Recent logs - Fate/unlimited codes

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Game title Version Latest Report Message
Fate/unlimited codes v1.17.1 2024-02-25 Can't draw: No current render step. Step count: 0
Fate/unlimited codes v1.16.5 2023-12-31 sceNetAdhocMatchingInit(131072) at 08960ec0
Fate/unlimited codes v1.13.2 2023-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Fate/unlimited codes v1.13.2 2023-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Fate/unlimited codes v1.13.2 2023-01-08 sceMpegRingbufferPut(): invalid mpeg data
Fate/unlimited codes v1.9.0 2022-12-23 Failed to reschedule: out of threads on queue (-1, -1)
Fate/unlimited codes v1.11.3 2021-09-16 UNTESTED sceNetAdhocPollSocket(09fbfa3c, 1, 0, 1) at 08962bb8
Fate/unlimited codes v1.9.0 2023-04-24 Unknown GetPointer 00000000 PC 08959d28 LR 08959d28
Fate/unlimited codes v1.0-33-ge6af3cf 2015-05-03 800201a4=sceKernelStartThread(thread=291, argSize=80, argPtr=08b284e0): thread already running
Fate/unlimited codes v1.9.4 2024-03-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Fate/unlimited codes v1.5.2 2023-06-07 Loading module sceFont_Library with version 0101, devkit 05000010