Recent logs - Dragon Ball Z: Forever Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 741e94a9
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 7a5e54be
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 4343ef9e
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 795251a8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 WriteToHardware: Invalid address fffffb0c near PC 08e210b0 LR 08e21014
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction b52e5e5c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction b57f5fa6
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction 4a2daeeb
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 MIPSCompileOp: Invalid instruction cd06d000
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-15 ReadFromHardware: Invalid address 360b7c69 near PC 08844748 LR 0884487c
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ac24f8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-08 Jump to invalid address: 0214dfa0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-08 Jump to invalid address: 02d232c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-09-08 Jump to invalid address: 0296a010
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.4-1 2024-09-06 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.4-1 2024-09-06 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.4-1 2024-08-07 ReadFromHardware: Invalid address 024a024c near PC 024a024c LR 08ad4844
Dragon Ball Z: Forever Tenkaichi Tag Team v1.13.2 2024-08-07 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.13.2 2024-08-07 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.13.2 2024-08-07 Invalid VFPU swizzle: 0004001b: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.13.2 2024-08-07 Invalid VFPU swizzle: 0004001b: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.3 2024-08-05 Invalid VFPU swizzle: 000c001b: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.3 2024-08-05 Invalid VFPU swizzle: 000c001b: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.3 2024-08-07 Invalid VFPU swizzle: 0009004e: 3 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.3 2024-08-07 Invalid VFPU swizzle: 0009004e: 2 / 2 at PC = 0883d290 (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010254
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010240
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 00010238
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 00010230
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010228
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010214
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010200
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 000101f8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 000101f0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000101e8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000101d4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000101c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 000101b8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 000101b0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000101a8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010194
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010180
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 00010178
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 00010170
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010168
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010154
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010140
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 00010138
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 00010130
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010128
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010114
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010100
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 000100f8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 000100f0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000100e8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000100d4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000100c0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 000100b8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 000100b0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 000100a8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010094
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010080
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 446d8000 at 00010078
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 44688000 at 00010070
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010068
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010054
Dragon Ball Z: Forever Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2024-07-31 Unknown instruction 40800000 at 00010040
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-26 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-25 WriteToHardware: Invalid address 00640065 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-08-07 Invalid VFPU swizzle: 0001004e: 3 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-08-07 Invalid VFPU swizzle: 0001004e: 2 / 2 at PC = 0883b7fc (vs2i.p C100, C000)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-24 ReadFromHardware: Invalid address 00000001 near PC 088c8e14 LR 088c9334
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Branch in Jump delay slot at 09ec8850 in block starting at 09ec8840
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Jump to invalid address: 07b20620
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-18 Jump to invalid address: 07b26c00
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:45: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 310 es // Mali-T720 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-13 MIPSCompileOp: Invalid instruction 42ec518d
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-13 MIPSCompileOp: Invalid instruction 43229331
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-12 WriteToHardware: Invalid address 9b823f80 near PC 08832b70 LR 08832b70
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-07-11 WriteToHardware: Invalid address bdcccccd near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-06-28 WriteToHardware: Invalid address ffffffff near PC 089b4014 LR 089b4014
Dragon Ball Z: Forever Tenkaichi Tag Team v1.17.1 2024-06-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a38da8
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-06-11 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c800
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b204 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386cba0
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Branch in Jump delay slot at 08e1b1f0 in block starting at 08e1a580
Dragon Ball Z: Forever Tenkaichi Tag Team v1.16.6 2024-05-26 Jump to invalid address: 0386c710