Recent logs - FIFA 13

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Game title Version Latest Report Message
FIFA 13 v1.10.2 2020-07-22 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
FIFA 13 v1.10.2 2020-07-22 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
FIFA 13 v1.7.4 2020-07-17 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
FIFA 13 v1.7.4 2020-07-17 Error in shader program link: info: Link failed because of invalid fragment shader. fs: postshader (failed) // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen to compensate for dark lines #define
FIFA 13 v1.8.0 2020-06-28 Unable to download render target data from 04110000
FIFA 13 v1.8.0 2020-05-22 ReadFromHardware: Invalid address 00610058 near PC 08af5148 LR 08af5148
FIFA 13 v1.8.0 2020-05-22 ReadFromHardware: Invalid address 00610054 near PC 08af5148 LR 08af5148
FIFA 13 v1.8.0 2020-06-16 Unknown GetPointer 00000000 PC 00000000 LR 08af50f0
FIFA 13 v1.8.0 2020-05-17 ReadFromHardware: Invalid address 00530062 near PC 08af5148 LR 08af5148
FIFA 13 v1.8.0 2020-05-17 ReadFromHardware: Invalid address 0053005e near PC 08af5148 LR 08af5148
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 675 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 737 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 775 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 995 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 966 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1006 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 677 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 739 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1049 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1003 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1047 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 974 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1018 does not exist
FIFA 13 v1.9.4 2020-04-30 Unknown GetPointer c150d2f9 PC 08b5903c LR 08b590ec
FIFA 13 v1.4-2-g648bc5d 2020-04-24 Wrong magic number 4c967145
FIFA 13 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 802 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 2828 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 782 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 551 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 816 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 827 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 823 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 798 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 853 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 821 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 554 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 837 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 796 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 500 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 814 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 835 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 871 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1085 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1281 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1056 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1285 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 674 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 732 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 776 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 1002 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1106 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 973 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1096 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1328 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1384 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1420 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1634 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1678 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1605 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-01-24 __KernelStopThread: thread 1651 does not exist
FIFA 13 v1.9.3-80-g73bf6098e 2020-05-16 __KernelStopThread: thread 344 does not exist
FIFA 13 v1.9.4 2019-10-23 Unknown GetPointer 00000000 PC 08b5903c LR 08b590ec
FIFA 13 v1.6.3-358-g17de6ad 2019-10-10 ReadFromHardware: Invalid address 00000014 near PC 08b42118 LR 08b42114
FIFA 13 v1.9.2 2019-10-03 Render to area containing texture at 04162000 +256x0
FIFA 13 v1.9.2 2019-10-03 Render to texture with different strides 1024 != 512
FIFA 13 v1.9.2 2019-10-03 Ignoring possible render to texture at 04161800 +0x64 / 480x272
FIFA 13 v1.9.2 2019-10-03 Rendering to framebuffer offset: 04162000 +256x0
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
FIFA 13 v1.9.2 2019-10-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 75612e6e
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02f72e30
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d0c280
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d02650
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 7461652f
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 06425f60
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 72746165
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d89d30
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02f72dd0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f62c
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03786710
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02cfd000
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 02d07c20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2ce0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2d20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 06420d80
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 03980000
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f5c0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2d60
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2db0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 037712a0
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07ffea40
FIFA 13 v1.8.0 2019-10-01 MIPSCompileOp: Invalid instruction 000000ff
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 04dee800
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 038c2e20
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f600
FIFA 13 v1.8.0 2019-10-01 Jump to invalid address: 07f7f200