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| Game title |
Version |
Latest Report |
Message |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 90400090000 / 9912785108992 |
| CLANNAD |
v1.11.3 |
2026-01-08 |
Unknown GetPointer 00000000 PC 0880eac0 LR 0880eac0 |
| eFootball PC - V. |
v1.18 |
2026-01-08 |
Unknown GetPointer 00005800 PC 08a02a0c LR 0884d7d4 |
| eFootball Chelito 19 |
v1.16.6 |
2026-01-08 |
Game install with no files / data |
| eFootball RB - V. |
v1.6.3 |
2026-01-08 |
Failed to truncate file. |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.16.6 |
2026-01-08 |
ReadFromHardware: Invalid address 168a7f08 near PC 08b76078 LR 08b64050 |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.16.6 |
2026-01-08 |
ReadFromHardware: Invalid address 168a7f04 near PC 08b76078 LR 08b64050 |
| Resistance: Retribution™ |
v1.19.3 |
2026-01-08 |
Unexpected mpeg first timestamp: 8840a090000 / 9363197067264 |
| Mega Man Powered Up |
v1.5.4-998-g08f26439c |
2026-01-08 |
sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=0, access=1, data=278000432, text=278000436 |
| PQ |
v1.5.4-998-g08f26439c |
2026-01-08 |
Savedata version requested: 458775400 |
| PQ |
v1.5.4-998-g08f26439c |
2026-01-08 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
| SpongeBob SquarePants: The Yellow Avenger |
v1.5.4-998-g08f26439c |
2026-01-08 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
Unexpected mpeg first timestamp: ad809090000 / 11922980798464 |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c521c0, 00008800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c15840, 00003800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c0e4c0, 00004000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c2fe80, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c51dc0, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09bff880, 00002000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(09c5ae40, 0000a000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 74000000 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000001 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Jump to invalid address: 0747f0c0 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 7404d775 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
BREAK instruction hit |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 728624b1 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000177 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Branch in RSRTComp delay slot at 00010028 in block starting at 00010018 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00000005 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 00005005 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 77770000 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
Branch in RSRTComp delay slot at 00010038 in block starting at 00010030 |
| EAFC 26 By Komo Valeri |
v1.9.4 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 77770062 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
ReadFromHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000b28 HWX C T N Cull
|
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-08 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8320 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
float mymod(float a, float b) { return a - b * floor(a / b); }
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000b28 HWX C T N Cull
|
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(0909a4c0, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-08 |
80631003=sceAtracSetAA3DataAndGetID(0909a600, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes |
| EA |
v1.10.1 |
2026-01-08 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2026-01-08 |
00000000=sceUtilityScreenshotInitStart(0940f6e8) |
| Prince of Persia The Forgotten Sands™ |
v1.19.3 |
2026-01-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0995554c, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.19.3 |
2026-01-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0995554c, 4, 00000000, 0) |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb9cd70 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 7201bef8 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb9ca70 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb9c970 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0709c660 |
| eFootball PC - V. |
v1.11.3 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 71e36f70 |
| EA SPORTS FC26 BY Charly |
v1.16.6 |
2026-01-08 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Tomb Raider: Anniversary™ |
v1.18.1 |
2026-01-08 |
sceDmacMemcpy(dest=0419ec00, src=09b6fce0, size=9216): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000030 Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb0ce70 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb0cb70 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb0ca70 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0700c760 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
Jump to invalid address: 0bb0c970 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-08 |
MIPSCompileOp: Invalid instruction 71e3b714 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.17.4-1 |
2026-01-08 |
sceDmacMemcpy(dest=0414e000, src=095dc5b0, size=244016): overlapping read |
| eFootball PC - V. |
v1.18.1-1076-g87cf0be961 |
2026-01-08 |
ReadFromHardware: Invalid address 00000008 near PC 08857db8 LR 08857bb8 |
| eFootball_Mod PSL_By X Pro Gaming v1 |
v1.9.4 |
2026-01-08 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-08 |
ReadFromHardware: Invalid address ecab5301 near PC ecab5301 LR 08000018 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.17.4-1 |
2026-01-08 |
sceDmacMemcpy(dest=0414e000, src=095dc4d0, size=195968): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2026-01-08 |
MIPSCompileOp: Invalid instruction b0e10468 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-08 |
ReadFromHardware: Invalid address d18d51b4 near PC d18d51b4 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-08 |
ReadFromHardware: Invalid address ed34acf4 near PC ed34acf4 LR 08000018 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-08 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| EAFC 26 By Komo Valeri |
v1.11.3 |
2026-01-08 |
Savedata version requested on save: 3 |
| 絶対ヒーロー改造計画 |
v1.9.0 |
2026-01-08 |
Unknown GetPointer 00000000 PC 08874fdc LR 08874fdc |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7def0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090f5c40): duplicate handler |
| EA SPORTS FC26 BY Charly |
v1.19.3 |
2026-01-08 |
Game install with no files / data |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0917a3f0): duplicate handler |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-08 |
Unknown GetPointer 2c68f6c2 PC 0884d7b4 LR 0884d7d4 |
| PPSSPP FARIS PSP V12 |
v1.18.1 |
2026-01-08 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| PPSSPP FARIS PSP V12 |
v1.18.1 |
2026-01-08 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Star Wars®: The Force Unleashed™ |
v1.18.1-1169-g4565cc2f21 |
2026-01-08 |
2153971729=sceAtracSetDataAndGetID(086a3d80, 00000000): buffer too small |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2026-01-08 |
sceDmacMemcpy(dest=041a1000, src=097d1c60, size=9216): overlapping read |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092226d0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09173140): duplicate handler |
| SBK®08 Superbike World Championship |
v1.17.1 |
2026-01-08 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc00b0): duplicate handler |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 001014b4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101d84! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101d5c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101d34! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101d0c! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101ce4! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101cbc! |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.10.3 |
2026-01-08 |
Bad vertex address 00101de4! |