Recent logs

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
eFootball Chelito 19 v1.5.3 2026-01-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d000 UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.5.3 2026-01-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
EAFC 26 By Komo Valeri v1.18.1 2026-01-16 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2026-01-16 Jump to invalid address: 0fffc000
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2026-01-16 Jump to invalid address: 0bffc000
NHL 2007 v1.19.3 2026-01-16 Branch in Jump delay slot at 08eb4090 in block starting at 08eb4090
Mortal Kombat: Unchained v1.14.1 2026-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720
Dante's Inferno™ v1.19.3 2026-01-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01710551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
Dante's Inferno™ v1.19.3 2026-01-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
Dante's Inferno™ v1.19.3 2026-01-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
eFootball PES 2021 By GABRIEL v1.14.1 2026-01-16 UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720
EA-Sports FC Lop-Play v1.17.1-329-g7d46f5a0a 2026-01-16 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
PES 2018 BY CHELITO 19 v1.11.3 2026-01-16 Unknown GetPointer 00000000 PC 08816130 LR 08816144
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2026-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2026-01-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-16 __KernelStopThread: thread 3698 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-16 __KernelStopThread: thread 3698 does not exist (ApctlThread stopped)
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Suspicious address 08d5e76d, skipping reloc, type = 3
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Suspicious address 000ce59c, skipping reloc, type = 6
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Bad segment number 32
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Suspicious address 0880400f, skipping reloc, type = 1
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 889de1bc, type=8 : vflush
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Bad segment number 160
我的妹妹不可能那么可爱  携带版 v1.19.3 2026-01-16 Suspicious address 00000000, skipping reloc, type = 0
我的妹妹不可能那么可爱  携带版 v1.19.3-679-gc7aa2bcd01 2026-01-16 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 489d7184, type=3 : no instruction :(
我的妹妹不可能那么可爱  携带版 v1.19.3-679-gc7aa2bcd01 2026-01-16 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08b4e8fc, type=10 : nop
我的妹妹不可能那么可爱  携带版 v1.19.3-679-gc7aa2bcd01 2026-01-16 Suspicious address 189de554, skipping reloc, type = 2
PES MY 2024 v1.17.1-334-g1786a4ddb 2026-01-16 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
Grand Theft Auto: Vice City Stories v1.18.1-353-gcc9a25cffa 2026-01-16 Drawing region rate add non-zero: 01e3, 046f of 01bd, 0224
EA v1.11.3 2026-01-16 Unknown GetPointer ffffffe8 PC 08828258 LR 08828298
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.12.3 2026-01-16 WriteToHardware: Invalid address d474666f near PC 08000000 LR 08000000
eFootball 2025 by MP v1.19.3 2026-01-16 Branch in RSRTComp delay slot at 0804f2ac in block starting at 0804f2a8
EA v1.11.3 2026-01-16 MIPSCompileOp: Invalid instruction 706f2074
EA v1.11.3 2026-01-16 MIPSCompileOp: Invalid instruction 62207473
EA v1.11.3 2026-01-16 MIPSCompileOp: Invalid instruction 756d2067
eFootball Chelito 19 v1.19.3 2026-01-16 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader 10180000:0001d000 FragUber AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d000 FragUber AlphaTest0 > uniform uint u_alphacolorref; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball UEFA EURO 2024 v1.10.3 2026-01-16 Savedata version requested on save: 3
eFootball 2026 StaR Patch v1.18.1 2026-01-16 Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-16 __KernelStopThread: thread 909 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-16 __KernelStopThread: thread 909 does not exist (ApctlThread stopped)
RIDE 4 v1.18.1 2026-01-16 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090566a0): duplicate handler
eFootball 2025 by MP v1.19.3 2026-01-16 Branch in branch delay slot at 0802b250 with different target
eFootball 2025 by MP v1.19.3 2026-01-16 An uneaten prefix at end of block: 0802b250
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-16 Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0xbe22eea3
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x788f2b5e
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x75dacb57
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x66c64821
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x5f5e32af
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x58251346
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpService': 0x4e851b10
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNp': 0xbb069a87
eFootball Chelito 19 v1.10.2 2026-01-16 Unknown syscall in known module 'sceNp': 0xa0be3c4b
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2026-01-16 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-01-16 sceDmacMemcpy(dest=0414e000, src=095d7100, size=174576): overlapping read
Dante's Inferno™ v1.10.3 2026-01-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.6.3 2026-01-16 Jump to invalid address: 0497cd90
eFootball RB - V. v1.6.3 2026-01-16 Jump to invalid address: 0497cd80
eFootball RB - V. v1.6.3 2026-01-16 Jump to invalid address: 03b7e000
eFootball Lop - Play v1.11 2026-01-16 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Unknown character '�'(162) 0:1: L0001: Unknown character '�'(194) 0:1: L0001: Typename expected, found 'a' 0:1: L0001: Unknown character '�'(248) 0:1: L0001: Expected identifier, found '2' thin3d ���a�2�\RSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78474, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-01-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78474, 4, 00000000, 0)
Family Guy v1.17.1 2026-01-16 __KernelStopThread: thread 296 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.19.3-787-g5aa0856280 2026-01-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d000 Flat FragUber AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d000 Flat FragUber AlphaTest0 > uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball Chelito 19 v1.19.3-787-g5aa0856280 2026-01-16 Error in shader program link: info: Link failed because of missing shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000002 THR Flat
God of War®: Ghost of Sparta v1.16.6 2026-01-16 WriteToHardware: Invalid address 000676d8 near PC 08aceb88 LR 08a7b190
God of War®: Ghost of Sparta v1.16.6 2026-01-16 ReadFromHardware: Invalid address 000676d8 near PC 08aceb78 LR 08a7b190
God of War®: Ghost of Sparta v1.16.6 2026-01-16 WriteToHardware: Invalid address 000676dc near PC 08aceb68 LR 08a7b190
God of War®: Ghost of Sparta v1.16.6 2026-01-16 ReadFromHardware: Invalid address 000001b4 near PC 08a7b184 LR 08a7b184
EAFC 26 By Komo Valeri v1.19.3 2026-01-16 Unimplemented HLE function sceKernelDcacheWritebackAll
EAFC 26 By Komo Valeri v1.19.3 2026-01-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 07190239
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 43495d85
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 Jump to invalid address: 04889494
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 4349d4fc
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 434343b6
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 433e433e
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 437a0000
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 79000000
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 00000015
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 43435d93
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction b6ebaf43
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 4343517a
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 434b0000
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 072f5149
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 00000045
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 43434374
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction 7a670000
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 MIPSCompileOp: Invalid instruction cf494343
eFootball 2026 By Komo Valeri v1.9.4 2026-01-16 Jump to invalid address: 073339c0
eFootball Chelito 19 v1.19.3 2026-01-16 An uneaten prefix at end of block: 080ded44
eFootball Chelito 19 v1.19.3 2026-01-16 Branch in branch delay slot at 080ded48 with different target
eFootball Chelito 19 v1.19.3 2026-01-15 Branch in Jump delay slot at 080ce294 in block starting at 080c0020
Ben 10 Ultimate Alien Cosmic Destruction v1.15.4-581-g30862d075 2026-01-15 MIPSCompileOp: Invalid instruction 7463656a
Ben 10 Ultimate Alien Cosmic Destruction v1.15.4-581-g30862d075 2026-01-15 Branch in JumpReg delay slot at 08bed840 in block starting at 08bed830
Ben 10 Ultimate Alien Cosmic Destruction v1.15.4-581-g30862d075 2026-01-15 Jump to invalid address: 0309e440
Ben 10 Ultimate Alien Cosmic Destruction v1.15.4-581-g30862d075 2026-01-15 Jump to invalid address: 0306dae0