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| Game title |
Version |
Latest Report |
Message |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b60000, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| GTA: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| GTA: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found
ERROR: 0:83: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + v |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| ナルティメットインパクト |
v1.18.1 |
2025-11-23 |
00000000=sceUtilityScreenshotInitStart(09cbfde8) |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 007ffffa |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 0697fa00 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00000005 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 009206ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000005ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 05fcfff3 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
An uneaten prefix at end of block: 0802b568 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00003fff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 41000000 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00027ff9 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000006fc |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000000bf |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction edededed |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction ededea00 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00af8001 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction ef406fe4 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000009ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 795454fc |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 76777f97 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 767776ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000001ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
An uneaten prefix at end of block: 0809a528 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00001dfc |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction cc801aff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 0009bcbf |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction ef33337f |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction edf90003 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 0000bfff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction cfccccca |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 04fd205f |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00025454 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
Branch in branch delay slot at 08091e5c with different target |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000006fb |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 0000009f |
| eFootball RB - V. |
v1.9.4 |
2025-11-23 |
MIPSCompileOp: Invalid instruction 9d132375 |
| eFootball RB - V. |
v1.9.4 |
2025-11-23 |
Jump to invalid address: 02960100 |
| eFootball RB - V. |
v1.9.4 |
2025-11-23 |
MIPSCompileOp: Invalid instruction 9d083c79 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17 |
2025-11-23 |
sceDmacMemcpy(dest=04142c40, src=0921fe10, size=128): overlapping read |
| Resistance: Retribution™ |
v1.19.3 |
2025-11-23 |
Imm vertex used clip value, flags=def000 |
| PATCH RAFZPROJECT |
v1.10.3 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101b4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1013c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10258 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10238 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10220 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10234 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10178 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10244 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1024c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1022c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10250 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10200 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10228 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1017c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10144 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10184 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10160 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101bc in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101a0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10208 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101ec in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10214 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101c0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10140 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1020c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10218 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101a4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10190 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10254 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101e0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101f4 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1021c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10224 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101f0 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10180 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10204 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101b8 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10240 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101d8 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c1019c in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10230 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10248 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101ac in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c101a8 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10210 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10174 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10164 in block starting at 08c100cc |
| God of War®: Ghost of Sparta |
v1.19.3 |
2025-11-23 |
Branch in Jump delay slot at 08c10138 in block starting at 08c100cc |