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| Game title |
Version |
Latest Report |
Message |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-11-28 |
sceDmacMemcpy(dest=04157f40, src=092180a0, size=64): overlapping read |
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
Error in shader compilation: info: Compile failed.
ERROR: 0:10: Unexpected syntax error;
ERROR: main() function is missing.
ERROR: 2 compilation errors. No code generated.
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
(null) vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightamb |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58 |
| MYFP26 ENGLISH |
v1.16.6 |
2025-11-28 |
sceUtilityMsgDialogInitStart: invalid status |
| Toy Story 3 |
v1.19.3 |
2025-11-28 |
__KernelStopThread: thread 929 does not exist (helper deleted) |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-11-28 |
Unknown instruction 41d80000 at 08000020 |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397e098 near PC 08863d90 LR 08849a58 |
| eFootball RB - V. |
v1.10.3 |
2025-11-28 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| MLB 11 The Show™ |
v1.18.1 |
2025-11-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f44bdfa2), bad data |
| PATCH RAFZPROJECT |
v1.19.3 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| eFootball - V. |
v1.11.3 |
2025-11-28 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- |
v1.17.1 |
2025-11-28 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- |
v1.17.1 |
2025-11-28 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| WILDARMS XF |
v1.17.1 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
| WILDARMS XF |
v1.17.1 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- |
v1.17.1 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| FIFA Soccer |
v1.14.4 |
2025-11-28 |
__KernelStopThread: thread 1844 does not exist (helper deleted) |
| Star Wars Battlefront II |
v1.19.3 |
2025-11-28 |
__KernelStopThread: thread 408 does not exist (helper deleted) |
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-28 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34155:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum |
| EFOOTBALL 26 PPSSPP BY LAEX BOE |
v1.10.3 |
2025-11-28 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-11-28 |
sceDmacMemcpy(dest=09594180, src=08400000, size=17792): overlapping read |
| WWE 2K25 V1.00 BY MANIASVR |
v1.8.0 |
2025-11-28 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-28 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| WWE 2K25 V1.00 BY MANIASVR |
v1.8.0 |
2025-11-28 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K25 V1.00 BY MANIASVR |
v1.8.0 |
2025-11-28 |
Render to area containing texture at 040cc000 +64x0 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.8.0 |
2025-11-28 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE 2K25 V1.00 BY MANIASVR |
v1.8.0 |
2025-11-28 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| Justice League: Heroes™ |
v1.19.3 |
2025-11-28 |
Bad bounding box data: 000080 |
| Justice League: Heroes™ |
v1.19.3 |
2025-11-28 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=3 NW=5 IDX=3 MC=7 |
| CDM FIFA |
v1.16.6 |
2025-11-28 |
Unknown GetPointerWrite 0a00d3fe PC 08df9190 LR 08dfd364 |
| MLB 07 The Show |
v1.10.3 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000590, pos=1, access=64, data=0, text=0 |
| MLB 07 The Show |
v1.10.3 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000572, pos=1, access=-80, data=0, text=0 |
| eFootball SM - V. |
v1.11.3 |
2025-11-28 |
Unknown GetPointer 00000000 PC 08a0ff84 LR 08a0ff84 |
| MLB 07 The Show |
v1.10.3 |
2025-11-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000345, pos=1, access=-80, data=0, text=0 |
| Pursuit Force |
v1.19.3 |
2025-11-28 |
Bad bounding box data: 007832 |
| eFootball 2026 StaR Patch |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856d28 |
| eFootball 2026 StaR Patch |
v1.18.1 |
2025-11-28 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| Syphon Filter®: Logan's Shadow |
v1.17.1 |
2025-11-28 |
Unknown GetPointerWrite 18daf0b8 PC 08c4e218 LR 08c483e0 |
| eFootball |
v1.6.3 |
2025-11-28 |
Unknown GetPointer 0000000c PC 0884d7b4 LR 0884d7d4 |
| eFootball Lop - Play |
v1.6.3 |
2025-11-28 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| 真・三國無双6 Special |
v1.9.0 |
2025-11-28 |
sceDmacMemcpy(dest=097e3e50, src=09ece440, size=3616): overlapping read |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b30 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a70 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a50 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d4 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189f4 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18aa0 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a54 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18918 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a20 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a74 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a24 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d8 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189a4 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18974 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18940 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189a0 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189f0 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d0 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18970 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18974 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b90 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b94 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18914 in block starting at 09d188c8 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18940 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18ad4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b60 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a24 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18aa4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b34 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b64 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a50 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a70 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18aa0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a74 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b04 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18918 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a54 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d188c0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189f4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18970 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189a0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d8 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189a4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189f0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18914 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18bc4 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d189d0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18a20 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18ad0 in block starting at 09d188c0 |
| eFootball 2025 |
v1.19.3 |
2025-11-28 |
Branch in Jump delay slot at 09d18b00 in block starting at 09d188c0 |
| EA SPORTS FC26 BY Charly |
v1.19.3 |
2025-11-28 |
Game install with no files / data |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b567b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b567b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b569e4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.1 |
2025-11-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b569e4, 4, 00000000, 0) |
| eFootball 2025 STAR PATCH |
v1.17.1 |
2025-11-28 |
Unknown GetPointer 2c5b8cc2 PC 0884d5b0 LR 0884d7d4 |