Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-18 __KernelStopThread: thread 288 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.0 2021-10-17 ReadFromHardware: Invalid address e58b7638 near PC e58b7638 LR 08000018
NARUTO: Ultimate Ninja Heroes v1.10.2 2021-10-17 UNIMPL sceKernelFindModuleByName(sceModuleManager)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 437b8000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 42d40000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 43490000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 41000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 42d60000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 41100000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 437a8000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 42d50000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 43480000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 41080000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 43310000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 432b0000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-15 MIPSCompileOp: Invalid instruction 42c20000
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-14 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-14 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-14 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-14 Utility access thread still running, state: shutting down, dialog=1/1
NARUTO: Ultimate Ninja Heroes v1.12.2 2021-10-14 Utility access thread still running, state: shutting down, dialog=2/1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-07 Unknown GetPointer 00000000 PC 088f4748 LR 088f4748
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 00000079
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 79000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 Jump to invalid address: 0fe80000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 06fe1000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 Jump to invalid address: 03ffc800
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 4fe2003c
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 0011105f
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction b018fa11
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 000001ff
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-04 MIPSCompileOp: Invalid instruction 9fff9000
NARUTO: Ultimate Ninja Heroes v1.8.0 2021-10-03 Render to area containing texture at 040ce000 +0x128
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-02 WriteToHardware: Invalid address 000001a8 near PC 0886917c LR 08868ec8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-10-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-09-25 80630006=sceAtracSetDataAndGetID(08e07c40, 0001e6cc): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-09-24 __KernelStopThread: thread 365 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-09-24 __KernelStopThread: thread 852 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-09-24 __KernelStopThread: thread 548 does not exist
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-09-21 Jump to invalid address: 03ce2760
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-09-18 sceDmacMemcpy(dest=04000000, src=096c13f0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-09-02 Unknown GetPointer 00000000 PC 08a00114 LR 08000020
NARUTO: Ultimate Ninja Heroes v1.10-6-g8ac4efd3c 2021-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10-6-g8ac4efd3c 2021-08-31 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.9.4 2021-08-30 sceDmacMemcpy(dest=04088000, src=096bf5b0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-29 Unknown GetPointer 00000000 PC 08867bd8 LR 088688a4
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-28 Unexpected mpeg first timestamp: 906bf08d0c7 / 9924579479751
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-27 Unknown GetPointer 00000020 PC 08829294 LR 088292f8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-22 MFIC instruction hit (70020024) at 08a706d4
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-22 Unimplemented HLE function scePowerLock
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-08-16 WriteToHardware: Invalid address ffffffff near PC 08868028 LR 08868028
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 An uneaten prefix at end of block: 08c18e28
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-16 sceKernelCreateSema(SEEDMUTEX) unsupported options parameter, size = 148078936
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-06 WriteToHardware: Invalid address 2b41e0b1 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-06 WriteToHardware: Invalid address 2b3d0a79 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013e, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013c, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-04 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-31 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 7ab0039a
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 Jump to invalid address: 03310000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction b6000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 79b60000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 78000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 05fe4000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 06fd1000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 Jump to invalid address: 0fffc800
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 7fffff70
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 MIPSCompileOp: Invalid instruction 0000001e
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-30 Branch in Jump delay slot at 08020400 in block starting at 08020020
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 Unimplemented HLE function Kprintf
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 Unsupported AND logic op: 2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 Attempted invert for logic op: 8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-08-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.9.4 2021-07-25 __KernelStopThread: thread 291 does not exist
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-25 Error in shader program link: info: ERROR:CUSTOM-8 (line -1) Too many texture accesses fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2;