Recent logs - v1.17.1-980-gabaea0197b

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Game title Version Latest Report Message
Virtua Tennis 3 v1.17.1-980-gabaea0197b 2024-10-12 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-11 80630006=sceAtracSetMOutHalfwayBuffer(0, 09267840, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-11 80630006=sceAtracSetMOutHalfwayBuffer(0, 091aa528, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-11 80630006=sceAtracSetMOutHalfwayBuffer(0, 091a5918, 00001000, 00001000): multiple fmt definitions
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-09 MIPSCompileOp: Invalid instruction ef403ef4
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-09 MIPSCompileOp: Invalid instruction cf600000
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-09 MIPSCompileOp: Invalid instruction 76300000
WWE SmackDown vs. RAW 2011 v1.17.1-980-gabaea0197b 2024-10-08 sceDmacMemcpy(dest=041474c0, src=09624160, size=65552): overlapping read
Prince of Persia: The Forgotten Sands™ v1.17.1-980-gabaea0197b 2024-10-06 Can't draw: No current render step. Step count: 0
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-09 MIPSCompileOp: Invalid instruction 00000001
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-09 MIPSCompileOp: Invalid instruction 0000003f
ブラック★ロック シューター THE GAME v1.17.1-980-gabaea0197b 2024-10-08 sceDmacMemcpy(dest=040cc000, src=08b17a20, size=83056): overlapping read
ナルティメットアクセル3 v1.17.1-980-gabaea0197b 2024-10-06 00000000=sceUtilityScreenshotInitStart(09a63d68)
ブラック★ロック シューター THE GAME v1.17.1-980-gabaea0197b 2024-10-06 sceDmacMemcpy(dest=040cc000, src=08c98c30, size=140944): overlapping read
Lego Star Wars II: The Original Trilogy v1.17.1-980-gabaea0197b 2024-10-06 Unaligned icache invalidation of 086030f8 (086030f8 + 0) at PC=088454a0
テイルズ オブ ザ ワールド レディアント マイソロジー3 v1.17.1-980-gabaea0197b 2024-10-05 sceDmacMemcpy(dest=04110000, src=093bd9c0, size=557056): overlapping read
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-11 80630006=sceAtracSetMOutHalfwayBuffer(0, 0926d580, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-04 80630006=sceAtracSetMOutHalfwayBuffer(0, 09268b20, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-04 80630006=sceAtracSetMOutHalfwayBuffer(0, 091aa460, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-04 80630006=sceAtracSetMOutHalfwayBuffer(0, 092679a8, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-04 80630006=sceAtracSetMOutHalfwayBuffer(0, 091aa5d0, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-04 80630006=sceAtracSetMOutHalfwayBuffer(0, 091a5910, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-10-11 80630006=sceAtracSetMOutHalfwayBuffer(0, 0922f768, 00001000, 00001000): multiple fmt definitions
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-10 sceNetAdhocMatchingInit(32768) at 08a71984
Ben 10 Alien Force: Vilgax Attacks v1.17.1-980-gabaea0197b 2024-10-05 80630006=sceAtracSetMOutHalfwayBuffer(0, 09b35d48, 00001000, 00001000): multiple fmt definitions
ブラック★ロック シューター THE GAME v1.17.1-980-gabaea0197b 2024-10-04 sceDmacMemcpy(dest=040cc020, src=0906c1f0, size=231104): overlapping read
初音ミク -Project DIVA- v1.17.1-980-gabaea0197b 2024-10-04 00000000=sceUtilityScreenshotInitStart(09280850)
ブラック★ロック シューター THE GAME v1.17.1-980-gabaea0197b 2024-10-03 sceDmacMemcpy(dest=040cc000, src=08e2bb50, size=8720): overlapping read
eFootball Ardi Css v1.17.1-980-gabaea0197b 2024-10-12 Savedata version requested: 3
eFootball 2025 STAR PATCH v1.9.4 2024-10-12 Savedata version requested: 3
eFootball PC - V. v1.17.1-980-gabaea0197b 2024-09-30 Can't draw: No current render step. Step count: 0
eFootball PC - V. v1.17.1-980-gabaea0197b 2024-10-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PC - V. v1.17.1-980-gabaea0197b 2024-10-11 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-09-29 Unaligned icache invalidation of 086cd438 (086cd438 + 0) at PC=089741fc
eFootball PC - V. v1.8.0 2024-10-09 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball PC - V. v1.17.1-980-gabaea0197b 2024-10-12 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.17.1-980-gabaea0197b 2024-10-11 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-09-29 MIPSCompileOp: Invalid instruction 9ff98858
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-09-29 MIPSCompileOp: Invalid instruction 0000009f
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-09-29 MIPSCompileOp: Invalid instruction 0000dfff
eFootball 2025 Betway Premiership By Zamani v1.9.4 2024-10-11 Savedata version requested: 3
eFootball PC - V. v1.9.4 2024-10-12 Savedata version requested: 3
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091c51b8, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091bfe70, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 09269a90, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091a3590, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091bc828, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091a2b18, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1-980-gabaea0197b 2024-09-28 80630006=sceAtracSetMOutHalfwayBuffer(0, 091c4c50, 00001000, 00001000): multiple fmt definitions
Virtua Tennis 3 v1.17.1-980-gabaea0197b 2024-10-12 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
God of War®: Ghost of Sparta v1.17.1-980-gabaea0197b 2024-09-27 WriteToHardware: Invalid address 0000004c near PC 08a9969c LR 08a9969c
Dragon Ball TAG VS v1.17.1-980-gabaea0197b 2024-09-27 ReadFromHardware: Invalid address 00000010 near PC 0880cddc LR 0880cddc
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-10 Unknown GetPointer 00000020 PC 08844a88 LR 08844a9c
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-10 Unknown GetPointerWrite 00000000 PC 08815fa8 LR 08815fbc
eFootball By TM ARTS v1.9.4 2024-10-10 ReadFromHardware: Invalid address 11bc20a8 near PC 11bc20a8 LR 11bc20a8
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-11 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
eFootball By TM ARTS v1.17.1-980-gabaea0197b 2024-10-11 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Daxter v1.17.1-980-gabaea0197b 2024-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a61f00, pos=0, access=1, data=1, text=1
Daxter v1.17.1-980-gabaea0197b 2024-09-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9ec0, 4, 00000000, 0)
Daxter v1.17.1-980-gabaea0197b 2024-09-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8efa0, 4, 00000000, 0)
Dragon Ball TAG VS v1.17.3 2024-10-01 AT3 header map lacks entry for bpf: 0 channels: 0
Dragon Ball TAG VS v1.17.1-980-gabaea0197b 2024-10-11 WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000
Dragon Ball TAG VS v1.17.3 2024-10-11 00000400=sceGeEdramSetAddrTranslation(00000800)
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.17.1-980-gabaea0197b 2024-09-26 sceDmacMemcpy(dest=4989d5bc, src=09964740, size=768): overlapping read
The Godfather™ Mob Wars v1.17.1-980-gabaea0197b 2024-09-25 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00012120, 00012120, 09fbba6c[ffffffff]): invalid ea3 magic bytes
The Godfather™ Mob Wars v1.17.1-980-gabaea0197b 2024-09-25 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
FIFA 08 v1.17.1-980-gabaea0197b 2024-09-25 Unknown GetPointerWrite 000741a4 PC 08db5064 LR 08b972b8
喧嘩番長4~一年戦争~ v1.17.1-980-gabaea0197b 2024-09-25 Vertices without position found: (12000060) [12000060] P: ? N: f (16b)
Disney•Pixar Cars 2 v1.17.1-980-gabaea0197b 2024-09-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000321 HWX N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, d
RESISTANCE® ~報復の刻~ v1.17.1-980-gabaea0197b 2024-09-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
RESISTANCE® ~報復の刻~ v1.17.1-980-gabaea0197b 2024-09-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
ブラック★ロック シューター THE GAME v1.17.1-980-gabaea0197b 2024-09-24 sceDmacMemcpy(dest=040cc000, src=08cf6700, size=33808): overlapping read
ナルティメットインパクト v1.17.1-980-gabaea0197b 2024-09-24 Branch in Jump delay slot at 08891334 in block starting at 08891334
ナルティメットインパクト v1.17.1-980-gabaea0197b 2024-09-24 Branch in branch delay slot at 08894590 with different target
WWE DON'21 v1.17.1-980-gabaea0197b 2024-10-09 80630007=sceAtracSetData(2, 08d4b180, 00009900): atracID uses different codec type than data
WWE DON'21 v1.17.1-980-gabaea0197b 2024-10-11 80630007=sceAtracSetData(2, 08d4b180, 00003900): atracID uses different codec type than data
WWE DON'21 v1.17.1-980-gabaea0197b 2024-10-11 80630007=sceAtracSetData(2, 08d4b180, 0000ff00): atracID uses different codec type than data
WWE DON'21 v1.17.1-980-gabaea0197b 2024-10-11 80630007=sceAtracSetData(2, 08d4b180, 00014a00): atracID uses different codec type than data
METAL GEAR SOLID PEACE WALKER v1.17.1-980-gabaea0197b 2024-09-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-980-gabaea0197b 2024-09-23 WriteToHardware: Invalid address 7bee61d0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-980-gabaea0197b 2024-09-23 WriteToHardware: Invalid address 79a7254c near PC 0880dcc8 LR 0880dcc8
STREET FIGHTER ZERO3 DOUBLE UPPER v1.17.1-980-gabaea0197b 2024-09-22 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
初音ミク -Project DIVA- v1.17.1-980-gabaea0197b 2024-09-22 00000000=sceUtilityScreenshotInitStart(0946cf60)
初音ミク -Project DIVA- v1.17.1-980-gabaea0197b 2024-09-22 00000000=sceUtilityScreenshotInitStart(09247620)
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Chelito 19 v1.7.4 2024-10-12 Unimplemented HLE function sceKernelDcacheWritebackAll
Resistance: Retribution™ v1.17.1-980-gabaea0197b 2024-09-22 Unknown GetPointerWrite 287fa938 PC 08d09d20 LR 08cd6754
EA-Sports FC PC-V v1.17.1-980-gabaea0197b 2024-09-22 Unknown GetPointer 00003f88 PC 0881c428 LR 0881c438
Yu-Gi-Oh! GX Tag Force 2 v1.17.1-980-gabaea0197b 2024-09-22 __KernelStopThread: thread 405 does not exist (helper deleted)
METAL SLUG XX v1.17.1-980-gabaea0197b 2024-09-21 Unimplemented HLE function sceUtilityPsnGetStatus
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-09-29 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-10-12 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-10-12 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2024-10-12 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2024-10-12 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17.1-980-gabaea0197b 2024-09-12 Unaligned icache invalidation of 08618778 (08618778 + 0) at PC=089741fc
Dante's Inferno™ v1.17.1-980-gabaea0197b 2024-09-12 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
初音ミク -Project DIVA- v1.17.1-980-gabaea0197b 2024-09-12 00000000=sceUtilityScreenshotInitStart(094a0360)
Indiana Jones® and the Staff Of Kings™ v1.17.1-980-gabaea0197b 2024-09-11 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Indiana Jones® and the Staff Of Kings™ v1.17.1-980-gabaea0197b 2024-09-11 Unimplemented HLE function sceKernelStopUnloadSelfModule