Recent logs - v1.9.4

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Showing 28 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,597 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,619 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,691 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,619 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,652 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,564 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,649 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,610 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,567 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,569 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,581 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,672 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
ACE COMBAT X2 JOINT ASSAULT v1.9.4 2026-11-03 4,577 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
ぼくのなつやすみ®4 v1.9.4 2026-11-08 2,090 UNIMPL sceKernelRegisterStdoutPipe(00000118)
HEROES PHANTASIA v1.2.2-307-g6e5e496 2017-05-20 234 scePsmfSpecifyStreamWithStreamTypeNumber(09fff384, 00000000, 00000000)
JEANNE D'ARC -ジャンヌ・ダルク- v1.9.4 2026-11-07 10,596 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-03-26 26,268 __sceSasSetVoiceATRAC3(08a95400, 29, 08220b00)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2026-11-08 7,882,284 RET: Stack empty!
GOD EATER BURST 通常版 v1.9.4 2026-09-12 165,493 BREAK instruction hit
The Sims™ 2 Castaway v1.9.4 2026-10-24 12,607 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 159909552
The Godfather™ Mob Wars v1.9.4 2026-11-07 29,900 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
The Godfather™ Mob Wars v1.9.4 2026-11-07 28,556 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
The Godfather™ Mob Wars v1.9.4 2026-11-07 61,701 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
The Godfather™ Mob Wars v1.9.4 2026-11-07 31,386 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
The Godfather™ Mob Wars v1.9.4 2026-11-07 88,256 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
鉄拳6 v1.9.4 2026-11-04 226,540 80020001=sceKernelCreateMutex(): invalid name
ドラゴンボールZ 真武道会2 v1.0.1-769-gc4ea4e3 2017-12-01 1,872 800201a4=sceKernelStartThread(thread=291, argSize=0, argPtr=00000000): thread already running
TEKKEN 6 v1.9.4 2026-11-08 2,290,552 80020001=sceKernelCreateMutex(): invalid name

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