Recent logs - WWE SmackDown vs. RAW 2011

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 00010200): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08b9d5c0, 00003710): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 0000a0e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 000016e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 00006360): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 00005fa0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-22 80630007=sceAtracSetData(2, 08bd5600, 000046e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 80630007=sceAtracSetData(2, 08bd5600, 0000d9e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 80630007=sceAtracSetData(2, 08bd5600, 00007560): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 80630007=sceAtracSetData(2, 08bd5600, 00002520): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-21 80630007=sceAtracSetData(2, 08bd5600, 00005760): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-15 __KernelStopThread: thread 308 does not exist (helper deleted)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-15 Rendering to framebuffer offset at 04000000 +480x0 (stride 512)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-10 00000000=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-10 00000400=sceGeEdramSetAddrTranslation(00000000)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-09 80630007=sceAtracSetData(2, 08bd5640, 00012e00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-07 __KernelStopThread: thread 362 does not exist (helper deleted)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-07 Unexpected mpeg first timestamp: d59a080000 / 917412249600
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-05 sceDmacMemcpy(dest=04150800, src=09601db0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-05 80630007=sceAtracSetData(3, 08d4b1c0, 0001b928): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.13.2 2023-03-04 sceDmacMemcpy(dest=04189e80, src=0946d690, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-04 sceDmacMemcpy(dest=0413d6e0, src=096af770, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-01 sceDmacMemcpy(dest=04188750, src=0955d8e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-01 sceDmacMemcpy(dest=041465d0, src=09678e40, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-28 sceDmacMemcpy(dest=04147600, src=09629f80, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-28 sceDmacMemcpy(dest=04187680, src=09469ec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.1 2023-02-21 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551): [C:04000000/512 Z:04088000/512 X:480 Y:64 reint: false] [C:040103c0/512 Z:040883c0/512 X:0 Y:0 reint: false]
WWE SmackDown vs. RAW 2011 v1.13.1 2023-02-21 80630007=sceAtracSetData(2, 08ba5540, 00020000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.13.1 2023-02-21 sceDmacMemcpy(dest=0412fa20, src=09394250, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.1 2023-02-18 80630006=sceAtracSetData(2, 08bb1680, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-18 sceDmacMemcpy(dest=041834a0, src=0947db80, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-11 sceDmacMemcpy(dest=0415f8f0, src=094a5290, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-11 sceDmacMemcpy(dest=04136bc0, src=09650c40, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4-244-g40abcdb68 2023-02-06 sceDmacMemcpy(dest=041452a0, src=09699300, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-06 __KernelStopThread: thread 313 does not exist (helper deleted)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-02-04 sceDmacMemcpy(dest=0418a570, src=0942cfa0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10.1 2023-01-29 sceDmacMemcpy(dest=0418a520, src=095a5c40, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.8.0 2023-01-24 sceDmacMemcpy(dest=0415baf0, src=096bc1e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-01-23 sceDmacMemcpy(dest=04171f30, src=09564e00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-01-21 sceDmacMemcpy(dest=0418cf90, src=0938d980, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-01-21 sceDmacMemcpy(dest=04147a00, src=0965f2d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-01-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPo
WWE SmackDown vs. RAW 2011 v1.14.4 2023-01-11 sceDmacMemcpy(dest=04155570, src=09677290, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.12.3 2023-01-11 sceDmacMemcpy(dest=04131c50, src=09607290, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.12.3 2023-01-05 Unknown GE command : 11ffffff
WWE SmackDown vs. RAW 2011 v1.12.3 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2011 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,0-1253,817 / 1722,816
WWE SmackDown vs. RAW 2011 v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 238,0-1219,721 / 1520,720
WWE SmackDown vs. RAW 2011 v1.14.2 2023-01-04 UI scissor out of bounds in MainScreen: 0,0-1106,721 / 1520,720
WWE SmackDown vs. RAW 2011 v1.14.2 2023-01-03 80630007=sceAtracSetData(2, 08d13180, 0001b5e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.1 2023-01-07 Unknown GetPointer 00000000 PC 00000000 LR 08c676b4
WWE SmackDown vs. RAW 2011 v1.14.4 2023-03-01 Unknown GetPointerWrite 00000000 PC 088d8d80 LR 088d8d98
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-15 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-12 Unknown GetPointer 0a2f60dc PC 08bfbaf4 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-11 sceDmacMemcpy(dest=04132a50, src=09647570, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2022-12-09 sceDmacMemcpy(dest=04171e80, src=096d8a00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10.3 2022-12-05 sceDmacMemcpy(dest=04148530, src=096a40a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2022-11-28 sceDmacMemcpy(dest=04171b60, src=094eebd0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10.3 2022-11-25 80630007=sceAtracSetData(2, 08d4b1c0, 0001d020): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.12.3 2022-11-24 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
WWE SmackDown vs. RAW 2011 v1.10.3 2022-11-24 80630007=sceAtracSetData(2, 08d4b1c0, 0001b810): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.10.3 2022-11-21 80630007=sceAtracSetData(2, 08d4b1c0, 0001b6f8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.13.2 2022-11-21 sceDmacMemcpy(dest=0413f740, src=09634be0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2022-11-13 sceDmacMemcpy(dest=04131da0, src=09375090, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.12.2 2022-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144853504
WWE SmackDown vs. RAW 2011 v1.12.2 2022-11-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146692488
WWE SmackDown vs. RAW 2011 v1.12.2 2022-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145502672
WWE SmackDown vs. RAW 2011 v1.12.2 2022-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145558236
WWE SmackDown vs. RAW 2011 v1.12.2 2022-11-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145549884
WWE SmackDown vs. RAW 2011 v1.9.3 2022-11-08 sceDmacMemcpy(dest=0418df10, src=09610430, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2022-11-02 80630006=sceAtracSetData(2, 08d4b1c0, 0000edb8): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.13.2 2022-11-02 sceDmacMemcpy(dest=04161600, src=096f9e10, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10.3 2022-10-29 80630007=sceAtracSetData(2, 08d4b1c0, 0001bea0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.12.3 2022-10-26 sceDmacMemcpy(dest=041615f0, src=092fbc60, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2022-10-26 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.13.2 2022-10-25 sceDmacMemcpy(dest=04160190, src=0932c780, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2022-10-25 80630007=sceAtracSetData(2, 08d4b1c0, 0001d250): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4-820-ga651fd8ff 2023-03-22 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SmackDown vs. RAW 2011 v1.13.2 2022-10-15 Unknown GetPointerWrite 00000000 PC 088df628 LR 088df638
WWE SmackDown vs. RAW 2011 v1.13.2 2022-10-06 Unknown GetPointerWrite 00000000 PC 088df5f0 LR 088df638
WWE SmackDown vs. RAW 2011 v1.13.2 2022-10-02 sceDmacMemcpy(dest=041810c0, src=09502d50, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2022-09-24 sceDmacMemcpy(dest=0419d950, src=094afc50, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2022-09-23 sceDmacMemcpy(dest=04145c30, src=093f2350, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10.3 2022-09-12 80630007=sceAtracSetData(2, 08d4b1c0, 0001ac08): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.10.3 2022-09-11 80630007=sceAtracSetData(2, 08d4b1c0, 00013070): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.10.3 2022-09-11 80630007=sceAtracSetData(2, 08d4b1c0, 00016fe0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.12.3 2022-09-10 80630007=sceAtracSetData(2, 08bd5640, 00001860): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.10.3 2022-09-06 80630007=sceAtracSetData(2, 08d4b1c0, 000184a8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.11.1 2022-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2011 v1.11.1 2022-09-05 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2