Recent logs - Pro Evolution Soccer 6

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Game title Version Latest Report Message
Pro Evolution Soccer 6 v1.7.4 2020-02-11 ReadFromHardware: Invalid address bc86e7b7 near PC bc86e7b7 LR bc86e7b7
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2020-02-09
Pro Evolution Soccer 6 v1.9.4 2020-01-20 Unknown GetPointer 9be68d86 PC 9be68d86 LR 9be68d86
Pro Evolution Soccer 6 v1.9.4 2020-01-20 WriteToHardware: Invalid address 0a000000 near PC 08875a44 LR 088931b0
Pro Evolution Soccer 6 v1.9.4 2020-01-20 ReadFromHardware: Invalid address 2efe1e31 near PC 088197b4 LR 088197b4
Pro Evolution Soccer 6 v1.9.4 2020-01-20 ReadFromHardware: Invalid address 2efe1e33 near PC 088197b4 LR 088197b4
Pro Evolution Soccer 6 v1.6.3 2020-01-08 MIPSCompileOp: Invalid instruction 40da6fbd
Pro Evolution Soccer 6 v1.6.3 2020-01-08 MIPSCompileOp: Invalid instruction 000003bc
Pro Evolution Soccer 6 v1.8.0 2020-01-04 Unknown GetPointer 00000000 PC 088225fc LR 08000020
Pro Evolution Soccer 6 v1.5.4 2019-12-28 Render to texture with incompatible formats 4 != 3 at 00088000
Pro Evolution Soccer 6 v1.5.4 2019-12-28 4 and 8-bit CLUT format not supported for framebuffers
Pro Evolution Soccer 6 v1.5.4 2019-12-28 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Pro Evolution Soccer 6 v1.7.5 2019-12-26 MIPSCompileOp: Invalid instruction 05f5e0ff
Pro Evolution Soccer 6 v1.6.3 2019-11-29 Direct3D9: Failed to get the device caps!
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2019-10-20 WriteToHardware: Invalid address 00c7db88 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2019-10-20 WriteToHardware: Invalid address 00b391a0 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2019-10-20 WriteToHardware: Invalid address 009a59e8 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2019-10-19 WriteToHardware: Invalid address 00970f58 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2019-10-19 WriteToHardware: Invalid address 00695c28 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unimplemented HLE function sceKernelFindModuleByUID
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unimplemented HLE function sceKernelDcacheWritebackAll
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Pro Evolution Soccer 6 v1.8.0 2019-09-22 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
Pro Evolution Soccer 6 v1.8.0 2019-09-12 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Pro Evolution Soccer 6 v1.8.0 2019-08-26 Unknown GetPointer 00000000 PC 0882a03c LR 0882a01c
Pro Evolution Soccer 6 v1.8.0 2020-02-03 Unknown GetPointer 00000000 PC 08984538 LR 08984538
Pro Evolution Soccer 6 v1.8.0 2019-05-30 ReadFromHardware: Invalid address aa64e3cc near PC aa64e3cc LR 08000018
Pro Evolution Soccer 6 v1.8.0 2019-06-02 MIPSCompileOp: Invalid instruction 7c0208d2
Pro Evolution Soccer 6 v1.8.0 2019-06-02 Jump to invalid address: 0c86eb40
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Texture Coordinate Q : f5a87c71
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 FBO reusing depthbuffer, 00261f2b/00a3978b and 00837f86/00a3978b
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Fog Coefficient : f8388828
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unknown texture format 14
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Secondary Color Value : f9d29283
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Alpha and Primitive : f7b60a62
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Screen Coordinate X : f0f2f2f2
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 FBO reusing depthbuffer, 004f261f/00088000 and 00044000/00088000
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Screen Coordinate Y : f1ebf2e9
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unknown GE command : fed00042
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Bad vertex address 00b50096!
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 BJUMP to illegal address 061b3918 - ignoring! data=061a17
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2019-04-24 Unsupported Vertex Screen Coordinate Z : f2f2f2f0
Pro Evolution Soccer 6 v1.9.4 2019-12-10 Savedata loading with detected hashmode 5 instead of file's 1
Pro Evolution Soccer 6 v1.7.5 2019-04-14 MIPSCompileOp: Invalid instruction efbf000c
Pro Evolution Soccer 6 v1.8.0 2019-04-06 MIPSCompileOp: Invalid instruction 0034a638
Pro Evolution Soccer 6 v1.8.0 2019-09-26 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Pro Evolution Soccer 6 v1.9.4 2020-02-25 Unknown GetPointer 00000000 PC 088195a8 LR 08000020
Pro Evolution Soccer 6 v1.9.4 2020-02-25 Unknown GetPointer 00000000 PC 089943dc LR 08000030
Pro Evolution Soccer 6 v1.7.4 2019-03-11 WriteToHardware: Invalid address 00000004 near PC 089943e4 LR 00000000
Pro Evolution Soccer 6 v1.7.5 2019-03-07 ReadFromHardware: Invalid address b09feea4 near PC b09feea4 LR b09feea4
Pro Evolution Soccer 6 v1.7.5 2019-02-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark li
Pro Evolution Soccer 6 v1.7.5 2019-02-01 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
Pro Evolution Soccer 6 v1.7.5 2019-01-21 Unexpected mpeg first timestamp: 8f804e93a06 / 9861327305222
Pro Evolution Soccer 6 v1.7.5 2019-01-20 MIPSCompileOp: Invalid instruction 9d9020e9
Pro Evolution Soccer 6 v1.7.5 2019-01-20 MIPSCompileOp: Invalid instruction b4c40e21
Pro Evolution Soccer 6 v1.7.5 2019-01-20 An uneaten prefix at end of block: 00010010
Pro Evolution Soccer 6 v1.7.5 2019-01-20 Jump to invalid address: 0719de80
Pro Evolution Soccer 6 v1.8.0 2019-11-24 Savedata version requested: 1
Pro Evolution Soccer 6 v1.7.5 2019-03-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Pro Evolution Soccer 6 v1.6.3 2018-11-12 Unexpected mpeg first timestamp: 5534d463030 / 5855336869936
Pro Evolution Soccer 6 v1.8.0 2019-04-06 Jump to invalid address: 0353a000
Pro Evolution Soccer 6 v1.6.3 2018-10-25 Jump to invalid address: 037a3a00
Pro Evolution Soccer 6 v1.6.3 2018-10-25 Jump to invalid address: 03058000
Pro Evolution Soccer 6 v1.6.3 2018-10-25 Jump to invalid address: 02afae80
Pro Evolution Soccer 6 v1.9.4 2020-02-27 Savedata version requested on save: 3
Pro Evolution Soccer 6 v1.8.0 2019-11-27 GL ran out of GPU memory; switching to low memory mode
Pro Evolution Soccer 6 v1.6.3 2018-07-15 ReadFromHardware: Invalid address 00000004 near PC 08997184 LR 08997184
Pro Evolution Soccer 6 v1.6.3-492-g9fddfff66 2020-02-26 WriteToHardware: Invalid address 00000000 near PC 08ab2b4c LR 08ab2b4c
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unsupported Vertex Texture Coordinate S : f3a48480
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unsupported Vertex Screen Coordinate Y : f1ed00ff
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unsupported Vertex Alpha and Primitive : f70ff02b
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unsupported Vertex Screen Coordinate X : f0f0f0f0
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Bad bounding box data: 060504
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unknown GE command : 29857294
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 Unsupported Vertex Fog Coefficient : f8f8f8f8
Pro Evolution Soccer 6 v1.4-56-gb1a530b 2018-06-15 BlockTransfer: Bad source transfer address 00b2b2b0!
Pro Evolution Soccer 6 v1.9.4 2020-02-27 Savedata version requested: 3
Pro Evolution Soccer 6 v1.9.4 2020-02-13 sceDmacMemcpy(dest=0927eb00, src=040cc000, size=1261568): overlapping read
Pro Evolution Soccer 6 v1.5.4 2018-05-20 sceDmacMemcpy(dest=04154000, src=091f6ac0, size=557056): overlapping read
Pro Evolution Soccer 6 v1.5.4 2018-05-05 Unknown GetPointer 00000000 PC 0897e524 LR 08978648
Pro Evolution Soccer 6 v1.5.4 2018-05-01 Framebuffer still attached in UpdateSamplingParams()?
Pro Evolution Soccer 6 v1.4.2 2018-04-09 Unknown GE command : b6050000
Pro Evolution Soccer 6 v1.5 2018-04-03 Jump to invalid address: 037a3a00 PC 08d4e81c LR 08948774
Pro Evolution Soccer 6 v1.6.3 2018-10-25 MIPSCompileOp: Invalid instruction 73617461
Pro Evolution Soccer 6 v1.5 2018-04-03 Trying to compile instruction 00006c76 that can't be interpreted
Pro Evolution Soccer 6 v1.5 2018-04-03 Jump to invalid address: 0353a000 PC 08d4e808 LR 08948774
Pro Evolution Soccer 6 v1.5 2018-04-03 Jump to invalid address: 037a3a00 PC 08d4e818 LR 08948774
Pro Evolution Soccer 6 v1.6.3 2018-10-25 MIPSCompileOp: Invalid instruction 00000014
Pro Evolution Soccer 6 v1.5 2018-04-03 Jump to invalid address: 03058000 PC 08abe804 LR 08948774
Pro Evolution Soccer 6 v1.5 2018-04-03 Jump to invalid address: 02afae80 PC 08abe800 LR 08948774
Pro Evolution Soccer 6 v1.5 2018-04-03 MIPSCompileOp: Invalid instruction 7865745f
Pro Evolution Soccer 6 v1.5 2018-04-03 MIPSCompileOp: Invalid instruction b20c1b8c
Pro Evolution Soccer 6 v1.5 2018-04-03 MIPSCompileOp: Invalid instruction 6e65706f
Pro Evolution Soccer 6 v1.5 2018-04-03 Trying to compile instruction 00017230 that can't be interpreted
Pro Evolution Soccer 6 v1.5 2018-04-03 Trying to compile instruction 00000030 that can't be interpreted
Pro Evolution Soccer 6 v1.5 2018-04-03 WriteToHardware: Invalid address 00000004 near PC 08854274 LR 088927b8
Pro Evolution Soccer 6 v1.5 2018-04-03 ReadFromHardware: Invalid address 00000002 near PC 08819624 LR 08819624
Pro Evolution Soccer 6 v1.5 2018-04-03 ReadFromHardware: Invalid address 00000004 near PC 08854274 LR 088927b8