Recent logs - Dragon Ball Z: Forever Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-26 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-25 WriteToHardware: Invalid address 00640065 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-24 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-24 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-24 ReadFromHardware: Invalid address 00000001 near PC 088c8e14 LR 088c9334
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Branch in Jump delay slot at 09ec8850 in block starting at 09ec8840
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Jump to invalid address: 07b20620
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Jump to invalid address: 07b26c00
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-13 MIPSCompileOp: Invalid instruction 42ec518d
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-13 MIPSCompileOp: Invalid instruction 43229331
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-12 WriteToHardware: Invalid address 9b823f80 near PC 08832b70 LR 08832b70
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-11 WriteToHardware: Invalid address bdcccccd near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-06-28 WriteToHardware: Invalid address ffffffff near PC 089b4014 LR 089b4014
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-06-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a38da8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-06-11 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c800
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b204 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386cba0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b1f0 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c710
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b1a0 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b17c in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c5f0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b158 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c560
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b134 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c4d0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c440
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b0ec in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c3b0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c320
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b0a4 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c290
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 05b5cc20
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 055d1620
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b030 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386fd20
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b010 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 038eb120
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 065e21e0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1afc0 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 05700ba0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 05667160
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.3 2024-07-23 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-28 WriteToHardware: Invalid address bd4ccccd near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-08 Jump to invalid address: 0269beb0 PC 089a6f60 LR 089a6f58
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-08 ReadFromHardware: Invalid address 2f00097c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-08 ReadFromHardware: Invalid address 1b69a264 near PC 0889bbf4 LR 0889bbe0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-03 ReadFromHardware: Invalid address 00000040 near PC 08a38d98 LR 08a38cdc
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-03 ReadFromHardware: Invalid address 00000000 near PC 08a38d88 LR 08a38cdc
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-03 ReadFromHardware: Invalid address 0000000a near PC 0880df9c LR 0880df9c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-03 WriteToHardware: Invalid address 0000000c near PC 0880de04 LR 0880de08
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-04-03 ReadFromHardware: Invalid address 0000000c near PC 0880dde4 LR 0880e07c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.1 2024-04-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2eef8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-24 Branch in Jump delay slot at 08a809b0 in block starting at 08a809b0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-24 Jump to invalid address: 06044960
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-15 ReadFromHardware: Invalid address deadf3d7 near PC 08000034 LR 08000000
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-15 Unaligned icache invalidation of dead673b (deadbeef + -22452) at PC=08000020
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-12 MIPSCompileOp: Invalid instruction 011ff11f
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-12 MIPSCompileOp: Invalid instruction efd15ff2
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-12 MIPSCompileOp: Invalid instruction ec01ff10
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-12 MIPSCompileOp: Invalid instruction 00e042fe
Dragon Ball Z: Forever Tenkaichi Tag Team v1.15.4 2024-06-11 WriteToHardware: Invalid address 00000000 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.15.4 2024-03-08 WriteToHardware: Invalid address 77367777 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-03-06 sceMpegRingbufferPut(): invalid mpeg data
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-03-05 ReadFromHardware: Invalid address 1b2c26e4 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-26 WriteToHardware: Invalid address 006b0063 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.4.2 2024-07-25 Unsupported RGB mask: r=ef g=ff b=ff
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Branch in JumpReg delay slot at 09e50148 in block starting at 09e500c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 0170e6c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 029a1400
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 07941c20
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Branch in Jump delay slot at 09e50110 in block starting at 09e500c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 07940320
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 029a3be0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Branch in Jump delay slot at 09e50100 in block starting at 09e500c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 07940500
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 07940420
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Branch in Jump delay slot at 09e500d0 in block starting at 09e500c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 0793e820
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-02-13 Jump to invalid address: 07944e00
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-06-29 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-01-29 Jump to invalid address: 028b7c50
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-01-29 Jump to invalid address: 028b6810
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-01-29 Jump to invalid address: 028b67f0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-01-20 WriteToHardware: Invalid address 6a006500 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-01-18 Jump to invalid address: 02a03500