Recent logs - v1.15.2

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Game title Version Latest Report Message
Def Jam® Fight For NY™: The Takeover v1.15.2 2024-07-22 sceDmacMemcpy(dest=097d3d40, src=08400000, size=31360): overlapping read
eFootball Chelito 19 v1.15.2 2024-07-09 ReadFromHardware: Invalid address 1397f478 near PC 08849a4c LR 08849a58
PES 2019 BY CHELITO 19 v1.15.2 2024-07-09 ReadFromHardware: Invalid address 00000002 near PC 08815f70 LR 08815f70
PES 2019 BY CHELITO 19 v1.15.2 2024-07-09 WriteToHardware: Invalid address 00000004 near PC 088a69b4 LR 088a69e4
PES 2019 BY CHELITO 19 v1.15.2 2024-07-09 ReadFromHardware: Invalid address 00000004 near PC 088a69b4 LR 088a69e4
PES 2019 BY CHELITO 19 v1.15.2 2024-07-09 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
ソードアート・オンライン -インフィニティ・モーメント- v1.15.2 2024-07-02 sceDmacMemcpy(dest=091a4f80, src=08402440, size=472160): overlapping read
Mortal Kombat: Unchained v1.15.2 2024-07-01 __KernelStopThread: thread 410 does not exist (helper deleted)
PES 2019 BY CHELITO 19 v1.15.2 2024-06-30 ReadFromHardware: Invalid address 13961018 near PC 08849a3c LR 08849a48
ソードアート・オンライン -インフィニティ・モーメント- v1.15.2 2024-06-29 sceDmacMemcpy(dest=091a4f80, src=08402440, size=430144): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.15.2 2024-06-28 sceDmacMemcpy(dest=041a6000, src=08d11510, size=368640): overlapping read
God of War: Chains of Olympus v1.15.2 2024-06-26 __KernelStopThread: thread 347 does not exist (helper deleted)
eFootball Chelito 19 v1.15.2 2024-06-23 ReadFromHardware: Invalid address 139a16d8 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.15.2 2024-06-20 ReadFromHardware: Invalid address 139be208 near PC 0884d5a4 LR 0884d5b0
Mortal Kombat: Unchained v1.17.1 2024-06-24 __KernelStopThread: thread 720 does not exist (helper deleted)
eFootball Chelito 19 v1.15.2 2024-06-18 ReadFromHardware: Invalid address 00000040 near PC 08942ba0 LR 08824cec
eFootball Chelito 19 v1.15.2 2024-05-31 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
METAL GEAR SOLID PORTABLE OPS + v1.15.2 2024-05-27 sceNetAdhocMatchingInit(131072) at 09fcab90
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.15.2 2024-05-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.15.2 2024-05-26 MIPSCompileOp: Invalid instruction 06460280
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.15.2 2024-05-26 Jump to invalid address: 07344c40
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.15.2 2024-05-22 Jump to invalid address: 07295a40
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.15.2 2024-05-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c
WWE 2K19 by GamerNafZ™ and Finn v1.15.2 2024-05-11 MIPSCompileOp: Invalid instruction f3c04800
PES FL 2022 v1.7.5 2024-07-26 Savedata version requested: 3
PES MY 2024 v1.17.1 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES MY 2024 v1.17.1-672-g5da08ac41 2024-07-26 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-04-25 Jump to invalid address: 073c6680
EA SPORTS FC 24 PPSSPP BY MP v1.17.1 2024-07-26 Savedata version requested: 3
EAFC24 BY RAFZZ v1.9.4 2024-07-26 Savedata version requested: 3
PES MY 2024 v1.8.0 2024-07-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Myuno eFootball 24 v1.17.1 2024-05-17 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
Myuno eFootball 24 v1.17.1 2024-05-17 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
PES MY 2024 v1.9.4 2024-07-26 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-03-12 MIPSCompileOp: Invalid instruction 07760100
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-03-12 Jump to invalid address: 0729d2c0
Mortal Kombat: Unchained v1.17.1 2024-06-24 __KernelStopThread: thread 592 does not exist (helper deleted)
eFootball PC - V. v1.9.4 2024-07-27 Savedata version requested: 3
Myuno eFootball 24 v1.9.4 2024-07-25 Savedata version requested: 3
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1 2024-05-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1 2024-06-18 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball Chelito 19 v1.17.1 2024-07-20 WriteToHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4
eFootball Chelito 19 v1.17.1 2024-07-20 ReadFromHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-23 sceDmacMemcpy(dest=091d3780, src=086ecc00, size=194560): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-23 sceDmacMemcpy(dest=092d0800, src=087539e0, size=348160): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-22 sceDmacMemcpy(dest=091e3800, src=08640b60, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-21 sceDmacMemcpy(dest=08640a00, src=09206440, size=180224): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-21 sceDmacMemcpy(dest=09423f80, src=085cb220, size=157696): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-20 sceDmacMemcpy(dest=0869ab60, src=093e9780, size=176128): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-20 sceDmacMemcpy(dest=08682f80, src=09d43a80, size=36864): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.15.2 2024-02-18 sceDmacMemcpy(dest=084629a0, src=095ab480, size=309248): overlapping read
Prince of Persia The Forgotten Sands™ v1.15.2 2024-02-17 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09474d24, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.15.2 2024-02-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09474d24, 4, 00000000, 0)
Toy Story 3 v1.15.2 2024-02-15 __KernelStopThread: thread 1503 does not exist (helper deleted)
Toy Story 3 v1.15.2 2024-02-15 __KernelStopThread: thread 1402 does not exist (helper deleted)
Toy Story 3 v1.15.2 2024-02-15 __KernelStopThread: thread 1301 does not exist (helper deleted)
PES FL 2022 v1.8.0 2024-06-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PES FL 2022 v1.9.4 2024-07-13 Savedata version requested: 3
PES FL 2022 v1.9.4 2024-07-26 Savedata version requested: 3
EAFC24 BY PEBRI PROJECT v1.17.1 2024-06-09 Savedata version requested: 3
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.9.4 2024-07-17 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1-669-gd298c6f6f5 2024-07-26 sceNetAdhocMatchingInit(32768) at 08a719b8
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1-116-gd0afdcd94 2024-07-26 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1 2024-07-26 Texture cache ran out of GPU memory; switching to low memory mode
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.17.1-116-gd0afdcd94 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.9.4 2024-07-27 Savedata version requested: 3
Def Jam® Fight For NY™: The Takeover v1.15.2 2024-01-23 sceDmacMemcpy(dest=09935d00, src=08400000, size=14336): overlapping read
The Warriors v1.15.2 2024-01-21 MIPSCompileOp: Invalid instruction b67bd842
The Warriors v1.15.2 2024-01-21 MIPSCompileOp: Invalid instruction b796d5fa
無双OROCHI2 Special v1.15.2 2024-01-19 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz; colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
DEAD OR ALIVE Paradise v1.15.2 2024-01-19 Waiting thread for 20 that was already waiting for 20
eFootball 2024 LaLiga Hypermotion By Bendezu v1.17.1 2024-05-26 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
WWE'12 v1.15.2 2024-01-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f61000:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:40c00b29 HWX C T N LM Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); lightSum0 = clamp(lightSum0, 0.0, 1.0); v_color0 = lightSum0; v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); if (u_fogcoef.x <= -65535.0 && u_fogcoef.y <= -65535.0) { v_fogdepth = 1.0; } else { v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; } vec3
eFootball By YT MYMX v1.15.2 2024-01-16 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
Army of TWO™: The 40th Day v1.15.2 2024-01-16 sceDmacMemcpy(dest=041a4400, src=08e35f20, size=5120): overlapping read
無双OROCHI2 Special v1.15.2 2024-01-14 Unimplemented HLE function scePowerLock
無双OROCHI2 Special v1.15.2 2024-01-14 Unimplemented HLE function scePowerUnlock
無双OROCHI2 Special v1.15.2 2024-01-14 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = v_texcoord0 * v_texcoord1; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz * LineWeight; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-01-09 Jump to invalid address: 07377740
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-01-09 MIPSCompileOp: Invalid instruction 00000881
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2024-07-16 MIPSCompileOp: Invalid instruction 74000000
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-01-09 Jump to invalid address: 073c8140
PES FL 2022 v1.17.1 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.17.1 2024-07-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 Beta By Tutoriales Bendezu v1.15.2 2024-04-27 Jump to invalid address: 0733a080
eFootball Chelito 19 v1.15.2 2023-12-29 Unknown GetPointer 002a0000 PC 0884a930 LR 0884a938
eFootball 2024 LaLiga Hypermotion By Bendezu v1.17.1 2024-06-22 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2024 LaLiga Hypermotion By Bendezu v1.17.1-545-g26ab2b77d 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 LaLiga Hypermotion By Bendezu v1.9.4 2024-07-25 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 LaLiga Hypermotion By Bendezu v1.9.4 2024-07-26 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2024 v1.16.6 2023-12-30 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NARUTO Shippuden: Legends: Akatsuki Rising v1.15.2 2023-12-17 sceDmacMemcpy(dest=0419f7c0, src=08f39050, size=64): overlapping read
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2024-07-26 Savedata version requested: 3
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.9.4 2024-07-26 UNIMPL sceUtilityLoadUsbModule(1)
PES FL 2022 v1.17.1-334-g1786a4ddb 2024-07-26 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Def Jam® Fight For NY™: The Takeover v1.15.2 2023-12-11 sceDmacMemcpy(dest=098167c0, src=08400000, size=203968): overlapping read
PES FL 2022 v1.17.1 2024-07-26 Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c
Def Jam® Fight For NY™: The Takeover v1.15.2 2023-12-10 sceDmacMemcpy(dest=099aa100, src=08400000, size=14336): overlapping read
PES FL 2022 v1.9.4 2024-07-27 Savedata version requested: 3
PES FL 2022 v1.9.4 2024-07-27 Savedata version requested: 3