Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 2 MIPSCompileOp: Invalid instruction 40aa8ae8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40c67905
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40b44168
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40bcb60e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 4057c6ae
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40395dda
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 4053f2d8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40a782fd
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40dcb089
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 40a12911
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 402136ee
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-15 2 Branch in branch delay slot at 0880d2ac with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 04672268
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 Branch in branch delay slot at 096e03cc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 Branch in branch delay slot at 096e03c4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 464646d4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 464646d9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 MIPSCompileOp: Invalid instruction 464646ca
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-14 1 WriteToHardware: Invalid address 13d11f40 near PC 08832b70 LR 08832b70
Dragon Ball Z: Tenkaichi Tag Team v1.13.1 2024-12-13 1 WriteToHardware: Invalid address 9d7922a4 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.789264; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 1 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 2 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 WriteToHardware: Invalid address f9bc743c near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-16 2 Jump in likely branch delay slot with link at 098768c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-13 1 Branch in JumpReg delay slot at 09e03d10 in block starting at 09e00000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 4107ebfe
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 40ffac74
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-12-13 1 MIPSCompileOp: Invalid instruction 443f4ac0
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2024-12-13 1 MIPSCompileOp: Invalid instruction cc427540
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 412159f3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2024-12-13 1 MIPSCompileOp: Invalid instruction 4203a821
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 1 Branch in branch delay slot at 097d1320 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-12-12 1 MIPSCompileOp: Invalid instruction 714dfffc
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-12-12 1 MIPSCompileOp: Invalid instruction 71569298
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-12-12 1 MIPSCompileOp: Invalid instruction 714d6854
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 2 MIPSCompileOp: Invalid instruction 45222c25
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-12 1 MIPSCompileOp: Invalid instruction 4545373d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 41840237
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 41bf0e26
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 40ecb4a4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 2 MIPSCompileOp: Invalid instruction 443bdd8b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 1 MIPSCompileOp: Invalid instruction 40ecb436
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-11 1 WriteToHardware: Invalid address 28ec6388 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-27 2 Branch in JumpReg delay slot at 09eb98d0 in block starting at 09eb0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-04 6 MIPSCompileOp: Invalid instruction 05050401
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-04 6 MIPSCompileOp: Invalid instruction 05040201
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-04 6 MIPSCompileOp: Invalid instruction 01070405
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 2 Branch in branch delay slot at 0967f410 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 2 Branch in branch delay slot at 0966b1ec with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-09 2 MIPSCompileOp: Invalid instruction 6363632c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 35 80420014=__sceSasCoreWithMix(08b65a00, 1301bf00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 35 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[090514c0]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 1301bf00 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 80420014=__sceSasCoreWithMix(08b65a00, 6f098000, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00620041
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 006e00e9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-670-g63c7c73fa0 2025-02-15 2 MIPSCompileOp: Invalid instruction 00620069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 005100bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00660075
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 004500bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 004800bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00790069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 006a0069
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 002200bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 0075004e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 004d00bf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00720045
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 MIPSCompileOp: Invalid instruction 00670075
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 1 WriteToHardware: Invalid address 43a53135 near PC 088a48e0 LR 088a48e0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6900 PC 08e3108c LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6d80 PC 08e31088 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6d70 PC 08e31084 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6d00 PC 08e31080 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6f20 PC 08e31054 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038b8020 PC 08e31050 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038c4120 PC 08e2e014 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038abf20 PC 08e2e010 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038b8020 PC 08e2afd4 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0389fe20 PC 08e2afd0 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038abf20 PC 08e27f94 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 03893d20 PC 08e27f90 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0389fe20 PC 08e24f54 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038c6320 PC 08e24f50 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bc70 PC 08e22f80 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bc80 PC 08e22f78 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bc90 PC 08e22f70 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bca0 PC 08e22f68 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bcb0 PC 08e22f60 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bcc0 PC 08e22f58 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bcd0 PC 08e22f50 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bce0 PC 08e22f48 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 0388bcf0 PC 08e22f40 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 058bbe60 PC 08e21f24 LR 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-12-10 1 Jump to invalid address: 038d6e60 PC 08e21f20 LR 08e21580

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