Recent logs - MONSTER HUNTER PORTABLE 2nd G

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Game title Version Latest Report Message
MONSTER HUNTER PORTABLE 2nd G v1.6.1 2019-07-21 sceDmacMemcpy(dest=09d5df80, src=0848f800, size=2688): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-20 Unknown GetPointer 00000000 PC 089094d4 LR 08000030
MONSTER HUNTER PORTABLE 2nd G v1.6.1 2019-07-19 sceDmacMemcpy(dest=09d5df80, src=0847f000, size=1792): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-16 Error in shader compilation: info: (unknown reason) 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-16 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-15 sceDmacMemcpy(dest=041b5280, src=0965f3c0, size=44144): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-15 sceDmacMemcpy(dest=09d5df80, src=0848f800, size=1408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-15 sceDmacMemcpy(dest=09d5df80, src=08484800, size=1152): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-15 sceDmacMemcpy(dest=0414e000, src=09464560, size=227984): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-12 80630006=sceAtracSetDataAndGetID(08d6d080, 0001c800): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-12 sceDmacMemcpy(dest=0414e000, src=095d3cd0, size=195968): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:003ef022 Tex TexAlpha Fog TFuncMod AlphaTest >= ColorTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0020f022 Tex TexAlpha Fog TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000014 Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:001e0002 Tex TFuncMod ColorTest0 != #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000010 Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000014 Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000010 Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0020f022 Tex TexAlpha Fog TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 03730000:41400b14 HWX T N Fog Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 03730000:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-07-12 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 03730000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 1 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-10 sceDmacMemcpy(dest=0414e000, src=095d3580, size=218704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-10 sceDmacMemcpy(dest=0414e000, src=095dbe00, size=221936): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-09 sceDmacMemcpy(dest=0414e000, src=0945add0, size=222080): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-09 sceDmacMemcpy(dest=0414e000, src=09595490, size=180208): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-09 sceDmacMemcpy(dest=040e4000, src=091bb270, size=15824): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-09 sceDmacMemcpy(dest=041b3f00, src=096213b0, size=49616): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-07 sceDmacMemcpy(dest=0414e000, src=095f5610, size=250224): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-07 sceDmacMemcpy(dest=040e4000, src=091bb320, size=17248): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-07 sceDmacMemcpy(dest=09d5df80, src=08480000, size=1536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-07 sceDmacMemcpy(dest=0414e000, src=095954d0, size=195968): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-07 sceDmacMemcpy(dest=041c0780, src=0966eba0, size=48944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-07 sceDmacMemcpy(dest=041b3300, src=0962bbb0, size=49616): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-06 sceDmacMemcpy(dest=0414e000, src=09517560, size=230848): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-06 sceDmacMemcpy(dest=0414e000, src=095e0da0, size=162400): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-06 sceDmacMemcpy(dest=041b3f00, src=096346d0, size=64512): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-06 sceDmacMemcpy(dest=041b8880, src=09666f50, size=19712): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-05 sceDmacMemcpy(dest=09d5df80, src=0848e000, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-07-05 sceDmacMemcpy(dest=09d5df80, src=0844f800, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-05 80630006=sceAtracSetDataAndGetID(08b80880, 00005800): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-05 80630006=sceAtracSetDataAndGetID(08b55880, 00003000): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-07-05 sceDmacMemcpy(dest=040e4000, src=091bb260, size=15104): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-07-04 sceDmacMemcpy(dest=09d5df80, src=0848e800, size=1408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-30 sceDmacMemcpy(dest=09d5df80, src=084b3000, size=2688): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-30 sceDmacMemcpy(dest=08c74880, src=08531850, size=634880): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-29 sceDmacMemcpy(dest=08c74880, src=08497400, size=669696): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-28 sceDmacMemcpy(dest=09d5df80, src=0846b800, size=1408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-26 sceDmacMemcpy(dest=08c74880, src=0846b600, size=575488): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-23 sceDmacMemcpy(dest=08c74880, src=08488800, size=671744): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-22 sceDmacMemcpy(dest=09d5df80, src=08493800, size=1408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-21 sceDmacMemcpy(dest=09d5df80, src=0849a000, size=2816): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-06-19 sceDmacMemcpy(dest=0414e000, src=095cc500, size=168416): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-19 sceDmacMemcpy(dest=08c74880, src=0859d070, size=466944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-19 sceDmacMemcpy(dest=08c74880, src=084e3560, size=466944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-18 sceDmacMemcpy(dest=08c74880, src=08478780, size=722944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-06-16 sceDmacMemcpy(dest=0414e000, src=0945dec0, size=242480): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-16 sceDmacMemcpy(dest=09d5df80, src=08466000, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-06-16 sceDmacMemcpy(dest=0414e000, src=095ebdf0, size=257472): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-16 sceDmacMemcpy(dest=09d5df80, src=08459800, size=1664): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-06-16 sceDmacMemcpy(dest=0414e000, src=09469dc0, size=175072): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-16 sceDmacMemcpy(dest=09d5df80, src=0848b800, size=1536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-16 sceDmacMemcpy(dest=09d5df80, src=08461800, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-15 sceDmacMemcpy(dest=040e4000, src=091bb2e0, size=17888): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-15 sceDmacMemcpy(dest=09d5df80, src=08499800, size=3328): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-12 sceDmacMemcpy(dest=09d5df80, src=08476800, size=2048): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-11 sceDmacMemcpy(dest=08c74880, src=08477000, size=751616): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-276-g53f1624 2019-06-11 sceDmacMemcpy(dest=0414e000, src=095854c0, size=302272): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-10 sceDmacMemcpy(dest=040e4000, src=091bb2f0, size=15920): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-20 sceDmacMemcpy(dest=09d5df80, src=084c0000, size=2432): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-276-g53f1624 2019-06-09 sceDmacMemcpy(dest=0414e000, src=0951ff30, size=202336): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-276-g53f1624 2019-06-09 sceDmacMemcpy(dest=041a2600, src=0940e680, size=124416): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-08 sceDmacMemcpy(dest=09d5df80, src=08493000, size=2176): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-08 sceDmacMemcpy(dest=08c74880, src=08503240, size=972800): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-07 sceDmacMemcpy(dest=09d5df80, src=0846d000, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2019-06-06 WriteToHardware: Invalid address 00000381 near PC 08906be0 LR 08906d64
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-06-06 sceDmacMemcpy(dest=0414e000, src=095cacf0, size=189120): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-06-06 sceDmacMemcpy(dest=09d5df80, src=0848c800, size=1920): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-276-g53f1624 2019-06-06 sceDmacMemcpy(dest=041a2600, src=093f9d60, size=124416): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-06-04 sceDmacMemcpy(dest=0414e000, src=09620d70, size=253632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-06-03 sceDmacMemcpy(dest=0414e000, src=09502c20, size=260848): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-06-06 Unknown GetPointer 000004af PC 0884f828 LR 0884f894
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-06-03 sceDmacMemcpy(dest=0414e000, src=095027d0, size=243296): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-276-g53f1624 2019-06-05 sceDmacMemcpy(dest=041a2600, src=093fab90, size=124416): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-06-01 sceDmacMemcpy(dest=040e4000, src=091bb290, size=11152): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-05-31 sceDmacMemcpy(dest=0414e000, src=0950f610, size=257872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-05-30 sceDmacMemcpy(dest=09d5df80, src=08492800, size=1664): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-05-29 sceDmacMemcpy(dest=0414e000, src=09529400, size=149152): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-05-29 sceDmacMemcpy(dest=0414e000, src=0952fca0, size=282208): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-456-g6d0ed4ad0 2019-05-27 sceDmacMemcpy(dest=0414e000, src=094ef650, size=252128): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.2 2019-07-15 sceDmacMemcpy(dest=09d5df80, src=08470800, size=1536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-05-27 sceDmacMemcpy(dest=0414e000, src=095d9d30, size=239760): overlapping read