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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-07-09 |
1 |
Jump to invalid address: 07a4a300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-07-09 |
1 |
Branch in Jump delay slot at 09e927f4 in block starting at 09e927c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-07-09 |
1 |
Jump to invalid address: 07a4a000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-07-09 |
2 |
Jump to invalid address: 07a49e80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-11 |
2 |
ReadFromHardware: Invalid address 2f00c8cc near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
WriteToHardware: Invalid address 000074f9 near PC 09239090 LR 0887d10c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 7f307e26 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-09 |
1 |
MIPSCompileOp: Invalid instruction 9fcc19fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-07-09 |
1 |
WriteToHardware: Invalid address 8242c820 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Branch in Jump delay slot at 09df9690 in block starting at 09df50d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Branch in Jump delay slot at 09df968c in block starting at 09df50d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Branch in Jump delay slot at 09df5110 in block starting at 09df50d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Jump to invalid address: 07831680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Jump to invalid address: 07830680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Jump to invalid address: 0780f400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Branch in Jump delay slot at 09ee9b90 in block starting at 09ee9b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
Vertices without position found: (04004200) P: ? W: u8 (2x) (5b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
WriteToHardware: Invalid address 5689a620 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
WriteToHardware: Invalid address f3879e84 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-08 |
2 |
Jump to invalid address: 0340e9a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-08 |
2 |
MIPSCompileOp: Invalid instruction 7cd13a68 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
MIPSCompileOp: Invalid instruction 47c9ecc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
MIPSCompileOp: Invalid instruction 74256d40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
MIPSCompileOp: Invalid instruction 4b2b9dc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-08 |
1 |
WriteToHardware: Invalid address 7acc7418 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
76 |
Jump to invalid address: 0386af20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
WriteToHardware: Invalid address efa1a6d4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-07 |
1 |
WriteToHardware: Invalid address 0bf4cf6c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
ReadFromHardware: Invalid address 1ead7713 near PC 08071368 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
Unaligned icache invalidation of deadbf2e (deadbeef + 63) at PC=080115a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
WriteToHardware: Invalid address 00014000 near PC 08910d90 LR 08910d98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
MIPSCompileOp: Invalid instruction b0271910 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
MIPSCompileOp: Invalid instruction 4387fc90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-07 |
1 |
ReadFromHardware: Invalid address 2efb7b4c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-06 |
1 |
WriteToHardware: Invalid address 438ba542 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-06 |
1 |
Jump to invalid address: 03c819a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-06 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08a62500 LR 08a624f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-06 |
1 |
ReadFromHardware: Invalid address 00000004 near PC 08a624f0 LR 08a624f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
1 |
WriteToHardware: Invalid address be75af72 near PC 089c8294 LR 089c8294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction cfcfcfd9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
1 |
ReadFromHardware: Invalid address dead9517 near PC 09862908 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcfcdcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcdcfda |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccbccd9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccbcccc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcdcbcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccdcdcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdcccccb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-06 |
17 |
MIPSCompileOp: Invalid instruction cdcdcdcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdd9d9cf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcddbdb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfd9d9d9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccdcfcf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdcccdcf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccdcfcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
4 |
MIPSCompileOp: Invalid instruction cccfd9d9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcfcccb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdcfcfcd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdcdcdcc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction d0a9a9a9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cddbcccc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cdcdcbcb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcfcfcf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccccbcb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cccdcdcb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cddbcdd9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction cfcdcccc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
6 |
MIPSCompileOp: Invalid instruction cccbcbcb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-05 |
4 |
MIPSCompileOp: Invalid instruction cccccccd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction f3c51840 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 4355c1f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 420d34f5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 438f7a6e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction b089391f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction b285c94f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 43903453 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 4390c46d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 4394d8bd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction b088469e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 43942e14 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction 43944c66 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 4136f2c1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
2 |
MIPSCompileOp: Invalid instruction 4394f423 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-05 |
1 |
MIPSCompileOp: Invalid instruction 4387a253 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
1 |
WriteToHardware: Invalid address 523975b5 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
2 |
MIPSCompileOp: Invalid instruction ef700006 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
1 |
Vertices without position found: (04000006) P: ? C: ? T: u16 (4b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
1 |
Vertices without position found: (0460001a) P: ? C: 4444 T: u16 (10b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
1 |
Vertices without position found: (1260001a) P: ? C: 4444 T: u16 (10b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
2 |
Vertices without position found: (04050017) P: ? C: 5551 T: f Morph: 2 (32b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
2 |
Vertices without position found: (04440009) P: ? C: ? T: u8 Morph: 2 (6b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
2 |
Vertices without position found: (04000012) P: ? C: 565 T: u16 (10b) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-04 |
2 |
Vertices without position found: (12000012) P: ? C: 565 T: u16 (10b) |