Recent logs - MONSTER HUNTER PORTABLE 2nd G

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Game title Version Latest Report Message
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-15 sceDmacMemcpy(dest=040e4000, src=091bb2c0, size=18608): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-15 MIPSCompileOp: Invalid instruction 75d9f52b
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-15 MIPSCompileOp: Invalid instruction 7cce4eaf
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-15 sceDmacMemcpy(dest=0414e000, src=095d7d50, size=234704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-15 sceDmacMemcpy(dest=09d5df80, src=08490000, size=1408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-14 sceDmacMemcpy(dest=0414e000, src=0963aa20, size=266768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-16 sceDmacMemcpy(dest=0414e000, src=0963aa80, size=307232): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-14 sceDmacMemcpy(dest=0414e000, src=095ca7d0, size=249840): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-14 Error in shader compilation: info: (unknown reason) 00010000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; }
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-14 Error in shader program link: info: (unknown reason) fs: 00010000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-14 sceDmacMemcpy(dest=0414e000, src=094f1cf0, size=178752): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-13 sceDmacMemcpy(dest=0414e000, src=095ede10, size=231056): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-13 sceDmacMemcpy(dest=040e4000, src=091bb2c0, size=16640): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:003fd022 THR UVUnk TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:003ef022 THR UVEnv 3: c:0 t:0 TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0020f022 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000910 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:001e0002 THR UVEnv 1: c:0 t:0 3: c:0 t:0 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:001e0022 THR UVEnv 1: c:0 t:0 3: c:0 t:0 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0000f022 THR TessC TessT TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 01730000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0021d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-11 sceDmacMemcpy(dest=08c74880, src=08508280, size=362496): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000b14 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.5.3 2019-09-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:003fd022 THR UVUnk TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-08 sceDmacMemcpy(dest=09d5df80, src=08486000, size=1664): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-07 sceDmacMemcpy(dest=08c74880, src=084b5070, size=466944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-07 sceDmacMemcpy(dest=041b7980, src=096387c0, size=62032): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-06 sceDmacMemcpy(dest=0414e000, src=095d45a0, size=162400): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-09-05 sceDmacMemcpy(dest=0414e000, src=09510660, size=248368): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-04 sceDmacMemcpy(dest=09d5df80, src=0846a800, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-11 sceDmacMemcpy(dest=09d5df80, src=0849e000, size=2688): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-02 sceDmacMemcpy(dest=0414e000, src=095fa830, size=250160): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-01 sceDmacMemcpy(dest=09d5df80, src=0848f800, size=1280): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-01 sceDmacMemcpy(dest=0414e000, src=0961e830, size=251328): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-01 sceDmacMemcpy(dest=0414e000, src=095dcfa0, size=240912): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-01 sceDmacMemcpy(dest=0414e000, src=09625640, size=231056): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-31 sceDmacMemcpy(dest=0414e000, src=0940cd90, size=175072): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-31 sceDmacMemcpy(dest=0414e000, src=096f4190, size=243728): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-29 sceDmacMemcpy(dest=0414e000, src=094e2d70, size=158640): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-30 sceDmacMemcpy(dest=0414e000, src=095e04a0, size=302720): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-29 sceDmacMemcpy(dest=0414e000, src=095ccdf0, size=235888): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-29 sceDmacMemcpy(dest=0414e000, src=095d5550, size=210944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-28 sceDmacMemcpy(dest=0414e000, src=09469f30, size=202336): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-28 sceDmacMemcpy(dest=0414e000, src=095a9530, size=240448): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-28 sceDmacMemcpy(dest=0414e000, src=09637650, size=230976): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-28 sceDmacMemcpy(dest=0414e000, src=095f57a0, size=240912): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-27 sceDmacMemcpy(dest=0414e000, src=095fe640, size=257872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-27 sceDmacMemcpy(dest=0414e000, src=096ed580, size=261120): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-26 sceDmacMemcpy(dest=0414e000, src=0979d660, size=288320): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-16 sceDmacMemcpy(dest=040e4000, src=091bb290, size=16464): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-26 sceDmacMemcpy(dest=0414e000, src=096f35d0, size=162400): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-26 sceDmacMemcpy(dest=0414e000, src=095cf590, size=159504): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-26 sceDmacMemcpy(dest=0414e000, src=095dad40, size=253632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-26 sceDmacMemcpy(dest=0414e000, src=095db000, size=250160): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-26 sceDmacMemcpy(dest=0414e000, src=095f1540, size=241472): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-25 sceDmacMemcpy(dest=0414e000, src=0961e660, size=261792): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-25 sceDmacMemcpy(dest=0414e000, src=095edd30, size=239760): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-25 sceDmacMemcpy(dest=0414e000, src=094815b0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-24 sceDmacMemcpy(dest=0414e000, src=09535db0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-24 sceDmacMemcpy(dest=0414e000, src=095dd640, size=257872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-23 sceDmacMemcpy(dest=0414e000, src=0963c730, size=229296): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-23 sceDmacMemcpy(dest=0414e000, src=09588d30, size=204944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-23 sceDmacMemcpy(dest=0414e000, src=095cc500, size=188768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-23 sceDmacMemcpy(dest=0414e000, src=095a9830, size=231696): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-22 sceDmacMemcpy(dest=0414e000, src=095ee3d0, size=235392): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-22 sceDmacMemcpy(dest=0414e000, src=09546e70, size=259744): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-22 sceDmacMemcpy(dest=0414e000, src=095335b0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-20 sceDmacMemcpy(dest=040e4000, src=091bb2c0, size=16800): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-20 sceDmacMemcpy(dest=0414e000, src=094b9f50, size=277776): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-20 sceDmacMemcpy(dest=0414e000, src=09510530, size=204944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-20 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-20 sceDmacMemcpy(dest=0414e000, src=095cd760, size=202336): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-20 sceDmacMemcpy(dest=040e4000, src=091bb3c0, size=19152): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-18 sceDmacMemcpy(dest=0414e000, src=09529610, size=226592): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-18 sceDmacMemcpy(dest=0414e000, src=096f3690, size=277376): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-17 sceDmacMemcpy(dest=0414e000, src=095cf570, size=158640): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-17 sceDmacMemcpy(dest=0414e000, src=095f15f0, size=257472): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-16 sceDmacMemcpy(dest=0414e000, src=095e24a0, size=302720): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-16 sceDmacMemcpy(dest=0414e000, src=095d9e60, size=280256): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-16 sceDmacMemcpy(dest=0414e000, src=095e6de0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-15 sceDmacMemcpy(dest=040e4000, src=091bb290, size=11056): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-15 sceDmacMemcpy(dest=0414e000, src=095a97b0, size=181328): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-12 sceDmacMemcpy(dest=0414e000, src=094fd750, size=240816): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-12 sceDmacMemcpy(dest=0414e000, src=095d30a0, size=268000): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-12 sceDmacMemcpy(dest=040e4000, src=091bb280, size=16768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-12 sceDmacMemcpy(dest=0414e000, src=09521e00, size=221936): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-11 sceDmacMemcpy(dest=0414e000, src=095efe10, size=250224): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-09-12 sceDmacMemcpy(dest=0414e000, src=096f3570, size=241472): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-11 sceDmacMemcpy(dest=0414e000, src=096f3720, size=173024): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-11 sceDmacMemcpy(dest=040e4000, src=091bb300, size=19536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-11 sceDmacMemcpy(dest=0414e000, src=095ccd80, size=218704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-11 sceDmacMemcpy(dest=0414e000, src=095d6e30, size=261792): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-11 sceDmacMemcpy(dest=0414e000, src=095f3600, size=170880): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-11 sceDmacMemcpy(dest=0414e000, src=094e85b0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-10 sceDmacMemcpy(dest=0414e000, src=094f8d50, size=155872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-10 sceDmacMemcpy(dest=0414e000, src=094e7db0, size=251632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-10 sceDmacMemcpy(dest=0414e000, src=095d6ed0, size=272096): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-492-g9fddfff66 2019-08-10 sceDmacMemcpy(dest=041ad780, src=095a0ff0, size=53040): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-10 sceDmacMemcpy(dest=040e4000, src=091bb2a0, size=18128): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-08-21 sceDmacMemcpy(dest=040e4000, src=091bb340, size=16160): overlapping read