Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-26 ReadFromHardware: Invalid address e7fc45a8 near PC e7fc45a8 LR 08000018
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-26 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-26 sceDmacMemcpy(dest=04000000, src=096b75c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144841164
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 108
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-21 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-21 Unknown syscall in known module 'sceNpService': 0x78802d5f
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-21 Unknown syscall in known module 'sceNpService': 0x268c009d
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-21 Unknown syscall in known module 'sceNpService': 0x168b8de5
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-18 An uneaten prefix at end of block: 08814e30
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3-917-gb8e832588 2020-10-15 sceUtilityMsgDialogInitStart: invalid status
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-15 Ignoring possible render to texture at 04174000 +0x128 / 64x272
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-15 Attempted set for logic op: f
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-15 80630011=sceAtracSetDataAndGetID(08e4b4a0, 00000000): buffer too small
NARUTO: Ultimate Ninja Heroes v1.10.3-636-g6c9b9b54b 2020-10-15 __KernelStopThread: thread 297 does not exist
NARUTO: Ultimate Ninja Heroes v1.4-56-gb1a530b 2020-10-14 Wrong magic number b8764a20
NARUTO: Ultimate Ninja Heroes v1.4-56-gb1a530b 2020-10-14 Wrong magic number b8767d98
NARUTO: Ultimate Ninja Heroes v1.4-56-gb1a530b 2020-10-14 Wrong magic number b81d3d88
NARUTO: Ultimate Ninja Heroes v1.4-56-gb1a530b 2020-10-14 Wrong magic number b8774600
NARUTO: Ultimate Ninja Heroes v1.4-56-gb1a530b 2020-10-14 Wrong magic number b875e170
NARUTO: Ultimate Ninja Heroes v1.9.0 2020-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588
NARUTO: Ultimate Ninja Heroes v1.9.0 2020-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349424
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-10-10 sceDmacMemcpy(dest=04088000, src=096af540, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00020b14 HWX T N Fog Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-17 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-08 sceDmacMemcpy(dest=04088000, src=096bf630, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-07 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a444, firstSym=0822a2c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a454, firstSym=0822a2e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a458, firstSym=0822a2e8, varData=00000000, extra=00000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-07 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-24 80630006=sceAtracSetDataAndGetID(08e169e0, 00043000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 80630007=sceAtracSetData(2, 08d4b180, 00004660): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 ReadFromHardware: Invalid address 000000c4 near PC 0882cab8 LR 0882cab8
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 ReadFromHardware: Invalid address 0000001c near PC 089ebaac LR 089ed8ec
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 WriteToHardware: Invalid address 0a20a280 near PC 08837e6c LR 08837e6c
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 WriteToHardware: Invalid address 0a20a2ac near PC 08837e6c LR 08837e6c
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 WriteToHardware: Invalid address 0a20a2aa near PC 08837e6c LR 08837e6c
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-09-30 ReadFromHardware: Invalid address 0a20a2aa near PC 088591ac LR 08859420
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 VTYPE with morph used: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=2 MC=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfdd0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfd90
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafJob): unsupported options parameter 09fbfce0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafThread): unsupported options parameter 09fbfd10
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-30 WriteToHardware: Invalid address 5d0001a7 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-29 Unknown syscall in known module 'sceNp': 0x4b5c71c8
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-25 GE Interrupt: newState might be 1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-25 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-25 80630006=sceAtracSetDataAndGetID(08e169e0, 0000212c): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 __KernelStopThread: thread 290 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 Render to texture with different formats 3 != 0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 Render to texture with different strides 128 != 256
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 Render to texture with incompatible formats 6 != 3 at 04174000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 Render to texture using CLUT with different strides 256 != 128
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 Decoding texture from VRAM mirror at 04710000 swizzle=0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-17 sceDmacMemcpy(dest=04000000, src=0962f590, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-11 ReadFCR: Unexpected reg 21
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-11 ReadFromHardware: Invalid address ac98f2d8 near PC ac98f2d8 LR 08000018
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-11 __KernelStopThread: thread 436 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-09 sceMpegRingbufferPut(): invalid mpeg data
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-09-09 MIPSCompileOp: Invalid instruction 42b63f2f
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-09-09 MIPSCompileOp: Invalid instruction 4079a428
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-09-09 Jump to invalid address: 04fd4b80
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-09-09 MIPSCompileOp: Invalid instruction 0000509f
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-04 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006