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Game title |
Version |
Latest Report |
Message |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2025-01-13 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.7.1 |
2025-01-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'float' to '3-component vector of float'
2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
eFootball PES 2020 "C19" |
v1.7.1 |
2025-01-06 |
Error in shader program link: info: Link Error: Fragment shader was not successfully compiled.
fs: postshader (failed)
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 1.8 //Default: 2.8 /brightens screen to compensate for dark lines
#define SLpower 0.4 //Default: 0.4 /less/m |
eFootball 2025 Betway Premiership By Zamani |
v1.7.1 |
2024-12-16 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
eFootball Play-C |
v1.7.1 |
2024-12-12 |
Unknown GetPointer af7e93ab PC 0884d7c0 LR 0884d7d4 |
eFootball PC - V. |
v1.7.1 |
2024-12-10 |
Unknown GetPointer 00000080 PC 08824cf4 LR 088113dc |
PES 2014 |
v1.7.1 |
2024-11-17 |
ReadFromHardware: Invalid address e7547624 near PC e7547624 LR 08000018 |
EA FC 2024 BY RA-PATCH |
v1.7.1 |
2024-12-05 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.7.1 |
2024-10-31 |
__KernelStopThread: thread 384 does not exist |
eFootball 2025 by MP |
v1.7.1 |
2024-10-29 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-01-13 |
Savedata version requested on save: 3 |
Midnight Club 3: DUB Edition |
v1.7.1 |
2024-10-26 |
Render to texture with different formats 3 != 1 |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-01-14 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2024-12-31 |
MIPSCompileOp: Invalid instruction 01010101 |
eFootball Play-C |
v1.9.4 |
2025-01-02 |
Savedata version requested on save: 3 |
eFootball Play-C |
v1.9.4 |
2025-01-11 |
Savedata version requested: 3 |
eFootball By TM ARTS |
v1.9.2 |
2025-01-10 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball By TM ARTS |
v1.9.4 |
2025-01-12 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball By TM ARTS |
v1.9.4 |
2025-01-12 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball By TM ARTS |
v1.9.4 |
2025-01-12 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball By TM ARTS |
v1.9.4 |
2025-01-12 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
PATCH SPARTAN11 |
v1.9.4 |
2025-01-15 |
Savedata version requested on save: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |
EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2025-01-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
eFootball PC - V. |
v1.9.4 |
2025-01-11 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball PES 2024 "K25" |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball PES 2024 "K25" |
v1.9.4 |
2025-01-14 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.7.1 |
2024-10-03 |
MIPSCompileOp: Invalid instruction 71e5b308 |
eFootball Chelito 19 |
v1.7.1 |
2024-10-03 |
Jump to invalid address: 0bbeeb70 |
eFootball Chelito 19 |
v1.7.1 |
2024-10-03 |
Jump to invalid address: 0bbee970 |
eFootball Chelito 19 |
v1.7.1 |
2024-10-03 |
Jump to invalid address: 0bbeea70 |
eFootball Chelito 19 |
v1.7.1 |
2024-10-03 |
Jump to invalid address: 070ee760 |
eFootball Play-C |
v1.7.2 |
2024-10-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-12 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2025-01-13 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
eFootball 2025 Betway Premiership By Zamani |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball 2025 Betway Premiership By Zamani |
v1.9.4 |
2025-01-14 |
Savedata version requested: 3 |
eFootball PC - V. |
v1.9.4 |
2025-01-14 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball PC - V. |
v1.9.4 |
2025-01-13 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball PC - V. |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball PC - V. |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-14 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-05 |
ReadFromHardware: Invalid address 11d0fab4 near PC 11d0fab4 LR 11d0fab4 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-14 |
ReadFromHardware: Invalid address 11d0f86c near PC 11d0f86c LR 11d0f86c |
eFootball By TM ARTS |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-09 |
Game install with no files / data |
eFootball Chelito 19 |
v1.7.1 |
2024-11-24 |
Jump to invalid address: 0bbcb870 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 0bbcb970 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 71f2c494 |
eFootball Chelito 19 |
v1.7.1 |
2024-11-24 |
Jump to invalid address: 0bbcb770 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 070cb560 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 0bc06830 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
MIPSCompileOp: Invalid instruction 71ea38b0 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 0bc06730 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 0bc06630 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 07835c40 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 07106420 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 075dd6c0 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 0ab03030 |
eFootball Chelito 19 |
v1.7.1 |
2024-09-24 |
Jump to invalid address: 05303030 |
eFootball Chelito 19 |
v1.9.4 |
2025-01-14 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
eFootball Chelito 19 |
v1.9.4 |
2025-01-14 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Chelito 19 |
v1.9.4 |
2025-01-14 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 4386b487 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40d8ee78 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40cbf2e1 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 420937de |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 4211faf5 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40e87987 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 41f26905 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 41014c68 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40b90cde |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40be5b86 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 43870d65 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 43872bd2 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40f6fffe |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 43873fb6 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 43876c8b |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 438746a5 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 43871a77 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 4386e41c |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40c63ac7 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40d1902c |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 438709e8 |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction b7eb492d |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2024-09-17 |
MIPSCompileOp: Invalid instruction 40d289e6 |
eFootball Chelito 19 |
v1.9.4 |
2025-01-15 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2025-01-15 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Chelito 19 |
v1.9.4 |
2025-01-15 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |
eFootball By TM ARTS |
v1.9.4 |
2025-01-14 |
Savedata version requested: 3 |
eFootball Play-C |
v1.7.1 |
2024-09-06 |
Unknown GetPointer 2985b3dc PC 0881c2d8 LR 0881c2e8 |
eFootball 2025 by MP |
v1.9.4 |
2025-01-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-01-14 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
eFootball 2025 by MP |
v1.9.4 |
2025-01-02 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2025 by MP |
v1.9.4 |
2025-01-14 |
Savedata version requested on save: 3 |
eFootball 2025 by MP |
v1.9.4 |
2025-01-15 |
Savedata version requested: 3 |
EA SPORTS FC By Charly |
v1.7.5 |
2025-01-10 |
Savedata version requested: 3 |