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Game title Version Latest Report Message
eFootball 2025 By Komo Valeri v1.8.0 2026-01-23 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2026-01-23 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
真・三國無双6 Special v1.4.2-425-g7a7ccee5e 2026-01-23 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Edicion Mundial de Clubes By T. Bendezu v1.10.3 2026-01-23 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(094d9180, 00014000): invalid RIFF header
WWE'12 v1.19.3 2026-01-23 Branch in branch delay slot at 0900a454 with different target
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(0961ac40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(096dfd40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(096cbcc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09b10200, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09afc180, 00014000): invalid RIFF header
God of War: Chains of Olympus v1.11.3 2026-01-23 WriteToHardware: Invalid address 0000004c near PC 08000000 LR 08000000
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-23 Unexpected mpeg first timestamp: 4f209090000 / 5437580181504
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 08e2209c in block starting at 08e215c8
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09e01440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09a2fdc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09ded3c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09ac4c00, 00014000): invalid RIFF header
Game Sepak Bola PPSSPP v1.10.3 2026-01-23 Savedata version requested on save: 3
FCM26 v1.19.3 2026-01-23 Savedata version requested: 3
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(09baaa40, 00014000): invalid RIFF header
Juiced 2: Hot Import Nights v1.19.3 2026-01-23 An uneaten prefix at end of block: 0881b92c
Crash™ Tag Team Racing v1.16.6 2026-01-23 80630006=sceAtracSetDataAndGetID(098d1d00, 00014000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-01-23 sceDmacMemcpy(dest=0414e000, src=0946c090, size=249584): overlapping read
EFOOTBALL AMERICANO 2025 v1.19.3 2026-01-23 Game install with no files / data
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-01-23 sceDmacMemcpy(dest=0414e000, src=09506830, size=162400): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-23 Invalid replacement op 6a910f10 at 08a61354
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-23 An uneaten prefix at end of block: 0883d0a4
PES eFOOTBALL 2026 JRplay v1.8.0 2026-01-22 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball v1.6.3 2026-01-22 Savedata version requested: 3
MLB 07 The Show v1.19.3 2026-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=0000067c, pos=1, access=64, data=0, text=0
PES eFOOTBALL 2026 JRplay v1.10.3 2026-01-22 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
MLB 07 The Show v1.19.3 2026-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000660, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-22 sceKernelLoadModule: unsupported options size=00000014, flags=0000058e, pos=1, access=-80, data=0, text=0
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-01-22 sceDmacMemcpy(dest=09d63100, src=08476800, size=1408): overlapping read
PES 2019 GLGM PATCHS v1.17.1-334-g1786a4ddb 2026-01-22 Unknown GetPointer f8d06800 PC 0884a920 LR 0884a940
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2026-01-22 sceDmacMemcpy(dest=093121a0, src=08b2e1a0, size=16384): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-01-22 WriteToHardware: Invalid address 0000012c near PC 08890de8 LR 09ff805c
EA-Sports FC PC-V v1.9.4 2026-01-22 Unknown GetPointer 10bedc77 PC 0884d5b0 LR 0884d7d4
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in branch delay slot at 0803e9cc with different target
eFootball Chelito 19 v1.9.4 2026-01-22 Jump to invalid address: 0bb4f970
eFootball Chelito 19 v1.9.4 2026-01-22 Jump to invalid address: 0bb4f870
eFootball Chelito 19 v1.9.4 2026-01-22 Jump to invalid address: 0704f560
eFootball Chelito 19 v1.9.4 2026-01-22 Jump to invalid address: 0bb4f770
eFootball Chelito 19 v1.9.4 2026-01-22 MIPSCompileOp: Invalid instruction 71e15034
Silent Hill: Shattered Memories v1.19.3 2026-01-22 __KernelStopThread: thread 973 does not exist (helper deleted)
EA-Sports FC Lop-Play v1.9.4 2026-01-22 ReadFromHardware: Invalid address e598a1ed near PC e598a1ed LR e598a1ed
SBK® Superbike World Championship v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 099a8c70): duplicate handler
SBK® Superbike World Championship v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09915e20): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2026-01-22 00000000=sceUtilityScreenshotInitStart(09a776e8)
MASTERPES UFL25 v1.18.1 2026-01-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
MASTERPES UFL25 v1.18.1 2026-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Lop - Play v1.18.1 2026-01-22 Unknown GetPointer 0000ab20 PC 08815fc8 LR 08815fd4
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 BREAK instruction hit
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 Render to texture with incompatible formats 3 != 1 at 04000000
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32640 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3263c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32638 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32760 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32764 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3262c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32634 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32650 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3264c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in RSZeroComp delay slot at 09d3277c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32768 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32644 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32630 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32648 in block starting at 09d32610
eFootball PC - V. v1.11.3 2026-01-22 sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6fe31f3): Invalid ADSREnv2
The Fast and the Furious v1.12.3 2026-01-22 Could not setup streams, unexpected stream count: 13462
The Fast and the Furious v1.12.3 2026-01-22 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Gladiator Begins v1.18.1 2026-01-22 WriteToHardware: Invalid address 000000af near PC 08818cfc LR 08818cfc
Prince of Persia® Rival Swords v1.17.1 2026-01-23 Unknown GE command : 52c062fc
eFootball 2025 By Komo Valeri v1.9.2 2026-01-22 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Game Sepak Bola PPSSPP v1.8.0 2026-01-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Pro Evolution Soccer 2020 v1.18 2026-01-22 Unknown GetPointer 00000000 PC 08a029d8 LR 0884a928
EA-Sports FC PC-V v1.17.1 2026-01-22 ReadFromHardware: Invalid address 13981f98 near PC 08863d90 LR 08849a58
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-01-22 sceDmacMemcpy(dest=09740b40, src=08400000, size=724736): overlapping read
イース -フェルガナの誓い- v1.18.1 2026-01-22 sceDmacMemcpy(dest=041cb900, src=08e65730, size=4096): overlapping read
Zill O'll ~infinite plus~ v1.9.0 2026-01-22 Unknown GetPointer 00000000 PC 089dfda4 LR 089dfda4
イース -フェルガナの誓い- v1.18.1 2026-01-22 sceDmacMemcpy(dest=041d2900, src=08e31f30, size=4096): overlapping read
BEN 10: Protector of Earth v1.11.3 2026-01-22 Unknown GetPointer 0000011b PC 088c9bb4 LR 088c9bc0
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-01-22 sceDmacMemcpy(dest=0414e000, src=095d4a10, size=231056): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-01-22 Jump to invalid address: 07410d00
Shepherd's Crossing 2 v1.19.3 2026-01-22 0=sceUtilityScreenshotInitStart(0975bd00)
Shepherd's Crossing 2 v1.19.3 2026-01-22 0=sceUtilityScreenshotInitStart(0975d840)
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2026-01-22 Error in shader compilation: info: Compile failed. ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side 4 compilation errors. No code generated. / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_w
A FC PPSSPP BY RISKY V1 v1.19.3 2026-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
A FC PPSSPP BY RISKY V1 v1.19.3 2026-01-22 Savedata version requested: 3
EA FC 2024 BY FARIS X RAPHAEL v1.19.3-1146-g9035485abf 2026-01-23 Savedata version requested: 3
eFootball Chelito 19 v1.11.3 2026-01-22 MIPSCompileOp: Invalid instruction 000001be
RIDE 4 v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a0a00): duplicate handler
Spider-Man: Friend or Foe v1.4.2-425-g7a7ccee5e 2026-01-22 Error in shader compilation: info: Compile failed. ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side 4 compilation errors. No code generated. / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_w
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(0988d080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(09879000, 00014000): invalid RIFF header
Need For Speed™ Underground Rivals v1.19.3 2026-01-22 Block transfer invalid: b2000000/0 -> 04150000/0, 184x29x2 (0,0)->(0,0)
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(094faa40, 00014000): invalid RIFF header
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 WriteToHardware: Invalid address 0aca675e near PC 088737d4 LR 088742bc