Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-02-04 UI scissor out of bounds in GameSettingsScreen: 0,59-544,961 / 1088,544
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-02-04 UI scissor out of bounds in GameSettingsScreen: 387,0-1770,272 / 1088,544
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-02-04 UI scissor out of bounds in GameSettingsScreen: 206,0-942,544 / 1088,544
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-30 Unknown GetPointer 134a4d3f PC 0891e31c LR 0891e32c
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-30 Unknown GetPointerWrite 134a4d3e PC 0891e31c LR 0891e32c
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-28 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:126: 'comp' : redefinition ERROR: 0:127: 'type' : redefinition ERROR: 0:175: 'comp' : redefinition ERROR: 0:176: 'type' : redefinition ERROR: 0:224: 'comp' : redefinition ERROR: 0:225: 'type' : redefinition ERROR: 6 compilation errors. No code generated. 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b38 HWX C T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lig
NARUTO: Ultimate Ninja Heroes v1.14.2 2023-01-25 UI scissor out of bounds in GameSettingsScreen: 274,0-1315,721 / 1600,720
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 02fbca40
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3de2c in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03cf77c0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3de18 in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3de14 in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3de08 in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03cf7890
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03cf7bd0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03cf7ca0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3df1c in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03b4f7e0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Branch in Jump delay slot at 08f3df18 in block starting at 08f3ddf0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 02fbcda0
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-25 Jump to invalid address: 03aff780
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-22 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-22 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-22 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-22 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-20 00000400=sceGeEdramSetAddrTranslation(00000400)
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-20 Unimplemented HLE function sceKernelDcacheWritebackAll
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-16 UI scissor out of bounds in MainScreen: 55,0-1109,721 / 1520,720
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-16 UI scissor out of bounds in GameSettingsScreen: 288,0-1221,721 / 1520,720
NARUTO: Ultimate Ninja Heroes v1.13.2 2023-01-14 Using texture with rendered CLUT: texfmt=4, clutfmt=3
NARUTO: Ultimate Ninja Heroes v1.13.2 2023-01-14 MFIC instruction hit (70020024) at 088b63a8
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-11 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1366,685
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-11 UI scissor out of bounds in GameSettingsScreen: 0,114-306,1472 / 544,967
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-11 UI scissor out of bounds in GameSettingsScreen: 376,0-1326,306 / 967,544
NARUTO: Ultimate Ninja Heroes v1.14.2 2023-01-10 UI scissor out of bounds in CwCheatScreen: 526,0-1293,817 / 1819,816
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 866,13-400,707 / 720,1280
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 0,85-854,635 / 720,1280
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 0,0-854,720 / 720,1280
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-07 UI scissor out of bounds in MainScreen: 0,0-854,86 / 720,1280
NARUTO: Ultimate Ninja Heroes v1.13.2 2023-02-05 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 0880c514
NARUTO: Ultimate Ninja Heroes v1.14.2 2023-01-06 sceFontGetFontInfo(0, 9212160): bad font
NARUTO: Ultimate Ninja Heroes v1.14.2 2023-01-05 UI scissor out of bounds in DisplayLayoutScreen: 149,0-187,3312 / 720,1544
NARUTO: Ultimate Ninja Heroes v1.14.2 2023-01-05 UI scissor out of bounds in DisplayLayoutScreen: 1144,0-400,720 / 720,1544
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/29681260, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/3a20a200, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/59176a0f, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/8aca11d5, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/70a703f8, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/5b37eb1d, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceAudiocodec/9d3f790c, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 sceKernelCreateThread(name=sceSAScore): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/267a6dd2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/33d4ab37, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/d5a229c9, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/f983b186, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/76f01aca, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/42778a9f, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/74ae582a, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/5f9529f6, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/9ec3676a, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/019b25eb, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/a232cbe6, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/b7660a23, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/99944089, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/ad84d37f, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/440ca7d8, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/68a46b95, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/50a14dfc, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2023-01-05 Ignoring func export sceSasCore/a3589d81, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.14.3 2023-01-04 UI scissor out of bounds in GamePauseScreen: 3125,7-581,309 / 1640,720
NARUTO: Ultimate Ninja Heroes v1.14.3 2023-01-04 UI scissor out of bounds in GamePauseScreen: 123,7-2983,309 / 1640,720
NARUTO: Ultimate Ninja Heroes v1.14.3 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 140,0-1134,800 / 1280,752
NARUTO: Ultimate Ninja Heroes v1.14.4 2023-01-20 Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'v_texcoord' : undeclared identifier ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion) ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:26: 'texSize' : undeclared identifier ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:28: 'fragColor0' : undeclared identifier ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float' reinterpret #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 val = texture(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); fragColor0 = outColor; }
NARUTO: Ultimate Ninja Heroes v1.14.1 2023-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=0
NARUTO: Ultimate Ninja Heroes v1.14.1 2022-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.14.1 2022-12-24 00000400=sceGeEdramSetAddrTranslation(00000800)
NARUTO: Ultimate Ninja Heroes v1.14.1 2022-12-24 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-12 80630007=sceAtracSetData(2, 08bd5600, 00005520): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-12 80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-12 80630007=sceAtracSetData(2, 08bd5600, 000044a0): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-25 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-11 sceDmacMemcpy(dest=04088000, src=0962f640, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=0897230c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-29 80630006=sceAtracSetData(2, 08b407c0, 00020000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-10 sceNetAdhocMatchingInit(65536) at 08865048
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-07 sceKernelLoadModule: unsupported options size=00000014, flags=08b29398, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-07 sceGeListEnqueue: invalid address 40000000
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-04 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 145830672
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-04 sceKernelCreateSema(TibMutex) unsupported options parameter, size = 144528672
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-11-02 sceDmacMemcpy(dest=04088000, src=09637570, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2022-11-02 80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-10-26 sceNetAdhocMatchingInit(13620) at 08a565f8
NARUTO: Ultimate Ninja Heroes v1.13.2 2022-10-23 sceNetAdhocMatchingInit(3000) at 088f31c0