To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| Marvel Nemesis™: Rise of the Imperfects™ |
v1.17.3 |
2026-01-01 |
Video out requested, not supported: mode=0 size=512,272 |
| eFootball JOELAND |
v1.18.1 |
2026-01-01 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Prince of Persia: The Forgotten Sands™ |
v1.12.3 |
2026-01-01 |
Failed to truncate file. |
| MONSTER HUNTER PORTABLE 2nd G |
v1.9.0 |
2026-01-01 |
sceDmacMemcpy(dest=0414e000, src=09516e30, size=174480): overlapping read |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31be0 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b68 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b58 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31cf8 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31bcc in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31c0c in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b3c in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31be8 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31a8c in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31ad8 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b38 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31ad4 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31ab8 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b28 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31a90 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b34 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31bc0 in block starting at 09b31a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2026-01-01 |
Branch in Jump delay slot at 09b31b48 in block starting at 09b31a88 |
| Who's That Flying?! |
v1.11.3-1233-g9de942087 |
2026-01-01 |
Failed to read valid video stream data from header |
| PPSSPP FARIS PSP V12 |
v1.18.1 |
2026-01-01 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| FC 26 Danilo Gamer |
v1.9.4 |
2026-01-01 |
Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul'
0:388: L0001: else statement not preceded by if
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens screen |
| ARMORED CORE 3 Portable |
v1.18.1 |
2026-01-01 |
__KernelStopThread: thread 414 does not exist (helper deleted) |
| FIFA 22 By Tutoriales Bendezu |
v1.10.3 |
2026-01-01 |
Savedata version requested on save: 3
--NATIVE-DATA-BOUNDARY-1e531a<0679ca219-4
Content-Disposition: form-data; name="verify"
Content-Length: 75
Content-Transfer-Encoding: binary
Savedata version requested on save: %dSavedata version requested on save: 3 |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-31 |
sceDmacMemcpy(dest=041c0400, src=0919cd10, size=9216): overlapping read |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-31 |
sceDmacMemcpy(dest=041a0c00, src=091aa6f0, size=5120): overlapping read |
| Dragon Ball Z Shin Budokai |
v1.17.1-1148-g1935bba789 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2 |
| Daxter |
v1.19.3 |
2025-12-31 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outP |
| eFootball PC - V. |
v1.19.3 |
2025-12-31 |
An uneaten prefix at end of block: 08042b24 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-12-31 |
Branch in Jump delay slot at 08e22870 in block starting at 08e22728 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-12-31 |
Branch in Jump delay slot at 08e22804 in block starting at 08e22728 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2025-12-31 |
Branch in Jump delay slot at 08e22870 in block starting at 08e21dc8 |
| Pes 2026 by EMILIOJRC |
v1.16.6 |
2025-12-31 |
Unknown GetPointer 0061a058 PC 0884d7b4 LR 0884d7d4 |
| Pes 2026 by EMILIOJRC |
v1.16.6 |
2025-12-31 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-31 |
sceDmacMemcpy(dest=041bcc00, src=096f6850, size=5120): overlapping read |
| Pirates of the Caribbean: At World's End |
v1.10.3 |
2025-12-31 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
| Tomb Raider: Anniversary™ |
v1.18.1-1169-g4565cc2f21 |
2025-12-31 |
sceDmacMemcpy(dest=041b7800, src=0997f2f0, size=9216): overlapping read |
| NASCAR® |
v1.19.2 |
2025-12-31 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| Killzone™: Liberation |
v1.15 |
2025-12-31 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Killzone™: Liberation |
v1.15 |
2025-12-31 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| Killzone™: Liberation |
v1.15 |
2025-12-31 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Def Jam® Fight For NY™: The Takeover |
v1.15.4 |
2025-12-31 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(3a1aba2, 74:f2:1e:de:d0:bc, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.15.4 |
2025-12-31 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(e811c6c, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| eFootball RB - V. |
v1.9.4 |
2025-12-31 |
Branch in JumpReg delay slot at 08eabc14 in block starting at 08eab708 |
| eFootball 2026 StaR Patch |
v1.17.1 |
2025-12-31 |
Unknown GetPointerWrite 0000005a PC 08872bb4 LR 08872c1c |
| PES 2014 |
v1.16 |
2025-12-31 |
Savedata version requested: 3 |
| Toy Story 3 |
v1.17.1 |
2025-12-31 |
__KernelStopThread: thread 1999 does not exist (helper deleted) |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912 |
| Medal of Honor Heroes™ 2 |
v1.10.3 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| Pirates of the Caribbean: At World's End |
v1.10.3 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| Pirates of the Caribbean: At World's End |
v1.10.3 |
2025-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2025-12-31 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147292652 |
| eFootball 2025 By Komo Valeri |
v1.11 |
2025-12-31 |
Game install with no files / data |
| Pes 2026 by EMILIOJRC |
v1.16.6 |
2026-01-01 |
Savedata version requested: 3 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-31 |
__KernelStopThread: thread 679 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-31 |
__KernelStopThread: thread 679 does not exist (ApctlThread deleted) |
| eFootball Chelito 19 |
v1.17.1 |
2025-12-31 |
Unknown GetPointer 2c661d42 PC 0884d5b0 LR 0884d7d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2025-12-31 |
Unknown GE command : fa57c002 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-31 |
__KernelStopThread: thread 931 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-31 |
__KernelStopThread: thread 931 does not exist (ApctlThread deleted) |
| EA FC 2024 BY FUMA GOONERS |
v1.17.1 |
2025-12-31 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.10.3 |
2025-12-31 |
Render to texture with different strides 1024 != 512 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-12-31 |
Branch in Jump delay slot at 0817dd0c in block starting at 0817dcf0 |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-12-31 |
Branch in branch delay slot at 0817db80 with different target |
| God of War: Ghost of Sparta Demo |
v1.8.0 |
2025-12-31 |
ReadFromHardware: Invalid address 3f3504f4 near PC 3f3504f4 LR 08a4fc88 |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-31 |
sceDmacMemcpy(dest=0415e520, src=09573470, size=65552): overlapping read |
| eFootball Lop - Play |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 7fff7fff |
| Twisted Metal: Head-On |
v1.16.6 |
2025-12-31 |
__KernelStopThread: thread 539 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.17.1 |
2025-12-31 |
ReadFromHardware: Invalid address 5fc9f1f9 near PC 5fc9f1f9 LR 5fc9f1f9 |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.18 |
2025-12-31 |
__KernelStopThread: thread 2674 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.17.1 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 43a00000 |
| eFootball Chelito 19 |
v1.17.1 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 446dc000 |
| eFootball Chelito 19 |
v1.17.1 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 43778000 |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 463522c0 |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 462318db |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 4651bc86 |
| eFootball SM - V. |
v1.9.4 |
2025-12-31 |
MIPSCompileOp: Invalid instruction 4652c868 |
| 闇からのいざない TENEBRAE I |
v1.19.3 |
2025-12-31 |
0=sceUtilityScreenshotInitStart(0936dd80) |
| Toy Story 3 |
v1.17.1 |
2025-12-31 |
__KernelStopThread: thread 1928 does not exist (helper deleted) |
| EA-Sports FC Lop-Play |
v1.14.2 |
2025-12-31 |
UI scissor out of bounds in SavedataScreen: 1299,100-0,99 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.14.2 |
2025-12-31 |
UI scissor out of bounds in SavedataScreen: 1449,100-0,99 / 1280,720 |
| Tomb Raider: Anniversary™ |
v1.18.1-1169-g4565cc2f21 |
2025-12-31 |
sceDmacMemcpy(dest=041a0c00, src=096882b0, size=5120): overlapping read |
| eFootball Play-C |
v1.16.5 |
2025-12-31 |
Unknown GetPointer 00ff9400 PC 0884a918 LR 0884a938 |
| eFootball 26 BY DIWAX GAMING |
v1.14.2 |
2025-12-31 |
ReadFromHardware: Invalid address 11d2f648 near PC 11d2f648 LR 11d2f648 |
| eFootball 26 BY DIWAX GAMING |
v1.14.2 |
2025-12-31 |
80420014=__sceSasCore(08bb3ac0, c4cc6980): invalid address |
| eFootball 26 BY DIWAX GAMING |
v1.14.2 |
2025-12-31 |
ReadFromHardware: Invalid address 38968fd1 near PC 38968fd1 LR 38968fd1 |
| eFootball 26 BY DIWAX GAMING |
v1.14.2 |
2025-12-31 |
80420014=__sceSasCore(08bb3ac0, d3329180): invalid address |
| eFootball 26 BY DIWAX GAMING |
v1.14.2 |
2025-12-31 |
80420014=__sceSasCore(08bb3ac0, d3329580): invalid address |
| Mega Man Maverick Hunter X |
v1.15.3 |
2025-12-31 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header |
| Mega Man Maverick Hunter X |
v1.15.3 |
2025-12-31 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
| eFootball CESAR - PATCH |
v1.8.0 |
2025-12-31 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08828800 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.16.6 |
2025-12-31 |
80630006=sceAtracSetData(2, 08d4b180, 00000920): invalid RIFF header |
| Mortal Kombat: Unchained |
v1.18.1 |
2025-12-31 |
__KernelStopThread: thread 670 does not exist (helper deleted) |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-31 |
sceDmacMemcpy(dest=041a41c0, src=093390a0, size=65552): overlapping read |
| FIFA 14 |
v1.16.6 |
2025-12-31 |
Unknown GetPointerWrite ffff005b PC 08abc964 LR 08abc96c |
| EA-Sports FC PC-V |
v1.19.3 |
2025-12-31 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: PowerVR Rogue GE8300 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000928 HWX C T Flat Cull
|
| eFootball Lop - Play |
v1.18.1 |
2025-12-31 |
Unknown GetPointer c5500d20 PC 08816084 LR 08816098 |