Recent logs - DYNASTY WARRIORS Vol.2

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Game title Version Latest Report Message
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-09 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 Ignoring possible texturing from framebuffer at 04174000 +0x128 / 64x272
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-03 Attempted set for logic op: f
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 92160
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146538036
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146728056
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146720128
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 5177420
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598036
DYNASTY WARRIORS Vol.2 v1.9.4 2021-12-16 Failed decrypting the PRX (ret = -1, size = 18756, psp_size = 10064)!
DYNASTY WARRIORS Vol.2 v1.10.3 2021-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
DYNASTY WARRIORS Vol.2 v1.10.3 2021-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
DYNASTY WARRIORS Vol.2 v1.10.3 2021-12-15 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
DYNASTY WARRIORS Vol.2 v1.10.3 2021-12-15 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-11 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p2-01rel0 [Revision 96995]. 01f74441:00000b3c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x
DYNASTY WARRIORS Vol.2 v1.11.3 2021-12-02 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-12-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-27 __KernelStopThread: thread 334 does not exist
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 Unimplemented HLE function sceNetResolverTerm
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 Unimplemented HLE function sceNetResolverCreate
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f74441:00000b3c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x |
DYNASTY WARRIORS Vol.2 v1.12.2 2021-10-22 __KernelStopThread: thread 336 does not exist
DYNASTY WARRIORS Vol.2 v1.10.3 2021-09-21 Game install with no files / data
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
DYNASTY WARRIORS Vol.2 v1.12.3 2021-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-09 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.11.3 2021-06-15 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.11.3 2021-05-13 __KernelStopThread: thread 399 does not exist
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-09 Video out requested, not supported: mode=0 size=0,0
DYNASTY WARRIORS Vol.2 v1.11.3 2021-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.10.3 2021-04-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
DYNASTY WARRIORS Vol.2 v1.11.3 2021-04-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.11.3 2021-03-27 Normal projection mapping without normal?
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNpAuth': 0x6900f084
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.11.3 2021-03-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.10.3 2021-02-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
DYNASTY WARRIORS Vol.2 v1.12.2 2021-12-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
DYNASTY WARRIORS Vol.2 v1.12.2 2021-12-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
DYNASTY WARRIORS Vol.2 v1.10.3 2021-02-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-17 Unknown syscall in known module 'Kernel_Library': 0x4ac57943
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNp': 0xbb069a87
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNp': 0x1d60ae4b
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-29 Unknown syscall in known module 'sceNpService': 0x633b5f71
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-29 Unknown syscall in known module 'sceNpService': 0x1d60ae4b
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-29 Unknown syscall in known module 'ThreadManForUser': 0xb435dec5
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-12 Unknown syscall in known module 'ThreadManForUser': 0x91e4f6a7
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-17 Unknown syscall in known module 'ThreadManForUser': 0x79d1c3fa
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.10.3 2021-01-08 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
DYNASTY WARRIORS Vol.2 v1.12.3 2022-01-17 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-25 Unknown syscall in known module 'sceNpService': 0x268c009d
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-25 Unknown syscall in known module 'sceNpService': 0x1da3e950
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-25 Unknown syscall in known module 'sceNpService': 0x168b8de5
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
DYNASTY WARRIORS Vol.2 v1.10.3 2021-03-15 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
DYNASTY WARRIORS Vol.2 v1.8.0 2020-12-23 Branch in Jump delay slot at 08020200 in block starting at 08014d68
DYNASTY WARRIORS Vol.2 v1.12.3 2021-12-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-21 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
DYNASTY WARRIORS Vol.2 v1.11.3 2021-07-28 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
DYNASTY WARRIORS Vol.2 v1.12.2 2021-12-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
DYNASTY WARRIORS Vol.2 v1.12.2 2021-12-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
DYNASTY WARRIORS Vol.2 v1.10.3 2020-12-10 Ignoring func export sceMp3/f5478233, already implemented in HLE.