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| Game title |
Version |
Latest Report |
Message |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 73efe7d0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 077c8500 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0736bf00 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 077c8480 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07746dc0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 077467d0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 00000041 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 41f00000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
ReadFromHardware: Invalid address dead609f near PC 09ddeaf4 LR 00000000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 7d9f3190 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 42000000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 43480000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 06fcc640 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 420c0000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 437f0000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 41200000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 40b00000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 9ddf3190 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 41300000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 40c00000 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 43b53536 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0757bbe0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 63215290 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 03827900 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 632141b0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 03822780 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 077859c0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07784a80 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07783b40 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07782c00 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 7418e5b0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07781cc0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 07780d80 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777fe40 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777ef00 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777dfc0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777d080 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 066a9ec0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777c140 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction d1dc9db0 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777b200 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 029f3d80 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777a580 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 000000fe |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777a700 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0777a600 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 0736be00 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
MIPSCompileOp: Invalid instruction 00000028 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
WriteToHardware: Invalid address ffffc80f near PC 08a6cd74 LR 08a60d04 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Branch in Jump delay slot at 08a6cd94 in block starting at 08a6cd38 |
| FIFA 13 |
v1.9.0 |
2026-02-22 |
Jump to invalid address: 024b40e0 |
| FIFA 13 |
v1.19.3 |
2025-12-16 |
Branch in Jump delay slot at 09ffdff4 in block starting at 09ffdfe0 |
| FIFA 13 |
v1.19.3 |
2025-12-16 |
Branch in Jump delay slot at 09ffdfe4 in block starting at 09ffdfe0 |
| FIFA 13 |
v1.19.3 |
2025-12-16 |
Branch in Jump delay slot at 09ffdff8 in block starting at 09ffdfe0 |
| FIFA 13 |
v1.19.3 |
2025-12-16 |
Branch in Jump delay slot at 09ffdfe8 in block starting at 09ffdfe0 |
| FIFA 13 |
v1.12.3 |
2025-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
| FIFA 13 |
v1.18.1 |
2025-07-25 |
Unknown GetPointerWrite 0046004f PC 08deb858 LR 08deb860 |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
An uneaten prefix at end of block: 080a3dfc |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
Branch in branch delay slot at 080a3dfc with different target |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
MIPSCompileOp: Invalid instruction f3000005 |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
MIPSCompileOp: Invalid instruction eeeef300 |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
MIPSCompileOp: Invalid instruction f3000000 |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
MIPSCompileOp: Invalid instruction 9fdcdcdc |
| FIFA 13 |
v1.14.4 |
2025-06-24 |
MIPSCompileOp: Invalid instruction 4ff40000 |
| FIFA 13 |
v1.17.1 |
2025-06-17 |
ReadFromHardware: Invalid address 078bc864 near PC 08b8aec0 LR 08b8a858 |
| FIFA 13 |
v1.18.1 |
2025-06-14 |
WriteToHardware: Invalid address 00000018 near PC 08b58fa4 LR 08b58f98 |
| FIFA 13 |
v1.18.1 |
2025-06-14 |
WriteToHardware: Invalid address 00000000 near PC 08b3e650 LR 08b3e1ec |
| FIFA 13 |
v1.18.1 |
2025-06-14 |
ReadFromHardware: Invalid address 0000000a near PC 08c23a0c LR 08dc6620 |
| FIFA 13 |
v1.18 |
2025-05-10 |
Unknown GetPointerWrite 03060fff PC 08ddf20c LR 08b590ec |
| FIFA 13 |
v1.6.3 |
2025-03-28 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00010150 HWX Tex TexProjPos UVMtx
#version 300 es
precision highp float;
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
}
|
| FIFA 13 |
v1.6.3 |
2025-03-28 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| FIFA 13 |
v1.6.3 |
2025-03-28 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000000
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| FIFA 13 |
v1.12.3 |
2025-03-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256 |
| FIFA 13 |
v1.12.3 |
2025-03-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
| FIFA 13 |
v1.18.1 |
2025-03-07 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| FIFA 13 |
v1.10.3 |
2025-02-08 |
Render to texture with different strides 128 != 64 |
| FIFA 13 |
v1.18 |
2025-02-06 |
MIPSCompileOp: Invalid instruction 00313c39 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd90 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd10 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008 |
| FIFA 13 |
v1.18.1 |
2025-01-06 |
sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfce0 |
| FIFA 13 |
v1.18.1 |
2025-01-05 |
Unknown GetPointerWrite d936a163 PC 08abbf14 LR 08abbf1c |
| FIFA 13 |
v1.17.1 |
2024-12-02 |
Unknown GetPointer ffff0037 PC 08ae6220 LR 08ae624c |
| FIFA 13 |
v1.17.1 |
2024-12-02 |
Unknown GetPointerWrite ffff0037 PC 08ae4784 LR 08ae479c |
| FIFA 13 |
v1.18.1 |
2024-11-20 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad2668 |
| FIFA 13 |
v1.13.2 |
2024-11-14 |
Unknown GetPointer 00000010 PC 08de34ac LR 08de34b4 |
| FIFA 13 |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
| FIFA 13 |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
| FIFA 13 |
v1.10.3 |
2024-09-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
| FIFA 13 |
v1.10.3 |
2024-09-20 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816 |
| FIFA 13 |
v1.17.1 |
2024-09-09 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
dif |
| FIFA 13 |
v1.10.3 |
2024-08-11 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| FIFA 13 |
v1.9.0 |
2024-07-29 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344 |
| FIFA 13 |
v1.17.1-334-g1786a4ddb |
2024-07-27 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08afa82c |
| FIFA 13 |
v1.17 |
2024-06-19 |
ReadFromHardware: Invalid address 0a000000 near PC 08b638c8 LR 08b78a90 |
| FIFA 13 |
v1.14.2 |
2024-06-06 |
UI scissor out of bounds in GameSettingsScreen: 485,0-1837,1080 / 2210,1080 |
| FIFA 13 |
v1.17.1 |
2024-04-21 |
WriteToHardware: Invalid address 00000000 near PC 088e4d54 LR 088e4d3c |