Recent logs - Burnout™ Dominator

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Game title Version Latest Report Message
Burnout™ Dominator v1.17.1 2024-04-22 Drawing region rate add non-zero: 0260, 0245 of 01df, 010f
Burnout™ Dominator v1.17.1 2024-04-22 Unknown GE command : 39393939
Burnout™ Dominator v1.17.1 2024-04-12 Unknown GE command : 59582d60
Burnout™ Dominator v1.17.1 2024-04-11 Unknown GE command : 03000406
Burnout™ Dominator v1.17.1 2024-04-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
Burnout™ Dominator v1.17.1 2024-04-09 Unimplemented HLE function Kprintf
Burnout™ Dominator v1.17.1 2024-04-09 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Burnout™ Dominator v1.17.1 2024-04-09 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1
Burnout™ Dominator v1.17.1 2024-04-09 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Burnout™ Dominator v1.17.1 2024-03-20 Can't draw: No current render step. Step count: 0
Burnout™ Dominator v1.17.1 2024-02-22 __KernelStopThread: thread 327 does not exist (ApctlThread deleted)
Burnout™ Dominator v1.6.3 2024-02-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:01800002 Tex 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Burnout™ Dominator v1.17 2024-02-04 Failed to allocate memory for ELF!
Burnout™ Dominator v1.17 2024-02-04 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Burnout™ Dominator v1.17 2024-02-04 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Burnout™ Dominator v1.17 2024-02-04 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Burnout™ Dominator v1.17 2024-02-04 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Burnout™ Dominator v1.17 2024-02-04 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Burnout™ Dominator v1.14.2 2024-01-28 Ignoring possible texturing from framebuffer at 04176000 +768x121 / 512x272
Burnout™ Dominator v1.16.6 2023-12-17 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Burnout™ Dominator v1.16.6 2023-12-17 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0361c4b0 PC 08d87100 LR 08d87090
Burnout™ Dominator v1.11.3 2023-11-10 sceKernelCreateThread(name=layout): unsupported attributes 00000006
Burnout™ Dominator v1.16.6 2023-11-10 No DL ID available to enqueue
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 5
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 4
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 3
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 0
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 7
Burnout™ Dominator v1.13.2 2023-11-10 GE Interrupt: newState might be 6
Burnout™ Dominator v1.16.6 2023-10-31 __KernelStopThread: thread 359 does not exist (ApctlThread deleted)
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0361c4a8 PC 08d870ec LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0361c4a0 PC 08d870d8 LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Branch in Jump delay slot at 08d870d4 in block starting at 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0710ef80 PC 08d870d4 LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 07126ec0 PC 08d870b4 LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0711a880 PC 08d870a4 LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 07125240 PC 08d87094 LR 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Branch in Jump delay slot at 08d87090 in block starting at 08d87090
Burnout™ Dominator v1.15.4 2023-11-15 Jump to invalid address: 0710c300 PC 08d87090 LR 08d87090
Burnout™ Dominator v1.14.4 2023-10-05 Ignoring possible texturing from framebuffer at 04176000 +1792x130 / 512x272
Burnout™ Dominator v1.15.4 2023-10-05 ReadFromHardware: Invalid address 1eadf717 near PC 08825790 LR 0882577c
Burnout™ Dominator v1.14.2 2023-09-28 Ignoring possible texturing from framebuffer at 04176000 +1024x145 / 512x272
Burnout™ Dominator v1.15.4 2023-07-09 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Burnout™ Dominator v1.15.4 2023-05-31 An uneaten prefix at end of block: 08927e70
Burnout™ Dominator v1.14.4 2023-05-17 Ignoring possible texturing from framebuffer at 04178000 +1920x252 / 512x272
Burnout™ Dominator v1.14.4 2023-05-05 Ignoring possible texturing from framebuffer at 04176000 +0x194 / 512x272
Burnout™ Dominator v1.14.4 2023-05-04 Ignoring possible texturing from framebuffer at 04176000 +1408x232 / 512x272
Burnout™ Dominator v1.14.4 2023-05-01 Ignoring possible texturing from framebuffer at 04176000 +768x117 / 512x272
Burnout™ Dominator v1.14.4 2023-05-01 Ignoring possible texturing from framebuffer at 04176000 +1280x72 / 512x272
Burnout™ Dominator v1.14.4 2023-04-29 Ignoring possible texturing from framebuffer at 04176000 +640x232 / 512x272
Burnout™ Dominator v1.14.4 2023-04-28 Ignoring possible texturing from framebuffer at 04176000 +1408x192 / 512x272
Burnout™ Dominator v1.14.4 2023-04-26 Ignoring possible texturing from framebuffer at 04176000 +128x169 / 512x272
Burnout™ Dominator v1.14.4 2023-04-26 Ignoring possible texturing from framebuffer at 04176000 +128x167 / 512x272
Burnout™ Dominator v1.14.4 2023-04-26 Ignoring possible texturing from framebuffer at 04176000 +256x238 / 512x272
Burnout™ Dominator v1.14.4 2023-04-25 Ignoring possible texturing from framebuffer at 04176000 +1536x232 / 512x272
Burnout™ Dominator v1.14.4 2023-04-13 Ignoring possible texturing from framebuffer at 04176000 +128x254 / 512x272
Burnout™ Dominator v1.14.4 2023-04-08 Ignoring possible texturing from framebuffer at 04176000 +640x176 / 512x272
Burnout™ Dominator v1.14.4 2023-04-04 Ignoring possible texturing from framebuffer at 04176000 +1536x240 / 512x272
Burnout™ Dominator v1.14.4 2023-04-03 Ignoring possible texturing from framebuffer at 04176000 +768x169 / 512x272
Burnout™ Dominator v1.14.4 2023-04-01 Ignoring possible texturing from framebuffer at 04176000 +768x208 / 512x272
Burnout™ Dominator v1.14.4 2023-03-27 Ignoring possible texturing from framebuffer at 04176000 +384x216 / 512x272
Burnout™ Dominator v1.14.4 2023-05-15 Ignoring possible texturing from framebuffer at 04176000 +512x253 / 512x272
Burnout™ Dominator v1.14.2 2023-03-22 Ignoring possible texturing from framebuffer at 04176000 +1536x112 / 512x272
Burnout™ Dominator v1.14.4 2023-03-22 Ignoring possible texturing from framebuffer at 04176000 +0x81 / 512x272
Burnout™ Dominator v1.14.4 2023-04-30 Ignoring possible texturing from framebuffer at 04176000 +704x97 / 512x272
Burnout™ Dominator v1.14.4 2023-03-20 Ignoring possible texturing from framebuffer at 04176000 +640x250 / 512x272
Burnout™ Dominator v1.14.4 2023-05-02 Ignoring possible texturing from framebuffer at 04176000 +1408x255 / 512x272
Burnout™ Dominator v1.14.4 2023-03-12 Ignoring possible texturing from framebuffer at 04176000 +0x151 / 512x272
Burnout™ Dominator v1.14.4-700-gc19a588ba 2023-03-13 Ignoring possible texturing from framebuffer at 04176000 +1536x77 / 512x272
Burnout™ Dominator v1.14.4 2023-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Burnout™ Dominator v1.14.4 2023-03-09 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Burnout™ Dominator v1.14.4 2023-03-04 Ignoring possible texturing from framebuffer at 04176000 +128x171 / 512x272
Burnout™ Dominator v1.14.4 2023-04-26 Ignoring possible texturing from framebuffer at 04176000 +768x165 / 512x272
Burnout™ Dominator v1.14.4 2023-02-15 __KernelStopThread: thread 301 does not exist (helper deleted)
Burnout™ Dominator v1.14.4 2023-02-15 sceFontGetFontInfo(0, 9ffc948): bad font
Burnout™ Dominator v1.14.4 2023-04-06 Ignoring possible texturing from framebuffer at 04176000 +512x119 / 512x272
Burnout™ Dominator v1.14.4 2023-02-11 Ignoring possible texturing from framebuffer at 04176000 +0x104 / 512x272
Burnout™ Dominator v1.14.4 2023-02-09 Ignoring possible texturing from framebuffer at 04176000 +1280x159 / 512x272
Burnout™ Dominator v1.14.4 2023-04-29 Ignoring possible texturing from framebuffer at 04176000 +768x77 / 512x272
Burnout™ Dominator v1.14.4 2023-10-24 Ignoring possible texturing from framebuffer at 04176000 +640x246 / 512x272
Burnout™ Dominator v1.14.4-291-g763cb8ea2 2023-02-06 Ignoring possible texturing from framebuffer at 04176000 +512x89 / 512x272
Burnout™ Dominator v1.14.4 2023-02-04 Ignoring possible texturing from framebuffer at 04176000 +1280x70 / 512x272
Burnout™ Dominator v1.14.4-951-gaa66cc03f 2023-05-12 Ignoring possible texturing from framebuffer at 04176000 +0x163 / 512x272
Burnout™ Dominator v1.14.4-700-gc19a588ba 2023-04-30 Ignoring possible texturing from framebuffer at 04176000 +832x215 / 512x272
Burnout™ Dominator v1.14.4-291-g763cb8ea2 2023-02-04 Ignoring possible texturing from framebuffer at 04176000 +768x86 / 512x272
Burnout™ Dominator v1.14.4 2023-02-03 Ignoring possible texturing from framebuffer at 04178000 +1920x253 / 512x272
Burnout™ Dominator v1.14.4 2023-01-29 Ignoring possible texturing from framebuffer at 04176000 +1024x90 / 512x272
Burnout™ Dominator v1.14.4 2023-04-29 Ignoring possible texturing from framebuffer at 04176000 +1536x151 / 512x272
Burnout™ Dominator v1.14.4-291-g763cb8ea2 2023-04-22 Ignoring possible texturing from framebuffer at 04176000 +384x180 / 512x272
Burnout™ Dominator v1.14.4 2024-02-19 Ignoring possible texturing from framebuffer at 04176000 +1792x173 / 512x272
Burnout™ Dominator v1.14.4 2023-01-28 Ignoring possible texturing from framebuffer at 04176000 +896x127 / 512x272
Burnout™ Dominator v1.14.4 2023-04-28 Ignoring possible texturing from framebuffer at 04176000 +1024x212 / 512x272
Burnout™ Dominator v1.14.4 2023-04-26 Ignoring possible texturing from framebuffer at 04176000 +512x229 / 512x272
Burnout™ Dominator v1.14.4-291-g763cb8ea2 2023-02-09 Ignoring possible texturing from framebuffer at 04176000 +128x183 / 512x272
Burnout™ Dominator v1.14.4 2023-02-21 Ignoring possible texturing from framebuffer at 04176000 +1408x207 / 512x272
Burnout™ Dominator v1.14.4 2023-01-18 Ignoring possible texturing from framebuffer at 04176000 +832x149 / 512x272
Burnout™ Dominator v1.14.4 2023-03-17 Ignoring possible texturing from framebuffer at 04176000 +1280x183 / 512x272
Burnout™ Dominator v1.14.4 2023-01-17 Ignoring possible texturing from framebuffer at 04176000 +384x93 / 512x272
Burnout™ Dominator v1.14.1-24-gfafd0b4d5 2023-01-17 Ignoring possible texturing from framebuffer at 04176000 +1408x152 / 512x272