Recent logs - 機動戦士ガンダム 木馬の軌跡

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Game title Version Latest Report Message
機動戦士ガンダム 木馬の軌跡 v1.4.2-425-g7a7ccee5e 2026-02-02 Error in shader compilation: info: Compile failed. ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side 4 compilation errors. No code generated. / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_w
機動戦士ガンダム 木馬の軌跡 v1.11.3-1233-g9de942087 2022-07-28 Failed to read valid video stream data from header
機動戦士ガンダム 木馬の軌跡 v1.12.2 2022-03-12 Lots of blits needed for obscure blending: 46 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.11.3-24-g331834781 2022-02-05 WriteToHardware: Invalid address 00006478 near PC 0882dc64 LR 0882dc24
機動戦士ガンダム 木馬の軌跡 v1.11.3-24-g331834781 2022-02-05 ReadFromHardware: Invalid address 000000fc near PC 0882dc64 LR 0882dc24
機動戦士ガンダム 木馬の軌跡 v1.9.0 2022-01-09 Lots of blits needed for obscure blending: 29 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.0 2023-04-01 Unknown GetPointer 00000000 PC 08000000 LR 08000000
機動戦士ガンダム 木馬の軌跡 v1.9.0 2023-04-01 Lots of blits needed for obscure blending: 34 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.4 2023-03-31 Lots of blits needed for obscure blending: 25 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.0 2024-04-04 Lots of blits needed for obscure blending: 27 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.3 2024-02-06 WriteToHardware: Invalid address 000008dc near PC 08000000 LR 08000000
機動戦士ガンダム 木馬の軌跡 v1.9.4 2025-06-05 ReadFromHardware: Invalid address 000000fc near PC 08000000 LR 08000000
機動戦士ガンダム 木馬の軌跡 v1.9.4 2023-03-18 Lots of blits needed for obscure blending: 26 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.4 2026-05-29 BREAK instruction hit
機動戦士ガンダム 木馬の軌跡 v1.2.1 2017-09-13 Lots of blits needed for obscure blending: 40 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.4 2022-11-22 Lots of blits needed for obscure blending: 36 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.2.1 2017-08-19 Lots of blits needed for obscure blending: 41 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.0 2022-01-09 Lots of blits needed for obscure blending: 32 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.2.2 2016-04-29 Lots of blits needed for obscure blending: 38 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.4 2026-02-13 Lots of blits needed for obscure blending: 28 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.0 2026-06-03 WriteToHardware: Invalid address 00000034 near PC 08000000 LR 08000000
機動戦士ガンダム 木馬の軌跡 v1.0-33-ge6af3cf 2015-10-25 Lots of blits needed for obscure blending: 31 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.0 2022-01-14 Lots of blits needed for obscure blending: 30 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.0-33-ge6af3cf 2015-08-31 Lots of blits needed for obscure blending: 33 per frame, blend 6/9/0
機動戦士ガンダム 木馬の軌跡 v1.9.4 2025-06-05 WriteToHardware: Invalid address 00006478 near PC 08000000 LR 08000000
機動戦士ガンダム 木馬の軌跡 v1.5.2 2026-02-02 Loading module scePsmfP_library with version 0101, devkit 06030510
機動戦士ガンダム 木馬の軌跡 v1.5.2 2026-02-02 Loading module sceFont_Library with version 0101, devkit 06030510
機動戦士ガンダム 木馬の軌跡 v1.5.2 2026-02-02 Loading module scePsmf_library with version 0101, devkit 06030510
機動戦士ガンダム 木馬の軌跡 v1.5.2 2026-02-02 Loading module sceCcc_Library with version 0101, devkit 06030510