Recent logs - eFootball 2024 By RH12 Official

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
eFootball 2024 By RH12 Official v1.16.1 2024-04-27 Jump to invalid address: 07443c40
eFootball 2024 By RH12 Official v1.16.1 2024-04-27 MIPSCompileOp: Invalid instruction 02010101
eFootball 2024 By RH12 Official v1.16.1 2024-04-27 Jump to invalid address: 0735c7c0
eFootball 2024 By RH12 Official v1.17.1 2024-04-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
eFootball 2024 By RH12 Official v1.11.3 2024-04-20 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball 2024 By RH12 Official v1.17.1 2024-04-20 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
eFootball 2024 By RH12 Official v1.17.1 2024-04-19 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball 2024 By RH12 Official v1.17.1 2024-04-17 Unknown GetPointer 00180000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-17 Unknown GetPointer 00170000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-15 Unknown GetPointer 003f5719 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-17 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 By RH12 Official v1.17.1 2024-04-29 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2024 By RH12 Official v1.17.1 2024-04-08 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 By RH12 Official v1.17.1 2024-04-07 ReadFromHardware: Invalid address 0000000c near PC 088771e4 LR 0885c970
eFootball 2024 By RH12 Official v1.10.3 2024-04-07 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
eFootball 2024 By RH12 Official v1.17.1 2024-04-06 MIPSCompileOp: Invalid instruction 77af6000
eFootball 2024 By RH12 Official v1.17.1 2024-04-06 Unknown GetPointer 003b5318 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-03 Unknown GetPointer 00617c2d PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.11.3 2024-03-31 Unknown GetPointer 00000000 PC 08a478b4 LR 08a3fbe4
eFootball 2024 By RH12 Official v1.17.1 2024-04-03 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball 2024 By RH12 Official v1.17.1 2024-04-20 sceMp3Init: invalid data: not layer 3
eFootball 2024 By RH12 Official v1.17.1 2024-03-28 Jump to invalid address: 05e6e300
eFootball 2024 By RH12 Official v1.17.1 2024-03-28 Jump to invalid address: 0750e1c0
eFootball 2024 By RH12 Official v1.17.1 2024-03-27 Unknown GetPointer 00a16225 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-04 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
eFootball 2024 By RH12 Official v1.17.1 2024-04-08 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball 2024 By RH12 Official v1.17.1 2024-03-23 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball 2024 By RH12 Official v1.17.1 2024-04-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2024 By RH12 Official v1.17.1 2024-03-22 Unknown GetPointer 0000d200 PC 0881c428 LR 0881c438
eFootball 2024 By RH12 Official v1.11.3 2024-03-17 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball 2024 By RH12 Official v1.17.1 2024-03-16 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
eFootball 2024 By RH12 Official v1.17.1 2024-04-22 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 By RH12 Official v1.16.6 2024-03-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
eFootball 2024 By RH12 Official v1.17.1 2024-03-06 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.17.1 2024-03-04 Unknown GetPointer 001b0000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-04-08 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2024 By RH12 Official v1.17.1 2024-03-22 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball 2024 By RH12 Official v1.17.1 2024-04-20 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball 2024 By RH12 Official v1.17.1 2024-04-15 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2024 By RH12 Official v1.17 2024-02-03 Jump to invalid address: 074700e0
eFootball 2024 By RH12 Official v1.17 2024-02-03 MIPSCompileOp: Invalid instruction 00656741
eFootball 2024 By RH12 Official v1.17 2024-02-03 Jump to invalid address: 07333880
eFootball 2024 By RH12 Official v1.9.4 2024-05-01 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 By RH12 Official v1.16.6-588-g58e12acee 2024-01-07 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
eFootball 2024 By RH12 Official v1.9.4 2024-05-01 Savedata version requested on save: 3
eFootball 2024 By RH12 Official v1.17.1 2024-04-20 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2024 By RH12 Official v1.17.1 2024-04-24 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.9.4 2024-05-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 By RH12 Official v1.16.6 2024-04-05 Game install with no files / data
eFootball 2024 By RH12 Official v1.17.1 2024-04-07 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2024 By RH12 Official v1.16.6 2023-12-05 Unknown GetPointer 00210000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 By RH12 Official v1.17.1 2024-05-01 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 By RH12 Official v1.9.4 2024-05-02 Savedata version requested: 3