Recent logs - Formula One 06

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Formula One 06 v1.14.4 2023-05-01 Truncating vertex count from 37011 to 21845
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:56: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01170000:00260b38 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform vec3 u_lightpos2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w; viewPos.xy *= 0.712446; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:54: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01170000:00000b30 HWX T N Tex Light: 0: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w; viewPos.xy *= 0.712446; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:54: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01170000:00000b38 HWX C T N Tex Light: 0: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w; viewPos.xy *= 0.712446; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000b38 HWX C T N Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w; viewPos.xy *= 0.712446; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.090000, 0.010000, 0.000000)*viewPos.w; viewPos.xy *= 0.712446; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.11.2-917-g89e70c319 2023-04-16 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Formula One 06 v1.14.4 2023-04-16 Replacement rowPitch=256, but w=960 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=128, but w=2080 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=256, but w=1920 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=256, but w=2048 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=512, but w=5120 (level=0)
Formula One 06 v1.14.4 2023-04-15 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 128x272
Formula One 06 v1.13.2 2023-04-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Formula One 06 v1.12.2 2023-04-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Formula One 06 v1.14.4 2023-04-07 Replacement rowPitch=256, but w=2400 (level=0)
Formula One 06 v1.14.4 2023-04-07 Replacement rowPitch=128, but w=5120 (level=0)
Formula One 06 v1.14.4 2023-04-06 Replacement rowPitch=512, but w=1040 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=256, but w=1024 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=512, but w=1920 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=512, but w=1024 (level=0)
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=1024, but w=5120 (level=0)
Formula One 06 v1.14.4 2023-03-25 Replacement rowPitch=2048, but w=5120 (level=0)
Formula One 06 v1.14.4 2023-04-16 Replacement rowPitch=256, but w=2000 (level=0)
Formula One 06 v1.14.4 2023-03-25 Replacement rowPitch=1024, but w=2800 (level=0)
Formula One 06 v1.14.2 2023-03-04 UI scissor out of bounds in GamePauseScreen: 433,26-267,1494 / 1520,720
Formula One 06 v1.14.2 2023-03-04 UI scissor out of bounds in GamePauseScreen: 0,26-420,1494 / 1520,720
Formula One 06 v1.14.2 2023-03-04 UI scissor out of bounds in GamePauseScreen: 1100,26-400,694 / 720,1520
Formula One 06 v1.14.2 2023-03-04 UI scissor out of bounds in GamePauseScreen: 0,26-1087,694 / 720,1520
Formula One 06 v1.14.4 2023-04-15 Replacement rowPitch=128, but w=2048 (level=0)
Formula One 06 v1.14.4 2023-03-01 Replacement rowPitch=256, but w=2880 (level=0)
Formula One 06 v1.14.4 2023-02-19 Replacement rowPitch=512, but w=1536 (level=0)
Formula One 06 v1.14.4 2023-01-26 00000400=sceGeEdramSetAddrTranslation(00000800)
Formula One 06 v1.14.1 2023-01-21 UI scissor out of bounds in MainScreen: 468,512-152,32 / 544,967
Formula One 06 v1.14.1 2023-01-21 UI scissor out of bounds in MainScreen: 468,422-152,86 / 544,967
Formula One 06 v1.14.1 2023-01-21 UI scissor out of bounds in MainScreen: 468,331-152,86 / 544,967
Formula One 06 v1.14.1 2023-01-21 UI scissor out of bounds in MainScreen: 468,240-152,86 / 544,967
Formula One 06 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
Formula One 06 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
Formula One 06 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
Formula One 06 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 0,861-306,858 / 544,967
Formula One 06 v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 654,10-303,534 / 544,967
Formula One 06 v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 0,0-645,544 / 544,967
Formula One 06 v1.14.1 2023-01-21 UI scissor out of bounds in MainScreen: 0,64-645,480 / 544,967
Formula One 06 v1.14.1 2023-01-09 UI scissor out of bounds in MainScreen: 0,746-306,973 / 544,967
Formula One 06 v1.13.2 2022-12-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Formula One 06 v1.13.2 2022-12-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Formula One 06 v1.13.2 2022-12-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Formula One 06 v1.13.2 2022-12-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Formula One 06 v1.12.3 2022-09-04 Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384
Formula One 06 v1.12.3 2022-08-23 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Formula One 06 v1.12.3 2022-08-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe4c
Formula One 06 v1.12.3 2022-08-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe4a
Formula One 06 v1.12.3 2022-08-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe48
Formula One 06 v1.12.3 2022-08-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe46
Formula One 06 v1.12.3 2022-08-02 Bottom-right corner of source of block transfer is at an invalid address: 0480fe44
Formula One 06 v1.12.3 2022-08-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Formula One 06 v1.12.3 2022-08-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Formula One 06 v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147047284
Formula One 06 v1.12.3 2022-05-02 Bottom-right corner of source of block transfer is at an invalid address: 0480ff72
Formula One 06 v1.12.3 2022-05-02 Bottom-right corner of source of block transfer is at an invalid address: 0480ff4c
Formula One 06 v1.12.3 2022-05-02 Bottom-right corner of source of block transfer is at an invalid address: 0480ff26
Formula One 06 v1.12.3 2022-05-02 Bottom-right corner of source of block transfer is at an invalid address: 0480ff00
Formula One 06 v1.12.3 2022-04-20 An uneaten prefix at end of block: 08a88914
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
Formula One 06 v1.12.3 2022-06-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
Formula One 06 v1.12.3 2022-08-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Formula One 06 v1.12.3 2022-08-02 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Formula One 06 v1.12.3 2022-08-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Formula One 06 v1.12.3 2022-08-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Formula One 06 v1.12.3 2022-08-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Formula One 06 v1.14.4 2023-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Formula One 06 v1.14.4 2023-01-26 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040310
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecd2e0
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03146480
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 030402e0
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314c080
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02eccc40
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314bfe0
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040280
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecc8f0
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314bf40
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040250
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 031463e0
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecc250
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314bd60
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecbf00
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040180
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314bc20
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040150
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecb860
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 0314bb80
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 03040120
Formula One 06 v1.12.3 2021-12-13 Jump to invalid address: 02ecb510