Recent logs - MONSTER HUNTER PORTABLE 2nd G

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Game title Version Latest Report Message
MONSTER HUNTER PORTABLE 2nd G v1.12.2-2-gbb64c176f 2021-10-17 sceDmacMemcpy(dest=0414e000, src=0952b440, size=122160): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.1-16-g46fad8340 2021-10-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
MONSTER HUNTER PORTABLE 2nd G v1.11.3-24-g331834781 2021-10-14 sceDmacMemcpy(dest=0414e000, src=095cd5b0, size=267008): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-14 WriteToHardware: Invalid address 000002ac near PC 08000000 LR 08000000
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-14 sceDmacMemcpy(dest=0414e000, src=094f2460, size=285408): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-13 sceDmacMemcpy(dest=0414e000, src=094f2460, size=208768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-13 sceDmacMemcpy(dest=0414e000, src=094e05d0, size=272368): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.12.1 2021-10-12 sceDmacMemcpy(dest=0414e000, src=0954ee70, size=263856): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.12.1 2021-10-12 sceDmacMemcpy(dest=0414e000, src=0954eed0, size=298912): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-11 sceDmacMemcpy(dest=0414e000, src=09530e30, size=277376): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-10 sceDmacMemcpy(dest=0414e000, src=0952ff10, size=191488): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-10 sceDmacMemcpy(dest=0414e000, src=0959d5b0, size=215232): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-10 sceDmacMemcpy(dest=0414e000, src=0959d500, size=188768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-10 sceDmacMemcpy(dest=0414e000, src=0958e580, size=218704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3-24-g331834781 2021-10-10 sceDmacMemcpy(dest=0414e000, src=096e7d30, size=168416): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.12 2021-10-10 sceDmacMemcpy(dest=0414e000, src=095ac570, size=159696): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-10 sceDmacMemcpy(dest=0414e000, src=09551d60, size=231216): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3-24-g331834781 2021-10-09 sceDmacMemcpy(dest=0414e000, src=096e7e30, size=231680): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-09 sceDmacMemcpy(dest=0414e000, src=09405c70, size=195968): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-07 sceDmacMemcpy(dest=0414e000, src=09456d60, size=227984): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-12 sceDmacMemcpy(dest=040e4000, src=091bb2c0, size=11968): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-05 sceDmacMemcpy(dest=0414e000, src=09469e30, size=248368): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-04 sceDmacMemcpy(dest=0414e000, src=094f4590, size=206576): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-04 sceKernelCreateThread(name=system): unsupported attributes 00000006
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-04 sceDmacMemcpy(dest=0414e000, src=095265d0, size=231680): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-04 sceDmacMemcpy(dest=0414e000, src=094a0750, size=189712): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-10-03 sceDmacMemcpy(dest=0414e000, src=09526f10, size=198032): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-03 sceDmacMemcpy(dest=0414e000, src=0952bec0, size=220688): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-02 sceDmacMemcpy(dest=0414e000, src=0952c870, size=268000): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-02 sceDmacMemcpy(dest=0414e000, src=0953b540, size=159696): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-10-01 sceDmacMemcpy(dest=0414e000, src=0952a5c0, size=166480): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-09-30 sceDmacMemcpy(dest=0414e000, src=0951a6a0, size=260768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-09-30 sceDmacMemcpy(dest=0414e000, src=0946fd10, size=253632): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-09-29 sceDmacMemcpy(dest=0414e000, src=0946a500, size=204944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-25 sceDmacMemcpy(dest=0414e000, src=095cfe00, size=200080): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-25 sceDmacMemcpy(dest=08c74880, src=0852f470, size=634880): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-25 sceDmacMemcpy(dest=0414e000, src=095e1c60, size=206080): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 WriteToHardware: Invalid address 00000008 near PC 08890e54 LR 09ff80fc
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 ReadFromHardware: Invalid address 00000120 near PC 08890e54 LR 09ff80fc
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 WriteToHardware: Invalid address 00000120 near PC 09ff836c LR 09ff80fc
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 WriteToHardware: Invalid address 0000012c near PC 09ff82c8 LR 09ff80dc
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 ReadFromHardware: Invalid address 00000050 near PC 09ff8044 LR 09ff8010
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 ReadFromHardware: Invalid address 00000004 near PC 09ff8010 LR 09ff8010
MONSTER HUNTER PORTABLE 2nd G v1.11.3-1427-gd944c254c 2021-09-24 Branch in Jump delay slot at 09ffdc00 in block starting at 09ffd5e0
MONSTER HUNTER PORTABLE 2nd G v1.11.3-1427-gd944c254c 2021-09-24 Branch in Jump delay slot at 09ffdbe8 in block starting at 09ffd5e0
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-24 sceDmacMemcpy(dest=0414e000, src=09601690, size=266768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-09-25 sceDmacMemcpy(dest=040e4000, src=091bb2e0, size=14896): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-21 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-21 sceDmacMemcpy(dest=0414e000, src=094e2ba0, size=235392): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-20 80630006=sceAtracSetDataAndGetID(08c74880, 000e3800): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-20 80630006=sceAtracSetDataAndGetID(08c74880, 000cc000): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-20 80630006=sceAtracSetDataAndGetID(08c74880, 000de800): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-18 sceDmacMemcpy(dest=0414e000, src=095b3e00, size=236864): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.4 2021-09-17 sceDmacMemcpy(dest=0414e000, src=095d9d80, size=218704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-15 sceDmacMemcpy(dest=0414e000, src=09592d00, size=188768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-15 sceDmacMemcpy(dest=0414e000, src=095dc570, size=201504): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-12 sceDmacMemcpy(dest=0414e000, src=095d9e00, size=221936): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-11 sceDmacMemcpy(dest=0414e000, src=095dbe50, size=199648): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-11 sceDmacMemcpy(dest=0414e000, src=095dbf00, size=229296): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-08 sceDmacMemcpy(dest=0414e000, src=09405d10, size=159696): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.3 2021-09-07 sceDmacMemcpy(dest=0414e000, src=095d7ed0, size=292704): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.4 2021-09-03 sceDmacMemcpy(dest=0414e000, src=095d0660, size=277376): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.4 2021-09-02 sceDmacMemcpy(dest=09d5df80, src=0845e800, size=1536): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-09-07 sceDmacMemcpy(dest=0414e000, src=095d35f0, size=235888): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.4 2021-09-01 sceDmacMemcpy(dest=0414e000, src=09620d80, size=211232): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-30 sceDmacMemcpy(dest=0414e000, src=095d9f10, size=198032): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-30 sceDmacMemcpy(dest=0414e000, src=0950f5d0, size=221936): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-28 Error in shader program link: info: (unknown reason) fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-27 sceDmacMemcpy(dest=040e4000, src=091bb2a0, size=14912): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3-901-geb0f0d39b 2021-08-27 UNIMPL sceNetAdhocDiscoverInitStart() at 09ae972c
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-27 sceDmacMemcpy(dest=0414e000, src=095abcb0, size=155584): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-27 sceDmacMemcpy(dest=0414e000, src=095d3490, size=180208): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-26 Error in shader program link: info: (unknown reason) fs: 00000000:003fd022 Tex TexAlpha Fog TFuncMod AlphaTest0 > ColorTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-26 sceDmacMemcpy(dest=0414e000, src=095d2d40, size=241472): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-10-02 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-25 sceDmacMemcpy(dest=0414e000, src=095d7600, size=202240): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-24 sceDmacMemcpy(dest=040e4000, src=091bb280, size=15776): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-24 sceDmacMemcpy(dest=0414e000, src=095e1fd0, size=249840): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-27 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000b10 HWX T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-23 sceDmacMemcpy(dest=08c74880, src=085463a0, size=706560): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-23 sceDmacMemcpy(dest=0414e000, src=095e21f0, size=266672): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-22 sceDmacMemcpy(dest=0414e000, src=095bd4d0, size=195968): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-25 Error in shader program link: info: (unknown reason) fs: 00010000:001e0022 Tex TexAlpha TFuncMod ColorTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000b10 HWX T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-28 sceDmacMemcpy(dest=040e4000, src=091bb2d0, size=18752): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-22 sceDmacMemcpy(dest=0414e000, src=09595580, size=155872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-21 sceDmacMemcpy(dest=0414e000, src=095d6e20, size=230976): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2021-08-21 sceDmacMemcpy(dest=0414e000, src=094e5650, size=252128): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.7.4 2021-08-21 sceDmacMemcpy(dest=08c74880, src=084f72b0, size=634880): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-20 Error in shader program link: info: (unknown reason) fs: 00000000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01730000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-20 sceDmacMemcpy(dest=0414e000, src=09530520, size=210944): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2021-08-19 sceDmacMemcpy(dest=0414e000, src=095ede60, size=248336): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3-312-g31646d6c8 2021-08-19 Error in shader program link: info: (unknown reason) fs: 00010000:003e0022 Tex TexAlpha Fog TFuncMod ColorTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) v.a = 0.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000914 HWX T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-19 sceDmacMemcpy(dest=0414e000, src=095a9460, size=175488): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.6.3 2021-08-19 sceDmacMemcpy(dest=0414e000, src=0955cc30, size=149152): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-19 sceDmacMemcpy(dest=0414e000, src=096a6590, size=265456): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-19 sceDmacMemcpy(dest=0414e000, src=095ab610, size=250224): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.11.3 2021-08-18 sceDmacMemcpy(dest=0414e000, src=095b0e40, size=257872): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-08-17 Texture with unexpected bufw (full=64964)
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2021-08-17 Texture with unexpected bufw (full=63645)