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Game title Version Latest Report Message
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09562140, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09562180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(0965fa00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(0964b980, 00014000): invalid RIFF header
WWE 2K25 PSP by LETSKIMODS v1.7.1 2026-02-05 Unknown GetPointer 00000000 PC 08900d68 LR 08900d7c
WWE 2K25 PSP by LETSKIMODS v1.7.1 2026-02-05 Render to area containing texture at 00044000 +112x0
WWE 2K25 PSP by LETSKIMODS v1.7.1 2026-02-05 Rendering to framebuffer offset: 00000000 +480x0
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(097c2a80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(097a69c0, 00014000): invalid RIFF header
eFootball Lop - Play v1.18.1 2026-02-05 sceDmacMemcpy(dest=086ce900, src=092ed040, size=1251072): overlapping read
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09288980, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09756f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09c45d80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(096cf5c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 __KernelStopThread: thread 498 does not exist (helper deleted)
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(096c3540, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(096af4c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09d8a4c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-05 80630006=sceAtracSetDataAndGetID(09d76440, 00014000): invalid RIFF header
刺客信条 血统 汉化版 PLAY汉化组 v1.12.3-999-g97bc7a1ae 2026-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c06e04, 4, 00000000, 0)
刺客信条 血统 汉化版 PLAY汉化组 v1.12.3-999-g97bc7a1ae 2026-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c06e04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2026-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e46484, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.2 2026-02-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e46484, 4, 00000000, 0)
Colin McRae™ DiRT® 2™ v1.19.3 2026-02-05 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0020f000 Fog FragUber AlphaTest >= #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G720 MC7 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0020f000 Fog FragUber AlphaTest >= uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
Colin McRae™ DiRT® 2™ v1.19.3 2026-02-05 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10190000:0020f000 Fog FragUber AlphaTest >= TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G720 MC7 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:0020f000 Fog FragUber AlphaTest >= TestDiscardToZero uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
Colin McRae™ DiRT® 2™ v1.19.3 2026-02-05 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10180000:0000f000 FragUber AlphaTest >= #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G720 MC7 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0000f000 FragUber AlphaTest >= uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) DISCARD; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
Colin McRae™ DiRT® 2™ v1.19.3 2026-02-05 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10190000:0000f000 FragUber AlphaTest >= TestDiscardToZero #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G720 MC7 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10190000:0000f000 FragUber AlphaTest >= TestDiscardToZero uniform uint u_alphacolorref; uniform uint u_alphacolormask; in lowp vec4 v_color0; in mediump float v_fogdepth; int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); } out vec4 fragColor0; void main() { vec4 v = v_color0; if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) < int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; } vs: 00000000:00000128 HWX C Cull
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 Savedata version requested: 3
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pro Evolution Soccer By Luis24 v1.15.4 2026-02-05 Texture cache ran out of GPU memory; switching to low memory mode
LP FOOTBALL BY LP ESTUDIOS v1.18.1 2026-02-05 Savedata version requested: 3
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-05 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
真・三國無雙 MULTI RAID v1.12.3-232-gb6e7fe1aa 2026-02-04 Unknown GE command : 29040004
BLEACH ヒート・ザ・ソウル2 v1.19.3 2026-02-04 Unexpected mpeg first timestamp: 2e3b / 11835
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.19.3 2026-02-04 __KernelStopThread: thread 376 does not exist (ApctlThread deleted)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.19.3 2026-02-04 __KernelStopThread: thread 376 does not exist (ApctlThread stopped)
eFootball 2026 StaR Patch v1.17.1 2026-02-04 ReadFromHardware: Invalid address 1397dd1c near PC 0884a8b0 LR 08849a64
eFootball Play-C v1.8.0 2026-02-04 An uneaten prefix at end of block: 08a19a68
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2026-02-04 Unknown GetPointer 00000000 PC 08843b38 LR 08000020
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.2 2026-02-04 UI scissor out of bounds in GameSettingsScreen: 533,0-1864,1139 / 2417,1088
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2026-02-04 An uneaten prefix at end of block: 08030c8c
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-02-04 Unknown GetPointer 2985b0d4 PC 0881c2d8 LR 0881c2e8
FIFA 14 - It v1.12.3 2026-02-04 Unknown GetPointer 00000010 PC 08de3eb0 LR 08de3eb8
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d9570c in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d95854 in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d95754 in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d95794 in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d957d4 in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d95710 in block starting at 09d90000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-04 Branch in Jump delay slot at 09d95814 in block starting at 09d90000
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-05 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
MONSTER HUNTER FREEDOM 2 v1.19.3 2026-02-04 __KernelStopThread: thread 360 does not exist (ApctlThread stopped)
MONSTER HUNTER FREEDOM 2 v1.19.3 2026-02-04 __KernelStopThread: thread 360 does not exist (ApctlThread deleted)
MONSTER HUNTER FREEDOM 2 v1.19.3 2026-02-04 UNTESTED sceHttpCreateTemplate(Capcom Portable Browser v1.2 for MH2nd_Portable, 1, 1)
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2026-02-04 80630007=sceAtracSetData(2, 08d4b180, 0000bc60): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.8.0 2026-02-04 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Star Wars Battlefront II v1.12.3 2026-02-04 __KernelStopThread: thread 682 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(f8efe2f5, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(125b9fd4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(0beff0d4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(9fd08377, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(7dc51b96, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(6e74fbc5, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(10c9d7c6, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(1e7549b3, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(ef9d0d5c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(73302fa7, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(a7dff58c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(af6d033e, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(4cb7dc05, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(001420f2, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(be7757b1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(a0f13cbe, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(5e06dbdd, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(2aeedae1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(0dcb1eec, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630006=sceAtracSetDataAndGetID(04409f29, 9e004438): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(d8914097, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(fa7ea638, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(2aeeda62, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(0dcb1e6d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(e0047cda, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(6c137906, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(4d0b1222, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2026-02-04 80630011=sceAtracSetDataAndGetID(7e987245, 00000000): buffer too small
EA FC 2024 BY FUMA GOONERS v1.10.3 2026-02-04 Unknown GetPointer 00000000 PC 08a02a0c LR 08808460
eFootball Play-C v1.9.4 2026-02-04 ReadFromHardware: Invalid address f150a638 near PC f150a638 LR 08000018
MYFP26 ENGLISH v1.9.4 2026-02-04 MFIC instruction hit (70020024) at 08933650
BLACK★ROCK SHOOTER THE GAME v1.17.1 2026-02-04 Failed decrypting the PRX (ret = -4, size = 1939573, psp_size = 1939920)!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-04 Bad vertex address 00005d08!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-04 Bad vertex address 00005730!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-04 Bad vertex address 00004fb0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-04 Bad vertex address 00004170!
eFootball Chelito 19 * BETEGAMING v1.18.1 2026-02-04 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Lop - Play v1.15.3 2026-02-04 MIPSCompileOp: Invalid instruction 0001273c
eFootball Chelito 19 v1.10.3 2026-02-04 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): unsupported sample rate: 44132
eFootball Lop - Play v1.15.3 2026-02-04 MIPSCompileOp: Invalid instruction 00004795