To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
		Click on a version, game, or report message to show similar entries.  Hover over version to see platform info, and hover over a game title to see region and version info.
		
			
				| Game title | Version | Latest Report | Message | 
			
				| The Legend Of Heroes: Trails in the Sky | v1.9.0 | 2025-10-02 | sceDmacMemcpy(dest=041fea00, src=08d59c10, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.9.0 | 2025-10-01 | sceDmacMemcpy(dest=041fe200, src=08d76030, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-09-25 | sceDmacMemcpy(dest=041ff200, src=08e4e010, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-09-10 | sceDmacMemcpy(dest=041fe200, src=08d59690, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-09-09 | sceDmacMemcpy(dest=041c7000, src=08d35b30, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.6 | 2025-09-05 | sceDmacMemcpy(dest=041fe200, src=08dc95b0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17 | 2025-08-01 | sceDmacMemcpy(dest=0415e000, src=08e0f590, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-06-17 | sceDmacMemcpy(dest=041c9000, src=08da0270, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-06-17 | sceDmacMemcpy(dest=0417b000, src=08e2f9f0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-06-16 | sceDmacMemcpy(dest=04162000, src=08d46790, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-22 | sceDmacMemcpy(dest=0415f000, src=08d62d90, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-22 | sceDmacMemcpy(dest=0415c000, src=08eb8210, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-21 | sceDmacMemcpy(dest=04160000, src=08e59f90, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-21 | sceDmacMemcpy(dest=04174000, src=08db0470, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-21 | sceDmacMemcpy(dest=04172000, src=08e81b70, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-21 | sceDmacMemcpy(dest=04170000, src=08eb0cb0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-20 | sceDmacMemcpy(dest=041bb000, src=08da9cf0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-20 | sceDmacMemcpy(dest=041ff200, src=08e181f0, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-20 | sceDmacMemcpy(dest=0416c000, src=08deaa70, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-18 | sceDmacMemcpy(dest=041cb000, src=08d95610, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-17 | sceDmacMemcpy(dest=041fe200, src=08d24eb0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-17 | sceDmacMemcpy(dest=0415c000, src=08dbc830, size=16384): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.10.3 | 2025-05-17 | sceDmacMemcpy(dest=041fc200, src=08dbaff0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-16 | sceDmacMemcpy(dest=041fda00, src=08dde7b0, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-16 | sceDmacMemcpy(dest=0419d000, src=08dc9d30, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-16 | sceDmacMemcpy(dest=04169000, src=08dd4550, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-15 | sceDmacMemcpy(dest=0417c000, src=08d20470, size=16384): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-15 | sceDmacMemcpy(dest=041c2000, src=08e08510, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-15 | sceDmacMemcpy(dest=041c0000, src=08e217d0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-05-14 | sceDmacMemcpy(dest=041ff600, src=08d4cd70, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-14 | sceDmacMemcpy(dest=04165000, src=08dced10, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.12.3 | 2025-05-13 | sceDmacMemcpy(dest=041c0000, src=08d24670, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-05-07 | sceDmacMemcpy(dest=041ff200, src=08de67f0, size=1024): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-05-06 | sceDmacMemcpy(dest=041c2000, src=08e1e870, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-05-01 | sceDmacMemcpy(dest=04164000, src=08d24eb0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-29 | sceDmacMemcpy(dest=041a4000, src=08d22150, size=16384): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-29 | sceDmacMemcpy(dest=041c8000, src=08dbb0f0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-27 | sceDmacMemcpy(dest=041c0000, src=08e07750, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-27 | sceDmacMemcpy(dest=041fd200, src=08e191b0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-20 | sceDmacMemcpy(dest=041fc200, src=08d6d410, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-19 | sceDmacMemcpy(dest=041ff200, src=08dfe690, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-14 | sceDmacMemcpy(dest=041a9000, src=08d2ce90, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-13 | sceDmacMemcpy(dest=04161000, src=08d36bb0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-04 | sceDmacMemcpy(dest=041ca000, src=08d88970, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-04-03 | sceDmacMemcpy(dest=041c8000, src=08e24670, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-30 | sceDmacMemcpy(dest=04176000, src=08de5c70, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-15 | sceDmacMemcpy(dest=041ff200, src=08d81430, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-10 | sceDmacMemcpy(dest=041fe200, src=08da2dd0, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-09 | sceDmacMemcpy(dest=04161000, src=08da5670, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-09 | sceDmacMemcpy(dest=041ba000, src=08d25f30, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-03-02 | sceDmacMemcpy(dest=0416b000, src=08e5d4b0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.11.3 | 2025-02-01 | sceDmacMemcpy(dest=041fe200, src=08d3a850, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2025-01-21 | sceDmacMemcpy(dest=04160000, src=08e237f0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-26 | sceDmacMemcpy(dest=0416c000, src=08d90770, size=16384): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-14 | sceDmacMemcpy(dest=041c1800, src=08d76af0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-11 | sceDmacMemcpy(dest=04172000, src=08f2b010, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-11 | sceDmacMemcpy(dest=0416c000, src=08e44630, size=16384): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-09 | sceDmacMemcpy(dest=041fe200, src=08d58f10, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-08 | sceDmacMemcpy(dest=0416c000, src=08dda0d0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-05 | sceDmacMemcpy(dest=041ff200, src=08d6b210, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-05 | sceDmacMemcpy(dest=041c1000, src=08dc1c70, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-04 | sceDmacMemcpy(dest=04170000, src=08ebee10, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-12-01 | sceDmacMemcpy(dest=04168000, src=08e369b0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-12-01 | sceDmacMemcpy(dest=04169000, src=08d24eb0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-17 | sceDmacMemcpy(dest=041c2000, src=08e019d0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-14 | sceDmacMemcpy(dest=041bc000, src=08de11d0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-14 | sceDmacMemcpy(dest=08f69220, src=08400000, size=278528): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-12 | sceDmacMemcpy(dest=041c1000, src=08d2ad90, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-11 | sceDmacMemcpy(dest=041ff200, src=08d61550, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.18.1 | 2024-11-10 | sceDmacMemcpy(dest=041bd000, src=08e32dd0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-07 | sceDmacMemcpy(dest=041b6000, src=08d531f0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-04 | sceDmacMemcpy(dest=041c6000, src=08d452f0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-04 | sceDmacMemcpy(dest=041fd200, src=08e24eb0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-04 | Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'texelFetch' : no matching overloaded function found 
ERROR: 0:43: '=' :  cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:43: '' : compilation terminated 
ERROR: 3 compilation errors.  No code generated.
 / code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 102c2886:0020d002 Tex Fog FragUber WriteMask ReplaceBlend_6A:2_B:10_Eq:0 TFuncMod AlphaTest > RLogic(NOOP)
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 u_proj;
  mat4 u_proj_through;
  mat3x4 u_view;
  mat3x4 u_world;
  mat3x4 u_texmtx;
  vec4 u_uvscaleoffset;
  vec4 u_depthRange;
  vec4 u_matambientalpha;
  vec4 u_cullRangeMin;
  vec4 u_cullRangeMax;
  uint u_spline_counts;
  uint u_depal_mask_shift_off_fmt;
  uint u_colorWriteMask;
  float u_mipBias;
  vec2 u_texNoAlphaMul; float pad1; float pad2;
  vec3 u_fogcolor;  uint u_alphacolorref;
  vec3 u_texenv;    uint u_alphacolormask;
  vec4 u_texclamp;
  vec2 u_texclampoff; vec2 u_fogcoef;
  vec3 u_blendFixA; float u_stencilReplaceValue;
  vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (set = 0, binding = 1) uniform sampler2DArray fbotex;
layout (location = 1)  in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
  if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u))  <=  int(u_alphacolorref >> 0x18u)) DISCARD;
  v.rgb = v.rgb * v.aaa + destColor.rgb * u_blendFixB;
  fragColor0 = v;
  highp uint v32 = packUnorm4x8(fragColor0);
  highp uint d32 = packUnorm4x8(destColor);
  v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u);
  v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
  fragColor0 = unpackUnorm4x8(v32);
} | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-04 | Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found 
ERROR: 0:41: '=' :  cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated 
ERROR: 3 compilation errors.  No code generated.
 / code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > 
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 u_proj;
  mat4 u_proj_through;
  mat3x4 u_view;
  mat3x4 u_world;
  mat3x4 u_texmtx;
  vec4 u_uvscaleoffset;
  vec4 u_depthRange;
  vec4 u_matambientalpha;
  vec4 u_cullRangeMin;
  vec4 u_cullRangeMax;
  uint u_spline_counts;
  uint u_depal_mask_shift_off_fmt;
  uint u_colorWriteMask;
  float u_mipBias;
  vec2 u_texNoAlphaMul; float pad1; float pad2;
  vec3 u_fogcolor;  uint u_alphacolorref;
  vec3 u_texenv;    uint u_alphacolormask;
  vec4 u_texclamp;
  vec2 u_texclampoff; vec2 u_fogcoef;
  vec3 u_blendFixA; float u_stencilReplaceValue;
  vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1)  in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb *= u_texNoAlphaMul.y;
  if (v.a < 0.002) DISCARD;
  fragColor0 = v;
} | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-04 | Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:44: 'texelFetch' : no matching overloaded function found 
ERROR: 0:44: '=' :  cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:44: '' : compilation terminated 
ERROR: 3 compilation errors.  No code generated.
 / code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 102c0c86:0000d802 Tex LM FragUber WriteMask ReplaceBlend_6A:2_B:3_Eq:0 TFuncMod AlphaTest > RLogic(NOOP)
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 u_proj;
  mat4 u_proj_through;
  mat3x4 u_view;
  mat3x4 u_world;
  mat3x4 u_texmtx;
  vec4 u_uvscaleoffset;
  vec4 u_depthRange;
  vec4 u_matambientalpha;
  vec4 u_cullRangeMin;
  vec4 u_cullRangeMax;
  uint u_spline_counts;
  uint u_depal_mask_shift_off_fmt;
  uint u_colorWriteMask;
  float u_mipBias;
  vec2 u_texNoAlphaMul; float pad1; float pad2;
  vec3 u_fogcolor;  uint u_alphacolorref;
  vec3 u_texenv;    uint u_alphacolormask;
  vec4 u_texclamp;
  vec2 u_texclampoff; vec2 u_fogcoef;
  vec3 u_blendFixA; float u_stencilReplaceValue;
  vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (set = 0, binding = 1) uniform sampler2DArray fbotex;
layout (location = 1)  in lowp vec4 v_color0;
layout (location = 2)  in lowp vec3 v_color1;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  lowp vec4 destColor = texelFetch(fbotex, ivec3(gl_FragCoord.x, gl_FragCoord.y, 0), 0);
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t + s;
  v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
  if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u))  <=  int(u_alphacolorref >> 0x18u)) DISCARD;
  v.rgb = v.rgb * v.aaa + destColor.rgb * (splat3(1.0) - v.aaa);
  fragColor0 = v;
  highp uint v32 = packUnorm4x8(fragColor0);
  highp uint d32 = packUnorm4x8(destColor);
  v32 = (d32 & 0x00FFFFFFu) | (v32 & 0xFF000000u);
  v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
  fragColor0 = unpackUnorm4x8(v32);
} | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-03 | sceDmacMemcpy(dest=0415c000, src=08dda130, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-11-02 | sceDmacMemcpy(dest=041fc200, src=08d88070, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-10-31 | sceDmacMemcpy(dest=04160000, src=08e90cb0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-10-10 | sceDmacMemcpy(dest=04160000, src=08d22db0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.16.6 | 2024-09-25 | sceDmacMemcpy(dest=04178000, src=08db1a50, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-08-12 | sceDmacMemcpy(dest=04164000, src=08d23a10, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-08-11 | sceDmacMemcpy(dest=041b5000, src=08e2fbd0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-08-09 | sceDmacMemcpy(dest=0415d000, src=08de93d0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-08-08 | sceDmacMemcpy(dest=041ff200, src=08d9ad50, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-23 | sceDmacMemcpy(dest=041fda00, src=08ded5f0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-23 | sceDmacMemcpy(dest=041fda00, src=08e544f0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-22 | sceDmacMemcpy(dest=041ac000, src=08e70110, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-22 | sceDmacMemcpy(dest=04194000, src=08e0eeb0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-22 | sceDmacMemcpy(dest=04167000, src=08dfd110, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-22 | sceDmacMemcpy(dest=0416c000, src=08e6e3d0, size=4096): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-21 | sceDmacMemcpy(dest=041ff200, src=08e02130, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-21 | sceDmacMemcpy(dest=04166000, src=08e01510, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-21 | sceDmacMemcpy(dest=041ff200, src=08dd18b0, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-18 | sceDmacMemcpy(dest=041ff200, src=08e34770, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-18 | sceDmacMemcpy(dest=04172000, src=08dd33b0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-18 | sceDmacMemcpy(dest=041ff200, src=08d80270, size=2048): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-18 | sceDmacMemcpy(dest=041a0000, src=08d231d0, size=8192): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-18 | sceDmacMemcpy(dest=041fd200, src=08d941b0, size=1024): overlapping read | 
				| The Legend Of Heroes: Trails in the Sky | v1.17.1 | 2024-07-17 | sceDmacMemcpy(dest=041fc200, src=08e1e330, size=8192): overlapping read |