Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.17.1 2024-07-19 Unknown GetPointer 0480003d PC 088113c4 LR 088113dc
PES 2014 v1.6.3 2024-07-13 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.17.1 2024-07-07 sceNetAdhocMatchingInit(32768) at 08a71b9c
PES 2014 v1.17.1 2024-07-04 Jump to invalid address: 07642040
PES 2014 v1.17.1 2024-07-04 Jump to invalid address: 07641980
PES 2014 v1.17.1 2024-07-04 Jump to invalid address: 0746f9c0
PES 2014 v1.17.1 2024-07-04 Jump to invalid address: 0746f300
PES 2014 v1.17.1 2024-07-03 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
PES 2014 v1.17.1 2024-06-29 Jump to invalid address: 00312514
PES 2014 v1.5.3 2024-06-29 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.12.3 2024-06-23 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
PES 2014 v1.17.1 2024-06-15 Unknown GetPointer 001e0804 PC 0884a918 LR 0884a938
PES 2014 v1.5.3 2024-06-29 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.17.1 2024-06-12 Unknown GetPointer 0077502c PC 0884a918 LR 0884a938
PES 2014 v1.17.1 2024-06-11 Unknown GetPointer 00413523 PC 0884a918 LR 0884a938
PES 2014 v1.17.1 2024-05-31 Unknown GetPointerWrite 00000492 PC 08872bb4 LR 08872c1c
PES 2014 v1.9.4 2024-05-30 Unknown GetPointer 00000000 PC 08a287a8 LR 08a287a8
PES 2014 v1.6.3 2024-05-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction efbbabbb
PES 2014 v1.15.4 2024-05-19 Branch in branch delay slot at 080bb99c with different target
PES 2014 v1.15.4 2024-05-19 Branch in branch delay slot at 080bb998 with different target
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction efefef40
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction efefefef
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction efeff600
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 009fa03e
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 4ed60000
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 000006fa
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 0001eefe
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction effeeeff
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction cccccccf
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 000003ff
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 4fc05fc0
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp 69000bf8 failed
PES 2014 v1.15.4 2024-05-19 Branch in branch delay slot at 080a3880 with different target
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 0006f854
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction b029999a
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 6cf40000
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction eccc3fe1
PES 2014 v1.15.4 2024-05-19 An uneaten prefix at end of block: 080a3634
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 00008fff
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 04c6f800
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 000ac0bf
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 70005ff6
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 9f50af40
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 9f604f66
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 00004fff
PES 2014 v1.15.4 2024-05-19 WriteToHardware: Invalid address deadbf57 near PC 080a35d4 LR 08000020
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 0007ffff
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 9f912121
PES 2014 v1.15.4 2024-05-19 MIPSCompileOp: Invalid instruction 0039effa
PES 2014 v1.17.1 2024-05-07 __KernelStopThread: thread 1531 does not exist (ApctlThread deleted)
PES 2014 v1.16.6 2024-05-05 Unknown GetPointer 00000140 PC 08811240 LR 088113dc
PES 2014 v1.17.1 2024-07-02 Can't draw: No current render step. Step count: 0
PES 2014 v1.17.1 2024-04-22 MIPSCompileOp: Invalid instruction 42a73f00
PES 2014 v1.17.1 2024-04-22 MIPSCompileOp: Invalid instruction 45f58310
PES 2014 v1.17.1 2024-04-22 MIPSCompileOp: Invalid instruction 45bf4e80
PES 2014 v1.17.1 2024-04-22 MIPSCompileOp: Invalid instruction 45b95b20
PES 2014 v1.17.1 2024-04-22 MIPSCompileOp: Invalid instruction 45bcb090
PES 2014 v1.17.1 2024-04-13 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
PES 2014 v1.10.3 2024-04-09 ReadFromHardware: Invalid address 7c3e6fe0 near PC 7c3e6fe0 LR 08000018
PES 2014 v1.10.3 2024-04-09 ReadFromHardware: Invalid address 7c6ecfe0 near PC 7c6ecfe0 LR 08000018
PES 2014 v1.13.1 2024-04-02 Unknown GetPointer fffd0505 PC fffd0505 LR 088681cc
PES 2014 v1.13.1 2024-04-02 ReadFromHardware: Invalid address fffd0505 near PC fffd0505 LR 088681cc
PES 2014 v1.17.1 2024-04-02 An uneaten prefix at end of block: 0805edac
PES 2014 v1.17.1 2024-04-02 MIPSCompileOp: Invalid instruction 02acd2bf
PES 2014 v1.17.1 2024-04-02 MIPSCompileOp: Invalid instruction 9fb18fb9
PES 2014 v1.17.1 2024-04-02 MIPSCompileOp: Invalid instruction b0006fd9
PES 2014 v1.17.1 2024-03-24 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
PES 2014 v1.6.3 2024-03-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PES 2014 v1.12.3 2024-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146113600
PES 2014 v1.9.4 2024-02-20 ReadFromHardware: Invalid address b7b27ca0 near PC b7b27ca0 LR 08000018
PES 2014 v1.13.2 2024-02-17 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid fmt magic: ffee
PES 2014 v1.17.1 2024-07-16 Unknown GetPointerWrite 00000000 PC 0884bbf8 LR 0884bc14
PES 2014 v1.17 2024-02-01 Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0dccc
PES 2014 v1.17 2024-02-01 Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0dcb8
PES 2014 v1.17 2024-02-01 Branch in Jump delay slot at 08b0dcc4 in block starting at 08b0dcb8
PES 2014 v1.17 2024-02-01 Branch in JumpReg delay slot at 08b0e910 in block starting at 08b0d760
PES 2014 v1.17 2024-02-01 Branch in Jump delay slot at 08b0dcc4 in block starting at 08b0d760
PES 2014 v1.17 2024-02-01 Branch in Jump delay slot at 08b0dcb0 in block starting at 08b0d760
PES 2014 v1.17 2024-02-01 Jump to invalid address: 073f0200
PES 2014 v1.17 2024-02-01 Jump to invalid address: 073f08c0
PES 2014 v1.17 2024-02-01 Jump to invalid address: 073ef480
PES 2014 v1.16.6 2024-01-25 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
PES 2014 v1.16.6 2023-12-24 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
PES 2014 v1.16.6 2023-12-15 MIPSCompileOp: Invalid instruction 0000085f
PES 2014 v1.16.6 2023-12-07 Unknown GetPointerWrite 0000006c PC 08872bb4 LR 08872c1c
PES 2014 v1.16.6 2023-12-03 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
PES 2014 v1.16.6 2023-11-20 80000107=sceDisplaySetFrameBuf(00000000, 512, 1, 0): must change latched framebuf first
PES 2014 v1.15.3 2023-11-15 Jump to invalid address: 074b3a40
PES 2014 v1.15.3 2023-11-15 Jump to invalid address: 0747c980
PES 2014 v1.15.3 2023-11-15 Jump to invalid address: 0747c2c0
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 40000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_texcoord fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2023-10-31 Error in shader program link during preload: info: cannot find a matched output for input v_color1 fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.12.3 2023-10-29 __KernelStopThread: thread 308 does not exist
PES 2014 v1.12.3 2023-10-29 Could not setup streams, unexpected stream count: 13414
PES 2014 v1.16.6 2023-10-28 Jump to invalid address: 073dc1c0