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Game title |
Version |
Latest Report |
Message |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 075745a0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18980 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 074619a0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 062be640 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18954 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 074ceb40 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18950 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462480 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 062bde40 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18924 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462540 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Branch in Jump delay slot at 09d18920 in block starting at 09d18880 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 07462080 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-20 |
Unknown GetPointer be9fb015 PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-12 |
Unknown GetPointer 00000001 PC 08979780 LR 089797e8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-10 |
Unknown GetPointer 1fe3fa9f PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.8.0 |
2024-06-21 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
Pro Evolution Soccer 6 |
v1.10.3 |
2024-06-06 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-03 |
__KernelStopThread: thread 932 does not exist (ApctlThread deleted) |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-31 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-30 |
Unknown GetPointerWrite 61af3c1f PC 0887a1b0 LR 0887a1c0 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-29 |
Unexpected mpeg first timestamp: e59015aca23 / 15775437605411 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-20 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 41e00000 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 42940000 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction ccb1dd20 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 4f67ff28 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 4fa04ae3 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 4c000a04 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
MIPSCompileOp: Invalid instruction 4f01001d |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
Unknown GetPointer a3504532 PC 08819720 LR 08819734 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.9.0 |
2024-05-14 |
UNIMPL sceUtilityLoadUsbModule(1)
--NATIVE-DATA-BOUNPOST /report/mb95064b-0
Content-Disposition: form-data; name="verify"
Content-Length: 67
Content-Transfer-Encoding: binary
UNIMPL sceUtilityLoadUsbModule(%i)UNIMPL sceUtilityLoadUsbModule(1) |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-07 |
sceMpegRingbufferPut(): invalid mpeg data |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-04-25 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-04-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-04-21 |
Unknown GetPointer 4faff61e PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-04-10 |
Unknown GetPointer f1452691 PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-04-09 |
Unexpected mpeg first timestamp: 5fe99787b72 / 6591054642034 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-04-07 |
MPEG user data found |
Pro Evolution Soccer 6 |
v1.11.3 |
2024-03-29 |
Unimplemented HLE function sceUtilityHtmlViewerGetStatus |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-04 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-03-02 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Pro Evolution Soccer 6 |
v1.17 |
2024-02-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.14.1 |
2024-02-18 |
UI scissor out of bounds in GameSettingsScreen: 341,0-1446,810 / 1706,810 |
Pro Evolution Soccer 6 |
v1.12.3 |
2024-01-27 |
__KernelStopThread: thread 1126 does not exist |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-01-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.13.2 |
2024-01-22 |
__KernelStopThread: thread 503 does not exist |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-01-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-01-03 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088add24 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-06-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.15.4-69-gca75e2015 |
2023-12-30 |
ReadFromHardware: Invalid address 00000018 near PC 08879894 LR 0887c260 |
Pro Evolution Soccer 6 |
v1.15.4-69-gca75e2015 |
2023-12-30 |
ReadFromHardware: Invalid address 00000014 near PC 0887c16c LR 0887c16c |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-30 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-30 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-18 |
__KernelStopThread: thread 328 does not exist (helper deleted) |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-18 |
Could not setup streams, unexpected stream count: 46230 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-18 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-12-13 |
Unknown GetPointer 00000060 PC 088d29c8 LR 088d29d0 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 00042ac1 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Jump to invalid address: 0314828c PC 08ff5bac LR 08dbdc84 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 00c76037 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Trying to compile instruction 48c63823 that can't be interpreted |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Jump to invalid address: 0b800020 PC 08ff5f74 LR 08dbdc84 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
MIPSCompileOp: Invalid instruction 42080000 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-19 |
Branch in branch delay slot at 08ff5bb8 with different target |
Pro Evolution Soccer 6 |
v1.8.0 |
2023-11-18 |
Error in shader compilation: info: 0:456: S0001: No matching overload for function 'mix' found
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/more = darker/b |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538292 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728312 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720384 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598328 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145464000 |
Pro Evolution Soccer 6 |
v1.10.2 |
2023-11-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146508164 |
Pro Evolution Soccer 6 |
v1.14.3-10-gb4571648d |
2023-11-15 |
UI scissor out of bounds in GameSettingsScreen: 310,0-1191,721 / 1512,720 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
MIPSCompileOp: Invalid instruction 4af74af7 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
MIPSCompileOp: Invalid instruction 4ef752f7 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-05 |
Branch in Jump delay slot at 090fd800 in block starting at 090fb110 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-11-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000edb8): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-29 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-05-26 |
Can't draw: No current render step. Step count: 0 |
Pro Evolution Soccer 6 |
v1.16.6 |
2023-10-24 |
__KernelStopThread: thread 734 does not exist (helper deleted) |
Pro Evolution Soccer 6 |
v1.15.4 |
2023-10-23 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Pro Evolution Soccer 6 |
v1.13.2 |
2023-10-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Pro Evolution Soccer 6 |
v1.10.3 |
2023-10-13 |
MIPSCompileOp: Invalid instruction 01010101 |
Pro Evolution Soccer 6 |
v1.14.2 |
2023-10-10 |
UI scissor out of bounds in GameSettingsScreen: 344,0-1243,720 / 1504,720 |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-07-22 |
MIPSCompileOp: Invalid instruction 00000005 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
Pro Evolution Soccer 6 |
v1.16.5 |
2023-10-06 |
Unknown GetPointer cccb9a0d PC 088197e4 LR 088197f8 |
Pro Evolution Soccer 6 |
v1.16.6 |
2024-01-20 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Pro Evolution Soccer 6 |
v1.17.1 |
2024-02-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |