To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball PC - V. |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in GamePauseScreen: 0,98-1179,622 / 720,1612 |
| DBZ SUPER BUDOKAI TENKAICHI TAG TEAM |
v1.17.1 |
2026-03-12 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2569,774-0,138 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2569,618-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2569,462-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2569,306-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2569,150-0,148 / 2340,1080 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-12 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-12 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-12 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
| eFootball RB - V. |
v1.20.2 |
2026-03-12 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| GOD EATER 2 |
v1.20.1 |
2026-03-12 |
sceKernelCreateThread(name=god_m003_Gift): unsupported attributes 00000006, ignoring |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-03-12 |
sceDmacMemcpy(dest=0991d400, src=08400000, size=641344): overlapping read |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 0,560-800,604 / 1216,800 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 0,503-800,661 / 1216,800 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 1430,5-405,486 / 1216,800 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 0,37-1418,455 / 1216,800 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 0,0-1418,492 / 1216,800 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in MainScreen: 0,0-1418,38 / 1216,800 |
| eFootball |
v1.11.3 |
2026-03-12 |
Savedata version requested on save: 3 |
| LEGO® Batman™: The Videogame |
v1.17.1-491-g9cdd97c13b |
2026-03-12 |
Unaligned icache invalidation of 08601338 (08601338 + 0) at PC=089741cc |
| God of War(TM): Chains of Olympus Special Edition Demo |
v1.9.4 |
2026-03-12 |
Ignoring possible render to texture at 04161800 +0x64 / 512x272 |
| God of War(TM): Chains of Olympus Special Edition Demo |
v1.9.4 |
2026-03-12 |
Render to area containing texture at 04161800 +320x0 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-03-12 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co
01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
|
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-03-12 |
UI scissor out of bounds in GameSettingsScreen: 409,0-1517,816 / 1826,816 |
| ナルティメットアクセル3 |
v1.19.3 |
2026-03-12 |
0=sceUtilityScreenshotInitStart(09a7ae68) |
| Fate/unlimited codes |
v1.17.1 |
2026-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff78f, pos=0, access=1, data=2, text=2 |
| EA-Sports FC Lop-Play |
v1.17.1 |
2026-03-12 |
Unknown GetPointer 00594836 PC 0884d7b4 LR 0884d7d4 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2439,774-0,138 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2439,618-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2439,462-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2439,306-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-12 |
UI scissor out of bounds in SavedataScreen: 2439,150-0,148 / 2340,1080 |
| Assassin's Creed: Bloodlines™ |
v1.20.1 |
2026-03-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9ef54, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.20.1 |
2026-03-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9ef54, 4, 00000000, 0) |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765 |
| Resistance: Retribution™ |
v1.11.3 |
2026-03-12 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| (untitled homebrew) |
v1.18.1 |
2026-03-12 |
Savedata version requested: 3 |
| eFootball 26 BY DIWAX GAMING |
v1.20.2 |
2026-03-12 |
PerformMemorySet with invalid range: 041a2980, size -655600647 |
| eFootball PES 2026 New Season Updated |
v1.11.3 |
2026-03-12 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
| Pro Evolution Soccer 2017 |
v1.9.4 |
2026-03-12 |
Savedata version requested on save: 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2026-03-12 |
sceDmacMemcpy(dest=097233c0, src=08400000, size=641344): overlapping read |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888) |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be6480, pos=0, access=1, data=2, text=2 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| WipEout™ Portable Collection |
v1.11.3 |
2026-03-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
| EA FC 26 PPSSPP |
v1.20.1 |
2026-03-12 |
Texture cache ran out of GPU memory; switching to low memory mode |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d66c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d71c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b760 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6ac in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d784 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d64c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6a8 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d758 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d740 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d760 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d884 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d750 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4f64c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b650 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4f5bc in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d72c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d56c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d744 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4f56c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d794 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b764 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d69c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b790 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b75c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d748 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d74c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b73c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6b8 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d738 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d720 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b74c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b788 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b860 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6a0 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b6ac in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6a4 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b758 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4f66c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b730 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b750 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b76c in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6b0 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4d6b4 in block starting at 09e40000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-03-12 |
Branch in Jump delay slot at 09e4b768 in block starting at 09e40000 |