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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2011 |
v1.16.5 |
2023-11-23 |
sceDmacMemcpy(dest=041482a0, src=09609950, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-18 |
Unknown GetPointer 698eeacc PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-18 |
Unknown GetPointerWrite 698c69d4 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-17 |
sceDmacMemcpy(dest=0415be50, src=096ae560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-15 |
sceDmacMemcpy(dest=04131bc0, src=093bd990, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-28 |
sceDmacMemcpy(dest=0412de80, src=0967bab0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-27 |
sceDmacMemcpy(dest=0412de90, src=0938cf30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-25 |
sceDmacMemcpy(dest=04147280, src=0972cd00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-22 |
sceDmacMemcpy(dest=0412b900, src=095f1540, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-14 |
sceDmacMemcpy(dest=04189eb0, src=09590fd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.5 |
2023-10-12 |
sceDmacMemcpy(dest=0418a680, src=0960a5d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-10-08 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088f8014 |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-07 |
sceDmacMemcpy(dest=04130e80, src=0964a120, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-06 |
sceDmacMemcpy(dest=041abf60, src=094c5f90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-01 |
sceDmacMemcpy(dest=0413edc0, src=09646450, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 0a000050 PC 089c0458 LR 089c0478 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 0d769860 PC 089fb7a8 LR 089fb7c4 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 29bbe5a2 PC 089fb7a8 LR 089fb7c4 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointerWrite 000000c3 PC 089b8708 LR 089b8724 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
ReadFromHardware: Invalid address 91cdf6c1 near PC 91cdf6c1 LR 91cdf6c1 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer fffffff0 PC 08faeca0 LR 08c55e44 |
WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2023-09-07 |
Error in shader program link: info:
fs: 00000000:00800802 Tex LM 2x TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01c71000:00000b19 HWX C T N LM Tex Light: 2: c:0 t:0 3: c:1 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointer 0a672b5a PC 08bfbaf4 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointer 0a7d6f5b PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointerWrite 0a7d868f PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-03 |
Unknown GetPointer 0a7d631b PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-03 |
Unknown GetPointerWrite 0a7d7a4f PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-09-02 |
sceDmacMemcpy(dest=04147e20, src=0962ee80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-01 |
sceDmacMemcpy(dest=041a44d0, src=094f1ba0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-31 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-29 |
sceDmacMemcpy(dest=04185bb0, src=0933da20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-08-28 |
sceDmacMemcpy(dest=041614c0, src=094bab40, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-27 |
Unknown GetPointer 11873726 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-27 |
Unknown GetPointerWrite 0b39d813 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-17 |
Unknown GetPointer 0a000038 PC 088f051c LR 088f0550 |
WWE SmackDown vs. RAW 2011 |
v1.11.2 |
2023-08-17 |
80630007=sceAtracSetData(2, 08d13180, 00027890): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.11.2 |
2023-08-15 |
sceDmacMemcpy(dest=041a3d90, src=094d9ca0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.2 |
2023-08-15 |
sceDmacMemcpy(dest=0418cb40, src=091e0b30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.2 |
2023-08-15 |
sceDmacMemcpy(dest=0415a080, src=0968bad0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-26 |
Replacement rowPitch=256, but w=4096 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=1024, but w=3148 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=1024, but w=4096 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=1024, but w=3200 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=1024, but w=2048 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-24 |
Unknown GetPointerWrite 29c80e18 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-24 |
Unknown GetPointer c1eabb09 PC 08bfbdc0 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=128, but w=5120 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-26 |
Replacement rowPitch=512, but w=2560 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-19 |
Replacement rowPitch=256, but w=2880 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-14 |
ReadFromHardware: Invalid address 00000394 near PC 08ec426c LR 08ec3fb8 |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-23 |
Replacement rowPitch=256, but w=2560 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-26 |
Replacement rowPitch=512, but w=2880 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-23 |
Replacement rowPitch=128, but w=2880 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-12 |
Replacement rowPitch=512, but w=2648 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=512, but w=2048 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-25 |
Replacement rowPitch=128, but w=2560 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-07-11 |
Replacement rowPitch=2048, but w=4324 (level=0) |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00009120): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00010200): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00004c00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00010000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00018000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00004000): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-06 |
80630007=sceAtracSetData(2, 08bd5640, 00019800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-07-05 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-07-04 |
sceDmacMemcpy(dest=0418a3d0, src=095d7fa0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-25 |
sceDmacMemcpy(dest=0417cab0, src=094f9fb0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-24 |
80630007=sceAtracSetData(2, 08bd6708, 00003420): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-24 |
80630007=sceAtracSetData(2, 08bd6708, 00002820): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-24 |
80630007=sceAtracSetData(2, 08bd6708, 00002be0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-24 |
80630007=sceAtracSetData(2, 08bd6708, 00004620): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-06-23 |
80630007=sceAtracSetData(3, 08d4b1c0, 00009cc8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-21 |
sceDmacMemcpy(dest=04185ec0, src=09524370, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-20 |
80630006=sceAtracSetData(2, 08d4b1c0, 0000da08): invalid RIFF header |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-20 |
80630006=sceAtracSetData(2, 08d4b1c0, 00005e70): invalid RIFF header |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-06-20 |
80630007=sceAtracSetData(3, 08d4b1c0, 0000d6c0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-20 |
Unknown GetPointer 0d837094 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-20 |
Unknown GetPointerWrite 0d83bb04 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-06-19 |
sceDmacMemcpy(dest=04147f10, src=09630210, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-06-19 |
Unknown GetPointer 0a7f4adb PC 08bfbe54 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-06-19 |
Unknown GetPointerWrite 0a7f461f PC 08bfbe54 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-18 |
sceDmacMemcpy(dest=04187e40, src=0958fc00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-06-16 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-05-21 |
80630007=sceAtracSetData(2, 08d13180, 0001f438): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.15.2 |
2023-05-09 |
Branch in branch delay slot at 00010060 with different target |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-05-02 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001a00): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-30 |
sceDmacMemcpy(dest=0414a6d0, src=093ed650, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-23 |
sceDmacMemcpy(dest=04170b20, src=092dca50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-23 |
sceDmacMemcpy(dest=04146cd0, src=097465b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-12 |
sceDmacMemcpy(dest=04131950, src=09642c30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-12 |
sceDmacMemcpy(dest=04134460, src=09399a20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-11 |
ReadFromHardware: Invalid address 907d007b near PC 08c4a4b0 LR 08c4b250 |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-04-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935ac10): duplicate handler |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-04-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09309450): duplicate handler |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-04-07 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-04-07 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
WWE SmackDown vs. RAW 2011 |
v1.14 |
2023-04-06 |
UI scissor out of bounds in MainScreen: 72,0-1126,721 / 1560,720 |
WWE SmackDown vs. RAW 2011 |
v1.14 |
2023-04-06 |
UI scissor out of bounds in GameSettingsScreen: 310,0-1239,721 / 1560,720 |
WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-04-02 |
sceDmacMemcpy(dest=0418e640, src=0955dbb0, size=65552): overlapping read |