Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.6.3 2026-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01070000:00000b10 HWX T N Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO: Ultimate Ninja Heroes v1.6.3 2026-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 01070000:00000b10 HWX T N Tex Light: MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
NARUTO: Ultimate Ninja Heroes v1.6.3 2026-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos0), worldnormal)) * 0.5, 1.0); }
NARUTO: Ultimate Ninja Heroes v1.6.3 2026-02-08 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00004000:0000d022 Tex TexAlpha Flat TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO: Ultimate Ninja Heroes v1.16.6 2026-01-02 WriteToHardware: Invalid address 0000002c near PC 08859b4c LR 08859b50
NARUTO: Ultimate Ninja Heroes v1.16.6 2026-01-02 ReadFromHardware: Invalid address 0004002f near PC 08859a84 LR 08859b50
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-12-20 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Radeon HD 3200 Graphics - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42e0c000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 434a0000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4313a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43006000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4312a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bd8ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fec000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43907333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43be0ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390f333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4311a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bdcccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fcc000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390b333
NARUTO: Ultimate Ninja Heroes v1.17 2025-08-20 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-07-15 sceDmacMemcpy(dest=04088000, src=096b7580, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.19.2 2025-07-01 An uneaten prefix at end of block: 0804cbc0
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 753,8-263,591 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,160-745,44 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,65-745,44 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,56-745,544 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,0-745,600 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,0-745,57 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008180 PC 08802070 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802060 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008100 PC 08802050 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c0e0 PC 08802044 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802040 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802040 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008080 PC 08802030 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 0880202c in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 073f0a80 PC 0880202c LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802028 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0717cd80 PC 08802028 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802024 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 073eff00 PC 08802024 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802020 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802020 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008000 PC 08802018 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802014 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 071a2f00 PC 08802014 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802010 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ce400000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 049c1037
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 9de10000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000cf5
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000578
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 WriteToHardware: Invalid address deadc9eb near PC 0803d520 LR 08000020
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 7ad50000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ee200000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000278
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 Jump to invalid address: 03344000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ed100000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ec00000c
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 049b1000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00121001
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 05786000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction b0000003
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 0006dfff
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 000009b5
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7677767b
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction ededfc00
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-04-25 sceDmacMemcpy(dest=04000000, src=096cf5a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.17.1 2025-04-16 sceNetAdhocMatchingInit(8192) at 0897e728
NARUTO: Ultimate Ninja Heroes v1.9.4 2025-04-11 sceDmacMemcpy(dest=04000000, src=099f7740, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a0c000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a08000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 431b8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a10000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 431a8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42ea0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 430a0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b8199a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 438c0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b7999a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42e80000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 426a0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b7d99a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43350000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42e60000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43340000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43348000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43090000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 00230138
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43323333
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 433e0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 436b0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 430b8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 432c3333
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 42bf999a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-23 sceDmacMemcpy(dest=04088000, src=096df560, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-21 Unknown GetPointerWrite 00000000 PC 089b3b88 LR 089b3b88
NARUTO: Ultimate Ninja Heroes v1.9.4 2025-03-08 ReadFromHardware: Invalid address ef2ab724 near PC ef2ab724 LR 08000018