To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| MYFP26 ENGLISH |
v1.17.1-980-gabaea0197b |
2025-11-04 |
sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read |
| Syphon Filter™: Logan's Shadow |
v1.17.1-980-gabaea0197b |
2025-10-22 |
ReadFromHardware: Invalid address ccadbb4e near PC 08be16a4 LR 08d8b650 |
| Syphon Filter™: Logan's Shadow |
v1.17.1-980-gabaea0197b |
2025-10-21 |
Unexpected mpeg first timestamp: 9f843bcec3e / 10961892994110 |
| Syphon Filter™: Logan's Shadow |
v1.17.1-980-gabaea0197b |
2025-10-21 |
Unexpected mpeg first timestamp: 1d4f5ba801f / 2014167334943 |
| FMPES Sulamericano 2025 By RICARDO MODS. |
v1.17.1-980-gabaea0197b |
2025-10-31 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Syphon Filter™: Logan's Shadow |
v1.17.1-980-gabaea0197b |
2025-10-19 |
Unexpected mpeg first timestamp: 2fe66bc89e2 / 3291668580834 |
| eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-10-18 |
Branch in JumpReg delay slot at 09089180 in block starting at 09089180 |
| eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-10-18 |
MIPSCompileOp: Invalid instruction 7c021622 |
| FMPES Sulamericano 2025 By RICARDO MODS. |
v1.19.3 |
2025-10-31 |
Texture cache ran out of GPU memory; switching to low memory mode |
| EA FC26 By Official Gameplay |
v1.17.1-980-gabaea0197b |
2025-10-15 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| MYFP26 ENGLISH |
v1.18.1-846-gab47c3cb1f |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| SplinterCell |
v1.17.1-980-gabaea0197b |
2025-09-25 |
sceDmacMemcpy(dest=0876ab60, src=08772b60, size=32768): overlapping read |
| Mortal Kombat: Unchained |
v1.17.1-980-gabaea0197b |
2025-09-23 |
MIPSCompileOp: Invalid instruction 00000305 |
| Mortal Kombat: Unchained |
v1.17.1-980-gabaea0197b |
2025-09-23 |
MIPSCompileOp: Invalid instruction 41b80000 |
| Mortal Kombat: Unchained |
v1.17.1-980-gabaea0197b |
2025-09-23 |
MIPSCompileOp: Invalid instruction 00000301 |
| PSP EDITION V-1.0 BY BG™ |
v1.17.1-980-gabaea0197b |
2025-09-22 |
Unknown GetPointerWrite 00000000 PC 088df5f0 LR 088df638 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| FMPES Sulamericano 2025 By RICARDO MODS. |
v1.19.3 |
2025-11-04 |
Savedata version requested: 3 |
| MYFP26 ENGLISH |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| Despicable Me |
v1.17.1-980-gabaea0197b |
2025-09-11 |
MIPSCompileOp: Invalid instruction 0000d8b7 |
| eFootball RB - V. |
v1.9.4 |
2025-11-04 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball RB - V. |
v1.18.1 |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball RB - V. |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.18.1 |
2025-11-04 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.18.1 |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-30 |
80630006=sceAtracSetData(2, 08d4b180, 0000806c): invalid RIFF header |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-30 |
80630006=sceAtracSetData(2, 08d4b180, 00010a7c): invalid RIFF header |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-29 |
80630006=sceAtracSetData(2, 08d4b180, 0000893c): invalid RIFF header |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-29 |
80630006=sceAtracSetData(2, 08d4b180, 00003874): invalid RIFF header |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-29 |
80630006=sceAtracSetData(2, 08d4b180, 00006774): invalid RIFF header |
| WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-08-29 |
80630006=sceAtracSetData(2, 08d4b180, 00006d54): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-980-gabaea0197b |
2025-08-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000bc0): duplicate handler |
| God of War™: Ghost of Sparta |
v1.17.1-980-gabaea0197b |
2025-08-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f34155:00000f29 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34155:00000f29 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLigh |
| God of War™: Ghost of Sparta |
v1.17.1-980-gabaea0197b |
2025-08-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f34155:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34155:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0. |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 00007d10): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000d490): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 000104b0): atracID uses different codec type than data |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(3, 08d4b180, 0001a690): atracID uses different codec type than data |
| X-Men Origins: Wolverine |
v1.17.1-980-gabaea0197b |
2025-08-07 |
WriteToHardware: Invalid address 40fb0214 near PC 08aa26f0 LR 08aa1530 |
| WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-07 |
80630007=sceAtracSetData(2, 08d4b180, 00000aec): atracID uses different codec type than data |
| WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-12 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
| EA-Sports FC Lop-Play |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| eFootball 2026 StaR Patch |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.17.1-980-gabaea0197b |
2025-08-02 |
sceDmacMemcpy(dest=04199190, src=093cc2a0, size=65552): overlapping read |
| WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
| WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| eFootball Lop - Play |
v1.18.1 |
2025-10-16 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| WWE 2K23 by Modder DX2000 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
sceDmacMemcpy(dest=0417bf50, src=094101f0, size=65552): overlapping read |
| WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-07-28 |
sceDmacMemcpy(dest=041b69a0, src=09360da0, size=65552): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-10-31 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-04 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1-846-gab47c3cb1f |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.18.1 |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-04 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Lop - Play |
v1.18.1-846-gab47c3cb1f |
2025-11-04 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Lop - Play |
v1.19.3 |
2025-11-04 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Lop - Play |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-19 |
Unknown GetPointer 0000ab95 PC 0881c0fc LR 0881c10c |
| eFootball PES 2026 By Bro Game ID |
v1.9.4 |
2025-11-03 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-19 |
Unknown GetPointer 0000fa10 PC 0881c428 LR 0881c438 |
| eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-18 |
Unknown GetPointer 0000ab87 PC 0881c0fc LR 0881c10c |
| FC 26 Danilo Gamer |
v1.17.1-980-gabaea0197b |
2025-07-11 |
Can't draw: No current render step. Step count: 0 |
| FC 26 Danilo Gamer |
v1.9.4 |
2025-11-03 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| FC 26 Danilo Gamer |
v1.9.4 |
2025-11-03 |
Savedata version requested: 3 |
| eFootball 26 BY DIWAX GAMING |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| BETEGAMING12 |
v1.19.3 |
2025-10-27 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| WWE DON'21 |
v1.19.2 |
2025-07-24 |
Unexpected mpeg first timestamp: 5fe920b5caf / 6590930050223 |
| EA FC26 By Official Gameplay |
v1.9.4 |
2025-11-02 |
Savedata version requested: 3 |
| BETEGAMING12 |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-06-14 |
80630007=sceAtracSetData(3, 08d4b180, 0000e3e0): atracID uses different codec type than data |
| FIFA 07 |
v1.17.1-980-gabaea0197b |
2025-06-09 |
MIPSCompileOp: Invalid instruction 0000000e |
| eFootball 25 Hend Asean New Season |
v1.17.1-980-gabaea0197b |
2025-06-04 |
ReadFromHardware: Invalid address d8abd431 near PC d8abd431 LR d8abd431 |
| eFootball 25 Hend Asean New Season |
v1.17.1-980-gabaea0197b |
2025-05-31 |
80420014=__sceSasCore(08bb3a00, 303c40c0): invalid address |
| Grand Theft Auto: Vice City Stories |
v1.17.1-980-gabaea0197b |
2025-05-30 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball 2025 Official Gameplay |
v1.17.1-980-gabaea0197b |
2025-05-25 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| WWE 2K25 BY LETSKIMODZ |
v1.17.1-980-gabaea0197b |
2025-05-24 |
80630007=sceAtracSetData(2, 08d4b180, 0001aaf0): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-10-03 |
80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data |
| WWE 2K15 |
v1.17.1-980-gabaea0197b |
2025-05-21 |
80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data |
| WWE 2K15 |
v1.17.1-980-gabaea0197b |
2025-05-21 |
80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-12 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| eFootball 2025 MAH |
v1.19.1 |
2025-06-14 |
Savedata version requested: 3 |
| WWE 2K25 |
v1.18.1 |
2025-08-07 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-31 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-31 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K25 |
v1.19.3 |
2025-10-07 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE 2K25 |
v1.9.4 |
2025-09-06 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-10-09 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
| WWE 2K25 BY LETSKIMODZ |
v1.19.3 |
2025-10-30 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.19.3 |
2025-11-04 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-08-04 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2025-11-04 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
| eFootball 2025 Official Gameplay |
v1.19.3 |
2025-10-19 |
Savedata version requested: 3 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-03 |
MIPSCompileOp: Invalid instruction 46800499 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-04 |
Savedata version requested: 3 |
| Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-04-17 |
sceDmacMemcpy(dest=085a6cc0, src=09bff300, size=65536): overlapping read |
| DRAGON BALL SUPER TORNEO DEL PODER FINAL |
v1.17.1-980-gabaea0197b |
2025-04-16 |
Video out requested, not supported: mode=0 size=512,272 |
| Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-04-14 |
Drawing region rate add non-zero: 0255, 0255 of 01df, 010f |