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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-08 |
1 |
Branch in branch delay slot at 095d2b58 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-08 |
1 |
Branch in branch delay slot at 095d2b98 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-08 |
1 |
MIPSCompileOp: Invalid instruction 714e2b58 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-08 |
1 |
MIPSCompileOp: Invalid instruction 7156b5d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-08 |
1 |
MIPSCompileOp: Invalid instruction 71476f5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-07 |
1 |
MIPSCompileOp: Invalid instruction b44a05a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
2 |
MIPSCompileOp: Invalid instruction 06050a94 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2025-04-07 |
1 |
MIPSCompileOp: Invalid instruction 77eb68f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2025-04-07 |
1 |
MIPSCompileOp: Invalid instruction b5309870 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2025-04-07 |
1 |
MIPSCompileOp: Invalid instruction 7b0ace70 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2025-04-07 |
1 |
MIPSCompileOp: Invalid instruction 46b2c5f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8688 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096cb0c8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8608 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8680 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8618 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8698 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8600 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8610 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-07 |
1 |
Branch in branch delay slot at 096d8690 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
3 |
Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
3 |
Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w;
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:00000920 HWX T Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-04-06 |
1 |
Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000020;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = 0.034907;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-04-06 |
2 |
MIPSCompileOp: Invalid instruction 42688513 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-04-06 |
1 |
Decoding texture from VRAM mirror at 046670f0 swizzle=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2025-04-06 |
1 |
WriteToHardware: Invalid address ae7e54bc near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-05 |
1 |
MIPSCompileOp: Invalid instruction 72f34a50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-05 |
1 |
WriteToHardware: Invalid address 96080fd4 near PC 088333a8 LR 088333a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-04-05 |
1 |
MIPSCompileOp: Invalid instruction 63431410 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7594014 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7edb5ed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7e1f9a3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7d63d5f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7d05f3f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7ca8121 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7e7d7c7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7dc1b80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7c4a304 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7f39414 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7b308b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7a16e77 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7b8e6cf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b79b9064 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7a74c8b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7bec4e9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7ad2aa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b770b830 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b764fc20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b795b254 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b77c7442 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b784182c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b78fd445 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b6c7d082 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7360c02 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b741c805 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b789f638 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b7071c14 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b72a5002 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b74d840b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b698e0da |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b6df485e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b6b058ab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b71e9405 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b712d80b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b624f31c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b6f6c040 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b6816910 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b5ec0758 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b4c12772 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b58e288e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction b653e298 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
2 |
Branch in branch delay slot at 09641dc0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
Branch in branch delay slot at 09641dc4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-04 |
1 |
Branch in branch delay slot at 09641dc8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4cfe90cf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction effffbdf |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction 06fc2dfa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
2 |
MIPSCompileOp: Invalid instruction 00ffe43c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
2 |
MIPSCompileOp: Invalid instruction effc34df |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction 000006df |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
2 |
MIPSCompileOp: Invalid instruction b004cfe9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
4 |
MIPSCompileOp: Invalid instruction b002ff80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction 00aefffe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction 01ef900e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
WriteToHardware: Invalid address deadbd6f near PC 083e4ac8 LR 00000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
1 |
MIPSCompileOp: Invalid instruction cfea1efb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
2 |
MIPSCompileOp: Invalid instruction 000007ff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-1169-g4565cc2f21 |
2025-04-04 |
6 |
MIPSCompileOp: Invalid instruction 00000efb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-22 |
2 |
Branch in RSRTComp delay slot at 094d3adc in block starting at 094d0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-04-03 |
1 |
MIPSCompileOp: Invalid instruction b4007d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
1 |
Branch in branch delay slot at 0953b228 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
1 |
Branch in branch delay slot at 0953b230 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
1 |
Branch in branch delay slot at 0953b218 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
1 |
Branch in branch delay slot at 0953b208 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
1 |
Branch in branch delay slot at 0953b210 with different target |