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Game title Version Latest Report Message
eFootball JOELAND v1.20.3 2026-03-20 An uneaten prefix at end of block: 09fffa90
eFootball JOELAND v1.20.3 2026-03-20 Branch in RSZeroComp delay slot at 08a0320c in block starting at 08a03204
eFootball JOELAND v1.20.3 2026-03-20 Branch in Jump delay slot at 09fff688 in block starting at 09ff0580
eFootball JOELAND v1.20.3 2026-03-20 Branch in Jump delay slot at 09fff68c in block starting at 09ff0580
eFootball PES 2020 C19 & Nibeck Tv v1.15.4 2026-03-20 Unknown GetPointer 9e99ecd6 PC 0884d7b4 LR 0884d7d4
eFootball PES 2024 "SN3" v1.8.0 2026-03-20 Unknown GetPointer 2a2cbc58 PC 0884a908 LR 0884a928
MYFP26 ENGLISH v1.11.3 2026-03-20 Unknown GetPointer 00000000 PC 0880b454 LR 0880b460
NASCAR® v1.18.1 2026-03-20 VTYPE with morph used: THRU=0 TC=3 COL=6 POS=2 NRM=1 WT=3 NW=1 IDX=0 MC=2
MotoGP v1.20.3 2026-03-20 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 001c1a86:00000420 TexAlpha Double WriteMask ReplaceBlend_6A:10_B:6_Eq:0 #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c1a86:00000420 TexAlpha Double WriteMask ReplaceBlend_6A:10_B:6_Eq:0 uniform vec2 u_fbotexSize; uniform sampler2D fbotex; uniform vec3 u_blendFixA; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { lowp vec4 destColor = texture2D(fbotex, gl_FragCoord.xy * u_fbotexSize.xy); vec4 v = v_color0; v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0; gl_FragColor = v; } vs: 00000000:0000000a THR C
MotoGP v1.20.3 2026-03-20 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00180000:00000402 Tex TexAlpha TFuncMod #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000402 Tex TexAlpha TFuncMod uniform sampler2D tex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:0000000a THR C
EFOOTBALL PES FL 2026 v1.20.3 2026-03-20 Savedata version requested: 3
eFootball RB - V. v1.8.0 2026-03-20 Unknown GetPointer 00000024 PC 08872bb4 LR 08872c1c
Spider-Man 3 v1.15.4 2026-03-20 MIPSCompileOp: Invalid instruction 45b00ceb
PES 2014 v1.12.2 2026-03-20 Error in shader program link: info: (unknown reason) fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; flat in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball PC - V. v1.12.3 2026-03-20 Unknown GetPointer 000004b6 PC 08872bb4 LR 08872c1c
eFootball Patch VanDeYann v2 v1.11 2026-03-20 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball PC - V. v1.20.3 2026-03-20 PerformMemorySet with invalid range: 041a2980, size 1016087030
SNOW BOUND LAND v1.20.3 2026-03-20 0=sceUtilityScreenshotInitStart(08b81768)
Tom Clancy's Ghost Recon® Predator v1.20.2 2026-03-20 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
GTA: Sindacco Chronicles v1.11.3 2026-03-20 Savedata version requested: 3
ACE COMBAT X2 JOINT ASSAULT v1.11.3-1233-g9de942087 2026-03-20 avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.17.1 2026-03-20 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.17.1 2026-03-20 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-03-20 sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 46492fd9
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 451bd400
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 04070809
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 000007bc
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45b8b340
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45f21480
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 42685000
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45ca5370
EA-Sports FC PC-V v1.10.3 2026-03-20 Unknown texture format 15
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-03-20 sceDmacMemcpy(dest=09a27d00, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.17.1 2026-03-20 Unknown GetPointer 2c65d1c2 PC 0884d7b4 LR 0884d7d4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2026-03-20 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
eFootball PC - V. v1.17.1 2026-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
EA-Sports FC Lop-Play v1.11.3 2026-03-20 Unknown GetPointer 10b57777 PC 0884d5b0 LR 0884d7d4
eFootball 2026 StaR Patch v1.17.1 2026-03-20 Unknown GetPointer 0000e426 PC 0881c428 LR 0881c438
eFootball RB - V. v1.6.3 2026-03-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball RB - V. v1.6.3 2026-03-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NBA2K13 v1.18.1 2026-03-20 MIPSCompileOp: Invalid instruction 000f423f
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-03-20 __KernelStopThread: thread 653 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-03-20 __KernelStopThread: thread 653 does not exist (ApctlThread deleted)
SBK®09 Superbike World Championship v1.10.3 2026-03-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924a320): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2026-03-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09266ef0): duplicate handler
Resistance: Retribution™ v1.20.3 2026-03-20 Unexpected mpeg first timestamp: df47fbf0000 / 15343766405120
Burnout Legends v1.11.3 2026-03-20 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c38c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c380 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c37c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c378 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c374 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c370 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c36c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c368 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c35c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c358 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c354 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c350 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c34c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c348 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c344 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction cfe81ce0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c338 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c334 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c330 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c32c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c328 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Jump to invalid address: 02452750
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 71e93060
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 ReadFromHardware: Invalid address 0000a45f near PC 0883d2f0 LR 0883d260
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 79463060
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 72b69f60
NETWORK UTILITY DISC v1.20.3 2026-03-20 __KernelStopThread: thread 364 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC v1.20.3 2026-03-20 __KernelStopThread: thread 364 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-03-20 __KernelStopThread: thread 963 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-03-20 __KernelStopThread: thread 963 does not exist (ApctlThread stopped)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630006=sceAtracSetData(3, 08d4b180, 00005a3c): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2026-03-20 WriteToHardware: Invalid address 00000080 near PC 08807fec LR 088083a4
eFootball 2026 StaR Patch v1.20.3 2026-03-20 Branch in RSZeroComp delay slot at 0803592c in block starting at 08030020
Resistance: Retribution™ v1.20.3 2026-03-20 Unexpected mpeg first timestamp: 100000b434 / 68719522868
EA-Sports FC Lop-Play v1.9.4 2026-03-20 Unknown GetPointer 10bef137 PC 0884d5b0 LR 0884d7d4
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.20.3 2026-03-20 PerformMemorySet with invalid range: 041a2980, size -1369655166
MYFP26 ENGLISH v1.11.3 2026-03-20 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 7fa10931
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 0283abba
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 7b092347
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 6290fd0b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-03-19 ReadFromHardware: Invalid address b4ab49e0 near PC b4ab49e0 LR b4ab49e0
eFootball Lop - Play v1.9.4 2026-03-19 ReadFromHardware: Invalid address ee75b380 near PC ee75b380 LR 08000018
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2026-03-19 00000000=sceUtilityScreenshotInitStart(09a92368)
GTA: Liberty City Stories v1.20.3 2026-03-19 Branch in branch delay slot at 08aa4108 with different target
GTA: Liberty City Stories v1.20.3 2026-03-19 Branch in branch delay slot at 08aa4104 with different target
eFootball JOELAND v1.9.4 2026-03-19 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2026-03-19 WriteToHardware: Invalid address b1b38f68 near PC 08902b8c LR 08902b8c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2026-03-19 00000000=sceUtilityScreenshotInitStart(09a922e8)
BOXER'S ROAD2 ザ・リアル v1.18.1 2026-03-19 sceDmacMemcpy(dest=041efa00, src=094086e0, size=65536): overlapping read