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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc6c in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01430340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc68 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 013e7e40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01434340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc54 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01433dc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc50 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01433f40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc3c in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01433cc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc38 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
2 |
Jump to invalid address: 013e8a40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 013f7940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc24 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 013f73c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc20 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 013f7540 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc0c in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 013f72c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbc08 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
2 |
Jump to invalid address: 013e5440 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01421240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbf4 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141d5c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbf0 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 01420340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbdc in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141d4c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbd8 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141f440 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbc4 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141d3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbc0 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141e540 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbbac in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0141d2c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cbba8 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
5 |
Jump to invalid address: 013e6e40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0672f180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 06728900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cb924 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 06729500 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Branch in Jump delay slot at 099cb920 in block starting at 099cb880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-06-23 |
1 |
Jump to invalid address: 0672f120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-03 |
2 |
MIPSCompileOp: Invalid instruction 4199999a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-10-23 |
3 |
MIPSCompileOp: Invalid instruction 02020201 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
MIPSCompileOp: Invalid instruction 01020101 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
2 |
MIPSCompileOp: Invalid instruction 40cccccd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
WriteToHardware: Invalid address 0d225e08 near PC 088048bc LR 08902da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 00004548): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
ReadFromHardware: Invalid address 00000000 near PC 089c8d40 LR 089c8f98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:31: S0027: Cannot modify an input variable
00000000:00000020 Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:34: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:30: S0027: Cannot modify an input variable
00000000:00000020 Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000030 Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:33: S0027: Cannot modify an input variable
00000000:00000038 C Tex Cull
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
2 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
2 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
2 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
2 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
3 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
3 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-06-23 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 MC1 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
ReadFromHardware: Invalid address 39f64a88 near PC 0889bbf4 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
ReadFromHardware: Invalid address 7adcd2e0 near PC 7adcd2e0 LR 0883c7a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
WriteToHardware: Invalid address 0067c000 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
ReadFromHardware: Invalid address 282454c4 near PC 0889bbe0 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
MIPSCompileOp: Invalid instruction 70740068 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-23 |
1 |
MIPSCompileOp: Invalid instruction 7c750068 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-08-21 |
2 |
ReadFromHardware: Invalid address 2efdec4c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb081 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb070 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb05f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb04e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb03d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb02c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb01b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfb00a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfaff9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfafe8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfafd7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfafc6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfafb5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfafa4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfaf93 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfaf82 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
MIPSCompileOp: Invalid instruction 48bfaf71 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
2 |
Branch in Jump delay slot at 09d7eae4 in block starting at 09d7eae4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-30 |
2 |
Jump to invalid address: 05433100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
WriteToHardware: Invalid address 80baada0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-22 |
1 |
Branch in Jump delay slot at 09e3f8c0 in block starting at 09e30000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-21 |
1 |
ReadFromHardware: Invalid address 101c43a0 near PC 0889bbf4 LR 0889bbe0 |