Recent logs - WWE SmackDown vs. RAW 2011

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
WWE SmackDown vs. RAW 2011 v1.16.5 2023-11-23 sceDmacMemcpy(dest=041482a0, src=09609950, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-18 Unknown GetPointer 698eeacc PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-18 Unknown GetPointerWrite 698c69d4 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-17 sceDmacMemcpy(dest=0415be50, src=096ae560, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-15 sceDmacMemcpy(dest=04131bc0, src=093bd990, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-28 sceDmacMemcpy(dest=0412de80, src=0967bab0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-27 sceDmacMemcpy(dest=0412de90, src=0938cf30, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-25 sceDmacMemcpy(dest=04147280, src=0972cd00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-22 sceDmacMemcpy(dest=0412b900, src=095f1540, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-14 sceDmacMemcpy(dest=04189eb0, src=09590fd0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.5 2023-10-12 sceDmacMemcpy(dest=0418a680, src=0960a5d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2023-10-08 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088f8014
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-07 sceDmacMemcpy(dest=04130e80, src=0964a120, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-06 sceDmacMemcpy(dest=041abf60, src=094c5f90, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-01 sceDmacMemcpy(dest=0413edc0, src=09646450, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 0a000050 PC 089c0458 LR 089c0478
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 0d769860 PC 089fb7a8 LR 089fb7c4
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 29bbe5a2 PC 089fb7a8 LR 089fb7c4
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointerWrite 000000c3 PC 089b8708 LR 089b8724
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 ReadFromHardware: Invalid address 91cdf6c1 near PC 91cdf6c1 LR 91cdf6c1
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer fffffff0 PC 08faeca0 LR 08c55e44
WWE SmackDown vs. RAW 2011 v1.6.3 2023-09-07 Error in shader program link: info: fs: 00000000:00800802 Tex LM 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01c71000:00000b19 HWX C T N LM Tex Light: 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointer 0a672b5a PC 08bfbaf4 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointer 0a7d6f5b PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointerWrite 0a7d868f PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-03 Unknown GetPointer 0a7d631b PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-03 Unknown GetPointerWrite 0a7d7a4f PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.13.2 2023-09-02 sceDmacMemcpy(dest=04147e20, src=0962ee80, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-01 sceDmacMemcpy(dest=041a44d0, src=094f1ba0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-31 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-29 sceDmacMemcpy(dest=04185bb0, src=0933da20, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.3 2023-08-28 sceDmacMemcpy(dest=041614c0, src=094bab40, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-27 Unknown GetPointer 11873726 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-27 Unknown GetPointerWrite 0b39d813 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-17 Unknown GetPointer 0a000038 PC 088f051c LR 088f0550
WWE SmackDown vs. RAW 2011 v1.11.2 2023-08-17 80630007=sceAtracSetData(2, 08d13180, 00027890): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.11.2 2023-08-15 sceDmacMemcpy(dest=041a3d90, src=094d9ca0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.2 2023-08-15 sceDmacMemcpy(dest=0418cb40, src=091e0b30, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.2 2023-08-15 sceDmacMemcpy(dest=0415a080, src=0968bad0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-26 Replacement rowPitch=256, but w=4096 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=1024, but w=3148 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=1024, but w=4096 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=1024, but w=3200 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=1024, but w=2048 (level=0)
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-24 Unknown GetPointerWrite 29c80e18 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-24 Unknown GetPointer c1eabb09 PC 08bfbdc0 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=128, but w=5120 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-26 Replacement rowPitch=512, but w=2560 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-19 Replacement rowPitch=256, but w=2880 (level=0)
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-14 ReadFromHardware: Invalid address 00000394 near PC 08ec426c LR 08ec3fb8
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-23 Replacement rowPitch=256, but w=2560 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-26 Replacement rowPitch=512, but w=2880 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-23 Replacement rowPitch=128, but w=2880 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-12 Replacement rowPitch=512, but w=2648 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=512, but w=2048 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-25 Replacement rowPitch=128, but w=2560 (level=0)
WWE SmackDown vs. RAW 2011 v1.14.4 2023-07-11 Replacement rowPitch=2048, but w=4324 (level=0)
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00009120): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00010200): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00010000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00018000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00004000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-06 80630007=sceAtracSetData(2, 08bd5640, 00019800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.13.2 2023-07-05 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.15.4 2023-07-04 sceDmacMemcpy(dest=0418a3d0, src=095d7fa0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-25 sceDmacMemcpy(dest=0417cab0, src=094f9fb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-24 80630007=sceAtracSetData(2, 08bd6708, 00003420): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-24 80630007=sceAtracSetData(2, 08bd6708, 00002820): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-24 80630007=sceAtracSetData(2, 08bd6708, 00002be0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-24 80630007=sceAtracSetData(2, 08bd6708, 00004620): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.3 2023-06-23 80630007=sceAtracSetData(3, 08d4b1c0, 00009cc8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-21 sceDmacMemcpy(dest=04185ec0, src=09524370, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-20 80630006=sceAtracSetData(2, 08d4b1c0, 0000da08): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-20 80630006=sceAtracSetData(2, 08d4b1c0, 00005e70): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.15.3 2023-06-20 80630007=sceAtracSetData(3, 08d4b1c0, 0000d6c0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-20 Unknown GetPointer 0d837094 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-20 Unknown GetPointerWrite 0d83bb04 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.3 2023-06-19 sceDmacMemcpy(dest=04147f10, src=09630210, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.3 2023-06-19 Unknown GetPointer 0a7f4adb PC 08bfbe54 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.3 2023-06-19 Unknown GetPointerWrite 0a7f461f PC 08bfbe54 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-18 sceDmacMemcpy(dest=04187e40, src=0958fc00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-06-16 __KernelStopThread: thread 310 does not exist (helper deleted)
WWE SmackDown vs. RAW 2011 v1.15.3 2023-05-21 80630007=sceAtracSetData(2, 08d13180, 0001f438): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.15.2 2023-05-09 Branch in branch delay slot at 00010060 with different target
WWE SmackDown vs. RAW 2011 v1.14.4 2023-05-02 80630007=sceAtracSetData(2, 08d4b1c0, 00001a00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-30 sceDmacMemcpy(dest=0414a6d0, src=093ed650, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2023-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-23 sceDmacMemcpy(dest=04170b20, src=092dca50, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-23 sceDmacMemcpy(dest=04146cd0, src=097465b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-12 sceDmacMemcpy(dest=04131950, src=09642c30, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-12 sceDmacMemcpy(dest=04134460, src=09399a20, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-11 ReadFromHardware: Invalid address 907d007b near PC 08c4a4b0 LR 08c4b250
WWE SmackDown vs. RAW 2011 v1.13.2 2023-04-07 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935ac10): duplicate handler
WWE SmackDown vs. RAW 2011 v1.13.2 2023-04-07 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09309450): duplicate handler
WWE SmackDown vs. RAW 2011 v1.13.2 2023-04-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
WWE SmackDown vs. RAW 2011 v1.13.2 2023-04-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
WWE SmackDown vs. RAW 2011 v1.14 2023-04-06 UI scissor out of bounds in MainScreen: 72,0-1126,721 / 1560,720
WWE SmackDown vs. RAW 2011 v1.14 2023-04-06 UI scissor out of bounds in GameSettingsScreen: 310,0-1239,721 / 1560,720
WWE SmackDown vs. RAW 2011 v1.14.4 2023-04-02 sceDmacMemcpy(dest=0418e640, src=0955dbb0, size=65552): overlapping read