Recent logs - The 3rd Birthday®

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Game title Version Latest Report Message
The 3rd Birthday® v1.7.4 2019-03-17 sceDmacMemcpy(dest=0905d8c0, src=092841c0, size=6528): overlapping read
The 3rd Birthday® v1.8.0 2019-03-17 sceDmacMemcpy(dest=092940c0, src=09cf0040, size=1818944): overlapping read
The 3rd Birthday® v1.8.0 2019-03-15 Unknown GetPointer 00000000 PC 08b2f800 LR 08000020
The 3rd Birthday® v1.8.0 2019-03-15 sceDmacMemcpy(dest=09054240, src=09319ac0, size=10304): overlapping read
The 3rd Birthday® v1.8.0 2019-03-14 sceDmacMemcpy(dest=08ff0800, src=09cf0040, size=197120): overlapping read
The 3rd Birthday® v1.7.5 2019-03-14 sceDmacMemcpy(dest=09505240, src=09cf0040, size=808960): overlapping read
The 3rd Birthday® v1.7.5 2019-03-14 sceDmacMemcpy(dest=09078340, src=0907ab80, size=10304): overlapping read
The 3rd Birthday® v1.7.5 2019-03-13 sceDmacMemcpy(dest=09066980, src=093d6f00, size=690688): overlapping read
The 3rd Birthday® v1.6.3-456-g6d0ed4a 2019-03-11 sceDmacMemcpy(dest=0843e800, src=09cf0040, size=1676480): overlapping read
The 3rd Birthday® v1.7.5 2019-03-10 sceDmacMemcpy(dest=0905a240, src=0905c240, size=8192): overlapping read
The 3rd Birthday® v1.7.1 2019-03-09 sceDmacMemcpy(dest=086181c0, src=09cf0040, size=1151360): overlapping read
The 3rd Birthday® v1.7.5 2019-03-04 sceDmacMemcpy(dest=09056900, src=09058280, size=6528): overlapping read
The 3rd Birthday® v1.7.5 2019-03-02 sceDmacMemcpy(dest=08400000, src=09cf0040, size=138080): overlapping read
The 3rd Birthday® v1.7.5 2019-02-27 sceDmacMemcpy(dest=09347e00, src=09cf0040, size=1459392): overlapping read
The 3rd Birthday® v1.7.4 2019-02-20 sceDmacMemcpy(dest=092f6b80, src=09cf0040, size=1546048): overlapping read
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770551:0000091c HWX C T Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * color0.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * color0.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:01000002 Tex StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01070000:00000918 HWX C T Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002982:0001d000 ReplaceBlend_2A:6_B:10_Eq:0 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000108 HWX C #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002982:0001d000 ReplaceBlend_2A:6_B:10_Eq:0 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform vec3 u_blendFixB; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The 3rd Birthday® v1.6.3 2019-02-11 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
The 3rd Birthday® v1.7.5 2019-02-08 sceDmacMemcpy(dest=08feb780, src=08fedfc0, size=10304): overlapping read
The 3rd Birthday® v1.7.5 2019-02-08 sceDmacMemcpy(dest=092375c0, src=09cf0040, size=1728896): overlapping read
The 3rd Birthday® v1.7.5 2019-02-26 sceDmacMemcpy(dest=08400000, src=09cf0040, size=114912): overlapping read
The 3rd Birthday® v1.7.4 2019-02-03 sceDmacMemcpy(dest=094b4b80, src=09cf0040, size=1359488): overlapping read
The 3rd Birthday® v1.7.4 2019-02-01 sceDmacMemcpy(dest=092ed800, src=09cf0040, size=1157184): overlapping read
The 3rd Birthday® v1.6.3 2019-01-29 sceDmacMemcpy(dest=08ff3040, src=09cf0040, size=498944): overlapping read
The 3rd Birthday® v1.6.3 2019-01-25 sceDmacMemcpy(dest=08400000, src=09cf0040, size=130192): overlapping read
The 3rd Birthday® v1.7.5 2019-01-24 sceDmacMemcpy(dest=09510b00, src=09cf0040, size=297728): overlapping read
The 3rd Birthday® v1.6.3 2019-01-21 sceDmacMemcpy(dest=08feb780, src=09cf0040, size=197120): overlapping read
The 3rd Birthday® v1.6.3 2019-01-21 sceDmacMemcpy(dest=09065480, src=09cf0040, size=728256): overlapping read
The 3rd Birthday® v1.7.1 2019-01-20 sceDmacMemcpy(dest=0952e640, src=09f4ffc0, size=48832): overlapping read
The 3rd Birthday® v1.7.5 2019-01-20 sceDmacMemcpy(dest=08ff0800, src=09cf0040, size=369216): overlapping read
The 3rd Birthday® v1.7.5 2019-01-30 sceDmacMemcpy(dest=0843e800, src=09cf0040, size=281920): overlapping read
The 3rd Birthday® v1.7.1 2019-01-15 sceDmacMemcpy(dest=087bcb00, src=09cf0040, size=107328): overlapping read
The 3rd Birthday® v1.7.4 2019-01-15 sceDmacMemcpy(dest=090aec40, src=090b3cc0, size=20608): overlapping read
The 3rd Birthday® v1.6.3 2018-12-31 sceDmacMemcpy(dest=0962cc40, src=09cf0040, size=117440): overlapping read
The 3rd Birthday® v1.6.3 2018-12-31 sceDmacMemcpy(dest=09058280, src=091bd400, size=6528): overlapping read
The 3rd Birthday® v1.7.4 2018-12-30 Unable to download render target data from 04000000
The 3rd Birthday® v1.7.4 2018-12-30 Unable to download render target data from 04088000
The 3rd Birthday® v1.7.5 2018-12-29 sceDmacMemcpy(dest=095725c0, src=09cf0040, size=111104): overlapping read
The 3rd Birthday® v1.5.4 2018-12-29 sceDmacMemcpy(dest=09086a80, src=090892c0, size=10304): overlapping read
The 3rd Birthday® v1.7.5 2018-12-27 sceDmacMemcpy(dest=09297500, src=09299d40, size=10304): overlapping read
The 3rd Birthday® v1.7.4 2018-12-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday® v1.7.4 2018-12-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.b * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.b * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.029297) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.g * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.029297) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.g * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday® v1.7.4 2019-01-04 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday® v1.7.5 2018-12-25 sceDmacMemcpy(dest=0959e880, src=09f537c0, size=34112): overlapping read
The 3rd Birthday® v1.7.5 2018-12-24 sceDmacMemcpy(dest=08615d00, src=09cf0040, size=1225216): overlapping read
The 3rd Birthday® v1.7.5 2018-12-22 sceDmacMemcpy(dest=08683e00, src=09cf0040, size=1456832): overlapping read
The 3rd Birthday® v1.7.4 2018-12-20 sceDmacMemcpy(dest=08400000, src=09cf0040, size=229376): overlapping read
The 3rd Birthday® v1.7.4 2018-12-20 sceDmacMemcpy(dest=08400000, src=09cf0040, size=204800): overlapping read
The 3rd Birthday® v1.7.5 2018-12-17 sceDmacMemcpy(dest=09407a00, src=09cf0040, size=1610240): overlapping read
The 3rd Birthday® v1.7.5 2018-12-17 sceDmacMemcpy(dest=094546c0, src=09cf0040, size=1450240): overlapping read
The 3rd Birthday® v1.7.1 2019-02-28 sceDmacMemcpy(dest=095dde80, src=09cf0040, size=65408): overlapping read
The 3rd Birthday® v1.7.5 2018-12-14 sceDmacMemcpy(dest=09449240, src=09cf0040, size=1264256): overlapping read
The 3rd Birthday® v1.7.5 2018-12-14 sceDmacMemcpy(dest=0940a240, src=09cf0040, size=1610240): overlapping read
The 3rd Birthday® v1.7.5 2018-12-12 sceDmacMemcpy(dest=090a9bc0, src=090b5a80, size=10304): overlapping read
The 3rd Birthday® v1.7.2 2018-12-06 sceDmacMemcpy(dest=08400000, src=09cf0040, size=151312): overlapping read
The 3rd Birthday® v1.4.2 2018-12-05 sceDmacMemcpy(dest=093aad00, src=09cf0040, size=1264256): overlapping read
The 3rd Birthday® v1.4.2 2018-12-05 sceDmacMemcpy(dest=093aad00, src=09cf0040, size=1676224): overlapping read
The 3rd Birthday® v1.7.2 2018-12-05 sceDmacMemcpy(dest=0944ba80, src=09cf0040, size=967552): overlapping read
The 3rd Birthday® v1.7.2 2018-12-04 sceDmacMemcpy(dest=09537e00, src=09cf0040, size=190400): overlapping read
The 3rd Birthday® v1.7.2 2018-12-01 MIPSCompileOp: Invalid instruction 421fa000
The 3rd Birthday® v1.7.2 2018-12-01 MIPSCompileOp: Invalid instruction 41fb4000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 41e20000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 0547047c
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 41078000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 047d0428
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 437e5800
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 434d4000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 055d0467
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 05460457
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 42c10000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 04660411
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 4358c000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 055c0681
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 435ff800
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 055d0544
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 435fe800
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 4387c000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 41b64000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 4372d800
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 41ebc000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 437e3000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 4372b000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 436b6800
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 42eab000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 42ff4000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 42e84000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 43308000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 43efc000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 432a8000
The 3rd Birthday® v1.7.4 2018-12-01 MIPSCompileOp: Invalid instruction 00ffffff