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Game title |
Version |
Latest Report |
Message |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in GameSettingsScreen: 0,59-544,961 / 1088,544 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in GameSettingsScreen: 387,0-1770,272 / 1088,544 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-02-04 |
UI scissor out of bounds in GameSettingsScreen: 206,0-942,544 / 1088,544 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-02-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-30 |
Unknown GetPointer 134a4d3f PC 0891e31c LR 0891e32c |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-30 |
Unknown GetPointerWrite 134a4d3e PC 0891e31c LR 0891e32c |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-28 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:126: 'comp' : redefinition
ERROR: 0:127: 'type' : redefinition
ERROR: 0:175: 'comp' : redefinition
ERROR: 0:176: 'type' : redefinition
ERROR: 0:224: 'comp' : redefinition
ERROR: 0:225: 'type' : redefinition
ERROR: 6 compilation errors. No code generated.
01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lig |
NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2023-01-25 |
UI scissor out of bounds in GameSettingsScreen: 274,0-1315,721 / 1600,720 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 02fbca40 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3de2c in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03cf77c0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3de18 in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3de14 in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3de08 in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03cf7890 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03cf7bd0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03cf7ca0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3df1c in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03b4f7e0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Branch in Jump delay slot at 08f3df18 in block starting at 08f3ddf0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 02fbcda0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-25 |
Jump to invalid address: 03aff780 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-22 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-20 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-20 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in MainScreen: 55,0-1109,721 / 1520,720 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-16 |
UI scissor out of bounds in GameSettingsScreen: 288,0-1221,721 / 1520,720 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2023-01-14 |
Using texture with rendered CLUT: texfmt=4, clutfmt=3 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2023-01-14 |
MFIC instruction hit (70020024) at 088b63a8 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1366,685 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-11 |
UI scissor out of bounds in GameSettingsScreen: 376,0-1326,306 / 967,544 |
NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2023-01-10 |
UI scissor out of bounds in CwCheatScreen: 526,0-1293,817 / 1819,816 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 866,13-400,707 / 720,1280 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 0,85-854,635 / 720,1280 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 0,0-854,720 / 720,1280 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in MainScreen: 0,0-854,86 / 720,1280 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2023-02-05 |
ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 0880c514 |
NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2023-01-06 |
sceFontGetFontInfo(0, 9212160): bad font |
NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in DisplayLayoutScreen: 149,0-187,3312 / 720,1544 |
NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in DisplayLayoutScreen: 1144,0-400,720 / 720,1544 |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006 |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/29681260, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/3a20a200, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/59176a0f, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/8aca11d5, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/70a703f8, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/5b37eb1d, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceAudiocodec/9d3f790c, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
sceKernelCreateThread(name=sceSAScore): unsupported attributes 00001006 |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/267a6dd2, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/33d4ab37, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/d5a229c9, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/f983b186, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/76f01aca, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/42778a9f, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/74ae582a, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/5f9529f6, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/9ec3676a, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/019b25eb, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/a232cbe6, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/b7660a23, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/99944089, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/ad84d37f, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/440ca7d8, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/68a46b95, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/50a14dfc, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2023-01-05 |
Ignoring func export sceSasCore/a3589d81, already implemented in HLE. |
NARUTO: Ultimate Ninja Heroes |
v1.14.3 |
2023-01-04 |
UI scissor out of bounds in GamePauseScreen: 3125,7-581,309 / 1640,720 |
NARUTO: Ultimate Ninja Heroes |
v1.14.3 |
2023-01-04 |
UI scissor out of bounds in GamePauseScreen: 123,7-2983,309 / 1640,720 |
NARUTO: Ultimate Ninja Heroes |
v1.14.3 |
2023-01-04 |
UI scissor out of bounds in GameSettingsScreen: 140,0-1134,800 / 1280,752 |
NARUTO: Ultimate Ninja Heroes |
v1.14.4 |
2023-01-20 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:25: 'v_texcoord' : undeclared identifier
ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:26: 'texSize' : undeclared identifier
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:28: 'fragColor0' : undeclared identifier
ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float'
reinterpret
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2023-01-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2022-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2022-12-24 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
NARUTO: Ultimate Ninja Heroes |
v1.14.1 |
2022-12-24 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-12 |
80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-12 |
80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-12 |
80630007=sceAtracSetData(2, 08bd5600, 000044a0): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-25 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-11 |
sceDmacMemcpy(dest=04088000, src=0962f640, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-09 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-12-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-29 |
80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-10 |
sceNetAdhocMatchingInit(65536) at 08865048 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-07 |
sceGeListEnqueue: invalid address 40000000 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-04 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-04 |
sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-11-02 |
sceDmacMemcpy(dest=04088000, src=09637570, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes |
v1.10.3 |
2022-11-02 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-10-26 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
NARUTO: Ultimate Ninja Heroes |
v1.13.2 |
2022-10-23 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |