Recent logs - v1.14.2

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Game title Version Latest Report Message
E FOOTBALL ASIA 2021 "By TRMD" v1.14.2 2023-03-31 UI scissor out of bounds in MainScreen: 0,556-720,724 / 1280,720
E FOOTBALL ASIA 2021 "By TRMD" v1.14.2 2023-03-31 UI scissor out of bounds in MainScreen: 0,641-720,639 / 1280,720
E FOOTBALL ASIA 2021 "By TRMD" v1.14.2 2023-03-31 UI scissor out of bounds in MainScreen: 0,966-720,67 / 1280,720
E FOOTBALL ASIA 2021 "By TRMD" v1.14.2 2023-03-31 UI scissor out of bounds in MainScreen: 200,966-520,67 / 1280,720
eFootball By TM ARTS v1.14.2 2023-03-31 UI scissor out of bounds in GameSettingsScreen: 0,64-480,750 / 888,480
eFootball By TM ARTS v1.14.2 2023-03-31 UI scissor out of bounds in GameSettingsScreen: 210,0-668,480 / 480,888
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-30 UI scissor out of bounds in GameSettingsScreen: 210,0-1220,900 / 956,541
eFootball By TM ARTS v1.14.2 2023-03-30 MIPSCompileOp: Invalid instruction 045e4518
eFootball By TM ARTS v1.14.2 2023-03-30 Jump to invalid address: 02209fb0
eFootball By TM ARTS v1.14.2 2023-03-30 ReadFromHardware: Invalid address deae3084 near PC 08bcf298 LR 089534ec
eFootball By TM ARTS v1.14.2 2023-03-30 Jump in likely branch delay slot with link at 08bcf2a8
eFootball By TM ARTS v1.14.2 2023-03-30 MIPSCompileOp: Invalid instruction 442ac631
eFootball By TM ARTS v1.14.2 2023-03-30 MIPSCompileOp: Invalid instruction b12403b7
eFootball By TM ARTS v1.14.2 2023-03-30 MIPSCompileOp: Invalid instruction 9fc01940
eFootball By TM ARTS v1.14.2 2023-03-30 Unknown GetPointerWrite d3dfce2c PC 0888d3ec LR 0888d3fc
Crash® of the Titans v1.14.2 2023-03-30 UI scissor out of bounds in MainScreen: 0,110-1323,609 / 720,1600
God of War: Ghost of Sparta Demo v1.14.2 2023-03-30 UI scissor out of bounds in GameSettingsScreen: 269,0-1006,544 / 1208,544
頭文字D STREET STAGE v1.14.2 2023-03-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f38001:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:2 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f38001:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:2 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.
頭文字D STREET STAGE v1.14.2 2023-03-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f38001:00000321 HWX N LM Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:2 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f38001:00000321 HWX N LM Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:2 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z -
eFootball 2023 By Tutoriales Bendezu v1.14.2 2023-03-30 UI scissor out of bounds in GamePauseScreen: 1108,23-351,697 / 1423,720
Mortal Kombat: Unchained v1.14.2 2023-03-29 UI scissor out of bounds in GameSettingsScreen: 334,0-1213,720 / 1464,720
PES 2014 v1.14.2 2023-03-29 UI scissor out of bounds in GameSettingsScreen: 280,1080-1627,1 / 1920,1080
eFootball PES 2020 "C19" v1.14.2 2023-03-29 UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1512,720
PES 2014 v1.14.2 2023-03-29 UI scissor out of bounds in GamePauseScreen: 433,26-267,1494 / 1520,720
PES 2014 v1.14.2 2023-03-29 UI scissor out of bounds in GamePauseScreen: 0,26-420,1494 / 1520,720
eFootball 2023 By Tutoriales Bendezu v1.14.2 2023-03-29 UI scissor out of bounds in GameSettingsScreen: 298,0-1251,720 / 1476,720
eFootball 2023 By Tutoriales Bendezu v1.14.2 2023-03-29 UI scissor out of bounds in GamePauseScreen: 1192,23-351,697 / 1476,720
MONSTER HUNTER FREEDOM(TM) v1.14.2 2023-03-29 UI scissor out of bounds in DisplayLayoutScreen: 1203,0-341,721 / 1600,720
MONSTER HUNTER FREEDOM(TM) v1.14.2 2023-03-29 UI scissor out of bounds in DisplayLayoutScreen: 0,0-477,721 / 1600,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-28 UI scissor out of bounds in GameSettingsScreen: 334,0-1214,720 / 1477,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-28 UI scissor out of bounds in GameSettingsScreen: 284,0-1304,721 / 1600,720
eFootball By TM ARTS v1.14.2 2023-03-28 UI scissor out of bounds in GameSettingsScreen: 358,0-1384,810 / 1661,810
God of War®: Ghost of Sparta v1.14.2 2023-03-28 UI scissor out of bounds in GameSettingsScreen: 336,0-1171,720 / 1424,720
METAL SLUG XX™ v1.14.2 2023-03-28 UI scissor out of bounds in GameSettingsScreen: 210,0-1060,720 / 613,630
God of War: Chains of Olympus v1.14.2 2023-03-28 UI scissor out of bounds in GamePauseScreen: 982,17-279,527 / 1208,544
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1407,231-0,74 / 1293,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1407,153-0,74 / 1293,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1407,75-0,74 / 1293,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1443,231-0,74 / 1293,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1443,153-0,74 / 1293,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1443,75-0,74 / 1293,748
God of War™: Ghost of Sparta v1.14.2 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 377,0-1523,816 / 1813,816
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-30 UI scissor out of bounds in MainScreen: 76,0-1131,720 / 1598,719
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in MainScreen: 0,975-268,1274 / 544,1106
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in MainScreen: 0,1280-75,175 / 544,1106
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in MainScreen: 0,1106-268,1143 / 544,1106
eFootball By TM ARTS v1.14.2 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 0,64-544,968 / 1106,544
eFootball By TM ARTS v1.14.2 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 430,0-1799,268 / 1106,544
PES 2013 v1.14.2 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 150,0-803,540 / 908,540
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1638,360-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1638,269-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1638,178-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1638,87-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1681,360-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1681,269-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1681,178-0,87 / 1560,720
eFootball PES 2021 T. Bendezu "C19" v1.14.2 2023-03-27 UI scissor out of bounds in SavedataScreen: 1681,87-0,87 / 1560,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,204-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1656,100-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,204-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1530,100-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1512,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1512,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1512,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1512,204-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1512,100-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1680,516-0,92 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1680,412-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1680,308-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1680,204-0,99 / 1480,720
METAL GEAR SOLID PEACE WALKER v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1680,100-0,99 / 1480,720
SBK-07 v1.14.2 2023-03-26 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
SBK-07 v1.14.2 2023-03-26 sceMp3Init: invalid data: not layer 3
eFootball Chelito 19 v1.14.2 2023-03-26 UI scissor out of bounds in TouchControlLayoutScreen: 266,481-438,783 / 1280,720
eFootball Chelito 19 v1.14.2 2023-03-26 UI scissor out of bounds in TouchControlLayoutScreen: 0,0-267,1280 / 1280,720
eFootball Chelito 19 v1.14.2 2023-03-26 UI scissor out of bounds in TouchControlLayoutScreen: 474,79-1774,317 / 1280,720
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2641,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2596,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2555,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2466,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2642,125-0,124 / 2400,1080
Gran Turismo® v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 2650,125-0,124 / 2400,1080
Harvest Moon®: Boy & Girl v1.14.2 2023-03-26 UI scissor out of bounds in GameSettingsScreen: 538,0-1854,1080 / 2280,1080
BlazBlue: Calamity Trigger Portable v1.14.2 2023-03-26 UI scissor out of bounds in GameSettingsScreen: 505,0-1876,1080 / 2284,1080
Yu-Gi-Oh! GX Tag Force v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1526,100-0,99 / 1440,720
Yu-Gi-Oh! GX Tag Force v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1640,100-0,99 / 1440,720
EFOOTBALL 2023 PSP FINAL UPDATE v1.14.2 2023-03-26 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1378,231-0,74 / 1259,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1378,153-0,74 / 1259,748
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.14.2 2023-03-26 UI scissor out of bounds in SavedataScreen: 1378,75-0,74 / 1259,748
Dragon Ball Z: Forever Tenkaichi Tag Team v1.14.4-951-gaa66cc03f 2023-03-31 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.2 2023-03-26 80630006=sceAtracSetDataAndGetID(09c7c150, 0001fff0): invalid RIFF header
Tom Clancy's Rainbow Six Vegas v1.14.2 2023-03-25 UI scissor out of bounds in GameSettingsScreen: 280,0-1187,720 / 1384,720
Killzone™: Liberation v1.14.2 2023-03-25 __KernelStopThread: thread 281 does not exist (ApctlThread deleted)