 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-07-17 |
Branch in Jump delay slot at 09cdaf30 in block starting at 09cdaef0 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-07-17 |
Jump to invalid address: 074e62a0 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-07-17 |
Jump to invalid address: 07403bc0 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-08-16 |
Unknown GetPointer 00000000 PC 08a063b4 LR 08a3fbe4 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-07-24 |
MIPSCompileOp: Invalid instruction 46800499 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
MIPSCompileOp: Invalid instruction 00034628 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
Jump to invalid address: 030300b8 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
Jump to invalid address: 01843038 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
Jump to invalid address: 074b2440 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
Jump to invalid address: 073c1ec0 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-06-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
| EA Sports FC 25 T. Bendezu |
v1.19.3 |
2025-09-11 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| EA Sports FC 25 T. Bendezu |
v1.19.2 |
2025-07-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-04-30 |
Unknown GetPointer 0000d240 PC 0881c428 LR 0881c438 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-04-29 |
Unknown GetPointer 00008dc0 PC 0881c428 LR 0881c438 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-04-19 |
Branch in RSRTComp delay slot at 00010028 in block starting at 00010000 |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-04-19 |
Jump to invalid address: 07335380 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-10-23 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-03-31 |
Unknown GetPointer 005f916f PC 0884d7b4 LR 0884d7d4 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-03-31 |
Unknown GetPointerWrite 38ff1fc0 PC 088113c4 LR 088113dc |
| EA Sports FC 25 T. Bendezu |
v1.11.3 |
2025-08-01 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| EA Sports FC 25 T. Bendezu |
v1.18.1-362-g01b4eb41be |
2025-10-26 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| EA Sports FC 25 T. Bendezu |
v1.12.3 |
2025-06-06 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA Sports FC 25 T. Bendezu |
v1.18.1-362-g01b4eb41be |
2025-08-24 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-03-31 |
Unknown GetPointer 00490000 PC 0884d7b4 LR 0884d7d4 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-02-27 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| EA Sports FC 25 T. Bendezu |
v1.9.4 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA Sports FC 25 T. Bendezu |
v1.16.6 |
2025-08-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-09-28 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-10-26 |
Unknown GetPointer 00000000 PC 0887286c LR 08872884 |
| EA Sports FC 25 T. Bendezu |
v1.9.4 |
2025-12-08 |
Savedata version requested on save: 3 |
| EA Sports FC 25 T. Bendezu |
v1.18.1-473-g9da80ac8d5 |
2025-11-13 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EA Sports FC 25 T. Bendezu |
v1.19.3 |
2025-09-20 |
Texture cache ran out of GPU memory; switching to low memory mode |
| EA Sports FC 25 T. Bendezu |
v1.17.1 |
2025-02-20 |
ReadFCR: Unexpected reg 21 |
| EA Sports FC 25 T. Bendezu |
v1.18.1 |
2025-11-21 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| EA Sports FC 25 T. Bendezu |
v1.9.4 |
2025-12-09 |
Savedata version requested: 3 |