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Game title |
Version |
Latest Report |
Message |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-28 |
sceDmacMemcpy(dest=041fe000, src=09957970, size=944): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-28 |
sceDmacMemcpy(dest=041fe900, src=09b15fb0, size=448): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-26 |
sceDmacMemcpy(dest=041c3200, src=09242e50, size=2112): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-25 |
sceDmacMemcpy(dest=041bfa00, src=099784b0, size=1280): overlapping read |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00007334): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00007044): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 000052e4): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00005a3c): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-980-gabaea0197b |
2025-02-17 |
Error in shader program link: info: (unknown reason)
fs: 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest >
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest >
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 v = v_color0;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 00000000:00000120 HWX Cull
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y - u_depthRange.x >= 1.0) {
gl_ClipDistance[0] = outPos.w + outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NARUTO: Ultimate Ninja Heroes |
v1.17.1-980-gabaea0197b |
2025-02-17 |
Error in shader program link: info: (unknown reason)
fs: 00180000:0a00d400 TexAlpha StenToAlphaDual Sten1 AlphaTest >
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0a00d400 TexAlpha StenToAlphaDual Sten1 AlphaTest >
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 v = v_color0;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD;
fragColor0 = vec4(v.rgb, 1.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
vs: 00000000:00000120 HWX Cull
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000120 HWX Cull
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y - u_depthRange.x >= 1.0) {
gl_ClipDistance[0] = outPos.w + outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
NARUTO: Ultimate Ninja Heroes |
v1.17.1-980-gabaea0197b |
2025-02-17 |
Error in shader program link: info: (unknown reason)
fs: 00190000:0000d400 TexAlpha AlphaTest > TestDiscardToZero
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00190000:0000d400 TexAlpha AlphaTest > TestDiscardToZero
uniform uint u_alphacolorref;
uniform uint u_alphacolormask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0;
fragColor0 = v;
}
vs: 00000000:00000002 THR
#version 400
// Driver: Intel(R) HD Graphics - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
eFootball 2025 by MP |
v1.9.4 |
2025-03-03 |
Savedata version requested: 3 |
eFootball 25 Hend Asean New Season |
v1.17.1-980-gabaea0197b |
2025-02-12 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.17.1-980-gabaea0197b |
2025-02-03 |
Unknown GetPointerWrite 00000000 PC 08900d68 LR 08900d7c |
eFootball SM - V. |
v1.18.1 |
2025-03-01 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball SM - V. |
v1.9.4 |
2025-03-03 |
Savedata version requested: 3 |
Prince of Persia The Forgotten Sands™ |
v1.17.1-980-gabaea0197b |
2025-01-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 095328a4, 4, 00000000, 0) |
Prince of Persia The Forgotten Sands™ |
v1.17.1-980-gabaea0197b |
2025-01-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 095328a4, 4, 00000000, 0) |
F1 Grand Prix |
v1.17.1-980-gabaea0197b |
2025-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
F1 Grand Prix |
v1.17.1-980-gabaea0197b |
2025-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
F1 Grand Prix |
v1.17.1-980-gabaea0197b |
2025-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
F1 Grand Prix |
v1.17.1-980-gabaea0197b |
2025-01-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1 |
eFootball 25 Hend Asean New Season |
v1.7.4 |
2025-03-03 |
Game install with no files / data |
PES MY 2024 |
v1.9.4 |
2025-03-03 |
Savedata version requested: 3 |
Tomb Raider: Anniversary™ |
v1.17.1-980-gabaea0197b |
2024-12-22 |
sceDmacMemcpy(dest=041f4400, src=09930400, size=9216): overlapping read |
WWE'12 |
v1.17.1-980-gabaea0197b |
2024-12-21 |
sceDmacMemcpy(dest=0412f5f0, src=093c5340, size=65552): overlapping read |
WWE'12 |
v1.17.1-980-gabaea0197b |
2024-12-21 |
sceDmacMemcpy(dest=04140e90, src=096457c0, size=65552): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-980-gabaea0197b |
2024-12-21 |
sceDmacMemcpy(dest=041b0400, src=0954b870, size=9216): overlapping read |
Tomb Raider: Anniversary™ |
v1.17.1-980-gabaea0197b |
2024-12-20 |
sceDmacMemcpy(dest=041ba000, src=09b0e060, size=9216): overlapping read |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
MIPSCompileOp: Invalid instruction 01010001 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
MIPSCompileOp: Invalid instruction 00010101 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07512500 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce0420 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce041c in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07381460 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce0418 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07381370 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce0414 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07381280 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07381238 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce0408 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 0738118c |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce0404 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 073810e0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 074fdd40 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce03b8 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07462f80 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce03b4 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 0744aa40 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09ce03b0 in block starting at 09ce03b0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 075b3080 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
MIPSCompileOp: Invalid instruction 000024c5 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
MIPSCompileOp: Invalid instruction 00000fbc |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
MIPSCompileOp: Invalid instruction 00000101 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 073937c0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde420 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde41c in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07379460 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde418 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07379370 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde414 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07379280 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07379238 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde408 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 0737918c |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde404 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 073790e0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07556240 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde3b0 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 074d4640 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 0736a3e0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde380 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 073877e0 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 074fe540 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde338 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07303000 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde334 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 07451b40 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Branch in Jump delay slot at 09cde330 in block starting at 09cde330 |
PES 2013 |
v1.17.1-980-gabaea0197b |
2024-12-15 |
Jump to invalid address: 0754ef40 |
eFootball 25 Hend Asean New Season |
v1.18.1-993-ge80941403a |
2025-03-02 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
Midnight Club: L.A. Remix® |
v1.17.1-980-gabaea0197b |
2024-12-13 |
Unknown GetPointerWrite 11284cdf PC 08b94150 LR 08af73b8 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-03-03 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
eFootball 25 Hend Asean New Season |
v1.18.1-993-ge80941403a |
2025-03-03 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball 25 Hend Asean New Season |
v1.9.4 |
2025-03-03 |
Savedata version requested: 3 |
Need for Speed™ Shift |
v1.17.1-980-gabaea0197b |
2024-12-05 |
WriteToHardware: Invalid address 937c1f35 near PC 08b19b70 LR 08b1d60c |
tball by Riski project |
v1.18.1 |
2025-02-23 |
Savedata version requested: 3 |
Pursuit Force |
v1.17.1-980-gabaea0197b |
2024-12-01 |
__KernelStopThread: thread 340 does not exist (helper deleted) |
Pursuit Force |
v1.17.1-980-gabaea0197b |
2024-12-01 |
__KernelStopThread: thread 371 does not exist (helper deleted) |
Dragon Ball TAG VS |
v1.18.1-451-gb73075f33c |
2025-03-03 |
WriteToHardware: Invalid address 00002e3c near PC 08000000 LR 08000000 |
Pursuit Force |
v1.17.1-980-gabaea0197b |
2024-11-30 |
__KernelStopThread: thread 339 does not exist (helper deleted) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-980-gabaea0197b |
2024-11-27 |
00000000=sceUtilityScreenshotInitStart(09a84898) |
eFootball 2025 BRI Liga1 & Eropa |
v1.9.4 |
2025-03-03 |
Savedata version requested: 3 |
初音ミク -Project DIVA- extend |
v1.17.1-980-gabaea0197b |
2024-11-21 |
00000000=sceUtilityScreenshotInitStart(09340620) |
Tony Hawk's Underground 2 Remix |
v1.17.1-980-gabaea0197b |
2024-11-18 |
80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): RIFF chunk did not contain WAVE |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-980-gabaea0197b |
2024-11-18 |
00000000=sceUtilityScreenshotInitStart(09a83c38) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-980-gabaea0197b |
2024-11-18 |
00000000=sceUtilityScreenshotInitStart(09a83d18) |
ATV Offroad Fury Blazin' Trails |
v1.17.1-980-gabaea0197b |
2024-11-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
ATV Offroad Fury Blazin' Trails |
v1.17.1-980-gabaea0197b |
2024-11-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
ATV Offroad Fury Blazin' Trails |
v1.17.1-980-gabaea0197b |
2024-11-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2 |