Recent logs - GOD EATER BURST 通常版

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Game title Version Latest Report Message
GOD EATER BURST 通常版 v1.10.3 2020-10-08 sceKernelLoadModule: unsupported options size=00000014, flags=cccbcac9, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.10.3 2020-10-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
GOD EATER BURST 通常版 v1.9.0 2020-10-02 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
GOD EATER BURST 通常版 v1.10 2020-09-14 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _tex[5] = tess_data[index].tex; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos;
GOD EATER BURST 通常版 v1.10 2020-09-14 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](97,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z); int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; inde
GOD EATER BURST 通常版 v1.10.3 2020-07-31 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
GOD EATER BURST 通常版 v1.10.3 2020-07-31 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
GOD EATER BURST 通常版 v1.10.3 2020-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GOD EATER BURST 通常版 v1.10.3 2020-07-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GOD EATER BURST 通常版 v1.10.3-107-g6e6cac6b9 2020-07-22 Render to area containing texture at 04194700 +0x18
GOD EATER BURST 通常版 v1.9.4 2020-07-21 WriteToHardware: Invalid address 00000094 near PC 08000000 LR 08000000
GOD EATER BURST 通常版 v1.10.1 2020-07-18 sceKernelLoadModule: unsupported options size=00000014, flags=088ffef1, pos=0, access=1, data=0, text=0
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.3 2020-07-13 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
GOD EATER BURST 通常版 v1.10.2 2020-07-09 sceKernelCreateThread(name=layout): unsupported attributes 00000006
GOD EATER BURST 通常版 v1.9.0 2020-08-20 Unknown GetPointer 00000000 PC 0882efb8 LR 08000024
GOD EATER BURST 通常版 v1.9.3 2020-06-28 ReadFromHardware: Invalid address 1e77b330 near PC 089d9b68 LR 08939200
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000190 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000188 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000120 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000208 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001fc LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000230 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800024c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000248 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000220 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000224 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001f8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000234 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000214 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800023c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000244 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001f0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800021c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000250 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001d8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800020c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001bc LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000228 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001c0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000218 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001b4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000204 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001a8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001e0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001c4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001b8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000174 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001c8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001d0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001b0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000170 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000194 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000140 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000160 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001f4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000154 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800015c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000150 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000158 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800017c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001e8 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001cc LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000198 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001ac LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000118 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800011c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000184 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000164 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001ec LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800013c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800016c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 MIPSCompileOp: Invalid instruction 70536dbe
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000124 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000110 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001e4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000144 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000128 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000148 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001d4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800010c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001a0 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800018c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800019c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 080001a4 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000178 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800014c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000134 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 0800012c LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000238 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000130 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000114 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000168 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000240 LR 08dc8ec0
GOD EATER BURST 通常版 v1.9.3 2020-05-12 Jump to invalid address: 013afe00 PC 08000180 LR 08dc8ec0