Recent logs - BURNOUT DOMINATOR

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Game title Version Latest Report Message
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-02-19 GL ran out of GPU memory; switching to low memory mode
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000004 Fog (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:01200000 Fog StenToAlpha StenUniform #version 100 precision lowp float; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000004 Fog (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:01200002 Tex Fog StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00002a82:0d200002 Tex Fog ReplaceBlend_2A:10_B:10_Eq:0 StenToAlpha StenKeep TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); v.rgb = v.rgb * u_blendFixA; gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0d200000 Fog StenToAlpha StenKeep #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:00000004 Fog (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-31 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
BURNOUT DOMINATOR v1.7.5-369-gac8d1deeb 2019-01-28 Render to texture with incompatible formats 5 != 3 at 04000000
BURNOUT DOMINATOR v1.7.5-257-g60a81a614 2018-12-29 Attempting to texture from target (src=04110000 / target=04110000 / flags=7)
BURNOUT DOMINATOR v1.6.3-492-g9fddfff66 2019-01-15 WriteToHardware: Invalid address 00000000 near PC 0899f3bc LR 0899f3bc
BURNOUT DOMINATOR v1.7.5 2019-02-10 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
BURNOUT DOMINATOR v1.6.3 2018-09-16 WriteToHardware: Invalid address 00000000 near PC 0899f3b4 LR 0899f3b4
BURNOUT DOMINATOR v1.5.4 2018-02-26 Jump to invalid address: 02680d80
BURNOUT DOMINATOR v1.5.4 2017-12-30 sceMpegRingbufferPut(): invalid mpeg data
BURNOUT DOMINATOR v1.7.5 2019-02-10 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
BURNOUT DOMINATOR v1.5.4 2017-12-30 Unexpected mpeg first timestamp: 800006461 / 34359764065
BURNOUT DOMINATOR v1.2.2-693-g12be183 2017-08-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 162807392
BURNOUT DOMINATOR v1.4.2 2017-11-20 80630006=sceAtracSetDataAndGetID(09079a00, 00001800): invalid RIFF header
BURNOUT DOMINATOR v1.7.5-369-gac8d1deeb 2019-02-23 Using texture with rendered CLUT: texfmt=5, clutfmt=3
BURNOUT DOMINATOR v1.1.1-521-g37cfea0 2016-01-04 Using rendered CLUT for texture decode at 04176000 (512x272x0)
BURNOUT DOMINATOR v1.7.5 2019-02-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769168
BURNOUT DOMINATOR v1.7.5 2019-02-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 162807120
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2016-06-02 sceSasRevEVOL(08c30d80, 14335, 12287): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2016-06-02 sceSasRevEVOL(08c30d80, 12287, 10239): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-03-12 sceSasRevEVOL(08c30d80, 16383, 14335): invalid volume
BURNOUT DOMINATOR v1.1.0 2016-04-16 sceSasRevEVOL(08c30d80, 22528, 24576): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-05-12 sceSasRevEVOL(08c30d80, 18432, 20480): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-05-12 sceSasRevEVOL(08c30d80, 20480, 22528): invalid volume
BURNOUT DOMINATOR v1.7.2 2019-01-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
BURNOUT DOMINATOR v1.1.1 2017-11-26 sceSasRevEVOL(08c30d80, 28261, 30309): invalid volume
BURNOUT DOMINATOR v1.1.1 2017-11-26 sceSasRevEVOL(08c30d80, 26213, 28261): invalid volume
BURNOUT DOMINATOR v1.1.1 2017-11-26 sceSasRevEVOL(08c30d80, 30309, 32357): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 7781, 5733): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 5733, 3685): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 30309, 30309): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 28261, 28261): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 32357, 30309): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-10 sceSasRevEVOL(08c30d80, 32767, 32357): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-10 sceSasRevEVOL(08c30d80, 26213, 26623): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 28261, 26213): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 32357, 32357): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 30309, 28261): invalid volume
BURNOUT DOMINATOR v1.7.5 2019-02-23 Render to texture with incompatible formats 5 != 3 at 00088000
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 8191, 10239): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-06-11 sceSasRevEVOL(08c30d80, 18431, 16383): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 10239, 10239): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 16383, 18431): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 16383, 16383): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 12287, 14335): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 10239, 12287): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 4095, 6143): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 14335, 16383): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-06-11 sceSasRevEVOL(08c30d80, 20479, 18431): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 14335, 14335): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 6143, 8191): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 8191, 8191): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 6143, 6143): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 12287, 12287): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 18431, 20479): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-09-03 sceSasRevEVOL(08c30d80, 18431, 18431): invalid volume
BURNOUT DOMINATOR v1.4.2 2017-11-25 Unexpected mpeg first timestamp: 0 / 0
BURNOUT DOMINATOR v1.7.5 2019-02-23 FBO using existing buffer as depthbuffer, 00000000/00110000 and 00110000/00110000
BURNOUT DOMINATOR v1.7.5 2019-02-20 FBO using existing buffer as depthbuffer, 00088000/00110000 and 00110000/00110000
BURNOUT DOMINATOR v1.7.5 2019-02-16 Render to texture with incompatible formats 5 != 3 at 00000000
BURNOUT DOMINATOR v0.9.8-1526-gda32e5d 2015-09-22 FBO created from existing depthbuffer as color, 00110000/00110000 and 00088000/00110000
BURNOUT DOMINATOR v0.9.8-1526-gda32e5d 2015-09-22 FBO created from existing depthbuffer as color, 00110000/00110000 and 00000000/00110000
BURNOUT DOMINATOR v0.9.8-1526-gda32e5d 2015-09-22 FBO created from existing depthbuffer as color, 00110000/00110000 and 00154000/00110000
BURNOUT DOMINATOR v0.9.8-1526-gda32e5d 2015-09-22 FBO created from existing depthbuffer as color, 00110000/00110000 and 00110000/00110000
BURNOUT DOMINATOR v1.7.5-369-gac8d1deeb 2019-02-23 4 and 8-bit CLUT format not supported for framebuffers
BURNOUT DOMINATOR v1.7.5-369-gac8d1deeb 2019-01-28 Render to texture with incompatible formats 5 != 3 at 04088000
BURNOUT DOMINATOR v1.7.4 2019-02-16 Unsupported RGB mask: r=ff g=1f b=07
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceMpeg_library with version 0104, devkit 00000000
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceSAScore with version 0103, devkit 00000000
BURNOUT DOMINATOR v1.5.2 2018-12-17 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 3685, 5733): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 5733, 5733): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-25 sceSasRevEVOL(08c30d80, 24165, 22117): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-25 sceSasRevEVOL(08c30d80, 26213, 24165): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 18021, 15973): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-21 sceSasRevEVOL(08c30d80, 22117, 20069): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 20069, 18021): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 15973, 13925): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 13925, 11877): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 11877, 9829): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-10-26 sceSasRevEVOL(08c30d80, 9829, 7781): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 7781, 9829): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 5733, 7781): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 9829, 9829): invalid volume
BURNOUT DOMINATOR v1.1.1-66-g5ebd7bf 2017-11-26 sceSasRevEVOL(08c30d80, 7781, 7781): invalid volume