Recent logs - SOCOM: Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00ca
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00cd
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b09800c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction 9e8600b5
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b49b00c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b49b00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b19900c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c6
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b39a00c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00ca
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00cb
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c5
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b79f00cb
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69e00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69f00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b59d00c9
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69f00c6
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b7a100c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b29c00c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b7a100c8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b09800c3
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b49e00c4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b19900c2
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b09800c1
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-28 MIPSCompileOp: Invalid instruction b69f00c7
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03a5c800
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 0393fa40
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03ca1a40
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03c59b00
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 0398ab40
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03c86940
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 039dbac0
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03a82540
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03cb8600
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 039dbb40
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03b45a80
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-23 Jump to invalid address: 03b017c0
SOCOM: Fireteam Bravo 3 v1.4.2 2019-11-14 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a7c6d4
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f35515:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max
SOCOM: Fireteam Bravo 3 v1.9.4 2019-11-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel1 [Revision 96995]. 01f35515:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max
SOCOM: Fireteam Bravo 3 v1.9.4 2019-10-28 Unknown GetPointer 00000000 PC 08aecc34 LR 08aecc34
SOCOM: Fireteam Bravo 3 v1.9.4 2019-10-24 Jump to invalid address: 02021c00
SOCOM: Fireteam Bravo 3 v1.9.4 2019-10-24 ReadFromHardware: Invalid address 0a000000 near PC 088041d8 LR 088041d8
SOCOM: Fireteam Bravo 3 v1.9.4 2019-10-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a72a40
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/68d42328, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/5f457515, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/7491c438, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/28240568, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.9.3-80-g73bf6098e 2019-10-16 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
SOCOM: Fireteam Bravo 3 v1.9.2 2019-10-04 Branch in Jump delay slot at 08f2fd6c in block starting at 08f2fd38
SOCOM: Fireteam Bravo 3 v1.9.2 2019-10-04 Jump to invalid address: 00202020
SOCOM: Fireteam Bravo 3 v1.5.4 2019-10-23 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8320): overlapping read
SOCOM: Fireteam Bravo 3 v1.4-56-gb1a530b 2019-10-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot1 > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot2 > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
SOCOM: Fireteam Bravo 3 v1.4-2-g648bc5d 2019-09-21 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8432): overlapping read
SOCOM: Fireteam Bravo 3 v1.4-2-g648bc5d 2019-09-20 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8480): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-09-06 sceDmacMemcpy(dest=08e2be00, src=08e3b600, size=8416): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-31 sceDmacMemcpy(dest=04174000, src=090ca440, size=65536): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-30 ReadFromHardware: Invalid address 332c2e30 near PC 332c2e30 LR 088eeb88
SOCOM: Fireteam Bravo 3 v1.6.3 2019-08-22 GL ran out of GPU memory; switching to low memory mode
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-22 sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8464): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-16 sceDmacMemcpy(dest=08e3de70, src=08e4be70, size=8336): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-08 ReadFromHardware: Invalid address ad1016a2 near PC ad1016a2 LR 088eeb88
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-08 ReadFromHardware: Invalid address d609d509 near PC d609d509 LR 08a778e4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-08 sceDmacMemcpy(dest=08737370, src=09851a40, size=16240): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-16 WriteToHardware: Invalid address 2f96ed00 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-16 ReadFromHardware: Invalid address 2f96ed00 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-16 WriteToHardware: Invalid address 2f96ecf0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-16 ReadFromHardware: Invalid address 2f96ecf0 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-07 ReadFromHardware: Invalid address 2f411d70 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-07 ReadFromHardware: Invalid address 2f411d80 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-07 WriteToHardware: Invalid address 2f411d80 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-07 WriteToHardware: Invalid address 2f411d70 near PC 08af49b0 LR 08af98c4
SOCOM: Fireteam Bravo 3 v1.7.5 2019-08-05 sceDmacMemcpy(dest=0873b680, src=09920e80, size=8960): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-08-01 sceDmacMemcpy(dest=09aef0c0, src=09ae7da0, size=19888): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-07-21 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=9008): overlapping read
SOCOM: Fireteam Bravo 3 v1.8.0 2019-06-24 ReadFromHardware: Invalid address 120001b3 near PC 088eeb74 LR 088eeb10
SOCOM: Fireteam Bravo 3 v1.8.0 2019-06-24 ReadFromHardware: Invalid address 120001af near PC 088eeb70 LR 088eeb10
SOCOM: Fireteam Bravo 3 v1.8.0 2019-06-22 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SOCOM: Fireteam Bravo 3 v1.8.0 2019-06-18 ReadFromHardware: Invalid address 7f7f8080 near PC 7f7f8080 LR 7f7f8080