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| Game title |
Version |
Latest Report |
Message |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.10.3 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 46800499 |
| Syphon Filter™: Logan's Shadow |
v1.19.3 |
2025-12-09 |
Unexpected mpeg first timestamp: 1ff38bd0bac / 2195680201644 |
| eFootball PES 2026 By Bro Game ID |
v1.9.4 |
2025-12-09 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFootball Lop - Play |
v1.11.3 |
2025-12-09 |
Unknown GetPointer 00000000 PC 0881120c LR 0882bc04 |
| (untitled homebrew) |
v1.9.4 |
2025-12-09 |
Savedata version requested on save: 3 |
| eFootball Lop - Play |
v1.11.3 |
2025-12-09 |
Unknown GetPointer 00000000 PC 088111b8 LR 0882bc04 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-09 |
sceDmacMemcpy(dest=085b5f60, src=095b2880, size=468992): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-12-09 |
WriteToHardware: Invalid address ab2745b4 near PC 0880dcc8 LR 0880dcc8 |
| ウルトラマン Fighting Evolution 0 |
v1.11.3 |
2025-12-09 |
Bad bounding box data: 131016 |
| ウルトラマン Fighting Evolution 0 |
v1.11.3 |
2025-12-09 |
Unknown GE command : 595c7283 |
| Syphon Filter™: Logan's Shadow |
v1.19.3 |
2025-12-09 |
Unexpected mpeg first timestamp: 54f5ba891e / 364899895582 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1-38-g2daca0fedf |
2025-12-09 |
sceDmacMemcpy(dest=09782a40, src=08400000, size=203968): overlapping read |
| eFootball Lop - Play |
v1.16.6 |
2025-12-09 |
sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid) |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-12-09 |
sceDmacMemcpy(dest=09ab8740, src=08400000, size=17792): overlapping read |
| eFootball RB - V. |
v1.9.4 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 00000039 |
| eFootball RB - V. |
v1.9.4 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 76607472 |
| eFootball RB - V. |
v1.9.4 |
2025-12-09 |
Jump to invalid address: 0761dcc0 |
| eFootball RB - V. |
v1.9.4 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 76767676 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1 |
2025-12-09 |
__KernelStopThread: thread 441 does not exist (helper deleted) |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 619c3405 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 000027bd |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 02888c85 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 000827bd |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
Jump to invalid address: 06940000 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 00092885 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 79a60000 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
Jump to invalid address: 02aabec0 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 9fdb0086 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 00000481 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
Jump to invalid address: 02d80000 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 02a08c85 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 000b0045 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
MIPSCompileOp: Invalid instruction 9fdb0000 |
| Call of Duty : Roads to Victory™ |
v1.18.1 |
2025-12-09 |
WriteToHardware: Invalid address 00000e24 near PC 08875c16 LR 088a00ba |
| B-Boy™ |
v1.16.6 |
2025-12-09 |
Unexpected mpeg first timestamp: 900 / 2304 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-09 |
__KernelStopThread: thread 1413 does not exist (ApctlThread deleted) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-09 |
__KernelStopThread: thread 1413 does not exist (ApctlThread stopped) |
| World of Pool |
v1.17.1 |
2025-12-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ |
| MLB 11 The Show™ |
v1.12.3 |
2025-12-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7d000000), bad data |
| MLB 11 The Show™ |
v1.12.3 |
2025-12-09 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (433cae54), bad data |
| NBA BALLERS REBOUND |
v1.19.3 |
2025-12-09 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-09 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2025-12-09 |
MIPSCompileOp: Invalid instruction ccd7c71a |
| PSP Browser |
v1.19.3 |
2025-12-09 |
UNTESTED sceHttpCreateTemplate(PSPHTTP-Test/0.1 libhttp/0.9, 0, 1) |
| Dragon Ball TAG VS |
v1.11.3 |
2025-12-09 |
WriteToHardware: Invalid address 0007c680 near PC 08000000 LR 08000000 |
| eFootball SAN JOE |
v1.19.3 |
2025-12-08 |
An uneaten prefix at end of block: 0806d508 |
| eFootball SAN JOE |
v1.19.3 |
2025-12-08 |
Branch in RSRTComp delay slot at 08166dfc in block starting at 08166df0 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2025-12-08 |
0=sceUtilityScreenshotInitStart(09a83ee8) |
| God of War: Chains of Olympus |
v1.18.1 |
2025-12-08 |
Jump to invalid address: 02d323b0 |
| PES 2014 |
v1.17.1 |
2025-12-08 |
ReadFromHardware: Invalid address ffc60000 near PC ffc60000 LR 08a3c1a4 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.12.3 |
2025-12-08 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (a3399cd6), bad data |
| eFootball 2026 StaR Patch |
v1.18.1-162-gfe38e8822c |
2025-12-08 |
Unknown GetPointer 003c0000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.1 |
2025-12-08 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
Unknown GetPointer 11d2f678 PC 11d2f678 LR 11d2f678 |
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000000
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 00000000:00000008 C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000014 Fog Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d000 AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00200000 Fog Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000004 Fog Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp float v_fogdepth;
void main() {
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000018 C Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.2 |
2025-12-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:0000001c C Fog Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 437a3000 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 43465800 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 4345f800 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 0564051c |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 4382e800 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
Trying to compile instruction 054c050d that can't be interpreted |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 4379d000 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 433ed800 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 4382d000 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
MIPSCompileOp: Invalid instruction 433f8800 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
ReadFromHardware: Invalid address 116450c2 near PC 088449ec LR 08844a18 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
ReadFromHardware: Invalid address 125e0d40 near PC 0882e570 LR 0882ed48 |
| eFootball 2025 by MP |
v1.4 |
2025-12-08 |
WriteToHardware: Invalid address 125e0d40 near PC 0882ed34 LR 0882ed48 |
| eFootball 2025 By Komo Valeri |
v1.4 |
2025-12-08 |
ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2025-12-08 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| EA-Sports FC PC-V |
v1.17.1 |
2025-12-08 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0000 |
| Mortal Kombat: Unchained |
v1.17.1 |
2025-12-08 |
__KernelStopThread: thread 330 does not exist (helper deleted) |
| eFootball Chelito 19 * BETEGAMING |
v1.10.2 |
2025-12-08 |
Unknown GetPointer 0000006c PC 08872bb4 LR 08872c1c |
| eFootball Chelito 19 * BETEGAMING |
v1.18.1 |
2025-12-08 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball Chelito 19 * BETEGAMING |
v1.18.1 |
2025-12-08 |
ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| eFootball Chelito 19 |
v1.14.4 |
2025-12-08 |
A save request is already running, not starting a new one |
| eFootball Lop - Play |
v1.10.3 |
2025-12-08 |
Render to area containing texture at 040cc000 +0x64 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.10.3 |
2025-12-08 |
Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c |