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Game title Version Latest Report Message
eFootball Lop - Play v1.14.1 2026-02-08 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
eFootball Lop - Play v1.14.1 2026-02-08 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
eFootball Chelito 19 v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08882a90 LR 08edf894
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 070ce560
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 0bbce770
eFootball Chelito 19 v1.10.3 2026-02-08 MIPSCompileOp: Invalid instruction 71f2d65c
eFootball Asia 2023/24 Premium By ERYE CHANNEL v1.11.3 2026-02-08 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
PES 2014 v1.17.1 2026-02-08 Unknown GetPointer 007a383c PC 0884a930 LR 0884a938
グランナイツヒストリー v1.17.1 2026-02-08 00000000=sceUtilityScreenshotInitStart(08ded5f0)
inviZimals™ v1.19.3 2026-02-08 0=sceUtilityScreenshotInitStart(08a56104)
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-02-08 sceDmacMemcpy(dest=0985cf00, src=08400000, size=72384): overlapping read
eFootball RB - V. v1.8.0 2026-02-08 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
PES 2014 v1.19.3 2026-02-08 Game install with no files / data
eFootball Lop - Play v1.11.3 2026-02-08 ReadFromHardware: Invalid address 5c000000 near PC 5c000000 LR 08a3c17c
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2026-02-08 sceDmacMemcpy(dest=0414e000, src=095abd00, size=172880): overlapping read
Syphon Filter®: Logan's Shadow v1.11.3 2026-02-08 Unexpected mpeg first timestamp: 3e366bc22e4 / 4275216065252
EA-Sports FC PC-V v1.9.4 2026-02-08 Unknown GetPointer 9d606042 PC 0888d3fc LR 0888d40c
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-02-08 __KernelStopThread: thread 362 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-02-08 __KernelStopThread: thread 362 does not exist (ApctlThread stopped)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e89344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e89344, 4, 00000000, 0)
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb68c0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb6cc0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000000 near PC 08813368 LR 08813390
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 WriteToHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
eFooTBall Play Cesar Patch v1.17.1 2026-02-08 sceNetAdhocMatchingInit(204800) at 08a16e80
Game Sepak Bola PPSSPP v1.17.1 2026-02-08 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-08 Branch in Jump delay slot at 08e2aa70 in block starting at 08e29d80
eFootball Lop - Play v1.6.3 2026-02-08 Error in shader program link: info: fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Lop - Play v1.6.3 2026-02-08 Error in shader program link: info: fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Game Sepak Bola PPSSPP v1.11.3 2026-02-08 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball CESAR - PATCH v1.9.4 2026-02-08 ReadFromHardware: Invalid address de4ee790 near PC de4ee790 LR 08000018
EAFC 26 By Komo Valeri v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08000000 LR 08000000
GTA: Liberty City Stories v1.16.4 2026-02-08 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.9.4 2026-02-08 Unknown GetPointer 10bedab7 PC 0884d5b0 LR 0884d7d4
EA-Sports FC PC-V v1.9.4 2026-02-08 ReadFromHardware: Invalid address 126f7b20 near PC 126f7b20 LR 126f7b20
PES FL 2022 v1.7.4 2026-02-08 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2026-02-08 sceDmacMemcpy(dest=040e4000, src=091bb2e0, size=17040): overlapping read
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af6bd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af6bd4, 4, 00000000, 0)
eFootball PES 2020 C19 & Nibeck Tv v1.14 2026-02-08 UI scissor out of bounds in GameSettingsScreen: 303,0-1290,721 / 1604,720
Pro Evolution Soccer 2011 v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08815e44 LR 08000020
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 02059ddc
eFootball Chelito 19 v1.12.3 2026-02-08 MIPSCompileOp: Invalid instruction 75827388
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 0205ca04
EA-Sports FC Lop-Play v1.15.4 2026-02-08 Unknown GetPointer 001f0000 PC 0884a918 LR 0884a938
Game Sepak Bola PPSSPP v1.11.3 2026-02-08 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Chelito 19 v1.13.2 2026-02-07 Unknown GetPointer 00001b00 PC 0884d7b4 LR 0884d7d4
GTA: Liberty City Stories v1.17.1-334-g1786a4ddb 2026-02-07 MFIC instruction hit (70020024) at 08a9d9a0
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2026-02-07 WriteToHardware: Invalid address 000000e6 near PC 088433f0 LR 088433f0
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-02-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3110): duplicate handler
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-02-07 Replacement rowPitch=1024, but w=2800 (level=0)
eFootball RB - V. v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-07 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
BEN 10: Protector of Earth v1.18.1 2026-02-07 sceDmacMemcpy(dest=04000000, src=09202f00, size=557056): overlapping read
Silent Hill: Shattered Memories v1.19.3 2026-02-07 __KernelStopThread: thread 1421 does not exist (helper deleted)
WWE 2K25 V1.00 BY MANIASVR v1.9.4 2026-02-07 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.9.4 2026-02-07 80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 Branch in RSRTComp delay slot at 08a691b2 in block starting at 08a691a6
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 Jump to invalid address: 02aebe8c
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 MIPSCompileOp: Invalid instruction 00248c85
eFootball 2025 by MP v1.11.3 2026-02-07 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00005310!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00005160!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00004710!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00003fc0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00003ab0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 000034e0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00002df0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00002190!
Star Wars®: Battlefront II™ v1.12.3 2026-02-07 __KernelStopThread: thread 1226 does not exist
WWE SmackDown vs. RAW 2010 v1.8.0 2026-02-07 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b154 in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b19c in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b1b0 in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b19c in block starting at 08e1a580
Star Wars®: Battlefront II™ v1.12.3 2026-02-07 __KernelStopThread: thread 1170 does not exist
eFootball Play-C v1.16.1 2026-02-07 Savedata version requested: 3
eFootball Lop - Play v1.18.1 2026-02-07 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
eFootball Edicion Mundial de Clubes By GASPER AS7 PATCH v1.11.3 2026-02-07 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2026-02-07 D3D error in shader compilation: info: C:\Windows\system32\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Windows\system32\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Windows\system32\memory(14,21): error X3013: Possible intrinsic functions are: C:\Windows\system32\memory(14,21): error X3013: mul(float, float) C:\Windows\system32\memory(14,21): error X3013: mul(float, floatK) C:\Windows\system32\memory(14,21): error X3013: mul(float, floatLxK) C:\Windows\system32\memory(14,21): error X3013: mul(floatM, float) C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatM) C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, float) C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
eFootball Chelito 19 v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 4574fe92
EA-Sports FC PC-V v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
RESISTANCE® ~報復の刻~ v1.9.0 2026-02-07 Unknown GE command : efc94312
PES 2022 AFRICA BY AHG TECH & LAA TECH v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 0886a808 LR 0886abac
EA v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.2-917-g89e70c319 2026-02-07 sceDmacMemcpy(dest=09d81c60, src=099096d0, size=249760): overlapping read
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball SAN JOE v1.10.3 2026-02-07 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
YggdraUnion v1.9.0 2026-02-07 sceDmacMemcpy(dest=09488940, src=087488c0, size=40000): overlapping read
eFootball RB - V. v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 00000b28
eFootball RB - V. v1.9.4 2026-02-07 MIPSCompileOp: Invalid instruction 00000a7d
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }