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| Game title |
Version |
Latest Report |
Message |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6aa0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092f8de0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092afcf0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922f520): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ba1f0): duplicate handler |
| RIDE 4 |
v1.18.1 |
2025-11-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091fc340): duplicate handler |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-26 |
sceDmacMemcpy(dest=041c1800, src=096d1600, size=9216): overlapping read |
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34004:41800b1d HWX C T N LM Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| Tomb Raider: Legend™ |
v1.18.1 |
2025-11-26 |
sceDmacMemcpy(dest=041b0400, src=08fdfc30, size=5120): overlapping read |
| EAFC 26 By Komo Valeri |
v1.15 |
2025-11-26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| BETEGAMING12 |
v1.13.2 |
2025-11-26 |
ReadFromHardware: Invalid address 00000004 near PC 088a69c4 LR 088a69f4 |
| X-Men Origins: Wolverine |
v1.19.3 |
2025-11-26 |
An uneaten prefix at end of block for 08bb9060 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.12.1 |
2025-11-26 |
Jump to invalid address: 07419b00 |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-26 |
sceDmacMemcpy(dest=041aec00, src=099186b0, size=5120): overlapping read |
| Ultimate Ghosts'n Goblins |
v1.17.1 |
2025-11-26 |
sceDmacMemcpy(dest=04135200, src=091c0cc0, size=1024): overlapping read |
| DFU25 |
v1.10.3 |
2025-11-26 |
Unimplemented HLE function sceKernelFindModuleByUID |
| DFU25 |
v1.10.3 |
2025-11-26 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| DFU25 |
v1.10.3 |
2025-11-26 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| EA SPORTS FC26 BY GERTISGAMING |
v1.7.4 |
2025-11-26 |
Render to texture with incompatible formats 3 != 1 at 00000000 |
| 実況パワフルプロ野球ポータブル4 |
v1.6.3 |
2025-11-26 |
sceDmacMemcpy(dest=04185ec0, src=08fca4b0, size=128): overlapping read |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
| eFootball RB - V. |
v1.8.0 |
2025-11-26 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| EA SPORTS 2022 FIFA World Cup™ |
v1.19.3 |
2025-11-26 |
__KernelStopThread: thread 725 does not exist (ApctlThread stopped) |
| EA SPORTS 2022 FIFA World Cup™ |
v1.19.3 |
2025-11-26 |
__KernelStopThread: thread 725 does not exist (ApctlThread deleted) |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-26 |
sceDmacMemcpy(dest=041bf000, src=09b4fb60, size=9216): overlapping read |
| 鉄拳 DARK RESURRECTION |
v1.19.3 |
2025-11-26 |
Failed decrypting the PRX (ret = -1, size = 4800792, psp_size = 4801136)! |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-11-26 |
Branch in branch delay slot at 08866350 with different target |
| PARAPPA THE RAPPER |
v1.19.3 |
2025-11-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Prince of Persia - Rival Swords |
v1.18.1-1419-ga68e4292f9 |
2025-11-26 |
VTYPE with morph used: THRU=1 TC=1 COL=5 POS=2 NRM=1 WT=1 NW=5 IDX=1 MC=7 |
| RIDGE RACER |
v1.11.3 |
2025-11-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
| RIDGE RACER |
v1.11.3 |
2025-11-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
| EA-Sports FC PC-V |
v1.19.3 |
2025-11-25 |
Branch in Jump delay slot at 08aca830 in block starting at 08aca75c |
| EA-Sports FC PC-V |
v1.19.3 |
2025-11-25 |
Branch in JumpReg delay slot at 08aca82c in block starting at 08aca75c |
| EA-Sports FC PC-V |
v1.19.3 |
2025-11-25 |
MIPSCompileOp 6920656c failed |
| ES NEAN_MBAPPE |
v1.19.3 |
2025-11-25 |
Savedata version requested: 3 |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-25 |
sceDmacMemcpy(dest=041be000, src=097966f0, size=9216): overlapping read |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.11 |
2025-11-25 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| BETEGAMING12 |
v1.11.3 |
2025-11-25 |
sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read |
| God of War®: Ghost of Sparta |
v1.10.3 |
2025-11-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
07f34044:41800b1d HWX C T N LM Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || proj |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 03790360 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 00000301 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 02a9d640 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 00000039 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 02a9d7d0 |
| eFootball Lop - Play |
v1.12.3 |
2025-11-25 |
__KernelStopThread: thread 338 does not exist |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 0378cdf0 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 02a85d14 |
| METAL SLUG Anthology |
v1.18.1 |
2025-11-25 |
Jump to invalid address: 02a85bc0 |
| Star Wars®: Battlefront II™ |
v1.19.3 |
2025-11-25 |
__KernelStopThread: thread 1538 does not exist (helper deleted) |
| Star Wars®: Battlefront II™ |
v1.19.3 |
2025-11-25 |
__KernelStopThread: thread 1484 does not exist (helper deleted) |
| EA SPORTS FC26 BY Charly |
v1.12.3 |
2025-11-25 |
Jump to invalid address: 073a7e00 |
| EA SPORTS FC26 BY Charly |
v1.12.3 |
2025-11-25 |
Jump to invalid address: 07395fc0 |
| EA SPORTS FC26 BY Charly |
v1.12.3 |
2025-11-25 |
Jump to invalid address: 07362ac0 |
| EA SPORTS FC26 BY Charly |
v1.12.3 |
2025-11-25 |
Jump to invalid address: 07362400 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| Virtua Tennis 3 |
v1.14.4 |
2025-11-25 |
80630011=sceAtracSetDataAndGetID(08cd6bc0, 00000004): buffer too small |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2025-11-25 |
sceDmacMemcpy(dest=095c2b40, src=08400000, size=72384): overlapping read |
| Justice League: Heroes™ |
v1.18.1 |
2025-11-25 |
sceDmacMemcpy(dest=086befc0, src=09c09d40, size=65536): overlapping read |
| RIDGE RACER |
v1.11.3 |
2025-11-25 |
Ignoring possible texturing from framebuffer at 0415b500 +0x111 / 256x272 |
| eFootball RB - V. |
v1.10.2 |
2025-11-25 |
sceMp3Init: invalid data: not 44.1kHz |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-25 |
Branch in Jump delay slot at 08e2e1f0 in block starting at 08e21f28 |
| Star Wars®: Battlefront II™ |
v1.19.3 |
2025-11-25 |
__KernelStopThread: thread 1123 does not exist (helper deleted) |
| eFootball RB - V. |
v1.11.3 |
2025-11-25 |
Jump to invalid address: 035645a0 |
| RIDGE RACER |
v1.11.3 |
2025-11-26 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 041fff00/04088000 |
| GTA: Liberty City Stories |
v1.11.3 |
2025-11-25 |
MPEG user data found |
| eFootball Lop - Play |
v1.18.1 |
2025-11-25 |
Unknown GetPointer 051d6d01 PC 08811368 LR 088113dc |
| MYFP26 ENGLISH |
v1.19.3 |
2025-11-25 |
Branch in branch delay slot at 08ac5c68 with different target |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-25 |
sceDmacMemcpy(dest=041a8400, src=09658640, size=5120): overlapping read |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-25 |
sceDmacMemcpy(dest=041a2c00, src=091810d0, size=5120): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.18.1 |
2025-11-25 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 00133e3e |
| EA-Sports FC PC-V |
v1.9.4 |
2025-11-25 |
Jump to invalid address: 074dd040 |
| EA-Sports FC PC-V |
v1.9.4 |
2025-11-25 |
Jump to invalid address: 0729b100 |
| EA-Sports FC PC-V |
v1.9.4 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 00001101 |
| WipEout® Pulse |
v1.13.1 |
2025-11-25 |
Failed to read valid video stream data from header |
| EA-Sports FC PC-V |
v1.19.3 |
2025-11-25 |
Unknown instruction 46800499 at 08808dbc |
| eFootball RB - V. |
v1.9.4 |
2025-11-25 |
ReadFromHardware: Invalid address eb816dd4 near PC eb816dd4 LR 08000018 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 0006fff9 |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 000cffff |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
Jump to invalid address: 03d40000 |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball FWC C19 |
v1.16.6 |
2025-11-25 |
Jump to invalid address: 07fffffc |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2025-11-25 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| eFootball 2026 By Komo Valeri |
v1.11.3 |
2025-11-25 |
Unknown GetPointer 00000000 PC 08a063b4 LR 08a3fbe4 |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-11-25 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f04480:00000b00 HWX T N Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04480:00000b00 HWX T N Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Positi |
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MIPSCompileOp: Invalid instruction 42e0c000 |
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MIPSCompileOp: Invalid instruction 434a0000 |
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MIPSCompileOp: Invalid instruction 4313a000 |
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MIPSCompileOp: Invalid instruction 43006000 |
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MIPSCompileOp: Invalid instruction 4312a000 |