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Game title |
Version |
Latest Report |
Message |
PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.16.3 |
2023-09-27 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.9.3 |
2023-09-27 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-09-22 |
Unaligned icache invalidation of 08624978 (08624978 + 0) at PC=089741fc |
Transformers: The Game |
v1.15.2 |
2023-09-17 |
__KernelStopThread: thread 331 does not exist (helper deleted) |
BEN 10: Protector of Earth |
v1.15.2 |
2023-09-17 |
80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00230340, 09fd49b8[ffffffff]): invalid ea3 magic bytes |
BEN 10: Protector of Earth |
v1.15.2 |
2023-09-17 |
80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 004839f0, 09fd49b8[ffffffff]): invalid ea3 magic bytes |
BEN 10: Protector of Earth |
v1.15.2 |
2023-09-17 |
80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00226368, 09fd49b8[ffffffff]): invalid ea3 magic bytes |
BEN 10: Protector of Earth |
v1.15.2 |
2023-09-17 |
80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00240ea0, 09fd49b8[ffffffff]): invalid ea3 magic bytes |
Spider-Man 3 |
v1.15.2 |
2023-09-17 |
Branch in RSZeroComp delay slot at 0412b1a4 in block starting at 0412b1a4 |
PES 2014 |
v1.15.2 |
2023-09-15 |
Unknown GetPointer 0000e3a4 PC 08872bcc LR 08872c1c |
PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.7.5 |
2023-09-27 |
Savedata version requested: 3 |
PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.16.4 |
2023-09-26 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
Army of TWO™: The 40th Day |
v1.15.2 |
2023-09-12 |
sceDmacMemcpy(dest=041a6800, src=092a1880, size=9216): overlapping read |
SplinterCell |
v1.15.2 |
2023-09-10 |
MIPSCompileOp: Invalid instruction 000d79ba |
SplinterCell |
v1.15.2 |
2023-09-10 |
MIPSCompileOp: Invalid instruction 000031b5 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
James Cameron's AVATAR™: THE GAME |
v1.15.2 |
2023-09-09 |
__KernelStopThread: thread 591 does not exist (helper deleted) |
eFootball Chelito 19 |
v1.16.4 |
2023-09-27 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball Chelito 19 |
v1.16.4 |
2023-09-27 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
Avatar: The Last Airbender |
v1.15.2 |
2023-09-07 |
sceDmacMemcpy(dest=041b1800, src=09a75f20, size=32768): overlapping read |
eFootball Chelito 19 |
v1.15.2 |
2023-09-07 |
WriteToHardware: Invalid address dead6ed3 near PC 08812d8c LR 08a11ebc |
eFootball Chelito 19 |
v1.15.2 |
2023-09-07 |
ReadFromHardware: Invalid address deae3d91 near PC 08812d80 LR 08a11ebc |
eFootball Chelito 19 |
v1.15.2 |
2023-09-07 |
MIPSCompileOp 697e0455 failed |
ARMORED CORE SILENT LINE Portable |
v1.15.2 |
2023-09-03 |
__KernelStopThread: thread 2380 does not exist (helper deleted) |
ARMORED CORE SILENT LINE Portable |
v1.15.2 |
2023-09-03 |
__KernelStopThread: thread 1945 does not exist (helper deleted) |
eFootball By TM ARTS |
v1.15.2 |
2023-09-02 |
An uneaten prefix at end of block: 088107a0 |
eFootball By TM ARTS |
v1.15.2 |
2023-09-02 |
Jump to invalid address: 07cf061c |
ARMORED CORE LAST RAVEN Portable |
v1.15.4 |
2023-09-12 |
__KernelStopThread: thread 275 does not exist (helper deleted) |
God of War: Chains of Olympus |
v1.15.2 |
2023-08-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f24004:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
lightSum0 = clamp(lightSum0, 0.0, 1.0);
v_color0 = lightSum0;
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) {
v_fogdepth = 1.0;
} else {
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xy |
Toy Story 3 |
v1.15.2 |
2023-08-29 |
__KernelStopThread: thread 1063 does not exist (helper deleted) |
Toy Story 3 |
v1.15.2 |
2023-08-29 |
__KernelStopThread: thread 993 does not exist (helper deleted) |
Def Jam® Fight For NY™: The Takeover |
v1.15.2 |
2023-08-27 |
sceDmacMemcpy(dest=09a85100, src=08400000, size=203968): overlapping read |
eFootball SUPER LIGA 01 |
v1.15.4 |
2023-09-06 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball SUPER LIGA 01 |
v1.15.2 |
2023-08-24 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
eFootball SUPER LIGA 01 |
v1.15.4 |
2023-09-07 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-21 |
Unknown GetPointerWrite 26d5b5c8 PC 08cd674c LR 08cd6754 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-21 |
Unexpected mpeg first timestamp: f671a090000 / 16935492845568 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-21 |
Unexpected mpeg first timestamp: 2fb09090000 / 3277211631616 |
eFootball SUPER LIGA 01 |
v1.15.4 |
2023-09-06 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Resistance: Retribution™ |
v1.15.2 |
2023-08-21 |
Could not setup streams, unexpected stream count: 4339 |
eFootball SUPER LIGA 01 |
v1.15.4 |
2023-09-07 |
Savedata version requested: 3 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-20 |
ReadFromHardware: Invalid address 3f0e7ae0 near PC 08ca275c LR 08ca275c |
Resistance: Retribution™ |
v1.15.2 |
2023-08-20 |
Unknown GetPointerWrite 19200f28 PC 08cd674c LR 08cd6754 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-20 |
ReadFromHardware: Invalid address 19200f28 near PC 08b52814 LR 08ca1a84 |
Resistance: Retribution™ |
v1.15.2 |
2023-08-20 |
WriteToHardware: Invalid address 0000000c near PC 08b52814 LR 08ca2aac |
Final Fantasy® |
v1.15.2 |
2023-08-19 |
sceDmacMemcpy(dest=04178000, src=08da9bb0, size=16384): overlapping read |
Pro Evolution Soccer 2013 |
v1.15.2 |
2023-08-15 |
Unknown GetPointer 0038282d PC 0884a918 LR 0884a920 |
不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.15.2 |
2023-08-13 |
__KernelStopThread: thread 403 does not exist (ApctlThread stopped) |
Efootball [email protected] |
v1.15.2 |
2023-08-13 |
ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688 |
Avatar: The Last Airbender |
v1.15.2 |
2023-08-12 |
sceDmacMemcpy(dest=041cfc00, src=09bb60b0, size=512): overlapping read |
GUILTY GEAR JUDGMENT |
v1.15.2 |
2023-08-09 |
sceDmacMemcpy(dest=04088000, src=04144000, size=86400): overlapping read |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.15.2 |
2023-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2 |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 0860cef8 (0860cef8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 08609eb8 (08609eb8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 086c73b8 (086c73b8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 086dce38 (086dce38 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 086c6178 (086c6178 + 0) at PC=089741fc |
PES LIGA ONLINE |
v1.15.2 |
2023-08-05 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 08616bb8 (08616bb8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-05 |
Unaligned icache invalidation of 086d04f8 (086d04f8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 08604938 (08604938 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086c5b38 (086c5b38 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086f3378 (086f3378 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086c63b8 (086c63b8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086052b8 (086052b8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086ca8f8 (086ca8f8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-04 |
Unaligned icache invalidation of 086c8bb8 (086c8bb8 + 0) at PC=089741fc |
PES LIGA ONLINE |
v1.15.4 |
2023-09-27 |
Savedata version requested: 3 |
PES LIGA ONLINE |
v1.15.2 |
2023-08-05 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 086c61b8 (086c61b8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 08605978 (08605978 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 086cc978 (086cc978 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 086dad38 (086dad38 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 08607538 (08607538 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 0860c878 (0860c878 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 086cabf8 (086cabf8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 08606238 (08606238 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-03 |
Unaligned icache invalidation of 08609978 (08609978 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-02 |
Unaligned icache invalidation of 086d1b38 (086d1b38 + 0) at PC=089741fc |
Efootball [email protected] |
v1.15.2 |
2023-08-02 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
Efootball [email protected] |
v1.15.2 |
2023-08-02 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-02 |
Unaligned icache invalidation of 08609e78 (08609e78 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-02 |
Unaligned icache invalidation of 086c6cf8 (086c6cf8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-02 |
Unaligned icache invalidation of 0860b0b8 (0860b0b8 + 0) at PC=089741fc |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-08-02 |
Unaligned icache invalidation of 086daff8 (086daff8 + 0) at PC=089741fc |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 024aa2d0 PC 08000010 LR 08000000 |
LEGO® Batman™: The Videogame |
v1.15.2 |
2023-07-31 |
Unaligned icache invalidation of 086c8678 (086c8678 + 0) at PC=089741fc |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
MIPSCompileOp: Invalid instruction 00000d69 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 05514a80 PC 09545364 LR 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Branch in Jump delay slot at 09545360 in block starting at 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 055149c0 PC 09545360 LR 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Branch in Jump delay slot at 0954535c in block starting at 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 05522e00 PC 0954535c LR 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Branch in Jump delay slot at 09545358 in block starting at 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 05514440 PC 09545358 LR 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Branch in Jump delay slot at 09545354 in block starting at 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Jump to invalid address: 05515040 PC 09545354 LR 09545174 |
ダンボール戦機W |
v1.15.2 |
2023-07-31 |
Branch in Jump delay slot at 09545350 in block starting at 09545174 |