Recent logs - FIFA 13

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Game title Version Latest Report Message
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 73efe7d0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 077c8500
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0736bf00
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 077c8480
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07746dc0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 077467d0
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 00000041
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 41f00000
FIFA 13 v1.9.0 2026-02-22 ReadFromHardware: Invalid address dead609f near PC 09ddeaf4 LR 00000000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 7d9f3190
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 42000000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 43480000
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 06fcc640
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 420c0000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 437f0000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 41200000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 40b00000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 9ddf3190
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 41300000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 40c00000
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 43b53536
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0757bbe0
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 63215290
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 03827900
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 632141b0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 03822780
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 077859c0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07784a80
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07783b40
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07782c00
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 7418e5b0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07781cc0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 07780d80
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777fe40
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777ef00
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777dfc0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777d080
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 066a9ec0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777c140
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction d1dc9db0
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777b200
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 029f3d80
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777a580
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 000000fe
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777a700
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0777a600
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 0736be00
FIFA 13 v1.9.0 2026-02-22 MIPSCompileOp: Invalid instruction 00000028
FIFA 13 v1.9.0 2026-02-22 WriteToHardware: Invalid address ffffc80f near PC 08a6cd74 LR 08a60d04
FIFA 13 v1.9.0 2026-02-22 Branch in Jump delay slot at 08a6cd94 in block starting at 08a6cd38
FIFA 13 v1.9.0 2026-02-22 Jump to invalid address: 024b40e0
FIFA 13 v1.19.3 2025-12-16 Branch in Jump delay slot at 09ffdff4 in block starting at 09ffdfe0
FIFA 13 v1.19.3 2025-12-16 Branch in Jump delay slot at 09ffdfe4 in block starting at 09ffdfe0
FIFA 13 v1.19.3 2025-12-16 Branch in Jump delay slot at 09ffdff8 in block starting at 09ffdfe0
FIFA 13 v1.19.3 2025-12-16 Branch in Jump delay slot at 09ffdfe8 in block starting at 09ffdfe0
FIFA 13 v1.12.3 2025-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
FIFA 13 v1.18.1 2025-07-25 Unknown GetPointerWrite 0046004f PC 08deb858 LR 08deb860
FIFA 13 v1.14.4 2025-06-24 An uneaten prefix at end of block: 080a3dfc
FIFA 13 v1.14.4 2025-06-24 Branch in branch delay slot at 080a3dfc with different target
FIFA 13 v1.14.4 2025-06-24 MIPSCompileOp: Invalid instruction f3000005
FIFA 13 v1.14.4 2025-06-24 MIPSCompileOp: Invalid instruction eeeef300
FIFA 13 v1.14.4 2025-06-24 MIPSCompileOp: Invalid instruction f3000000
FIFA 13 v1.14.4 2025-06-24 MIPSCompileOp: Invalid instruction 9fdcdcdc
FIFA 13 v1.14.4 2025-06-24 MIPSCompileOp: Invalid instruction 4ff40000
FIFA 13 v1.17.1 2025-06-17 ReadFromHardware: Invalid address 078bc864 near PC 08b8aec0 LR 08b8a858
FIFA 13 v1.18.1 2025-06-14 WriteToHardware: Invalid address 00000018 near PC 08b58fa4 LR 08b58f98
FIFA 13 v1.18.1 2025-06-14 WriteToHardware: Invalid address 00000000 near PC 08b3e650 LR 08b3e1ec
FIFA 13 v1.18.1 2025-06-14 ReadFromHardware: Invalid address 0000000a near PC 08c23a0c LR 08dc6620
FIFA 13 v1.18 2025-05-10 Unknown GetPointerWrite 03060fff PC 08ddf20c LR 08b590ec
FIFA 13 v1.6.3 2025-03-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00010150 HWX Tex TexProjPos UVMtx #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
FIFA 13 v1.6.3 2025-03-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 13 v1.6.3 2025-03-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA 13 v1.12.3 2025-03-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33504256
FIFA 13 v1.12.3 2025-03-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
FIFA 13 v1.18.1 2025-03-07 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
FIFA 13 v1.10.3 2025-02-08 Render to texture with different strides 128 != 64
FIFA 13 v1.18 2025-02-06 MIPSCompileOp: Invalid instruction 00313c39
FIFA 13 v1.18.1 2025-01-06 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd90
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd10
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
FIFA 13 v1.18.1 2025-01-06 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfce0
FIFA 13 v1.18.1 2025-01-05 Unknown GetPointerWrite d936a163 PC 08abbf14 LR 08abbf1c
FIFA 13 v1.17.1 2024-12-02 Unknown GetPointer ffff0037 PC 08ae6220 LR 08ae624c
FIFA 13 v1.17.1 2024-12-02 Unknown GetPointerWrite ffff0037 PC 08ae4784 LR 08ae479c
FIFA 13 v1.18.1 2024-11-20 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad2668
FIFA 13 v1.13.2 2024-11-14 Unknown GetPointer 00000010 PC 08de34ac LR 08de34b4
FIFA 13 v1.10.3 2025-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
FIFA 13 v1.10.3 2025-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
FIFA 13 v1.10.3 2024-09-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
FIFA 13 v1.10.3 2024-09-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
FIFA 13 v1.17.1 2024-09-09 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
FIFA 13 v1.10.3 2024-08-11 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
FIFA 13 v1.9.0 2024-07-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
FIFA 13 v1.17.1-334-g1786a4ddb 2024-07-27 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08afa82c
FIFA 13 v1.17 2024-06-19 ReadFromHardware: Invalid address 0a000000 near PC 08b638c8 LR 08b78a90
FIFA 13 v1.14.2 2024-06-06 UI scissor out of bounds in GameSettingsScreen: 485,0-1837,1080 / 2210,1080
FIFA 13 v1.17.1 2024-04-21 WriteToHardware: Invalid address 00000000 near PC 088e4d54 LR 088e4d3c