To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a700c4 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a700c0 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a700c0 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Trying to compile instruction 000010f2 that can't be interpreted |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a700b8 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a700b4 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a700b4 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a700b0 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a700b0 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 000001b8 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a700a8 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a700a4 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a700a4 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a700a0 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a700a0 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 000001bc |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70098 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70094 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70094 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70090 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70090 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 000001ff |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70088 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70084 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70084 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70080 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70080 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 0000020e |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70078 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70074 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70074 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70070 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70070 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 00000255 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70068 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70064 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70064 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70060 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70060 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70058 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70054 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70054 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70050 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70050 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70048 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70044 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70044 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70040 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70040 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70038 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70034 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70034 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70030 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70030 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70028 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70024 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70024 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70020 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70020 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 00000c38 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70018 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70014 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70014 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70010 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70010 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914a60 PC 08a70008 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70004 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 02914ab0 PC 08a70004 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Branch in Jump delay slot at 08a70000 in block starting at 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
Jump to invalid address: 028d97b0 PC 08a70000 LR 08a70000 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
ReadFromHardware: Invalid address 109d9f7f near PC 088362c4 LR 088361cc |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 4dc20857 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 4e620866 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 4db0ecfe |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction cda199a6 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction cda0d679 |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 4ca2084f |
GOD EATER BURST 通常版 |
v1.11.3 |
2021-04-10 |
MIPSCompileOp: Invalid instruction 4c03084e |
GOD EATER BURST 通常版 |
v1.9.3-85-gc7b3a08cf |
2021-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.9.3-85-gc7b3a08cf |
2021-03-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
GOD EATER BURST 通常版 |
v1.9.3-85-gc7b3a08cf |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.9.3-85-gc7b3a08cf |
2021-03-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892367c, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.11.2 |
2021-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.11.2 |
2021-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
GOD EATER BURST 通常版 |
v1.11.2 |
2021-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.11.2 |
2021-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
GOD EATER BURST 通常版 |
v1.10.3 |
2021-02-08 |
sceMpegRingbufferPut(): invalid mpeg data |
GOD EATER BURST 通常版 |
v1.10.3-926-g74f8b3c69 |
2021-01-08 |
Failed to reschedule: out of threads on queue (4, 4) |
GOD EATER BURST 通常版 |
v1.10.3-495-g738549748 |
2020-12-07 |
__KernelStopThread: thread 320 does not exist |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-11-29 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-11-29 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-12-12 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-12-12 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-12-12 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-11-15 |
Render to area containing texture at 04162000 +256x0 |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-10-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2 |
GOD EATER BURST 通常版 |
v1.10.3 |
2020-10-06 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
GOD EATER BURST 通常版 |
v1.9.0 |
2020-11-29 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
GOD EATER BURST 通常版 |
v1.10 |
2020-09-14 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z) * 3;
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[5] = tess_data[index].pos;
_tex[5] = tess_data[index].tex;
index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[6] = tess_data[index].pos;
|
GOD EATER BURST 通常版 |
v1.10 |
2020-09-14 |
D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float2 u_fogcoef : register(c18);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float v_fogdepth: TEXCOORD1;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z);
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
_col[0] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
_col[1] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
_col[2] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
_col[3] = tess_data[index].col;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
_col[4] = tess_data[index].col;
inde |