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Game title |
Version |
Latest Report |
Message |
Formula One 06 |
v1.14.4 |
2023-05-01 |
Truncating vertex count from 37011 to 21845 |
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:56: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01170000:00260b38 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform vec3 u_lightpos2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w;
viewPos.xy *= 0.712446;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:54: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01170000:00000b30 HWX T N Tex Light: 0: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w;
viewPos.xy *= 0.712446;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:54: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01170000:00000b38 HWX C T N Tex Light: 0: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w;
viewPos.xy *= 0.712446;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000b38 HWX C T N Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w;
viewPos.xy *= 0.712446;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w;
viewPos.xy *= 0.712446;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.11.2-917-g89e70c319 |
2023-04-16 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Formula One 06 |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=256, but w=960 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=128, but w=2080 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=256, but w=1920 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=256, but w=2048 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=512, but w=5120 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 128x272 |
Formula One 06 |
v1.13.2 |
2023-04-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
Formula One 06 |
v1.12.2 |
2023-04-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
Formula One 06 |
v1.14.4 |
2023-04-07 |
Replacement rowPitch=256, but w=2400 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-07 |
Replacement rowPitch=128, but w=5120 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-06 |
Replacement rowPitch=512, but w=1040 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=256, but w=1024 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=512, but w=1920 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=512, but w=1024 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=1024, but w=5120 (level=0) |
Formula One 06 |
v1.14.4 |
2023-03-25 |
Replacement rowPitch=2048, but w=5120 (level=0) |
Formula One 06 |
v1.14.4 |
2023-04-16 |
Replacement rowPitch=256, but w=2000 (level=0) |
Formula One 06 |
v1.14.4 |
2023-03-25 |
Replacement rowPitch=1024, but w=2800 (level=0) |
Formula One 06 |
v1.14.2 |
2023-03-04 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1494 / 1520,720 |
Formula One 06 |
v1.14.2 |
2023-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1494 / 1520,720 |
Formula One 06 |
v1.14.2 |
2023-03-04 |
UI scissor out of bounds in GamePauseScreen: 1100,26-400,694 / 720,1520 |
Formula One 06 |
v1.14.2 |
2023-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,26-1087,694 / 720,1520 |
Formula One 06 |
v1.14.4 |
2023-04-15 |
Replacement rowPitch=128, but w=2048 (level=0) |
Formula One 06 |
v1.14.4 |
2023-03-01 |
Replacement rowPitch=256, but w=2880 (level=0) |
Formula One 06 |
v1.14.4 |
2023-02-19 |
Replacement rowPitch=512, but w=1536 (level=0) |
Formula One 06 |
v1.14.4 |
2023-01-26 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Formula One 06 |
v1.14.1 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 468,512-152,32 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 468,422-152,86 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 468,331-152,86 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 468,240-152,86 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544 |
Formula One 06 |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544 |
Formula One 06 |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544 |
Formula One 06 |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 654,10-303,534 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 0,0-645,544 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-21 |
UI scissor out of bounds in MainScreen: 0,64-645,480 / 544,967 |
Formula One 06 |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967 |
Formula One 06 |
v1.13.2 |
2022-12-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Formula One 06 |
v1.13.2 |
2022-12-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Formula One 06 |
v1.13.2 |
2022-12-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
Formula One 06 |
v1.13.2 |
2022-12-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
Formula One 06 |
v1.12.3 |
2022-09-04 |
Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384 |
Formula One 06 |
v1.12.3 |
2022-08-23 |
Using texture with rendered CLUT: texfmt=4, clutfmt=3 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe4c |
Formula One 06 |
v1.12.3 |
2022-08-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe4a |
Formula One 06 |
v1.12.3 |
2022-08-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe48 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe46 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe44 |
Formula One 06 |
v1.12.3 |
2022-08-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Formula One 06 |
v1.12.3 |
2022-08-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147047284 |
Formula One 06 |
v1.12.3 |
2022-05-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff72 |
Formula One 06 |
v1.12.3 |
2022-05-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff4c |
Formula One 06 |
v1.12.3 |
2022-05-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff26 |
Formula One 06 |
v1.12.3 |
2022-05-02 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff00 |
Formula One 06 |
v1.12.3 |
2022-04-20 |
An uneaten prefix at end of block: 08a88914 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236 |
Formula One 06 |
v1.12.3 |
2022-06-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
Formula One 06 |
v1.12.3 |
2022-08-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980 |
Formula One 06 |
v1.14.4 |
2023-01-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
Formula One 06 |
v1.14.4 |
2023-01-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040310 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecd2e0 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03146480 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 030402e0 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314c080 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02eccc40 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314bfe0 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040280 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecc8f0 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314bf40 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040250 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 031463e0 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecc250 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314bd60 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecbf00 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040180 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314bc20 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040150 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecb860 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 0314bb80 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 03040120 |
Formula One 06 |
v1.12.3 |
2021-12-13 |
Jump to invalid address: 02ecb510 |