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| Game title |
Version |
Latest Report |
Hits |
Message |
| Resistance: Retribution™ |
v1.9.4 |
2020-04-01 |
1 |
Unknown GE command : 1118304a |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-31 |
1 |
Unknown GE command : 52f5be42 |
| Resistance: Retribution™ |
v1.9.4 |
2020-07-02 |
2 |
Unknown GE command : 39fe000e |
| Resistance: Retribution™ |
v1.6.3 |
2020-03-29 |
1 |
Unknown GE command : fedffedf |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-28 |
1 |
Unknown GE command : 11253d4b |
| Resistance: Retribution™ |
v1.9.4 |
2022-03-26 |
6 |
sceDmacMemcpy(dest=04000000, src=09c73490, size=557056): overlapping read |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-27 |
3 |
CALL to illegal address 02c88558 - ignoring! data=c8bf30 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-27 |
3 |
Unknown GE command : 29fe010d |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-27 |
1 |
Unknown GE command : fddbe9a7 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-26 |
1 |
Unknown GE command : 52131a21 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-26 |
1 |
Unknown GE command : fbd7da02 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-23 |
1 |
Unknown GE command : 0d030722 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-23 |
1 |
Render to texture with different strides 512 != 1840 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-22 |
1 |
Unknown GE command : 0d88e2ba |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-22 |
1 |
80631003=sceAtracSetAA3DataAndGetID(09020140, 0000c800, 007f6800, 09fcc9b8[ffffffff]): invalid ea3 magic bytes |
| Resistance: Retribution™ |
v1.9.4 |
2026-06-10 |
2 |
Render to texture with incompatible formats 3 != 1 at 040d4000 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-21 |
1 |
Unknown GE command : 5909142a |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-21 |
1 |
Unknown GE command : 035e6061 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-21 |
1 |
Unknown GE command : 35434d4f |
| Resistance: Retribution™ |
v1.9.3 |
2024-02-26 |
4 |
ReadFromHardware: Invalid address 00000008 near PC 08ca2190 LR 08ca2838 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-21 |
1 |
Unknown GE command : 03043e7e |
| Resistance: Retribution™ |
v1.9.4 |
2021-09-21 |
2 |
Unknown GE command : b73d3d3d |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-21 |
1 |
Unknown GE command : 39214380 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-20 |
1 |
Unknown GE command : 03917452 |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-20 |
1 |
Unknown GE command : 295890ca |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-20 |
1 |
Unknown GE command : eda4a48c |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-17 |
1 |
Unknown GE command : 29fd0901 |
| Resistance: Retribution™ |
v1.9.3-389-g875d53a48 |
2020-03-16 |
1 |
Unknown GE command : 11102d4c |
| Resistance: Retribution™ |
v1.9.4 |
2025-08-11 |
6 |
Unknown GE command : 03a02825 |
| Resistance: Retribution™ |
v1.9.4 |
2026-05-05 |
5 |
Unknown GE command : 35fe000e |
| Resistance: Retribution™ |
v1.9.4 |
2020-03-01 |
1 |
Unknown GE command : 110e2b4b |
| Resistance: Retribution™ |
v1.9.4 |
2020-12-17 |
7 |
Unknown syscall in known module 'sceNp': 0x4b5c71c8 |
| Resistance: Retribution™ |
v1.9.4 |
2020-12-17 |
7 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| Resistance: Retribution™ |
v1.9.4 |
2020-12-17 |
7 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| Resistance: Retribution™ |
v1.9.4 |
2020-08-18 |
6 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| Resistance: Retribution™ |
v1.9.4 |
2020-08-18 |
6 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
| Resistance: Retribution™ |
v1.9.4 |
2020-08-18 |
6 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| Resistance: Retribution™ |
v1.9.4 |
2020-08-18 |
6 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
| Resistance: Retribution™ |
v1.9.4 |
2020-08-18 |
6 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-23 |
1 |
Unknown GE command : 0d0a3360 |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-23 |
1 |
Unknown GE command : ef535353 |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-22 |
1 |
Unknown GE command : 3404ffff |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-22 |
1 |
Unknown GE command : 39f86b00 |
| Resistance: Retribution™ |
v1.9.4 |
2024-12-20 |
5 |
80631003=sceAtracSetAA3DataAndGetID(09007140, 0000c800, 00e2e800, 09fcc9b8[ffffffff]): invalid ea3 magic bytes |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-20 |
1 |
Unknown GE command : b7bebebe |
| Resistance: Retribution™ |
v1.9.4 |
2025-08-25 |
6 |
Unknown GE command : 03111111 |
| Resistance: Retribution™ |
v1.9.3 |
2020-02-20 |
8 |
D3D error in shader compilation: info: D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x0531CF38(121,16-57): error X4505: maximum temp register index exceeded
D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x0531CF38(121,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a); |
| Resistance: Retribution™ |
v1.9.3 |
2020-02-20 |
6 |
D3D error in shader compilation: info: D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x05569548(121,16-57): error X4505: maximum temp register index exceeded
D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x05569548(121,12-71): error X4505: maximum temp register index exceeded
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float3 u_lightpos0 : register(c24);
float3 u_lightambient0 : register(c48);
float3 u_lightdiffuse0 : register(c40);
float3 u_lightspecular0 : register(c44);
float3 u_lightpos1 : register(c25);
float3 u_lightatt1 : register(c33);
float3 u_lightambient1 : register(c49);
float3 u_lightdiffuse1 : register(c41);
float3 u_lightspecular1 : register(c45);
float3 u_lightpos2 : register(c26);
float3 u_lightatt2 : register(c34);
float3 u_lightambient2 : register(c50);
float3 u_lightdiffuse2 : register(c42);
float3 u_lightspecular2 : register(c46);
float3 u_lightpos3 : register(c27);
float3 u_lightatt3 : register(c35);
float3 u_lightdir3 : register(c31);
float4 u_lightangle_spotCoef3 : register(c39);
float3 u_lightambient3 : register(c51);
float3 u_lightdiffuse3 : register(c43);
float3 u_lightspecular3 : register(c47);
float4 u_ambient : register(c19);
float3 u_matdiffuse : register(c21);
float4 u_matspecular : register(c22);
float3 u_matemissive : register(c23);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world);
float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world));
float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0);
float4 outPos = mul(viewPos, u_proj);
float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0);
float3 lightSum1 = 0;
float3 toLight;
float3 diffuse;
float distance;
float lightScale;
float ldot;
float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a); |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-15 |
1 |
Unknown GE command : 351d3855 |
| Resistance: Retribution™ |
v1.9.4 |
2024-11-03 |
13 |
sceDmacMemcpy(dest=04000000, src=09e1dcb0, size=557056): overlapping read |
| Resistance: Retribution™ |
v1.9.4 |
2023-01-14 |
77 |
80631003=sceAtracSetAA3DataAndGetID(090139c0, 0000c800, 00f6d000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| Resistance: Retribution™ |
v1.9.4 |
2024-11-10 |
522 |
80631003=sceAtracSetAA3DataAndGetID(08ffa940, 0000c800, 00f6d000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-06 |
1 |
Unknown GE command : ededede1 |
| Resistance: Retribution™ |
v1.9.4 |
2020-02-01 |
1 |
Unknown GE command : 398d27d6 |
| Resistance: Retribution™ |
v1.9.4 |
2020-01-31 |
1 |
Unknown GE command : 03dfd500 |
| Resistance: Retribution™ |
v1.8.0 |
2020-01-23 |
1 |
Unsupported RGB mask: r=02 g=03 b=40 |
| Resistance: Retribution™ |
v1.8.0 |
2020-01-23 |
1 |
Unsupported alpha/stencil mask: 7c |
| Resistance: Retribution™ |
v1.9.4 |
2020-01-21 |
1 |
JUMP to illegal address 004a9800 - ignoring! data=b3e100 |
| Resistance: Retribution™ |
v1.9.4 |
2020-01-08 |
1 |
VTYPE with morph used: THRU=1 TC=0 COL=4 POS=0 NRM=0 WT=1 NW=5 IDX=0 MC=8 |
| Resistance: Retribution™ |
v1.9.4 |
2020-01-08 |
1 |
Unknown GE command : 35fd000f |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-31 |
1 |
VTYPE with morph used: THRU=1 TC=1 COL=0 POS=1 NRM=2 WT=3 NW=1 IDX=3 MC=8 |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-31 |
1 |
Unknown GE command : efe2fe17 |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-30 |
1 |
Unknown GE command : 35fd000e |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-29 |
1 |
Unknown GE command : 03023c7d |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-29 |
1 |
Unknown GE command : 03a01825 |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-20 |
1 |
Unknown GE command : 39f4b28e |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-08 |
1 |
Unknown GE command : 0d4471fd |
| Resistance: Retribution™ |
v1.9.4 |
2019-12-01 |
1 |
Unknown GE command : fefcfcfa |
| Resistance: Retribution™ |
v1.9.4 |
2021-02-18 |
5 |
Unknown GE command : fcfef341 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9468 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad94e8 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9448 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad941c |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9474 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad94ec |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9458 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9450 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad94f4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad94f0 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93ec |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93f4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93f0 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93f8 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93bc |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93e4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93c4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad93d8 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad9410 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad9470 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad94c4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
1 |
Jump to invalid address: 0cad9390 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad9490 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad94c8 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad94bc |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad9420 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad940c |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad93d0 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad94b4 |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad943c |
| Resistance: Retribution™ |
v1.9.4 |
2019-11-29 |
2 |
Jump to invalid address: 0cad9400 |