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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
2 |
MIPSCompileOp: Invalid instruction 40aa8ae8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40c67905 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40b44168 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40bcb60e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 4057c6ae |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40395dda |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 4053f2d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40a782fd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40dcb089 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 40a12911 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 402136ee |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-15 |
2 |
Branch in branch delay slot at 0880d2ac with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 04672268 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
Branch in branch delay slot at 096e03cc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
Branch in branch delay slot at 096e03c4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 464646d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 464646d9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
MIPSCompileOp: Invalid instruction 464646ca |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-14 |
1 |
WriteToHardware: Invalid address 13d11f40 near PC 08832b70 LR 08832b70 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.1 |
2024-12-13 |
1 |
WriteToHardware: Invalid address 9d7922a4 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.789264;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
WriteToHardware: Invalid address f9bc743c near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-16 |
2 |
Jump in likely branch delay slot with link at 098768c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-13 |
1 |
Branch in JumpReg delay slot at 09e03d10 in block starting at 09e00000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 4107ebfe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 40ffac74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 443f4ac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction cc427540 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 412159f3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
1 |
MIPSCompileOp: Invalid instruction 4203a821 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
1 |
Branch in branch delay slot at 097d1320 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-12-12 |
1 |
MIPSCompileOp: Invalid instruction 714dfffc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-12-12 |
1 |
MIPSCompileOp: Invalid instruction 71569298 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-12-12 |
1 |
MIPSCompileOp: Invalid instruction 714d6854 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
2 |
MIPSCompileOp: Invalid instruction 45222c25 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-12 |
1 |
MIPSCompileOp: Invalid instruction 4545373d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
1 |
MIPSCompileOp: Invalid instruction 41840237 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
1 |
MIPSCompileOp: Invalid instruction 41bf0e26 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
1 |
MIPSCompileOp: Invalid instruction 40ecb4a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
2 |
MIPSCompileOp: Invalid instruction 443bdd8b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
1 |
MIPSCompileOp: Invalid instruction 40ecb436 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-11 |
1 |
WriteToHardware: Invalid address 28ec6388 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-27 |
2 |
Branch in JumpReg delay slot at 09eb98d0 in block starting at 09eb0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-04 |
6 |
MIPSCompileOp: Invalid instruction 05050401 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-04 |
6 |
MIPSCompileOp: Invalid instruction 05040201 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-04 |
6 |
MIPSCompileOp: Invalid instruction 01070405 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
2 |
Branch in branch delay slot at 0967f410 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
2 |
Branch in branch delay slot at 0966b1ec with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-09 |
2 |
MIPSCompileOp: Invalid instruction 6363632c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
35 |
80420014=__sceSasCoreWithMix(08b65a00, 1301bf00, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
35 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 1301bf00, 09fce8c4[090514c0]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address 1301bf00 near PC 0883c798 LR 0883c798 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 6f098000, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00620041 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 006e00e9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-670-g63c7c73fa0 |
2025-02-15 |
2 |
MIPSCompileOp: Invalid instruction 00620069 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 005100bf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00660075 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
2 |
MIPSCompileOp: Invalid instruction 004500bf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 004800bf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00790069 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
2 |
MIPSCompileOp: Invalid instruction 006a0069 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 002200bf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 0075004e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
2 |
MIPSCompileOp: Invalid instruction 004d00bf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00720045 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
MIPSCompileOp: Invalid instruction 00670075 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
1 |
WriteToHardware: Invalid address 43a53135 near PC 088a48e0 LR 088a48e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6900 PC 08e3108c LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6d80 PC 08e31088 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6d70 PC 08e31084 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6d00 PC 08e31080 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6f20 PC 08e31054 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038b8020 PC 08e31050 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038c4120 PC 08e2e014 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038abf20 PC 08e2e010 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038b8020 PC 08e2afd4 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0389fe20 PC 08e2afd0 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038abf20 PC 08e27f94 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 03893d20 PC 08e27f90 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0389fe20 PC 08e24f54 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038c6320 PC 08e24f50 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bc70 PC 08e22f80 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bc80 PC 08e22f78 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bc90 PC 08e22f70 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bca0 PC 08e22f68 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bcb0 PC 08e22f60 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bcc0 PC 08e22f58 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bcd0 PC 08e22f50 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bce0 PC 08e22f48 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 0388bcf0 PC 08e22f40 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 058bbe60 PC 08e21f24 LR 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-12-10 |
1 |
Jump to invalid address: 038d6e60 PC 08e21f20 LR 08e21580 |