Recent logs - WWE SmackDown vs. RAW 2011

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Render to texture using CLUT with different strides 1024 != 512
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 4 and 8-bit CLUT format not supported for framebuffers
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Render to texture with incompatible formats 5 != 1 at 04044000
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNp': 0xa0be3c4b
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x75dacb57
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNp': 0x7e0864df
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x58251346
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x5f5e32af
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0xbe22eea3
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x788f2b5e
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x66c64821
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x4e851b10
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNp': 0x1d60ae4b
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNp': 0xbb069a87
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNp': 0x633b5f71
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-02 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-01 sceDmacMemcpy(dest=0412ef00, src=095e5e40, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.8.0 2020-04-01 80630007=sceAtracSetData(3, 08d4b1c0, 0001aaf0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2020-04-01 sceDmacMemcpy(dest=04141980, src=093bb900, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-31 80630007=sceAtracSetData(3, 08d4b1c0, 00001bb8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-30 Savedata version requested on save: 3
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-30 Savedata version requested: 3
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-30 sceDmacMemcpy(dest=041877b0, src=09373810, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-30 sceDmacMemcpy(dest=0413f820, src=096288f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-30 sceDmacMemcpy(dest=0417a5c0, src=09553430, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff948 in block starting at 08eff8fc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff8b0 in block starting at 08eff874
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efefd4 in block starting at 08efef88
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 sceDmacMemcpy(dest=04148300, src=0943d8f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.3 2020-03-27 sceDmacMemcpy(dest=040f0000, src=09585f70, size=557072): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff4fc in block starting at 08eff4b0
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff790 in block starting at 08eff744
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff420 in block starting at 08eff3d4
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff214 in block starting at 08eff1d8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efef3c in block starting at 08efef00
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff0b0 in block starting at 08eff064
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff464 in block starting at 08eff428
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff344 in block starting at 08eff2f8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff138 in block starting at 08eff0fc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSZeroComp delay slot at 08efecc0 in block starting at 08efe3b8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efeea4 in block starting at 08efee68
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efee60 in block starting at 08efee24
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff540 in block starting at 08eff504
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff05c in block starting at 08eff020
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efee1c in block starting at 08efedd0
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-26 sceDmacMemcpy(dest=041327e0, src=096a9e50, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff6b4 in block starting at 08eff668
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff86c in block starting at 08eff820
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff98c in block starting at 08eff950
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff268 in block starting at 08eff21c
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efef80 in block starting at 08efef44
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff2f0 in block starting at 08eff2b4
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 MIPSCompileOp: Invalid instruction eedddddd
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff7d4 in block starting at 08eff798
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 An uneaten prefix at end of block: 08eef7a4
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff1d0 in block starting at 08eff194
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff018 in block starting at 08efefdc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff9d0 in block starting at 08eff994
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff73c in block starting at 08eff700
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff5d8 in block starting at 08eff58c
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efed84 in block starting at 08efed48
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff2ac in block starting at 08eff270
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efedc8 in block starting at 08efed8c
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff61c in block starting at 08eff5e0
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff584 in block starting at 08eff548
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08effa24 in block starting at 08eff9d8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff660 in block starting at 08eff624
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efeef8 in block starting at 08efeeac
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08efed40 in block starting at 08efecc8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff4a8 in block starting at 08eff46c
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff388 in block starting at 08eff34c
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff818 in block starting at 08eff7dc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff3cc in block starting at 08eff390
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff18c in block starting at 08eff140
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff8f4 in block starting at 08eff8b8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff0f4 in block starting at 08eff0b8
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 Branch in RSRTComp delay slot at 08eff6f8 in block starting at 08eff6bc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 MIPSCompileOp: Invalid instruction 0000a61f
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-28 MIPSCompileOp: Invalid instruction 04040004
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-24 sceDmacMemcpy(dest=0412de10, src=09397dd0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.4.2 2020-03-22 sceDmacMemcpy(dest=0412b670, src=09661d10, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.4.2 2020-03-22 sceDmacMemcpy(dest=0413f770, src=096b8300, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-21 Unknown GetPointer 00000000 PC 089161b4 LR 089161b4
WWE SmackDown vs. RAW 2011 v1.4.2 2020-03-21 sceDmacMemcpy(dest=04188640, src=09533a20, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.4.2 2020-03-21 sceDmacMemcpy(dest=0416ffc0, src=09560910, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-18 Unknown GetPointer 00000000 PC 08a029d4 LR 08a029dc
WWE SmackDown vs. RAW 2011 v1.4-2-g648bc5d 2020-03-17 Wrong magic number b8d79800
WWE SmackDown vs. RAW 2011 v1.4-2-g648bc5d 2020-03-17 Wrong magic number b8d9f7e0
WWE SmackDown vs. RAW 2011 v1.9.3 2020-03-15 sceDmacMemcpy(dest=0415a110, src=09478310, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-15 ReadFromHardware: Invalid address 0b001b00 near PC 0b001b00 LR 088f68dc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-15 sceDmacMemcpy(dest=041a2fd0, src=094df6a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.4.2 2020-03-14 sceDmacMemcpy(dest=0414b1c0, src=093d7cb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.8.0 2020-03-14 Error in shader compilation: info: ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:351: '=' : cannot convert from 'const int' to '3-component vector of float' ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:372: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:372: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:381: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:381: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:384: 'mul' : no matching overloaded function found ERROR: 0:386: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 18 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa h
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-13 MIPSCompileOp: Invalid instruction b2f80050
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-13 MIPSCompileOp: Invalid instruction b2f807bc
WWE SmackDown vs. RAW 2011 v1.9.4 2020-03-13 MIPSCompileOp: Invalid instruction b6cf5597
WWE SmackDown vs. RAW 2011 v1.8.0 2020-03-13 sceDmacMemcpy(dest=04176b00, src=092dca50, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.8.0 2020-03-12 sceDmacMemcpy(dest=04172cb0, src=09795100, size=65552): overlapping read