Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-15 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 042cc000 offset: 0 (512x512 stride 512, CLUT16)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-04 sceDmacMemcpy(dest=04088000, src=09637620, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-03 Unable to allocate kernel object, too many objects slots in use.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-02 80630006=sceAtracSetDataAndGetID(08e4b4a0, 00004100): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10 2021-04-02 Error in shader compilation: info: (0) : error C3001: no program defined 38 lines, 1 errors. 01170000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-31 sceDmacMemcpy(dest=04088000, src=096c7600, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-24 Unknown GetPointer 00000000 PC 08a079c8 LR 08000020
NARUTO: Ultimate Ninja Heroes v1.10.2 2021-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.2 2021-03-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-03-20 Unimplemented HLE function sceNetFreeThreadinfo
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-19 80630011=sceAtracSetDataAndGetID(092ec950, 0000007c): no data chunk
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-12 Unknown GetPointer 00000000 PC 0886878c LR 088688a4
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-14 MIPSCompileOp: Invalid instruction 6e49656c
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-13 Failed decrypting the PRX (ret = -1, size = 3194665, psp_size = 3195008)!
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-03-08 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
NARUTO: Ultimate Ninja Heroes v1.5.4-998-g08f26439c 2021-03-04 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=0, data=278000408, text=278000412
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-04 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-04 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
NARUTO: Ultimate Ninja Heroes v1.5.4-998-g08f26439c 2021-03-03 sceKernelLoadModule: unsupported options size=1091f3a8, flags=1091f3ac, pos=0, access=0, data=278000560, text=278000564
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-13 MFIC instruction hit (70020024) at 08832bd0
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-03-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-03-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-03-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-28 80630011=sceAtracSetDataAndGetID(08e1c9e0, 00000000): buffer too small
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-25 sceGeBreak(mode=0, unknown=08b90d1c): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 0
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 7
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 6
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 5
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 4
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-23 GE Interrupt: newState might be 3
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-17 Rendering to framebuffer offset: 04161800 +64x0
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-16 sceDmacMemcpy(dest=04000000, src=096335d0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-02-17 R_MIPS_HI16: could not find R_MIPS_LO16
NARUTO: Ultimate Ninja Heroes v1.10.2 2021-02-15 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-02-13 MIPSCompileOp: Invalid instruction 42cc0000
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-02-13 Jump to invalid address: 010287c0
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-02-13 Jump to invalid address: 029a1b20
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-02-13 Unknown GetPointer 00000009 PC 08820324 LR 088202e8
NARUTO: Ultimate Ninja Heroes v1.11 2021-02-10 sceKernelCreateThread(name=MediaEngine): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-05 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-05 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-05 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-02-05 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
NARUTO: Ultimate Ninja Heroes v1.10.3-319-g9f147e870 2021-02-01 Texturing from framebuffer with different formats 1 != 3
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-28 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.7.4 2021-01-26 sceDmacMemcpy(dest=04088000, src=0962f5c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10-6-g8ac4efd3c 2021-01-20 sceDmacMemcpy(dest=04000000, src=096345a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-16 80630006=sceAtracSetDataAndGetID(08b9a100, 00020000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-15 Render to texture with incompatible formats 8 != 0 at 0414e000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-11 Jump to invalid address: 002c1d6c
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002e0724
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00001098
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a2800
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000700
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a25bc
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a4b50
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002e07ac
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a4ce0
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a6c94
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00001514
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000f20
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-17 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x90e4db6a
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x1da3e950
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-22 Unknown GE command : b7c0c0c0
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-05 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 Jump to invalid address: 0258c240
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 Jump to invalid address: 0381ec00
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x58251346
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x4e851b10
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNpService': 0x174d0d24
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNp': 0xbb069a87
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.