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Game title |
Version |
Latest Report |
Message |
PES 2013 |
v1.10.2 |
2025-02-11 |
sceDmacMemcpy(dest=04154000, src=091f4230, size=557056): overlapping read |
PES 2013 |
v1.13.2 |
2025-01-07 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
PES 2013 |
v1.13.2 |
2024-12-30 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
PES 2013 |
v1.16.6 |
2024-12-27 |
Unknown GetPointer 298632a4 PC 0881c428 LR 0881c438 |
PES 2013 |
v1.13.2 |
2024-12-19 |
Bad bounding box data: 0d00c1 |
PES 2013 |
v1.18.1 |
2024-12-13 |
ReadFromHardware: Invalid address deadbeef near PC deadbeef LR 088a8b48 |
PES 2013 |
v1.10.2 |
2024-12-07 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
PES 2013 |
v1.18.1 |
2025-01-18 |
Unknown GetPointerWrite 00000000 PC 08824a5c LR 088113dc |
PES 2013 |
v1.18.1 |
2024-11-30 |
Unknown GetPointer 6d2c61f3 PC 08efa0c0 LR 08efa0d0 |
PES 2013 |
v1.18.1 |
2024-11-27 |
Unknown GetPointer 00000000 PC 088729f0 LR 08872a08 |
PES 2013 |
v1.18.1 |
2024-11-27 |
Unknown GetPointerWrite 00000036 PC 08872d38 LR 08872da0 |
PES 2013 |
v1.17.1 |
2024-10-31 |
UNIMPL sceUtilityLoadUsbModule(1) |
PES 2013 |
v1.17.1 |
2024-10-08 |
MIPSCompileOp: Invalid instruction 01010101 |
PES 2013 |
v1.17.1 |
2024-10-01 |
Unknown GetPointerWrite 000004a4 PC 08872d38 LR 08872da0 |
PES 2013 |
v1.17.1 |
2024-08-30 |
sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid) |
PES 2013 |
v1.18.1 |
2025-01-16 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PES 2013 |
v1.17.1 |
2024-08-28 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
PES 2013 |
v1.17.1 |
2024-08-18 |
ReadFromHardware: Invalid address 3fffff24 near PC 08f58f64 LR 00000000 |
PES 2013 |
v1.17.1 |
2024-08-18 |
Trying to compile instruction 067fff24 that can't be interpreted |
PES 2013 |
v1.17.1 |
2024-08-04 |
sceDmacMemcpy(dest=040cc000, src=0948d230, size=557056): overlapping read |
PES 2013 |
v1.17.1 |
2024-06-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03 |
PES 2013 |
v1.17.1 |
2024-06-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l2 rate 03 |
PES 2013 |
v1.17.1 |
2024-06-30 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
PES 2013 |
v1.17.1 |
2024-08-04 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
PES 2013 |
v1.17.1 |
2024-06-30 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f |
PES 2013 |
v1.17.1-762-gcfcca0ed1 |
2024-06-20 |
WriteToHardware: Invalid address 000000a0 near PC 08875e90 LR 08875e80 |
PES 2013 |
v1.10.2 |
2024-06-17 |
Branch in RSRTComp delay slot at 08f392e8 in block starting at 08f392e4 |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 41000890 |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 63000000 |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 6303173c |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 42bf803c |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 62001a24 |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction 62000724 |
PES 2013 |
v1.10.2 |
2024-06-17 |
MIPSCompileOp: Invalid instruction b30014af |
PES 2013 |
v1.10.2 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 4255563c |
PES 2013 |
v1.10.2 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 43e0ac3c |
PES 2013 |
v1.10.2 |
2025-02-07 |
MIPSCompileOp: Invalid instruction 42e53c3c |
PES 2013 |
v1.17.1-734-g3bbcde331 |
2024-06-17 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
PES 2013 |
v1.17.1-734-g3bbcde331 |
2024-06-15 |
Unknown GetPointerWrite 00000000 PC 088287fc LR 08828804 |
PES 2013 |
v1.17.1-734-g3bbcde331 |
2024-06-15 |
ReadFromHardware: Invalid address 39b07536 near PC 088cd510 LR 088ced5c |
PES 2013 |
v1.9.0 |
2024-05-31 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000024 |
PES 2013 |
v1.17.1 |
2024-05-20 |
Unknown GetPointerWrite 0000049b PC 08872d38 LR 08872da0 |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 06fa095a |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 04d40000 |
PES 2013 |
v1.17.1 |
2024-05-11 |
An uneaten prefix at end of block: 0803fa3c |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 000006fe |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 000009fe |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 007fecbc |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 7f41df30 |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 06fc0000 |
PES 2013 |
v1.17.1 |
2024-05-11 |
An uneaten prefix at end of block: 0809d12c |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 0000007e |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 0556de1c |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction d1000000 |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 0250bfde |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 000005ff |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 00018dff |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 0359dfff |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 000003ff |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction 0000001f |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction cf4fb1cf |
PES 2013 |
v1.17.1 |
2024-05-11 |
MIPSCompileOp: Invalid instruction cddddffd |
PES 2013 |
v1.11.3 |
2024-05-09 |
sceGeBreak(mode=0, unknown=08b90d7c): unknown ptr (valid) |
PES 2013 |
v1.17.1 |
2024-05-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
PES 2013 |
v1.15.4 |
2024-04-28 |
MIPSCompileOp: Invalid instruction 000000ff |
PES 2013 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
PES 2013 |
v1.17 |
2024-03-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
PES 2013 |
v1.17 |
2024-03-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
PES 2013 |
v1.11.3-1233-g9de942087 |
2024-03-02 |
avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7 |
PES 2013 |
v1.16.6 |
2024-01-23 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
in vec4 v_texcoord4;
in vec4 v_texcoord5;
in vec4 v_texcoord6;
in vec4 v_texcoord7;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
vec4 RGBtoYUV(vec3 v0, vec3 v1, vec3 v2, vec3 v3)
{
float a = ((14.35200023651123046875 * v0.x) + (28.1760005950927734375 * v0.y)) + (5.4720001220703125 * v0.z);
float b = ((14.35200023651123046875 * v1.x) + (28.1760005950927734375 * v1.y)) + (5.4720001220703125 * v1.z);
float c = ((14.35200023651123046875 * v2.x) + (28.1760005950927734375 * v2.y)) + (5.4720001220703125 * v2.z);
float d = ((14.35200023651123046875 * v3.x) + (28.1760005950927734375 * v3.y)) + (5.4720001220703125 * v3.z);
return vec4(a, b, c, d);
}
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return vec4(abs(A - B));
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(10.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
bvec4 eq2(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(2.0));
}
bvec4 eq3(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(vec4(2.0), df(param, param_1));
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
float c_df(vec3 c1, vec3 c2)
{
vec3 df_1 = abs(c1 - c2);
return (df_1.x + df_1.y) + df_1.z;
}
void main()
{
vec2 fp = fract(v_texcoord0 * (vec2(1.0) / u_texelDelta));
vec3 A1 = texture(sampler0, v_texcoord1.xw).xyz;
vec3 B1 = texture(sampler0, v_texcoord1.yw).xyz;
vec3 C1 = texture(sampler0, v_texcoord1.zw).xyz;
vec3 A = texture(sampler0, v_texcoord2.xw).xyz;
vec3 B = texture(sampler0, v_texcoord2.yw).xyz;
vec3 C = texture(sampler0, v_texcoord2.zw).xyz;
vec3 D = texture(sampler0, v_texcoord3.xw).xyz;
vec3 E = texture(sampler0, v_texcoord3.yw).xyz;
vec3 F = texture(sampler0, v_texcoord3.zw).xyz;
vec3 G = texture(sampler0, v_texcoord4.xw).xyz;
vec3 H = texture(sampler0, v_texcoord4.yw).xyz;
vec3 I = texture(sampler0, v_texcoord4.zw).xyz;
vec3 G5 = texture(sampler0, v_texcoord5.xw).xyz;
vec3 H5 = texture(sampler0, v_texcoord5.yw).xyz;
vec3 I5 = texture(sampler0, v_texcoord5.zw).xyz;
vec3 A0 = texture(sampler0, v_texcoord6.xy).xyz;
vec3 D0 = texture(sampler0, v_texcoord6.xz).xyz;
vec3 G0 = texture(sampler0, v_texcoord6.xw).xyz;
vec3 C4 = texture(sampler0, v_texcoord7.xy).xyz;
vec3 F4 = texture(sampler0, v_texcoord7.xz).xyz;
vec3 I4 = texture(sampler0, v_texcoord7.xw).xyz;
vec3 param = B;
vec3 param_1 = D;
vec3 param_2 = H;
vec3 param_3 = F;
vec4 b = RGBtoYUV(param, param_1, param_2, param_3);
vec3 param_4 = C;
vec3 param_5 = A;
vec3 param_6 = G;
vec3 param_7 = I;
vec4 c = RGBtoYUV(param_4, param_5, param_6, param_7);
vec3 param_8 = E;
vec3 param_9 = E;
vec3 param_10 = E;
vec3 param_11 = E;
vec4 e = RGBtoYUV(param_8, param_9, param_10, param_11);
vec4 d = b.yzwx;
vec4 f = b.wxyz;
vec4 g = c.zwxy;
vec4 h = b.zwxy;
vec4 i = c.wxyz;
vec3 param_12 = I4;
vec3 param_13 = C1;
vec3 param_14 = A0;
vec3 param_15 = G5;
vec4 i4 = RGBtoYUV(p |
PES 2013 |
v1.11.3-1233-g9de942087 |
2023-12-23 |
Unknown GetPointer 00000001 PC 0884d5a8 LR 0884d7cc |
PES 2013 |
v1.14 |
2023-11-14 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1206,721 / 1440,720 |
PES 2013 |
v1.18.1 |
2024-11-25 |
Can't draw: No current render step. Step count: 0 |
PES 2013 |
v1.18.1 |
2025-01-08 |
Unknown GetPointer 00000008 PC 08a0a39c LR 08a01ba4 |
PES 2013 |
v1.17.1 |
2024-09-18 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
PES 2013 |
v1.15.4 |
2023-08-26 |
ReadFromHardware: Invalid address 00000008 near PC 0887cd28 LR 0887c7d8 |
PES 2013 |
v1.14.1 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 1198,63-351,657 / 720,1560 |
PES 2013 |
v1.14.1 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,126-1187,594 / 720,1560 |
PES 2013 |
v1.14.1 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,52-1187,668 / 720,1560 |
PES 2013 |
v1.14.1 |
2023-08-24 |
UI scissor out of bounds in MainScreen: 0,52-1187,75 / 720,1560 |
PES 2013 |
v1.14 |
2023-08-07 |
UI scissor out of bounds in GameSettingsScreen: 258,0-1333,720 / 1600,692 |
PES 2013 |
v1.15.4 |
2023-08-04 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2 |
PES 2013 |
v1.17.1 |
2024-10-24 |
sceDmacMemcpy(dest=04154000, src=0927c240, size=557056): overlapping read |
PES 2013 |
v1.15.4 |
2023-06-27 |
Unknown GetPointer 0000b3e4 PC 08872d50 LR 08872da0 |
PES 2013 |
v1.15.4 |
2023-06-27 |
Unknown GetPointerWrite 00000000 PC 08872d38 LR 08872da0 |
PES 2013 |
v1.15.4 |
2023-05-25 |
Failed decrypting the PRX (ret = -1, size = 1914920, psp_size = 1915264)! |
PES 2013 |
v1.14.4 |
2023-04-26 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
PES 2013 |
v1.14.4 |
2023-04-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
PES 2013 |
v1.14.4 |
2023-04-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
PES 2013 |
v1.18.1 |
2025-02-13 |
Unknown GetPointer 00000140 PC 08824a5c LR 088113dc |
PES 2013 |
v1.16.6 |
2023-11-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2 |
PES 2013 |
v1.16.6 |
2023-11-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
PES 2013 |
v1.15.4 |
2023-09-12 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
PES 2013 |
v1.14.4 |
2023-03-31 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:174: 'comp' : redefinition
ERROR: 0:175: 'type' : redefinition
ERROR: 0:223: 'comp' : redefinition
ERROR: 0:224: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if ( |
PES 2013 |
v1.14.2 |
2023-03-27 |
UI scissor out of bounds in GameSettingsScreen: 150,0-803,540 / 908,540 |
PES 2013 |
v1.14.1 |
2023-03-16 |
UI scissor out of bounds in GameSettingsScreen: 297,0-1252,720 / 1476,720 |
PES 2013 |
v1.18.1 |
2024-12-19 |
80630006=sceAtracSetDataAndGetID(09a22200, 00003000): invalid RIFF header |
PES 2013 |
v1.17.1 |
2024-07-02 |
Unknown GetPointer 00000000 PC 0884d7ac LR 0884d7cc |
PES 2013 |
v1.14.4 |
2023-03-06 |
80630006=sceAtracSetDataAndGetID(09a22200, 00004000): invalid RIFF header |
PES 2013 |
v1.13.2-1944-g3e481634a |
2024-12-31 |
Failed to read valid video stream data from header |