Recent logs

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Transformers v1.20.4 2026-06-30 __KernelStopThread: thread 437 does not exist (helper deleted)
eFootball 2024 v1.20.4 2026-06-30 PerformMemorySet with invalid range: 041a2980, size 1016087030
eFootball PES 2021 DraycEM "C19" v1.12.3 2026-06-30 ReadFromHardware: Invalid address 1397c658 near PC 08863d90 LR 08849a58
God of War®: Ghost of Sparta v1.9.0 2026-06-30 WriteToHardware: Invalid address 000000f0 near PC 08aac398 LR 08aac370
God of War®: Ghost of Sparta v1.9.0 2026-06-30 ReadFromHardware: Invalid address 0a257c28 near PC 08aac398 LR 08aac370
Grand Theft Auto: Vice City Stories v1.9.0 2026-06-30 ReadFromHardware: Invalid address 113c735c near PC 08a9871c LR 08a9871c
Transformers v1.20.4 2026-06-30 __KernelStopThread: thread 423 does not exist (helper deleted)
Tomb Raider : Legend v1.9.4 2026-06-29 sceDmacMemcpy(dest=041f8000, src=096b7f10, size=9216): overlapping read
eFootball PC - V. v1.18.1 2026-06-29 Unknown GetPointer 10bf2d77 PC 0884d5b0 LR 0884d7d4
Warriors Orochi 3 English patch By IndraConstantines 2018 v1.18.1 2026-06-29 sceDmacMemcpy(dest=09332aa0, src=09bed300, size=5152): overlapping read
eFootball PC - V. v1.20.4 2026-06-29 bogus thread stack size 00000000
Seen in Liberty City v1.9.0 2026-06-29 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
eFootball Chelito 19 v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041a2980, size -48
eFootball WORLD CUP 2026 ST PATCH v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041cf180, size -48
eFootball Chelito 19 v1.13 2026-06-29 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Game Sepak Bola PPSSPP v1.11.3 2026-06-29 sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read
eFootball 2026 By Komo Valeri v1.18.1 2026-06-29 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
ASPHALT : URBAN GT 2 v1.20.4 2026-06-29 __KernelStopThread: thread 411 does not exist (helper deleted)
EA SPORTS FC26 v1.9.4 2026-06-29 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA-Sports FC PC-V v1.5.3 2026-06-29 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 01770000:00000b10 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
EA-Sports FC PC-V v1.5.3 2026-06-29 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 40000000:00000910 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
The Fast and the Furious v1.20.4 2026-06-29 An uneaten prefix at end of block: 0893eb64
eFootball Asia 2023 v1.11 2026-06-29 ReadFromHardware: Invalid address c2540000 near PC c2540000 LR 0887ac48
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-06-29 Jump to invalid address: 00008084
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-06-29 Branch in Jump delay slot at 09ad606c in block starting at 09ad6064
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2026-06-29 WriteFCR: Unexpected reg 12 (value deadbeef)
Grand Theft Auto: Vice City Stories v1.20.4 2026-06-29 Decoding texture from VRAM mirror at 047606f0 swizzle=1
eFootball 2027 By T. Bendezu v1.13.2 2026-06-29 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
EA-Sports FC Lop-Play v1.9.4 2026-06-29 ReadFromHardware: Invalid address ec1f4301 near PC ec1f4301 LR 08000018
CRISIS CORE -FINAL FANTASY VII- v1.9.0 2026-06-29 sceDmacMemcpy(dest=0919b1c0, src=08756d40, size=258048): overlapping read
EA-Sports FC Lop-Play v1.9.4 2026-06-29 Unknown GetPointer 10bf1977 PC 0884d5b0 LR 0884d7d4
eFootball JOELAND v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041be680, size -48
eFootball RB - V. v1.6.3 2026-06-29 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
EA-Sports FC PC-V v1.9.4 2026-06-29 Unknown GetPointer 2c5c2842 PC 0884d5b0 LR 0884d7d4
eFootball 2026 Update FIFA World Cup v1.11.3 2026-06-29 Savedata version requested on save: 3
eFootball 2026 Update FIFA World Cup v1.11.3 2026-06-29 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041a2980, size 165130224
eFootball Chelito 19 v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041a5600, size 165130224
eFootball JOELAND v1.11.3 2026-06-29 Unknown GetPointer 00000000 PC 08863d6c LR 08849a58
eFootball 2027 By T. Bendezu v1.13.2 2026-06-29 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Tom Clancy's Splinter Cell® Essentials v1.11.3 2026-06-29 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f18444:00000b14 HWX T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.20.3 2026-06-29 0=sceUtilityScreenshotInitStart(09ca9648)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.20.3 2026-06-29 0=sceUtilityScreenshotInitStart(09ca95c8)
eFootball 2027 By T. Bendezu v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041a2980, size 307450643
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.5 2026-06-29 Unknown GetPointer 00000000 PC 0884c9fc LR 0884d7d4
Toy Story 3 v1.20.4 2026-06-29 __KernelStopThread: thread 975 does not exist (helper deleted)
eFootball 2026 Update FIFA World Cup v1.20.4 2026-06-29 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball PES PPSSP Inraxxs v1.10.2 2026-06-29 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Game Sepak Bola PPSSPP v1.20.4 2026-06-29 PerformMemorySet with invalid range: 041dfc80, size -16
CRISIS CORE -FINAL FANTASY VII- v1.9.0 2026-06-29 sceDmacMemcpy(dest=09330240, src=08400020, size=276480): overlapping read
Silent Hill: Shattered Memories v1.20.3 2026-06-29 __KernelStopThread: thread 1693 does not exist (helper deleted)
eFootball Chelito 19 * BETEGAMING v1.10.2 2026-06-29 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
UFC® Undisputed™ 2010 v1.20.4 2026-06-29 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(deadbeef, deadbeef): invalid address
Def Jam® Fight For NY™: The Takeover v1.16.6 2026-06-29 sceDmacMemcpy(dest=098fdb40, src=08400000, size=68160): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.9.0 2026-06-29 sceDmacMemcpy(dest=0936bb40, src=08400020, size=276480): overlapping read
Gran Turismo® v1.20.4 2026-06-29 UNTESTED sceNetAdhocPollSocket(09d37a30, 2, 0, 1) at 08b47398
eFootball 2026 v1.9.4 2026-06-29 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 06434600
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 MIPSCompileOp: Invalid instruction 0000043f
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 029fe360
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Branch in Jump delay slot at 08e2dfc0 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 029c5a40
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d21c00
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d22e00
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Branch in Jump delay slot at 08e2df80 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d23100
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d23060
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Branch in Jump delay slot at 08e2df60 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d22d60
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05d0e960
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Branch in Jump delay slot at 08e2de60 in block starting at 08e21580
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-06-28 Jump to invalid address: 05cf1660
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 038b8c20
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 038df420
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Branch in Jump delay slot at 08e27f90 in block starting at 08e21580
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 03893d20
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 0389fe20
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Branch in Jump delay slot at 08e24f50 in block starting at 08e21580
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 038d3320
DBS TTT LATINO - LOS IJUE30S v1.12.3 2026-06-28 Jump to invalid address: 0568e160
WWE 2K25 BY LETSKIMODZ v1.20.4 2026-06-28 Can't draw: No current render step. Step count: 0
BOMBA PATCH FL 2025 v1.8.0 2026-06-28 Unknown GetPointer e80f4a00 PC 08849a48 LR 0884a928
Tomb Raider: Anniversary™ v1.12.3 2026-06-28 sceDmacMemcpy(dest=041d5400, src=099a8200, size=5120): overlapping read
EA SPORTS FC26 v1.10.3 2026-06-28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.20.4-443-g52cce09118 2026-06-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point TintSaturation does not match the vertex shader uniform floating-point TintSaturation. The precision does not match. fs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 out vec4 fragColor0; void main() { vec4 col = oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); }
eFootball Chelito 19 v1.20.4-443-g52cce09118 2026-06-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point TintSaturation does not match the vertex shader uniform floating-point TintSaturation. The precision does not match. fs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0) * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
eFootball Chelito 19 v1.20.4-443-g52cce09118 2026-06-28 Error in shader program link: info: L0001 The fragment shader uniform floating-point TintSaturation does not match the vertex shader uniform floating-point TintSaturation. The precision does not match. fs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in lowp vec4 oColor0; // COLOR0 in highp vec2 oTexCoord0; // TEXCOORD0 out vec4 fragColor0; void main() { vec4 col = texture(tex, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; fragColor0 = col; } vs: thin3d #version 310 es // Driver: Mali-T860 - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } uniform mat4 WorldViewProj; uniform vec2 TintSaturation; in vec3 Position; in vec4 Color0; in vec2 TexCoord0; out lowp vec4 oColor0; // COLOR0 (0) out highp vec2 oTexCoord0; // TEXCOORD0 (1) void main() { gl_Position = mul(WorldViewProj, vec4(Position, 1.0)); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
EA SPORTS FC26 v1.9.4 2026-06-29 Savedata version requested: 3
EA-Sports FC ATGX v1.9.4 2026-06-28 ReadFromHardware: Invalid address e6736488 near PC e6736488 LR 08000018
ファンタシースターポータブル2インフィニティ v1.20.4-452-g3b31969931 2026-06-28 sceKernelCreateThread(name=Revurb): unsupported attributes 00002007, ignoring
eFootball 2025 v1.20.4 2026-06-28 PerformMemorySet with invalid range: 041cf180, size -48
eFootball Chelito 19 * BETEGAMING v1.11.3 2026-06-28 Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350
Resistance: Retribution™ v1.20.4 2026-06-28 Unexpected mpeg first timestamp: ad109090000 / 11892916027392
Resistance: Retribution™ v1.20.4 2026-06-28 Unexpected mpeg first timestamp: 300090000 / 12885491712
Resistance: Retribution™ v1.20.4 2026-06-28 Could not setup streams, unexpected stream count: 37189
Resistance: Retribution™ v1.20.4 2026-06-28 Unexpected mpeg first timestamp: 100000347d / 68719490173
Mortal Kombat: Unchained v1.20.4 2026-06-28 __KernelStopThread: thread 644 does not exist (helper deleted)
eFootball 2027 By T. Bendezu v1.13.2 2026-06-28 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Prince of Persia The Forgotten Sands™ v1.11.3 2026-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Prince of Persia The Forgotten Sands™ v1.11.3 2026-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1