Recent logs - Spider-Man(TM): Web of Shadows – Amazing Allies Edition

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 sceNetAdhocMatchingInit(32768) at 0895eb7c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 Could not setup streams, unexpected stream count: 0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 Unexpected mpeg first timestamp: 0 / 0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=08dbb380, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=089e3094, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 Could not setup streams, unexpected stream count: 65535
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 Unexpected mpeg first timestamp: 383a908a4d6 / 3864011515094
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=000001f4, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=0000001f, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-06-04 00000800=sceGeEdramSetAddrTranslation(00000000)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-06-04 00000400=sceGeEdramSetAddrTranslation(00000800)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.4 2023-05-30 Unimplemented HLE function printf
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b38 HWX C T N Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRange
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.15.3 2023-05-22 WriteToHardware: Invalid address 00000498 near PC 08b3c4c0 LR 08b3b8d0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14 2023-05-13 UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14 2023-05-13 UI scissor out of bounds in MainScreen: 0,72-2276,536 / 1920,1080
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14 2023-05-13 UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14 2023-05-13 UI scissor out of bounds in MainScreen: 0,0-2276,72 / 1920,1080
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-30 __KernelStopThread: thread 297 does not exist (ApctlThread deleted)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-28 __KernelStopThread: thread 376 does not exist (helper deleted)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-28 Utility access thread still running, state: shutting down, dialog=1/1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-28 Utility access thread still running, state: shutting down, dialog=2/1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-18 WriteToHardware: Invalid address 00000498 near PC 08ae52b4 LR 08ae47dc
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2023-04-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; }
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.2 2023-04-10 WriteToHardware: Invalid address 00000498 near PC 08b3c258 LR 08b3b87c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 02434f40
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0242e9c0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Branch in Jump delay slot at 0890b438 in block starting at 0890a098
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0243b500
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Branch in Jump delay slot at 0890b434 in block starting at 0890a098
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0243b4c0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0246c840
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0244c740
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0240a090
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Branch in Jump delay slot at 0890a294 in block starting at 0890a098
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-04 Jump to invalid address: 0240a040
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 035573e0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a92d0
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 03557140
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a9020
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a9270
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a9210
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 MIPSCompileOp: Invalid instruction 02800001
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 03559920
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051e0610
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Branch in Jump delay slot at 0946a400 in block starting at 0946a3d4
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a9380
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Branch in Jump delay slot at 0946a3fc in block starting at 0946a3d4
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-26 Jump to invalid address: 051a9040
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-03-24 UI scissor out of bounds in GameSettingsScreen: 420,0-1480,1080 / 1080,1920
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.0 2023-03-22 ReadFromHardware: Invalid address 004c8804 near PC 08000000 LR 08000000
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2023-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10.3 2023-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-12 __KernelStopThread: thread 324 does not exist (helper deleted)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.2 2023-03-08 WriteToHardware: Invalid address 00000498 near PC 08ad4474 LR 08ad4474
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.13.1 2023-02-23 WriteToHardware: Invalid address 00000498 near PC 08a2688c LR 08a26880
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.9.4 2023-02-23 WriteToHardware: Invalid address 00000498 near PC 08b3c4c0 LR 08b3bc38
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-04-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f10044:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRange
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-02-08 ReadFromHardware: Invalid address 96472d68 near PC 08a8e994 LR 08a8e848
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-02-07 ReadFromHardware: Invalid address 9d209d68 near PC 08a8e994 LR 08a8e848
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.3 2023-02-01 __KernelStopThread: thread 404 does not exist (ApctlThread deleted)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.2 2023-01-30 UI scissor out of bounds in CwCheatScreen: 585,0-1183,817 / 1768,816
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-01-30 WriteToHardware: Invalid address 00000498 near PC 08aea978 LR 08aec870
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-01-26 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-01-26 Unimplemented HLE function Kprintf
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.10-6-g8ac4efd3c 2023-01-18 WriteToHardware: Invalid address 00000498 near PC 08b3c2cc LR 08b3b93c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.4 2023-01-12 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-12 UI scissor out of bounds in GameSettingsScreen: 280,0-1243,720 / 1440,720
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 140,34-249,3410 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,3280-9,165 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,3280-133,165 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,3091-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,2903-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,2903-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,2714-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,2714-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,2525-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,2525-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,2337-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,2337-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,2148-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,2148-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,1959-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1959-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,1771-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1771-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 124,1582-9,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,1582-133,175 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,223-133,3222 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,0-133,3445 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 1149,17-510,800 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,770-1133,46 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,678-1133,86 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,586-1133,86 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,494-1133,86 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,403-1133,86 / 816,1677
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.14.1 2023-01-06 UI scissor out of bounds in MainScreen: 0,311-1133,86 / 816,1677