Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.7.4 2021-01-26 sceDmacMemcpy(dest=04088000, src=0962f5c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.9.4 2021-01-21 __KernelStopThread: thread 320 does not exist
NARUTO: Ultimate Ninja Heroes v1.10-6-g8ac4efd3c 2021-01-20 sceDmacMemcpy(dest=04000000, src=096345a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 33144
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-16 80630006=sceAtracSetDataAndGetID(08b9a100, 00020000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-16 ReadFromHardware: Invalid address a986c795 near PC a986c795 LR 08000018
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-15 Render to texture with incompatible formats 8 != 0 at 0414e000
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-14 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-15 Jump to invalid address: 002c1d6c
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002e0724
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00001098
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a2800
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000700
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a25bc
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a4b50
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002e07ac
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a4ce0
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 002a6c94
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00001514
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-09 Jump to invalid address: 00000f20
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-17 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-06 __KernelStopThread: thread 348 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-05 Unknown GetPointer 00000000 PC 08846ac4 LR 08804980
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-05 __KernelStopThread: thread 879 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-05 __KernelStopThread: thread 871 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 552 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 463 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 830 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 473 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 384 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 532 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 590 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 467 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 657 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 444 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 419 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 361 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 669 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2020-12-29 __KernelStopThread: thread 423 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-17 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x90e4db6a
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x1da3e950
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-22 Unknown GE command : b7c0c0c0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-19 MIPSCompileOp: Invalid instruction 63736964
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-22 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-12-19 Unknown GetPointer 00000000 PC 088ebff4 LR 08000030
NARUTO: Ultimate Ninja Heroes v1.9.0 2020-12-17 Unknown GetPointer 00000000 PC 08846ad8 LR 08804980
NARUTO: Ultimate Ninja Heroes v1.9.0 2020-12-22 WriteToHardware: Invalid address ffffadf0 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-14 Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-07 Unknown GetPointer 00000000 PC 0880453c LR 088046f4
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 Jump to invalid address: 0258c240
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 Jump to invalid address: 0381ec00
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 MIPSCompileOp: Invalid instruction 000007bc
NARUTO: Ultimate Ninja Heroes v1.7.2 2020-12-06 MIPSCompileOp: Invalid instruction 010162e8
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-05 WriteToHardware: Invalid address 3b3d6e9f near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-05 WriteToHardware: Invalid address 2b3f1b98 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x58251346
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-27 Unknown syscall in known module 'sceNpService': 0x4e851b10
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNpService': 0x174d0d24
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-03 Unknown syscall in known module 'sceNp': 0xbb069a87
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2020-11-30 __KernelStopThread: thread 366 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.3-80-g73bf6098e 2021-01-01 __KernelStopThread: thread 386 does not exist
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-29 WriteToHardware: Invalid address 2bc3848b near PC 08842a5c LR 089f0274
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/beb47224, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-10 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-10 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-10 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/92c05851, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/8406f469, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-27 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.