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Game title Version Latest Report Message
EA-Sports FC PC-V v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
RESISTANCE® ~報復の刻~ v1.9.0 2026-02-07 Unknown GE command : efc94312
PES 2022 AFRICA BY AHG TECH & LAA TECH v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 0886a808 LR 0886abac
EA v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2-917-g89e70c319 2026-02-07 sceDmacMemcpy(dest=09d81c60, src=099096d0, size=249760): overlapping read
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
YggdraUnion v1.9.0 2026-02-07 sceDmacMemcpy(dest=09488940, src=087488c0, size=40000): overlapping read
eFootball RB - V. v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 00000b28
eFootball RB - V. v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 00000a7d
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
WWE 2K25 V1.00 BY MANIASVR v1.19.3 2026-02-07 sceNetAdhocMatchingInit(32768) at 08a587d0
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
EA-Sports FC Lop-Play v1.9.4 2026-02-07 Unknown GetPointer 10beea77 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.9.4 2026-02-07 Unknown GetPointer 10beecb7 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.10.3 2026-02-07 ReadFromHardware: Invalid address 7a866fe0 near PC 7a866fe0 LR 08000018
eFootball Lop - Play v1.17.1 2026-02-07 00000400=sceGeEdramSetAddrTranslation(00001000)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Branch in Jump delay slot at 09e502c0 in block starting at 09e50280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Branch in Jump delay slot at 09e502d0 in block starting at 09e50280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Jump to invalid address: 07940b20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Jump to invalid address: 07945500
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Jump to invalid address: 07940a20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Jump to invalid address: 07940c00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Jump to invalid address: 07942320
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-02-07 Branch in Jump delay slot at 09e50290 in block starting at 09e50280
EA-Sports FC Lop-Play v1.16.6 2026-02-07 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Avatar: The Legend of Aang v1.9.4 2026-02-07 sceDmacMemcpy(dest=041d1400, src=09aaf100, size=2048): overlapping read
NBA LIVE 06 v1.17.1 2026-02-07 __KernelStopThread: thread 884 does not exist (ApctlThread deleted)
e football pes 2026 v1.9.4 2026-02-07 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
Silent Hill: Shattered Memories v1.19.3 2026-02-07 __KernelStopThread: thread 693 does not exist (helper deleted)
BEN 10: Protector of Earth v1.18.1 2026-02-07 sceDmacMemcpy(dest=04000000, src=09280100, size=557056): overlapping read
WWE SmackDown vs. RAW 2008 v1.19.3 2026-02-07 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid) --NATIVE-DATA-BOUposition: form-data; name="verify" Content-Length: 108 Content-Transfer-Encoding: binary sceGeBreak(mode=%d, unknown=%08x): unknown ptr (%s)sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
2006 FIFA World Cup™ v1.19.3 2026-02-07 __KernelStopThread: thread 657 does not exist (ApctlThread deleted)
2006 FIFA World Cup™ v1.19.3 2026-02-07 __KernelStopThread: thread 657 does not exist (ApctlThread stopped)
METAL GEAR SOLID PORTABLE OPS v1.19.3 2026-02-07 UNIMPL sceNetAdhocDiscoverInitStart(09b16ac0) at 08be40d4
2006 FIFA World Cup™ v1.19.3 2026-02-07 __KernelStopThread: thread 754 does not exist (ApctlThread deleted)
2006 FIFA World Cup™ v1.19.3 2026-02-07 __KernelStopThread: thread 754 does not exist (ApctlThread stopped)
BEN 10: Protector of Earth v1.18.1 2026-02-07 sceDmacMemcpy(dest=04088000, src=09280100, size=557056): overlapping read
EA FC 2024 BY FUMA GOONERS v1.14.4 2026-02-07 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
God of War: Chains of Olympus v1.17.1 2026-02-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088390f4
Harry Potter™ v1.14.1 2026-02-07 UI scissor out of bounds in GameSettingsScreen: 210,0-3220,1440 / 1920,1080
Harry Potter™ v1.14.1 2026-02-07 UI scissor out of bounds in GameSettingsScreen: 210,0-3220,1440 / 1442,829
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-02-07 sceDmacMemcpy(dest=0414e000, src=095d3360, size=268000): overlapping read
Pursuit Force™: Extreme Justice v1.19.3 2026-02-07 __KernelStopThread: thread 404 does not exist (helper deleted)
PES 2014 v1.19.3 2026-02-07 Unexpected mpeg first timestamp: 9f1f98377c5 / 10934877910981
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-06 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
Yu-Gi-Oh! GX Tag Force v1.17.1 2026-02-06 __KernelStopThread: thread 2528 does not exist (helper deleted)
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2026-02-06 sceDmacMemcpy(dest=09301ca0, src=08b29d50, size=8192): overlapping read
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-06 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.10.3 2026-02-06 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
EFOOTBALL NEW PATCH SEASON v1.18.1 2026-02-06 Bad SAS Mix output address: 08b26980, grain=164389632
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-06 Branch in Jump delay slot at 09e22128 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-02-06 Branch in Jump delay slot at 09e22744 in block starting at 09e20000
World Series of Poker v1.19.3 2026-02-06 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00000006, ignoring
World Series of Poker v1.19.3 2026-02-06 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006, ignoring
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 00207777
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 43024343
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 438c7900
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 00027777
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 79030000
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 4343517a
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 06777770
eFootball RB - V. v1.7.2 2026-02-06 Jump to invalid address: 0117b8a4
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 07190239
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 4343e243
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 43434343
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 43435d93
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 435d3e43
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 43430243
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 0000001f
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 437a0000
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 43659797
eFootball RB - V. v1.7.2 2026-02-06 MIPSCompileOp: Invalid instruction 00472005
WWE SmackDown vs. RAW 2009 v1.4.1 2026-02-06 sceDmacMemcpy(dest=0415d220, src=095b2420, size=65552): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-02-06 sceDmacMemcpy(dest=09953f00, src=08400000, size=203968): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2026-02-06 ReadFromHardware: Invalid address 00000040 near PC 08a2eee8 LR 08a2ee44
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2026-02-06 ReadFromHardware: Invalid address 00000000 near PC 08a2eed8 LR 08a2ee44
EA FC 2026 BY AXSUM GAMES v1.19.3 2026-02-06 Savedata version requested: 3
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-06 MIPSCompileOp: Invalid instruction 4cff5000
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-06 MIPSCompileOp: Invalid instruction 000008ff
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-06 Branch in RSZeroComp delay slot at 0816867c in block starting at 08160020
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-06 Jump to invalid address: 0bff0c00
Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB v1.11.3 2026-02-06 Unknown GetPointer 697427d3 PC 08f4eaf8 LR 08f4eb08
Game Sepak Bola PPSSPP v1.18.1 2026-02-06 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Game Sepak Bola PPSSPP v1.18.1 2026-02-06 Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc
WWE'12 v1.18.1 2026-02-06 Unknown GetPointer 0e7d6897 PC 08bfbdfc LR 08bfbe04
WWE'12 v1.18.1 2026-02-06 Unknown GetPointerWrite 0e7d55c3 PC 08bfbdfc LR 08bfbe04
Prince of Persia: The Forgotten Sands™ v1.18.1 2026-02-06 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09485dc4, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.18.1 2026-02-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09485dc4, 4, 00000000, 0)
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-02-06 sceDmacMemcpy(dest=0965a400, src=08400000, size=641344): overlapping read
eFootball Chelito 19 v1.9.4 2026-02-06 ReadFromHardware: Invalid address dcffd780 near PC dcffd780 LR 08000018
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.3 2026-02-06 sceDmacMemcpy(dest=04176680, src=0922a2c0, size=128): overlapping read
eFootball 2026 StaR Patch v1.10.3 2026-02-06 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
eFootball 2026 StaR Patch v1.10.3 2026-02-06 Unknown syscall in known module 'sceNp': 0xbb069a87
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.19.3 2026-02-06 __KernelStopThread: thread 4060 does not exist (helper deleted)
三國志Ⅸ with パワーアップキット v1.11.3 2026-02-06 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08ab4218, type=12 : jal ->$000005c4
三國志Ⅸ with パワーアップキット v1.11.3 2026-02-06 R_MIPS_HI16: could not find R_MIPS_LO16