Recent logs - PARO_PORTABLE

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Game title Version Latest Report Message
PARO_PORTABLE v1.4.2-425-g7a7ccee5e 2021-06-09 Error in shader compilation: info: 0(18) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
PARO_PORTABLE v1.4.2-425-g7a7ccee5e 2021-06-13 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
PARO_PORTABLE v1.11.3 2021-05-09 Unknown GetPointer 00000000 PC 0891c080 LR 0891c080
PARO_PORTABLE v1.4.2-425-g7a7ccee5e 2021-06-13 FBO reusing depthbuffer, 00000000/00088000 and 00044000/00088000
PARO_PORTABLE v1.5.4 2018-02-19 80630006=sceAtracSetHalfwayBufferAndGetID(091adc80, 00002000, 00044000): invalid RIFF header
PARO_PORTABLE v1.5.4 2018-02-19 80630006=sceAtracSetHalfwayBufferAndGetID(091adc80, 00002000, 0002d000): invalid RIFF header