Recent logs - SOCOM: Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: Fireteam Bravo 3 v1.9.4 2020-05-26 sceDmacMemcpy(dest=041bcf00, src=09405100, size=70080): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-05-25 Unknown instruction 430d326a at 04037774
SOCOM: Fireteam Bravo 3 v1.9.4 2020-05-18 sceDmacMemcpy(dest=08e3de50, src=08e4d850, size=8256): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.3 2020-05-07 ReadFromHardware: Invalid address 2f427380 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-05-07 WriteToHardware: Invalid address 2f427380 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-05-07 ReadFromHardware: Invalid address 2f427370 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-05-07 WriteToHardware: Invalid address 2f427370 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-05-02 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f35515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*dis
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(0, 08e0bdb0, 00001640, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(0, 08e0bdb0, 000010c8, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 00001aa0, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 00001640, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(0, 08e0bdb0, 000012f8, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 000010c8, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 000012f8, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 000011e0, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 00000fb0, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(1, 08e0bdb0, 00001528, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 80630006=sceAtracSetHalfwayBuffer(0, 08e1bdc0, 00001640, 00010000): invalid RIFF header
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aaed70
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 sceDmacMemcpy(dest=08e2be00, src=08e3aa00, size=8432): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-24 sceDmacMemcpy(dest=09d81c60, src=09913b70, size=249760): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-20 ReadFromHardware: Invalid address 71299960 near PC 71299960 LR 08a77940
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-20 sceDmacMemcpy(dest=09abc370, src=09ab5050, size=19888): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-12 sceDmacMemcpy(dest=085960c0, src=08f30c40, size=212704): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-11 WriteToHardware: Invalid address 000001f0 near PC 08a9d93c LR 08a9db38
SOCOM: Fireteam Bravo 3 v1.9.4 2020-05-05 sceDmacMemcpy(dest=08e2be00, src=08e3a200, size=8832): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-08 ReadFromHardware: Invalid address 2f9fd1f0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-08 WriteToHardware: Invalid address 2f9fd1f0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-08 ReadFromHardware: Invalid address 2f9fd200 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-08 WriteToHardware: Invalid address 2f9fd200 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 WriteToHardware: Invalid address 2febcf70 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 ReadFromHardware: Invalid address 280a6e83 near PC 08a751c4 LR 08a751c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 WriteToHardware: Invalid address 2febcf80 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 ReadFromHardware: Invalid address 2febcf80 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 ReadFromHardware: Invalid address 2febcf70 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3-164-g0a5ec4838 2020-03-29 Unknown syscall in known module 'sceNpService': 0xa01443aa
SOCOM: Fireteam Bravo 3 v1.4.2 2020-03-28 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8272): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-03-21 MIPSCompileOp: Invalid instruction 7265646e
SOCOM: Fireteam Bravo 3 v1.9.4 2020-03-21 MIPSCompileOp: Invalid instruction 4b5f7063
SOCOM: Fireteam Bravo 3 v1.9.4 2020-03-21 MIPSCompileOp: Invalid instruction 75674152
SOCOM: Fireteam Bravo 3 v1.9.4 2020-03-21 MIPSCompileOp: Invalid instruction 6e6e7567
SOCOM: Fireteam Bravo 3 v1.9.3 2020-04-07 Unknown GetPointer 00000000 PC 00000000 LR 08a73c08
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 ReadFromHardware: Invalid address 28017d6f near PC 08a75384 LR 08a751c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Unknown GetPointer 00000000 PC 00000000 LR 08acce28
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 029de3d0 PC 08a7cba0 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 ReadFromHardware: Invalid address 00000098 near PC 08accdf0 LR 08accdf0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 029de3d0 PC 08acce60 LR 08acce60
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 029de3d0 PC 08a7c680 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 029de3d0 PC 08a7cbc0 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 024aa2d0 PC 08a7cbb0 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 024aa2d0 PC 08accdf0 LR 08accdf0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 024aa2d0 PC 08a7cbd0 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 029de3d0 PC 08a7c7a0 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 024aa2d0 PC 08a7c790 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 Jump to invalid address: 024aa2d0 PC 08a7c690 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.4 2020-03-17 sceDmacMemcpy(dest=087d00e0, src=099beec0, size=8288): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 ReadFromHardware: Invalid address 0000001c near PC 08a9d6d8 LR 08a9d250
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 ReadFromHardware: Invalid address 00000018 near PC 08a7c6a4 LR 08a7cba0
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 Unknown GetPointer 00000000 PC 00000000 LR 08a7c6d4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 ReadFromHardware: Invalid address 00000038 near PC 08a72a10 LR 08a72a10
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 Unknown GetPointer 00000010 PC 08a766f8 LR 08a76700
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 WriteToHardware: Invalid address 2ff9de00 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 WriteToHardware: Invalid address 2ff9ddf0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 ReadFromHardware: Invalid address 2ff9de00 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-18 ReadFromHardware: Invalid address 2ff9ddf0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 ReadFromHardware: Invalid address 2f5a9480 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 WriteToHardware: Invalid address 2f5a9480 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 ReadFromHardware: Invalid address 2f5a9470 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.3 2020-03-17 WriteToHardware: Invalid address 2f5a9470 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.9.2 2020-02-25 ReadFromHardware: Invalid address 4e4638ff near PC 4e4638ff LR 088eeb88
SOCOM: Fireteam Bravo 3 v1.9.4 2020-02-23 sceDmacMemcpy(dest=0877f6d0, src=09a79390, size=8288): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-02-09 ReadFromHardware: Invalid address 8fcc6000 near PC 8fcc6000 LR 088eeb88
SOCOM: Fireteam Bravo 3 v1.9.4 2020-04-25 ReadFromHardware: Invalid address 2c850014 near PC 2c850014 LR 08a77a50
SOCOM: Fireteam Bravo 3 v1.9.4 2020-02-05 ReadFromHardware: Invalid address b901d4b9 near PC b901d4b9 LR 08a778e4
SOCOM: Fireteam Bravo 3 v1.8.0 2020-01-23 Savedata version requested: 3
SOCOM: Fireteam Bravo 3 v1.9.3 2020-01-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f35515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*dista
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00ca
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00cd
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b09800c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction 9e8600b5
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b49b00c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b49b00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b19900c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c6
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b39a00c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00ca
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00cb
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c5
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00cb
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69f00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69f00c6
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b7a100c7