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Game title |
Version |
Latest Report |
Message |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:58: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01030000:0000093c HWX C T Fog Tex Light: MatUp:3 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000b30 HWX T N Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:82: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01730000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01030000:00000938 HWX C T Tex Light: MatUp:3 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:53: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000010;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10.000000, 10.000000, 10.000000)*viewPos.w;
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-1276-g192a43c1c |
2023-02-04 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-03 |
Replacement rowPitch=512, but w=1024 (level=0) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-03 |
Replacement rowPitch=1024, but w=3072 (level=0) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-02-03 |
UI scissor out of bounds in GamePauseScreen: 1051,20-300,748 / 960,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-02-03 |
UI scissor out of bounds in GamePauseScreen: 0,20-1041,748 / 960,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-03 |
__KernelStopThread: thread 357 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-02 |
sceDmacMemcpy(dest=040e6800, src=09e845b0, size=17168): overlapping read |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-01 |
__KernelStopThread: thread 1078 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-30 |
Replacement rowPitch=256, but w=576 (level=0) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-30 |
UI scissor out of bounds in CwCheatScreen: 410,0-950,686 / 960,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-29 |
UI scissor out of bounds in MainScreen: 1198,11-351,710 / 720,702 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-29 |
UI scissor out of bounds in MainScreen: 0,74-1187,646 / 720,702 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-29 |
UI scissor out of bounds in MainScreen: 0,0-1187,721 / 720,702 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-29 |
UI scissor out of bounds in MainScreen: 0,0-1187,75 / 720,702 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-29 |
__KernelStopThread: thread 333 does not exist (ApctlThread stopped) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-29 |
MIPSCompileOp: Invalid instruction f3012000 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-29 |
MIPSCompileOp: Invalid instruction 0000003f |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-29 |
__KernelStopThread: thread 333 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-05 |
Replacement rowPitch=1024, but w=4096 (level=0) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-28 |
Unknown GetPointerWrite 1a3145a0 PC 0880c088 LR 0a01086c |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-27 |
__KernelStopThread: thread 327 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-02-04 |
Replacement rowPitch=256, but w=1024 (level=0) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.13.2 |
2023-01-26 |
sceDmacMemcpy(dest=040f8800, src=09ea0720, size=12144): overlapping read |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1254 / 1280,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-26 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2528,525-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2528,392-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2528,260-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2528,127-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2595,790-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in SavedataScreen: 2595,658-0,126 / 2340,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.12.3 |
2023-01-23 |
sceDmacMemcpy(dest=040cc000, src=09eb39c0, size=19712): overlapping read |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.12.3 |
2023-01-23 |
Branch in Jump delay slot at 0bfff4cc in block starting at 0bfff4a0 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.12.3 |
2023-01-23 |
Branch in Jump delay slot at 0bfff4c8 in block starting at 0bfff4a0 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-23 |
UI scissor out of bounds in MainScreen: 0,1483-608,1931 / 1080,1920 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-23 |
__KernelStopThread: thread 345 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-23 |
__KernelStopThread: thread 387 does not exist (ApctlThread stopped) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in SavedataScreen: 1304,56-0,56 / 1208,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in SavedataScreen: 1320,56-0,56 / 1208,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-22 |
ReadFromHardware: Invalid address 00030000 near PC 089046d8 LR 089046d8 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
ReadFromHardware: Invalid address 0db518f0 near PC 088a0648 LR 088a0648 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
ReadFromHardware: Invalid address 0db518ec near PC 088a0648 LR 088a0648 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
Branch in branch delay slot at 08ab3574 with different target |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp: Invalid instruction 63617073 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp: Invalid instruction 74206576 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp: Invalid instruction 74206465 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp: Invalid instruction 72697571 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp 6920424b failed |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
Trying to compile instruction 003f6576 that can't be interpreted |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp: Invalid instruction 7420656b |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-21 |
MIPSCompileOp 696c2075 failed |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.13.2 |
2023-01-21 |
VTYPE with morph used: THRU=0 TC=1 COL=6 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.12.3 |
2023-01-20 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088cf6ec |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-23 |
__KernelStopThread: thread 387 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 960,544 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-25 |
__KernelStopThread: thread 305 does not exist (helper deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-16 |
__KernelStopThread: thread 400 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-15 |
__KernelStopThread: thread 1388 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,852-0,74 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,709-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,566-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,423-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,280-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2503,137-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,852-0,74 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,709-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,566-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,423-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,280-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14 |
2023-01-15 |
UI scissor out of bounds in SavedataScreen: 2735,137-0,136 / 2460,1080 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.12.3 |
2023-01-15 |
Unknown GE command : fddaff98 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-14 |
__KernelStopThread: thread 352 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-598-g4462b0c61 |
2023-01-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-598-g4462b0c61 |
2023-01-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.11.3-598-g4462b0c61 |
2023-01-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.4 |
2023-01-25 |
__KernelStopThread: thread 317 does not exist (ApctlThread deleted) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-12 |
UI scissor out of bounds in GamePauseScreen: 2884,40-901,336 / 1768,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-12 |
UI scissor out of bounds in GamePauseScreen: 0,40-2855,336 / 1768,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.2 |
2023-01-11 |
UI scissor out of bounds in GameSettingsScreen: 423,0-1479,816 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-12 |
UI scissor out of bounds in GamePauseScreen: 239,60-128,3768 / 816,1767 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-12 |
UI scissor out of bounds in GamePauseScreen: 27,60-205,3768 / 816,1767 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-11 |
UI scissor out of bounds in GamePauseScreen: 1331,88-416,728 / 816,1767 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.3-10-gb4571648d |
2023-01-11 |
UI scissor out of bounds in GamePauseScreen: 0,88-1318,728 / 816,1767 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in GamePauseScreen: 339,30-454,1784 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in GamePauseScreen: 81,30-244,1784 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2039,584-0,105 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2039,466-0,112 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2039,349-0,112 / 1813,816 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.14.1 |
2023-01-10 |
UI scissor out of bounds in SavedataScreen: 2039,231-0,112 / 1813,816 |