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Game title |
Version |
Latest Report |
Message |
God of War®: Ghost of Sparta |
v1.17.1 |
2024-04-28 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2 |
Burnout Legends |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
PES FL 2022 |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0419a400, src=093cfaa0, size=9216): overlapping read |
eFootball TM ARTS King Premium v2.0.2.4.1.0 |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
Castlevania: The Dracula X Chronicles |
v1.17.1-276-gaec3fa99e |
2024-04-27 |
ReadFromHardware: Invalid address 00014010 near PC 0882cae8 LR 0882cb04 |
Castlevania: The Dracula X Chronicles |
v1.17.1-276-gaec3fa99e |
2024-04-27 |
WriteToHardware: Invalid address 00014014 near PC 0882c9e8 LR 0882cae8 |
Castlevania: The Dracula X Chronicles |
v1.17.1-276-gaec3fa99e |
2024-04-27 |
WriteToHardware: Invalid address 00014008 near PC 0882cb20 LR 0882cb20 |
EA SPORTS FC 24 (BY BENDEZU) |
v1.17.1 |
2024-04-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-04-27 |
__KernelStopThread: thread 2734 does not exist |
Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-04-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7d4d633), bad data |
MONSTER HUNTER PORTABLE 2nd G |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0414e000, src=095d7750, size=277776): overlapping read |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00184000:00000402 Tex TexAlpha Flat TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found
ERROR: 0:55: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01770000:00000b20 HWX T N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos[0];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[0] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[0] * ambientColor.rgb + diffuse);
toLight = u_lightpos[1];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[1] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[1] * ambientColor.rgb + diffuse);
toLight = u_lightpos[2];
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse[2] * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient[2] * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_c |
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:00000402 Tex TexAlpha TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
eFootball PES 2020 "C19" |
v1.17.1 |
2024-04-27 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 00180000:0021d402 Tex Fog TexAlpha TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
God of War®: Ghost of Sparta |
v1.15.4 |
2024-04-27 |
WriteToHardware: Invalid address 0000004c near PC 08a7e258 LR 0880718c |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
Render to texture with different formats 1 != 3 |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 949 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 592 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 947 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 557 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 569 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 565 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 902 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 782 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 898 does not exist |
KHLMANIA |
v1.9.3-80-g73bf6098e |
2024-04-27 |
__KernelStopThread: thread 846 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
遊☆戯☆王 5D's タッグフォース6 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=04165b80, src=092e60e0, size=128): overlapping read |
eFootball Chelito 19 |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 874b6128 PC 0884d7b4 LR 0884d7d4 |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(096ecec0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09c3d040, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09c38f80, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09c3ea80, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(096ec3c0, 00000800): invalid RIFF header |
eFootball Chelito 19 |
v1.17.1 |
2024-04-27 |
Unknown GetPointerWrite 00004680 PC 08811320 LR 088113dc |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09702f80, 00000800): invalid RIFF header |
Tomb Raider : Legend |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=041dcc00, src=0939c860, size=5120): overlapping read |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09ba2100, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09824f00, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(090bf200, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09b9ff00, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09ba7940, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09ba3ec0, 00000800): invalid RIFF header |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 08000038 in block starting at 08000034 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 08000034 in block starting at 08000034 |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09b7e000, 00000800): invalid RIFF header |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0bd34a14 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0bd34714 |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(0952b100, 00000800): invalid RIFF header |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0bd34614 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 07234304 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0bd34514 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 71e8e39d |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(0980b700, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(09817500, 00000800): invalid RIFF header |
DJMAX Fever |
v1.17.1 |
2024-04-27 |
sceMpegGetAvcAu: invalid video stream ffffffff |
DJMAX Fever |
v1.17.1 |
2024-04-27 |
sceMpegGetAtracAu: invalid audio stream ffffffff |
DJMAX Fever |
v1.17.1 |
2024-04-27 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(098a4c40, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(096fffc0, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(0979ba00, 00000800): invalid RIFF header |
Prince of Persia - Revelations |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(096fff00, 00000800): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(095183c0, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-04-27 |
80630006=sceAtracSetDataAndGetID(095204c0, 00014000): invalid RIFF header |
The Legend Of Heroes: Trails in the Sky |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0416c000, src=08dc4610, size=8192): overlapping read |
WWE'12 |
v1.17.1 |
2024-04-27 |
Unaligned icache invalidation of 088655d8 (088655d8 + 0) at PC=08863584 |
Mortal Kombat: Unchained |
v1.17.1 |
2024-04-27 |
Unexpected mpeg first timestamp: 4300000f015 / 4604205002773 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 07425440 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073d41c0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09274 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09270 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073d3cc0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09264 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09260 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073d40c0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09254 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073d3bc0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09250 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073d3fc0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0727a220 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09240 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 074f7ce0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073eaec0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09228 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 073eae40 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09224 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 07429040 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09220 in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 074292c0 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d0921c in block starting at 09d09190 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 07429280 |
eFootball Libertadores 2K23 by lasso y total G |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 09d09218 in block starting at 09d09190 |