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Game title |
Version |
Latest Report |
Message |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
NBA2K12 |
v1.14.2 |
2024-04-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
TEKKEN 6 |
v1.14.2 |
2024-04-25 |
UI scissor out of bounds in GameSettingsScreen: 360,0-1239,720 / 1532,720 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-23 |
UI scissor out of bounds in MainScreen: 65,0-1312,811 / 1722,810 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-23 |
UI scissor out of bounds in GameSettingsScreen: 291,0-1420,811 / 1722,810 |
Call of Duty : Roads to Victory™ |
v1.14.2 |
2024-04-23 |
UI scissor out of bounds in GameSettingsScreen: 291,0-1498,811 / 1800,810 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2579,559-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2579,403-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2579,247-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2390,559-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2390,403-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2390,247-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2429,247-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2640,774-0,138 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2640,618-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2640,462-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2640,306-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 2640,150-0,148 / 2340,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1900,1080 / 2224,1080 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1262,389-0,70 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1262,311-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1262,232-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1262,154-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1262,75-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1329,389-0,70 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1329,311-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1329,232-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1329,154-0,75 / 1178,544 |
Dante's Inferno™ |
v1.14.2 |
2024-04-21 |
UI scissor out of bounds in SavedataScreen: 1329,75-0,75 / 1178,544 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-04-19 |
UI scissor out of bounds in SavedataScreen: 1100,153-0,74 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-04-19 |
UI scissor out of bounds in SavedataScreen: 1100,75-0,74 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-04-19 |
UI scissor out of bounds in SavedataScreen: 1110,153-0,74 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-04-18 |
UI scissor out of bounds in SavedataScreen: 1084,75-0,74 / 960,480 |
Grand Theft Auto: Vice City Stories |
v1.14.2 |
2024-04-19 |
UI scissor out of bounds in SavedataScreen: 1110,75-0,74 / 960,480 |
PES Ultimate Patch 2021 |
v1.14.2 |
2024-04-18 |
UI scissor out of bounds in SavedataScreen: 1359,154-0,75 / 1208,544 |
PES Ultimate Patch 2021 |
v1.14.2 |
2024-04-18 |
UI scissor out of bounds in SavedataScreen: 1359,75-0,75 / 1208,544 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.2 |
2024-04-16 |
UI scissor out of bounds in GameSettingsScreen: 294,0-1294,721 / 1600,720 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.2 |
2024-04-15 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1900,1080 / 2224,1080 |
PANGYA : Fantasy Golf |
v1.14.2 |
2024-04-14 |
UI scissor out of bounds in GameSettingsScreen: 361,0-1425,810 / 1699,810 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1614 / 1640,720 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 72,26-348,1614 / 1640,720 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 1220,98-400,622 / 720,1640 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-13 |
UI scissor out of bounds in GamePauseScreen: 0,98-1207,622 / 720,1640 |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-12 |
Error in shader compilation: info: Compile failed.
40000000:00000930 HWX T Tex Flat Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000930 HWX T Tex Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
MONSTER HUNTER PORTABLE 3rd |
v1.14.2 |
2024-04-12 |
UI scissor out of bounds in GamePauseScreen: 1292,19-294,701 / 1062,720 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.2 |
2024-04-12 |
UI scissor out of bounds in GamePauseScreen: 0,19-1283,701 / 1062,720 |
EA SPORTS FC 24 PPSSPP BY MP |
v1.14.2 |
2024-04-24 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
Def Jam® Fight For NY™: The Takeover |
v1.14.2 |
2024-04-10 |
sceDmacMemcpy(dest=09587540, src=08400000, size=641344): overlapping read |
MONSTER HUNTER PORTABLE 3rd |
v1.14.2 |
2024-04-09 |
UI scissor out of bounds in GameSettingsScreen: 322,0-1267,721 / 1600,678 |
EAFC24 BY RAFZZ |
v1.9.4 |
2024-04-26 |
Savedata version requested: 3 |
eFootball Play-C |
v1.14.2 |
2024-04-07 |
UI scissor out of bounds in GameSettingsScreen: 382,0-1381,720 / 1600,720 |
eFootball Play-C |
v1.14.2 |
2024-04-07 |
UI scissor out of bounds in GameSettingsScreen: 64,85-656,1416 / 1600,720 |
eFootball Play-C |
v1.14.2 |
2024-04-07 |
UI scissor out of bounds in GameSettingsScreen: 280,64-1307,656 / 720,1600 |
MONSTER HUNTER PORTABLE 3rd |
v1.14.2 |
2024-04-07 |
UI scissor out of bounds in GameSettingsScreen: 324,0-1276,720 / 1516,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1491,516-0,92 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1491,412-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1491,308-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1491,204-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1491,100-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1628,516-0,92 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1628,308-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1628,204-0,99 / 1428,720 |
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.14.2 |
2024-04-06 |
UI scissor out of bounds in SavedataScreen: 1628,100-0,99 / 1428,720 |
eFootball 2024 |
v1.14.2 |
2024-04-19 |
Savedata version requested on save: 3 |
EA SPORTS FC 24 PPSSPP BY MP |
v1.14.2 |
2024-04-26 |
Savedata version requested on save: 3 |
EA SPORTS FC 24 PPSSPP BY MP |
v1.9.4 |
2024-04-26 |
Savedata version requested: 3 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.14.2 |
2024-04-05 |
UI scissor out of bounds in GameSettingsScreen: 299,0-1210,720 / 1436,720 |
Tomb Raider : Legend |
v1.14.2 |
2024-04-25 |
sceDmacMemcpy(dest=041c0000, src=097882e0, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-05 |
sceDmacMemcpy(dest=041c9800, src=09909fe0, size=8192): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-04 |
sceDmacMemcpy(dest=041a3800, src=09a45f80, size=5120): overlapping read |
Tomb Raider : Legend |
v1.14.2 |
2024-04-04 |
sceDmacMemcpy(dest=041dd800, src=09aa5910, size=8192): overlapping read |
Brain Challenge |
v1.14.2 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Brain Challenge |
v1.14.2 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Brain Challenge |
v1.14.2 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Brain Challenge |
v1.14.2 |
2024-04-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
eFootball 2024 |
v1.17.1 |
2024-04-13 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.16.6 |
2024-04-04 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball 2024 |
v1.17.1 |
2024-04-25 |
Savedata version requested: 3 |
eFootball PES 2020 "C19" |
v1.14.2 |
2024-04-02 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
UNDEAD KNIGHTS |
v1.14.2 |
2024-04-01 |
Error in shader compilation: info: 0:9: P0004: High precision not supported, instead compiling high precision as medium precision
0:14: L0002: No matching function for call to 'fmod'
0:15: L0002: Undeclared variable 'coord'
0:16: L0002: Undeclared variable 'outColor'
depal
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 15.995000, 16.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
God of War®: Ghost of Sparta |
v1.14.2 |
2024-04-01 |
UI scissor out of bounds in GameSettingsScreen: 228,0-806,544 / 967,544 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1746,516-0,92 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1746,412-0,99 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1746,308-0,99 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1746,204-0,99 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1746,100-0,99 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1812,516-0,92 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1812,412-0,99 / 1612,720 |
Dante's Inferno™ |
v1.14.2 |
2024-03-31 |
UI scissor out of bounds in SavedataScreen: 1812,308-0,99 / 1612,720 |