Recent logs - WWE 2K16

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Game title Version Latest Report Message
WWE 2K16 v1.11.3 2021-06-05 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K16 v1.11.3 2021-06-05 80630007=sceAtracSetData(2, 08d4b180, 00011860): atracID uses different codec type than data
WWE 2K16 v1.11.3 2021-06-01 80630006=sceAtracSetData(2, 08d4b180, 000092f0): invalid RIFF header
WWE 2K16 v1.11.3 2021-05-27 Unimplemented HLE function sceKernelDcacheWritebackAll
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00010005 at 08fca084
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000030 at 08fca080
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 000404b0 at 08fca064
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000033 at 08fca05c
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000033 at 08fca02c
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 0101fa01 at 08fca00c
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000030 at 08f91728
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00020001 at 08f91720
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000030 at 08f91710
WWE 2K16 v1.10.3 2021-05-13 Unknown instruction 00000005 at 08f91700
WWE 2K16 v1.8.0 2021-03-11 80630006=sceAtracSetData(2, 08d4b180, 00004bd8): invalid RIFF header
WWE 2K16 v1.11.2 2021-03-04 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-12-27 Render to area containing texture at 04162000 +256x0
WWE 2K16 v1.9.4 2020-12-26 Ignoring possible render to texture at 04161800 +0x64 / 480x272
WWE 2K16 v1.9.4 2020-12-26 Render to texture with different strides 1024 != 512
WWE 2K16 v1.9.4 2020-12-26 Render to texture with different formats 0 != 3
WWE 2K16 v1.9.4 2020-12-27 Rendering to framebuffer offset: 04162000 +256x0
WWE 2K16 v1.7.5 2020-11-14 80630007=sceAtracSetData(3, 08d4b180, 0000a7b8): atracID uses different codec type than data
WWE 2K16 v1.7.5 2020-11-14 80630007=sceAtracSetData(3, 08d4b180, 0000d378): atracID uses different codec type than data
WWE 2K16 v1.7.5 2020-11-13 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-11-06 Bad vertex address 00006ba8!
WWE 2K16 v1.10.3 2020-11-18 Bad vertex address 00004d78!
WWE 2K16 v1.10.3 2020-11-18 Bad vertex address 00004358!
WWE 2K16 v1.10.3 2020-11-18 Bad vertex address 00003fc8!
WWE 2K16 v1.10.3 2020-11-18 Bad vertex address 000035d0!
WWE 2K16 v1.10.3 2020-10-29 80630007=sceAtracSetData(3, 08d4b180, 00002400): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-10-10 80630007=sceAtracSetData(2, 08d13140, 00019cb8): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-10-04 80630007=sceAtracSetData(3, 08d4b180, 0000c770): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-10-02 sceDmacMemcpy(dest=0412e060, src=096d3df0, size=65552): overlapping read
WWE 2K16 v1.10.3 2020-11-14 80630006=sceAtracSetData(2, 08d13140, 000015a4): invalid RIFF header
WWE 2K16 v1.10.3 2020-09-27 80630006=sceAtracSetData(2, 08d4b180, 000091d8): invalid RIFF header
WWE 2K16 v1.10.3 2020-09-26 Bad vertex address 00002c70!
WWE 2K16 v1.10.3 2020-09-24 80630007=sceAtracSetData(3, 08d4b180, 00001800): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-21 Bad vertex address 00006240!
WWE 2K16 v1.10.3 2020-09-21 Bad vertex address 00005190!
WWE 2K16 v1.10.3 2020-09-20 80630007=sceAtracSetData(3, 08d4b180, 00001600): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-17 80630007=sceAtracSetData(3, 08d4b180, 00006848): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-16 sceDmacMemcpy(dest=041b6b40, src=0960fd60, size=65552): overlapping read
WWE 2K16 v1.10.3 2020-09-08 80630007=sceAtracSetData(3, 08d4b180, 0000eb88): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-08 80630007=sceAtracSetData(3, 08d4b180, 00009868): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-07 80630007=sceAtracSetData(3, 08d4b180, 00002018): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-07 80630007=sceAtracSetData(3, 08d4b180, 0000b708): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-04 Render to texture using CLUT with offset at 04044000 +64x0
WWE 2K16 v1.10.3 2020-08-31 80630007=sceAtracSetData(3, 08d4b180, 000035f8): atracID uses different codec type than data
WWE 2K16 v1.7.5 2020-11-13 80630007=sceAtracSetData(3, 08d4b180, 0000d8f0): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-21 Bad vertex address 00003e40!
WWE 2K16 v1.10.3 2020-09-21 Bad vertex address 00002ca0!
WWE 2K16 v1.10.3 2020-08-27 80630007=sceAtracSetData(3, 08d4b180, 00005268): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-26 80630007=sceAtracSetData(3, 08d4b180, 0000a358): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-26 80630007=sceAtracSetData(3, 08d4b180, 00005a10): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-30 80630007=sceAtracSetData(3, 08d4b180, 0000d260): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-09-20 80630007=sceAtracSetData(3, 08d4b180, 0000cf18): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-25 80630007=sceAtracSetData(3, 08d4b180, 0000bd98): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-25 80630007=sceAtracSetData(3, 08d4b180, 0000d7d8): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-30 80630007=sceAtracSetData(3, 08d4b180, 0000b3c0): atracID uses different codec type than data
WWE 2K16 v1.7.5 2020-11-14 80630007=sceAtracSetData(3, 08d4b180, 0000bfc8): atracID uses different codec type than data
WWE 2K16 v1.10.3 2021-01-22 80630007=sceAtracSetData(3, 08d4b180, 0000beb0): atracID uses different codec type than data
WWE 2K16 v1.10.3 2020-08-25 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K16 v1.7.5 2020-11-14 80630007=sceAtracSetData(3, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K16 v1.11.3 2021-05-29 80630006=sceAtracSetData(2, 08d13180, 00038000): invalid RIFF header
WWE 2K16 v1.9.4 2020-08-10 80630007=sceAtracSetData(3, 08d4b180, 0000ae48): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-08-10 80630007=sceAtracSetData(3, 08d4b180, 00009750): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-08-10 sceDmacMemcpy(dest=0412d1d0, src=096b1330, size=65552): overlapping read
WWE 2K16 v1.6.2 2020-07-31 sceDmacMemcpy(dest=0412fa80, src=0942fbd0, size=65552): overlapping read
WWE 2K16 v1.6.2 2020-07-30 sceDmacMemcpy(dest=04132590, src=0942a250, size=65552): overlapping read
WWE 2K16 v1.10.3 2020-07-22 Bad vertex address 00005af0!
WWE 2K16 v1.9.4 2020-09-27 80630006=sceAtracSetData(2, 08d4b180, 0000cce8): invalid RIFF header
WWE 2K16 v1.9.4 2020-07-13 80630006=sceAtracSetData(2, 08d4b180, 00007bf8): invalid RIFF header
WWE 2K16 v1.9.4 2020-07-04 80630007=sceAtracSetData(3, 08d4b180, 00004f20): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-06-21 80630006=sceAtracSetData(2, 08d4b180, 00009bb0): invalid RIFF header
WWE 2K16 v1.9.4 2020-09-11 80630007=sceAtracSetData(3, 08d4b180, 000083a0): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-09-27 80630006=sceAtracSetData(2, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K16 v1.9.4 2020-10-18 80630006=sceAtracSetData(2, 08d4b180, 00011dd8): invalid RIFF header
WWE 2K16 v1.9.4 2020-09-27 80630006=sceAtracSetData(2, 08d4b180, 00004890): invalid RIFF header
WWE 2K16 v1.9.3 2020-05-21 80630007=sceAtracSetData(3, 08d4b180, 00006960): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-05-12 Bad vertex address 00005dd8!
WWE 2K16 v1.9.4 2020-08-27 Bad vertex address 00002040!
WWE 2K16 v1.9.4 2020-08-27 Bad vertex address 00002778!
WWE 2K16 v1.9.4 2020-05-10 Bad vertex address 000051f0!
WWE 2K16 v1.9.4 2020-05-10 Bad vertex address 00004380!
WWE 2K16 v1.9.4 2020-05-10 Bad vertex address 00003360!
WWE 2K16 v1.9.4 2020-05-01 80630007=sceAtracSetData(2, 08d4b180, 00009520): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-05-01 80630007=sceAtracSetData(2, 08d4b180, 00006618): atracID uses different codec type than data
WWE 2K16 v1.9.4 2021-02-19 80630007=sceAtracSetData(3, 08d4b180, 00008c60): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-05-01 80630007=sceAtracSetData(3, 08d4b180, 00006500): atracID uses different codec type than data
WWE 2K16 v1.9.2 2020-04-30 Bad vertex address 00003270!
WWE 2K16 v1.9.2 2020-04-30 Bad vertex address 00001a70!
WWE 2K16 v1.9.4 2020-04-28 Bad vertex address 00007500!
WWE 2K16 v1.9.4 2020-04-28 Bad vertex address 00007140!
WWE 2K16 v1.9.4 2020-04-28 Bad vertex address 00006b10!
WWE 2K16 v1.9.4 2020-08-31 80630007=sceAtracSetData(3, 08d4b180, 00007568): atracID uses different codec type than data
WWE 2K16 v1.9.4 2020-08-30 Bad vertex address 00005340!
WWE 2K16 v1.9.4 2020-08-30 Bad vertex address 00004080!
WWE 2K16 v1.5.4 2020-04-24 80630006=sceAtracSetData(2, 08d4b180, 0000d378): invalid RIFF header
WWE 2K16 v1.5.4 2020-04-24 80630006=sceAtracSetData(2, 08d4b180, 00001f00): invalid RIFF header
WWE 2K16 v1.5.4 2020-04-23 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data