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| Game title |
Version |
Latest Report |
Message |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c664882 PC 0884d5b0 LR 0884d7d4 |
| Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J |
v1.17.1 |
2026-01-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
Unknown GetPointerWrite 28cf9e68 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
ReadFromHardware: Invalid address 28cf9e6c near PC 08be51dc LR 08ca2aac |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
Unknown GE command : 3472a6cf |
| Disney•Pixar Cars 2 |
v1.19.3 |
2026-01-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = len |
| eFootball Lop - Play |
v1.16.4 |
2026-01-07 |
Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc |
| eFootball CESAR - PATCH |
v1.11.3 |
2026-01-07 |
Unknown GetPointer 00001b24 PC 08872bb4 LR 08872c1c |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 54,64-486,1070 / 1208,540 |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 210,54-988,486 / 540,1208 |
| SOCOM: Fireteam Bravo 3 |
v1.17.1 |
2026-01-07 |
ReadFromHardware: Invalid address 3ffffff9 near PC 08adcfdc LR 0892a8b4 |
| SOCOM: Fireteam Bravo 3 |
v1.17.1 |
2026-01-07 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| eFootball - BM v2 |
v1.19.3 |
2026-01-07 |
Savedata version requested: 3 |
| FRONTIER GATE Boost+ |
v1.6.3 |
2026-01-07 |
Jump to invalid address: 061f8e80 |
| FRONTIER GATE Boost+ |
v1.6.3 |
2026-01-07 |
Jump to invalid address: 061feac0 |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-07 |
Could not setup streams, unexpected stream count: 33042 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-01-07 |
sceDmacMemcpy(dest=041a9000, src=091e7e20, size=12288): overlapping read |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-07 |
Could not setup streams, unexpected stream count: 297 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2026-01-07 |
sceDmacMemcpy(dest=041c0c00, src=09566600, size=9216): overlapping read |
| BETEGAMING12 |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938 |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4 |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.18.1 |
2026-01-07 |
__KernelStopThread: thread 334 does not exist (ApctlThread stopped) |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.18.1 |
2026-01-07 |
__KernelStopThread: thread 334 does not exist (ApctlThread deleted) |
| グランナイツヒストリー |
v1.19.3 |
2026-01-07 |
0=sceUtilityScreenshotInitStart(08de97c0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15 |
2026-01-07 |
sceDmacMemcpy(dest=04138800, src=09103a20, size=64): overlapping read |
| グランナイツヒストリー |
v1.19.3 |
2026-01-07 |
0=sceUtilityScreenshotInitStart(08de0c10) |
| eFootball Chelito 19 |
v1.15.4 |
2026-01-06 |
Unknown GetPointer f62b2008 PC 0884d7cc LR 0884d7d4 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Imm vertex used clip value, flags=f9f800 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Block transfer invalid: 0a000000/3f8 -> 00c33a70/0, 623x528x4 (0,0)->(502,375) |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Tomb Raider: Anniversary™ |
v1.7.4 |
2026-01-06 |
sceDmacMemcpy(dest=041aec00, src=097c5480, size=17408): overlapping read |
| Spectral VS Generation |
v1.9.0 |
2026-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2 |
| Spectral VS Generation |
v1.9.0 |
2026-01-06 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-06 |
Branch in Jump delay slot at 08078180 in block starting at 08070020 |
| PES eFOOTBALL 2026 JRplay |
v1.19.3 |
2026-01-06 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball Asia 2023/24 Premium By ERYE CHANNEL |
v1.16 |
2026-01-06 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
| eFootball SAN JOE |
v1.19.3 |
2026-01-06 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:00000400 TexAlpha Flat
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:00000400 TexAlpha Flat
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0;
gl_FragColor = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball SAN JOE |
v1.19.3 |
2026-01-06 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball Chelito 19 |
v1.13 |
2026-01-06 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,236-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,79-0,75 / 967,544 |
| eFootball JOELAND |
v1.19.3 |
2026-01-06 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Unknown GetPointer 00000000 PC 08824a58 LR 088113dc |
| FIFA 07 |
v1.6.3 |
2026-01-06 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01730000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| FIFA 07 |
v1.6.3 |
2026-01-06 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:000000a2 Tex TexAlpha TClamp TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Tomb Raider: Anniversary™ |
v1.15.4 |
2026-01-06 |
sceDmacMemcpy(dest=041ac400, src=09634fb0, size=5120): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 48acccdc |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 0734db80 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 07955580 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
MIPSCompileOp 695d0b0b failed |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-06 |
Jump to invalid address: 00f93944 |
| eFootball PES 2026 New Season Updated |
v1.19.3 |
2026-01-06 |
Can't draw: No current render step. Step count: 0 |
| EA-Sports FC PC-V |
v1.9.2 |
2026-01-06 |
Unknown GetPointer 2c5b6742 PC 0884d7b4 LR 0884d7d4 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.18.1 |
2026-01-06 |
Unknown GetPointer 00890300 PC 0884a918 LR 0884a938 |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2026-01-06 |
sceDmacMemcpy(dest=041b6000, src=09794550, size=5120): overlapping read |
| TRON EVOLUTION |
v1.17.1-334-g1786a4ddb |
2026-01-06 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLi |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.11.3 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 00602001 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-06 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-06 |
Savedata version requested: 3 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in RSZeroComp delay slot at 09cf8f7c in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 040fd9d0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e2300 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073eb9c0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e2ac0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073d4c80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e50 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e44 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e40 in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e4070 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3fd0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3e80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3dc0 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Branch in Jump delay slot at 09cf8e2c in block starting at 09cf8e20 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Jump to invalid address: 073e3d80 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
MIPSCompileOp: Invalid instruction 02010101 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-01-06 |
Unknown GetPointer 00000000 PC 088113c0 LR 088113dc |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.19.3 |
2026-01-06 |
Branch in RSRTComp delay slot at 08b00000 in block starting at 08b00000 |
| SBK®08 Superbike World Championship |
v1.18.1 |
2026-01-06 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe28f0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.18.1 |
2026-01-06 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e691e0): duplicate handler |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-06 |
sceKernelCreateThread(name=9:): unsupported attributes 00000a3d, ignoring |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-06 |
Garbage libstub address 1f3c97bd or end 08ba4259 |
| Mortal Kombat: Unchained |
v1.19.3 |
2026-01-06 |
__KernelStopThread: thread 1143 does not exist (helper deleted) |
| Mortal Kombat: Unchained |
v1.19.3 |
2026-01-06 |
__KernelStopThread: thread 705 does not exist (helper deleted) |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2026-01-06 |
Unknown GetPointer 0d7b5754 PC 08bfbe38 LR 08bfbe5c |