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Game title Version Latest Report Message
Tomb Raider: Anniversary™ v1.18.1 2026-01-07 sceDmacMemcpy(dest=041c0c00, src=09566600, size=9216): overlapping read
BETEGAMING12 v1.18.1 2026-01-07 Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938
eFootball PC - V. v1.18.1 2026-01-07 Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.18.1 2026-01-07 __KernelStopThread: thread 334 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.18.1 2026-01-07 __KernelStopThread: thread 334 does not exist (ApctlThread deleted)
グランナイツヒストリー v1.19.3 2026-01-07 0=sceUtilityScreenshotInitStart(08de97c0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15 2026-01-07 sceDmacMemcpy(dest=04138800, src=09103a20, size=64): overlapping read
グランナイツヒストリー v1.19.3 2026-01-07 0=sceUtilityScreenshotInitStart(08de0c10)
eFootball Chelito 19 v1.15.4 2026-01-06 Unknown GetPointer f62b2008 PC 0884d7cc LR 0884d7d4
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Imm vertex used clip value, flags=f9f800
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Block transfer invalid: 0a000000/3f8 -> 00c33a70/0, 623x528x4 (0,0)->(502,375)
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-06 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-06 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Tomb Raider: Anniversary™ v1.7.4 2026-01-06 sceDmacMemcpy(dest=041aec00, src=097c5480, size=17408): overlapping read
Spectral VS Generation v1.9.0 2026-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
Spectral VS Generation v1.9.0 2026-01-06 sceFontGetFontInfo(0, 9ffcb08): bad font
eFootball Chelito 19 v1.19.3 2026-01-06 Branch in Jump delay slot at 08078180 in block starting at 08070020
PES eFOOTBALL 2026 JRplay v1.19.3 2026-01-06 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball Asia 2023/24 Premium By ERYE CHANNEL v1.16 2026-01-06 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
eFootball SAN JOE v1.19.3 2026-01-06 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:00000400 TexAlpha Flat #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:00000400 TexAlpha Flat varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0; gl_FragColor = v; } vs: 40000000:00000002 THR Flat
eFootball SAN JOE v1.19.3 2026-01-06 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; gl_FragColor = v; } vs: 40000000:00000002 THR Flat
eFootball Chelito 19 v1.13 2026-01-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,236-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,79-0,75 / 967,544
eFootball JOELAND v1.19.3 2026-01-06 sceNetAdhocMatchingInit(32768) at 08a719b8
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Unknown GetPointer 00000000 PC 08824a58 LR 088113dc
FIFA 07 v1.6.3 2026-01-06 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01730000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
FIFA 07 v1.6.3 2026-01-06 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Tomb Raider: Anniversary™ v1.15.4 2026-01-06 sceDmacMemcpy(dest=041ac400, src=09634fb0, size=5120): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-01-06 MIPSCompileOp: Invalid instruction 48acccdc
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 0734db80
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 07955580
EA-Sports FC Lop-Play v1.9.4 2026-01-06 MIPSCompileOp 695d0b0b failed
EA-Sports FC Lop-Play v1.9.4 2026-01-06 Jump to invalid address: 00f93944
eFootball PES 2026 New Season Updated v1.19.3 2026-01-06 Can't draw: No current render step. Step count: 0
EA-Sports FC PC-V v1.9.2 2026-01-06 Unknown GetPointer 2c5b6742 PC 0884d7b4 LR 0884d7d4
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-01-06 Unknown GetPointer 00890300 PC 0884a918 LR 0884a938
Tomb Raider: Anniversary™ v1.7.4 2026-01-06 sceDmacMemcpy(dest=041b6000, src=09794550, size=5120): overlapping read
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2026-01-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLi
第2次スーパーロボット大戦Z 破界篇 v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 00602001
eFootball Chelito 19 v1.11.3 2026-01-06 Savedata version requested on save: 3
eFootball Chelito 19 v1.11.3 2026-01-06 Savedata version requested: 3
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Branch in RSZeroComp delay slot at 09cf8f7c in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 040fd9d0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e2300
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073eb9c0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e2ac0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073d4c80
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Branch in Jump delay slot at 09cf8e50 in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Branch in Jump delay slot at 09cf8e44 in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Branch in Jump delay slot at 09cf8e40 in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e4070
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e3fd0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e3e80
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e3dc0
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Branch in Jump delay slot at 09cf8e2c in block starting at 09cf8e20
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Jump to invalid address: 073e3d80
EA-Sports FC Lop-Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 02010101
EA-Sports FC Lop-Play v1.11.3 2026-01-06 Unknown GetPointer 00000000 PC 088113c0 LR 088113dc
eFootball Edicion Mundial de Clubes By T. Bendezu v1.19.3 2026-01-06 Branch in RSRTComp delay slot at 08b00000 in block starting at 08b00000
SBK®08 Superbike World Championship v1.18.1 2026-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe28f0): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2026-01-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e691e0): duplicate handler
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-06 sceKernelCreateThread(name=9:): unsupported attributes 00000a3d, ignoring
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-06 Garbage libstub address 1f3c97bd or end 08ba4259
Mortal Kombat: Unchained v1.19.3 2026-01-06 __KernelStopThread: thread 1143 does not exist (helper deleted)
Mortal Kombat: Unchained v1.19.3 2026-01-06 __KernelStopThread: thread 705 does not exist (helper deleted)
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-06 Unknown GetPointer 0d7b5754 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-06 Unknown GetPointerWrite 0d7b8ef4 PC 08bfbe38 LR 08bfbe5c
eFootball Lop - Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 72af4865
eFootball Lop - Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 9d639395
eFootball Lop - Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 7903b3ea
eFootball Lop - Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 067b3b3a
eFootball Lop - Play v1.11.3 2026-01-06 MIPSCompileOp: Invalid instruction 0557d7d3
eFootball Lop - Play v1.11.3 2026-01-06 Branch in Jump delay slot at 00010000 in block starting at 00010000
eFootball Lop - Play v1.11.3 2026-01-06 Jump to invalid address: 07445f40
eFootball Lop - Play v1.11.3 2026-01-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bd64
EAFC 26 By Komo Valeri v1.18.1 2026-01-06 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
EAFC 26 By Komo Valeri v1.18.1 2026-01-06 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Lop - Play v1.11.3 2026-01-06 Unknown GetPointer 00000009 PC 08872bb4 LR 08872c1c
eFootball 2024 Beta By T. Bendezu v1.19.3 2026-01-06 Branch in Jump delay slot at 08020400 in block starting at 08020020
EAFC 26 By Komo Valeri v1.10.3 2026-01-06 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Trying to set immediate 08d66e88 to r0 at 08d66e7c
Tomb Raider: Anniversary™ v1.7.4 2026-01-06 sceDmacMemcpy(dest=041ab400, src=099dd040, size=5120): overlapping read
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Jump to invalid address: 0359ba80
DRAGON BALL Z SHIN BUDOKAI 2 v1.18.1 2026-01-06 Branch in branch delay slot at 08d66e78 with different target