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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2025-11-28 sceDmacMemcpy(dest=04157f40, src=092180a0, size=64): overlapping read
PES 2018 GLGM PATCHS v1.19.3-787-g5aa0856280 2025-11-28 Error in shader compilation: info: Compile failed. ERROR: 0:10: Unexpected syntax error; ERROR: main() function is missing. ERROR: 2 compilation errors. No code generated. 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; (null) vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightamb
eFootball 2025 STAR PATCH v1.18.1 2025-11-28 ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58
MYFP26 ENGLISH v1.16.6 2025-11-28 sceUtilityMsgDialogInitStart: invalid status
Toy Story 3 v1.19.3 2025-11-28 __KernelStopThread: thread 929 does not exist (helper deleted)
eFootball 2025 STAR PATCH v1.18.1 2025-11-28 ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58
EA-Sports FC Lop-Play v1.19.3 2025-11-28 Unknown instruction 41d80000 at 08000020
eFootball 2025 STAR PATCH v1.18.1 2025-11-28 ReadFromHardware: Invalid address 1397e098 near PC 08863d90 LR 08849a58
eFootball RB - V. v1.10.3 2025-11-28 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
MLB 11 The Show™ v1.18.1 2025-11-28 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f44bdfa2), bad data
PATCH RAFZPROJECT v1.19.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball - V. v1.11.3 2025-11-28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- v1.17.1 2025-11-28 00000800=sceGeEdramSetAddrTranslation(00000800)
いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- v1.17.1 2025-11-28 00000400=sceGeEdramSetAddrTranslation(00000800)
WILDARMS XF v1.17.1 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
WILDARMS XF v1.17.1 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
いつかこの手が穢れるときに -SPECTRAL FORCE LEGACY- v1.17.1 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
FIFA Soccer v1.14.4 2025-11-28 __KernelStopThread: thread 1844 does not exist (helper deleted)
Star Wars Battlefront II v1.19.3 2025-11-28 __KernelStopThread: thread 408 does not exist (helper deleted)
God of War®: Ghost of Sparta v1.10.3 2025-11-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 07f34155:40c00b1d HWX C T N LM Fog Tex Bones:4 Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum
EFOOTBALL 26 PPSSPP BY LAEX BOE v1.10.3 2025-11-28 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-11-28 sceDmacMemcpy(dest=09594180, src=08400000, size=17792): overlapping read
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2025-11-28 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-28 Unimplemented HLE function sceKernelDcacheWritebackAll
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2025-11-28 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2025-11-28 Render to area containing texture at 040cc000 +64x0
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2025-11-28 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2025-11-28 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Justice League: Heroes™ v1.19.3 2025-11-28 Bad bounding box data: 000080
Justice League: Heroes™ v1.19.3 2025-11-28 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=3 NW=5 IDX=3 MC=7
CDM FIFA v1.16.6 2025-11-28 Unknown GetPointerWrite 0a00d3fe PC 08df9190 LR 08dfd364
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000590, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000572, pos=1, access=-80, data=0, text=0
eFootball SM - V. v1.11.3 2025-11-28 Unknown GetPointer 00000000 PC 08a0ff84 LR 08a0ff84
MLB 07 The Show v1.10.3 2025-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000345, pos=1, access=-80, data=0, text=0
Pursuit Force v1.19.3 2025-11-28 Bad bounding box data: 007832
eFootball 2026 StaR Patch v1.18.1 2025-11-28 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856d28
eFootball 2026 StaR Patch v1.18.1 2025-11-28 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
Syphon Filter®: Logan's Shadow v1.17.1 2025-11-28 Unknown GetPointerWrite 18daf0b8 PC 08c4e218 LR 08c483e0
eFootball v1.6.3 2025-11-28 Unknown GetPointer 0000000c PC 0884d7b4 LR 0884d7d4
eFootball Lop - Play v1.6.3 2025-11-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
真・三國無双6 Special v1.9.0 2025-11-28 sceDmacMemcpy(dest=097e3e50, src=09ece440, size=3616): overlapping read
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b30 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a70 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a50 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d4 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189f4 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18aa0 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a54 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18918 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a20 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a74 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a24 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d8 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189a4 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18974 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18940 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189a0 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189f0 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d0 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18970 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18974 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b90 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b94 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18914 in block starting at 09d188c8
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18940 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18ad4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b60 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a24 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18aa4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b34 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b64 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a50 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a70 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18aa0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a74 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b04 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18918 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a54 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d188c0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189f4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18970 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189a0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d8 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189a4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189f0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18914 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18bc4 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d189d0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18a20 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18ad0 in block starting at 09d188c0
eFootball 2025 v1.19.3 2025-11-28 Branch in Jump delay slot at 09d18b00 in block starting at 09d188c0
EA SPORTS FC26 BY Charly v1.19.3 2025-11-28 Game install with no files / data
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b567b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b569e4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.10.1 2025-11-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b569e4, 4, 00000000, 0)
eFootball 2025 STAR PATCH v1.17.1 2025-11-28 Unknown GetPointer 2c5b8cc2 PC 0884d5b0 LR 0884d7d4