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Game title Version Latest Report Message
eFootball PES 2021 By TM ARTS v1.10.3 2026-01-25 Savedata version requested on save: 3
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.19.3-787-g5aa0856280 2026-01-25 Texture cache ran out of GPU memory; switching to low memory mode
EA FC 2024 BY FARIS X RAPHAEL v1.18.1 2026-01-25 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
eFootball Edicion Mundial de Clubes By T. Bendezu v1.11 2026-01-25 Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c
GOD EATER 2 v1.19.3 2026-01-25 sceKernelCreateThread(name=creature_sariel): unsupported attributes 00000006, ignoring
eFootball Chelito 19 v1.7.5 2026-01-25 ReadFromHardware: Invalid address 6bcd23cc near PC 6bcd23cc LR 6bcd23cc
GOD EATER 2 v1.19.3 2026-01-25 sceKernelCreateThread(name=creature_hannibal): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.19.3 2026-01-25 sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring
eFootball RB - V. v1.9.4 2026-01-25 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PES eFOOTBALL 2026 JRplay v1.16.6 2026-01-25 Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball RB - V. v1.9.4 2026-01-25 Savedata version requested on save: 3
eFootball RB - V. v1.11.3 2026-01-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball RB - V. v1.11.3 2026-01-25 sceMp3Init: invalid data: not layer 3
eFootball RB - V. v1.9.4 2026-01-25 Savedata version requested: 3
GOD EATER 2 v1.19.3 2026-01-25 sceKernelCreateThread(name=creature_devil): unsupported attributes 00000006, ignoring
EA-Sports FC Lop-Play v1.14.1 2026-01-25 UI scissor out of bounds in MainScreen: 48,0-1108,721 / 1518,720
EA-Sports FC Lop-Play v1.14.1 2026-01-25 UI scissor out of bounds in GameSettingsScreen: 286,0-1221,721 / 1518,720
SplinterCell v1.19.3 2026-01-25 Branch in Jump delay slot at 09ffbb08 in block starting at 09ffa8f4
SplinterCell v1.19.3 2026-01-25 Branch in branch delay slot at 09ffbb90 with different target
SplinterCell v1.19.3 2026-01-25 Branch in Jump delay slot at 09ffbb04 in block starting at 09ffa8f4
eFootball PC - V. v1.9.4 2026-01-25 Unknown GetPointer 2985b525 PC 0881c2d8 LR 0881c2e8
WWE 2K25 BY LETSKIMODZ v1.11.3 2026-01-25 sceDmacMemcpy(dest=04192210, src=0986c910, size=65552): overlapping read
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-01-25 Replacement rowPitch=128, but w=512 (level=0)
EA v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 1450,308-0,99 / 1280,720
EA v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 1450,204-0,99 / 1280,720
EA v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 1450,100-0,99 / 1280,720
EA v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 1480,308-0,99 / 1280,720
EA v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 1480,204-0,99 / 1280,720
eFootball Lop - Play v1.12.3 2026-01-25 80630011=sceAtracSetDataAndGetID(09a25200, 00002000): no data chunk
The 3rd Birthday v1.11.3 2026-01-25 sceDmacMemcpy(dest=093250c0, src=09cef040, size=1511680): overlapping read
WWE SmackDown vs. RAW 2011 v1.9.4 2026-01-25 sceDmacMemcpy(dest=04146a50, src=09441cc0, size=65552): overlapping read
Dragon Ball TAG VS v1.19.3 2026-01-25 565 depal unsupported: shift=5 mask=ff offset=0
Silent Hill: Shattered Memories v1.19.3 2026-01-25 __KernelStopThread: thread 1245 does not exist (helper deleted)
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=000010a7, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=0000105e, pos=1, access=64, data=0, text=0
eFootball PC - V. v1.9.4 2026-01-25 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=00001042, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000ff4, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000fd8, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000f92, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000f76, pos=1, access=-80, data=0, text=0
eFootball Chelito 19 v1.19.3 2026-01-25 Branch in branch delay slot at 08038470 with different target
eFootball Chelito 19 v1.19.3 2026-01-25 Branch in branch delay slot at 0803849c with different target
PES eFOOTBALL 2026 JRplay v1.17.1 2026-01-25 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball Chelito 19 v1.9.4 2026-01-25 Unknown GetPointer 29857314 PC 0881c2d8 LR 0881c2e8
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: VS desc: Could not link program: (u #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d000 FragUber AlphaTest0 > uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: http://report.ppsspp.org #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: http://report.ppsspp.org #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: Could not link program: (u #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: http://report.ppsspp.org:80/r #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000128 HWX C Cull in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000920 HWX T Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: Could not link program: (u #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
PES 2014 v1.19.3 2026-01-25 Error in shader program link: info: (unknown reason) fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else {
eFootball Chelito 19 v1.7.2 2026-01-25 ReadFromHardware: Invalid address e3087dc7 near PC e3087dc7 LR 08000018
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2026-01-25 sceDmacMemcpy(dest=04156cc0, src=091cb200, size=128): overlapping read
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:00000000 FragUber #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000000 FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:00000028 C Cull
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); v.rgb = v.rgb * splat3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000028 C Cull
THE KING OF FIGHTERS '96 v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000008 C #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000008 C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; gl_Position = outPos; }
GTA: Liberty City Stories v1.10.2 2026-01-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886b6d8
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=096e9640, src=08400000, size=203968): overlapping read
METAL GEAR SOLID PORTABLE OPS + v1.19.3 2026-01-25 __KernelStopThread: thread 585 does not exist (ApctlThread stopped)
METAL GEAR SOLID PORTABLE OPS + v1.19.3 2026-01-25 __KernelStopThread: thread 585 does not exist (ApctlThread deleted)
eFootball Lop - Play v1.19.3 2026-01-25 Branch in branch delay slot at 080402a8 with different target
Phantasy Star Portable™ 2 v1.19.3 2026-01-25 __KernelStopThread: thread 580 does not exist (ApctlThread stopped)
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 026a3160
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 0000777a
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 0264ee70
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 0000003b
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2b720
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2b490
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e26ca0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 026c2d00
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2a1b0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2b6b0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e29a90
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2ba20
eFootball Lop - Play v1.9.4 2026-01-25 Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ac3c
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2bd00
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2be70
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 0269b670
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 00000029
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2eb00
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e26fd0
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 460eb358
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 0264e5d0
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 00091201
eFootball Lop - Play v1.9.4 2026-01-25 MIPSCompileOp: Invalid instruction 45677240
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 0267ab90
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2bb90
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 026049a0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e2a0a0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 0264e7b0
eFootball Lop - Play v1.9.4 2026-01-25 Jump to invalid address: 02e29f80
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2026-01-25 sceDmacMemcpy(dest=0958d400, src=0957d400, size=65536): overlapping read