Recent logs - 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS

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Game title Version Latest Report Message
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.5 2019-12-05 WriteToHardware: Invalid address 000000cc near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.5 2019-12-05 WriteToHardware: Invalid address 0000004e near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-05 sceDmacMemcpy(dest=0413abf0, src=092a6000, size=150896): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0-237-gd0d8ea3fb 2019-12-05 WriteToHardware: Invalid address 0000016c near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0-237-gd0d8ea3fb 2019-12-04 ReadFromHardware: Invalid address 00000034 near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-147-ge84788138 2019-12-04 sceDmacMemcpy(dest=0411c620, src=092a6000, size=144576): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-11-30 sceDmacMemcpy(dest=092d6480, src=090a7700, size=3200): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-30 sceDmacMemcpy(dest=04124d80, src=092a6000, size=185088): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-30 __KernelStopThread: thread 583 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-30 __KernelStopThread: thread 2343 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-30 __KernelStopThread: thread 2323 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-11-30 sceDmacMemcpy(dest=09186000, src=09136c80, size=112896): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-11-29 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000b10 HWX T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.2 2019-11-28 sceDmacMemcpy(dest=092de100, src=090a7680, size=1792): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.5 2019-11-26 ReadFromHardware: Invalid address 55000000 near PC 55000000 LR 089f78cc
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.5 2019-11-22 sceDmacMemcpy(dest=09186000, src=09114b00, size=136320): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-18 Jump to invalid address: 079400c0
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-17 sceDmacMemcpy(dest=04119520, src=092a6000, size=153360): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-17 __KernelStopThread: thread 300 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-17 __KernelStopThread: thread 283 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-11-16 Error in shader program link: info: (unknown reason) fs: 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2019-11-15 sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=217680): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-11-13 WriteToHardware: Invalid address 000000b0 near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-11-12 sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=150896): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-80-g73bf6098e 2019-11-10 __KernelStopThread: thread 3639 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-80-g73bf6098e 2019-11-17 __KernelStopThread: thread 275 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.4 2019-11-09 sceDmacMemcpy(dest=0413a920, src=092a6000, size=185088): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-09 sceDmacMemcpy(dest=09bcf800, src=090a6000, size=56832): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-08 __KernelStopThread: thread 2607 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-08 __KernelStopThread: thread 4004 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.3-64-g0b17dd04e 2019-11-08 __KernelStopThread: thread 3948 does not exist
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-07 sceDmacMemcpy(dest=04133ec0, src=09b30500, size=384): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-11-04 sceDmacMemcpy(dest=04120f60, src=092a6000, size=198880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-11-02 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-11-02 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000914 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0920f000 TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-11-02 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000910 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-11-01 MIPSCompileOp: Invalid instruction 00420105
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-11-01 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-11-01 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-10-30 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000910 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:09000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-10-30 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000914 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-10-30 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b10 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.5.3 2019-10-30 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0020f002 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-10-27 sceDmacMemcpy(dest=04125520, src=092a6000, size=224688): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-10-25 Unknown GetPointer 3f389e00 PC 089bd348 LR 089bd348
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-10-25 Unknown GetPointer 3d41a000 PC 089bd348 LR 089bd348
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-10-25 Unknown GetPointer 3db27000 PC 088259b0 LR 088259b0
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2019-10-25 sceDmacMemcpy(dest=0413a920, src=092a6000, size=148336): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2019-10-19 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0020f022 Tex TexAlpha Fog TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-312-g31646d6c8 2019-10-17 sceDmacMemcpy(dest=04120cf0, src=092a6000, size=221648): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-358-g17de6ad 2019-10-12 sceDmacMemcpy(dest=092d9780, src=090a7600, size=2176): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-10-09 sceKernelSetCompiledSdkVersion500_505 unknown SDK: 21
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-314-g9cb58ef 2019-10-08 sceDmacMemcpy(dest=04134060, src=092a6000, size=160688): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-314-g9cb58ef 2019-10-06 sceDmacMemcpy(dest=041325f0, src=092a6000, size=198880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.2 2019-10-03 sceDmacMemcpy(dest=04134040, src=092a6000, size=104832): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-10-03 sceDmacMemcpy(dest=041325f0, src=092a6000, size=185088): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.2 2019-10-02 sceDmacMemcpy(dest=092df780, src=090a7480, size=2048): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-10-01 sceDmacMemcpy(dest=04124150, src=092a6000, size=148720): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.4 2019-09-30 sceDmacMemcpy(dest=09186000, src=09158900, size=79104): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-30 sceDmacMemcpy(dest=04125520, src=092a6000, size=213376): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-30 sceDmacMemcpy(dest=04124d80, src=092a6000, size=213376): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-25 sceDmacMemcpy(dest=041325f0, src=092a6000, size=148336): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-24 sceDmacMemcpy(dest=041eb4a0, src=096f1a00, size=26880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.7.1-125-Chat-GVG 2019-09-24 sceDmacMemcpy(dest=040cc000, src=09a26000, size=69360): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-23 sceDmacMemcpy(dest=04120cf0, src=092a6000, size=198880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-23 sceDmacMemcpy(dest=09186000, src=0912ca00, size=110720): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-20 sceDmacMemcpy(dest=092e0800, src=090a7500, size=3328): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-17 sceDmacMemcpy(dest=04124d80, src=092a6000, size=142176): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2 2019-09-17 sceDmacMemcpy(dest=0412c070, src=092a6000, size=148336): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-15 sceDmacMemcpy(dest=0412c070, src=092a6000, size=198880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2 2019-09-15 sceDmacMemcpy(dest=04134040, src=092a6000, size=198880): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-16 sceDmacMemcpy(dest=041d85e0, src=0965d700, size=84320): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-14 sceDmacMemcpy(dest=041784c0, src=093a5d00, size=142176): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-12 sceDmacMemcpy(dest=04125770, src=092a6000, size=214656): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-07 sceDmacMemcpy(dest=0412c070, src=092a6000, size=151984): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.4.2 2019-09-07 sceDmacMemcpy(dest=0411ed70, src=092a6000, size=213376): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-07 sceDmacMemcpy(dest=0412e350, src=092a6000, size=151984): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-06 sceDmacMemcpy(dest=04120cf0, src=092a6000, size=149632): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-05 sceDmacMemcpy(dest=0413acc0, src=092a6000, size=149632): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-04 sceDmacMemcpy(dest=0412c070, src=092a6000, size=149632): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-01 sceDmacMemcpy(dest=041260f0, src=092a6000, size=165584): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-01 sceDmacMemcpy(dest=04122c70, src=092a6000, size=165584): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-31 sceDmacMemcpy(dest=0413a840, src=092a6000, size=217680): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-09-01 sceDmacMemcpy(dest=041325f0, src=092a6000, size=149632): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-29 sceDmacMemcpy(dest=0412c070, src=092a6000, size=124064): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-27 sceDmacMemcpy(dest=0412c070, src=092a6000, size=131584): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-27 sceDmacMemcpy(dest=0413abf0, src=092a6000, size=131584): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-27 sceDmacMemcpy(dest=04125770, src=092a6000, size=131584): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-26 sceDmacMemcpy(dest=041260f0, src=092a6000, size=165872): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-26 sceDmacMemcpy(dest=04134040, src=092a6000, size=165872): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.6.3-492-g9fddfff66 2019-08-25 Unexpected mpeg first timestamp: f703dedb40c / 16974749742092
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-25 sceDmacMemcpy(dest=0413a8a0, src=09b30500, size=384): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-19 sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=141392): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-19 sceDmacMemcpy(dest=0411a2f0, src=092a6000, size=141392): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-18 Error in shader program link: info: (unknown reason) fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected]mail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-18 sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=224688): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-17 sceDmacMemcpy(dest=0412e350, src=092a6000, size=224688): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-20 sceDmacMemcpy(dest=09bcf800, src=090a6000, size=29312): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-15 sceDmacMemcpy(dest=092dea00, src=090a7780, size=2304): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.8.0 2019-08-16 sceDmacMemcpy(dest=04134db0, src=092a6000, size=153360): overlapping read