Recent logs - v1.7.5

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Game title Version Latest Report Message
eFootball Lop - Play v1.7.5 2026-07-29 MIPSCompileOp: Invalid instruction 7545af70
eFootball Lop - Play v1.7.5 2026-07-29 MIPSCompileOp: Invalid instruction 00530bf7
eFootball Lop - Play v1.7.5 2026-07-23 Unknown GetPointer 10bee437 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 6290fd0b
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp 694748cc failed
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 0283abba
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31470
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31570
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31670
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 71ebb1a0
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 07031260
eFootball Lop - Play v1.7.5 2026-07-19 Unknown GetPointer 10bf3537 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 4b0100cc
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 4b010083
eFootball RB - V. v1.7.5 2026-07-10 MIPSCompileOp: Invalid instruction 621d8c98
eFootball RB - V. v1.7.5 2026-07-10 MIPSCompileOp: Invalid instruction 4e55864d
WWE'12 v1.7.5 2026-07-05 ReadFromHardware: Invalid address bd872c40 near PC bd872c40 LR 08000018
EA FC - GASPER AS7 v1.9.4 2026-07-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE2K24-V1.04 BY MANIA SVR v1.7.5 2026-07-04 Render to area containing texture at 00044000 +112x0
EA FC - GASPER AS7 v1.9.4 2026-07-31 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA FC - GASPER AS7 v1.9.4 2026-07-31 Savedata version requested on save: 3
EA FC - GASPER AS7 v1.9.4 2026-07-31 Savedata version requested: 3
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 00000e3a
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 000c27bd
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 00000e41
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 0db80000
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 000a0a28
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 00088fbf
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Branch in Jump delay slot at 08f9db24 in block starting at 08f9db1c
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 78393101
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 02cf9ed0
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 01371100
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 001c27bd
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 000c0e3d
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 4a62e7b5
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 0018afbf
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 WriteToHardware: Invalid address deadbeef near PC 08f8c650 LR 08888c5c
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 02ce8100
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Branch in RSRTComp delay slot at 08f9d990 in block starting at 08f9d974
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 00e4e5e0
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 4bc20000
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 02cc0000
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction b3f60000
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 00000e3d
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 MIPSCompileOp: Invalid instruction 04170000
eFootball PES 2021 By GABRIEL v1.7.5 2026-06-28 Jump to invalid address: 04989ef4
eFootball 2027 By T. Bendezu v1.9.4 2026-07-31 Savedata version requested on save: 3
eFootball 2027 By T. Bendezu v1.9.4 2026-07-31 Savedata version requested: 3
eFootball 2026 Update FIFA World Cup v1.9.4 2026-07-31 Savedata version requested: 3
"eFootball Hend Asean Liga Eropa & BRI Super League v1.9.4 2026-07-27 Savedata version requested on save: 3
"eFootball 2027 By ATGXGAMING PRO v1.9.4 2026-07-31 Savedata version requested on save: 3
eFootball WORLD CUP 2026 ST PATCH v1.9.4 2026-07-31 Savedata version requested: 3
eFootball Chelito 19 v1.7.5 2026-06-15 Unknown GetPointer cccccccc PC 0884d7b4 LR 0884d7d4
WWE'12 v1.7.5 2026-06-14 sceDmacMemcpy(dest=0414aa10, src=093dadb0, size=65552): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-06-23 Unknown GetPointer 00000020 PC 0884d7b4 LR 0884d7d4
EFOOTBALL 26 PPSSPP BYPATCH FARIS v1.7.5 2026-07-27 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EFOOTBALL 26 PPSSPP BYPATCH FARIS v1.9.4 2026-07-27 Savedata version requested on save: 3
EFOOTBALL PES FL 2026 v1.7.5 2026-06-08 Savedata version requested: 3
EFOOTBALL PES FL 2026 v1.7.5 2026-06-08 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-07-31 Savedata version requested: 3
eFootball RB - V. v1.9.4 2026-07-31 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-07-31 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball RB - V. v1.9.4 2026-07-31 Savedata version requested on save: 3
EFOOTBALL 26 PPSSPP BYPATCH FARIS v1.9.4 2026-07-31 Savedata version requested: 3
EA v1.7.5 2026-06-06 Unknown GetPointer 00000000 PC 08821588 LR 088215a8
eFootball 2026 By Komo Valeri v1.9.4 2026-07-31 Savedata version requested: 3
EA SPORTS FC26 BY Charly v1.8.0 2026-07-19 Savedata version requested on save: 3
eFootball 2026 v1.9.4 2026-07-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2026 v1.9.4 2026-07-31 Savedata version requested on save: 3
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader compilation: info: Compile failed. 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
God of War: Chains of Olympus v1.7.5 2026-05-29 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f34440:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
eFootball 2026 v1.9.4 2026-07-31 Savedata version requested: 3
eFootball Lop - Play v1.7.5 2026-05-29 __KernelStopThread: thread 466 does not exist
EA-Sports FC Lop-Play v1.9.4 2026-07-20 MIPSCompileOp: Invalid instruction 01047d01
EA-Sports FC Lop-Play v1.9.4 2026-07-20 MIPSCompileOp: Invalid instruction 00047d01
eFootball Komo ft C19 v1.9.4 2026-07-30 Savedata version requested on save: 3
eFootball All Nations 2026 v1.9.4 2026-07-26 Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c
eFootball All Nations 2026 v1.9.4 2026-07-30 Savedata version requested: 3
eFootball JOELAND v1.8.0 2026-07-30 sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read
PES 2026 AFRICA BY NORI BN v1.9.4 2026-07-31 Savedata version requested on save: 3
PES 2026 AFRICA BY NORI BN v1.9.4 2026-07-31 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-07-31 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-07-31 Savedata version requested on save: 3
eFootball Lop - Play v1.7.5 2026-07-23 Unknown GetPointer 10bee837 PC 0884d5b0 LR 0884d7d4
eFootball 2026 By Komo Valeri v1.7.5 2026-07-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2026 By Komo Valeri v1.9.4 2026-07-31 Savedata version requested: 3
eFootball JOELAND v1.9.4 2026-07-23 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
PES eFOOTBALL 2026 JRplay v1.7.5 2026-04-21 ReadFromHardware: Invalid address 61724710 near PC 61724710 LR 08000018
EA FC 2024 BY SPARTAN JR 11 v1.7.5 2026-04-20 Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8
EA-Sports FC Lop-Play v1.7.5 2026-04-17 Unknown GetPointer 10bee9b7 PC 0884d7b4 LR 0884d7d4
eFootball JOELAND v1.9.4 2026-07-17 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
EA SPORTS FC26 BY Charly v1.7.5 2026-04-30 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.7.5 2026-04-06 Unknown GetPointer 2c660302 PC 0884d5b0 LR 0884d7d4
eFootball JOELAND v1.7.5 2026-07-24 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-06-01 Unknown GetPointer 0000001b PC 08872bb4 LR 08872c1c
eFootball Lop - Play v1.7.5 2026-04-04 Unknown GetPointer cccccccc PC 0884d7b4 LR 0884d7d4
eFootball JOELAND v1.9.4 2026-07-30 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball JOELAND v1.9.4 2026-07-30 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball JOELAND v1.9.4 2026-07-30 Savedata version requested on save: 3