Recent logs - v1.14.2

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Game title Version Latest Report Message
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2411,774-0,138 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2411,618-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2411,462-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2411,306-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2411,150-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2640,774-0,138 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2640,618-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2640,462-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2640,306-0,148 / 2340,1080
Dante's Inferno™ v1.14.2 2024-12-06 UI scissor out of bounds in SavedataScreen: 2640,150-0,148 / 2340,1080
Gran Turismo® v1.14.2 2024-12-03 Ignoring possible texturing from framebuffer at 04154000 +1216x110 / 480x272
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2024-12-02 UI scissor out of bounds in N/AScreen: 26,113-340,1487 / 1600,720
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.14.2 2024-12-02 UI scissor out of bounds in MainScreen: 26,185-780,535 / 720,1600
FIFA 12 - Fr v1.14.2 2024-11-30 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 08af4fdc
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2635,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2635,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2635,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2635,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2635,150-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2524,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2524,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2524,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2524,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2524,150-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2585,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2585,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2585,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2585,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2585,150-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2549,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2549,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2549,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2549,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2549,150-0,148 / 2340,1080
eFootball PES 2024 "SN3" v1.14.2 2024-11-29 UI scissor out of bounds in GamePauseScreen: 751,16-251,464 / 954,480
eFootball PES 2024 "SN3" v1.14.2 2024-11-29 UI scissor out of bounds in GameSettingsScreen: 108,0-468,272 / 544,272
God of War™: Ghost of Sparta v1.14.2 2024-11-29 UI scissor out of bounds in SavedataScreen: 2571,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-29 UI scissor out of bounds in SavedataScreen: 2571,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-29 UI scissor out of bounds in SavedataScreen: 2571,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-29 UI scissor out of bounds in SavedataScreen: 2571,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-29 UI scissor out of bounds in SavedataScreen: 2571,150-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2640,774-0,138 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2640,618-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2640,462-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2640,306-0,148 / 2340,1080
God of War™: Ghost of Sparta v1.14.2 2024-11-30 UI scissor out of bounds in SavedataScreen: 2640,150-0,148 / 2340,1080
eFootball PC - V. v1.14.2 2024-11-27 UI scissor out of bounds in GameSettingsScreen: 321,0-1266,720 / 1510,720
Pro Evolution Soccer 2014 v1.14.2 2024-11-27 UI scissor out of bounds in GameSettingsScreen: 307,0-1280,721 / 1600,692
eFootball Play-C v1.14.2 2024-11-27 UI scissor out of bounds in GameSettingsScreen: 380,0-1165,720 / 1452,720
Gran Turismo® v1.14.2 2024-11-27 Ignoring possible texturing from framebuffer at 04154000 +2304x146 / 480x272
eFootball 2025 Betway Premiership By Zamani v1.14.2 2024-11-22 __KernelStopThread: thread 337 does not exist (helper deleted)
eFootball PES By HAROUN TECH v1.14.2 2024-11-21 Unknown GetPointer 2985afd4 PC 0881c2d8 LR 0881c2e8
eFootball PES 2024 "SN3" v1.14.2 2024-11-17 UI scissor out of bounds in SavedataScreen: 1800,516-0,92 / 1600,720
eFootball PES 2024 "SN3" v1.14.2 2024-11-17 UI scissor out of bounds in SavedataScreen: 1800,412-0,99 / 1600,720
eFootball PES 2024 "SN3" v1.14.2 2024-11-17 UI scissor out of bounds in SavedataScreen: 1800,308-0,99 / 1600,720
eFootball PES 2024 "SN3" v1.14.2 2024-11-17 UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720
eFootball PES 2024 "SN3" v1.14.2 2024-11-17 UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.14.2 2024-11-16 UI scissor out of bounds in SavedataScreen: 2480,774-0,138 / 2340,1080
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.14.2 2024-11-16 UI scissor out of bounds in SavedataScreen: 2480,618-0,148 / 2340,1080
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.14.2 2024-11-16 UI scissor out of bounds in SavedataScreen: 2480,462-0,148 / 2340,1080
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.14.2 2024-11-16 UI scissor out of bounds in SavedataScreen: 2480,306-0,148 / 2340,1080
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.14.2 2024-11-16 UI scissor out of bounds in SavedataScreen: 2480,150-0,148 / 2340,1080
eFootball Euro y Copa America By T. Bendezu v1.14.2 2024-11-16 UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1504,720
Madden NFL 12 v1.14.2 2024-11-16 UI scissor out of bounds in GameSettingsScreen: 139,0-814,653 / 960,600
eFootball Chelito 19 v1.14.2 2024-11-13 UI scissor out of bounds in GameSettingsScreen: 244,0-1030,544 / 1212,544
eFootball Chelito 19 v1.14.2 2024-11-13 UI scissor out of bounds in GameSettingsScreen: 14,134-230,2412 / 544,1212
eFootball Chelito 19 v1.14.2 2024-11-13 UI scissor out of bounds in GameSettingsScreen: 441,14-2239,230 / 1212,544
PES Ultimate Patch 2021 v1.14.2 2024-12-06 UI scissor out of bounds in GameSettingsScreen: 352,0-1235,720 / 1504,720
PATCH SPARTAN11 v1.14.2 2024-11-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PATCH SPARTAN11 v1.14.2 2024-11-11 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball Chelito 19 v1.14.2 2024-11-08 Unknown GetPointer 69006500 PC 0884d7b4 LR 0884d7d4
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.2 2024-11-08 UI scissor out of bounds in GamePauseScreen: 1051,20-300,748 / 1366,725
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.2 2024-11-08 UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 1366,725
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.2 2024-11-08 UI scissor out of bounds in GameSettingsScreen: 105,0-573,384 / 480,272
eFootball Chelito 19 v1.14.2 2024-11-03 UI scissor out of bounds in GamePauseScreen: 80,26-340,1586 / 1612,720
eFootball Chelito 19 v1.14.2 2024-11-03 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
eFootball Chelito 19 v1.14.2 2024-11-03 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
eFootball By TM ARTS v1.14.2 2024-11-02 UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1504,720
eFootball Chelito 19 v1.14.2 2024-10-30 UI scissor out of bounds in GameSettingsScreen: 282,0-1001,544 / 1217,544
eFootball PES 2024 "SN3" v1.14.2 2024-10-27 UI scissor out of bounds in GamePauseScreen: 265,20-200,940 / 960,480
eFootball PES 2024 "SN3" v1.14.2 2024-10-27 UI scissor out of bounds in GamePauseScreen: 0,20-255,940 / 960,480
eFootball PES 2024 "SN3" v1.14.2 2024-10-27 UI scissor out of bounds in GamePauseScreen: 645,20-300,460 / 480,960
eFootball PES 2024 "SN3" v1.14.2 2024-10-27 UI scissor out of bounds in GamePauseScreen: 0,20-635,460 / 480,960
Army of TWO™: The 40th Day v1.14.2 2024-10-25 sceDmacMemcpy(dest=0419c400, src=08c1aed0, size=5120): overlapping read
GUILTYGEAR XX ΛCORE PLUS v1.14.2 2024-10-24 sceDmacMemcpy(dest=04144000, src=04088000, size=54912): overlapping read
Mortal Kombat: Unchained v1.14.2 2024-10-20 UI scissor out of bounds in GamePauseScreen: 469,23-234,1537 / 1560,720
Mortal Kombat: Unchained v1.14.2 2024-10-20 UI scissor out of bounds in GamePauseScreen: 53,23-405,1537 / 1560,720
Mortal Kombat: Unchained v1.14.2 2024-10-20 UI scissor out of bounds in GamePauseScreen: 1192,76-351,644 / 720,1560
Mortal Kombat: Unchained v1.14.2 2024-10-20 UI scissor out of bounds in GamePauseScreen: 0,76-1181,644 / 720,1560
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 2 compilation errors. No code generated. 00190000:0080f002 Tex 2x TFuncMod AlphaTest >= TestDiscardToZero #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0080f002 Tex 2x TFuncMod AlphaTest >= TestDiscardToZero uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) < int(u_alphacolorref >> 24)) v.a = 0.0; fragColor0 = v; }
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:68: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '>>' : 01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050b38 HWX C T N Tex TexProjUV UVMtx Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = len
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 2 compilation errors. No code generated. 00190000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= TestDiscardToZero #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0080f022 Tex TexAlpha 2x TFuncMod AlphaTest >= TestDiscardToZero uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) < int(u_alphacolorref >> 24)) v.a = 0.0; fragColor0 = v; }
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 2 compilation errors. No code generated. 00190000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > TestDiscardToZero #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > TestDiscardToZero uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) v.a = 0.0; fragColor0 = v; }
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 2 compilation errors. No code generated. 00180000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > uniform sampler2D tex; uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 24)) <= int(u_alphacolorref >> 24)) DISCARD; fragColor0 = v; }
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); }
The Sims™ 2 v1.14.2 2024-10-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '>>' : 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 320 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(t
MONSTER HUNTER PORTABLE 3rd v1.14.2 2024-10-16 UI scissor out of bounds in GamePauseScreen: 1125,20-300,797 / 979,553
MONSTER HUNTER PORTABLE 3rd v1.14.2 2024-10-16 UI scissor out of bounds in GamePauseScreen: 0,20-1115,797 / 979,553
Grand Theft Auto: Vice City Stories v1.14.2 2024-10-13 Unknown GetPointer 00000000 PC 00000000 LR 08891b1c
God of War: Chains of Olympus v1.14.2 2024-10-11 UI scissor out of bounds in listpopupScreen: 0,410-306,1032 / 544,967