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Game title Version Latest Report Message
METAL SLUG Anthology v1.17.1 2026-03-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI068c, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
eFootball Lop - Play v1.9.4 2026-03-21 Unknown GetPointer 10b41937 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.6.3 2026-03-21 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War®: Ghost of Sparta v1.19.3 2026-03-21 Unexpected mpeg first timestamp: 1ce09cd0614 / 1984439322132
eFootball Lop - Play v1.19.3 2026-03-21 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; } if ((u_lightControl & 0x2u) != 0x0u) { comp =
Def Jam® Fight For NY™: The Takeover v1.7.1 2026-03-21 sceDmacMemcpy(dest=0983c480, src=08400000, size=72384): overlapping read
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=0911b840, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=0904d190, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08cb32f0, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.9.4 2026-03-21 Unknown GetPointer 00000009 PC 08872bf8 LR 08872c1c
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08b52d00, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08ed8bf0, pos=0, access=1, data=2, text=2
EA FC 2024 BY SPARTAN JR 11 v1.16 2026-03-21 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=091b0ac0, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=09033a10, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2026-03-21 sceDmacMemcpy(dest=0415cf40, src=092a46e0, size=128): overlapping read
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=08c35670, pos=0, access=1, data=2, text=2
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=0923ff00, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.16.6 2026-03-21 ELF relocation HI16/0 pair (instead of LO16) at 09b18378 / 09b18318
VALKYRIE PROFILE -LENNETH- v1.16.6 2026-03-21 ELF relocation HI16/0 pair (instead of LO16) at 09b44a78 / 09b44a18
GITAROO MAN Lives! v1.20.3 2026-03-21 sceKernelLoadModule: unsupported options size=00000014, flags=092c2ff0, pos=0, access=1, data=2, text=2
METAL SLUG Anthology v1.17.1 2026-03-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI068c, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
eFootball Chelito 19 v1.20.3 2026-03-21 PerformMemorySet with invalid range: 041a2980, size 999309816
PATCH RAFZPROJECT v1.17.1-1201-g144f2884bc 2026-03-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
PATCH RAFZPROJECT v1.17.1-1201-g144f2884bc 2026-03-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
PES 2013 v1.10.3 2026-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09434674 in block starting at 09434674
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 094346b0 in block starting at 09434674
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 094346a8 in block starting at 09434674
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 094346ac in block starting at 09434674
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 094346a4 in block starting at 09434674
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09425cb4 in block starting at 09425cb4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09417c5c in block starting at 09417c58
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09417c58 in block starting at 09417c58
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09444ae8 in block starting at 09444ab4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09444aec in block starting at 09444ab4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09444ab4 in block starting at 09444ab4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09444ae4 in block starting at 09444ab4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09444af0 in block starting at 09444ab4
Ben 10 Ultimate Alien: Cosmic Destruction v1.10.3 2026-03-21 Ignoring possible render to texture at 04161800 +0x64 / 480x272
inviZimals™ The Lost Tribes v1.20.3 2026-03-21 0=sceUtilityScreenshotInitStart(08ab21a4)
FIFA 07 v1.9.0 2026-03-21 Unknown GetPointer 43412cf8 PC 08d12674 LR 08d12724
eFootball Chelito 19 * BETEGAMING v1.18.1 2026-03-21 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
ダンボール戦機W v1.20.3 2026-03-21 Jump in likely branch delay slot with link at 0942c71c
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 0942c704 in block starting at 0942c704
EFOOTBALL PES FL 2026 v1.20.2 2026-03-21 sceNetAdhocMatchingInit(32768) at 08a71984
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-03-21 MIPSCompileOp: Invalid instruction b0e0a170
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-03-21 ReadFromHardware: Invalid address 00004671 near PC 08a61eec LR 08a61e44
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-03-21 MIPSCompileOp: Invalid instruction 4e68ee70
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 0942d6b8 in block starting at 0942d6b4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 0942d6b4 in block starting at 0942d6b4
PATCH SPARTAN11 v1.20.3 2026-03-21 __KernelStopThread: thread 335 does not exist (helper deleted)
eFootball MUZI DE MODDER v1.19.3 2026-03-21 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball MUZI DE MODDER v1.19.3 2026-03-21 sceMp3Init: invalid data: not layer 3
eFootball JOELAND v1.20.3 2026-03-21 Branch in JumpReg delay slot at 08aca82c in block starting at 08aca75c
eFootball JOELAND v1.20.3 2026-03-21 Branch in Jump delay slot at 08aca830 in block starting at 08aca75c
eFootball JOELAND v1.20.3 2026-03-21 MIPSCompileOp 6920656c failed
EA-Sports FC PC-V v1.9.4 2026-03-21 ReadFromHardware: Invalid address e08ef650 near PC e08ef650 LR 08000018
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09441008 in block starting at 09440ff4
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09440ff4 in block starting at 09440ff4
FIFA 21.BY.DX.GAMEZ007 v1.18.1 2026-03-21 ReadFromHardware: Invalid address 0eb0ff03 near PC 08b760f4 LR 08b64050
FIFA 21.BY.DX.GAMEZ007 v1.18.1 2026-03-21 ReadFromHardware: Invalid address 0eb0ff07 near PC 08b760f4 LR 08b64050
eFootball Chelito 19 * BETEGAMING v1.20.3 2026-03-21 Branch in branch delay slot at 08133d4c with different target
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09429cb8 in block starting at 09429c84
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09429cbc in block starting at 09429c84
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09429cb4 in block starting at 09429c84
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09429cc0 in block starting at 09429c84
ダンボール戦機W v1.20.3 2026-03-21 Branch in Jump delay slot at 09429c84 in block starting at 09429c84
eFootball Chelito 19 v1.20.3 2026-03-21 PerformMemorySet with invalid range: 041a2980, size 164597424
eFootball CESAR - PATCH v1.9.4 2026-03-21 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 0000
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-03-21 sceDmacMemcpy(dest=096e4f40, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-03-21 sceDmacMemcpy(dest=096e4c80, src=08400000, size=72384): overlapping read
Wipeout Pure v1.20.3 2026-03-21 __KernelStopThread: thread 293 does not exist (ApctlThread stopped)
Wipeout Pure v1.20.3 2026-03-21 __KernelStopThread: thread 293 does not exist (ApctlThread deleted)
LORD of APOCALYPSE v1.15.4 2026-03-21 __KernelStopThread: thread 3588 does not exist (ApctlThread deleted)
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-03-21 WriteToHardware: Invalid address 00470045 near PC 089adbb4 LR 089adbb4
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e52454 in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e523f4 in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in RSRTComp delay slot at 08e52490 in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e5247c in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e52374 in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e52424 in block starting at 08e52360
Medal of Honor Heroes™ 2 v1.20.3 2026-03-21 Branch in Jump delay slot at 08e5248c in block starting at 08e52360
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2026-03-21 00000000=sceUtilityScreenshotInitStart(09a8cd58)
WWE 2K15 v1.9.4 2026-03-21 Bad vertex address 00004620!
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.10.3 2026-03-21 sceDmacMemcpy(dest=04171440, src=09425c20, size=128): overlapping read
WWE'12 v1.9.4 2026-03-21 sceDmacMemcpy(dest=04131c30, src=09632930, size=65552): overlapping read
eFootball RB - V. v1.6 2026-03-21 sceDmacMemcpy(dest=092ed040, src=086ce940, size=1251008): overlapping read
ACE COMBAT JOINT ASSAULT v1.20.3 2026-03-21 __KernelStopThread: thread 403 does not exist (ApctlThread stopped)
ACE COMBAT JOINT ASSAULT v1.20.3 2026-03-21 __KernelStopThread: thread 403 does not exist (ApctlThread deleted)
タクティクスオウガ 運命の輪 v1.17.1 2026-03-21 80420014=__sceSasCoreWithMix(08b61200, 00002000, 4096, 4096): invalid address
EA-Sports FC Lop-Play v1.8.0 2026-03-21 MIPSCompileOp: Invalid instruction 45200000
EA-Sports FC Lop-Play v1.8.0 2026-03-21 MIPSCompileOp: Invalid instruction 447eae28
EA-Sports FC Lop-Play v1.8.0 2026-03-21 MIPSCompileOp: Invalid instruction 00003a55
EA-Sports FC Lop-Play v1.8.0 2026-03-21 MIPSCompileOp: Invalid instruction 000000ff
EFOOTBALL PES FL 2026 v1.10.3 2026-03-21 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
SOCOM U.S. Navy SEALs: Tactical Strike v1.19.3 2026-03-21 __KernelStopThread: thread 860 does not exist (ApctlThread deleted)
SOCOM U.S. Navy SEALs: Tactical Strike v1.19.3 2026-03-21 __KernelStopThread: thread 860 does not exist (ApctlThread stopped)
GTA: Liberty City Stories v1.17.1 2026-03-21 WriteToHardware: Invalid address 00000268 near PC 08879fa8 LR 08879f94
EFOOTBALL PES FL 2026 v1.10.3 2026-03-21 Savedata version requested on save: 3