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Game title |
Version |
Latest Report |
Message |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-980-gabaea0197b |
2025-08-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000bc0): duplicate handler |
God of War™: Ghost of Sparta |
v1.17.1-980-gabaea0197b |
2025-08-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f34155:00000f29 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34155:00000f29 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLigh |
God of War™: Ghost of Sparta |
v1.17.1-980-gabaea0197b |
2025-08-21 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f34155:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34155:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0. |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 00007d10): atracID uses different codec type than data |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000d490): atracID uses different codec type than data |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(2, 08d4b180, 000104b0): atracID uses different codec type than data |
WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.17.1-980-gabaea0197b |
2025-08-18 |
80630007=sceAtracSetData(3, 08d4b180, 0001a690): atracID uses different codec type than data |
X-Men Origins: Wolverine |
v1.17.1-980-gabaea0197b |
2025-08-07 |
WriteToHardware: Invalid address 40fb0214 near PC 08aa26f0 LR 08aa1530 |
WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-07 |
80630007=sceAtracSetData(2, 08d4b180, 00000aec): atracID uses different codec type than data |
WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-12 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
WWE2K24-V1.04 BY MANIA SVR |
v1.17.1-980-gabaea0197b |
2025-08-02 |
sceDmacMemcpy(dest=04199190, src=093cc2a0, size=65552): overlapping read |
WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
WWE 2K25 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
WWE 2K23 by Modder DX2000 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
sceDmacMemcpy(dest=0417bf50, src=094101f0, size=65552): overlapping read |
WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-08-01 |
80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data |
WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-07-28 |
sceDmacMemcpy(dest=041b69a0, src=09360da0, size=65552): overlapping read |
eFootball Lop - Play |
v1.18.1-846-gab47c3cb1f |
2025-08-27 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Lop - Play |
v1.9.4 |
2025-08-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-19 |
Unknown GetPointer 0000ab95 PC 0881c0fc LR 0881c10c |
eFootball PES 2026 By Bro Game ID |
v1.9.4 |
2025-08-27 |
Savedata version requested: 3 |
eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-19 |
Unknown GetPointer 0000fa10 PC 0881c428 LR 0881c438 |
eFootball Chelito 19 |
v1.17.1-980-gabaea0197b |
2025-07-18 |
Unknown GetPointer 0000ab87 PC 0881c0fc LR 0881c10c |
FC 26 Danilo Gamer |
v1.17.1-980-gabaea0197b |
2025-07-11 |
Can't draw: No current render step. Step count: 0 |
FC 26 Danilo Gamer |
v1.9.4 |
2025-08-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
FC 26 Danilo Gamer |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
eFootball 26 BY DIWAX GAMING |
v1.9.4 |
2025-08-27 |
Savedata version requested: 3 |
WWE DON'21 |
v1.19.2 |
2025-07-24 |
Unexpected mpeg first timestamp: 5fe920b5caf / 6590930050223 |
EA FC26 By Official Gameplay |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
BETEGAMING12 |
v1.9.4 |
2025-08-27 |
Savedata version requested: 3 |
WWE 2K16 |
v1.17.1-980-gabaea0197b |
2025-06-14 |
80630007=sceAtracSetData(3, 08d4b180, 0000e3e0): atracID uses different codec type than data |
FIFA 07 |
v1.17.1-980-gabaea0197b |
2025-06-09 |
MIPSCompileOp: Invalid instruction 0000000e |
eFootball 25 Hend Asean New Season |
v1.17.1-980-gabaea0197b |
2025-06-04 |
ReadFromHardware: Invalid address d8abd431 near PC d8abd431 LR d8abd431 |
eFootball 25 Hend Asean New Season |
v1.17.1-980-gabaea0197b |
2025-05-31 |
80420014=__sceSasCore(08bb3a00, 303c40c0): invalid address |
Grand Theft Auto: Vice City Stories |
v1.17.1-980-gabaea0197b |
2025-05-30 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
eFootball 2025 Official Gameplay |
v1.17.1-980-gabaea0197b |
2025-05-25 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
WWE 2K25 BY LETSKIMODZ |
v1.17.1-980-gabaea0197b |
2025-05-24 |
80630007=sceAtracSetData(2, 08d4b180, 0001aaf0): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.17.1-980-gabaea0197b |
2025-05-24 |
80630007=sceAtracSetData(2, 08d4b180, 0001f320): atracID uses different codec type than data |
WWE 2K15 |
v1.17.1-980-gabaea0197b |
2025-05-21 |
80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data |
WWE 2K15 |
v1.17.1-980-gabaea0197b |
2025-05-21 |
80630007=sceAtracSetData(2, 08d4b180, 00011dd8): atracID uses different codec type than data |
WWE 2K25 |
v1.9.4 |
2025-08-12 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
eFootball 2025 MAH |
v1.19.1 |
2025-06-14 |
Savedata version requested: 3 |
WWE 2K25 |
v1.18.1 |
2025-08-07 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE 2K25 |
v1.9.4 |
2025-08-12 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K25 |
v1.9.4 |
2025-08-07 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE 2K25 |
v1.19.3 |
2025-08-26 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K25 |
v1.9.4 |
2025-08-12 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
WWE 2K25 |
v1.9.4 |
2025-08-26 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
WWE 2K25 BY LETSKIMODZ |
v1.19.3 |
2025-08-11 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.19.3 |
2025-08-19 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-08-04 |
80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data |
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2025-08-23 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball 2025 Official Gameplay |
v1.19.3 |
2025-08-24 |
Savedata version requested: 3 |
PATCH SPARTAN11 |
v1.9.4 |
2025-08-26 |
MIPSCompileOp: Invalid instruction 46800499 |
PATCH SPARTAN11 |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-04-17 |
sceDmacMemcpy(dest=085a6cc0, src=09bff300, size=65536): overlapping read |
DRAGON BALL SUPER TORNEO DEL PODER FINAL |
v1.17.1-980-gabaea0197b |
2025-04-16 |
Video out requested, not supported: mode=0 size=512,272 |
Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-04-14 |
Drawing region rate add non-zero: 0255, 0255 of 01df, 010f |
Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-04-14 |
Vertices without position found: (04125600) [04125600] P: ? W: f (2x) I: u16 Morph: 5 (60b) |
NARUTO: Ultimate Ninja Heroes |
v1.17.1-980-gabaea0197b |
2025-04-08 |
sceMpegRingbufferPut(): invalid mpeg data |
WWE2K24-V1.04 BY MANIA SVR |
v1.18 |
2025-08-17 |
80630007=sceAtracSetData(2, 08d4b180, 0001dc28): atracID uses different codec type than data |
eFootball RB - V. |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
eFootball CESAR - PATCH |
v1.9.4 |
2025-08-20 |
Game install with no files / data |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-26 |
MIPSCompileOp: Invalid instruction 756d2067 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-26 |
MIPSCompileOp: Invalid instruction 706f2074 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-26 |
MIPSCompileOp: Invalid instruction 6e69746f |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-26 |
MIPSCompileOp: Invalid instruction 62207473 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-27 |
MIPSCompileOp: Invalid instruction 621d8c98 |
EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2025-08-27 |
MIPSCompileOp: Invalid instruction 4e55864d |
eFootball CESAR - PATCH |
v1.18.1-362-g01b4eb41be |
2025-08-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-03-18 |
sceDmacMemcpy(dest=0859a240, src=09a3ec40, size=65536): overlapping read |
eFootball CESAR - PATCH |
v1.9.4 |
2025-08-27 |
Savedata version requested: 3 |
Justice League: Heroes™ |
v1.17.1-980-gabaea0197b |
2025-03-17 |
sceDmacMemcpy(dest=0859a040, src=09a3ec40, size=65536): overlapping read |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-24 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-24 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
SplinterCell |
v1.17.1-980-gabaea0197b |
2025-03-16 |
MIPSCompileOp: Invalid instruction 000f0efe |
EA FC 2024 BY RA-PATCH |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-26 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
F1 Grand Prix |
v1.17.1-980-gabaea0197b |
2025-03-14 |
sceDmacMemcpy(dest=04088000, src=0989ee40, size=557056): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-03-10 |
sceDmacMemcpy(dest=041c8400, src=09516590, size=5584): overlapping read |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-08-10 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-25 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K25 BY LETSKIMODZ |
v1.19.3 |
2025-08-27 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-08-27 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
WWE 2K15 |
v1.17.1-980-gabaea0197b |
2025-03-08 |
sceDmacMemcpy(dest=041ad4a0, src=095935d0, size=65552): overlapping read |
PATCH SPARTAN11 |
v1.18.1-908-gd7aa236e13 |
2025-08-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
PATCH SPARTAN11 |
v1.9.4 |
2025-08-26 |
Savedata version requested: 3 |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-03-04 |
sceDmacMemcpy(dest=04113100, src=097e6860, size=7840): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-03-03 |
sceDmacMemcpy(dest=0419e500, src=0924f2f0, size=976): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-03-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-03-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-28 |
sceDmacMemcpy(dest=041fe000, src=09957970, size=944): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-28 |
sceDmacMemcpy(dest=041fe900, src=09b15fb0, size=448): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-26 |
sceDmacMemcpy(dest=041c3200, src=09242e50, size=2112): overlapping read |
Killzone™: Liberation |
v1.17.1-980-gabaea0197b |
2025-02-25 |
sceDmacMemcpy(dest=041bfa00, src=099784b0, size=1280): overlapping read |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00007334): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00007044): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 000052e4): invalid RIFF header |
WWE DON'21 |
v1.17.1-980-gabaea0197b |
2025-02-23 |
80630006=sceAtracSetData(2, 08d4b180, 00005a3c): invalid RIFF header |