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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Branch in Jump delay slot at 08e215c0 in block starting at 08e21580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
WriteToHardware: Invalid address 00640065 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
ReadFromHardware: Invalid address 00000001 near PC 088c8e14 LR 088c9334 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Branch in Jump delay slot at 09ec8850 in block starting at 09ec8840 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Jump to invalid address: 07b20620 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-18 |
Jump to invalid address: 07b26c00 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 310 es
// Mali-T720 - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
MIPSCompileOp: Invalid instruction 42ec518d |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
MIPSCompileOp: Invalid instruction 43229331 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-12 |
WriteToHardware: Invalid address 9b823f80 near PC 08832b70 LR 08832b70 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
WriteToHardware: Invalid address bdcccccd near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-06-28 |
WriteToHardware: Invalid address ffffffff near PC 089b4014 LR 089b4014 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-06-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a38da8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-06-11 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c800 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b204 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386cba0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b1f0 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c710 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b1a0 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b17c in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c5f0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b158 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c560 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b134 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c4d0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c440 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b0ec in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c3b0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c320 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b0a4 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386c290 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 05b5cc20 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 055d1620 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b030 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 0386fd20 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1b010 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 038eb120 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 065e21e0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Branch in Jump delay slot at 08e1afc0 in block starting at 08e1a580 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 05700ba0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-05-26 |
Jump to invalid address: 05667160 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.3 |
2024-07-23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-28 |
WriteToHardware: Invalid address bd4ccccd near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-08 |
Jump to invalid address: 0269beb0 PC 089a6f60 LR 089a6f58 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-08 |
ReadFromHardware: Invalid address 2f00097c near PC 0885eaf0 LR 089a6f00 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-08 |
ReadFromHardware: Invalid address 1b69a264 near PC 0889bbf4 LR 0889bbe0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
ReadFromHardware: Invalid address 00000040 near PC 08a38d98 LR 08a38cdc |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
ReadFromHardware: Invalid address 00000000 near PC 08a38d88 LR 08a38cdc |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
ReadFromHardware: Invalid address 0000000a near PC 0880df9c LR 0880df9c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
WriteToHardware: Invalid address 0000000c near PC 0880de04 LR 0880de08 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
ReadFromHardware: Invalid address 0000000c near PC 0880dde4 LR 0880e07c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.1 |
2024-04-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2eef8 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
Branch in Jump delay slot at 08a809b0 in block starting at 08a809b0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-24 |
Jump to invalid address: 06044960 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-15 |
ReadFromHardware: Invalid address deadf3d7 near PC 08000034 LR 08000000 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-15 |
Unaligned icache invalidation of dead673b (deadbeef + -22452) at PC=08000020 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-12 |
MIPSCompileOp: Invalid instruction 011ff11f |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-12 |
MIPSCompileOp: Invalid instruction efd15ff2 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-12 |
MIPSCompileOp: Invalid instruction ec01ff10 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-12 |
MIPSCompileOp: Invalid instruction 00e042fe |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.15.4 |
2024-06-11 |
WriteToHardware: Invalid address 00000000 near PC 08902b8c LR 08902b8c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.15.4 |
2024-03-08 |
WriteToHardware: Invalid address 77367777 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-03-06 |
sceMpegRingbufferPut(): invalid mpeg data |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-03-05 |
ReadFromHardware: Invalid address 1b2c26e4 near PC 0889bbe0 LR 0889bbe0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-26 |
WriteToHardware: Invalid address 006b0063 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.4.2 |
2024-07-25 |
Unsupported RGB mask: r=ef g=ff b=ff |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Branch in JumpReg delay slot at 09e50148 in block starting at 09e500c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 0170e6c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 029a1400 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07941c20 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09e50110 in block starting at 09e500c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07940320 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 029a3be0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09e50100 in block starting at 09e500c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07940500 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07940420 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Branch in Jump delay slot at 09e500d0 in block starting at 09e500c0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 0793e820 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-02-13 |
Jump to invalid address: 07944e00 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.17.1 |
2024-06-29 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
Jump to invalid address: 028b7c50 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
Jump to invalid address: 028b6810 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-01-29 |
Jump to invalid address: 028b67f0 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-01-20 |
WriteToHardware: Invalid address 6a006500 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.16.6 |
2024-01-18 |
Jump to invalid address: 02a03500 |