Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.16.6 2026-01-02 WriteToHardware: Invalid address 0000002c near PC 08859b4c LR 08859b50
NARUTO: Ultimate Ninja Heroes v1.16.6 2026-01-02 ReadFromHardware: Invalid address 0004002f near PC 08859a84 LR 08859b50
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-12-20 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: ATI Radeon HD 3200 Graphics - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42e0c000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 434a0000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4313a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43006000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4312a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bd8ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fec000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43907333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43be0ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390f333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4311a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bdcccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fcc000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390b333
NARUTO: Ultimate Ninja Heroes v1.17 2025-08-20 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-07-15 sceDmacMemcpy(dest=04088000, src=096b7580, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.19.2 2025-07-01 An uneaten prefix at end of block: 0804cbc0
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 753,8-263,591 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,160-745,44 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,65-745,44 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,56-745,544 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,0-745,600 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.14.2 2025-06-25 UI scissor out of bounds in MainScreen: 0,0-745,57 / 600,1024
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008180 PC 08802070 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802060 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008100 PC 08802050 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c0e0 PC 08802044 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802040 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802040 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008080 PC 08802030 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 0880202c in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 073f0a80 PC 0880202c LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802028 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0717cd80 PC 08802028 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802024 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 073eff00 PC 08802024 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802020 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 0708c080 PC 08802020 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 02008000 PC 08802018 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802014 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Jump to invalid address: 071a2f00 PC 08802014 LR 088807a4
NARUTO: Ultimate Ninja Heroes v1.17.1-817-g13506d3d02 2025-06-25 Branch in Jump delay slot at 08802010 in block starting at 08802000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ce400000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 049c1037
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 9de10000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000cf5
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000578
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 WriteToHardware: Invalid address deadc9eb near PC 0803d520 LR 08000020
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 7ad50000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ee200000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00000278
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 Jump to invalid address: 03344000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ed100000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction ec00000c
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 049b1000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 00121001
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 05786000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction b0000003
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 0006dfff
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-06-16 MIPSCompileOp: Invalid instruction 000009b5
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7677767b
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction ededfc00
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-04-25 sceDmacMemcpy(dest=04000000, src=096cf5a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.17.1 2025-04-16 sceNetAdhocMatchingInit(8192) at 0897e728
NARUTO: Ultimate Ninja Heroes v1.9.4 2025-04-11 sceDmacMemcpy(dest=04000000, src=099f7740, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a0c000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a08000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 431b8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43a10000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 431a8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42ea0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 430a0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b8199a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 438c0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b7999a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42e80000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 426a0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43b7d99a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43350000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 42e60000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43340000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43348000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43090000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 00230138
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 43323333
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 433e0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 436b0000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-26 MIPSCompileOp: Invalid instruction 430b8000
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 432c3333
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 42bf999a
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-23 sceDmacMemcpy(dest=04088000, src=096df560, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-03-21 Unknown GetPointerWrite 00000000 PC 089b3b88 LR 089b3b88
NARUTO: Ultimate Ninja Heroes v1.9.4 2025-03-08 ReadFromHardware: Invalid address ef2ab724 near PC ef2ab724 LR 08000018
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-02-19 Branch in Jump delay slot at 088095cc in block starting at 088095c4
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-02-19 Branch in Jump delay slot at 088095d0 in block starting at 088095c4
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-02-19 MIPSCompileOp: Invalid instruction 7d7d3601
NARUTO: Ultimate Ninja Heroes v1.17.1-980-gabaea0197b 2025-02-17 Error in shader program link: info: (unknown reason) fs: 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest > #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:0600d400 TexAlpha StenToAlphaDual Sten0 AlphaTest > uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:00000120 HWX Cull #version 400 // Driver: Intel(R) HD Graphics - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000120 HWX Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y - u_depthRange.x >= 1.0) { gl_ClipDistance[0] = outPos.w + outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }