Recent logs - v1.17.1-980-gabaea0197b

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Game title Version Latest Report Message
Killzone™: Liberation v1.17.1-980-gabaea0197b 2025-02-28 sceDmacMemcpy(dest=041fe000, src=09957970, size=944): overlapping read
Killzone™: Liberation v1.17.1-980-gabaea0197b 2025-02-28 sceDmacMemcpy(dest=041fe900, src=09b15fb0, size=448): overlapping read
Killzone™: Liberation v1.17.1-980-gabaea0197b 2025-02-26 sceDmacMemcpy(dest=041c3200, src=09242e50, size=2112): overlapping read
Killzone™: Liberation v1.17.1-980-gabaea0197b 2025-02-25 sceDmacMemcpy(dest=041bfa00, src=099784b0, size=1280): overlapping read
WWE DON'21 v1.17.1-980-gabaea0197b 2025-02-23 80630006=sceAtracSetData(2, 08d4b180, 00007334): invalid RIFF header
WWE DON'21 v1.17.1-980-gabaea0197b 2025-02-23 80630006=sceAtracSetData(2, 08d4b180, 00007044): invalid RIFF header
WWE DON'21 v1.17.1-980-gabaea0197b 2025-02-23 80630006=sceAtracSetData(2, 08d4b180, 000052e4): invalid RIFF header
WWE DON'21 v1.17.1-980-gabaea0197b 2025-02-23 80630006=sceAtracSetData(2, 08d4b180, 00005a3c): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.17.1-980-gabaea0197b 2025-02-17 Error in shader program link: info: (unknown reason) fs: 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest > #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest > uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000120 HWX Cull #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y - u_depthRange.x >= 1.0) { gl_ClipDistance[0] = outPos.w + outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.17.1-980-gabaea0197b 2025-02-17 Error in shader program link: info: (unknown reason) fs: 00180000:0a00d400 TexAlpha StenToAlphaDual Sten1 AlphaTest > #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0a00d400 TexAlpha StenToAlphaDual Sten1 AlphaTest > uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 1.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000120 HWX Cull #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y - u_depthRange.x >= 1.0) { gl_ClipDistance[0] = outPos.w + outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.17.1-980-gabaea0197b 2025-02-17 Error in shader program link: info: (unknown reason) fs: 00190000:0000d400 TexAlpha AlphaTest > TestDiscardToZero #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00190000:0000d400 TexAlpha AlphaTest > TestDiscardToZero uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000002 THR #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000002 THR in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball 2025 by MP v1.9.4 2025-03-03 Savedata version requested: 3
eFootball 25 Hend Asean New Season v1.17.1-980-gabaea0197b 2025-02-12 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
WWE MINI 2K22 BY DON MODDER v1.17.1-980-gabaea0197b 2025-02-03 Unknown GetPointerWrite 00000000 PC 08900d68 LR 08900d7c
eFootball SM - V. v1.18.1 2025-03-01 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball SM - V. v1.9.4 2025-03-03 Savedata version requested: 3
Prince of Persia The Forgotten Sands™ v1.17.1-980-gabaea0197b 2025-01-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 095328a4, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.17.1-980-gabaea0197b 2025-01-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 095328a4, 4, 00000000, 0)
F1 Grand Prix v1.17.1-980-gabaea0197b 2025-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
F1 Grand Prix v1.17.1-980-gabaea0197b 2025-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
F1 Grand Prix v1.17.1-980-gabaea0197b 2025-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
F1 Grand Prix v1.17.1-980-gabaea0197b 2025-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
eFootball 25 Hend Asean New Season v1.7.4 2025-03-03 Game install with no files / data
PES MY 2024 v1.9.4 2025-03-03 Savedata version requested: 3
Tomb Raider: Anniversary™ v1.17.1-980-gabaea0197b 2024-12-22 sceDmacMemcpy(dest=041f4400, src=09930400, size=9216): overlapping read
WWE'12 v1.17.1-980-gabaea0197b 2024-12-21 sceDmacMemcpy(dest=0412f5f0, src=093c5340, size=65552): overlapping read
WWE'12 v1.17.1-980-gabaea0197b 2024-12-21 sceDmacMemcpy(dest=04140e90, src=096457c0, size=65552): overlapping read
Tomb Raider: Anniversary™ v1.17.1-980-gabaea0197b 2024-12-21 sceDmacMemcpy(dest=041b0400, src=0954b870, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.17.1-980-gabaea0197b 2024-12-20 sceDmacMemcpy(dest=041ba000, src=09b0e060, size=9216): overlapping read
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 MIPSCompileOp: Invalid instruction 01010001
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 MIPSCompileOp: Invalid instruction 00010101
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07512500
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce0420 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce041c in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07381460
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce0418 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07381370
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce0414 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07381280
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07381238
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce0408 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 0738118c
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce0404 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 073810e0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 074fdd40
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce03b8 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07462f80
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce03b4 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 0744aa40
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09ce03b0 in block starting at 09ce03b0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 075b3080
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 MIPSCompileOp: Invalid instruction 000024c5
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 MIPSCompileOp: Invalid instruction 00000fbc
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 MIPSCompileOp: Invalid instruction 00000101
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 073937c0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde420 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde41c in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07379460
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde418 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07379370
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde414 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07379280
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07379238
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde408 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 0737918c
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde404 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 073790e0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07556240
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde3b0 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 074d4640
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 0736a3e0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde380 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 073877e0
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 074fe540
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde338 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07303000
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde334 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 07451b40
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Branch in Jump delay slot at 09cde330 in block starting at 09cde330
PES 2013 v1.17.1-980-gabaea0197b 2024-12-15 Jump to invalid address: 0754ef40
eFootball 25 Hend Asean New Season v1.18.1-993-ge80941403a 2025-03-02 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Midnight Club: L.A. Remix® v1.17.1-980-gabaea0197b 2024-12-13 Unknown GetPointerWrite 11284cdf PC 08b94150 LR 08af73b8
eFootball 25 Hend Asean New Season v1.9.4 2025-03-03 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFootball 25 Hend Asean New Season v1.18.1-993-ge80941403a 2025-03-03 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 25 Hend Asean New Season v1.9.4 2025-03-03 Savedata version requested: 3
Need for Speed™ Shift v1.17.1-980-gabaea0197b 2024-12-05 WriteToHardware: Invalid address 937c1f35 near PC 08b19b70 LR 08b1d60c
tball by Riski project v1.18.1 2025-02-23 Savedata version requested: 3
Pursuit Force v1.17.1-980-gabaea0197b 2024-12-01 __KernelStopThread: thread 340 does not exist (helper deleted)
Pursuit Force v1.17.1-980-gabaea0197b 2024-12-01 __KernelStopThread: thread 371 does not exist (helper deleted)
Dragon Ball TAG VS v1.18.1-451-gb73075f33c 2025-03-03 WriteToHardware: Invalid address 00002e3c near PC 08000000 LR 08000000
Pursuit Force v1.17.1-980-gabaea0197b 2024-11-30 __KernelStopThread: thread 339 does not exist (helper deleted)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1-980-gabaea0197b 2024-11-27 00000000=sceUtilityScreenshotInitStart(09a84898)
eFootball 2025 BRI Liga1 & Eropa v1.9.4 2025-03-03 Savedata version requested: 3
初音ミク -Project DIVA- extend v1.17.1-980-gabaea0197b 2024-11-21 00000000=sceUtilityScreenshotInitStart(09340620)
Tony Hawk's Underground 2 Remix v1.17.1-980-gabaea0197b 2024-11-18 80630006=sceAtracSetDataAndGetID(08a909c0, 80020323): RIFF chunk did not contain WAVE
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1-980-gabaea0197b 2024-11-18 00000000=sceUtilityScreenshotInitStart(09a83c38)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.17.1-980-gabaea0197b 2024-11-18 00000000=sceUtilityScreenshotInitStart(09a83d18)
ATV Offroad Fury Blazin' Trails v1.17.1-980-gabaea0197b 2024-11-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
ATV Offroad Fury Blazin' Trails v1.17.1-980-gabaea0197b 2024-11-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
ATV Offroad Fury Blazin' Trails v1.17.1-980-gabaea0197b 2024-11-17 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2