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Game title |
Version |
Latest Report |
Message |
Gran Turismo® |
v1.17.1 |
2024-04-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.13.2 |
2024-03-13 |
ReadFromHardware: Invalid address af0bf47f near PC af0bf47f LR 08956fcc |
Gran Turismo® |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.17.1 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.17 |
2024-02-03 |
Unimplemented HLE function Kprintf |
Gran Turismo® |
v1.12.2 |
2024-01-22 |
Jump to invalid address: 000000a0 |
Gran Turismo® |
v1.16.6 |
2024-01-15 |
sceUtilityMsgDialogInitStart: invalid status |
Gran Turismo® |
v1.16.6 |
2024-01-04 |
sceKernelCreateThread(name=GTRemastered): unsupported attributes 00001007 |
Gran Turismo® |
v1.16.6 |
2023-11-16 |
__KernelStopThread: thread 387 does not exist (helper deleted) |
Gran Turismo® |
v1.16.6 |
2023-11-16 |
__KernelStopThread: thread 372 does not exist (helper deleted) |
Gran Turismo® |
v1.16.6 |
2023-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.16.6 |
2023-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.16.6 |
2023-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.16.6 |
2023-11-04 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
Gran Turismo® |
v1.17.1 |
2024-03-30 |
Can't draw: No current render step. Step count: 0 |
Gran Turismo® |
v1.16 |
2023-09-11 |
Jump to invalid address: 077bc120 |
Gran Turismo® |
v1.16 |
2023-09-11 |
Jump to invalid address: 074c5800 |
Gran Turismo® |
v1.16 |
2023-09-11 |
Jump to invalid address: 032fd7a0 |
Gran Turismo® |
v1.15.4 |
2023-09-09 |
Branch in Jump delay slot at 09d8c1fc in block starting at 09d8c1f0 |
Gran Turismo® |
v1.15.4 |
2023-09-09 |
Jump to invalid address: 073dfc00 |
Gran Turismo® |
v1.15.4 |
2023-09-04 |
Unexpected mpeg first timestamp: 0 / 0 |
Gran Turismo® |
v1.15.4 |
2023-09-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.15.4 |
2023-09-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:24: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000028 C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01070000:003a033c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform vec3 u_lightpos3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01070000:0000012c HWX C Fog Light: MatUp:7 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:67: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
01100001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000012c HWX C Fog Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:33: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000128 HWX C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.11.2-917-g89e70c319 |
2023-08-24 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Gran Turismo® |
v1.15.4 |
2023-08-02 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
Gran Turismo® |
v1.15.4 |
2023-08-02 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
Gran Turismo® |
v1.13.2 |
2023-04-26 |
Branch in Jump delay slot at 0986bbd0 in block starting at 0986bbc0 |
Gran Turismo® |
v1.13.2 |
2023-04-26 |
Jump to invalid address: 078b6210 |
Gran Turismo® |
v1.13.2 |
2023-04-26 |
Branch in Jump delay slot at 0986bbcc in block starting at 0986bbc0 |
Gran Turismo® |
v1.13.2 |
2023-04-26 |
Jump to invalid address: 073dfd10 |
Gran Turismo® |
v1.14.4 |
2023-04-14 |
Ignoring possible texturing from framebuffer at 04154000 +2304x146 / 480x272 |
Gran Turismo® |
v1.14.4 |
2023-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
Gran Turismo® |
v1.14.4 |
2023-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c5ea0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c5c30 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c59c0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c5750 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 05bd9c20 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 035dc740 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 035dc810 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c5270 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c54e0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 033ca370 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03376be0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03376b40 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c4d90 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31378 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c4d80 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31374 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 033164a0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31370 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d3136c in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03318a80 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31368 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31364 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03318a20 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31360 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03318800 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
MIPSCompileOp: Invalid instruction 00000314 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
MIPSCompileOp: Invalid instruction 425db243 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
MIPSCompileOp: Invalid instruction 41300000 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 03316640 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c7360 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d311d4 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 033181e0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d311a0 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d3119c in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c3cc0 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31198 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c3480 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31194 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c2c80 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31190 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c2480 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d3118c in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c1c80 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31188 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c1480 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31184 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074bfc00 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31180 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074c0400 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d3117c in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074bdb80 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31178 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074bec00 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31174 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Jump to invalid address: 074bd240 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
Branch in Jump delay slot at 09d31170 in block starting at 09d30fc4 |
Gran Turismo® |
v1.11.3 |
2023-04-08 |
MIPSCompileOp: Invalid instruction 43968000 |