Recent logs - Gran Turismo®

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Game title Version Latest Report Message
Gran Turismo® v1.17.1 2024-04-25 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Gran Turismo® v1.13.2 2024-03-13 ReadFromHardware: Invalid address af0bf47f near PC af0bf47f LR 08956fcc
Gran Turismo® v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Gran Turismo® v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Gran Turismo® v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Gran Turismo® v1.17.1 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Gran Turismo® v1.17 2024-02-03 Unimplemented HLE function Kprintf
Gran Turismo® v1.12.2 2024-01-22 Jump to invalid address: 000000a0
Gran Turismo® v1.16.6 2024-01-15 sceUtilityMsgDialogInitStart: invalid status
Gran Turismo® v1.16.6 2024-01-04 sceKernelCreateThread(name=GTRemastered): unsupported attributes 00001007
Gran Turismo® v1.16.6 2023-11-16 __KernelStopThread: thread 387 does not exist (helper deleted)
Gran Turismo® v1.16.6 2023-11-16 __KernelStopThread: thread 372 does not exist (helper deleted)
Gran Turismo® v1.16.6 2023-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Gran Turismo® v1.16.6 2023-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Gran Turismo® v1.16.6 2023-11-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
Gran Turismo® v1.16.6 2023-11-04 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Gran Turismo® v1.17.1 2024-03-30 Can't draw: No current render step. Step count: 0
Gran Turismo® v1.16 2023-09-11 Jump to invalid address: 077bc120
Gran Turismo® v1.16 2023-09-11 Jump to invalid address: 074c5800
Gran Turismo® v1.16 2023-09-11 Jump to invalid address: 032fd7a0
Gran Turismo® v1.15.4 2023-09-09 Branch in Jump delay slot at 09d8c1fc in block starting at 09d8c1f0
Gran Turismo® v1.15.4 2023-09-09 Jump to invalid address: 073dfc00
Gran Turismo® v1.15.4 2023-09-04 Unexpected mpeg first timestamp: 0 / 0
Gran Turismo® v1.15.4 2023-09-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Gran Turismo® v1.15.4 2023-09-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:24: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000028 C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 01070000:003a033c HWX C N Fog Tex UVEnv Light: 2: c:0 t:0 3: c:0 t:0 MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform vec3 u_lightpos3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal)), 1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 01070000:0000012c HWX C Fog Light: MatUp:7 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:67: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 01100001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000012c HWX C Fog Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:33: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000128 HWX C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.11.2-917-g89e70c319 2023-08-24 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Gran Turismo® v1.15.4 2023-08-02 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Gran Turismo® v1.15.4 2023-08-02 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Gran Turismo® v1.13.2 2023-04-26 Branch in Jump delay slot at 0986bbd0 in block starting at 0986bbc0
Gran Turismo® v1.13.2 2023-04-26 Jump to invalid address: 078b6210
Gran Turismo® v1.13.2 2023-04-26 Branch in Jump delay slot at 0986bbcc in block starting at 0986bbc0
Gran Turismo® v1.13.2 2023-04-26 Jump to invalid address: 073dfd10
Gran Turismo® v1.14.4 2023-04-14 Ignoring possible texturing from framebuffer at 04154000 +2304x146 / 480x272
Gran Turismo® v1.14.4 2023-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Gran Turismo® v1.14.4 2023-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c5ea0
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c5c30
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c59c0
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c5750
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 05bd9c20
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 035dc740
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 035dc810
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c5270
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c54e0
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 033ca370
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03376be0
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03376b40
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c4d90
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31378 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c4d80
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31374 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 033164a0
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31370 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d3136c in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03318a80
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31368 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31364 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03318a20
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31360 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03318800
Gran Turismo® v1.11.3 2023-04-08 MIPSCompileOp: Invalid instruction 00000314
Gran Turismo® v1.11.3 2023-04-08 MIPSCompileOp: Invalid instruction 425db243
Gran Turismo® v1.11.3 2023-04-08 MIPSCompileOp: Invalid instruction 41300000
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 03316640
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c7360
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d311d4 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 033181e0
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d311a0 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d3119c in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c3cc0
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31198 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c3480
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31194 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c2c80
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31190 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c2480
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d3118c in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c1c80
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31188 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c1480
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31184 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074bfc00
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31180 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074c0400
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d3117c in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074bdb80
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31178 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074bec00
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31174 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 Jump to invalid address: 074bd240
Gran Turismo® v1.11.3 2023-04-08 Branch in Jump delay slot at 09d31170 in block starting at 09d30fc4
Gran Turismo® v1.11.3 2023-04-08 MIPSCompileOp: Invalid instruction 43968000