To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
sceNetAdhocMatchingInit(32768) at 0895eb7c |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
Could not setup streams, unexpected stream count: 0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
Unexpected mpeg first timestamp: 0 / 0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08dbb380, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e3094, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
Could not setup streams, unexpected stream count: 65535 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
Unexpected mpeg first timestamp: 383a908a4d6 / 3864011515094 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001f4, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-06-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=0000001f, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-06-04 |
00000800=sceGeEdramSetAddrTranslation(00000000) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-06-04 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.4 |
2023-05-30 |
Unimplemented HLE function printf |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-05-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = ( |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-05-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRange |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.15.3 |
2023-05-22 |
WriteToHardware: Invalid address 00000498 near PC 08b3c4c0 LR 08b3b8d0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14 |
2023-05-13 |
UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14 |
2023-05-13 |
UI scissor out of bounds in MainScreen: 0,72-2276,536 / 1920,1080 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14 |
2023-05-13 |
UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14 |
2023-05-13 |
UI scissor out of bounds in MainScreen: 0,0-2276,72 / 1920,1080 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-30 |
__KernelStopThread: thread 297 does not exist (ApctlThread deleted) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-28 |
__KernelStopThread: thread 376 does not exist (helper deleted) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-28 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-28 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-18 |
WriteToHardware: Invalid address 00000498 near PC 08ae52b4 LR 08ae47dc |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2023-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
|
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.2 |
2023-04-10 |
WriteToHardware: Invalid address 00000498 near PC 08b3c258 LR 08b3b87c |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 02434f40 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0242e9c0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Branch in Jump delay slot at 0890b438 in block starting at 0890a098 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0243b500 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Branch in Jump delay slot at 0890b434 in block starting at 0890a098 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0243b4c0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0246c840 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0244c740 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0240a090 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Branch in Jump delay slot at 0890a294 in block starting at 0890a098 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-04 |
Jump to invalid address: 0240a040 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 035573e0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a92d0 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 03557140 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a9020 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a9270 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a9210 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
MIPSCompileOp: Invalid instruction 02800001 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 03559920 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051e0610 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Branch in Jump delay slot at 0946a400 in block starting at 0946a3d4 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a9380 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Branch in Jump delay slot at 0946a3fc in block starting at 0946a3d4 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-26 |
Jump to invalid address: 051a9040 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-03-24 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1480,1080 / 1080,1920 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.0 |
2023-03-22 |
ReadFromHardware: Invalid address 004c8804 near PC 08000000 LR 08000000 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2023-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2023-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-12 |
__KernelStopThread: thread 324 does not exist (helper deleted) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.2 |
2023-03-08 |
WriteToHardware: Invalid address 00000498 near PC 08ad4474 LR 08ad4474 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.13.1 |
2023-02-23 |
WriteToHardware: Invalid address 00000498 near PC 08a2688c LR 08a26880 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2023-02-23 |
WriteToHardware: Invalid address 00000498 near PC 08b3c4c0 LR 08b3bc38 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-04-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRange |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-02-08 |
ReadFromHardware: Invalid address 96472d68 near PC 08a8e994 LR 08a8e848 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-02-07 |
ReadFromHardware: Invalid address 9d209d68 near PC 08a8e994 LR 08a8e848 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.3 |
2023-02-01 |
__KernelStopThread: thread 404 does not exist (ApctlThread deleted) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.2 |
2023-01-30 |
UI scissor out of bounds in CwCheatScreen: 585,0-1183,817 / 1768,816 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-01-30 |
WriteToHardware: Invalid address 00000498 near PC 08aea978 LR 08aec870 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-01-26 |
sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid) |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-01-26 |
Unimplemented HLE function Kprintf |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10-6-g8ac4efd3c |
2023-01-18 |
WriteToHardware: Invalid address 00000498 near PC 08b3c2cc LR 08b3b93c |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.4 |
2023-01-12 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-12 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1243,720 / 1440,720 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 140,34-249,3410 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,3280-9,165 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,3280-133,165 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,3091-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,2903-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,2903-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,2714-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,2714-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,2525-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,2525-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,2337-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,2337-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,2148-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,2148-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,1959-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1959-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,1771-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1771-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 124,1582-9,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,1582-133,175 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,223-133,3222 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,0-133,3445 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 1149,17-510,800 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,770-1133,46 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,678-1133,86 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,586-1133,86 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,494-1133,86 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,403-1133,86 / 816,1677 |
Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.14.1 |
2023-01-06 |
UI scissor out of bounds in MainScreen: 0,311-1133,86 / 816,1677 |