To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball Lop - Play |
v1.13.2 |
2025-11-29 |
Unknown GetPointer 00000000 PC 0884d7d0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.13.2 |
2025-11-29 |
ReadFromHardware: Invalid address 00000002 near PC 08815fa0 LR 08815f88 |
| eFootball Lop - Play |
v1.13.2 |
2025-11-29 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4 |
| eFootball Lop - Play |
v1.13.2 |
2025-11-29 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 088a69f4 |
| 真・三國無双6 Special |
v1.9.0 |
2025-11-29 |
sceDmacMemcpy(dest=0932e540, src=09ece440, size=32768): overlapping read |
| eFootball RB - V. |
v1.10.3 |
2025-11-29 |
sceDmacMemcpy(dest=086ce940, src=040cc000, size=1251008): overlapping read |
| Daxter |
v1.19.3 |
2025-11-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eabc90, 4, 00000000, 0) |
| EA SPORTS FC26 BY Charly |
v1.8.0 |
2025-11-29 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| EA SPORTS FC26 BY Charly |
v1.8.0 |
2025-11-29 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88c14 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d8866c in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88b84 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88c94 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88670 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88c54 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88b88 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88734 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88cd4 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88b8c in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88b80 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d88b90 in block starting at 09d88620 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-11-29 |
Branch in Jump delay slot at 09d886b4 in block starting at 09d88620 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.10.3 |
2025-11-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.10.3 |
2025-11-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| eFootball RB - V. |
v1.8.0 |
2025-11-29 |
ReadFromHardware: Invalid address e5b8ae50 near PC e5b8ae50 LR 08000018 |
| eFootball 2025 By Komo Valeri |
v1.11.3 |
2025-11-29 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-11-29 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2025 By Komo Valeri |
v1.11.3 |
2025-11-29 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e6dd0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f0d20): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09637c10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09712a50): duplicate handler |
| eFootball RB - V. |
v1.11.3 |
2025-11-29 |
Savedata version requested on save: 3 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a3ba0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a38a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092749a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-11-29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08eccaa0): duplicate handler |
| eFootball SM - V. |
v1.9.4 |
2025-11-29 |
Unknown GetPointer 2c5a9cc2 PC 0884d7b4 LR 0884d7d4 |
| eFOOTBALL BETWAY PREMIERSHIP |
v1.9.4 |
2025-11-29 |
GL ran out of GPU memory; switching to low memory mode |
| MYFP26 ENGLISH |
v1.15.4 |
2025-11-29 |
ReadFromHardware: Invalid address 11e4e540 near PC 11e4e540 LR 11e4e540 |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.19.3 |
2025-11-29 |
0=sceUtilityScreenshotInitStart(09580c10) |
| Tomb Raider: Legend™ |
v1.18.1 |
2025-11-29 |
sceDmacMemcpy(dest=041a1800, src=08e73130, size=9216): overlapping read |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.19.3 |
2025-11-29 |
0=sceUtilityScreenshotInitStart(095b17e0) |
| 喧嘩番長5~漢の法則(オトコのルール)~ |
v1.19.3 |
2025-11-29 |
0=sceUtilityScreenshotInitStart(09942c30) |
| eFootball RB - V. |
v1.14.4 |
2025-11-29 |
Branch in branch delay slot at 081140f0 with different target |
| eFootball RB - V. |
v1.14.4 |
2025-11-29 |
An uneaten prefix at end of block: 081140d8 |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-29 |
sceDmacMemcpy(dest=041e8400, src=098fa160, size=9216): overlapping read |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-11-29 |
00000000=sceUtilityScreenshotInitStart(09170af8) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-11-29 |
00000000=sceUtilityScreenshotInitStart(093bf3a0) |
| Tenchu: TOTA |
v1.18.1 |
2025-11-29 |
Can't draw: No current render step. Step count: 0 |
| ソウルキャリバー Broken Destiny |
v1.11.3 |
2025-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2 |
| カプコン クラシックス コレクション |
v1.11.3 |
2025-11-29 |
Unknown GE command : 11ffffff |
| カプコン クラシックス コレクション |
v1.11.3 |
2025-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| SNK Arcade Classics Vol. 1 |
v1.11.3 |
2025-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
| SNK Arcade Classics Vol. 1 |
v1.11.3 |
2025-11-29 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| SNK Arcade Classics Vol. 1 |
v1.11.3 |
2025-11-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
| SNK Arcade Classics Vol. 1 |
v1.11.3 |
2025-11-29 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| Rengoku 2 |
v1.15.3 |
2025-11-29 |
80630006=sceAtracSetData(1, 095c7300, 00042000): invalid RIFF header |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-29 |
sceDmacMemcpy(dest=041d4400, src=095b1a70, size=9216): overlapping read |
| EA FC 2024 BY SPARTAN JR 11 |
v1.17.1 |
2025-11-29 |
Unknown GetPointerWrite 00000492 PC 08872bb4 LR 08872c1c |
| eFootball PC - V. |
v1.5.2 |
2025-11-29 |
Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
/ fs: #version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| PATCH RAFZPROJECT |
v1.9.4 |
2025-11-29 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| PATCH RAFZPROJECT |
v1.9.4 |
2025-11-29 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| Ultimate Ghosts'n Goblins |
v1.17.1 |
2025-11-29 |
sceDmacMemcpy(dest=04165c00, src=09907600, size=512): overlapping read |
| ACE COMBAT X2 JOINT ASSAULT |
v1.4.2-425-g7a7ccee5e |
2025-11-29 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 0000423c! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 000040dc! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 00003d1c! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 0000374c! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 00003510! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 00002f40! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 000028e0! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Bad vertex address 00001e00! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-29 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2025-11-28 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
| Tomb Raider: Anniversary |
v1.18.1 |
2025-11-28 |
sceDmacMemcpy(dest=041a1c00, src=08f91060, size=9216): overlapping read |
| Pro Evolution Soccer 2025 |
v1.10.3 |
2025-11-28 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-11-28 |
80630006=sceAtracSetDataAndGetID(0957d300, 00014000): invalid RIFF header |
| eFootball 2025 |
v1.18.1 |
2025-11-28 |
Unknown GetPointer ffffffff PC 0884d7b4 LR 0884d7d4 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-11-28 |
Unaligned icache invalidation of 0860e6f8 (0860e6f8 + 0) at PC=0896f274 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2025-11-28 |
sceDmacMemcpy(dest=04157f40, src=092180a0, size=64): overlapping read |
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-28 |
Error in shader compilation: info: Compile failed.
ERROR: 0:10: Unexpected syntax error;
ERROR: main() function is missing.
ERROR: 2 compilation errors. No code generated.
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
(null) vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightamb |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58 |
| MYFP26 ENGLISH |
v1.16.6 |
2025-11-28 |
sceUtilityMsgDialogInitStart: invalid status |
| Toy Story 3 |
v1.19.3 |
2025-11-28 |
__KernelStopThread: thread 929 does not exist (helper deleted) |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397ee98 near PC 08863d90 LR 08849a58 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2025-11-28 |
Unknown instruction 41d80000 at 08000020 |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-11-28 |
ReadFromHardware: Invalid address 1397e098 near PC 08863d90 LR 08849a58 |