Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-08 1 Branch in branch delay slot at 095d2b58 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-08 1 Branch in branch delay slot at 095d2b98 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-08 1 MIPSCompileOp: Invalid instruction 714e2b58
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-08 1 MIPSCompileOp: Invalid instruction 7156b5d8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-08 1 MIPSCompileOp: Invalid instruction 71476f5c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-07 1 MIPSCompileOp: Invalid instruction b44a05a0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 2 MIPSCompileOp: Invalid instruction 06050a94
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-04-07 1 MIPSCompileOp: Invalid instruction 77eb68f0
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-04-07 1 MIPSCompileOp: Invalid instruction b5309870
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-04-07 1 MIPSCompileOp: Invalid instruction 7b0ace70
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2025-04-07 1 MIPSCompileOp: Invalid instruction 46b2c5f0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8688 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096cb0c8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8608 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8680 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8618 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8698 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8600 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8610 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-07 1 Branch in branch delay slot at 096d8690 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 3 Error in shader compilation: info: 0:49: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 3 Error in shader compilation: info: 0:50: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(0.000000, 10.000000, 0.000000)*viewPos.w; float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:00000920 HWX T Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-04-06 1 Error in shader compilation: info: 0:48: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000020; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = 0.034907; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-04-06 2 MIPSCompileOp: Invalid instruction 42688513
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-04-06 1 Decoding texture from VRAM mirror at 046670f0 swizzle=1
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2025-04-06 1 WriteToHardware: Invalid address ae7e54bc near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-05 1 MIPSCompileOp: Invalid instruction 72f34a50
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-05 1 WriteToHardware: Invalid address 96080fd4 near PC 088333a8 LR 088333a8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2025-04-05 1 MIPSCompileOp: Invalid instruction 63431410
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7594014
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7edb5ed
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7e1f9a3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7d63d5f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7d05f3f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7ca8121
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7e7d7c7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7dc1b80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7c4a304
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7f39414
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7b308b7
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7a16e77
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7b8e6cf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b79b9064
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7a74c8b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7bec4e9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7ad2aa0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b770b830
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b764fc20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b795b254
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b77c7442
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b784182c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b78fd445
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b6c7d082
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7360c02
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b741c805
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b789f638
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b7071c14
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b72a5002
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b74d840b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b698e0da
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b6df485e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b6b058ab
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b71e9405
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b712d80b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b624f31c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b6f6c040
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b6816910
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b5ec0758
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b4c12772
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b58e288e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 MIPSCompileOp: Invalid instruction b653e298
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 2 Branch in branch delay slot at 09641dc0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 Branch in branch delay slot at 09641dc4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-04 1 Branch in branch delay slot at 09641dc8 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction 4cfe90cf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction effffbdf
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction 06fc2dfa
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 2 MIPSCompileOp: Invalid instruction 00ffe43c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 2 MIPSCompileOp: Invalid instruction effc34df
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction 000006df
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 2 MIPSCompileOp: Invalid instruction b004cfe9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 4 MIPSCompileOp: Invalid instruction b002ff80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction 00aefffe
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction 01ef900e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 WriteToHardware: Invalid address deadbd6f near PC 083e4ac8 LR 00000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 1 MIPSCompileOp: Invalid instruction cfea1efb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 2 MIPSCompileOp: Invalid instruction 000007ff
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-1169-g4565cc2f21 2025-04-04 6 MIPSCompileOp: Invalid instruction 00000efb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-22 2 Branch in RSRTComp delay slot at 094d3adc in block starting at 094d0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-04-03 1 MIPSCompileOp: Invalid instruction b4007d00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 1 Branch in branch delay slot at 0953b228 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 1 Branch in branch delay slot at 0953b230 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 1 Branch in branch delay slot at 0953b218 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 1 Branch in branch delay slot at 0953b208 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 1 Branch in branch delay slot at 0953b210 with different target

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