Recent logs - Dragon Ball Z: Tenkaichi Tag Team

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc6c in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01430340
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc68 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 013e7e40
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01434340
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc54 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01433dc0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc50 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01433f40
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc3c in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01433cc0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc38 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 2 Jump to invalid address: 013e8a40
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 013f7940
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc24 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 013f73c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc20 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 013f7540
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc0c in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 013f72c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbc08 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 2 Jump to invalid address: 013e5440
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01421240
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbf4 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141d5c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbf0 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 01420340
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbdc in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141d4c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbd8 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141f440
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbc4 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141d3c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbc0 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141e540
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbbac in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0141d2c0
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cbba8 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 5 Jump to invalid address: 013e6e40
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0672f180
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 06728900
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cb924 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 06729500
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Branch in Jump delay slot at 099cb920 in block starting at 099cb880
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-06-23 1 Jump to invalid address: 0672f120
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-03 2 MIPSCompileOp: Invalid instruction 4199999a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-10-23 3 MIPSCompileOp: Invalid instruction 02020201
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 MIPSCompileOp: Invalid instruction 01020101
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 2 MIPSCompileOp: Invalid instruction 40cccccd
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 WriteToHardware: Invalid address 0d225e08 near PC 088048bc LR 08902da0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 80630006=sceAtracSetData(2, 08d4b180, 00004548): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 ReadFromHardware: Invalid address 00000000 near PC 089c8d40 LR 089c8f98
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable 00000000:00000030 Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable 00000000:00000038 C Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable 00000000:00000020 Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable 00000000:00000030 Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable 00000000:00000038 C Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:30: S0027: Cannot modify an input variable 00000000:00000020 Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable 00000000:00000030 Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable 00000000:00000038 C Tex Cull #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0)); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 2 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 2 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 2 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 2 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 3 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 3 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-06-23 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 MC1 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 ReadFromHardware: Invalid address 39f64a88 near PC 0889bbf4 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 ReadFromHardware: Invalid address 7adcd2e0 near PC 7adcd2e0 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 WriteToHardware: Invalid address 0067c000 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 ReadFromHardware: Invalid address 282454c4 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 MIPSCompileOp: Invalid instruction 70740068
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-23 1 MIPSCompileOp: Invalid instruction 7c750068
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2024-08-21 2 ReadFromHardware: Invalid address 2efdec4c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb081
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb070
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb05f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb04e
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb03d
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb02c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb01b
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfb00a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfaff9
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfafe8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfafd7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfafc6
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfafb5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfafa4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfaf93
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfaf82
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 MIPSCompileOp: Invalid instruction 48bfaf71
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 2 Branch in Jump delay slot at 09d7eae4 in block starting at 09d7eae4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-30 2 Jump to invalid address: 05433100
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 WriteToHardware: Invalid address 80baada0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-22 1 Branch in Jump delay slot at 09e3f8c0 in block starting at 09e30000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-21 1 ReadFromHardware: Invalid address 101c43a0 near PC 0889bbf4 LR 0889bbe0

« Newest   Older »