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Game title |
Version |
Latest Report |
Message |
初音ミク -Project DIVA- 2nd |
v1.17 |
2024-07-24 |
00000000=sceUtilityScreenshotInitStart(09127a60) |
eFootball PC - V. |
v1.17 |
2024-07-24 |
ReadFromHardware: Invalid address 00000019 near PC 0881accc LR 0881ac98 |
eFootball PC - V. |
v1.17 |
2024-07-24 |
ReadFromHardware: Invalid address 0000002e near PC 0881ac9c LR 0881ac98 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-23 |
Branch in Jump delay slot at 08e07f20 in block starting at 08e075c8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-23 |
Jump to invalid address: 0561a460 |
WWE'12 |
v1.17 |
2024-07-22 |
sceDmacMemcpy(dest=0412d6d0, src=0937b430, size=65552): overlapping read |
MONSTER HUNTER PORTABLE 3rd |
v1.17 |
2024-07-22 |
__KernelStopThread: thread 471 does not exist (ApctlThread deleted) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-21 |
ReadFromHardware: Invalid address b8b8d604 near PC 0881a9b4 LR 0881a994 |
B-Boy™ |
v1.17 |
2024-07-21 |
Could not setup streams, unexpected stream count: 28886 |
B-Boy™ |
v1.17 |
2024-07-21 |
Unexpected mpeg first timestamp: 2c1000001ff / 3027951944191 |
ドラゴンボールZ 真武道会2 |
v1.17 |
2024-07-20 |
MIPSCompileOp: Invalid instruction 073c0248 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-23 |
Branch in Jump delay slot at 08e07f20 in block starting at 08e07580 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-23 |
Jump to invalid address: 0381d360 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-23 |
Branch in Jump delay slot at 08e075c0 in block starting at 08e07580 |
MLB 11 The Show™ |
v1.17 |
2024-07-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (36312d62), bad data |
MLB 11 The Show™ |
v1.17 |
2024-07-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (14f31574), bad data |
EA FC 2024 BY MR-PATCH |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-17 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a2e5c0 |
Dragon Ball TAG VS |
v1.9.4 |
2024-07-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dragon Ball TAG VS |
v1.17.1 |
2024-07-26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MYFC 25 MYUNO4U |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
The Warriors® |
v1.17 |
2024-07-12 |
Unimplemented HLE function sceNetInetRecvfrom |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17 |
2024-07-12 |
WriteToHardware: Invalid address 0000042c near PC 0893f308 LR 0893f308 |
Call of Duty : Roads to Victory™ |
v1.17 |
2024-07-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b20 HWX T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_de |
MYFC 25 MYUNO4U |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
LEGO® Batman™: The Videogame |
v1.17 |
2024-07-08 |
Unaligned icache invalidation of 0860e6f8 (0860e6f8 + 0) at PC=089741fc |
eFootball Chelito 19 |
v1.17 |
2024-07-07 |
sceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) |
Dragon Ball TAG VS |
v1.17.1-6-g25689c36d |
2024-07-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dragon Ball TAG VS |
v1.17.1-6-g25689c36d |
2024-07-23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball S: Multiverse Break |
v1.17.3 |
2024-07-26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
SOCOM: Fireteam Bravo 3 |
v1.17 |
2024-07-05 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
SOCOM: Fireteam Bravo 3 |
v1.17 |
2024-07-05 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
PES MY 2024 |
v1.7.5 |
2024-07-26 |
Savedata version requested: 3 |
eFootball PES 2024 "SNE" |
v1.9.4 |
2024-07-26 |
Savedata version requested: 3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-01 |
WriteToHardware: Invalid address 11e9e36c near PC 0880dcc8 LR 0880dcc8 |
ナルティメットアクセル3 |
v1.17 |
2024-06-29 |
00000000=sceUtilityScreenshotInitStart(09a77618) |
TEKKEN 6 |
v1.17 |
2024-06-29 |
WriteToHardware: Invalid address 00000018 near PC 08ae7604 LR 08aeb3e4 |
Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB |
v1.17 |
2024-06-29 |
Can't draw: No current render step. Step count: 0 |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17 |
2024-06-28 |
sceDmacMemcpy(dest=096f3680, src=096e3680, size=65536): overlapping read |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-06-27 |
Unexpected mpeg first timestamp: cbadfbc4d36 / 13996757110070 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-06-27 |
Unexpected mpeg first timestamp: 33c5fbb4be0 / 3557839031264 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-06-26 |
Unexpected mpeg first timestamp: 754f5ba3f20 / 8061481271072 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.17 |
2024-06-26 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
遙かなる時空の中で2 |
v1.17 |
2024-06-26 |
Can't draw: No current render step. Step count: 0 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-06-26 |
Unexpected mpeg first timestamp: 6ff38bc5563 / 7693238293859 |
Pursuit Force™: Extreme Justice |
v1.17 |
2024-06-26 |
__KernelStopThread: thread 320 does not exist (helper deleted) |
EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-07-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
Dragon Ball TAG VS |
v1.17.1 |
2024-07-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball TAG VS |
v1.17.1 |
2024-07-22 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
EFOOTBALL RA-PATCH 22-23 V. FINAL |
v1.17 |
2024-06-24 |
Unknown GetPointer 00000020 PC 0884d5b0 LR 0884d7d4 |
Syphon Filter®: Logan's Shadow |
v1.17 |
2024-06-24 |
Unexpected mpeg first timestamp: bae523e5a25 / 12843332033061 |
Disney•Pixar Cars 2 |
v1.17 |
2024-06-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f05595:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05595:00000b01 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:2 2: c:1 t:1 3: c:1 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += |
God of War: Chains of Olympus |
v1.17 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 74736e69 |
God of War: Chains of Olympus |
v1.17 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 706d6f43 |
God of War: Chains of Olympus |
v1.17 |
2024-06-23 |
MIPSCompileOp: Invalid instruction 73252074 |
eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-20 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
eFootball PES 2021 DraycEM "C19" |
v1.17 |
2024-06-23 |
Bad SAS Mix output address: 08b26d80, grain=164354032 |
ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.1 |
2024-07-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.3 |
2024-07-27 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
eFootball 2024 By Bendezu |
v1.17 |
2024-06-22 |
Unknown GetPointer 00250000 PC 0884d7b4 LR 0884d7d4 |
YggdraUnion |
v1.17 |
2024-06-22 |
sceDmacMemcpy(dest=09453200, src=087ecc00, size=39952): overlapping read |
Assassin's Creed: Bloodlines™ |
v1.17 |
2024-06-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8ef24, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17 |
2024-06-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8ef24, 4, 00000000, 0) |
己のダンジョン |
v1.17 |
2024-06-22 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES 2021 By GABRIEL |
v1.17 |
2024-06-22 |
Unknown GetPointer a46eace4 PC 0881c410 LR 0881c420 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
Branch in branch delay slot at 08a60038 with different target |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
MIPSCompileOp: Invalid instruction b29f1e50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 47148250 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 7e1680d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 40b60dd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-06-21 |
MIPSCompileOp: Invalid instruction 76029a50 |
eFootball Play-C |
v1.9.4 |
2024-07-24 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
eFootball 2022 Cracks diuby |
v1.17.1 |
2024-07-19 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(3fd0cfb, b4:68:92:79:98:1a, 20000000, 0) at 0897eeec |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(adeebe8, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(faa722a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9c418d9, b4:68:92:79:98:1a, 20000000, 0) at 0897eeec |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(6586290, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
sceNetAdhocMatchingInit(32768) at 08a69b04 |
Def Jam® Fight For NY™: The Takeover |
v1.17 |
2024-06-20 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
CRISIS CORE -FINAL FANTASY VII- |
v1.17 |
2024-06-20 |
sceDmacMemcpy(dest=092b3f00, src=086a5ba0, size=366592): overlapping read |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17 |
2024-06-19 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
Myuno eFootball 24 |
v1.17.1 |
2024-06-19 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
FIFA 13 |
v1.17 |
2024-06-19 |
ReadFromHardware: Invalid address 0a000000 near PC 08b638c8 LR 08b78a90 |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2024-07-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Innocent Life |
v1.17 |
2024-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Innocent Life |
v1.17 |
2024-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2024-07-27 |
Savedata version requested: 3 |
PES MY 2024 |
v1.7.5 |
2024-07-26 |
Savedata version requested: 3 |
Gladiator Begins |
v1.17 |
2024-06-16 |
__KernelStopThread: thread 669 does not exist (helper deleted) |
YggdraUnion |
v1.17 |
2024-06-16 |
sceDmacMemcpy(dest=0948d180, src=0866dcc0, size=130064): overlapping read |
eFootball |
v1.17 |
2024-06-16 |
Unknown GetPointer 003e1200 PC 0884d7b4 LR 0884d7d4 |
YggdraUnion |
v1.17 |
2024-06-15 |
sceDmacMemcpy(dest=0945e140, src=0866dcc0, size=130064): overlapping read |
Tomb Raider: Legend™ |
v1.17 |
2024-06-15 |
sceDmacMemcpy(dest=041e9000, src=09951e90, size=5120): overlapping read |
Silent Hill®: Origins |
v1.17 |
2024-06-15 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
eFootball Chelito 19 |
v1.17 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 000004fc |
eFootball Chelito 19 |
v1.17 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 7a3a5000 |
eFootball Chelito 19 |
v1.17 |
2024-06-14 |
Jump to invalid address: 03c71800 |
eFootball Chelito 19 |
v1.17 |
2024-06-14 |
MIPSCompileOp: Invalid instruction ccccfe20 |
eFootball Chelito 19 |
v1.17 |
2024-06-14 |
MIPSCompileOp: Invalid instruction 0002efff |