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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-10-02 |
Branch in branch delay slot at 046cc02c with different target |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-10-02 |
ReadFromHardware: Invalid address 00000000 near PC 044cc024 LR 088494c0 |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-29 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-27 |
Branch in Jump delay slot at 08d4e818 in block starting at 08d48630 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-27 |
Branch in Jump delay slot at 08d4e818 in block starting at 08d4e810 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-27 |
Unknown GetPointer 00000000 PC 0883e6ec LR 0883e700 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a5c in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 02326be0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a4c in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0231d660 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a48 in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286eb10 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a44 in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286eb40 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a40 in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286eab0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction 0000003c |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286ea80 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a30 in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286ea90 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in Jump delay slot at 09fc1a2c in block starting at 09fb1c04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 02317eb0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 0286eb20 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction 0000007f |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in RSZeroComp delay slot at 090fe038 in block starting at 090fe02c |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction b71179e8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction ec07e001 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction 003717f9 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Branch in branch delay slot at 044cc030 with different target |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
MIPSCompileOp: Invalid instruction 01e0ffff |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Jump to invalid address: 00330050 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Unknown GetPointer 57d4bc88 PC 08824208 LR 08824274 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-10-02 |
An uneaten prefix at end of block: 044cc02c |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-10-02 |
Branch in branch delay slot at 044cc02c with different target |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-10-02 |
Branch in Jump delay slot at 090fd800 in block starting at 090eeda8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-26 |
Unknown GetPointer 00000000 PC 0883e9f0 LR 0883ea04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-19 |
Unknown GetPointer 0515c101 PC 08814f20 LR 08814f94 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-09-19 |
Unknown GetPointerWrite 00000000 PC 08814f20 LR 08814f94 |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/41b724a5, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/17e1d813, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/068c4320, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/00d1378f, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/fb7846e2, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/f1b73d12, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/e0cf8091, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/d9392ccb, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/d2b18485, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/cc0a8bda, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/c6a8bee2, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/c56949ad, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/beb47224, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/b8476cf4, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/b7d3c112, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/a62e6e80, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/a2d5d209, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/953e6c10, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/92c05851, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/90521ac5, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/8406f469, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/76e33e9c, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/70ecaa10, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/6f82ee03, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-17 |
Ignoring func export sceCcc/67bf0d19, already implemented in HLE. |
Pro Evolution Soccer 6 |
v1.10.2 |
2024-09-10 |
ReadFromHardware: Invalid address ace19483 near PC ace19483 LR ace19483 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-30 |
Unknown GetPointer 00000001 PC 0883f7f4 LR 0883f810 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-18 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-18 |
MIPSCompileOp: Invalid instruction 00010005 |
Pro Evolution Soccer 6 |
v1.17.1-753-g5dec3ca2d |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1-753-g5dec3ca2d |
2024-08-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-08-04 |
__KernelStopThread: thread 1634 does not exist (ApctlThread deleted) |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
ReadFromHardware: Invalid address 00000019 near PC 0881e23c LR 0881e208 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
ReadFromHardware: Invalid address 0000002e near PC 0881e20c LR 0881e208 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
WriteToHardware: Invalid address 00000004 near PC 0885427c LR 08848cd0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
ReadFromHardware: Invalid address 00000004 near PC 08854274 LR 08848cd0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-30 |
Unknown GetPointerWrite 00000000 PC 0897964c LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 075745a0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18980 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 074619a0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 062be640 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18954 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 074ceb40 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18950 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462480 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 062bde40 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18924 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462540 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18920 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462080 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-20 |
Unknown GetPointer be9fb015 PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-12 |
Unknown GetPointer 00000001 PC 08979780 LR 089797e8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-10 |
Unknown GetPointer 1fe3fa9f PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.8.0 |
2024-06-21 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
Pro Evolution Soccer 6 |
v1.10.3 |
2024-06-06 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |