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Game title Version Latest Report Message
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 Savedata version requested on save: 3
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 ReadFromHardware: Invalid address 02da0014 near PC 0886af74 LR 0886af74
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 Unknown GetPointer 00000000 PC 00000000 LR 0886af74
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 WriteToHardware: Invalid address 02da0024 near PC 0886af74 LR 0886af74
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 Savedata version requested: 3
TRMD26 FULL ASIAN MOD v1.7.4 2026-01-28 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
eFootball JOELAND v1.19.3 2026-01-28 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFootball JOELAND v1.19.3 2026-01-28 sceMp3Init: invalid data: not layer 3
eFootball JOELAND v1.19.3 2026-01-28 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
NBA2K10 v1.4.2-425-g7a7ccee5e 2026-01-28 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
CRISIS CORE -FINAL FANTASY VII- v1.9.0 2026-01-28 sceDmacMemcpy(dest=0857eea0, src=09c7d240, size=26624): overlapping read
GTA: Liberty City Stories v1.18.1 2026-01-28 Failed to truncate file.
Yu-Gi-Oh! 5D's Tag Force5 v1.13.2 2026-01-28 __KernelStopThread: thread 938 does not exist
TEKKEN 6 v1.11.3 2026-01-28 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-28 Error in shader program link: info: (unknown reason) fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-28 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-28 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-28 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
DANGEROUS HUNTS v1.11.3 2026-01-28 80630006=sceAtracSetDataAndGetID(08cb783c, 00010000): invalid RIFF header
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-28 Texture cache ran out of GPU memory; switching to low memory mode
Colin McRae Rally 2005 Plus v1.10.3 2026-01-28 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
FIFA 10 v1.19.3 2026-01-28 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
SplinterCell v1.18.1 2026-01-28 MIPSCompileOp: Invalid instruction 0011b6c5
God of War: Chains of Olympus v1.19.1 2026-01-28 Unexpected mpeg first timestamp: ee2aa532605 / 16366682973701
NBA2K10 v1.4.2-425-g7a7ccee5e 2026-01-28 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.13.2 2026-01-28 Unknown GetPointer 2fff0000 PC 2fff0000 LR 2fff0000
eFootball PC - V. v1.13.2 2026-01-28 ReadFromHardware: Invalid address 2fff0000 near PC 2fff0000 LR 2fff0000
eFootball Lop - Play v1.9.4 2026-01-28 ReadFromHardware: Invalid address eeca1338 near PC eeca1338 LR 08000018
EA-Sports FC Lop-Play v1.18.1 2026-01-28 sceDmacMemcpy(dest=086ce900, src=092ed040, size=1251072): overlapping read
Crash™ Tag Team Racing v1.16.6 2026-01-28 80630006=sceAtracSetDataAndGetID(09a13f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-28 80630006=sceAtracSetDataAndGetID(09b11c40, 00014000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1-817-g13506d3d02 2026-01-28 VTYPE with morph used: THRU=1 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=7 IDX=1 MC=8
EA FC 2024 BY FARIS X RAPHAEL v1.11.3 2026-01-28 Savedata version requested on save: 3
EA FC 2024 BY FARIS X RAPHAEL v1.11.3 2026-01-28 Savedata version requested: 3
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: 611723f377e / 6672000956286
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: cf316bf4418 / 14238198219800
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: 5f809bf86f4 / 6562873575156
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2026-01-28 sceDmacMemcpy(dest=097beaa0, src=097bdaa0, size=4096): overlapping read
eFootball Chelito 19 v1.18.1 2026-01-28 Unknown GetPointer 29866324 PC 0881c428 LR 0881c438
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: 2fb3e3f63fd / 3278104388605
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: af73e3f9a0e / 12057017555470
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: d14a3f0b78 / 898893810552
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: 9b93d3fdcf3 / 10691201195251
MediEvil Resurrection™ v1.19.3 2026-01-28 Unexpected mpeg first timestamp: 6f89dbe2371 / 7664868139889
Tomb Raider: Anniversary v1.17.1 2026-01-28 sceDmacMemcpy(dest=041f7c00, src=09aeb2f8, size=7168): overlapping read
WipEout™ Portable Collection v1.5.4 2026-01-28 sceKernelLoadModule: unsupported options size=00000014, flags=08be9df0, pos=0, access=1, data=2, text=2
WWE'12 v1.18.1 2026-01-27 sceDmacMemcpy(dest=0418aa90, src=095cbf30, size=65552): overlapping read
eFootball PC - V. v1.11.3 2026-01-27 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000
PES RZKFOOTBALL 2026 - RIZZKIIK v1.11.3 2026-01-27 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2026-01-27 Branch in Jump delay slot at 08000038 in block starting at 08000020
SplinterCell v1.18.1 2026-01-27 MIPSCompileOp: Invalid instruction 001259be
EA v1.18.1 2026-01-27 Unknown GetPointer 00000000 PC 0881c2e0 LR 0881c2e8
eFootball 2025 by MP v1.18.1 2026-01-27 Unknown GetPointer 00000000 PC 0881c2e0 LR 0881c2e8
Game Sepak Bola PPSSPP v1.11.3 2026-01-27 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-27 __KernelStopThread: thread 950 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-27 __KernelStopThread: thread 950 does not exist (ApctlThread deleted)
EA FC 2024 BY SPARTAN JR 11 v1.19.3-787-g5aa0856280 2026-01-27 An uneaten prefix at end of block: 0805cab8
EA v1.18.1 2026-01-27 Unknown GetPointer 00000000 PC 0884a930 LR 0884a938
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.19.3 2026-01-27 0=sceUtilityScreenshotInitStart(09a8fc88)
Indiana Jones® and the Staff Of Kings™ v1.19.3-787-g5aa0856280 2026-01-28 An uneaten prefix at end of block: 08c1dcc4
Silent Hill: Shattered Memories v1.19.3 2026-01-27 __KernelStopThread: thread 2044 does not exist (helper deleted)
eFootball RB - V. v1.19.3 2026-01-27 sceNetAdhocMatchingInit(32768) at 08a719b8
Silent Hill: Shattered Memories v1.19.3 2026-01-27 __KernelStopThread: thread 1910 does not exist (helper deleted)
Silent Hill: Shattered Memories v1.19.3 2026-01-27 __KernelStopThread: thread 1900 does not exist (helper deleted)
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-27 __KernelStopThread: thread 2174 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-01-27 __KernelStopThread: thread 2174 does not exist (ApctlThread stopped)
STAR OCEAN: First Departure v1.4.2 2026-01-27 MIPSCompileOp: Invalid instruction 79646f62
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 04a32140 PC 092875f4 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 03990640 PC 092875ec LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 MIPSCompileOp: Invalid instruction 00180001
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 04a1d800 PC 092875e0 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 03990640 PC 09287358 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 04a1d1c0 PC 0928734c LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 03990640 PC 09287350 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Trying to compile instruction 00005230 that can't be interpreted
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 04a1d200 PC 09287340 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 04a32100 PC 092875f0 LR 09287330
STAR OCEAN: First Departure v1.4.2 2026-01-27 Trying to compile instruction 00423430 that can't be interpreted
STAR OCEAN: First Departure v1.4.2 2026-01-27 Trying to compile instruction 40000000 that can't be interpreted
STAR OCEAN: First Departure v1.4.2 2026-01-27 Jump to invalid address: 03990640 PC 09287354 LR 09287330
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-27 Branch in branch delay slot at 09058ae8 with different target
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-27 Branch in RSZeroComp delay slot at 0906a0b8 in block starting at 090693fc
EA-Sports FC PC-V v1.15.4 2026-01-27 Unknown GetPointer 00003300 PC 0884d7b4 LR 0884d7d4
Tomb Raider : Legend v1.11.3 2026-01-27 sceDmacMemcpy(dest=041eb400, src=09375f80, size=9216): overlapping read
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.12.1 2026-01-27 Unknown GetPointer 70e97570 PC 0880c088 LR 088652ac
eFootball PES 2021 By TM ARTS v1.9.4 2026-01-27 Savedata version requested: 3
eFootball PC - V. v1.13.2 2026-01-27 Unknown GetPointer 051b5701 PC 08811368 LR 088113dc
EA-Sports FC PC-V v1.6.3-432-gfd6c3145d 2026-01-27 Error in shader program link: info: (unknown reason) fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
MYFP26 ENGLISH v1.19.3 2026-01-27 Unimplemented HLE function sceKernelDcacheWritebackAll
MYFP26 ENGLISH v1.19.3 2026-01-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball Lop - Play v1.18.1 2026-01-27 Jump to invalid address: 0bd436b0
eFootball Lop - Play v1.18.1 2026-01-27 MIPSCompileOp: Invalid instruction 72774ddc
WWE SmackDown vs. RAW 2011 v1.11.3 2026-01-27 80630007=sceAtracSetData(2, 08d13180, 00002590): atracID uses different codec type than data
eFootball RB - V. v1.11.3 2026-01-27 Unknown GetPointer 00000489 PC 08872bb4 LR 08872c1c
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
EA-Sports FC Lop-Play v1.10.3 2026-01-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
第2次スーパーロボット大戦Z 破界篇 v1.15.4 2026-01-27 ReadFromHardware: Invalid address 00000303 near PC 088e9b00 LR 088e91c0
EA-Sports FC Lop-Play v1.11.3 2026-01-27 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)