Recent logs - Spider-Man(TM): Web of Shadows – Amazing Allies Edition

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-10-01 WriteToHardware: Invalid address 00000498 near PC 08b3c254 LR 08b3b93c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145504184
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145559772
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145551420
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-09-26 __KernelStopThread: thread 336 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-09-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2022-09-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 1953718637
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-11 UNIMPL sceUtilityLoadUsbModule(1)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-11 800201b7=sceKernelCreateFpl(): invalid blockSize/count
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a0d002 Tex Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cu
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullR
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a0d002 Tex Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a0d022 Tex TexAlpha Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.7.1 2022-09-09 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:01a00002 Tex Fog 2x StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); } vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outP
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-08 Truncating vertex count from 26130 to 21845
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-04 WriteToHardware: Invalid address 00000498 near PC 08b05354 LR 09a5ea38
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-01 __KernelStopThread: thread 347 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-01 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 089b51d4
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-31 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-27 WriteToHardware: Invalid address 00000498 near PC 08b3b6b4 LR 08b3b874
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-10 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-10 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-07 __KernelStopThread: thread 391 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-06 Waiting thread for 20 that was already waiting for 20
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-01 WriteToHardware: Invalid address 00000498 near PC 08ba6304 LR 08ba6090
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.2 2022-07-30 Jump to invalid address: 05a4d6d0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.2 2022-07-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b1ca18
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.3-80-g73bf6098e 2022-07-23 __KernelStopThread: thread 275 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(2, 08d4b180, 00004318): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-13 GE Interrupt: newState might be 17
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-13 WriteToHardware: Invalid address 00000498 near PC 08aec830 LR 08ad689c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-03 Unknown GetPointer 00008009 PC 08a79940 LR 08a7a29c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.2 2022-07-01 Could not setup streams, unexpected stream count: 46230
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.2 2022-07-01 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.2 2022-07-01 Failed to read valid video stream data from header
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-30 WriteToHardware: Invalid address 00000498 near PC 08ae3118 LR 08ae34ec
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-29 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-28 Unimplemented HLE function sceHprmRegisterCallback
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-26 __KernelStopThread: thread 333 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-26 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-25 MIPSCompileOp: Invalid instruction 0000ffff
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-20 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-07-31 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-16 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-14 Unknown GetPointer fc61dde4 PC 08baf310 LR 08baf368
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-13 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-07-23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-04 MIPSCompileOp: Invalid instruction 00010005
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-04 MIPSCompileOp: Invalid instruction 0101fa01
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-28 sceIoChstat: change attr to 0000 requested
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-24 sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-23 WriteToHardware: Invalid address 00000498 near PC 08b04fe4 LR 08b04fbc
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-18 __KernelStopThread: thread 419 does not exist
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-05-01 ReadFCR: Unexpected reg 21
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-21 WriteToHardware: Invalid address 00000498 near PC 08ad4e2c LR 08ad4eac
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-17 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-06-13 Rendering to framebuffer offset: 040cc000 +65x0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-16 WriteToHardware: Invalid address 00000498 near PC 08b34120 LR 08b33c9c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-14 WriteToHardware: Invalid address 00000498 near PC 08aec5bc LR 08aed0d0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-07 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-04-04 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game has likely crashed
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-31 WriteToHardware: Invalid address 00000498 near PC 08ad531c LR 08ad507c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-30 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-30 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-30 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-09-05 Unknown GetPointer 000000d4 PC 08baf310 LR 08baf368
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-08-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.2 2022-03-20 WriteToHardware: Invalid address 00000498 near PC 08ae23fc LR 08ae4650
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-03-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10-6-g8ac4efd3c 2022-03-02 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10-6-g8ac4efd3c 2022-03-02 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-02-27 WriteToHardware: Invalid address 00000498 near PC 08b3b7f0 LR 08b3b7f0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-02-18 Unknown GetPointer 6183118d PC 08957c14 LR 08957c40
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-02-18 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-02-18 sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-02-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.12.3 2022-02-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001fd, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2022-08-29 Unimplemented HLE function sceUtilityGetNetParam
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.11.3 2022-02-09 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f85d50): duplicate handler