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| Game title |
Version |
Latest Report |
Message |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-13 |
sceKernelCreateThread(name=creature_wolf): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-11 |
sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=creature_chihyu): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=creature_crocodile): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-13 |
sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_g997_Save): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_g998_Result): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-18 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.19.3 |
2026-01-15 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
| GOD EATER 2 体験版 |
v1.14.4 |
2023-03-29 |
__KernelStopThread: thread 409 does not exist (helper deleted) |
| GOD EATER 2 体験版 |
v1.11.3 |
2025-09-12 |
Unknown GetPointer 00000000 PC 08835e34 LR 08000020 |
| GOD EATER 2 体験版 |
v1.4.2 |
2021-05-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| GOD EATER 2 体験版 |
v1.10.3 |
2020-09-21 |
D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\Shader@0x10190448(97,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
_col[0] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
_col[1] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
_col[2] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
_col[3] = tess_data[index].col;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
_col[4] = tess_data[index].col;
index = |
| GOD EATER 2 体験版 |
v1.10.3 |
2020-09-21 |
D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\Shader@0x1073E4A8(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z) * 3;
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
_te |
| GOD EATER 2 体験版 |
v1.9.4 |
2025-09-10 |
sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2025-09-13 |
sceKernelCreateThread(name=creature_wolf): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2025-09-14 |
sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=creature_crocodile): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2025-09-13 |
sceKernelCreateThread(name=creature_chihyu): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-14 |
sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_g997_Save): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_g998_Result): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-14 |
sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
| GOD EATER 2 体験版 |
v1.0.1 |
2016-06-29 |
__sceSasSetVoiceATRAC3(08af5fc0, 31, 08220e00) |
| GOD EATER 2 体験版 |
v1.4.2-165-g705499c |
2021-05-27 |
Loading module sceCcc_Library with version 0101, devkit 06060010 |
| GOD EATER 2 体験版 |
v1.4.2-165-g705499c |
2021-05-27 |
Loading module sceFont_Library with version 0101, devkit 06060010 |
| GOD EATER 2 体験版 |
v1.0.1 |
2016-04-19 |
__sceSasSetVoiceATRAC3(08af5fc0, 29, 08220d00) |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
VTYPE with morph used: THRU=0 TC=1 COL=6 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4 |
| GOD EATER 2 体験版 |
v1.0.1-757-g73e9c3b |
2016-06-29 |
__sceSasSetVoiceATRAC3(08af5fc0, 30, 08220d00) |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-15 |
VTYPE with morph used: THRU=0 TC=2 COL=6 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=4 |
| GOD EATER 2 体験版 |
v1.1.1-66-g5ebd7bf |
2016-06-29 |
__sceSasSetVoiceATRAC3(08af5fc0, 29, 08220c00) |
| GOD EATER 2 体験版 |
v1.0.1 |
2016-04-19 |
__sceSasSetVoiceATRAC3(08af5fc0, 30, 08220c00) |
| GOD EATER 2 体験版 |
v0.9.8-929-g63c4d1e |
2015-08-29 |
__sceSasSetVoiceATRAC3(08af5fc0, 29, 08220b00) |
| GOD EATER 2 体験版 |
v1.9.4 |
2026-01-18 |
BREAK instruction hit |