Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.12.3 2022-09-30 Unexpected mpeg first timestamp: 4c207968e72 / 5231397473906
PES 2014 v1.13.2 2022-09-28 Jump to invalid address: 07454e80
PES 2014 v1.6.3 2022-09-27 MIPSCompileOp: Invalid instruction b05009ca
PES 2014 v1.6.3 2022-09-27 ReadFromHardware: Invalid address 00006cca near PC 00006cca LR 00006cca
PES 2014 v1.13.2 2022-09-18 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672
PES 2014 v1.13.2 2022-09-18 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167509712
PES 2014 v1.10.3 2022-09-17 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
PES 2014 v1.10.3 2022-09-17 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
PES 2014 v1.13.1 2022-09-03 Jump to invalid address: 0750d3c0
PES 2014 v1.13.1 2022-09-03 Jump to invalid address: 0755f900
PES 2014 v1.13.1 2022-09-03 Jump to invalid address: 0755f240
PES 2014 v1.13.1 2022-09-03 Jump to invalid address: 0755eb80
PES 2014 v1.13.1 2022-09-03 Jump to invalid address: 0755e4c0
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000124 HWX Fog Flat Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000930 HWX T Tex Flat Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000093c HWX C T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.12.3 2022-09-03 Error in shader program link: info: The qualification for varying variable v_color0 does not match in output and input shaders cannot find a matched output for input v_color0 fs: 00000000:00000000 #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 2014 v1.13.1 2022-08-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
PES 2014 v1.13.2 2022-09-26 sceNetAdhocMatchingInit(32768) at 08a719b8
PES 2014 v1.13.1 2022-08-09 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
PES 2014 v1.13.2 2022-09-26 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
PES 2014 v1.12.3 2022-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
PES 2014 v1.13 2022-08-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
PES 2014 v1.13.2 2022-09-29 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
PES 2014 v1.13.2 2022-09-27 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 07586c80 PC 08b0a98c LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 075865c0 PC 08b0a988 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 07585f00 PC 08b0a984 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 07585840 PC 08b0a980 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 0749e780 PC 08b0a98c LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 0749e0c0 PC 08b0a988 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 0749da00 PC 08b0a984 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 0749d340 PC 08b0a980 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 06814040 PC 08b0dcc8 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 07438600 PC 08b0dcc4 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 06814080 PC 08b0dcb4 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 068ba880 PC 08b0dcb0 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Trying to compile instruction 00007534 that can't be interpreted
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 02fe84c0 PC 08b0d75c LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 02fe8440 PC 08b0d750 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 02fe7fe0 PC 08b0d744 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 074c3700 PC 08b0a98c LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 074c3040 PC 08b0a988 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 074c2980 PC 08b0a984 LR 088681cc
PES 2014 v1.12.3 2022-07-25 Jump to invalid address: 074c22c0 PC 08b0a980 LR 088681cc
PES 2014 v1.12.3 2022-07-23 Jump to invalid address: 074c7280
PES 2014 v1.12.3 2022-07-23 Jump to invalid address: 074c6bc0
PES 2014 v1.12.3 2022-07-23 Jump to invalid address: 074c6500
PES 2014 v1.12.3 2022-07-23 Jump to invalid address: 074c5e40
PES 2014 v1.12.3 2022-07-16 GE Interrupt: newState might be 5
PES 2014 v1.12.3 2022-07-16 GE Interrupt: newState might be 7
PES 2014 v1.12.3 2022-07-16 GE Interrupt: newState might be 6
PES 2014 v1.12.3 2022-07-16 GE Interrupt: newState might be 4
PES 2014 v1.12.3 2022-07-06 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
PES 2014 v1.12.3 2022-07-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042428
PES 2014 v1.12.3 2022-07-06 Jump to invalid address: 0753bd80
PES 2014 v1.12.3 2022-07-06 Jump to invalid address: 0753b6c0
PES 2014 v1.12.3 2022-06-29 __KernelStopThread: thread 305 does not exist
PES 2014 v1.9.4 2022-06-24 Unknown GetPointer 00000492 PC 08872bb4 LR 08872c1c
PES 2014 v1.12.3 2022-07-06 __KernelStopThread: thread 337 does not exist
PES 2014 v1.12.3 2022-06-19 Jump to invalid address: 07724b80
PES 2014 v1.12.3 2022-06-19 Jump to invalid address: 077244c0
PES 2014 v1.12.3 2022-06-19 Jump to invalid address: 0747c8c0
PES 2014 v1.12.3 2022-06-19 Jump to invalid address: 0747c200
PES 2014 v1.6.3-432-gfd6c3145d 2022-06-17 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.12.3 2022-06-04 Jump to invalid address: 074da640
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction 426602c5
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction 42672278
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction 42683ef9
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction b687b884
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction b63fffef
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction 4269b127
PES 2014 v1.12.3 2022-06-02 MIPSCompileOp: Invalid instruction b607b884
PES 2014 v1.12.3 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
PES 2014 v1.11.3 2022-05-26 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
PES 2014 v1.12.3 2022-05-24 Jump to invalid address: 07486700
PES 2014 v1.12.3 2022-05-24 Jump to invalid address: 07486040
PES 2014 v1.12.3 2022-05-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
PES 2014 v1.12.3 2022-05-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
PES 2014 v1.12.3 2022-05-17 Unknown GetPointer 000004a4 PC 08a02a0c LR 08872c1c
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/e8e78dc8, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/cbd4ac51, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/8986295e, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/67585dfd, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/504e4745, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/346fbe94, already implemented in HLE.
PES 2014 v1.10.2 2022-05-13 Ignoring func export sceVaudio/27acc20b, already implemented in HLE.
PES 2014 v1.10.3 2022-05-11 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): RIFF chunk did not contain WAVE
PES 2014 v1.12.3 2022-05-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
PES 2014 v1.12.3 2022-05-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
PES 2014 v1.12.3 2022-05-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
PES 2014 v1.12.3 2022-05-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
PES 2014 v1.12.3 2022-05-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
PES 2014 v1.12.3 2022-04-15 ReadFromHardware: Invalid address 00006b63 near PC 08e83bb8 LR 0893f6a4
PES 2014 v1.12.3 2022-04-14 80630007=sceAtracSetData(2, 08be9680, 00001200): atracID uses different codec type than data
PES 2014 v1.12.3 2022-04-14 80630007=sceAtracSetData(2, 08be9680, 00001100): atracID uses different codec type than data
PES 2014 v1.12.3 2022-04-14 80630007=sceAtracSetData(2, 08be9680, 00003100): atracID uses different codec type than data
PES 2014 v1.12.3 2022-04-14 80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data