Recent logs - v1.7.1

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Game title Version Latest Report Message
eFootball PES 2023 "SNE" v1.7.1 2023-09-22 Unknown GetPointer 752f0002 PC 0884d5a0 LR 0884d7c4
WWE SmackDown vs. RAW 2K23 v1.7.1 2023-09-10 80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.7.1 2023-09-10 Render to area containing texture at 000cc000 +64x0
WWE SmackDown vs. RAW 2K23 v1.7.1 2023-09-10 Rendering to framebuffer offset: 000cc000 +65x0
eFootball Chelito 19 v1.9.4 2023-09-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2023-09-27 Savedata version requested: 3
Capcom Puzzle World v1.7.1 2023-09-08 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Capcom Puzzle World v1.7.1 2023-09-08 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
WWE SmackDown vs. RAW 2K23 v1.9.4 2023-09-25 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE SmackDown! vs. RAW 2006. v1.7.1 2023-09-06 sceDmacMemcpy(dest=04134170, src=091ade40, size=65552): overlapping read
WWE SmackDown vs. RAW 2K23 v1.9.4 2023-09-26 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2023-09-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2023-09-26 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PES 2023 "SNE" v1.8.0 2023-09-03 Unknown GetPointer 95f5d1f3 PC 0884d5a0 LR 0884d7c4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.1 2023-07-22 sceDmacMemcpy(dest=04167340, src=091b8260, size=256): overlapping read
Call of Duty : Roads to Victory™ v1.7.1 2023-07-19 80630006=sceAtracSetData(1, 08ad0ec0, 00008000): invalid RIFF header
Call of Duty : Roads to Victory™ v1.7.1 2023-07-19 80630006=sceAtracSetData(0, 08af0f40, 00008000): invalid RIFF header
eFootball Chelito 19 v1.7.1 2023-07-27 __KernelStopThread: thread 366 does not exist
eFootball RH12 SEASON 5 v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball RH12 SEASON 5 v1.9.4 2023-09-27 Savedata version requested: 3
Avatar: The Last Airbender v1.7.1 2023-07-03 sceDmacMemcpy(dest=041c7800, src=09bd8800, size=1024): overlapping read
EFOOTBALL 2023 PSP FINAL UPDATE v1.7.1 2023-06-30 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
Avatar: The Legend of Aang v1.7.1 2023-06-27 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unimplemented HLE function sceKernelFindModuleByUID
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2023-09-27 Unknown GetPointer 00000000 PC 08816130 LR 08816144
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2023-09-27 Savedata version requested on save: 3
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2023-09-27 Savedata version requested: 3
eFottball Hend Asean v1.9.4 2023-09-27 Savedata version requested on save: 3
eFottball Hend Asean v1.9.4 2023-09-27 Savedata version requested: 3
METAL SLUG Anthology v1.7.1 2023-05-14 Jump to invalid address: 02a6fa50 PC 08dc082c LR 08dc080c
METAL SLUG Anthology v1.7.1 2023-05-14 Jump to invalid address: 02a6fbe4 PC 08dc0828 LR 08dc080c
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4
CRISIS CORE -FINAL FANTASY VII- v1.7.1 2023-05-05 sceDmacMemcpy(dest=084208a0, src=094bb040, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.1 2023-05-04 sceDmacMemcpy(dest=08526ba0, src=0924efc0, size=260096): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.7.1 2023-05-04 sceDmacMemcpy(dest=0857b500, src=0924efc0, size=260096): overlapping read
Justice League: Heroes™ v1.7.1 2023-05-01 sceDmacMemcpy(dest=08585d40, src=09d68a00, size=65536): overlapping read
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.7.1 2023-04-17 Render to area containing texture at 00000000 +112x0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.7.1 2023-04-14 sceDmacMemcpy(dest=041797c0, src=092bcc90, size=128): overlapping read
eFootball PES 2023 "SNE" v1.7.5 2023-09-23 Unimplemented HLE function sceKernelDcacheWritebackAll
eFooTBall Play Cesar Patch v1.9.4 2023-09-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Justice League: Heroes™ v1.7.1 2023-04-04 sceDmacMemcpy(dest=040cc000, src=0857dd40, size=557056): overlapping read
Justice League: Heroes™ v1.7.1 2023-04-04 sceDmacMemcpy(dest=084dcec0, src=09d68a00, size=65536): overlapping read
eFootball PES 2020 "SA Design" v1.7.1 2023-04-03 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2023 "SNE" v1.9.4 2023-09-24 sceDmacMemcpy(dest=09054040, src=086ce800, size=1251328): overlapping read
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2023-09-27 Savedata version requested on save: 3
eFooTBall Play Cesar Patch v1.9.4 2023-09-23 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2023-09-27 Savedata version requested: 3
eFooTBall Play Cesar Patch v1.9.4 2023-09-27 Savedata version requested: 3
eFooTBall Play Cesar Patch v1.9.4 2023-09-27 Savedata version requested on save: 3
Эрагон v1.7.1 2023-03-16 BREAK instruction hit
FIFA 22 By Tutoriales Bendezu v1.7.1 2023-03-16 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Savedata version requested: 3
Naruto Shippuden: Kizuna Drive v1.7.1 2023-03-08 Rendering to framebuffer offset: 00162000 +256x0
PES 2023 BY SPARTAN JR8 v1.7.1 2023-07-03 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball By Idandroid Official v1.7.1 2023-07-20 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball PES 2023 "SNE" v1.9.4 2023-09-23 Unknown GetPointer 00000000 PC 088287e0 LR 088287f0
PES 2023 BY SPARTAN JR8 v1.9.4 2023-09-26 Jump to invalid address: 0497cd90
PES 2023 BY SPARTAN JR8 v1.9.4 2023-09-26 Jump to invalid address: 0497cd80
PES 2023 BY SPARTAN JR8 v1.9.4 2023-09-26 Jump to invalid address: 03b7e000
eFootball Chelito 19 v1.9.4 2023-09-24 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball PES By HAROUN TECH v1.9.4 2023-09-27 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
EFOOTBALL 2023 PSP REALISTIC MOD v1.8.0 2023-09-17 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
EFOOTBALL 2023 PSP REALISTIC MOD v1.8.0 2023-09-17 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
Army of TWO™: The 40th Day v1.7.1 2023-01-31 WriteToHardware: Invalid address 000013b0 near PC 08942dac LR 08942d90
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2021 T. Bendezu "C19" v1.8.0 2023-09-14 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball Chelito 19 v1.9.4 2023-09-24 sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read
eFootball 2023 By Tutoriales Bendezu v1.9.4 2023-09-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outP
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2023-01-17 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax
eFootball PES 2023 "SNE" v1.9.4 2023-09-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2023 By Tutoriales Bendezu v1.9.4 2023-09-26 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2023 By Tutoriales Bendezu v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball 2023 By Tutoriales Bendezu v1.9.4 2023-09-27 Savedata version requested: 3
eFootball PES 2023 "SNE" v1.9.4 2023-09-26 sceDmacMemcpy(dest=040cc000, src=086ce800, size=1251328): overlapping read
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.9.4 2023-09-27 Savedata version requested: 3
eFootball PES 2021 T. Bendezu "C19" v1.7.1 2023-01-11 ReadFromHardware: Invalid address 139d15c8 near PC 08849a4c LR 08849a58
eFootball PES 2021 T. Bendezu "C19" v1.7.1 2023-01-10 ReadFromHardware: Invalid address 13a589e8 near PC 08849a4c LR 08849a58
EFOOTBALL 2023 PSP OFFICIAL v1.9.4 2023-09-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES PPSSPP AFF CUP v1.9.4 2023-07-25 Savedata version requested on save: 3
eFootball Asia 2023 v1.9.4 2023-09-27 Savedata version requested: 3
eFootball PES PPSSPP AFF CUP v1.9.4 2023-09-24 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2023-09-27 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2023-09-27 Savedata version requested: 3
NEED FOR SPEED™ HEAT v1.9.4 2023-09-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.4 2023-09-27 Savedata version requested on save: 3
EFOOTBALL 2023 PSP FINAL UPDATE v1.9.4 2023-09-27 Savedata version requested: 3
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2023-09-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DBZ TTT:The Legacy Of Tenkaichi V2 v1.9.4 2023-09-25 Render to texture using CLUT with different strides 512 != 64
eFootball PES 2023 By ESTEEM GAMING v1.9.4 2023-09-26 Savedata version requested: 3
NUSANTARA v1.7.1 2022-12-22 Unknown GetPointer 00000008 PC 08a02b30 LR 08871394
eFootball PES By HAROUN TECH v1.9.4 2023-08-21 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc