Recent logs - PES 2013

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Game title Version Latest Report Message
PES 2013 v1.17 2024-03-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
PES 2013 v1.17 2024-03-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
PES 2013 v1.11.3-1233-g9de942087 2024-03-02 avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7
PES 2013 v1.16.6 2024-01-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; in vec4 v_texcoord1; in vec4 v_texcoord2; in vec4 v_texcoord3; in vec4 v_texcoord4; in vec4 v_texcoord5; in vec4 v_texcoord6; in vec4 v_texcoord7; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; vec4 RGBtoYUV(vec3 v0, vec3 v1, vec3 v2, vec3 v3) { float a = ((14.35200023651123046875 * v0.x) + (28.1760005950927734375 * v0.y)) + (5.4720001220703125 * v0.z); float b = ((14.35200023651123046875 * v1.x) + (28.1760005950927734375 * v1.y)) + (5.4720001220703125 * v1.z); float c = ((14.35200023651123046875 * v2.x) + (28.1760005950927734375 * v2.y)) + (5.4720001220703125 * v2.z); float d = ((14.35200023651123046875 * v3.x) + (28.1760005950927734375 * v3.y)) + (5.4720001220703125 * v3.z); return vec4(a, b, c, d); } bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return vec4(abs(A - B)); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(10.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } bvec4 eq2(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(2.0)); } bvec4 eq3(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(vec4(2.0), df(param, param_1)); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } float c_df(vec3 c1, vec3 c2) { vec3 df_1 = abs(c1 - c2); return (df_1.x + df_1.y) + df_1.z; } void main() { vec2 fp = fract(v_texcoord0 * (vec2(1.0) / u_texelDelta)); vec3 A1 = texture(sampler0, v_texcoord1.xw).xyz; vec3 B1 = texture(sampler0, v_texcoord1.yw).xyz; vec3 C1 = texture(sampler0, v_texcoord1.zw).xyz; vec3 A = texture(sampler0, v_texcoord2.xw).xyz; vec3 B = texture(sampler0, v_texcoord2.yw).xyz; vec3 C = texture(sampler0, v_texcoord2.zw).xyz; vec3 D = texture(sampler0, v_texcoord3.xw).xyz; vec3 E = texture(sampler0, v_texcoord3.yw).xyz; vec3 F = texture(sampler0, v_texcoord3.zw).xyz; vec3 G = texture(sampler0, v_texcoord4.xw).xyz; vec3 H = texture(sampler0, v_texcoord4.yw).xyz; vec3 I = texture(sampler0, v_texcoord4.zw).xyz; vec3 G5 = texture(sampler0, v_texcoord5.xw).xyz; vec3 H5 = texture(sampler0, v_texcoord5.yw).xyz; vec3 I5 = texture(sampler0, v_texcoord5.zw).xyz; vec3 A0 = texture(sampler0, v_texcoord6.xy).xyz; vec3 D0 = texture(sampler0, v_texcoord6.xz).xyz; vec3 G0 = texture(sampler0, v_texcoord6.xw).xyz; vec3 C4 = texture(sampler0, v_texcoord7.xy).xyz; vec3 F4 = texture(sampler0, v_texcoord7.xz).xyz; vec3 I4 = texture(sampler0, v_texcoord7.xw).xyz; vec3 param = B; vec3 param_1 = D; vec3 param_2 = H; vec3 param_3 = F; vec4 b = RGBtoYUV(param, param_1, param_2, param_3); vec3 param_4 = C; vec3 param_5 = A; vec3 param_6 = G; vec3 param_7 = I; vec4 c = RGBtoYUV(param_4, param_5, param_6, param_7); vec3 param_8 = E; vec3 param_9 = E; vec3 param_10 = E; vec3 param_11 = E; vec4 e = RGBtoYUV(param_8, param_9, param_10, param_11); vec4 d = b.yzwx; vec4 f = b.wxyz; vec4 g = c.zwxy; vec4 h = b.zwxy; vec4 i = c.wxyz; vec3 param_12 = I4; vec3 param_13 = C1; vec3 param_14 = A0; vec3 param_15 = G5; vec4 i4 = RGBtoYUV(p
PES 2013 v1.11.3-1233-g9de942087 2023-12-23 Unknown GetPointer 00000001 PC 0884d5a8 LR 0884d7cc
PES 2013 v1.14 2023-11-14 UI scissor out of bounds in GameSettingsScreen: 224,0-1206,721 / 1440,720
PES 2013 v1.17.1 2024-03-13 Can't draw: No current render step. Step count: 0
PES 2013 v1.16.6 2023-11-11 Unknown GetPointer 00000008 PC 08a0a39c LR 08a01ba4
PES 2013 v1.15.4 2023-11-05 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
PES 2013 v1.15.4 2023-08-26 ReadFromHardware: Invalid address 00000008 near PC 0887cd28 LR 0887c7d8
PES 2013 v1.14.1 2023-08-24 UI scissor out of bounds in MainScreen: 1198,63-351,657 / 720,1560
PES 2013 v1.14.1 2023-08-24 UI scissor out of bounds in MainScreen: 0,126-1187,594 / 720,1560
PES 2013 v1.14.1 2023-08-24 UI scissor out of bounds in MainScreen: 0,52-1187,668 / 720,1560
PES 2013 v1.14.1 2023-08-24 UI scissor out of bounds in MainScreen: 0,52-1187,75 / 720,1560
PES 2013 v1.14 2023-08-07 UI scissor out of bounds in GameSettingsScreen: 258,0-1333,720 / 1600,692
PES 2013 v1.15.4 2023-08-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
PES 2013 v1.15.4 2023-07-06 sceDmacMemcpy(dest=04154000, src=0927c240, size=557056): overlapping read
PES 2013 v1.15.4 2023-06-27 Unknown GetPointer 0000b3e4 PC 08872d50 LR 08872da0
PES 2013 v1.15.4 2023-06-27 Unknown GetPointerWrite 00000000 PC 08872d38 LR 08872da0
PES 2013 v1.15.4 2023-05-25 Failed decrypting the PRX (ret = -1, size = 1914920, psp_size = 1915264)!
PES 2013 v1.14.4 2023-04-26 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
PES 2013 v1.14.4 2023-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
PES 2013 v1.14.4 2023-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
PES 2013 v1.17.1 2024-03-31 Unknown GetPointer 00000140 PC 08824a5c LR 088113dc
PES 2013 v1.16.6 2023-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
PES 2013 v1.16.6 2023-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
PES 2013 v1.15.4 2023-09-12 00000400=sceGeEdramSetAddrTranslation(00000800)
PES 2013 v1.14.4 2023-03-31 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
PES 2013 v1.14.2 2023-03-27 UI scissor out of bounds in GameSettingsScreen: 150,0-803,540 / 908,540
PES 2013 v1.14.1 2023-03-16 UI scissor out of bounds in GameSettingsScreen: 297,0-1252,720 / 1476,720
PES 2013 v1.14.4 2023-03-06 80630006=sceAtracSetDataAndGetID(09a22200, 00003000): invalid RIFF header
PES 2013 v1.14.4 2023-03-06 Unknown GetPointer 00000000 PC 0884d7ac LR 0884d7cc
PES 2013 v1.14.4 2023-03-06 80630006=sceAtracSetDataAndGetID(09a22200, 00004000): invalid RIFF header
PES 2013 v1.13.1 2024-03-16 Failed to read valid video stream data from header
PES 2013 v1.14.2 2023-02-26 UI scissor out of bounds in MainScreen: 1810,96-515,984 / 1080,2340
PES 2013 v1.14.2 2023-02-26 UI scissor out of bounds in MainScreen: 0,79-1794,1001 / 1080,2340
PES 2013 v1.9.0 2023-02-06 MIPSCompileOp: Invalid instruction 43f5a43c
PES 2013 v1.9.0 2023-02-06 MIPSCompileOp: Invalid instruction 42efb803
PES 2013 v1.13.2 2023-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
PES 2013 v1.14.4 2023-01-17 Jump to invalid address: 0214b114
PES 2013 v1.14.4 2023-01-17 ReadFromHardware: Invalid address 000022fe near PC 000022fe LR 0899e894
PES 2013 v1.14.4 2023-01-14 sceDmacMemcpy(dest=040cc000, src=091f3c70, size=557056): overlapping read
PES 2013 v1.14.4 2023-01-11 Unknown GetPointer 78ab6a44 PC 78ab6a44 LR 78ab6a44
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction cfa00bf9
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 03e8033c
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00005ffa
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00001ba9
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 03f00014
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 0bf90000
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 0000cfff
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 000cffff
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 0005afff
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction cc000000
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 07fc4000
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 7cdfffff
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction efefee10
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction eeeeeed9
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 000018ff
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 000006ff
PES 2013 v1.9.0 2023-01-09 WriteToHardware: Invalid address 00000000 near PC 08144e48 LR 41100000
PES 2013 v1.9.0 2023-01-09 Branch in Jump delay slot at 08144e4c in block starting at 08144d24
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 0000009f
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction f3009fd0
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 0000008e
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00000cfe
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00008ffe
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction eeeeeeee
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction eeefe100
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 9fd10000
PES 2013 v1.9.0 2023-01-09 Branch in RSRTComp delay slot at 081408d8 in block starting at 081408d4
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00006ffb
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 44200000
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 46200000
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 0ff08000
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 07d40fe8
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 0bfc4000
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 0007cc81
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 00000005
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 712db160
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction 067c132d
PES 2013 v1.9.0 2023-01-09 MIPSCompileOp: Invalid instruction d0a3198f
PES 2013 v1.9.0 2023-01-09 Jump to invalid address: 075918c0
PES 2013 v1.14.2 2023-01-08 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
PES 2013 v1.14.1 2023-01-06 UI scissor out of bounds in GameSettingsScreen: 325,0-1262,720 / 1504,720
PES 2013 v1.12.3 2023-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
PES 2013 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 417,659-192,107 / 1280,720
PES 2013 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,641-720,639 / 1280,720
PES 2013 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 1540,7-712,398 / 1280,720
PES 2013 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,48-1518,357 / 1280,720
PES 2013 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,0-1518,405 / 1280,720
PES 2013 v1.13.2 2022-12-09 Ignoring possible texturing from framebuffer at 04173200 +0x184 / 64x272
PES 2013 v1.13.2 2022-12-09 Attempted set for logic op: f
PES 2013 v1.13.2 2022-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
PES 2013 v1.12.3 2022-11-29 Unknown GetPointer e85de340 PC 0884c6a8 LR 08820e88
PES 2013 v1.16.3 2023-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
PES 2013 v1.16.3 2023-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
PES 2013 v1.15.4 2023-09-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
PES 2013 v1.15.4 2023-09-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
PES 2013 v1.13.2 2022-10-08 Normal projection mapping without normal?
PES 2013 v1.9.4 2022-09-25 sceDmacMemcpy(dest=04154000, src=0948cc70, size=557056): overlapping read