Recent logs - The 3rd Birthday®

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
The 3rd Birthday® v1.10.3 2020-11-18 Unknown syscall in known module 'sceNp': 0x633b5f71
The 3rd Birthday® v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0xbe22eea3
The 3rd Birthday® v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0xa01443aa
The 3rd Birthday® v1.10.3 2020-11-18 Unknown syscall in known module 'sceNpService': 0x66c64821
The 3rd Birthday® v1.10.3 2020-11-17 Unexpected mpeg first timestamp: 1101010101 / 73031287041
The 3rd Birthday® v1.10.3 2020-11-16 sceDmacMemcpy(dest=09636180, src=09f4ffc0, size=48896): overlapping read
The 3rd Birthday® v1.10.3 2020-11-15 sceDmacMemcpy(dest=090892c0, src=091329c0, size=10304): overlapping read
The 3rd Birthday® v1.10.3 2020-11-15 sceDmacMemcpy(dest=09520b40, src=09cf0040, size=1311808): overlapping read
The 3rd Birthday® v1.10.3 2020-11-14 sceDmacMemcpy(dest=09446a00, src=09cf0040, size=967552): overlapping read
The 3rd Birthday® v1.10.3 2020-11-12 sceDmacMemcpy(dest=09054240, src=0932ebc0, size=48832): overlapping read
The 3rd Birthday® v1.10.3 2020-11-12 sceDmacMemcpy(dest=092a9380, src=09cf0040, size=1419072): overlapping read
The 3rd Birthday® v1.10.3 2020-11-12 sceDmacMemcpy(dest=090893c0, src=09131dc0, size=48832): overlapping read
The 3rd Birthday® v1.10.2 2020-11-10 sceDmacMemcpy(dest=09068300, src=091b0f40, size=166976): overlapping read
The 3rd Birthday® v1.10.3 2020-11-08 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
The 3rd Birthday® v1.10.3 2020-11-02 sceDmacMemcpy(dest=09269b00, src=09cf0040, size=1676224): overlapping read
The 3rd Birthday® v1.9.4 2020-10-31 sceDmacMemcpy(dest=09054b80, src=091a33c0, size=48832): overlapping read
The 3rd Birthday® v1.10.3 2020-10-31 sceDmacMemcpy(dest=095d1640, src=09f56fc0, size=19072): overlapping read
The 3rd Birthday® v1.10.3 2020-10-30 sceDmacMemcpy(dest=093b9400, src=09cf0040, size=1676224): overlapping read
The 3rd Birthday® v1.10.2 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
The 3rd Birthday® v1.10.2 2020-10-30 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
The 3rd Birthday® v1.10.3-1044-ga4a0b4ba0 2020-10-30 sceDmacMemcpy(dest=08fa6240, src=09cf0040, size=292864): overlapping read
The 3rd Birthday® v1.6.3 2020-10-24 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00e1d022 Tex TexProj TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = textureProj(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770511:00090b54 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = (u_texmtx * vec4(normalize(normal), 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The 3rd Birthday® v1.6.3 2020-10-24 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00a1d032 Tex TexAlpha Fog 2x TFuncAdd AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770511:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The 3rd Birthday® v1.6.3 2020-10-24 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00a1d032 Tex TexAlpha Fog 2x TFuncAdd AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); if (v.a < 0.002) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770111:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The 3rd Birthday® v1.10.3 2020-10-21 sceDmacMemcpy(dest=09058280, src=09183300, size=522688): overlapping read
The 3rd Birthday® v1.10.3 2020-10-21 sceDmacMemcpy(dest=09066980, src=091cbb00, size=6528): overlapping read
The 3rd Birthday® v1.10.3 2020-10-16 MPEG user data found
The 3rd Birthday® v1.10.2 2020-10-15 sceDmacMemcpy(dest=09327a00, src=09cf0040, size=1224832): overlapping read
The 3rd Birthday® v1.10.3 2020-10-07 Render to area containing texture at 04020000 +960x0
The 3rd Birthday® v1.10.3 2020-10-07 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
The 3rd Birthday® v1.10.3 2020-10-07 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
The 3rd Birthday® v1.10.3 2020-10-07 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
The 3rd Birthday® v1.8.0 2020-10-06 sceDmacMemcpy(dest=09064140, src=0912e240, size=10304): overlapping read
The 3rd Birthday® v1.9.4 2020-10-04 sceDmacMemcpy(dest=09449240, src=09cf0040, size=967552): overlapping read
The 3rd Birthday® v1.7.5 2020-09-29 sceDmacMemcpy(dest=09075b00, src=09078340, size=10304): overlapping read
The 3rd Birthday® v1.10-19-g9aab3d986 2020-09-27 80020001=sceKernelCreateMutex(): invalid name
The 3rd Birthday® v1.10.2 2020-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
The 3rd Birthday® v1.10.3 2020-09-24 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
The 3rd Birthday® v1.10.3 2020-10-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
The 3rd Birthday® v1.10.3 2020-09-20 sceDmacMemcpy(dest=09084240, src=09090100, size=10304): overlapping read
The 3rd Birthday® v1.10.3 2020-09-20 sceDmacMemcpy(dest=08fedfc0, src=09cf0040, size=555840): overlapping read
The 3rd Birthday® v1.10.3 2020-09-19 Error in shader compilation: info: ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:354: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:375: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:375: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:384: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:387: 'mul' : no matching overloaded function found ERROR: 0:389: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, inf
The 3rd Birthday® v1.9.0 2020-09-16 Unexpected mpeg first timestamp: ca50c0ecd79 / 13903011433849
The 3rd Birthday® v1.10.3 2020-09-11 sceDmacMemcpy(dest=09169ac0, src=09cf0040, size=1575360): overlapping read
The 3rd Birthday® v1.10.3 2020-09-11 sceDmacMemcpy(dest=095c6040, src=09cf0040, size=580032): overlapping read
The 3rd Birthday® v1.8.0 2020-09-04 sceDmacMemcpy(dest=09056900, src=091f1740, size=690688): overlapping read
The 3rd Birthday® v1.10.3-541-g5043f0568 2020-09-02 NotifyFramebuffer(COLOR): Multiple (2) candidate textures. fb addr: 04154000 (128x128 stride 128, 5551)
The 3rd Birthday® v1.8.0 2020-09-01 Unexpected mpeg first timestamp: 8f1e1764aef / 9834962766575
The 3rd Birthday® v1.10.2 2020-08-26 sceDmacMemcpy(dest=09064140, src=09cf0040, size=1676480): overlapping read
The 3rd Birthday® v1.10.3-97-gd0e9d2c54 2020-08-22 sceDmacMemcpy(dest=09050080, src=0915b7c0, size=10304): overlapping read
The 3rd Birthday® v1.10.3-97-gd0e9d2c54 2020-08-20 sceDmacMemcpy(dest=08400000, src=09f52fc0, size=36304): overlapping read
The 3rd Birthday® v1.10.3 2020-08-18 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8
The 3rd Birthday® v1.9.4 2020-08-16 sceDmacMemcpy(dest=091bd400, src=09336b40, size=6528): overlapping read
The 3rd Birthday® v1.10.3 2020-08-15 sceDmacMemcpy(dest=08400000, src=09cf0040, size=163184): overlapping read
The 3rd Birthday® v1.10.3 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
The 3rd Birthday® v1.10.3 2020-10-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
The 3rd Birthday® v1.10.3 2020-10-30 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
The 3rd Birthday® v1.10.3 2020-10-30 Crazy varData address 01011006, skipping rest of module
The 3rd Birthday® v1.9.4 2020-08-12 sceDmacMemcpy(dest=090ef6c0, src=093455c0, size=1459392): overlapping read
The 3rd Birthday® v1.10.1 2020-08-08 sceDmacMemcpy(dest=0905d300, src=09064bc0, size=30912): overlapping read
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
The 3rd Birthday® v1.10.3 2020-08-23 RET: Stack empty!
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
The 3rd Birthday® v1.10.3 2020-10-30 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
The 3rd Birthday® v1.10.3 2020-10-30 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
The 3rd Birthday® v1.10.3 2020-08-08 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
The 3rd Birthday® v1.10.3 2020-08-08 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
The 3rd Birthday® v1.10.3 2020-08-08 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
The 3rd Birthday® v1.10.3 2020-08-08 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
The 3rd Birthday® v1.10.3 2020-08-08 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
The 3rd Birthday® v1.10.3 2020-08-06 sceDmacMemcpy(dest=09653a00, src=09f59fc0, size=6528): overlapping read
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 1
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 7
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 6
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 5
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 4
The 3rd Birthday® v1.10.2 2020-08-05 GE Interrupt: newState might be 3
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpService': 0x78802d5f
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpService': 0x268c009d
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpService': 0x1da3e950
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpService': 0x168b8de5
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
The 3rd Birthday® v1.10.3 2020-08-05 Unknown syscall in known module 'sceNp': 0xbb069a87