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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
Tony Hawk's Project 8™ |
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WriteToHardware: Invalid address 0000000c near PC 0881c8a0 LR 0881c844 |
PES 2014 |
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Unknown GetPointer 04800019 PC 088113c4 LR 088113dc |
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80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
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WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
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Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
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80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.18.1 |
2025-05-09 |
Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8 |
eFootball 2025 Official Gameplay |
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2025-05-09 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
MONSTER HUNTER FREEDOM(TM) |
v1.18.1 |
2025-05-09 |
80630006=sceAtracSetDataAndGetID(08b8b180, 0012d800): invalid RIFF header |
WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-05-09 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 00002efa |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 00bfffff |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7676ef76 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
WriteToHardware: Invalid address 00009084 near PC 080e9d04 LR 08000020 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 00000cf8 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 000026df |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 000008ba |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 43000000 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 00000001 |
eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 4f900009 |
.hack//Link |
v1.18.1 |
2025-05-09 |
00000000=sceUtilityScreenshotInitStart(0931f730) |
Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2025-05-09 |
Render to area containing texture at 04110000 +0x136 |
Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2025-05-09 |
FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000 |
Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2025-05-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c10208, pos=0, access=1, data=2, text=2 |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Unknown GetPointerWrite 26f9cce8 PC 08d09d20 LR 08cd6754 |
Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c8d314, 4, 00000000, 0) |
Bakugan™: Defenders of the Core |
v1.18.1 |
2025-05-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a0ace344), bad data |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address |
OFF ROAD |
v1.18.1 |
2025-05-09 |
Can't draw: No current render step. Step count: 0 |
eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 2985b0d4 PC 0881c224 LR 0881c234 |
Prince of Persia - Rival Swords |
v1.12.3 |
2025-05-09 |
Unknown GE command : 5248693a |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=099ac580, src=08400000, size=17792): overlapping read |
Prince of Persia - Rival Swords |
v1.12.3 |
2025-05-09 |
Unknown GE command : 340e020a |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 70a20030 |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Unexpected mpeg first timestamp: 528cc090000 / 5672779972608 |
eFootball LUCIANO GAMER |
v1.11.3 |
2025-05-09 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball 2025 by MP |
v1.10.3 |
2025-05-09 |
Savedata version requested: 3 |
FIFA STREET 2 |
v1.18.1 |
2025-05-09 |
Bad vertex address 0a00a99c! |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Unexpected mpeg first timestamp: a77cf090000 / 11509690859520 |
eFootball RB - V. |
v1.9.4 |
2025-05-09 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
SBK-07 |
v1.18.1 |
2025-05-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09317780): duplicate handler |
SBK-07 |
v1.18.1 |
2025-05-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09416c90): duplicate handler |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
ReadFromHardware: Invalid address deadceff near PC 08965d40 LR 08000020 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 771098d0 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7654ffff |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7658ffff |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7710ffff |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 765801a8 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7ebb0dc1 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 70f89088 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 000013fc |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
Branch in RSZeroComp delay slot at 089407a8 in block starting at 089407a8 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 00000039 |
MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=0414e000, src=0952b6a0, size=265424): overlapping read |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Could not setup streams, unexpected stream count: 53144 |
eFootball PC - V. |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 00cb3100 PC 0884a918 LR 0884a938 |
SBK® Superbike World Championship |
v1.18.1 |
2025-05-09 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0932cb90): duplicate handler |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Unexpected mpeg first timestamp: 64715090000 / 6902365356032 |
Resistance: Retribution™ |
v1.18.1 |
2025-05-09 |
Unknown GetPointerWrite 288e4218 PC 08d09d20 LR 08cd6754 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-05-09 |
Unknown GetPointerWrite 00000000 PC 0887cff4 LR 0887cff4 |
Prince of Persia - Rival Swords |
v1.18.1 |
2025-05-09 |
Bad vertex address 0a815bc2! |
Prince of Persia - Rival Swords |
v1.18.1 |
2025-05-09 |
Drawing region rate add non-zero: 024e, 0153 of 01df, 010f |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 78d3e612 PC 0880c088 LR 088eb95c |
英雄伝説 空の軌跡 the 3rd |
v1.12.3 |
2025-05-09 |
sceDmacMemcpy(dest=041e0100, src=08e794c0, size=32768): overlapping read |
MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=0414e000, src=0952b7a0, size=249840): overlapping read |
Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-09 |
00000000=sceUtilityScreenshotInitStart(092bbeb0) |
EA-Sports FC PC-V |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 0000000b PC 0884d7b4 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.18.1 |
2025-05-09 |
Unknown GetPointer b4db25f8 PC 0884d7b4 LR 0884d7d4 |
頭文字D STREET STAGE |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=04165200, src=093bf6c0, size=2048): overlapping read |
METAL SLUG Anthology |
v1.14.4 |
2025-05-09 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIfd1b, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
NARUTO Shippuden: Legends: Akatsuki Rising |
v1.18.1-87-gda0168f41a |
2025-05-09 |
sceDmacMemcpy(dest=041b1000, src=08f91790, size=128): overlapping read |
白騎士物語® -episode.portable-
ドグマ・ウォーズ |
v1.9.0 |
2025-05-09 |
00000000=sceUtilityScreenshotInitStart(09c91e6c) |
eFootball Chelito 19 |
v1.9.4 |
2025-05-09 |
Savedata version requested: 3
-ntent-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encoding: binary
Savedata version requested: %dSavedata version requested: 3 |
Tomb Raider: Anniversary™ |
v1.9.4 |
2025-05-09 |
sceDmacMemcpy(dest=041ab800, src=09935b20, size=5120): overlapping read |
クロヒョウ2 龍が如く 阿修羅編 |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=04136400, src=099ba820, size=1792): overlapping read |
eFootball Chelito 19 |
v1.18.1 |
2025-05-09 |
Jump to invalid address: 028a3100 |
CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=084779c0, src=09d60c40, size=10240): overlapping read |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1 |
2025-05-09 |
__KernelStopThread: thread 1778 does not exist (helper deleted) |
Def Jam® Fight For NY™: The Takeover |
v1.18 |
2025-05-09 |
sceDmacMemcpy(dest=09740680, src=08400000, size=72384): overlapping read |
Ultimate Ghosts'n Goblins |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=04129200, src=09792380, size=2048): overlapping read |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-05-09 |
Unknown GetPointer 00212121 PC 0884a900 LR 0884a920 |
Tomb Raider: Anniversary™ |
v1.18.1 |
2025-05-09 |
sceDmacMemcpy(dest=041bac00, src=097853a4, size=14336): overlapping read |
PES 2013 |
v1.18.1 |
2025-05-09 |
ReadFromHardware: Invalid address 00000008 near PC 0887cd40 LR 0887c7f0 |
NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction 7677767b |
NARUTO: Ultimate Ninja Heroes |
v1.18.1 |
2025-05-09 |
MIPSCompileOp: Invalid instruction ededfc00 |
Def Jam® Fight For NY™: The Takeover |
v1.18 |
2025-05-09 |
sceDmacMemcpy(dest=0999fb40, src=08400000, size=116800): overlapping read |