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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2024-07-17 |
1 |
Jump to invalid address: 82cc0b9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-17 |
1 |
ReadFromHardware: Invalid address 3d6de354 near PC 0881aa28 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-984-gfd4809490b |
2025-10-22 |
10 |
ReadFromHardware: Invalid address 0000000b near PC 088076b4 LR 08a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-17 |
2 |
ReadFromHardware: Invalid address 0000000d near PC 088076b4 LR 08a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-17 |
1 |
ReadFromHardware: Invalid address 2ef11ffc near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-17 |
1 |
WriteToHardware: Invalid address 11e27ea0 near PC 0880de08 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-07-16 |
1 |
Jump to invalid address: 038803f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.2 |
2024-07-16 |
1 |
JUMP to illegal address 0a423b20 - ignoring! data=d5c0e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.1 |
2024-07-16 |
1 |
WriteToHardware: Invalid address 000032c8 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-16 |
1 |
ReadFromHardware: Invalid address f01bab38 near PC f01bab38 LR 08000018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-16 |
1 |
ReadFromHardware: Invalid address 4e7da6c0 near PC 4e7da6c0 LR 0883c7a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
7 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-16 |
8 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-15 |
1 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 089e65e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 00000600 near PC 08900218 LR 08900218 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
ReadFromHardware: Invalid address 00000600 near PC 08900218 LR 08900218 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 20d3cf9f near PC 08826574 LR 08826574 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
Jump to invalid address: 07ff9020 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
Jump to invalid address: 07ff9a60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
Jump to invalid address: 07fe40a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
4 |
Jump to invalid address: 07ffa4e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
Jump to invalid address: 055e8520 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 6b4aa959 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp 69225857 failed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
MIPSCompileOp: Invalid instruction 45d36d87 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
Jump to invalid address: 06999280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
1 |
Unknown GE command : d1fbf863 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
1 |
WriteToHardware: Invalid address 1e028f5c near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-08-21 |
2 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * vec3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w;
float rotAngle = -3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w;
float rotAngle = -3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w;
float rotAngle = -3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:52: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-14 |
1 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction b17e469e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 42664e0b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 4266f3cc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 426962e2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 42699c8d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 42673b12 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction 42231978 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction 4230caab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction 4230d250 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction 42310ced |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction 04bdb410 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
1 |
MIPSCompileOp: Invalid instruction ccce2368 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
1 |
WriteToHardware: Invalid address 2ac0c0c8 near PC 088aafa0 LR 089026a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
1 |
ReadFromHardware: Invalid address 2ac0c0c8 near PC 088aafa0 LR 088c5dac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
2 |
80420014=__sceSasCoreWithMix(08b65a00, 3f800000, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-13 |
2 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000000], 3f800000, 09fce8c4[42400000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-12 |
1 |
MIPSCompileOp: Invalid instruction 00689637 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-12 |
1 |
MIPSCompileOp: Invalid instruction 78afc400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
WriteToHardware: Invalid address 50cc922c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-817-g13506d3d02 |
2024-07-11 |
1 |
WriteToHardware: Invalid address 6fa7c534 near PC 08902b8c LR 08902b8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
Jump to invalid address: 0a0f4580 PC 0883dd70 LR 0883e10c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
2 |
Jump to invalid address: 0297f490 PC 08a5fd04 LR 08a5fd24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
MIPSCompileOp: Invalid instruction 7449ab10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
MIPSCompileOp: Invalid instruction 781eb890 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
Branch in branch delay slot at 0883dae8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
ReadFromHardware: Invalid address 1eade97f near PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
1 |
WriteToHardware: Invalid address 3ff67dd0 near PC 0882be4c LR 0882be20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14 |
2024-07-12 |
4 |
UI scissor out of bounds in GamePauseScreen: 1605,20-300,1060 / 960,544 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14 |
2024-07-12 |
4 |
UI scissor out of bounds in GamePauseScreen: 0,20-1595,1060 / 960,544 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
2 |
MIPSCompileOp: Invalid instruction 4d691f90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address deadf57f near PC 08836e0c LR 10922609 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
Branch in Jump delay slot at 09eeac50 in block starting at 09eeac40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
Jump to invalid address: 07ba9620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
Jump to invalid address: 07bafc00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-23 |
3 |
ReadFromHardware: Invalid address 00000001 near PC 088076b4 LR 08a80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address 2adc9002 near PC 08a9b7cc LR 08a9b7a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
WriteToHardware: Invalid address 2b402ee0 near PC 08a9b70c LR 08a9b6d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address 22409204 near PC 08a888cc LR 08a88944 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address 2f00c8cc near PC 089a6ee8 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
WriteToHardware: Invalid address 2b3fc260 near PC 08a9b70c LR 08a9b6d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address 22402544 near PC 08a888cc LR 08a88944 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
ReadFromHardware: Invalid address 0b04ef74 near PC 0889bbf4 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
2 |
MIPSCompileOp: Invalid instruction 0547d709 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
Jump to invalid address: 0673838c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
MIPSCompileOp: Invalid instruction 7101ace0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
MIPSCompileOp: Invalid instruction 7101ac98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-10 |
1 |
MIPSCompileOp: Invalid instruction 7101aaf0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-07 |
2 |
Branch in Jump delay slot at 09ea6f8c in block starting at 09ea0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-07 |
10 |
Jump to invalid address: 07a9c380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-07 |
2 |
Jump to invalid address: 079d5400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
WriteToHardware: Invalid address ad8b1f7c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
2 |
MIPSCompileOp: Invalid instruction 7a671200 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
2 |
ReadFromHardware: Invalid address fffffc80 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
ReadFromHardware: Invalid address 10993280 near PC 10993280 LR 0883ad18 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 7550f500 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 4a9e1320 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction cc2cdfa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 63626c40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 9d203240 |