Recent logs - v1.20.4-664-g978324fea8
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| Game title |
Version |
Latest Report |
Message |
| eFootball 2024 By RH12 Official |
v1.20.4-664-g978324fea8 |
2026-07-30 |
Error in shader compilation: info: 0:14: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying highp vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| eFootball 2024 By RH12 Official |
v1.20.4-664-g978324fea8 |
2026-07-30 |
Error in shader compilation: info: 0:13: P0004: High precision not supported, instead compiling high precision as medium precision
0:22: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) FragDepthClamp
#version 100
// Driver: Mali-450 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying highp vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Burnout™ Dominator |
v1.20.4-664-g978324fea8 |
2026-07-26 |
Unimplemented HLE function sceMpegBaseCscAvcRange |
| Burnout™ Dominator |
v1.20.4-664-g978324fea8 |
2026-07-26 |
Unimplemented HLE function sceMpegbase_0530BE4E |
| Burnout™ Dominator |
v1.20.4-664-g978324fea8 |
2026-07-26 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| God of War™: Ghost of Sparta |
v1.20.4-822-gd90fdee8fc |
2026-08-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Burnout™ Dominator |
v1.20.4-664-g978324fea8 |
2026-08-16 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
| Burnout™ Dominator |
v1.9.4 |
2026-08-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2 |
| Burnout™ Dominator |
v1.9.4 |
2026-08-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |