Recent logs - Burnout™ Legends

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Game title Version Latest Report Message
Burnout™ Legends v1.10.2 2020-07-09 Render to area containing texture at 04110000 +0x2
Burnout™ Legends v1.10.1 2020-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.10.1 2020-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.10.1 2020-07-07 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
Burnout™ Legends v1.10.1 2020-07-07 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
Burnout™ Legends v1.10.1 2020-07-07 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
Burnout™ Legends v1.10.1 2020-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.10.1 2020-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.9.0 2020-06-24 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.6.3-492-g9fddfff66 2020-06-21 Error in shader program link: info: (unknown reason) fs: 00000000:0e000082 Tex TClamp StenToAlphaDual StenKeep TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout™ Legends v1.6.3-492-g9fddfff66 2020-06-21 Error in shader program link: info: (unknown reason) fs: 00000000:0d000082 Tex TClamp StenToAlpha StenKeep TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout™ Legends v1.6.3-492-g9fddfff66 2020-06-21 Error in shader program link: info: (unknown reason) fs: 00000000:0e000022 Tex TexAlpha StenToAlphaDual StenKeep TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout™ Legends v1.6.3-492-g9fddfff66 2020-06-21 Error in shader program link: info: (unknown reason) fs: 00000000:0d000000 StenToAlpha StenKeep #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Burnout™ Legends v1.9.4 2020-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=6572776d, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.9.4 2020-06-22 sceKernelLoadModule: unsupported options size=00000014, flags=6572776d, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.9.4 2020-06-14 sceKernelLoadModule: unsupported options size=00000014, flags=6168616d, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.9.4 2020-06-14 sceKernelLoadModule: unsupported options size=00000014, flags=6168616d, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.7.4 2020-06-13 Unknown GE command : feb50000
Burnout™ Legends v1.8.0 2020-05-04 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
Burnout™ Legends v1.8.0 2020-05-04 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
Burnout™ Legends v1.9.4 2020-05-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Burnout™ Legends v1.9.4 2020-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=53206469, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.9.4 2020-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=53206469, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.9.4 2020-03-24 JUMP to illegal address 00c80e34 - ignoring! data=c80e34
Burnout™ Legends v1.9.4 2020-03-24 Error in shader compilation: info: ERROR: 0:84: 'normal' : undeclared identifier ERROR: 0:84: 'z' : field selection requires structure, vector, or matrix on left hand side ERROR: 2 compilation errors. No code generated. 00080000:00002910 HWX T Tex Spline TessT #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[4] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, i
Burnout™ Legends v1.9.4 2020-03-24 Unknown GE command : fe980000
Burnout™ Legends v1.9.4 2020-03-24 Immediate draw: Unexpected primitive 7 at count 1
Burnout™ Legends v1.9.4 2020-02-29 Render to texture using CLUT with different strides 128 != 16
Burnout™ Legends v1.9.4 2020-02-29 Render to texture with incompatible formats 5 != 3 at 0415c000
Burnout™ Legends v1.9.4 2020-02-07 Savedata loading with detected hashmode 1 instead of file's 5
Burnout™ Legends v1.9.4 2020-02-01 GetIndexBounds: Index outside 16-bit range
Burnout™ Legends v1.9.4 2020-02-01 Bad bounding box data: ffffff
Burnout™ Legends v1.9.4 2020-02-01 BlockTransfer: Bad destination transfer address 9d1c6280!
Burnout™ Legends v1.9.4 2020-02-01 Unknown GE command : fe8c0000
Burnout™ Legends v1.9.4 2020-01-31 Render to texture with different formats 3 != 1
Burnout™ Legends v1.9.4 2020-01-31 Unknown GE command : fea80000
Burnout™ Legends v1.9.4 2020-06-18 BlockTransfer: Bad destination transfer address cb166000!
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-04-12 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Burnout™ Legends v1.9.3-631-g268df5aa6 2020-07-11 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Burnout™ Legends v1.9.4 2020-01-19 Bad bounding box data: 0d0707
Burnout™ Legends v1.9.4 2020-01-19 BJUMP to illegal address 0d6bb978 - ignoring! data=090d13
Burnout™ Legends v1.9.4 2020-01-19 Unknown GE command : fea60000
Burnout™ Legends v1.9.4 2020-01-19 Unknown texture format 13
Burnout™ Legends v1.9.4 2020-01-19 Render to texture with different strides 512 != 64
Burnout™ Legends v1.9.4 2020-01-19 Render to texture with different formats 3 != 2
Burnout™ Legends v1.9.4 2020-01-19 Unknown GE command : fea10000
Burnout™ Legends v1.9.4 2020-01-19 Bad bounding box data: 010013
Burnout™ Legends v1.9.4 2020-02-29 Render to texture with different strides 512 != 16
Burnout™ Legends v1.8.0 2019-12-07 Render to texture using CLUT with different strides 64 != 8
Burnout™ Legends v1.8.0 2019-12-07 Render to texture with incompatible formats 4 != 3 at 04191800
Burnout™ Legends v1.8.0 2019-12-07 Render to texture with different strides 512 != 8
Burnout™ Legends v1.9.4 2019-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=70697a2e, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.9.4 2019-10-28 sceKernelLoadModule: unsupported options size=00000014, flags=70697a2e, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.8.0 2019-10-21 80020001=sceKernelCreateMutex(): invalid name
Burnout™ Legends v1.8.0 2019-10-21 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
Burnout™ Legends v1.8.0 2019-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=36646237, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.8.0 2019-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=36646237, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.8.0 2019-09-06 Unknown GE command : feb20000
Burnout™ Legends v1.7.5 2019-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=696c6f62, pos=0, access=1, data=2, text=2
Burnout™ Legends v1.7.5 2019-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=696c6f62, pos=0, access=1, data=1, text=1
Burnout™ Legends v1.8.0 2019-08-28 Unknown GetPointer 00000000 PC 08a2b4f0 LR 08a230e4
Burnout™ Legends v1.8.0 2020-06-13 Unknown GetPointer 00000000 PC 0885581c LR 0885581c
Burnout™ Legends v1.8.0 2020-06-13 BJUMP to illegal address 00000000 - ignoring! data=000000
Burnout™ Legends v1.9.4 2020-07-04 Render to texture with incompatible formats 5 != 3 at 04088000
Burnout™ Legends v1.8.0 2019-06-03 Render to area containing texture at 04162000 +256x0
Burnout™ Legends v1.8.0 2019-06-03 Rendering to framebuffer offset: 04162000 +256x0
Burnout™ Legends v1.9.4 2020-07-10 Unknown GetPointer 00000000 PC 08a6b9bc LR 08000030
Burnout™ Legends v1.9.4 2020-07-04 Render to texture with incompatible formats 5 != 3 at 04000000
Burnout™ Legends v1.9.4 2020-06-21 Unknown GetPointer 00000000 PC 08a37b94 LR 08000020
Burnout™ Legends v1.5.4-987-g30c3fd63e 2019-03-24 WriteToHardware: Invalid address 0a70492b near PC 08858afc LR 08a1da08
Burnout™ Legends v1.5.4-987-g30c3fd63e 2019-03-24 ReadFromHardware: Invalid address 0a704938 near PC 08858b08 LR 08a1da08
Burnout™ Legends v1.5.4-987-g30c3fd63e 2019-03-24 ReadFromHardware: Invalid address 37766562 near PC 08a3b618 LR 08a1dc7c
Burnout™ Legends v1.5.4-987-g30c3fd63e 2019-03-24 ReadFromHardware: Invalid address 3776655a near PC 08a3b610 LR 08a1dc7c
Burnout™ Legends v1.8.0 2019-04-02 sceKernelLoadModule: unsupported options size=00000014, flags=29312820, pos=0, access=1, data=1, text=1