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| Game title |
Version |
Latest Report |
Message |
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader compilation: info: Compile failed.
01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader program link: info: Link Error: Vertex shader was not successfully compiled.
fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
varying vec4 v_color0;
varying vec3 v_color1;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { |
| God of War: Chains of Olympus |
v1.7.5 |
2026-05-29 |
Error in shader program link: info: Link Error: Vertex shader was not successfully compiled.
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying vec3 v_color1;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying highp vec3 v_texcoord;
varying highp float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| eFootball Lop - Play |
v1.7.5 |
2026-05-29 |
__KernelStopThread: thread 466 does not exist |
| eFootball JOELAND |
v1.8.0 |
2026-05-09 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
| PES 2026 AFRICA BY NORI BN |
v1.7.5 |
2026-05-31 |
Savedata version requested on save: 3 |
| PES 2026 AFRICA BY NORI BN |
v1.9.4 |
2026-05-31 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-06-01 |
Savedata version requested on save: 3 |
| eFootball JOELAND |
v1.7.5 |
2026-05-29 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| PES eFOOTBALL 2026 JRplay |
v1.7.5 |
2026-04-21 |
ReadFromHardware: Invalid address 61724710 near PC 61724710 LR 08000018 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.7.5 |
2026-04-20 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-04-17 |
Unknown GetPointer 10bee9b7 PC 0884d7b4 LR 0884d7d4 |
| EA SPORTS FC26 BY Charly |
v1.7.5 |
2026-04-30 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.7.5 |
2026-04-06 |
Unknown GetPointer 2c660302 PC 0884d5b0 LR 0884d7d4 |
| eFootball JOELAND |
v1.7.5 |
2026-05-30 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-04-05 |
Unknown GetPointer 0000001b PC 08872bb4 LR 08872c1c |
| eFootball Lop - Play |
v1.7.5 |
2026-04-04 |
Unknown GetPointer cccccccc PC 0884d7b4 LR 0884d7d4 |
| tballByAndriMaeda17...... |
v1.7.5 |
2026-04-01 |
Savedata version requested on save: 3 |
| eFootball JOELAND |
v1.9.4 |
2026-06-01 |
Savedata version requested: 3 |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball SM - V. |
v1.9.4 |
2026-05-31 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball SM - V. |
v1.9.4 |
2026-06-01 |
Savedata version requested on save: 3 |
| eFootball SM - V. |
v1.9.4 |
2026-06-01 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball SM - V. |
v1.9.4 |
2026-06-01 |
Savedata version requested: 3 |
| Game Sepak Bola PPSSPP |
v1.7.5 |
2026-03-27 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| Game Sepak Bola PPSSPP |
v1.7.5 |
2026-04-23 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Game Sepak Bola PPSSPP |
v1.7.5 |
2026-04-23 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| Game Sepak Bola PPSSPP |
v1.7.5 |
2026-04-23 |
Unimplemented HLE function sceKernelFindModuleByUID |
| Game Sepak Bola PPSSPP |
v1.7.5 |
2026-03-27 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball JOELAND |
v1.8.0 |
2026-04-26 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball JOELAND |
v1.9.4 |
2026-05-15 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball JOELAND |
v1.9.4 |
2026-05-08 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball JOELAND |
v1.9.4 |
2026-05-15 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Lop - Play |
v1.7.5 |
2026-03-21 |
__KernelStopThread: thread 370 does not exist |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 46492fd9 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 451bd400 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 04070809 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000007bc |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45b8b340 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45f21480 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 42685000 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45ca5370 |
| eFootball TM ELITE 26 |
v1.7.5 |
2026-03-19 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball TM ELITE 26 |
v1.7.5 |
2026-03-20 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball TM ELITE 26 |
v1.7.5 |
2026-03-19 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball TM ELITE 26 |
v1.7.5 |
2026-03-20 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-04-25 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.7.5 |
2026-03-14 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Branch in RSRTComp delay slot at 0814fd14 in block starting at 08140020 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 07c80000 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
MIPSCompileOp: Invalid instruction 7e20001d |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbda70 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbd970 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbd870 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
MIPSCompileOp: Invalid instruction 71ef0014 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 070bd660 |
| God of War™: Ghost of Sparta |
v1.7.5 |
2026-03-17 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00481208, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| eFootball Lop - Play |
v1.9.4 |
2026-05-03 |
__KernelStopThread: thread 368 does not exist |
| eFootball 2025 By Komo Valeri |
v1.7.5 |
2026-03-29 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 71ecab08 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 070ce960 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbceb70 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbcec70 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbced70 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7f714f5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d4c in block starting at 00010d4c |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010dc4 in block starting at 00010dc0 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7f7f734f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7f664f5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7f4f4f5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f5d4f5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d84 in block starting at 00010d80 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7e4f5d5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d54 in block starting at 00010d54 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010c98 in block starting at 00010c94 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 0000027d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f4f4f5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 0002197f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 00026e77 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f737f7f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010dd0 in block starting at 00010dcc |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d94 in block starting at 00010d94 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 734f5d4f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 6e4f5d7f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f5d4f66 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f4f5d5d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 6e020000 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010c58 in block starting at 00010c54 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d00 in block starting at 00010ce0 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010ccc in block starting at 00010ccc |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d08 in block starting at 00010d08 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010c8c in block starting at 00010c8c |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7d4f4f73 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 00025a7f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7c7f7f7f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f4f7f7f |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010d44 in block starting at 00010d40 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 7f7f7f7d |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
Branch in RSZeroComp delay slot at 00010c18 in block starting at 00010c14 |
| eFootball Chelito 19 |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 4f5d5d4f |