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| Game title |
Version |
Latest Report |
Message |
| eFootball PES 2021 By TM ARTS |
v1.10.3 |
2026-01-25 |
Savedata version requested on save: 3 |
| Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Texture cache ran out of GPU memory; switching to low memory mode |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.18.1 |
2026-01-25 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272 |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11 |
2026-01-25 |
Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c |
| GOD EATER 2 |
v1.19.3 |
2026-01-25 |
sceKernelCreateThread(name=creature_sariel): unsupported attributes 00000006, ignoring |
| eFootball Chelito 19 |
v1.7.5 |
2026-01-25 |
ReadFromHardware: Invalid address 6bcd23cc near PC 6bcd23cc LR 6bcd23cc |
| GOD EATER 2 |
v1.19.3 |
2026-01-25 |
sceKernelCreateThread(name=creature_hannibal): unsupported attributes 00000006, ignoring |
| GOD EATER 2 |
v1.19.3 |
2026-01-25 |
sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring |
| eFootball RB - V. |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| PES eFOOTBALL 2026 JRplay |
v1.16.6 |
2026-01-25 |
Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
Error in shader compilation: info: Compile failed.
ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
Error in shader compilation: info: Compile failed.
ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-01-25 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball RB - V. |
v1.9.4 |
2026-01-25 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.11.3 |
2026-01-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball RB - V. |
v1.11.3 |
2026-01-25 |
sceMp3Init: invalid data: not layer 3 |
| eFootball RB - V. |
v1.9.4 |
2026-01-25 |
Savedata version requested: 3 |
| GOD EATER 2 |
v1.19.3 |
2026-01-25 |
sceKernelCreateThread(name=creature_devil): unsupported attributes 00000006, ignoring |
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-01-25 |
UI scissor out of bounds in MainScreen: 48,0-1108,721 / 1518,720 |
| EA-Sports FC Lop-Play |
v1.14.1 |
2026-01-25 |
UI scissor out of bounds in GameSettingsScreen: 286,0-1221,721 / 1518,720 |
| SplinterCell |
v1.19.3 |
2026-01-25 |
Branch in Jump delay slot at 09ffbb08 in block starting at 09ffa8f4 |
| SplinterCell |
v1.19.3 |
2026-01-25 |
Branch in branch delay slot at 09ffbb90 with different target |
| SplinterCell |
v1.19.3 |
2026-01-25 |
Branch in Jump delay slot at 09ffbb04 in block starting at 09ffa8f4 |
| eFootball PC - V. |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 2985b525 PC 0881c2d8 LR 0881c2e8 |
| WWE 2K25 BY LETSKIMODZ |
v1.11.3 |
2026-01-25 |
sceDmacMemcpy(dest=04192210, src=0986c910, size=65552): overlapping read |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.14.4 |
2026-01-25 |
Replacement rowPitch=128, but w=512 (level=0) |
| EA |
v1.14.2 |
2026-01-25 |
UI scissor out of bounds in SavedataScreen: 1450,308-0,99 / 1280,720 |
| EA |
v1.14.2 |
2026-01-25 |
UI scissor out of bounds in SavedataScreen: 1450,204-0,99 / 1280,720 |
| EA |
v1.14.2 |
2026-01-25 |
UI scissor out of bounds in SavedataScreen: 1450,100-0,99 / 1280,720 |
| EA |
v1.14.2 |
2026-01-25 |
UI scissor out of bounds in SavedataScreen: 1480,308-0,99 / 1280,720 |
| EA |
v1.14.2 |
2026-01-25 |
UI scissor out of bounds in SavedataScreen: 1480,204-0,99 / 1280,720 |
| eFootball Lop - Play |
v1.12.3 |
2026-01-25 |
80630011=sceAtracSetDataAndGetID(09a25200, 00002000): no data chunk |
| The 3rd Birthday |
v1.11.3 |
2026-01-25 |
sceDmacMemcpy(dest=093250c0, src=09cef040, size=1511680): overlapping read |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2026-01-25 |
sceDmacMemcpy(dest=04146a50, src=09441cc0, size=65552): overlapping read |
| Dragon Ball TAG VS |
v1.19.3 |
2026-01-25 |
565 depal unsupported: shift=5 mask=ff offset=0 |
| Silent Hill: Shattered Memories |
v1.19.3 |
2026-01-25 |
__KernelStopThread: thread 1245 does not exist (helper deleted) |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=000010a7, pos=1, access=-80, data=0, text=0 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=0000105e, pos=1, access=64, data=0, text=0 |
| eFootball PC - V. |
v1.9.4 |
2026-01-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001042, pos=1, access=-80, data=0, text=0 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000ff4, pos=1, access=64, data=0, text=0 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000fd8, pos=1, access=-80, data=0, text=0 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000f92, pos=1, access=64, data=0, text=0 |
| MLB 07 The Show |
v1.19.3 |
2026-01-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000f76, pos=1, access=-80, data=0, text=0 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-25 |
Branch in branch delay slot at 08038470 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-25 |
Branch in branch delay slot at 0803849c with different target |
| PES eFOOTBALL 2026 JRplay |
v1.17.1 |
2026-01-25 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 29857314 PC 0881c2d8 LR 0881c2e8 |
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: VS desc:
Could not link program:
(u
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d000 FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: http://report.ppsspp.org
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: http://report.ppsspp.org
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: Could not link program:
(u
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000000 FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: http://report.ppsspp.org:80/r
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000128 HWX C Cull
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: Could not link program:
(u
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| PES 2014 |
v1.19.3 |
2026-01-25 |
Error in shader program link: info: (unknown reason)
fs: 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
|
| eFootball Chelito 19 |
v1.7.2 |
2026-01-25 |
ReadFromHardware: Invalid address e3087dc7 near PC e3087dc7 LR 08000018 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2026-01-25 |
sceDmacMemcpy(dest=04156cc0, src=091cb200, size=128): overlapping read |
| Mortal Kombat: Unchained |
v1.11.3 |
2026-01-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832 |
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180000:00000000 FragUber
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000000 FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
|
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180d82:00000002 Tex FragUber ReplaceBlend_2A:6_B:3_Eq:0 TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
v.rgb = v.rgb * splat3(v.a * 2.0);
fragColor0 = v;
}
vs: 00000000:00000028 C Cull
|
| THE KING OF FIGHTERS '96 |
v1.19.3-787-g5aa0856280 |
2026-01-25 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000008 C
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000008 C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
gl_Position = outPos;
}
|
| GTA: Liberty City Stories |
v1.10.2 |
2026-01-25 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886b6d8 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-01-25 |
sceDmacMemcpy(dest=096e9640, src=08400000, size=203968): overlapping read |
| METAL GEAR SOLID PORTABLE OPS + |
v1.19.3 |
2026-01-25 |
__KernelStopThread: thread 585 does not exist (ApctlThread stopped) |
| METAL GEAR SOLID PORTABLE OPS + |
v1.19.3 |
2026-01-25 |
__KernelStopThread: thread 585 does not exist (ApctlThread deleted) |
| eFootball Lop - Play |
v1.19.3 |
2026-01-25 |
Branch in branch delay slot at 080402a8 with different target |
| Phantasy Star Portable™ 2 |
v1.19.3 |
2026-01-25 |
__KernelStopThread: thread 580 does not exist (ApctlThread stopped) |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 026a3160 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 0000777a |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 0264ee70 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 0000003b |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2b720 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2b490 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e26ca0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 026c2d00 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2a1b0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2b6b0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e29a90 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2ba20 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ac3c |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2bd00 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2be70 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 0269b670 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 00000029 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2eb00 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e26fd0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 460eb358 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 0264e5d0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 00091201 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
MIPSCompileOp: Invalid instruction 45677240 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 0267ab90 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2bb90 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 026049a0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e2a0a0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 0264e7b0 |
| eFootball Lop - Play |
v1.9.4 |
2026-01-25 |
Jump to invalid address: 02e29f80 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.11.3 |
2026-01-25 |
sceDmacMemcpy(dest=0958d400, src=0957d400, size=65536): overlapping read |