Recent logs - 牧場物語 シュガー村とみんなの願い

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牧場物語 シュガー村とみんなの願い v1.4.2-425-g7a7ccee5e 2023-06-27 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:158: error(#143) Undeclared identifier: u_proj ERROR: 0:159: error(#143) Undeclared identifier: col ERROR: 0:175: error(#216) Vector field selection out of range "rgb" ERROR: 0:178: error(#216) Vector field selection out of range "rgb" ERROR: 0:179: error(#216) Vector field selection out of range "rgb" ERROR: 0:190: error(#216) Vector field selection out of range "rgb" ERROR: 0:193: error(#216) Vector field selection out of range "rgb" ERROR: 0:194: error(#216) Vector field selection out of range "rgb" ERROR: 0:205: error(#216) Vector field selection out of range "rgb" ERROR: 0:208: error(#216) Vector field selection out of range "rgb" ERROR: 0:209: error(#216) Vector field selection out of range "rgb" ERROR: 0:220: error(#216) Vector field selection out of range "rgb" ERROR: 0:223: error(#216) Vector field selection out of range "rgb" ERROR: 0:224: error(#216) Vector field selection out of range "rgb" ERROR: 0:226: error(#143) Undeclared identifier: tex ERROR: error(#273) 15 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2
牧場物語 シュガー村とみんなの願い v1.4.2-425-g7a7ccee5e 2023-05-26 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:165: 'toLight' : undeclared identifier ERROR: 0:165: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:166: 'assign' : l-value required "distance" (can't modify void) ERROR: 0:166: 'assign' : cannot convert from 'float' to 'void' ERROR: 0:167: 'assign' : cannot convert from 'void' to 'float' ERROR: 0:168: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:169: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:171: 'lightScale' : undeclared identifier ERROR: 0:171: 'constructor' : can't convert ERROR: 0:171: 'constructor' : can't convert ERROR: 0:173: 'lightScale' : undeclared identifier ERROR: 0:175: 'diffuse' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:175: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'lightScale' : undeclared identifier ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:180: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:181: 'assign' : l-value required "distance" (can't modify void) ERROR: 0:181: 'assign' : cannot convert from 'float' to 'void' ERROR: 0:182: 'assign' : cannot convert from 'void' to 'float' ERROR: 0:183: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:184: 'dot' : no matching overloaded function found (using implicit conversion) ERROR: 0:186: 'constructor' : can't convert ERROR: 0:186: 'constructor' : can't convert ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'assign' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:193: 'rgb' : field / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2
牧場物語 シュガー村とみんなの願い v1.9.0 2022-10-24 Unknown GetPointer 00000000 PC 08939ac4 LR 08939ac4
牧場物語 シュガー村とみんなの願い v1.4.2-425-g7a7ccee5e 2022-08-29 D3D error in shader compilation: info: C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(float, float) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(float, floatK) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatM, float) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Documents and Settings\Administrator\My Documents\5funGameHall\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
牧場物語 シュガー村とみんなの願い v1.4.2-425-g7a7ccee5e 2022-08-29 D3D error in shader compilation: info: C:\Documents and Settings\Administrator\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Documents and Settings\Administrator\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Documents and Settings\Administrator\memory(14,21): error X3013: Possible intrinsic functions are: C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(float, float) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(float, floatK) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(float, floatLxK) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatM, float) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatM, floatM) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatNxM, float) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Documents and Settings\Administrator\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
牧場物語 シュガー村とみんなの願い v1.9.0 2022-07-26 Unknown GE command : 0d0d0d0d
牧場物語 シュガー村とみんなの願い v1.9.0 2021-11-06 Unknown GetPointer 00000000 PC 0893d544 LR 0893c360
牧場物語 シュガー村とみんなの願い v1.9.0 2021-08-08 Unknown GetPointer 00000000 PC 0893dd74 LR 0893dd74
牧場物語 シュガー村とみんなの願い v1.9.0 2021-08-06 Unknown GetPointer 00000000 PC 08917c2c LR 08917c04
牧場物語 シュガー村とみんなの願い v1.10.3 2020-11-19 CALL to illegal address 0f221830 - ignoring! data=221831
牧場物語 シュガー村とみんなの願い v1.6.3-492-g9fddfff66 2019-08-18 GL ran out of GPU memory; switching to low memory mode
牧場物語 シュガー村とみんなの願い v1.1.1-66-g5ebd7bf 2016-05-30 Ignoring possible render to texture at 00175d00 +0x140 / 256x272
牧場物語 シュガー村とみんなの願い v1.1.1-66-g5ebd7bf 2016-05-30 Render to area containing texture at 00194700 +0x18
牧場物語 シュガー村とみんなの願い v1.1.1-66-g5ebd7bf 2016-05-30 Render to area containing texture at 000db540 +0x140
牧場物語 シュガー村とみんなの願い v1.9.0 2022-07-27 Unknown GE command : 4e0030fb