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| Game title |
Version |
Latest Report |
Message |
| NARUTO: Ultimate Ninja Heroes |
v1.6.3 |
2026-02-08 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = v;
}
vs: 01070000:00000b10 HWX T N Tex Light: MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| NARUTO: Ultimate Ninja Heroes |
v1.6.3 |
2026-02-08 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 01070000:00000b10 HWX T N Tex Light: MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
mediump float ldot;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| NARUTO: Ultimate Ninja Heroes |
v1.6.3 |
2026-02-08 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = v;
}
vs: 01170000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos0), worldnormal)) * 0.5, 1.0);
}
|
| NARUTO: Ultimate Ninja Heroes |
v1.6.3 |
2026-02-08 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00004000:0000d022 Tex TexAlpha Flat TFuncMod AlphaTest >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
gl_FragColor = v;
}
vs: 40000000:0000001a THR C Tex Flat
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| NARUTO: Ultimate Ninja Heroes |
v1.16.6 |
2026-01-02 |
WriteToHardware: Invalid address 0000002c near PC 08859b4c LR 08859b50 |
| NARUTO: Ultimate Ninja Heroes |
v1.16.6 |
2026-01-02 |
ReadFromHardware: Invalid address 0004002f near PC 08859a84 LR 08859b50 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-12-20 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 330
#extension GL_ARB_shader_stencil_export : require
// Driver: ATI Radeon HD 3200 Graphics - GLSL 330
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 42e0c000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 434a0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 4313a000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 43006000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 4312a000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 43bd8ccd |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 42fec000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 43907333 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 43be0ccd |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 4390f333 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 4311a000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 43bdcccd |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 42fcc000 |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 4390b333 |
| NARUTO: Ultimate Ninja Heroes |
v1.17 |
2025-08-20 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| NARUTO: Ultimate Ninja Heroes |
v1.11.3 |
2025-07-15 |
sceDmacMemcpy(dest=04088000, src=096b7580, size=557056): overlapping read |
| NARUTO: Ultimate Ninja Heroes |
v1.19.2 |
2025-07-01 |
An uneaten prefix at end of block: 0804cbc0 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 753,8-263,591 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 0,160-745,44 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 0,65-745,44 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 0,56-745,544 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 0,0-745,600 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.14.2 |
2025-06-25 |
UI scissor out of bounds in MainScreen: 0,0-745,57 / 600,1024 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 02008180 PC 08802070 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 0708c080 PC 08802060 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 02008100 PC 08802050 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 0708c0e0 PC 08802044 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802040 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 0708c080 PC 08802040 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 02008080 PC 08802030 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 0880202c in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 073f0a80 PC 0880202c LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802028 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 0717cd80 PC 08802028 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802024 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 073eff00 PC 08802024 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802020 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 0708c080 PC 08802020 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 02008000 PC 08802018 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802014 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Jump to invalid address: 071a2f00 PC 08802014 LR 088807a4 |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1-817-g13506d3d02 |
2025-06-25 |
Branch in Jump delay slot at 08802010 in block starting at 08802000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction ce400000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 049c1037 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 9de10000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 00000cf5 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 00000578 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
WriteToHardware: Invalid address deadc9eb near PC 0803d520 LR 08000020 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 7ad50000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction ee200000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 00000278 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
Jump to invalid address: 03344000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction ed100000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction ec00000c |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 049b1000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 00121001 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 05786000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction b0000003 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 0006dfff |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-06-16 |
MIPSCompileOp: Invalid instruction 000009b5 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7677767b |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction ededfc00 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-04-25 |
sceDmacMemcpy(dest=04000000, src=096cf5a0, size=557056): overlapping read |
| NARUTO: Ultimate Ninja Heroes |
v1.17.1 |
2025-04-16 |
sceNetAdhocMatchingInit(8192) at 0897e728 |
| NARUTO: Ultimate Ninja Heroes |
v1.9.4 |
2025-04-11 |
sceDmacMemcpy(dest=04000000, src=099f7740, size=557056): overlapping read |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43a0c000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43a08000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 431b8000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43a10000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 431a8000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 42ea0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 430a0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43b8199a |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 438c0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43b7999a |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 42e80000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 426a0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43b7d99a |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43350000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 42e60000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43340000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43348000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43090000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 00230138 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 43323333 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 433e0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 436b0000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 430b8000 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 432c3333 |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 42bf999a |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-23 |
sceDmacMemcpy(dest=04088000, src=096df560, size=557056): overlapping read |
| NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-03-21 |
Unknown GetPointerWrite 00000000 PC 089b3b88 LR 089b3b88 |
| NARUTO: Ultimate Ninja Heroes |
v1.9.4 |
2025-03-08 |
ReadFromHardware: Invalid address ef2ab724 near PC ef2ab724 LR 08000018 |