Recent logs - GOD EATER BURST 通常版

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Game title Version Latest Report Message
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-08-02 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00217022 Tex TexAlpha Fog TFuncMod AlphaTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000b1c HWX C T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-08-02 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-22 Error in shader program link: info: (unknown reason) fs: 00000000:0e000002 Tex StenToAlphaDual StenKeep TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-09 Error in shader program link: info: (unknown reason) fs: 00000000:05200002 Tex Fog StenToAlpha Sten0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:00000b1c HWX C T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-09 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-09 Error in shader program link: info: (unknown reason) fs: 00000000:00017002 Tex TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=creature_vajra): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-06 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-06 Error in shader program link: info: (unknown reason) fs: 00000000:00017022 Tex TexAlpha TFuncMod AlphaTest0 != (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-07-06 Error in shader compilation: info: (unknown reason) 00000000:00017022 Tex TexAlpha TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=creature_cocoonmaiden): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-387-gaccccba11 2019-07-06 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0 2019-06-30 Unknown GetPointer 00000000 PC 088308d8 LR 08000020
GOD EATER BURST 通常版 v1.8.0 2019-06-22 ReadFromHardware: Invalid address 1bc4b778 near PC 0885a8b0 LR 0885a8d0
GOD EATER BURST 通常版 v1.8.0 2019-06-23 ReadFromHardware: Invalid address 21e62478 near PC 0885a8b0 LR 0885a8d0
GOD EATER BURST 通常版 v1.8.0 2019-06-23 ReadFromHardware: Invalid address 22145678 near PC 0885a8b0 LR 0885a8d0
GOD EATER BURST 通常版 v1.6.3-492-g9fddfff66 2019-06-14 GL ran out of GPU memory; switching to low memory mode
GOD EATER BURST 通常版 v1.8.0 2019-04-30 Unknown GetPointer 00000000 PC 08000000 LR 08000000
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0 2019-07-15 Unknown GetPointer 00000000 PC 0882efb8 LR 08000020
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0-530-g2857e0ffa 2019-08-19 sceKernelCreateThread(name=system): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.8.0 2019-04-14 WriteToHardware: Invalid address 302528dc near PC 088547b8 LR 088547b8
GOD EATER BURST 通常版 v1.8.0 2019-04-14 ReadFromHardware: Invalid address 000006cf near PC 088ef150 LR 08a119d4
GOD EATER BURST 通常版 v1.7.5 2019-03-31 Error in shader program link: info: (unknown reason) fs: 00000000:06217022 Tex TexAlpha Fog StenToAlphaDual Sten0 TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00080000:00007b1c HWX C T N Fog Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(
GOD EATER BURST 通常版 v1.6.3 2018-11-26 FBO using existing buffer as depthbuffer, 00154000/000dc000 and 000dc000/00088000
GOD EATER BURST 通常版 v1.4.2-425-g7a7ccee5e 2018-11-03 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b9130b8
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b902548
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 4c472074
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b902698
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b9026a8
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b9022e0
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 745f5345
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 56a6ccd8
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 5b806640
GOD EATER BURST 通常版 v1.4.2 2018-10-26 Wrong magic number 56a6ca60
GOD EATER BURST 通常版 v1.6.3 2018-08-23 Bad bounding box data: daff45
GOD EATER BURST 通常版 v1.6.3 2018-08-23 Unknown GE command : fac90988
GOD EATER BURST 通常版 v1.4.2 2017-09-05 Branch in RSRTComp delay slot at 08c1d794 in block starting at 08c1d78c
GOD EATER BURST 通常版 v1.8.0 2019-05-02 Unknown GetPointer 00000000 PC 088314d0 LR 08831408
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 122
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 154
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 137
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Suspicious address 46464952, skipping reloc, type = 0
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 34
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 56
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Suspicious address 09706a01, skipping reloc, type = 6
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 80
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Suspicious address 3b544afe, skipping reloc, type = 13
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 Bad segment number 66
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Suspicious address 471c8e75, skipping reloc, type = 15
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 126
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 124
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 205
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Suspicious address 1488da28, skipping reloc, type = 0
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 180
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 46
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 173
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Suspicious address d25b6b4a, skipping reloc, type = 11
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0936ded8, type=12 : nop
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c82f7fac, type=11 : nop
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-27 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! c8f169ac, type=8 : nop
GOD EATER BURST 通常版 v1.0.1-237-g052dec0 2017-05-13 Bad segment number 114
GOD EATER BURST 通常版 v1.7.1 2019-06-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
GOD EATER BURST 通常版 v1.8.0 2019-05-18 ReadFromHardware: Invalid address 00000074 near PC 088514f4 LR 088514f4
GOD EATER BURST 通常版 v1.8.0 2019-05-18 ReadFromHardware: Invalid address 00000040 near PC 088514a4 LR 088514a4
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-02-18 Loading module sceCcc_Library with version 0101, devkit 06030010_Library with version 0101, devkit 06030010
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-04-16 __sceSasSetVoiceATRAC3(08a95400, 31, 08220f00)
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-01-03 Loading module sceCcc_Library with version 0101, devkit 06030010eCcc_Library with version 0101, devkit 06030010
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2015-12-22 MIPSCompileOp: Invalid instruction 71183ae8
GOD EATER BURST 通常版 v1.0-33-ge6af3cf 2015-09-23 __sceSasSetVoiceATRAC3(08a95400, 29, 08220c00)_sceSasSetVoiceATRAC3(08a95400, 29, 08220c00)
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-02-18 __sceSasSetVoiceATRAC3(08a95400, 29, 08220c00)ceSasSetVoiceATRAC3(08a95400, 29, 08220c00)
GOD EATER BURST 通常版 v1.1.1-66-g5ebd7bf 2016-02-18 __sceSasSetVoiceATRAC3(08a95400, 30, 08220d00)ceSasSetVoiceATRAC3(08a95400, 30, 08220d00)
GOD EATER BURST 通常版 v1.0-33-ge6af3cf 2015-09-04 Rendering from framebuf with offset 04000005 -> 00000000+2x0
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 43000400
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 4030213c
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 62282100
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b500148f
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b100043c
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 04841c00
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b100048f
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b000000e
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b5001424
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 4020210e
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b2000824
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b0000000
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b4001002
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b200088f
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction b000003c
GOD EATER BURST 通常版 v1.0.1-799-gb5f7d93 2015-08-07 MIPSCompileOp: Invalid instruction 4028218e