Recent logs - Resistance: Retribution™

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Resistance: Retribution™ v1.9.4 2020-04-01 1 Unknown GE command : 1118304a
Resistance: Retribution™ v1.9.4 2020-03-31 1 Unknown GE command : 52f5be42
Resistance: Retribution™ v1.9.4 2020-07-02 2 Unknown GE command : 39fe000e
Resistance: Retribution™ v1.6.3 2020-03-29 1 Unknown GE command : fedffedf
Resistance: Retribution™ v1.9.4 2020-03-28 1 Unknown GE command : 11253d4b
Resistance: Retribution™ v1.9.4 2022-03-26 6 sceDmacMemcpy(dest=04000000, src=09c73490, size=557056): overlapping read
Resistance: Retribution™ v1.9.4 2020-03-27 3 CALL to illegal address 02c88558 - ignoring! data=c8bf30
Resistance: Retribution™ v1.9.4 2020-03-27 3 Unknown GE command : 29fe010d
Resistance: Retribution™ v1.9.4 2020-03-27 1 Unknown GE command : fddbe9a7
Resistance: Retribution™ v1.9.4 2020-03-26 1 Unknown GE command : 52131a21
Resistance: Retribution™ v1.9.4 2020-03-26 1 Unknown GE command : fbd7da02
Resistance: Retribution™ v1.9.4 2020-03-23 1 Unknown GE command : 0d030722
Resistance: Retribution™ v1.9.4 2020-03-23 1 Render to texture with different strides 512 != 1840
Resistance: Retribution™ v1.9.4 2020-03-22 1 Unknown GE command : 0d88e2ba
Resistance: Retribution™ v1.9.4 2020-03-22 1 80631003=sceAtracSetAA3DataAndGetID(09020140, 0000c800, 007f6800, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.9.4 2026-06-10 2 Render to texture with incompatible formats 3 != 1 at 040d4000
Resistance: Retribution™ v1.9.4 2020-03-21 1 Unknown GE command : 5909142a
Resistance: Retribution™ v1.9.4 2020-03-21 1 Unknown GE command : 035e6061
Resistance: Retribution™ v1.9.4 2020-03-21 1 Unknown GE command : 35434d4f
Resistance: Retribution™ v1.9.3 2024-02-26 4 ReadFromHardware: Invalid address 00000008 near PC 08ca2190 LR 08ca2838
Resistance: Retribution™ v1.9.4 2020-03-21 1 Unknown GE command : 03043e7e
Resistance: Retribution™ v1.9.4 2021-09-21 2 Unknown GE command : b73d3d3d
Resistance: Retribution™ v1.9.4 2020-03-21 1 Unknown GE command : 39214380
Resistance: Retribution™ v1.9.4 2020-03-20 1 Unknown GE command : 03917452
Resistance: Retribution™ v1.9.4 2020-03-20 1 Unknown GE command : 295890ca
Resistance: Retribution™ v1.9.4 2020-03-20 1 Unknown GE command : eda4a48c
Resistance: Retribution™ v1.9.4 2020-03-17 1 Unknown GE command : 29fd0901
Resistance: Retribution™ v1.9.3-389-g875d53a48 2020-03-16 1 Unknown GE command : 11102d4c
Resistance: Retribution™ v1.9.4 2025-08-11 6 Unknown GE command : 03a02825
Resistance: Retribution™ v1.9.4 2026-05-05 5 Unknown GE command : 35fe000e
Resistance: Retribution™ v1.9.4 2020-03-01 1 Unknown GE command : 110e2b4b
Resistance: Retribution™ v1.9.4 2020-12-17 7 Unknown syscall in known module 'sceNp': 0x4b5c71c8
Resistance: Retribution™ v1.9.4 2020-12-17 7 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Resistance: Retribution™ v1.9.4 2020-12-17 7 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Resistance: Retribution™ v1.9.4 2020-08-18 6 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Resistance: Retribution™ v1.9.4 2020-08-18 6 Unknown syscall in known module 'sceNpService': 0x4e851b10
Resistance: Retribution™ v1.9.4 2020-08-18 6 Unknown syscall in known module 'sceNpService': 0x5f5e32af
Resistance: Retribution™ v1.9.4 2020-08-18 6 Unknown syscall in known module 'sceNp': 0x633b5f71
Resistance: Retribution™ v1.9.4 2020-08-18 6 Unknown syscall in known module 'sceNpService': 0x66c64821
Resistance: Retribution™ v1.9.4 2020-02-23 1 Unknown GE command : 0d0a3360
Resistance: Retribution™ v1.9.4 2020-02-23 1 Unknown GE command : ef535353
Resistance: Retribution™ v1.9.4 2020-02-22 1 Unknown GE command : 3404ffff
Resistance: Retribution™ v1.9.4 2020-02-22 1 Unknown GE command : 39f86b00
Resistance: Retribution™ v1.9.4 2024-12-20 5 80631003=sceAtracSetAA3DataAndGetID(09007140, 0000c800, 00e2e800, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.9.4 2020-02-20 1 Unknown GE command : b7bebebe
Resistance: Retribution™ v1.9.4 2025-08-25 6 Unknown GE command : 03111111
Resistance: Retribution™ v1.9.3 2020-02-20 8 D3D error in shader compilation: info: D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x0531CF38(121,16-57): error X4505: maximum temp register index exceeded D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x0531CF38(121,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a);
Resistance: Retribution™ v1.9.3 2020-02-20 6 D3D error in shader compilation: info: D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x05569548(121,16-57): error X4505: maximum temp register index exceeded D:\Downloads\yon regue\EA SPORTS\ppsspp-1-4-2\PPSSPP\Shader@0x05569548(121,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightatt3 : register(c35); float3 u_lightdir3 : register(c31); float4 u_lightangle_spotCoef3 : register(c39); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a);
Resistance: Retribution™ v1.9.4 2020-02-15 1 Unknown GE command : 351d3855
Resistance: Retribution™ v1.9.4 2024-11-03 13 sceDmacMemcpy(dest=04000000, src=09e1dcb0, size=557056): overlapping read
Resistance: Retribution™ v1.9.4 2023-01-14 77 80631003=sceAtracSetAA3DataAndGetID(090139c0, 0000c800, 00f6d000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.9.4 2024-11-10 522 80631003=sceAtracSetAA3DataAndGetID(08ffa940, 0000c800, 00f6d000, 09fcc9b8[ffffffff]): invalid ea3 magic bytes
Resistance: Retribution™ v1.9.4 2020-02-06 1 Unknown GE command : ededede1
Resistance: Retribution™ v1.9.4 2020-02-01 1 Unknown GE command : 398d27d6
Resistance: Retribution™ v1.9.4 2020-01-31 1 Unknown GE command : 03dfd500
Resistance: Retribution™ v1.8.0 2020-01-23 1 Unsupported RGB mask: r=02 g=03 b=40
Resistance: Retribution™ v1.8.0 2020-01-23 1 Unsupported alpha/stencil mask: 7c
Resistance: Retribution™ v1.9.4 2020-01-21 1 JUMP to illegal address 004a9800 - ignoring! data=b3e100
Resistance: Retribution™ v1.9.4 2020-01-08 1 VTYPE with morph used: THRU=1 TC=0 COL=4 POS=0 NRM=0 WT=1 NW=5 IDX=0 MC=8
Resistance: Retribution™ v1.9.4 2020-01-08 1 Unknown GE command : 35fd000f
Resistance: Retribution™ v1.9.4 2019-12-31 1 VTYPE with morph used: THRU=1 TC=1 COL=0 POS=1 NRM=2 WT=3 NW=1 IDX=3 MC=8
Resistance: Retribution™ v1.9.4 2019-12-31 1 Unknown GE command : efe2fe17
Resistance: Retribution™ v1.9.4 2019-12-30 1 Unknown GE command : 35fd000e
Resistance: Retribution™ v1.9.4 2019-12-29 1 Unknown GE command : 03023c7d
Resistance: Retribution™ v1.9.4 2019-12-29 1 Unknown GE command : 03a01825
Resistance: Retribution™ v1.9.4 2019-12-20 1 Unknown GE command : 39f4b28e
Resistance: Retribution™ v1.9.4 2019-12-08 1 Unknown GE command : 0d4471fd
Resistance: Retribution™ v1.9.4 2019-12-01 1 Unknown GE command : fefcfcfa
Resistance: Retribution™ v1.9.4 2021-02-18 5 Unknown GE command : fcfef341
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9468
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad94e8
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9448
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad941c
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9474
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad94ec
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9458
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9450
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad94f4
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad94f0
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93ec
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93f4
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93f0
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93f8
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93bc
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93e4
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93c4
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad93d8
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad9410
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad9470
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad94c4
Resistance: Retribution™ v1.9.4 2019-11-29 1 Jump to invalid address: 0cad9390
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad9490
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad94c8
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad94bc
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad9420
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad940c
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad93d0
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad94b4
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad943c
Resistance: Retribution™ v1.9.4 2019-11-29 2 Jump to invalid address: 0cad9400

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