Recent logs - Pro Evolution Soccer 6

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Game title Version Latest Report Message
Pro Evolution Soccer 6 v1.17.1 2024-10-02 Branch in branch delay slot at 046cc02c with different target
Pro Evolution Soccer 6 v1.17.1 2024-10-02 ReadFromHardware: Invalid address 00000000 near PC 044cc024 LR 088494c0
Pro Evolution Soccer 6 v1.10.2 2024-09-29 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Pro Evolution Soccer 6 v1.17.1 2024-09-27 Branch in Jump delay slot at 08d4e818 in block starting at 08d48630
Pro Evolution Soccer 6 v1.17.1 2024-09-27 Branch in Jump delay slot at 08d4e818 in block starting at 08d4e810
Pro Evolution Soccer 6 v1.17.1 2024-09-27 Unknown GetPointer 00000000 PC 0883e6ec LR 0883e700
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a5c in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 02326be0
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a4c in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0231d660
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a48 in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286eb10
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a44 in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286eb40
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a40 in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286eab0
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction 0000003c
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286ea80
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a30 in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286ea90
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in Jump delay slot at 09fc1a2c in block starting at 09fb1c04
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 02317eb0
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 0286eb20
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction 0000007f
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in RSZeroComp delay slot at 090fe038 in block starting at 090fe02c
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction b71179e8
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction ec07e001
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction 003717f9
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Branch in branch delay slot at 044cc030 with different target
Pro Evolution Soccer 6 v1.17.1 2024-09-26 MIPSCompileOp: Invalid instruction 01e0ffff
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Jump to invalid address: 00330050
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Unknown GetPointer 57d4bc88 PC 08824208 LR 08824274
Pro Evolution Soccer 6 v1.17.1 2024-10-02 An uneaten prefix at end of block: 044cc02c
Pro Evolution Soccer 6 v1.17.1 2024-10-02 Branch in branch delay slot at 044cc02c with different target
Pro Evolution Soccer 6 v1.17.1 2024-10-02 Branch in Jump delay slot at 090fd800 in block starting at 090eeda8
Pro Evolution Soccer 6 v1.17.1 2024-09-26 Unknown GetPointer 00000000 PC 0883e9f0 LR 0883ea04
Pro Evolution Soccer 6 v1.17.1 2024-09-19 Unknown GetPointer 0515c101 PC 08814f20 LR 08814f94
Pro Evolution Soccer 6 v1.17.1 2024-09-19 Unknown GetPointerWrite 00000000 PC 08814f20 LR 08814f94
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/41b724a5, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/17e1d813, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/068c4320, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/00d1378f, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/beb47224, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/92c05851, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/8406f469, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-17 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
Pro Evolution Soccer 6 v1.10.2 2024-09-10 ReadFromHardware: Invalid address ace19483 near PC ace19483 LR ace19483
Pro Evolution Soccer 6 v1.17.1 2024-08-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Pro Evolution Soccer 6 v1.17.1 2024-08-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Pro Evolution Soccer 6 v1.17.1 2024-08-30 Unknown GetPointer 00000001 PC 0883f7f4 LR 0883f810
Pro Evolution Soccer 6 v1.17.1 2024-08-18 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
Pro Evolution Soccer 6 v1.17.1 2024-08-18 MIPSCompileOp: Invalid instruction 00010005
Pro Evolution Soccer 6 v1.17.1-753-g5dec3ca2d 2024-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=08993c74, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.17.1-753-g5dec3ca2d 2024-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fbf920, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.17.1 2024-08-04 __KernelStopThread: thread 1634 does not exist (ApctlThread deleted)
Pro Evolution Soccer 6 v1.17.1 2024-07-30 ReadFromHardware: Invalid address 00000019 near PC 0881e23c LR 0881e208
Pro Evolution Soccer 6 v1.17.1 2024-07-30 ReadFromHardware: Invalid address 0000002e near PC 0881e20c LR 0881e208
Pro Evolution Soccer 6 v1.17.1 2024-07-30 WriteToHardware: Invalid address 00000004 near PC 0885427c LR 08848cd0
Pro Evolution Soccer 6 v1.17.1 2024-07-30 ReadFromHardware: Invalid address 00000004 near PC 08854274 LR 08848cd0
Pro Evolution Soccer 6 v1.17.1 2024-07-30 Unknown GetPointerWrite 00000000 PC 0897964c LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 075745a0
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18980 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 074619a0
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 062be640
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18954 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 074ceb40
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18950 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462480
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 062bde40
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18924 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462540
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Branch in Jump delay slot at 09d18920 in block starting at 09d18880
Pro Evolution Soccer 6 v1.17.1 2024-07-22 Jump to invalid address: 07462080
Pro Evolution Soccer 6 v1.17.1 2024-07-20 Unknown GetPointer be9fb015 PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 6 v1.17.1 2024-07-12 Unknown GetPointer 00000001 PC 08979780 LR 089797e8
Pro Evolution Soccer 6 v1.17.1 2024-07-10 Unknown GetPointer 1fe3fa9f PC 088197e4 LR 088197f8
Pro Evolution Soccer 6 v1.17.1 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.17.1 2024-06-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.8.0 2024-06-21 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
Pro Evolution Soccer 6 v1.10.3 2024-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first