Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2024-07-17 1 Jump to invalid address: 82cc0b9c
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-17 1 ReadFromHardware: Invalid address 3d6de354 near PC 0881aa28 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-984-gfd4809490b 2025-10-22 10 ReadFromHardware: Invalid address 0000000b near PC 088076b4 LR 08a80000
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-17 2 ReadFromHardware: Invalid address 0000000d near PC 088076b4 LR 08a80000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-17 1 ReadFromHardware: Invalid address 2ef11ffc near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-17 1 WriteToHardware: Invalid address 11e27ea0 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2024-07-16 1 Jump to invalid address: 038803f0
Dragon Ball Z: Tenkaichi Tag Team v1.10.2 2024-07-16 1 JUMP to illegal address 0a423b20 - ignoring! data=d5c0e0
Dragon Ball Z: Tenkaichi Tag Team v1.16.1 2024-07-16 1 WriteToHardware: Invalid address 000032c8 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-16 1 ReadFromHardware: Invalid address f01bab38 near PC f01bab38 LR 08000018
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-16 1 ReadFromHardware: Invalid address 4e7da6c0 near PC 4e7da6c0 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 1 Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:46: 'h_depth' : undeclared identifier ERROR: 0:46: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (h_depth > 0.000000) v.rgb = vec3(0.0); fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-16 8 Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec2 u_fogcoef; float u_stencilReplaceValue; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; int u_pad3; vec3 u_fogcolor; vec3 u_texenv; ivec4 u_alphacolorref; ivec4 u_alphacolormask; vec3 u_blendFixA; vec3 u_blendFixB; vec4 u_texclamp; vec2 u_texclampoff; }; layout (location = 0) in vec4 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; gl_PointSize = 1.0; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-15 1 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 089e65e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 00000600 near PC 08900218 LR 08900218
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 ReadFromHardware: Invalid address 00000600 near PC 08900218 LR 08900218
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 20d3cf9f near PC 08826574 LR 08826574
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 Jump to invalid address: 07ff9020
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 Jump to invalid address: 07ff9a60
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 Jump to invalid address: 07fe40a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 4 Jump to invalid address: 07ffa4e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 Jump to invalid address: 055e8520
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 6b4aa959
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 MIPSCompileOp 69225857 failed
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 MIPSCompileOp: Invalid instruction 45d36d87
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 Jump to invalid address: 06999280
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-14 1 Unknown GE command : d1fbf863
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-14 1 WriteToHardware: Invalid address 1e028f5c near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-08-21 2 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w; float rotAngle = -3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w; float rotAngle = -3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10000.000000, -10000.000000, -10000.000000)*viewPos.w; float rotAngle = -3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:21: S0027: Cannot modify an input variable 00000000:00000012 THR Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:51: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:52: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-14 1 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction b17e469e
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction 42664e0b
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction 4266f3cc
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction 426962e2
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction 42699c8d
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-14 1 MIPSCompileOp: Invalid instruction 42673b12
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-13 1 MIPSCompileOp: Invalid instruction 42231978
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-13 1 MIPSCompileOp: Invalid instruction 4230caab
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-13 1 MIPSCompileOp: Invalid instruction 4230d250
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-13 1 MIPSCompileOp: Invalid instruction 42310ced
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 1 MIPSCompileOp: Invalid instruction 04bdb410
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 1 MIPSCompileOp: Invalid instruction ccce2368
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 1 WriteToHardware: Invalid address 2ac0c0c8 near PC 088aafa0 LR 089026a8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 1 ReadFromHardware: Invalid address 2ac0c0c8 near PC 088aafa0 LR 088c5dac
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 2 80420014=__sceSasCoreWithMix(08b65a00, 3f800000, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-13 2 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000000], 3f800000, 09fce8c4[42400000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-07-12 1 MIPSCompileOp: Invalid instruction 00689637
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-07-12 1 MIPSCompileOp: Invalid instruction 78afc400
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 WriteToHardware: Invalid address 50cc922c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-817-g13506d3d02 2024-07-11 1 WriteToHardware: Invalid address 6fa7c534 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 Jump to invalid address: 0a0f4580 PC 0883dd70 LR 0883e10c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 2 Jump to invalid address: 0297f490 PC 08a5fd04 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 MIPSCompileOp: Invalid instruction 7449ab10
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 MIPSCompileOp: Invalid instruction 781eb890
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 Branch in branch delay slot at 0883dae8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 ReadFromHardware: Invalid address 1eade97f near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-11 1 WriteToHardware: Invalid address 3ff67dd0 near PC 0882be4c LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.14 2024-07-12 4 UI scissor out of bounds in GamePauseScreen: 1605,20-300,1060 / 960,544
Dragon Ball Z: Tenkaichi Tag Team v1.14 2024-07-12 4 UI scissor out of bounds in GamePauseScreen: 0,20-1595,1060 / 960,544
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 2 MIPSCompileOp: Invalid instruction 4d691f90
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address deadf57f near PC 08836e0c LR 10922609
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 Branch in Jump delay slot at 09eeac50 in block starting at 09eeac40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 Jump to invalid address: 07ba9620
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 Jump to invalid address: 07bafc00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-23 3 ReadFromHardware: Invalid address 00000001 near PC 088076b4 LR 08a80000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address 2adc9002 near PC 08a9b7cc LR 08a9b7a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 WriteToHardware: Invalid address 2b402ee0 near PC 08a9b70c LR 08a9b6d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address 22409204 near PC 08a888cc LR 08a88944
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address 2f00c8cc near PC 089a6ee8 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 WriteToHardware: Invalid address 2b3fc260 near PC 08a9b70c LR 08a9b6d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address 22402544 near PC 08a888cc LR 08a88944
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 ReadFromHardware: Invalid address 0b04ef74 near PC 0889bbf4 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 2 MIPSCompileOp: Invalid instruction 0547d709
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 Jump to invalid address: 0673838c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 MIPSCompileOp: Invalid instruction 7101ace0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 MIPSCompileOp: Invalid instruction 7101ac98
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-10 1 MIPSCompileOp: Invalid instruction 7101aaf0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-07 2 Branch in Jump delay slot at 09ea6f8c in block starting at 09ea0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-07 10 Jump to invalid address: 07a9c380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-07 2 Jump to invalid address: 079d5400
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 WriteToHardware: Invalid address ad8b1f7c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 2 MIPSCompileOp: Invalid instruction 7a671200
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 2 ReadFromHardware: Invalid address fffffc80 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 ReadFromHardware: Invalid address 10993280 near PC 10993280 LR 0883ad18
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction 7550f500
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction 4a9e1320
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction cc2cdfa0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction 63626c40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-09 1 MIPSCompileOp: Invalid instruction 9d203240

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