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Game title Version Latest Report Message
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09bd3940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09bbf8c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09ba3800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09b87740, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09b5f180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09b736c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(0969f880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(096dcd40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(096c8cc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09420600, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(09410580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2026-03-01 80630006=sceAtracSetDataAndGetID(093fc500, 00014000): invalid RIFF header
SBK®09 Superbike World Championship v1.18.1 2026-03-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964d8b0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-03-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096af040): duplicate handler
NARUTO Shippuden: Legends: Akatsuki Rising v1.10.3 2026-03-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball v1.19.3 2026-03-01 Savedata version requested: 3
Pro Evolution Soccer 2014 v1.6.3 2026-03-01 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Pro Evolution Soccer 2014 v1.6.3 2026-03-01 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Pro Evolution Soccer 2014 v1.6.3 2026-03-01 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Pro Evolution Soccer 2014 v1.6.3 2026-03-01 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE'12 v1.11.3 2026-03-01 sceDmacMemcpy(dest=04147020, src=096a4bb0, size=65552): overlapping read
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-01 Jump to invalid address: 0ecc0080
EA v1.10.3 2026-03-01 Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c
EA-Sports FC Lop-Play v1.10.3 2026-03-01 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
God of War®: Chains of Olympus v1.11.3 2026-03-01 80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00040f70, 09fbca6c[ffffffff]): invalid ea3 magic bytes
Army of TWO™: The 40th Day v1.10.3 2026-03-01 sceDmacMemcpy(dest=0419c400, src=09758e60, size=9216): overlapping read
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-03-01 __KernelStopThread: thread 1199 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-03-01 __KernelStopThread: thread 1199 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.12.3 2026-03-01 MIPSCompileOp: Invalid instruction 46800499
eFootball Chelito 19 * BETEGAMING v1.11.3 2026-03-01 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFooTBall Play Cesar Patch v1.12.3 2026-03-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
EA-Sports FC Lop-Play v1.11.3 2026-03-01 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
METAL SLUG Anthology v1.19.3 2026-03-01 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI1323, 98:52:1a:fb:13:23, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.19.3 2026-03-01 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI1323, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.19.3 2026-03-01 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf70d, 60:f0:c0:1a:f7:0d, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.19.3 2026-03-01 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIf70d, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
EFOOTBALL NEW PATCH SEASON v1.18.1 2026-03-01 Unknown GetPointer 007c0000 PC 0884a918 LR 0884a938
EFOOTBALL NEW PATCH SEASON v1.18.1 2026-03-01 Unknown GetPointer 00760b00 PC 0884a918 LR 0884a938
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 00610079
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 01310079
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 0435041d
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 00730069
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 00e3004e
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 0069004e
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction b4f1bbf8
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 767b672a
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 006e0069
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 006e0055
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 0061007a
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 006c0041
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 006f004e
EA-Sports FC Lop-Play v1.17.1 2026-03-01 MIPSCompileOp: Invalid instruction 0000ff9f
PES eFOOTBALL 2026 JRplay v1.9.4 2026-03-01 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PC - V. v1.9.4 2026-03-01 ReadFromHardware: Invalid address db307770 near PC db307770 LR 08000018
eFootball Chelito 19 v1.16.6 2026-03-01 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.16.6 2026-03-01 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EFOOTBALL PES FL 2026 v1.19.3 2026-03-01 sceNetAdhocMatchingInit(32768) at 08a71984
PES ASIA (SeziaMod) v1.6.3 2026-03-01 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
PES ASIA (SeziaMod) v1.6.3 2026-03-01 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
eFootbal 26 By Padhil Channel v1.19.3 2026-03-01 Savedata version requested: 3
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 00000fb9
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 4f6f8b86
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 7a7f7875
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 75728586
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 7d7d7f86
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 78868686
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 7f868686
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 45685686
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 00000094
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction ec0c0ae5
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 4c373009
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 7886851a
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 7d857878
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 71727a1f
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 Jump to invalid address: 0296b8a4
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 06070502
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction 75dcd81d
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 An uneaten prefix at end of block: 00010024
eFootball Edicion Mundial de Clubes By T. Bendezu v1.9.4 2026-03-01 MIPSCompileOp: Invalid instruction ee0c0eec
DRAGONBALL: EVOLUTION v1.11.3 2026-02-28 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
SBK®09 Superbike World Championship v1.18.1 2026-02-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09145320): duplicate handler
PES MY 2024 v1.19.3 2026-02-28 __KernelStopThread: thread 433 does not exist (helper deleted)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.17.1 2026-02-28 80630007=sceAtracSetData(2, 08d4b180, 0000d5a8): atracID uses different codec type than data
eFootball Chelito 19 v1.7.1 2026-02-28 80420014=__sceSasCore(08bb3ac0, c4cd2980): invalid address
eFootball Lop - Play v1.14.2 2026-02-28 UI scissor out of bounds in LogConfigScreen: 33,0-981,481 / 1014,480
eFootball Lop - Play v1.14.2 2026-02-28 UI scissor out of bounds in MainScreen: 33,0-755,481 / 1014,480
eFootball Lop - Play v1.10.3 2026-02-28 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
SBK®09 Superbike World Championship v1.18.1 2026-02-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09299c60): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091b52e0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091416f0): duplicate handler
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2026-02-28 Branch in RSRTComp delay slot at 080d6f10 in block starting at 080d0020
SBK®09 Superbike World Championship v1.18.1 2026-02-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090716c0): duplicate handler
PES BY VANO_OFFICIAL v1.19.3 2026-02-28 Savedata version requested: 3
eFootball PC - V. v1.17.1 2026-02-28 ReadFromHardware: Invalid address 00000018 near PC 08871374 LR 08871374
eFootball PC - V. v1.17.1 2026-02-28 WriteToHardware: Invalid address 0000003c near PC 08882774 LR 08882774
eFootball PC - V. v1.17.1 2026-02-28 WriteToHardware: Invalid address 0000011e near PC 0887f9cc LR 0887f8f8
eFootball PC - V. v1.17.1 2026-02-28 Unknown GetPointerWrite 00000492 PC 08872c14 LR 08872c1c
eFootball RB - V. v1.18.1 2026-02-28 ReadFromHardware: Invalid address 1397dcd8 near PC 08849a4c LR 08849a58
eFootball Chelito 19 v1.6.3 2026-02-28 Unknown GetPointer 72b44ad8 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.17.1 2026-02-28 ReadFromHardware: Invalid address 1397e418 near PC 08863d90 LR 08849a58