Recent logs - GOD EATER BURST 通常版

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Game title Version Latest Report Message
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a700c4 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a700c0 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a700c0 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Trying to compile instruction 000010f2 that can't be interpreted
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a700b8 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a700b4 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a700b4 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a700b0 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a700b0 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 000001b8
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a700a8 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a700a4 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a700a4 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a700a0 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a700a0 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 000001bc
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70098 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70094 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70094 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70090 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70090 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 000001ff
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70088 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70084 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70084 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70080 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70080 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 0000020e
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70078 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70074 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70074 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70070 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70070 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 00000255
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70068 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70064 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70064 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70060 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70060 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70058 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70054 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70054 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70050 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70050 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70048 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70044 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70044 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70040 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70040 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70038 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70034 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70034 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70030 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70030 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70028 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70024 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70024 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70020 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70020 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 00000c38
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70018 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70014 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70014 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70010 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70010 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914a60 PC 08a70008 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70004 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 02914ab0 PC 08a70004 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Branch in Jump delay slot at 08a70000 in block starting at 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 Jump to invalid address: 028d97b0 PC 08a70000 LR 08a70000
GOD EATER BURST 通常版 v1.11.3 2021-04-10 ReadFromHardware: Invalid address 109d9f7f near PC 088362c4 LR 088361cc
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 4dc20857
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 4e620866
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 4db0ecfe
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction cda199a6
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction cda0d679
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 4ca2084f
GOD EATER BURST 通常版 v1.11.3 2021-04-10 MIPSCompileOp: Invalid instruction 4c03084e
GOD EATER BURST 通常版 v1.9.3-85-gc7b3a08cf 2021-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.9.3-85-gc7b3a08cf 2021-03-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GOD EATER BURST 通常版 v1.9.3-85-gc7b3a08cf 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.9.3-85-gc7b3a08cf 2021-03-17 sceKernelLoadModule: unsupported options size=00000014, flags=0892367c, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.11.2 2021-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.11.2 2021-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
GOD EATER BURST 通常版 v1.11.2 2021-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.11.2 2021-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
GOD EATER BURST 通常版 v1.10.3 2021-02-08 sceMpegRingbufferPut(): invalid mpeg data
GOD EATER BURST 通常版 v1.10.3-926-g74f8b3c69 2021-01-08 Failed to reschedule: out of threads on queue (4, 4)
GOD EATER BURST 通常版 v1.10.3-495-g738549748 2020-12-07 __KernelStopThread: thread 320 does not exist
GOD EATER BURST 通常版 v1.10.3 2020-11-29 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-11-29 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-12-12 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-12-12 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-12-12 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-11-15 Render to area containing texture at 04162000 +256x0
GOD EATER BURST 通常版 v1.10.3 2020-10-08 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.10.3 2020-10-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
GOD EATER BURST 通常版 v1.9.0 2020-11-29 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
GOD EATER BURST 通常版 v1.10 2020-09-14 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos;
GOD EATER BURST 通常版 v1.10 2020-09-14 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde