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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.16.6 |
2023-12-03 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
PES 2014 |
v1.16.6 |
2023-11-20 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 074b3a40 |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 0747c980 |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 0747c2c0 |
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:0000091c LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.12.3 |
2023-10-29 |
__KernelStopThread: thread 308 does not exist |
PES 2014 |
v1.12.3 |
2023-10-29 |
Could not setup streams, unexpected stream count: 13414 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073dc1c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0739a780 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0739a0c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07399a00 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07357880 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073571c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07356b00 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07356440 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0741dac0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073ae8c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073ae200 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073adb40 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07388900 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07388240 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07387b80 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073874c0 |
PES 2014 |
v1.11 |
2023-10-27 |
MIPSCompileOp: Invalid instruction 7850ff68 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction cf505fa0 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction f3333333 |
PES 2014 |
v1.16.6 |
2023-10-20 |
Jump to invalid address: 07d9bffc |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction 42e92ee1 |
PES 2014 |
v1.16.6 |
2023-10-20 |
Jump to invalid address: 0b333330 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction 000009f8 |
PES 2014 |
v1.16.2 |
2023-10-18 |
Unexpected mpeg first timestamp: fff000fffff / 17587892125695 |
PES 2014 |
v1.15.4 |
2023-10-16 |
Unknown GetPointerWrite 00000000 PC 08872c14 LR 08872c1c |
PES 2014 |
v1.16.6 |
2023-10-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.6.3 |
2023-09-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.16.1 |
2023-09-20 |
Unknown GetPointerWrite 000004ad PC 08872bb4 LR 08872c1c |
PES 2014 |
v1.15.4 |
2023-09-17 |
MIPSCompileOp: Invalid instruction 00000401 |
PES 2014 |
v1.15.4 |
2023-09-17 |
MIPSCompileOp: Invalid instruction 00020101 |
PES 2014 |
v1.15.2 |
2023-09-15 |
Unknown GetPointer 0000e3a4 PC 08872bcc LR 08872c1c |
PES 2014 |
v1.11.3 |
2023-09-15 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 27748 |
PES 2014 |
v1.11.3 |
2023-09-12 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
PES 2014 |
v1.11.3 |
2023-09-09 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): unsupported sample rate: 268479556 |
PES 2014 |
v1.11.3 |
2023-09-09 |
80630011=sceAtracSetDataAndGetID(09a25200, 00002000): too small for WAVE chunk at -2080368160 |
PES 2014 |
v1.15.4 |
2023-09-08 |
Branch in Jump delay slot at 0800000c in block starting at 08000000 |
PES 2014 |
v1.15.4 |
2023-09-08 |
MIPSCompileOp: Invalid instruction 4c010c01 |
PES 2014 |
v1.10.3 |
2023-09-04 |
Unknown syscall in known module 'sceOpenPSID_driver': 0x47db48c2 |
PES 2014 |
v1.15.4 |
2023-08-18 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
PES 2014 |
v1.4.2 |
2023-08-02 |
sceDmacMemcpy(dest=09054040, src=086cea00, size=1250816): overlapping read |
PES 2014 |
v1.15.4 |
2023-07-22 |
MIPSCompileOp: Invalid instruction 4422a800 |
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.9.4 |
2023-07-04 |
Branch in RSRTComp delay slot at 0001000c in block starting at 00010000 |
PES 2014 |
v1.9.4 |
2023-07-04 |
Jump to invalid address: 07530300 |
PES 2014 |
v1.15.2 |
2023-06-28 |
__KernelStopThread: thread 1634 does not exist (helper deleted) |
PES 2014 |
v1.11.3 |
2023-06-26 |
ReadFromHardware: Invalid address ffff0010 near PC ffff0010 LR 08a3c164 |
PES 2014 |
v1.15.4 |
2023-10-31 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2023-06-23 |
ReadFromHardware: Invalid address 7c52cf20 near PC 7c52cf20 LR 08000018 |
PES 2014 |
v1.15.4 |
2023-06-12 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753b3c0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Branch in Jump delay slot at 09d4eca8 in block starting at 09d4eca0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753b480 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Branch in Jump delay slot at 09d4eca4 in block starting at 09d4eca0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753c4c0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Branch in Jump delay slot at 09d4eca0 in block starting at 09d4eca0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753b5c0 |
PES 2014 |
v1.15.4 |
2023-06-06 |
MIPSCompileOp: Invalid instruction 4651f000 |
PES 2014 |
v1.15.4 |
2023-06-06 |
MIPSCompileOp: Invalid instruction 00020dff |
PES 2014 |
v1.15.4 |
2023-06-06 |
MIPSCompileOp: Invalid instruction 05060805 |
PES 2014 |
v1.15.4 |
2023-06-06 |
MIPSCompileOp: Invalid instruction 462661f8 |
PES 2014 |
v1.15.4 |
2023-06-06 |
MIPSCompileOp: Invalid instruction 46423a70 |
PES 2014 |
v1.14.1 |
2023-06-06 |
UI scissor out of bounds in GameSettingsScreen: 352,0-1247,720 / 1516,720 |
PES 2014 |
v1.14 |
2023-06-06 |
UI scissor out of bounds in GameSettingsScreen: 269,0-1350,817 / 1632,816 |
PES 2014 |
v1.14 |
2023-06-06 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
PES 2014 |
v1.10.3 |
2023-05-27 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000a |
PES 2014 |
v1.12.2 |
2023-05-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in GameSettingsScreen: 63,0-225,483 / 272,483 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,407-153,399 / 272,483 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,350-153,456 / 272,483 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 581,2-269,134 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,18-573,119 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,0-573,137 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in GameSettingsScreen: 113,0-399,272 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in GameSettingsScreen: 452,0-1596,1088 / 1934,1088 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 581,2-269,151 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,18-573,135 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,0-573,153 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in MainScreen: 0,0-573,19 / 483,272 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in ReportScreen: 63,17-85,841 / 272,483 |
PES 2014 |
v1.14.1 |
2023-05-25 |
UI scissor out of bounds in ReportScreen: 576,5-269,148 / 483,272 |
PES 2014 |
v1.15.2 |
2023-05-25 |
Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938 |
PES 2014 |
v1.15.3 |
2023-05-24 |
sceDmacMemcpy(dest=04154000, src=09518100, size=557056): overlapping read |
PES 2014 |
v1.15.3 |
2023-05-19 |
Unknown GetPointer 00000140 PC 088113b0 LR 088113dc |
PES 2014 |
v1.15.2 |
2023-05-13 |
MIPSCompileOp: Invalid instruction 00000178 |
PES 2014 |
v1.10.3 |
2023-05-11 |
ReadFromHardware: Invalid address a3911b00 near PC a3911b00 LR 08000018 |
PES 2014 |
v1.15.3 |
2023-05-10 |
Jump to invalid address: 076333c0 |