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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 00042ac1 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Jump to invalid address: 0314828c PC 08ff5bac LR 08dbdc84 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 00c76037 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Trying to compile instruction 48c63823 that can't be interpreted |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Jump to invalid address: 0b800020 PC 08ff5f74 LR 08dbdc84 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 42080000 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Branch in branch delay slot at 08ff5bb8 with different target |
Pro Evolution Soccer 6 |
v1.8.0 |
2023-11-18 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538292 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728312 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720384 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598328 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145464000 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146508164 |
Pro Evolution Soccer 6 |
v1.14.3-10-gb4571648d |
2023-11-15 |
UI scissor out of bounds in GameSettingsScreen: 310,0-1191,721 / 1512,720 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
MIPSCompileOp: Invalid instruction 4af74af7 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
MIPSCompileOp: Invalid instruction 4ef752f7 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
Branch in Jump delay slot at 090fd800 in block starting at 090fb110 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-10-30 |
Can't draw: No current render step. Step count: 0 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-10-24 |
__KernelStopThread: thread 734 does not exist (helper deleted) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-10-23 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Pro Evolution Soccer 6 |
v1.13.2 |
2023-10-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Pro Evolution Soccer 6 |
v1.10.3 |
2023-10-13 |
MIPSCompileOp: Invalid instruction 01010101 |
Pro Evolution Soccer 6 |
v1.14.2 |
2023-10-10 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-10 |
MIPSCompileOp: Invalid instruction 00000005 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-06 |
Unknown GetPointer cccb9a0d PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.16.1 |
2023-09-13 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-08-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.15.1 |
2023-08-17 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Pro Evolution Soccer 6 |
v1.15.1 |
2023-08-17 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-08-17 |
Unknown GetPointer e2df88ae PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00110000: pc = 00100000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00120000: pc = 00110000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00090000: pc = 00080000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000d0000: pc = 000c0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000a0000: pc = 00090000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00060000: pc = 00050000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000f0000: pc = 000e0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000e0000: pc = 000d0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000b0000: pc = 000a0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00080000: pc = 00070000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00040000: pc = 00030000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00030000: pc = 00020000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00050000: pc = 00040000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00100000: pc = 000f0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 000c0000: pc = 000b0000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00070000: pc = 00060000 |
Pro Evolution Soccer 6 |
v1.6.3 |
2023-08-12 |
Trying to write block exit to illegal destination 00020000: pc = 00010000 |
Pro Evolution Soccer 6 |
v1.10.3-97-gd0e9d2c54 |
2023-08-03 |
__KernelStopThread: thread -2147352176 does not exist |
Pro Evolution Soccer 6 |
v1.10.3-97-gd0e9d2c54 |
2023-08-03 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-21 |
Error in shader compilation: info: ERROR: 0:48: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:48: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:48: 'assign' : l-value required (can't modify a const)
00000000:00000928 HWX C T Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-21 |
Error in shader compilation: info: ERROR: 0:47: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:47: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:47: 'assign' : l-value required (can't modify a const)
40000000:00000920 HWX T Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-21 |
Error in shader compilation: info: ERROR: 0:252: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:252: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:252: 'assign' : l-value required (can't modify a const)
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
|
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-23 |
Unknown GetPointerWrite 00000000 PC 08819720 LR 08819734 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-07-21 |
Ignoring possible texturing from framebuffer at 04154000 +0x128 / 128x272 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e9048, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-20 |
Unknown GetPointer ffff0003 PC 0883d75c LR 0883d77c |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-13 |
PSPMsgDialog options not coded : 0xfffffe4c |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-11 |
Unknown GetPointer 00000020 PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-05 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-07-05 |
sceIoChstat: change attr to 0000 requested |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-06-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-06-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-06-02 |
Replacement rowPitch=256, but w=2560 (level=0) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-05-27 |
__KernelStopThread: thread 1104 does not exist (ApctlThread deleted) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-10-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Pro Evolution Soccer 6 |
v1.15.3 |
2023-05-21 |
__KernelStopThread: thread 343 does not exist (helper deleted) |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-05-17 |
Replacement rowPitch=512, but w=1024 (level=0) |
Pro Evolution Soccer 6 |
v1.15.3 |
2023-11-20 |
Unknown GetPointer 7bdef80e PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.14 |
2023-05-02 |
UI scissor out of bounds in GameSettingsScreen: 272,0-1278,720 / 1477,720 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-05-02 |
Unknown GetPointer 00000000 PC 0883f710 LR 0883f810 |
Pro Evolution Soccer 6 |
v1.14 |
2023-05-01 |
UI scissor out of bounds in GameSettingsScreen: 369,0-1177,720 / 1477,720 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
An uneaten prefix at end of block: 080bfc50 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
Jump to invalid address: 03dc0000 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction eeee9000 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction 00000bfc |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction efefefef |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction 4fd20000 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction f307fc00 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction 000000df |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
Jump to invalid address: 0ffffffc |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
An uneaten prefix at end of block: 080cca08 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
Branch in branch delay slot at 080cca08 with different target |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
Branch in RSRTComp delay slot at 080cca04 in block starting at 080c0020 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
Jump to invalid address: 04800000 |
Pro Evolution Soccer 6 |
v1.14.4 |
2023-04-25 |
MIPSCompileOp: Invalid instruction 000017ff |
Pro Evolution Soccer 6 |
v1.9.3-80-g73bf6098e |
2023-04-20 |
__KernelStopThread: thread 3300 does not exist |
Pro Evolution Soccer 6 |
v1.9.3-80-g73bf6098e |
2023-04-20 |
__KernelStopThread: thread 3366 does not exist |
Pro Evolution Soccer 6 |
v1.9.3-80-g73bf6098e |
2023-04-20 |
__KernelStopThread: thread 3398 does not exist |
Pro Evolution Soccer 6 |
v1.9.3-80-g73bf6098e |
2023-04-20 |
__KernelStopThread: thread 616 does not exist |