Recent logs - v1.20.4-664-g978324fea8

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Game title Version Latest Report Message
eFootball 2024 By RH12 Official v1.20.4-664-g978324fea8 2026-07-30 Error in shader compilation: info: 0:14: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying highp vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
eFootball 2024 By RH12 Official v1.20.4-664-g978324fea8 2026-07-30 Error in shader compilation: info: 0:13: P0004: High precision not supported, instead compiling high precision as medium precision 0:22: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) FragDepthClamp #version 100 // Driver: Mali-450 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying highp vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Burnout™ Dominator v1.20.4-664-g978324fea8 2026-07-26 Unimplemented HLE function sceMpegBaseCscAvcRange
Burnout™ Dominator v1.20.4-664-g978324fea8 2026-07-26 Unimplemented HLE function sceMpegbase_0530BE4E
Burnout™ Dominator v1.20.4-664-g978324fea8 2026-07-26 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
God of War™: Ghost of Sparta v1.20.4-822-gd90fdee8fc 2026-08-16 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Burnout™ Dominator v1.20.4-664-g978324fea8 2026-08-16 sceNetAdhocMatchingInit(9816) at 088fc4e8
Burnout™ Dominator v1.9.4 2026-08-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Burnout™ Dominator v1.9.4 2026-08-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1