Recent logs - FIFA 13

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Game title Version Latest Report Message
FIFA 13 v1.6.3-492-g9fddfff66 2020-02-09 Error in shader compilation: info: 0:18: L0001: Expected token ')', found 'identifier' 00000000:00000100 HWX #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2020-02-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000100 HWX (failed) #version 100 precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 816 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 827 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 823 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 798 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 853 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 821 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 554 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 837 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 796 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 500 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 814 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 835 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 871 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1085 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1281 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1056 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1285 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 674 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 732 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 776 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1002 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1106 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 973 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1096 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1328 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1384 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1420 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1634 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1678 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1605 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1651 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 344 does not exist
FIFA 13 v1.6.3 2019-12-03 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00001a96:0580d022 Tex TexAlpha 2x ReplaceBlend_6A:10_B:6_Eq:2 StenToAlpha Sten0 TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform vec2 u_fbotexSize; uniform sampler2D fbotex; uniform vec3 u_blendFixA; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; lowp vec4 destColor = texture2D(fbotex, gl_FragCoord.xy * u_fbotexSize.xy); v.rgb = destColor.rgb * vec3(v.a * 2.0) - v.rgb * u_blendFixA; gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000108 HWX C #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00010108 HWX C UVMtx (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.6.3-492-g9fddfff66 2019-12-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:0000d000 AlphaTest > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000108 HWX C (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
FIFA 13 v1.9.4 2019-10-23 Unknown GetPointer 00000000 PC 08b5903c LR 08b590ec
FIFA 13 v1.6.3-358-g17de6ad 2019-10-10 ReadFromHardware: Invalid address 00000014 near PC 08b42118 LR 08b42114
FIFA 13 v1.9.2 2019-10-03 Render to area containing texture at 04162000 +256x0
FIFA 13 v1.9.2 2019-10-03 Render to texture with different strides 1024 != 512
FIFA 13 v1.9.2 2019-10-03 Ignoring possible render to texture at 04161800 +0x64 / 480x272
FIFA 13 v1.9.2 2019-10-03 Rendering to framebuffer offset: 04162000 +256x0
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 75612e6e
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02f72e30
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d0c280
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d02650
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 7461652f
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 06425f60
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 72746165
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d89d30
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02f72dd0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f62c
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03786710
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02cfd000
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d07c20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2ce0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2d20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 06420d80
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03980000
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f5c0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2d60
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2db0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 037712a0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07ffea40
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 000000ff
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 04dee800
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2e20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f600
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f200
FIFA 13 v1.8.0 2019-10-01 Branch in RSRTComp delay slot at 09fdfc38 in block starting at 09fdfb4c
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7fa00
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f590
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 0378d150
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2dd0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03d20470
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp 696e6e75 failed
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 475f5053
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d04520
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 63736964
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f150
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038faf10
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03b1f880
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f5f000
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d04650
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f390
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d0d2c0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f4c0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f0c0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02f72e50