Recent logs - The Legend Of Heroes: Trails in the Sky

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
The Legend Of Heroes: Trails in the Sky v1.11.3 2025-02-01 sceDmacMemcpy(dest=041fe200, src=08d3a850, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2025-01-21 sceDmacMemcpy(dest=04160000, src=08e237f0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-26 sceDmacMemcpy(dest=0416c000, src=08d90770, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-14 sceDmacMemcpy(dest=041c1800, src=08d76af0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-11 sceDmacMemcpy(dest=04172000, src=08f2b010, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-11 sceDmacMemcpy(dest=0416c000, src=08e44630, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-09 sceDmacMemcpy(dest=041fe200, src=08d58f10, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-08 sceDmacMemcpy(dest=0416c000, src=08dda0d0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-05 sceDmacMemcpy(dest=041ff200, src=08d6b210, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-05 sceDmacMemcpy(dest=041c1000, src=08dc1c70, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-04 sceDmacMemcpy(dest=04170000, src=08ebee10, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-12-01 sceDmacMemcpy(dest=04168000, src=08e369b0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-12-01 sceDmacMemcpy(dest=04169000, src=08d24eb0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-17 sceDmacMemcpy(dest=041c2000, src=08e019d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-14 sceDmacMemcpy(dest=041bc000, src=08de11d0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-14 sceDmacMemcpy(dest=08f69220, src=08400000, size=278528): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-12 sceDmacMemcpy(dest=041c1000, src=08d2ad90, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-11 sceDmacMemcpy(dest=041ff200, src=08d61550, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.18.1 2024-11-10 sceDmacMemcpy(dest=041bd000, src=08e32dd0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-07 sceDmacMemcpy(dest=041b6000, src=08d531f0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 sceDmacMemcpy(dest=041c6000, src=08d452f0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 sceDmacMemcpy(dest=041fd200, src=08e24eb0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'texelFetch' : no matching overloaded function found ERROR: 0:43: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:43: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 102c2886:0020d002 Tex Fog FragUber WriteMask ReplaceBlend_6A:2_B:10_Eq:0 TFuncMod AlphaTest > RLogic(NOOP) layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (set = 0, binding = 1) uniform sampler2DArray fbotex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); } layout (location = 0, index = 0) out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = v.rgb * v.aaa + destColor.rgb * u_blendFixB; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-04 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:44: 'texelFetch' : no matching overloaded function found ERROR: 0:44: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:44: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 102c0c86:0000d802 Tex LM FragUber WriteMask ReplaceBlend_6A:2_B:3_Eq:0 TFuncMod AlphaTest > RLogic(NOOP) layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (set = 0, binding = 1) uniform sampler2DArray fbotex; layout (location = 1) in lowp vec4 v_color0; layout (location = 2) in lowp vec3 v_color1; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); } layout (location = 0, index = 0) out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0); vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; v.rgb = v.rgb * v.aaa + destColor.rgb * (splat3(1.0) - v.aaa); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-03 sceDmacMemcpy(dest=0415c000, src=08dda130, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-11-02 sceDmacMemcpy(dest=041fc200, src=08d88070, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-10-31 sceDmacMemcpy(dest=04160000, src=08e90cb0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-10-10 sceDmacMemcpy(dest=04160000, src=08d22db0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.16.6 2024-09-25 sceDmacMemcpy(dest=04178000, src=08db1a50, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-08-12 sceDmacMemcpy(dest=04164000, src=08d23a10, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-08-11 sceDmacMemcpy(dest=041b5000, src=08e2fbd0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-08-09 sceDmacMemcpy(dest=0415d000, src=08de93d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-08-08 sceDmacMemcpy(dest=041ff200, src=08d9ad50, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-23 sceDmacMemcpy(dest=041fda00, src=08ded5f0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-23 sceDmacMemcpy(dest=041fda00, src=08e544f0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-22 sceDmacMemcpy(dest=041ac000, src=08e70110, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-22 sceDmacMemcpy(dest=04194000, src=08e0eeb0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-22 sceDmacMemcpy(dest=04167000, src=08dfd110, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-22 sceDmacMemcpy(dest=0416c000, src=08e6e3d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-21 sceDmacMemcpy(dest=041ff200, src=08e02130, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-21 sceDmacMemcpy(dest=04166000, src=08e01510, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-21 sceDmacMemcpy(dest=041ff200, src=08dd18b0, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-18 sceDmacMemcpy(dest=041ff200, src=08e34770, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-18 sceDmacMemcpy(dest=04172000, src=08dd33b0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-18 sceDmacMemcpy(dest=041ff200, src=08d80270, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-18 sceDmacMemcpy(dest=041a0000, src=08d231d0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-18 sceDmacMemcpy(dest=041fd200, src=08d941b0, size=1024): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-17 sceDmacMemcpy(dest=041fc200, src=08e1e330, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-17 sceDmacMemcpy(dest=0416c000, src=08e1b770, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-17 sceDmacMemcpy(dest=04176000, src=08dcd2f0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-16 sceDmacMemcpy(dest=041bf000, src=08d6bc70, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-15 sceDmacMemcpy(dest=04164000, src=08d64ed0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-15 sceDmacMemcpy(dest=04164000, src=08d64ed0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-15 sceDmacMemcpy(dest=041bf000, src=08dcc2f0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-14 sceDmacMemcpy(dest=041ff200, src=08da5e70, size=512): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-07-12 sceDmacMemcpy(dest=041b0000, src=08d66fd0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-19 sceDmacMemcpy(dest=04166000, src=08e34250, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-18 sceDmacMemcpy(dest=04164000, src=08d23e30, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-10 sceDmacMemcpy(dest=041ff600, src=08e5d950, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-06 sceDmacMemcpy(dest=041fd200, src=08e12cf0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-06 sceDmacMemcpy(dest=0416c000, src=08dced90, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-05 sceDmacMemcpy(dest=04162000, src=08e35c50, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-06-04 sceDmacMemcpy(dest=04162000, src=08d3bf10, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.14.4 2024-05-21 sceDmacMemcpy(dest=041cb800, src=08d81410, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-05-16 sceDmacMemcpy(dest=041cb000, src=08dde790, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-05-16 sceDmacMemcpy(dest=04190000, src=08d20cb0, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.16.5 2024-05-06 sceDmacMemcpy(dest=04162000, src=08dca0b0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-04-27 sceDmacMemcpy(dest=0416c000, src=08dc4610, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-04-27 sceDmacMemcpy(dest=041be000, src=08d7e2d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-04-25 sceDmacMemcpy(dest=041c0000, src=08e26870, size=1024): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-04-25 sceDmacMemcpy(dest=041c6000, src=08dea710, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.14.4 2024-03-25 sceDmacMemcpy(dest=04176000, src=08e04190, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-03-20 sceDmacMemcpy(dest=0416c000, src=08da8b90, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-03-19 sceDmacMemcpy(dest=041fca00, src=08d7d370, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-03-18 sceDmacMemcpy(dest=041fc200, src=08e0d3d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17 2024-03-11 sceDmacMemcpy(dest=041fc200, src=08e1ba70, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.17 2024-02-22 sceDmacMemcpy(dest=041ff200, src=08dc1030, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.16.6 2024-01-02 sceDmacMemcpy(dest=0416c000, src=08dd3ef0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.13.2 2023-12-30 sceDmacMemcpy(dest=0415f000, src=08d46370, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.16.3 2023-10-07 sceDmacMemcpy(dest=04160000, src=08d46370, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.14.4-324-geef5c51c6 2023-10-05 Failed to read valid video stream data from header
The Legend Of Heroes: Trails in the Sky v1.15.4 2023-09-10 sceDmacMemcpy(dest=041c0000, src=08d34ab0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.4-1366-g35c1013be 2023-09-02 sceDmacMemcpy(dest=041ae000, src=08d50130, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.4-1366-g35c1013be 2023-09-01 sceDmacMemcpy(dest=041b7000, src=08dd1e50, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3 2023-08-29 sceDmacMemcpy(dest=041b7000, src=08d6ab90, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.4 2023-08-27 sceDmacMemcpy(dest=041cb000, src=08d2bc30, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3 2023-08-27 sceDmacMemcpy(dest=041fc200, src=08e6c2d0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3 2023-08-17 sceDmacMemcpy(dest=041ff200, src=08de71f0, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3-28-gc8b5871cc 2023-08-15 sceDmacMemcpy(dest=041ffa00, src=08d64fd0, size=1024): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3-28-gc8b5871cc 2023-08-15 sceDmacMemcpy(dest=0416c000, src=08dc0910, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.3-28-gc8b5871cc 2023-08-02 sceDmacMemcpy(dest=041cb000, src=08de0630, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.13.1-547-g9f4a84945 2023-07-27 sceDmacMemcpy(dest=04162000, src=08d35f50, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.11.3 2023-07-15 sceDmacMemcpy(dest=0416c000, src=08dd53d0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.11.3 2023-07-15 sceDmacMemcpy(dest=0416c000, src=08e18690, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.11.3 2023-07-12 sceDmacMemcpy(dest=04174000, src=08dd5330, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.10.3 2023-07-10 sceDmacMemcpy(dest=041ff200, src=08e195f0, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.15.4 2023-06-28 sceDmacMemcpy(dest=041bf000, src=08e211d0, size=4096): overlapping read