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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.17.1 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 42a73f00 |
PES 2014 |
v1.17.1 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 45f58310 |
PES 2014 |
v1.17.1 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 45bf4e80 |
PES 2014 |
v1.17.1 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 45b95b20 |
PES 2014 |
v1.17.1 |
2024-04-22 |
MIPSCompileOp: Invalid instruction 45bcb090 |
PES 2014 |
v1.17.1 |
2024-04-13 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
PES 2014 |
v1.10.3 |
2024-04-09 |
ReadFromHardware: Invalid address 7c3e6fe0 near PC 7c3e6fe0 LR 08000018 |
PES 2014 |
v1.10.3 |
2024-04-09 |
ReadFromHardware: Invalid address 7c6ecfe0 near PC 7c6ecfe0 LR 08000018 |
PES 2014 |
v1.13.1 |
2024-04-02 |
Unknown GetPointer fffd0505 PC fffd0505 LR 088681cc |
PES 2014 |
v1.13.1 |
2024-04-02 |
ReadFromHardware: Invalid address fffd0505 near PC fffd0505 LR 088681cc |
PES 2014 |
v1.17.1 |
2024-04-02 |
An uneaten prefix at end of block: 0805edac |
PES 2014 |
v1.17.1 |
2024-04-02 |
MIPSCompileOp: Invalid instruction 02acd2bf |
PES 2014 |
v1.17.1 |
2024-04-02 |
MIPSCompileOp: Invalid instruction 9fb18fb9 |
PES 2014 |
v1.17.1 |
2024-04-02 |
MIPSCompileOp: Invalid instruction b0006fd9 |
PES 2014 |
v1.17.1 |
2024-03-24 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
PES 2014 |
v1.6.3 |
2024-03-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
PES 2014 |
v1.12.3 |
2024-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146113600 |
PES 2014 |
v1.9.4 |
2024-02-20 |
ReadFromHardware: Invalid address b7b27ca0 near PC b7b27ca0 LR 08000018 |
PES 2014 |
v1.13.2 |
2024-02-17 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: ffee |
PES 2014 |
v1.17.1 |
2024-03-08 |
Unknown GetPointerWrite 00000000 PC 0884bbf8 LR 0884bc14 |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0dccc |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0dcb8 |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in Jump delay slot at 08b0dcc4 in block starting at 08b0dcb8 |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0d760 |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in Jump delay slot at 08b0dcc4 in block starting at 08b0d760 |
PES 2014 |
v1.17 |
2024-02-01 |
Branch in Jump delay slot at 08b0dcb0 in block starting at 08b0d760 |
PES 2014 |
v1.17 |
2024-02-01 |
Jump to invalid address: 073f0200 |
PES 2014 |
v1.17 |
2024-02-01 |
Jump to invalid address: 073f08c0 |
PES 2014 |
v1.17 |
2024-02-01 |
Jump to invalid address: 073ef480 |
PES 2014 |
v1.16.6 |
2024-01-25 |
Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150 |
PES 2014 |
v1.16.6 |
2023-12-24 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000 |
PES 2014 |
v1.16.6 |
2023-12-15 |
MIPSCompileOp: Invalid instruction 0000085f |
PES 2014 |
v1.16.6 |
2023-12-07 |
Unknown GetPointerWrite 0000006c PC 08872bb4 LR 08872c1c |
PES 2014 |
v1.16.6 |
2023-12-03 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
PES 2014 |
v1.16.6 |
2023-11-20 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 074b3a40 |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 0747c980 |
PES 2014 |
v1.15.3 |
2023-11-15 |
Jump to invalid address: 0747c2c0 |
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:0000091c LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000022 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-10-31 |
Error in shader program link during preload: info: cannot find a matched output for input v_color1
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00004000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.12.3 |
2023-10-29 |
__KernelStopThread: thread 308 does not exist |
PES 2014 |
v1.12.3 |
2023-10-29 |
Could not setup streams, unexpected stream count: 13414 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073dc1c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0739a780 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0739a0c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07399a00 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07357880 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073571c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07356b00 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07356440 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 0741dac0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073ae8c0 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073ae200 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073adb40 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07388900 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07388240 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 07387b80 |
PES 2014 |
v1.16.6 |
2023-10-28 |
Jump to invalid address: 073874c0 |
PES 2014 |
v1.11 |
2023-10-27 |
MIPSCompileOp: Invalid instruction 7850ff68 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction cf505fa0 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction f3333333 |
PES 2014 |
v1.16.6 |
2023-10-20 |
Jump to invalid address: 07d9bffc |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction 42e92ee1 |
PES 2014 |
v1.16.6 |
2023-10-20 |
Jump to invalid address: 0b333330 |
PES 2014 |
v1.16.6 |
2023-10-20 |
MIPSCompileOp: Invalid instruction 000009f8 |
PES 2014 |
v1.16.2 |
2023-10-18 |
Unexpected mpeg first timestamp: fff000fffff / 17587892125695 |
PES 2014 |
v1.15.4 |
2023-10-16 |
Unknown GetPointerWrite 00000000 PC 08872c14 LR 08872c1c |
PES 2014 |
v1.16.6 |
2023-10-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
PES 2014 |
v1.6.3 |
2023-09-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.16.1 |
2023-09-20 |
Unknown GetPointerWrite 000004ad PC 08872bb4 LR 08872c1c |
PES 2014 |
v1.15.4 |
2023-09-17 |
MIPSCompileOp: Invalid instruction 00000401 |
PES 2014 |
v1.15.4 |
2023-09-17 |
MIPSCompileOp: Invalid instruction 00020101 |
PES 2014 |
v1.15.2 |
2023-09-15 |
Unknown GetPointer 0000e3a4 PC 08872bcc LR 08872c1c |
PES 2014 |
v1.11.3 |
2023-09-15 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 27748 |
PES 2014 |
v1.11.3 |
2023-09-12 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
PES 2014 |
v1.11.3 |
2023-09-09 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): unsupported sample rate: 268479556 |
PES 2014 |
v1.11.3 |
2023-09-09 |
80630011=sceAtracSetDataAndGetID(09a25200, 00002000): too small for WAVE chunk at -2080368160 |
PES 2014 |
v1.15.4 |
2023-09-08 |
Branch in Jump delay slot at 0800000c in block starting at 08000000 |
PES 2014 |
v1.15.4 |
2023-09-08 |
MIPSCompileOp: Invalid instruction 4c010c01 |
PES 2014 |
v1.10.3 |
2023-09-04 |
Unknown syscall in known module 'sceOpenPSID_driver': 0x47db48c2 |
PES 2014 |
v1.15.4 |
2023-08-18 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
PES 2014 |
v1.4.2 |
2023-08-02 |
sceDmacMemcpy(dest=09054040, src=086cea00, size=1250816): overlapping read |
PES 2014 |
v1.15.4 |
2023-07-22 |
MIPSCompileOp: Invalid instruction 4422a800 |
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 00000000:0000000a Tex TFuncBlend
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_texenv;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a);
fragColor0 = v;
}
vs: 00004000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.5.3 |
2023-07-06 |
Error in shader program link during preload: info: cannot find a matched output for input v_texcoord
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00004000:00000000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
PES 2014 |
v1.9.4 |
2023-07-04 |
Branch in RSRTComp delay slot at 0001000c in block starting at 00010000 |
PES 2014 |
v1.9.4 |
2023-07-04 |
Jump to invalid address: 07530300 |
PES 2014 |
v1.15.2 |
2023-06-28 |
__KernelStopThread: thread 1634 does not exist (helper deleted) |
PES 2014 |
v1.11.3 |
2023-06-26 |
ReadFromHardware: Invalid address ffff0010 near PC ffff0010 LR 08a3c164 |
PES 2014 |
v1.15.4 |
2024-02-08 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2023-06-23 |
ReadFromHardware: Invalid address 7c52cf20 near PC 7c52cf20 LR 08000018 |
PES 2014 |
v1.15.4 |
2023-06-12 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753b3c0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Branch in Jump delay slot at 09d4eca8 in block starting at 09d4eca0 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Jump to invalid address: 0753b480 |
PES 2014 |
v1.11.3 |
2023-06-07 |
Branch in Jump delay slot at 09d4eca4 in block starting at 09d4eca0 |