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Game title |
Version |
Latest Report |
Message |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.5 |
2019-12-05 |
WriteToHardware: Invalid address 000000cc near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.5 |
2019-12-05 |
WriteToHardware: Invalid address 0000004e near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-147-ge84788138 |
2019-12-05 |
sceDmacMemcpy(dest=0413abf0, src=092a6000, size=150896): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0-237-gd0d8ea3fb |
2019-12-05 |
WriteToHardware: Invalid address 0000016c near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0-237-gd0d8ea3fb |
2019-12-04 |
ReadFromHardware: Invalid address 00000034 near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-147-ge84788138 |
2019-12-04 |
sceDmacMemcpy(dest=0411c620, src=092a6000, size=144576): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-11-30 |
sceDmacMemcpy(dest=092d6480, src=090a7700, size=3200): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-30 |
sceDmacMemcpy(dest=04124d80, src=092a6000, size=185088): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-30 |
__KernelStopThread: thread 583 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-30 |
__KernelStopThread: thread 2343 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-30 |
__KernelStopThread: thread 2323 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-11-30 |
sceDmacMemcpy(dest=09186000, src=09136c80, size=112896): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-11-29 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000b10 HWX T N Tex
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.2 |
2019-11-28 |
sceDmacMemcpy(dest=092de100, src=090a7680, size=1792): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.5 |
2019-11-26 |
ReadFromHardware: Invalid address 55000000 near PC 55000000 LR 089f78cc |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.5 |
2019-11-22 |
sceDmacMemcpy(dest=09186000, src=09114b00, size=136320): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-18 |
Jump to invalid address: 079400c0 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-17 |
sceDmacMemcpy(dest=04119520, src=092a6000, size=153360): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-17 |
__KernelStopThread: thread 300 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-17 |
__KernelStopThread: thread 283 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-11-16 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= (failed)
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
vs: 00000000:00000910 HWX T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-312-g31646d6c8 |
2019-11-15 |
sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=217680): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-11-13 |
WriteToHardware: Invalid address 000000b0 near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-11-12 |
sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=150896): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-80-g73bf6098e |
2019-11-10 |
__KernelStopThread: thread 3639 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-80-g73bf6098e |
2019-11-17 |
__KernelStopThread: thread 275 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.4 |
2019-11-09 |
sceDmacMemcpy(dest=0413a920, src=092a6000, size=185088): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-09 |
sceDmacMemcpy(dest=09bcf800, src=090a6000, size=56832): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-08 |
__KernelStopThread: thread 2607 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-08 |
__KernelStopThread: thread 4004 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.3-64-g0b17dd04e |
2019-11-08 |
__KernelStopThread: thread 3948 does not exist |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-07 |
sceDmacMemcpy(dest=04133ec0, src=09b30500, size=384): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-11-04 |
sceDmacMemcpy(dest=04120f60, src=092a6000, size=198880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-11-02 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000b14 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-11-02 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000914 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0920f000 TessC TessT TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-11-02 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000910 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-11-01 |
MIPSCompileOp: Invalid instruction 00420105 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-11-01 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000b14 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-11-01 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-10-30 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000910 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:09000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-10-30 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000914 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-10-30 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000b10 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.5.3 |
2019-10-30 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000b14 LM
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0020f002 THR TessC TessT TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-10-27 |
sceDmacMemcpy(dest=04125520, src=092a6000, size=224688): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-10-25 |
Unknown GetPointer 3f389e00 PC 089bd348 LR 089bd348 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-10-25 |
Unknown GetPointer 3d41a000 PC 089bd348 LR 089bd348 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-10-25 |
Unknown GetPointer 3db27000 PC 088259b0 LR 088259b0 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2019-10-25 |
sceDmacMemcpy(dest=0413a920, src=092a6000, size=148336): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-312-g31646d6c8 |
2019-10-19 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0020f022 Tex TexAlpha Fog TFuncMod AlphaTest >=
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-312-g31646d6c8 |
2019-10-17 |
sceDmacMemcpy(dest=04120cf0, src=092a6000, size=221648): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-358-g17de6ad |
2019-10-12 |
sceDmacMemcpy(dest=092d9780, src=090a7600, size=2176): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-10-09 |
sceKernelSetCompiledSdkVersion500_505 unknown SDK: 21 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-314-g9cb58ef |
2019-10-08 |
sceDmacMemcpy(dest=04134060, src=092a6000, size=160688): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-314-g9cb58ef |
2019-10-06 |
sceDmacMemcpy(dest=041325f0, src=092a6000, size=198880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.2 |
2019-10-03 |
sceDmacMemcpy(dest=04134040, src=092a6000, size=104832): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-10-03 |
sceDmacMemcpy(dest=041325f0, src=092a6000, size=185088): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.2 |
2019-10-02 |
sceDmacMemcpy(dest=092df780, src=090a7480, size=2048): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-10-01 |
sceDmacMemcpy(dest=04124150, src=092a6000, size=148720): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.4 |
2019-09-30 |
sceDmacMemcpy(dest=09186000, src=09158900, size=79104): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-30 |
sceDmacMemcpy(dest=04125520, src=092a6000, size=213376): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-30 |
sceDmacMemcpy(dest=04124d80, src=092a6000, size=213376): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-25 |
sceDmacMemcpy(dest=041325f0, src=092a6000, size=148336): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-24 |
sceDmacMemcpy(dest=041eb4a0, src=096f1a00, size=26880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.7.1-125-Chat-GVG |
2019-09-24 |
sceDmacMemcpy(dest=040cc000, src=09a26000, size=69360): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-23 |
sceDmacMemcpy(dest=04120cf0, src=092a6000, size=198880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-23 |
sceDmacMemcpy(dest=09186000, src=0912ca00, size=110720): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-20 |
sceDmacMemcpy(dest=092e0800, src=090a7500, size=3328): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-17 |
sceDmacMemcpy(dest=04124d80, src=092a6000, size=142176): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.4.2 |
2019-09-17 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=148336): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-15 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=198880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.4.2 |
2019-09-15 |
sceDmacMemcpy(dest=04134040, src=092a6000, size=198880): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-16 |
sceDmacMemcpy(dest=041d85e0, src=0965d700, size=84320): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-14 |
sceDmacMemcpy(dest=041784c0, src=093a5d00, size=142176): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-12 |
sceDmacMemcpy(dest=04125770, src=092a6000, size=214656): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-07 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=151984): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.4.2 |
2019-09-07 |
sceDmacMemcpy(dest=0411ed70, src=092a6000, size=213376): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-07 |
sceDmacMemcpy(dest=0412e350, src=092a6000, size=151984): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-06 |
sceDmacMemcpy(dest=04120cf0, src=092a6000, size=149632): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-05 |
sceDmacMemcpy(dest=0413acc0, src=092a6000, size=149632): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-04 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=149632): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-01 |
sceDmacMemcpy(dest=041260f0, src=092a6000, size=165584): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-01 |
sceDmacMemcpy(dest=04122c70, src=092a6000, size=165584): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-31 |
sceDmacMemcpy(dest=0413a840, src=092a6000, size=217680): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-09-01 |
sceDmacMemcpy(dest=041325f0, src=092a6000, size=149632): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-29 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=124064): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-27 |
sceDmacMemcpy(dest=0412c070, src=092a6000, size=131584): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-27 |
sceDmacMemcpy(dest=0413abf0, src=092a6000, size=131584): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-27 |
sceDmacMemcpy(dest=04125770, src=092a6000, size=131584): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-26 |
sceDmacMemcpy(dest=041260f0, src=092a6000, size=165872): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-26 |
sceDmacMemcpy(dest=04134040, src=092a6000, size=165872): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.6.3-492-g9fddfff66 |
2019-08-25 |
Unexpected mpeg first timestamp: f703dedb40c / 16974749742092 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-25 |
sceDmacMemcpy(dest=0413a8a0, src=09b30500, size=384): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-19 |
sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=141392): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-19 |
sceDmacMemcpy(dest=0411a2f0, src=092a6000, size=141392): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-18 |
Error in shader program link: info: (unknown reason)
fs: postshader
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]mail.com
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001;
m2 = dot(abs(C1-C3),dt)+0.001;
ul = (m2 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-18 |
sceDmacMemcpy(dest=0413a3e0, src=092a6000, size=224688): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-17 |
sceDmacMemcpy(dest=0412e350, src=092a6000, size=224688): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-20 |
sceDmacMemcpy(dest=09bcf800, src=090a6000, size=29312): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-15 |
sceDmacMemcpy(dest=092dea00, src=090a7780, size=2304): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.8.0 |
2019-08-16 |
sceDmacMemcpy(dest=04134db0, src=092a6000, size=153360): overlapping read |