Recent logs - eFootball 2024 By RH12 Official

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Game title Version Latest Report Message
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800011c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000114
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000128
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000154
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000fc
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000130
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000144
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000150
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800015c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800013c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000104
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000148
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800012c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000138
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000158
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000124
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000110
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000164
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800010c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000140
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000120
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000134
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800014c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000108
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000f0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000118
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000f8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000100
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000160
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000074
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000c4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000068
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000060
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000168
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000184
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000040
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000180
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000e8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000178
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000194
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000e0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000f4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800018c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800003c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000048
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000094
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000188
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000028
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000044
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000090
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800004c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800005c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000020
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800009c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000198
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000190
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000170
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800017c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800016c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000dc
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000d4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000cc
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000b0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000ec
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000b4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000174
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000a8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000a4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000c0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000ac
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800008c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800019c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000e4
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000bc
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800007c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000078
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000d0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000d8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000b8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000030
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000098
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800002c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000064
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000088
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000080
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000070
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 0800006c
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000084
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000024
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000058
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000054
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000c8
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 080000a0
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000038
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000034
eFootball 2024 By RH12 Official v1.19.3 2026-02-28 Unknown instruction 01010101 at 08000050
eFootball 2024 By RH12 Official v1.18.1 2026-02-21 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
eFootball 2024 By RH12 Official v1.19.3 2026-02-16 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball 2024 By RH12 Official v1.19.3 2026-02-16 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball 2024 By RH12 Official v1.19.3 2026-02-16 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_u