Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.9.4 2021-07-25 __KernelStopThread: thread 291 does not exist
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-25 Error in shader program link: info: ERROR:CUSTOM-8 (line -1) Too many texture accesses fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2;
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-23 ReadFromHardware: Invalid address deadbeef near PC 080004d8 LR 08000020
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-23 Unknown GetPointer 00000000 PC 0880f3d8 LR 0880f3d8
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-07-20 Failed decrypting the PRX (ret = -4, size = 5107456, psp_size = 5107792)!
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
NARUTO: Ultimate Ninja Heroes v1.10.2 2021-07-19 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-19 MIPSCompileOp: Invalid instruction 475f5053
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 Jump to invalid address: 05deaf60
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 Branch in Jump delay slot at 08e2a720 in block starting at 08e29d80
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 Jump to invalid address: 038a7360
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 Branch in Jump delay slot at 08e29dc0 in block starting at 08e29d80
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146163040
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceGeBreak(mode=0, unknown=08dfeea8): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477660
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2824
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143465056
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-12 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-11 Unknown GetPointer 2f6094b8 PC 08a44cf0 LR 08a44d2c
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-09 sceDmacMemcpy(dest=04088000, src=096a7530, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.9.3 2021-07-08 __KernelStopThread: thread 2686 does not exist
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-04 80630006=sceAtracSetDataAndGetID(08e1fec0, 001cc4c0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-28 00000000=sceDisplaySetHoldMode(00000001): unsupported
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-06-24 __KernelStopThread: thread 393 does not exist
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.1 2021-06-19 sceKernelLoadModule: unsupported options size=00000014, flags=0899a900, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-15 sceDmacMemcpy(dest=04000000, src=0962f5c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-13 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-10 MIPSCompileOp: Invalid instruction 4c010c01
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-28 Unknown GetPointer 00000000 PC 08868890 LR 088688a4
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-09 00000000=sceUtilityScreenshotInitStart(09cafc28)
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-06-08 Unexpected mpeg first timestamp: 2000000000 / 137438953472
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-06-08 Unimplemented HLE function sceKernelStopUnloadSelfModule
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-04 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.8.0 2021-06-01 sceDmacMemcpy(dest=04000000, src=096b3560, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-30 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-30 Unknown GetPointer 00000000 PC 088050b8 LR 08805048
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-22 Unknown GetPointer 00000000 PC 088689c0 LR 088688a4
NARUTO: Ultimate Ninja Heroes v1.5.4-987-g30c3fd63e 2021-05-25 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=0, data=277992024, text=277992028
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-18 MIPSCompileOp: Invalid instruction 000006ff
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-18 MIPSCompileOp: Invalid instruction b3000001
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-18 MIPSCompileOp: Invalid instruction b04fe200
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-14 sceGeBreak(mode=0, unknown=09fff540): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-13 Branch in RSRTComp delay slot at 08020eac in block starting at 08020eac
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-11 80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 Jump to invalid address: 0567f160
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 Jump to invalid address: 03881360
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 Branch in Jump delay slot at 08e205c0 in block starting at 08e20580
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229a44, firstSym=082298c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229a54, firstSym=082298e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229a58, firstSym=082298e8, varData=00000000, extra=00000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 21, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-09 sceSasSetADSRMode(08a86580, 20, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-13 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-08 Normal projection mapping without normal?
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-04 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-04 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1040689154
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-28 WriteToHardware: Invalid address a8080068 near PC 08859f1c LR 08859ef8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-27 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-23 Jump to invalid address: 0568e360
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-23 Branch in Jump delay slot at 08e22720 in block starting at 08e21d80
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-23 Jump to invalid address: 03887360
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 00010101
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-07-16 Jump to invalid address: 02a00c40
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-22 No DL ID available to enqueue
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-21 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=1, text=1