Recent logs - v1.17

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Game title Version Latest Report Message
初音ミク -Project DIVA- 2nd v1.17 2024-07-24 00000000=sceUtilityScreenshotInitStart(09127a60)
eFootball PC - V. v1.17 2024-07-24 ReadFromHardware: Invalid address 00000019 near PC 0881accc LR 0881ac98
eFootball PC - V. v1.17 2024-07-24 ReadFromHardware: Invalid address 0000002e near PC 0881ac9c LR 0881ac98
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-23 Branch in Jump delay slot at 08e07f20 in block starting at 08e075c8
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-23 Jump to invalid address: 0561a460
WWE'12 v1.17 2024-07-22 sceDmacMemcpy(dest=0412d6d0, src=0937b430, size=65552): overlapping read
MONSTER HUNTER PORTABLE 3rd v1.17 2024-07-22 __KernelStopThread: thread 471 does not exist (ApctlThread deleted)
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-21 ReadFromHardware: Invalid address b8b8d604 near PC 0881a9b4 LR 0881a994
B-Boy™ v1.17 2024-07-21 Could not setup streams, unexpected stream count: 28886
B-Boy™ v1.17 2024-07-21 Unexpected mpeg first timestamp: 2c1000001ff / 3027951944191
ドラゴンボールZ 真武道会2 v1.17 2024-07-20 MIPSCompileOp: Invalid instruction 073c0248
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-23 Branch in Jump delay slot at 08e07f20 in block starting at 08e07580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-23 Jump to invalid address: 0381d360
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-23 Branch in Jump delay slot at 08e075c0 in block starting at 08e07580
MLB 11 The Show™ v1.17 2024-07-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (36312d62), bad data
MLB 11 The Show™ v1.17 2024-07-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (14f31574), bad data
EA FC 2024 BY MR-PATCH v1.9.4 2024-07-26 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-17 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2e5c0
Dragon Ball TAG VS v1.9.4 2024-07-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball TAG VS v1.17.1 2024-07-26 00000400=sceGeEdramSetAddrTranslation(00000800)
MYFC 25 MYUNO4U v1.17.1 2024-07-26 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
The Warriors® v1.17 2024-07-12 Unimplemented HLE function sceNetInetRecvfrom
DRAGON BALL Z SHIN BUDOKAI 2 v1.17 2024-07-12 WriteToHardware: Invalid address 0000042c near PC 0893f308 LR 0893f308
Call of Duty : Roads to Victory™ v1.17 2024-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_de
MYFC 25 MYUNO4U v1.9.4 2024-07-26 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17 2024-07-08 Unaligned icache invalidation of 0860e6f8 (0860e6f8 + 0) at PC=089741fc
eFootball Chelito 19 v1.17 2024-07-07 sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid)
Dragon Ball TAG VS v1.17.1-6-g25689c36d 2024-07-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball TAG VS v1.17.1-6-g25689c36d 2024-07-23 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball S: Multiverse Break v1.17.3 2024-07-26 00000400=sceGeEdramSetAddrTranslation(00000800)
SOCOM: Fireteam Bravo 3 v1.17 2024-07-05 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
SOCOM: Fireteam Bravo 3 v1.17 2024-07-05 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
PES MY 2024 v1.7.5 2024-07-26 Savedata version requested: 3
eFootball PES 2024 "SNE" v1.9.4 2024-07-26 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-01 WriteToHardware: Invalid address 11e9e36c near PC 0880dcc8 LR 0880dcc8
ナルティメットアクセル3 v1.17 2024-06-29 00000000=sceUtilityScreenshotInitStart(09a77618)
TEKKEN 6 v1.17 2024-06-29 WriteToHardware: Invalid address 00000018 near PC 08ae7604 LR 08aeb3e4
Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB v1.17 2024-06-29 Can't draw: No current render step. Step count: 0
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17 2024-06-28 sceDmacMemcpy(dest=096f3680, src=096e3680, size=65536): overlapping read
Syphon Filter®: Logan's Shadow v1.17 2024-06-27 Unexpected mpeg first timestamp: cbadfbc4d36 / 13996757110070
Syphon Filter®: Logan's Shadow v1.17 2024-06-27 Unexpected mpeg first timestamp: 33c5fbb4be0 / 3557839031264
Syphon Filter®: Logan's Shadow v1.17 2024-06-26 Unexpected mpeg first timestamp: 754f5ba3f20 / 8061481271072
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.17 2024-06-26 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
遙かなる時空の中で2 v1.17 2024-06-26 Can't draw: No current render step. Step count: 0
Syphon Filter®: Logan's Shadow v1.17 2024-06-26 Unexpected mpeg first timestamp: 6ff38bc5563 / 7693238293859
Pursuit Force™: Extreme Justice v1.17 2024-06-26 __KernelStopThread: thread 320 does not exist (helper deleted)
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-07-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
Dragon Ball TAG VS v1.17.1 2024-07-10 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball TAG VS v1.17.1 2024-07-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.17 2024-06-24 Unknown GetPointer 00000020 PC 0884d5b0 LR 0884d7d4
Syphon Filter®: Logan's Shadow v1.17 2024-06-24 Unexpected mpeg first timestamp: bae523e5a25 / 12843332033061
Disney•Pixar Cars 2 v1.17 2024-06-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f05595:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05595:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 +=
God of War: Chains of Olympus v1.17 2024-06-23 MIPSCompileOp: Invalid instruction 74736e69
God of War: Chains of Olympus v1.17 2024-06-23 MIPSCompileOp: Invalid instruction 706d6f43
God of War: Chains of Olympus v1.17 2024-06-23 MIPSCompileOp: Invalid instruction 73252074
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-07-20 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball PES 2021 DraycEM "C19" v1.17 2024-06-23 Bad SAS Mix output address: 08b26d80, grain=164354032
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.17.1 2024-07-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.17.3 2024-07-27 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball 2024 By Bendezu v1.17 2024-06-22 Unknown GetPointer 00250000 PC 0884d7b4 LR 0884d7d4
YggdraUnion v1.17 2024-06-22 sceDmacMemcpy(dest=09453200, src=087ecc00, size=39952): overlapping read
Assassin's Creed: Bloodlines™ v1.17 2024-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8ef24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17 2024-06-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8ef24, 4, 00000000, 0)
己のダンジョン v1.17 2024-06-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 By GABRIEL v1.17 2024-06-22 Unknown GetPointer a46eace4 PC 0881c410 LR 0881c420
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 Branch in branch delay slot at 08a60038 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 MIPSCompileOp: Invalid instruction b29f1e50
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 MIPSCompileOp: Invalid instruction 47148250
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 MIPSCompileOp: Invalid instruction 7e1680d0
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 MIPSCompileOp: Invalid instruction 40b60dd0
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-06-21 MIPSCompileOp: Invalid instruction 76029a50
eFootball Play-C v1.9.4 2024-07-24 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball 2022 Cracks diuby v1.17.1 2024-07-19 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(3fd0cfb, b4:68:92:79:98:1a, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(adeebe8, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(faa722a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(9c418d9, b4:68:92:79:98:1a, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(6586290, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 sceNetAdhocMatchingInit(32768) at 08a69b04
Def Jam® Fight For NY™: The Takeover v1.17 2024-06-20 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
CRISIS CORE -FINAL FANTASY VII- v1.17 2024-06-20 sceDmacMemcpy(dest=092b3f00, src=086a5ba0, size=366592): overlapping read
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17 2024-06-19 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
Myuno eFootball 24 v1.17.1 2024-06-19 Unimplemented HLE function sceKernelDcacheWritebackAll
FIFA 13 v1.17 2024-06-19 ReadFromHardware: Invalid address 0a000000 near PC 08b638c8 LR 08b78a90
eFootball Euro y Copa America By T. Bendezu v1.9.4 2024-07-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Innocent Life v1.17 2024-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Innocent Life v1.17 2024-06-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
eFootball Euro y Copa America By T. Bendezu v1.9.4 2024-07-27 Savedata version requested: 3
PES MY 2024 v1.7.5 2024-07-26 Savedata version requested: 3
Gladiator Begins v1.17 2024-06-16 __KernelStopThread: thread 669 does not exist (helper deleted)
YggdraUnion v1.17 2024-06-16 sceDmacMemcpy(dest=0948d180, src=0866dcc0, size=130064): overlapping read
eFootball v1.17 2024-06-16 Unknown GetPointer 003e1200 PC 0884d7b4 LR 0884d7d4
YggdraUnion v1.17 2024-06-15 sceDmacMemcpy(dest=0945e140, src=0866dcc0, size=130064): overlapping read
Tomb Raider: Legend™ v1.17 2024-06-15 sceDmacMemcpy(dest=041e9000, src=09951e90, size=5120): overlapping read
Silent Hill®: Origins v1.17 2024-06-15 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
eFootball Chelito 19 v1.17 2024-06-14 MIPSCompileOp: Invalid instruction 000004fc
eFootball Chelito 19 v1.17 2024-06-14 MIPSCompileOp: Invalid instruction 7a3a5000
eFootball Chelito 19 v1.17 2024-06-14 Jump to invalid address: 03c71800
eFootball Chelito 19 v1.17 2024-06-14 MIPSCompileOp: Invalid instruction ccccfe20
eFootball Chelito 19 v1.17 2024-06-14 MIPSCompileOp: Invalid instruction 0002efff