Recent logs - GOD EATER 2 体験版

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
GOD EATER 2 体験版 v1.14.4 2023-03-29 __KernelStopThread: thread 409 does not exist (helper deleted)
GOD EATER 2 体験版 v1.10.3 2022-07-15 Unknown GetPointer 00000000 PC 08835e34 LR 08000020
GOD EATER 2 体験版 v1.4.2 2021-05-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
GOD EATER 2 体験版 v1.10.3 2020-09-21 D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\Shader@0x10190448(97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; index =
GOD EATER 2 体験版 v1.10.3 2020-09-21 D3D error in shader compilation: info: C:\Users\Deznan\Desktop\psp\Shader@0x1073E4A8(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; _te
GOD EATER 2 体験版 v1.9.4 2023-12-03 sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2023-07-30 sceKernelCreateThread(name=creature_wolf): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2023-12-01 sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=creature_crocodile): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=creature_chihyu): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_g997_Save): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_g998_Result): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=layout): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=system): unsupported attributes 00000006
GOD EATER 2 体験版 v1.9.4 2024-12-06 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GOD EATER 2 体験版 v1.0.1 2016-06-29 __sceSasSetVoiceATRAC3(08af5fc0, 31, 08220e00)
GOD EATER 2 体験版 v1.4.2-165-g705499c 2021-05-27 Loading module sceCcc_Library with version 0101, devkit 06060010
GOD EATER 2 体験版 v1.4.2-165-g705499c 2021-05-27 Loading module sceFont_Library with version 0101, devkit 06060010
GOD EATER 2 体験版 v1.0.1 2016-04-19 __sceSasSetVoiceATRAC3(08af5fc0, 29, 08220d00)
GOD EATER 2 体験版 v1.9.4 2024-12-06 VTYPE with morph used: THRU=0 TC=1 COL=6 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4
GOD EATER 2 体験版 v1.0.1-757-g73e9c3b 2016-06-29 __sceSasSetVoiceATRAC3(08af5fc0, 30, 08220d00)
GOD EATER 2 体験版 v1.9.4 2024-11-18 VTYPE with morph used: THRU=0 TC=2 COL=6 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=4
GOD EATER 2 体験版 v1.1.1-66-g5ebd7bf 2016-06-29 __sceSasSetVoiceATRAC3(08af5fc0, 29, 08220c00)
GOD EATER 2 体験版 v1.0.1 2016-04-19 __sceSasSetVoiceATRAC3(08af5fc0, 30, 08220c00)
GOD EATER 2 体験版 v0.9.8-929-g63c4d1e 2015-08-29 __sceSasSetVoiceATRAC3(08af5fc0, 29, 08220b00)
GOD EATER 2 体験版 v1.9.4 2024-12-06 BREAK instruction hit