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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 741e94a9 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 7a5e54be |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 4343ef9e |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 795251a8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
WriteToHardware: Invalid address fffffb0c near PC 08e210b0 LR 08e21014 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction b52e5e5c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction b57f5fa6 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction 4a2daeeb |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
MIPSCompileOp: Invalid instruction cd06d000 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-15 |
ReadFromHardware: Invalid address 360b7c69 near PC 08844748 LR 0884487c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-11 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac24f8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
Jump to invalid address: 0214dfa0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
Jump to invalid address: 02d232c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-09-08 |
Jump to invalid address: 0296a010 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.4-1 |
2024-09-06 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.4-1 |
2024-09-06 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.4-1 |
2024-08-07 |
ReadFromHardware: Invalid address 024a024c near PC 024a024c LR 08ad4844 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.13.2 |
2024-08-07 |
Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.13.2 |
2024-08-07 |
Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.13.2 |
2024-08-07 |
Invalid VFPU swizzle: 0004001b: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.13.2 |
2024-08-07 |
Invalid VFPU swizzle: 0004001b: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.3 |
2024-08-05 |
Invalid VFPU swizzle: 000c001b: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.3 |
2024-08-05 |
Invalid VFPU swizzle: 000c001b: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.3 |
2024-08-07 |
Invalid VFPU swizzle: 0009004e: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.3 |
2024-08-07 |
Invalid VFPU swizzle: 0009004e: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010254 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010240 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 00010238 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 00010230 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010228 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010214 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010200 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 000101f8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 000101f0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000101e8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000101d4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000101c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 000101b8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 000101b0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000101a8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010194 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010180 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 00010178 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 00010170 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010168 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010154 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010140 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 00010138 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 00010130 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010128 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010114 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010100 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 000100f8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 000100f0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000100e8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000100d4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000100c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 000100b8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 000100b0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 000100a8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010094 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010080 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 446d8000 at 00010078 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 44688000 at 00010070 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010068 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010054 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2024-07-31 |
Unknown instruction 40800000 at 00010040 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Branch in Jump delay slot at 08e215c0 in block starting at 08e21580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
WriteToHardware: Invalid address 00640065 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-08-07 |
Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-08-07 |
Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
ReadFromHardware: Invalid address 00000001 near PC 088c8e14 LR 088c9334 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Branch in Jump delay slot at 09ec8850 in block starting at 09ec8840 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Jump to invalid address: 07b20620 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Jump to invalid address: 07b26c00 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
MIPSCompileOp: Invalid instruction 42ec518d |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
MIPSCompileOp: Invalid instruction 43229331 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-12 |
WriteToHardware: Invalid address 9b823f80 near PC 08832b70 LR 08832b70 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
WriteToHardware: Invalid address bdcccccd near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-06-28 |
WriteToHardware: Invalid address ffffffff near PC 089b4014 LR 089b4014 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-06-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a38da8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-06-11 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c800 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b204 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386cba0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b1f0 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c710 |