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Game title |
Version |
Latest Report |
Message |
eFootball PES 2023 "SNE" |
v1.7.1 |
2023-09-22 |
Unknown GetPointer 752f0002 PC 0884d5a0 LR 0884d7c4 |
WWE SmackDown vs. RAW 2K23 |
v1.7.1 |
2023-09-10 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.7.1 |
2023-09-10 |
Render to area containing texture at 000cc000 +64x0 |
WWE SmackDown vs. RAW 2K23 |
v1.7.1 |
2023-09-10 |
Rendering to framebuffer offset: 000cc000 +65x0 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
Capcom Puzzle World |
v1.7.1 |
2023-09-08 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |
Capcom Puzzle World |
v1.7.1 |
2023-09-08 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2023-09-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE SmackDown! vs. RAW 2006. |
v1.7.1 |
2023-09-06 |
sceDmacMemcpy(dest=04134170, src=091ade40, size=65552): overlapping read |
WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2023-09-26 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2023-09-26 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball PES 2023 "SNE" |
v1.8.0 |
2023-09-03 |
Unknown GetPointer 95f5d1f3 PC 0884d5a0 LR 0884d7c4 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.7.1 |
2023-07-22 |
sceDmacMemcpy(dest=04167340, src=091b8260, size=256): overlapping read |
Call of Duty : Roads to Victory™ |
v1.7.1 |
2023-07-19 |
80630006=sceAtracSetData(1, 08ad0ec0, 00008000): invalid RIFF header |
Call of Duty : Roads to Victory™ |
v1.7.1 |
2023-07-19 |
80630006=sceAtracSetData(0, 08af0f40, 00008000): invalid RIFF header |
eFootball Chelito 19 |
v1.7.1 |
2023-07-27 |
__KernelStopThread: thread 366 does not exist |
eFootball RH12 SEASON 5 |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball RH12 SEASON 5 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
Avatar: The Last Airbender |
v1.7.1 |
2023-07-03 |
sceDmacMemcpy(dest=041c7800, src=09bd8800, size=1024): overlapping read |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.7.1 |
2023-06-30 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
Avatar: The Legend of Aang |
v1.7.1 |
2023-06-27 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2023-09-27 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFottball Hend Asean |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFottball Hend Asean |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
METAL SLUG Anthology |
v1.7.1 |
2023-05-14 |
Jump to invalid address: 02a6fa50 PC 08dc082c LR 08dc080c |
METAL SLUG Anthology |
v1.7.1 |
2023-05-14 |
Jump to invalid address: 02a6fbe4 PC 08dc0828 LR 08dc080c |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Unknown GetPointer 00000000 PC 0884d5a0 LR 0884d7c4 |
CRISIS CORE -FINAL FANTASY VII- |
v1.7.1 |
2023-05-05 |
sceDmacMemcpy(dest=084208a0, src=094bb040, size=260096): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.7.1 |
2023-05-04 |
sceDmacMemcpy(dest=08526ba0, src=0924efc0, size=260096): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.7.1 |
2023-05-04 |
sceDmacMemcpy(dest=0857b500, src=0924efc0, size=260096): overlapping read |
Justice League: Heroes™ |
v1.7.1 |
2023-05-01 |
sceDmacMemcpy(dest=08585d40, src=09d68a00, size=65536): overlapping read |
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.7.1 |
2023-04-17 |
Render to area containing texture at 00000000 +112x0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.7.1 |
2023-04-14 |
sceDmacMemcpy(dest=041797c0, src=092bcc90, size=128): overlapping read |
eFootball PES 2023 "SNE" |
v1.7.5 |
2023-09-23 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-09-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Justice League: Heroes™ |
v1.7.1 |
2023-04-04 |
sceDmacMemcpy(dest=040cc000, src=0857dd40, size=557056): overlapping read |
Justice League: Heroes™ |
v1.7.1 |
2023-04-04 |
sceDmacMemcpy(dest=084dcec0, src=09d68a00, size=65536): overlapping read |
eFootball PES 2020 "SA Design" |
v1.7.1 |
2023-04-03 |
sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-24 |
sceDmacMemcpy(dest=09054040, src=086ce800, size=1251328): overlapping read |
RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-09-23 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFooTBall Play Cesar Patch |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
Эрагон |
v1.7.1 |
2023-03-16 |
BREAK instruction hit |
FIFA 22 By Tutoriales Bendezu |
v1.7.1 |
2023-03-16 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
Naruto Shippuden: Kizuna Drive |
v1.7.1 |
2023-03-08 |
Rendering to framebuffer offset: 00162000 +256x0 |
PES 2023 BY SPARTAN JR8 |
v1.7.1 |
2023-07-03 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball By Idandroid Official |
v1.7.1 |
2023-07-20 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-23 |
Unknown GetPointer 00000000 PC 088287e0 LR 088287f0 |
PES 2023 BY SPARTAN JR8 |
v1.9.4 |
2023-09-26 |
Jump to invalid address: 0497cd90 |
PES 2023 BY SPARTAN JR8 |
v1.9.4 |
2023-09-26 |
Jump to invalid address: 0497cd80 |
PES 2023 BY SPARTAN JR8 |
v1.9.4 |
2023-09-26 |
Jump to invalid address: 03b7e000 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-24 |
sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read |
eFootball PES By HAROUN TECH |
v1.9.4 |
2023-09-27 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
EFOOTBALL 2023 PSP REALISTIC MOD |
v1.8.0 |
2023-09-17 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
EFOOTBALL 2023 PSP REALISTIC MOD |
v1.8.0 |
2023-09-17 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
Army of TWO™: The 40th Day |
v1.7.1 |
2023-01-31 |
WriteToHardware: Invalid address 000013b0 near PC 08942dac LR 08942d90 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball PES 2021 T. Bendezu "C19" |
v1.8.0 |
2023-09-14 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball Chelito 19 |
v1.9.4 |
2023-09-24 |
sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2023-09-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00a00002 Tex Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outP |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.7.1 |
2023-01-17 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-26 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2023-09-26 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-26 |
sceDmacMemcpy(dest=040cc000, src=086ce800, size=1251328): overlapping read |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball PES 2023 "SNE" |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFootball PES 2021 T. Bendezu "C19" |
v1.7.1 |
2023-01-11 |
ReadFromHardware: Invalid address 139d15c8 near PC 08849a4c LR 08849a58 |
eFootball PES 2021 T. Bendezu "C19" |
v1.7.1 |
2023-01-10 |
ReadFromHardware: Invalid address 13a589e8 near PC 08849a4c LR 08849a58 |
EFOOTBALL 2023 PSP OFFICIAL |
v1.9.4 |
2023-09-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball PES PPSSPP AFF CUP |
v1.9.4 |
2023-07-25 |
Savedata version requested on save: 3 |
eFootball Asia 2023 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
eFootball PES PPSSPP AFF CUP |
v1.9.4 |
2023-09-24 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
eFootball Chelito 19 |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
NEED FOR SPEED™ HEAT |
v1.9.4 |
2023-09-22 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142966544 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.4 |
2023-09-27 |
Savedata version requested on save: 3 |
EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.4 |
2023-09-27 |
Savedata version requested: 3 |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2023-09-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
DBZ TTT:The Legacy Of Tenkaichi V2 |
v1.9.4 |
2023-09-25 |
Render to texture using CLUT with different strides 512 != 64 |
eFootball PES 2023 By ESTEEM GAMING |
v1.9.4 |
2023-09-26 |
Savedata version requested: 3 |
NUSANTARA |
v1.7.1 |
2022-12-22 |
Unknown GetPointer 00000008 PC 08a02b30 LR 08871394 |
eFootball PES By HAROUN TECH |
v1.9.4 |
2023-08-21 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |