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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 6290fd0b |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
MIPSCompileOp 694748cc failed |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 0283abba |
| eFootball Chelito 19 |
v1.8.0 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 00001029 |
| eFootball Chelito 19 |
v1.9.4 |
2026-07-20 |
Unknown GetPointer 00000000 PC 088d1a34 LR 08000020 |
| eFootball 2026 By Komo Valeri |
v1.17.1 |
2026-07-20 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball 2026 By Komo Valeri |
v1.17.1 |
2026-07-20 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2025 |
v1.20.4 |
2026-07-20 |
PerformMemorySet with invalid range: 041a2980, size 704204728 |
| FIFA 07 |
v1.11.3-1679-g195662497 |
2026-07-20 |
__KernelStopThread: thread 485 does not exist |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.12.3 |
2026-07-20 |
sceDmacMemcpy(dest=096bff90, src=096bdf90, size=8192): overlapping read |
| eFootball 2026 By Komo Valeri |
v1.17.1 |
2026-07-20 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z Shin Budokai |
v1.20.4 |
2026-07-20 |
Error in shader compilation: info: ERROR: 0:1: '�' : Unknown char
INTERNAL ERROR: no main() function!
ERROR: 1 compilation errors. No code generated.
40000000:00000002 THR Flat
��v |
| Justice League: Heroes™ |
v1.17.1 |
2026-07-20 |
Truncating vertex count from 27150 to 21845 |
| EA SPORTS FC26 BY Charly |
v1.18.1 |
2026-07-20 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| eFootball 26 BY DIWAX GAMING |
v1.17.1 |
2026-07-20 |
Unknown GetPointer 00420000 PC 0884d7cc LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 080402a8 with different target |
| FIFA 08 |
v1.20.4 |
2026-07-20 |
__KernelStopThread: thread 633 does not exist (ApctlThread deleted) |
| FIFA 08 |
v1.20.4 |
2026-07-20 |
__KernelStopThread: thread 633 does not exist (ApctlThread stopped) |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-07-20 |
Unknown GetPointer 10b3a1f7 PC 0884d5b0 LR 0884d7d4 |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| FINAL FANTASY |
v1.8.0 |
2026-07-20 |
sceDmacMemcpy(dest=041c1000, src=08da0e70, size=32768): overlapping read |
| FINAL FANTASY |
v1.8.0 |
2026-07-20 |
sceDmacMemcpy(dest=04180200, src=08dbae40, size=8192): overlapping read |
| eFootball Chelito 19 |
v1.11.3 |
2026-07-20 |
An uneaten prefix at end of block: 08bbc6f8 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-20 |
GE Interrupt: newState might be 6 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-20 |
GE Interrupt: newState might be 5 |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
Unusual bezier/spline vtype: 12a0fee3, morph: 0, bones: 4 |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
Unusual bezier/spline vtype: 1260fef7, morph: 0, bones: 4 |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
Bad bounding box data: 00ffc4 |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
GetIndexBounds: Index outside 16-bit range |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=5 |
| デジモンアドベンチャー |
v1.19.3 |
2026-07-20 |
Drawing region rate add non-zero: 04f3, 013f of 00f4, 004c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 08fa9484 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
An uneaten prefix at end of block: 08fa9484 |
| STREET FIGHTER ALPHA3 MAX |
v1.19.3 |
2026-07-20 |
D3D error in shader compilation: info: Les ressources mémoire disponibles sont insuffisantes pour exécuter cette opération.
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define uvec3 uint3
#define uvec4 uint4
#define ivec2 int2
#define ivec3 int3
#define ivec4 int4
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) float3(x, x, x)
#define mix lerp
#define lowp
#define mediump
#define highp
#define fract frac
#define mod(x, y) fmod(x, y)
#define DISCARD clip(-1)
#define DISCARD_BELOW(x) clip(x)
// 10180000:00000002 Tex FragUber TFuncMod
sampler tex : register(s0);
float2 u_texNoAlphaMul : register(c11);
struct PS_IN {
vec3 v_texcoord: TEXCOORD0;
vec4 v_color0: COLOR0;
float v_fogdepth: TEXCOORD1;
};
struct PS_OUT {
vec4 target : COLOR;
};
PS_OUT main( PS_IN In ) {
PS_OUT outfragment;
vec4 v_color0 = In.v_color0;
vec3 v_texcoord = In.v_texcoord;
vec4 t = tex2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
outfragment.target = v;
return outfragment;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 0924a7fc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 0923f040 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 0924a7e0 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 09236f28 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
An uneaten prefix at end of block: 092365fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-20 |
Branch in branch delay slot at 092365dc with different target |
| WWE SmackDown! vs. RAW 2006. |
v1.20.4 |
2026-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3da44, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.20.4 |
2026-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3da4c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.20.4 |
2026-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3db1c, 4, 00000000, 0) |
| WWE SmackDown! vs. RAW 2006. |
v1.20.4 |
2026-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3db14, 4, 00000000, 0) |
| eFootball 2026 Update FIFA World Cup |
v1.20.3 |
2026-07-20 |
Can't draw: No current render step. Step count: 0 |
| Need For Speed™ ProStreet |
v1.20.3 |
2026-07-20 |
__KernelStopThread: thread 677 does not exist (ApctlThread stopped) |
| Need For Speed™ ProStreet |
v1.20.3 |
2026-07-20 |
__KernelStopThread: thread 677 does not exist (ApctlThread deleted) |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-20 |
Unknown GetPointer 00260600 PC 0884a918 LR 0884a938 |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(099a7680, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(88b3bdb, cc:b7:14:30:b5:69, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(88b3bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09661180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(097bd6c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09040f80, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(33e5ebd, 84:6b:d0:12:ef:02, 20000000, 0) at 0897eeec |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(0970bfc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09b8e240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09b8c180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09bdeac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09a39680, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(08fb5fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09756280, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(0984a540, 00000800): invalid RIFF header |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.4 |
2026-07-20 |
sceDmacMemcpy(dest=08402440, src=09d7b500, size=259152): overlapping read |
| Dragon Ball Z Shin Budokai |
v1.20.4 |
2026-07-20 |
PerformMemorySet with invalid range: 04000000, size 503852640 |
| Burnout Legends |
v1.20.4-597-g7033a61b5e |
2026-07-20 |
Wrote more than expected. |
| "eFootball Hend Asean Liga Eropa & BRI Super League |
v1.10.3 |
2026-07-20 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| "eFootball Hend Asean Liga Eropa & BRI Super League |
v1.10.3 |
2026-07-20 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.20.4 |
2026-07-20 |
PerformMemorySet with invalid range: 041a2980, size 307450643 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917528 |
| PES eFOOTBALL 2026 JRplay |
v1.15.4 |
2026-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| PES eFOOTBALL 2026 JRplay |
v1.15.4 |
2026-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
Render to texture with different formats 0 != 1 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
Render to texture with different strides 256 != 64 |
| eFootball RB - V. |
v1.9.4 |
2026-07-20 |
Unknown GetPointer 2c5b5b02 PC 0884d5b0 LR 0884d7d4 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.4.2-425-g7a7ccee5e |
2026-07-20 |
sceDmacMemcpy(dest=0414e000, src=09527550, size=284640): overlapping read |
| eFootball PC - V. |
v1.8.0 |
2026-07-20 |
Unknown GetPointer 10bed9b7 PC 0884d5b0 LR 0884d7d4 |
| eFootball WORLD CUP 2026 ST PATCH |
v1.10.2 |
2026-07-20 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| eFootball PC - V. |
v1.8.0 |
2026-07-20 |
Unknown GetPointer 10bed7f7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31470 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31570 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31670 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 71ebb1a0 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 07031260 |
| eFootball GSPatch 26 |
v1.10.3 |
2026-07-20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball GSPatch 26 |
v1.10.3 |
2026-07-20 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| EA FC 2024 BY SPARTAN JR 11 |
v1.20.4 |
2026-07-20 |
MIPSCompileOp 69bba610 failed |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917504 |
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball WORLD CUP 2026 ST PATCH |
v1.16.6 |
2026-07-20 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4 |
2026-07-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ld |
| Disney•Pixar UP |
v1.20.4 |
2026-07-20 |
__KernelStopThread: thread 704 does not exist (helper deleted) |
| WipEout™ Portable Collection |
v1.20.4 |
2026-07-20 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring |
| WipEout™ Portable Collection |
v1.20.4 |
2026-07-20 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceDmacMemcpy(dest=041f8000, src=0991a950, size=5120): overlapping read |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151460312 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |