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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.18 2025-02-05 Failed to truncate file.
Def Jam® Fight For NY™: The Takeover v1.11.3-1679-g195662497 2025-02-05 sceDmacMemcpy(dest=0967a580, src=08400000, size=641344): overlapping read
英雄伝説 碧の軌跡 v1.9.0 2025-02-05 sceDmacMemcpy(dest=041bbd00, src=08e5adf0, size=8192): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-05 sceDmacMemcpy(dest=096030c0, src=08400000, size=641344): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-02-05 Unknown GetPointerWrite 291bd4c0 PC 088113c4 LR 088113dc
Def Jam® Fight For NY™: The Takeover v1.18 2025-02-05 sceDmacMemcpy(dest=09719d40, src=08400000, size=72384): overlapping read
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-02-05 Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc
WWE SmackDown vs. RAW 2009 v1.18 2025-02-05 sceDmacMemcpy(dest=04187700, src=0941d440, size=65552): overlapping read
LA Rush v1.18.1 2025-02-05 Can't draw: No current render step. Step count: 0
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-05 ReadFromHardware: Invalid address 00000008 near PC 0894fa74 LR 0894f998
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-05 ReadFromHardware: Invalid address 00000030 near PC 088ea7a8 LR 088ea79c
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-05 WriteToHardware: Invalid address 0000000c near PC 0894fa38 LR 0894fa3c
Assassin's Creed: Bloodlines™ v1.17.1 2025-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba0074, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2025-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba0074, 4, 00000000, 0)
ブラック★ロック シューター THE GAME v1.14.2 2025-02-05 sceDmacMemcpy(dest=040cc000, src=08e03af0, size=17472): overlapping read
eFootball PC - V. v1.18.1 2025-02-05 ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8
eFootball PC - V. v1.18.1 2025-02-05 WriteToHardware: Invalid address 3bcc100c near PC 0880abb4 LR 0880abbc
Transformers v1.18.1 2025-02-05 Can't draw: No current render step. Step count: 0
TEKKEN 6 v1.18.1 2025-02-05 WriteToHardware: Invalid address 01fdf487 near PC 0880c928 LR 0880c85c
WWE'12 v1.17.1-1002-g5fd8fae8b5 2025-02-05 80630006=sceAtracSetData(2, 08d13140, 00038000): RIFF chunk did not contain WAVE
METAL SLUG Anthology v1.18 2025-02-05 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0bcd, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
METAL SLUG Anthology v1.18 2025-02-05 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0bcd, 08:00:bc:cb:0b:cd, 20000000, 0) at 08829190
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650498 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f7f8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 096503f8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650358 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964ff98 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fef8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f958 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 096502b8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650548 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fd58 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fc88 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650218 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964faf8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fe58 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fbd8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 096500d8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650178 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 09650038 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f5e8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f1e8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964fa28 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f8a8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f698 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f288 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f748 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f498 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f3f8 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f538 in block starting at 0964efb0
FRONTIER GATE Boost+ v1.18.1 2025-02-05 Branch in Jump delay slot at 0964f358 in block starting at 0964efb0
俺の屍を越えてゆけ v1.18 2025-02-05 Can't draw: No current render step. Step count: 0
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-02-05 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
DEAD OR ALIVE® Paradise v1.17.1 2025-02-05 __KernelStopThread: thread 282 does not exist (ApctlThread deleted)
WWE'12 v1.18.1 2025-02-05 sceDmacMemcpy(dest=0412f020, src=0934cbe0, size=65552): overlapping read
GOD EATER 2 v1.18.1-953-g689492ef80 2025-02-05 out of memory, 00003000 stack requested
GOD EATER 2 v1.18.1-953-g689492ef80 2025-02-05 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.18.1-953-g689492ef80 2025-02-05 sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring
BOXER'S ROAD2 ザ・リアル v1.18.1 2025-02-05 sceDmacMemcpy(dest=041e7c00, src=09539a70, size=16384): overlapping read
Star Wars®: Battlefront II™ v1.18.1 2025-02-05 __KernelStopThread: thread 1585 does not exist (helper deleted)
Tomb Raider: Legend™ v1.18.1 2025-02-05 sceDmacMemcpy(dest=041d9c00, src=09647100, size=9216): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-05 Unknown GetPointerWrite 0000121b PC 08872bb4 LR 08872c1c
Medal of Honor Heroes™ 2 v1.18.1 2025-02-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
MotorStorm®: Arctic Edge v1.17.1 2025-02-05 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-02-05 Unknown GetPointer 000000ff PC 08a0a208 LR 08a01a10
Tomb Raider: Legend™ v1.18.1 2025-02-05 sceDmacMemcpy(dest=041e6400, src=08db4140, size=5120): overlapping read
MONSTER HUNTER FREEDOM™ 2 v1.18.1 2025-02-05 sceDmacMemcpy(dest=0414e000, src=094228a0, size=263856): overlapping read
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-02-05 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-02-05 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
FIFA 14 - Por v1.18.1 2025-02-05 Block transfer invalid: e05a8010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Tomb Raider: Legend™ v1.18.1 2025-02-05 sceDmacMemcpy(dest=041fec00, src=0948b350, size=5120): overlapping read
真・三國無双6 Special v1.18.1 2025-02-05 sceDmacMemcpy(dest=097f36d0, src=09ece440, size=5664): overlapping read
喧嘩番長5~漢の法則~ v1.18.1 2025-02-05 00000000=sceUtilityScreenshotInitStart(099799a0)
喧嘩番長5~漢の法則~ v1.18.1 2025-02-05 00000000=sceUtilityScreenshotInitStart(097ab620)
Tomb Raider: Anniversary v1.18.1 2025-02-05 sceDmacMemcpy(dest=041b3400, src=09542bb0, size=5120): overlapping read
MLB 11 The Show™ v1.18.1 2025-02-05 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000057), bad data
喧嘩番長5~漢の法則~ v1.18.1 2025-02-05 00000000=sceUtilityScreenshotInitStart(09287570)
Tomb Raider: Legend™ v1.18.1 2025-02-05 sceDmacMemcpy(dest=041c2800, src=09488b30, size=5120): overlapping read
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 0242cbb0
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c184 in block starting at 08b3bfe4
初音ミク -Project DIVA- v1.18 2025-02-05 00000000=sceUtilityScreenshotInitStart(094b5010)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-04 sceDmacMemcpy(dest=09a56f00, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-02-04 sceDmacMemcpy(dest=098b99c0, src=08400000, size=72384): overlapping read
eFootball ALDAIR KITMAKER v1.18.1 2025-02-04 Can't draw: No current render step. Step count: 0
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 02bda690
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c074 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c180 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c000 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 024083e0
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c158 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c160 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 0242bbd0
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 02d44b80
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 0fd665f0
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 02408470
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 02c31250
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c150 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Jump to invalid address: 0242be60
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3bfe8 in block starting at 08b3bfe4
GTA: Liberty City Stories v1.18.1 2025-02-05 Branch in Jump delay slot at 08b3c00c in block starting at 08b3bfe4