Recent logs - Pro Evolution Soccer 6

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Game title Version Latest Report Message
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 075745a0
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18980 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 074619a0
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 062be640
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18954 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 074ceb40
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18950 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462480
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 062bde40
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18924 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462540
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18920 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462080
Pro Evolution Soccer 6 v1.17.1 2024-07-20 Unknown GetPointer be9fb015 PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.17.1 2024-07-12 Unknown GetPointer 00000001 PC 08979780 LR 089797e8
Pro Evolution Soccer 6 v1.17.1 2024-07-10 Unknown GetPointer 1fe3fa9f PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.17.1 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.8.0 2024-06-21 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
Pro Evolution Soccer 6 v1.10.3 2024-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
Pro Evolution Soccer 6 v1.17.1 2024-06-03 __KernelStopThread: thread 932 does not exist (ApctlThread deleted)
Pro Evolution Soccer 6 v1.17.1 2024-05-31 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Pro Evolution Soccer 6 v1.17.1 2024-05-30 Unknown GetPointerWrite 61af3c1f PC 0887a1b0 LR 0887a1c0
Pro Evolution Soccer 6 v1.17.1 2024-05-29 Unexpected mpeg first timestamp: e59015aca23 / 15775437605411
Pro Evolution Soccer 6 v1.17.1 2024-05-20 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 41e00000
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 42940000
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction ccb1dd20
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 4f67ff28
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 4fa04ae3
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 4c000a04
Pro Evolution Soccer 6 v1.17.1 2024-05-19 MIPSCompileOp: Invalid instruction 4f01001d
Pro Evolution Soccer 6 v1.17.1 2024-05-19 Unknown GetPointer a3504532 PC 08819720 LR 08819734
Pro Evolution Soccer 6 v1.17.1 2024-05-19 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Pro Evolution Soccer 6 v1.17.1 2024-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.17.1 2024-05-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.9.0 2024-05-14 UNIMPL sceUtilityLoadUsbModule(1) --NATIVE-DATA-BOUNPOST /report/mb95064b-0 Content-Disposition: form-data; name="verify" Content-Length: 67 Content-Transfer-Encoding: binary UNIMPL sceUtilityLoadUsbModule(%i)UNIMPL sceUtilityLoadUsbModule(1)
Pro Evolution Soccer 6 v1.17.1 2024-05-07 sceMpegRingbufferPut(): invalid mpeg data
Pro Evolution Soccer 6 v1.17.1 2024-04-25 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header
Pro Evolution Soccer 6 v1.17.1 2024-04-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.17.1 2024-04-21 Unknown GetPointer 4faff61e PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-04-10 Unknown GetPointer f1452691 PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.16.6 2024-04-09 Unexpected mpeg first timestamp: 5fe99787b72 / 6591054642034
Pro Evolution Soccer 6 v1.17.1 2024-04-07 MPEG user data found
Pro Evolution Soccer 6 v1.11.3 2024-03-29 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
Pro Evolution Soccer 6 v1.17.1 2024-07-04 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Pro Evolution Soccer 6 v1.17.1 2024-03-02 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Pro Evolution Soccer 6 v1.17 2024-02-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.14.1 2024-02-18 UI scissor out of bounds in GameSettingsScreen: 341,0-1446,810 / 1706,810
Pro Evolution Soccer 6 v1.12.3 2024-01-27 __KernelStopThread: thread 1126 does not exist
Pro Evolution Soccer 6 v1.16.6 2024-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.16.6 2024-01-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.13.2 2024-01-22 __KernelStopThread: thread 503 does not exist
Pro Evolution Soccer 6 v1.16.6 2024-01-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.16.6 2024-01-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088add24
Pro Evolution Soccer 6 v1.17.1 2024-06-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.15.4-69-gca75e2015 2023-12-30 ReadFromHardware: Invalid address 00000018 near PC 08879894 LR 0887c260
Pro Evolution Soccer 6 v1.15.4-69-gca75e2015 2023-12-30 ReadFromHardware: Invalid address 00000014 near PC 0887c16c LR 0887c16c
Pro Evolution Soccer 6 v1.16.6 2023-12-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.16.6 2023-12-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.16.6 2023-12-30 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Pro Evolution Soccer 6 v1.16.6 2023-12-18 __KernelStopThread: thread 328 does not exist (helper deleted)
Pro Evolution Soccer 6 v1.16.6 2023-12-18 Could not setup streams, unexpected stream count: 46230
Pro Evolution Soccer 6 v1.16.6 2023-12-18 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Pro Evolution Soccer 6 v1.16.6 2023-12-13 Unknown GetPointer 00000060 PC 088d29c8 LR 088d29d0
Pro Evolution Soccer 6 v1.16.6 2023-11-19 MIPSCompileOp: Invalid instruction 00042ac1
Pro Evolution Soccer 6 v1.16.6 2023-11-19 Jump to invalid address: 0314828c PC 08ff5bac LR 08dbdc84
Pro Evolution Soccer 6 v1.16.6 2023-11-19 MIPSCompileOp: Invalid instruction 00c76037
Pro Evolution Soccer 6 v1.16.6 2023-11-19 Trying to compile instruction 48c63823 that can't be interpreted
Pro Evolution Soccer 6 v1.16.6 2023-11-19 Jump to invalid address: 0b800020 PC 08ff5f74 LR 08dbdc84
Pro Evolution Soccer 6 v1.16.6 2023-11-19 MIPSCompileOp: Invalid instruction 42080000
Pro Evolution Soccer 6 v1.16.6 2023-11-19 Branch in branch delay slot at 08ff5bb8 with different target
Pro Evolution Soccer 6 v1.8.0 2023-11-18 Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines #define SLpower 0.4 //Default: 0.4 /less/more = darker/b
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538292
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728312
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720384
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598328
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145464000
Pro Evolution Soccer 6 v1.10.2 2023-11-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146508164
Pro Evolution Soccer 6 v1.14.3-10-gb4571648d 2023-11-15 UI scissor out of bounds in GameSettingsScreen: 310,0-1191,721 / 1512,720
Pro Evolution Soccer 6 v1.16.6 2023-11-05 MIPSCompileOp: Invalid instruction 4af74af7
Pro Evolution Soccer 6 v1.16.6 2023-11-05 MIPSCompileOp: Invalid instruction 4ef752f7
Pro Evolution Soccer 6 v1.16.6 2023-11-05 Branch in Jump delay slot at 090fd800 in block starting at 090fb110
Pro Evolution Soccer 6 v1.16.6 2023-11-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.16.5 2023-10-29 80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data
Pro Evolution Soccer 6 v1.16.5 2023-10-29 80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data
Pro Evolution Soccer 6 v1.16.5 2023-10-29 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
Pro Evolution Soccer 6 v1.17.1 2024-05-26 Can't draw: No current render step. Step count: 0
Pro Evolution Soccer 6 v1.16.6 2023-10-24 __KernelStopThread: thread 734 does not exist (helper deleted)
Pro Evolution Soccer 6 v1.15.4 2023-10-23 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Pro Evolution Soccer 6 v1.13.2 2023-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Pro Evolution Soccer 6 v1.10.3 2023-10-13 MIPSCompileOp: Invalid instruction 01010101
Pro Evolution Soccer 6 v1.14.2 2023-10-10 UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720
Pro Evolution Soccer 6 v1.17.1 2024-07-22 MIPSCompileOp: Invalid instruction 00000005
Pro Evolution Soccer 6 v1.16.5 2023-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.16.5 2023-10-09 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.16.5 2023-10-06 Unknown GetPointer cccb9a0d PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.16.6 2024-01-20 00000400=sceGeEdramSetAddrTranslation(00000800)
Pro Evolution Soccer 6 v1.17.1 2024-02-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1