Recent logs - SOCOM: Fireteam Bravo 3

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Game title Version Latest Report Message
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 0a90ab50, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0890b0ec, type=14 : lwc1 f12, 0x21C8(a0)
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 0a90a5cc, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 0890a2fd, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0890a734, type=13 : lui a1, 0x46
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 1890a43c, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 28909bd4, skipping reloc, type = 6
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 28909bc4, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.4-2-g648bc5d 2020-07-31 sceDmacMemcpy(dest=08e3dce0, src=08e4bce0, size=8256): overlapping read
SOCOM: Fireteam Bravo 3 v1.4.2 2020-07-30 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8944): overlapping read
SOCOM: Fireteam Bravo 3 v1.4.2 2020-07-30 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8752): overlapping read
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceDmacMemcpy(dest=08e2be00, src=08e3b600, size=8816): overlapping read
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 RET: Stack empty!
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-29 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 10c3eeb0, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08c3ee54, type=12 : jal ->$0043346c
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 0c90b1b4, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 001029ec, skipping reloc, type = 6
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 1090b0e8, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 1090ad48, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 0a90a750, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 00101e8c, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-28 Suspicious address 1890a47c, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.10.3-46-g6009bf7b7 2020-07-19 sceKernelRegisterSubIntrHandler(30, 1, 08854aac, 00000000): duplicate handler
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Bad segment number 80
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0910a754, type=14 : nop
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 48c3ee54, type=12 : jal ->$0043346c
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address 00101ad8, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Bad segment number 32
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address 14bed4b0, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 1090a490, skipping reloc, type = 6
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Suspicious address 0c90a518, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Bad segment number 64
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address 18db7d34, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08bed3b4, type=14 : addiu a1, a1, 0x2158
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0890a754, type=14 : sw s0, 0x7A3C(a0)
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-28 Suspicious address 0abed39c, skipping reloc, type = 5
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address cab00a30, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address 00101b20, skipping reloc, type = 4
SOCOM: Fireteam Bravo 3 v1.6.3-432-gfd6c3145d 2020-07-13 Suspicious address 28909cd0, skipping reloc, type = 6
SOCOM: Fireteam Bravo 3 v1.9.4 2020-08-01 Bad segment number 128
SOCOM: Fireteam Bravo 3 v1.4.2 2020-07-12 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8736): overlapping read
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*dis
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_light
SOCOM: Fireteam Bravo 3 v1.10.1 2020-07-05 Unknown GetPointer 00000000 PC 08b94828 LR 08b94828
SOCOM: Fireteam Bravo 3 v1.10.3 2020-07-31 Unimplemented HLE function sceNetApctlGetState
SOCOM: Fireteam Bravo 3 v1.10.2 2020-07-14 Unimplemented HLE function sceNetApctlGetInfo
SOCOM: Fireteam Bravo 3 v1.10.1 2020-07-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01e11550:00000b0d HWX C T N LM Fog Light: 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullR
SOCOM: Fireteam Bravo 3 v1.9.3-164-g0a5ec4838 2020-07-02 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-23 ReadFromHardware: Invalid address 5f534e50 near PC 5f534e50 LR 08a778e4
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 sceDmacMemcpy(dest=08e2be00, src=08e39e00, size=8448): overlapping read
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 74697277
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 756f726f
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 6e656572
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 736e6961
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 72617571
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp 6946656b failed
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 4c657275
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 72656c75
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 00000078
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 7774656e
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 72617453
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 Jump to invalid address: 03125430
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 7365725f
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 Branch in RSZeroComp delay slot at 08c5df34 in block starting at 08c5decc
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 74737563
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 6e697265
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 74756f64
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 6373656c
SOCOM: Fireteam Bravo 3 v1.9.4 2020-06-09 MIPSCompileOp: Invalid instruction 41800000