Recent logs - FIFA 14

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
FIFA 14 v1.14.4 2023-04-13 1 Replacement rowPitch=512, but w=8000 (level=0)
FIFA 14 v1.14.4 2023-04-09 1 Unknown GetPointerWrite 00000000 PC 08b59a3c LR 08b59a50
FIFA 14 v1.13.2 2023-04-06 1 __KernelStopThread: thread 376 does not exist
FIFA 14 v1.14.4 2023-03-21 1 Unknown GetPointerWrite 00300038 PC 08dec250 LR 08dec264
FIFA 14 v1.14.4 2023-03-20 1 Unknown GetPointerWrite 00000000 PC 08b59a88 LR 08b59aec
FIFA 14 v1.14.4 2023-03-10 1 Replacement rowPitch=256, but w=1400 (level=0)
FIFA 14 v1.14.4 2023-03-05 1 Replacement rowPitch=512, but w=2048 (level=0)
FIFA 14 v1.14.4 2023-02-20 5 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
FIFA 14 v1.14.4 2023-02-20 5 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:174: 'comp' : redefinition ERROR: 0:175: 'type' : redefinition ERROR: 0:223: 'comp' : redefinition ERROR: 0:224: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (
FIFA 14 v1.13.2 2023-02-19 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 9600
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077d3760 PC 09a408a4 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40890 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 0694c740 PC 09a40888 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40884 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 061dfcd0 PC 09a4087c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06903580 PC 09a40878 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40870 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077d2860 PC 09a40868 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 2 MIPSCompileOp: Invalid instruction 40a00000
FIFA 14 v1.13.2 2023-02-18 2 MIPSCompileOp: Invalid instruction 41200000
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40854 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 0694ba40 PC 09a4084c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40848 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 061dfc80 PC 09a40840 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06903560 PC 09a4083c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40834 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077d1960 PC 09a4082c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Trying to compile instruction 41600000 that can't be interpreted
FIFA 14 v1.13.2 2023-02-18 1 MIPSCompileOp: Invalid instruction 41b00000
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40818 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 0694b380 PC 09a40810 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a4080c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 061dfc30 PC 09a40804 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06903540 PC 09a40800 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a407f8 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077d0a60 PC 09a407f0 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Trying to compile instruction 415f3333 that can't be interpreted
FIFA 14 v1.13.2 2023-02-18 1 MIPSCompileOp: Invalid instruction 41ff999a
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a407dc LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 0694aac0 PC 09a407d4 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a407d0 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 061dfbe0 PC 09a407c8 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06903520 PC 09a407c4 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a407bc LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077cfb60 PC 09a407b4 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 MIPSCompileOp: Invalid instruction 41300000
FIFA 14 v1.13.2 2023-02-18 1 MIPSCompileOp: Invalid instruction 41900000
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a407a0 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 0694a640 PC 09a40798 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40794 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 061dfb90 PC 09a4078c LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06903500 PC 09a40788 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40780 LR 09a40760
FIFA 14 v1.18.1 2024-12-19 13 MIPSCompileOp: Invalid instruction 00000005
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 077cec60 PC 09a40778 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 2 MIPSCompileOp: Invalid instruction 41980000
FIFA 14 v1.13.2 2023-02-18 1 Jump to invalid address: 06900540 PC 09a40764 LR 09a40760
FIFA 14 v1.13.2 2023-02-18 1 Unknown GetPointerWrite ffff0037 PC 08ae6d58 LR 08ae6d60
FIFA 14 v1.13.2 2023-02-17 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147069000
FIFA 14 v1.13.2 2023-02-17 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146129136
FIFA 14 v1.13.2 2023-02-17 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146120776
FIFA 14 v1.13.2 2023-02-17 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143597400
FIFA 14 v1.9.3-80-g73bf6098e 2023-02-03 1 __KernelStopThread: thread 587 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2023-02-03 1 __KernelStopThread: thread 579 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2023-02-03 1 __KernelStopThread: thread 575 does not exist
FIFA 14 v1.9.3-80-g73bf6098e 2023-02-03 1 __KernelStopThread: thread 1752 does not exist
FIFA 14 v1.14.2 2023-01-25 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(t
FIFA 14 v1.14.2 2023-01-25 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); }
FIFA 14 v1.13.2 2023-01-01 1 Unknown GetPointerWrite 00200020 PC 08dec250 LR 08dec264
FIFA 14 v1.13.1 2023-03-11 25 Failed to read valid video stream data from header
FIFA 14 v1.13.2 2022-11-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
FIFA 14 v1.13.2 2022-11-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
FIFA 14 v1.13.2 2022-11-28 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
FIFA 14 v1.13.2 2022-11-28 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
FIFA 14 v1.13.2 2022-11-28 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
FIFA 14 v1.13.2 2022-11-26 1 MIPSCompileOp: Invalid instruction 00650069
FIFA 14 v1.13.2 2022-11-26 1 MIPSCompileOp: Invalid instruction 00000029
FIFA 14 v1.13.2 2022-11-26 1 MIPSCompileOp: Invalid instruction 00630069
FIFA 14 v1.13.2 2022-11-26 1 MIPSCompileOp: Invalid instruction 00530028
FIFA 14 v1.13.2 2022-11-07 2 MIPSCompileOp: Invalid instruction 000001f9
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 00df887f
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 0000005f
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 00001dff
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction ef5fe000
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 01df6355
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 000006fb
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 76720000
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 007fa03f
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 0004cff9
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 40bf7000
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 000003ff
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 001bf93f
FIFA 14 v1.13.2 2022-11-07 2 MIPSCompileOp: Invalid instruction 05fa86f3
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 79212110
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 000008fc
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 0001afff
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 06fe1000
FIFA 14 v1.13.2 2022-11-07 2 MIPSCompileOp: Invalid instruction 000000bf
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction ef300000
FIFA 14 v1.13.2 2022-11-07 1 MIPSCompileOp: Invalid instruction 000003df

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