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| Game title |
Version |
Latest Report |
Message |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 200 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 204 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 202 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
| eFootball Lop - Play |
v1.9.4 |
2025-12-14 |
Unknown GetPointer 10b6a3f7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.11.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(08b8dc80, 00253000): invalid RIFF header |
| White Knight Chronicles™: Origins |
v1.10.3 |
2025-12-13 |
00000000=sceUtilityScreenshotInitStart(09c91e3c) |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-12-13 |
__KernelStopThread: thread 2930 does not exist (helper deleted) |
| eFootball PES 2021 By GABRIEL |
v1.12.3-1071-g830420f0c |
2025-12-13 |
Failed to read valid video stream data from header |
| Tomb Raider : Legend |
v1.11.3 |
2025-12-13 |
sceDmacMemcpy(dest=04199000, src=09a2e520, size=131072): overlapping read |
| eFootball RB - V. |
v1.19.3 |
2025-12-13 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| EFOOTBALL PES FL 2025 |
v1.10.3 |
2025-12-13 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball 2026 By Komo Valeri |
v1.17.1 |
2025-12-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| Silent Hill: Shattered Memories |
v1.19.2 |
2025-12-13 |
__KernelStopThread: thread 1333 does not exist (helper deleted) |
| eFootball Lop - Play |
v1.10.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball Lop - Play |
v1.10.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2025-12-13 |
sceDmacMemcpy(dest=0984f8c0, src=08400000, size=72384): overlapping read |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=08523ec0, src=09488d00, size=714752): overlapping read |
| eFootball TM Begins 26 |
v1.14.2 |
2025-12-13 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| WWE'12 |
v1.19.3 |
2025-12-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| WWE'12 |
v1.19.3 |
2025-12-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos |
| FIFA 08 |
v1.9.4 |
2025-12-13 |
Savedata version requested: 3 |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=092f5da0, src=08b31390, size=32768): overlapping read |
| MLB 11 The Show™ |
v1.18.1 |
2025-12-13 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff687988), bad data |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=09cd9d80, src=0842a100, size=12288): overlapping read |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-12-13 |
__KernelStopThread: thread 1320 does not exist (helper deleted) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=098f9a40, src=08400000, size=72384): overlapping read |
| eFootball TM Begins 26 |
v1.14.2 |
2025-12-13 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball TM Begins 26 |
v1.14.2 |
2025-12-13 |
Savedata version requested on save: 3 |
| eFootball TM Begins 26 |
v1.14.2 |
2025-12-13 |
Savedata version requested: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=09d63000, src=084a5000, size=1664): overlapping read |
| eFootball PES 2021 By GABRIEL |
v1.19.3-787-g5aa0856280 |
2025-12-13 |
An uneaten prefix at end of block for 08a19a18 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
ReadFromHardware: Invalid address 0100002b near PC 08828164 LR 08828194 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 41b9a7bb |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Branch in Jump delay slot at 0987eb0c in block starting at 0987e980 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 0663b280 PC 0987ea58 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 06b80340 PC 0987ea68 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Trying to compile instruction 415ba260 that can't be interpreted |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 05fe3980 PC 0987ea48 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 0326b420 PC 0987ea60 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 06732200 PC 0987ea30 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Trying to compile instruction 00000031 that can't be interpreted |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 068c63c0 PC 0987e9c0 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 0326b420 PC 0987ea50 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 0326b420 PC 0987ea40 LR 08828b60 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-12-13 |
Jump to invalid address: 023a9f00 PC 0987ea20 LR 08828b60 |
| Def Jam® Fight For NY™: The Takeover |
v1.19.3 |
2025-12-13 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9063096, 58:71:28:ca:da:b7, 20000000, 0) at 0897eeec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10-6-g8ac4efd3c |
2025-12-13 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| eFootball RB - V. |
v1.9.4 |
2025-12-13 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.13.1 |
2025-12-13 |
WriteToHardware: Invalid address 2f61e260 near PC 08943534 LR 08943764 |
| Def Jam® Fight For NY™: The Takeover |
v1.19.3 |
2025-12-13 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(8b4ba6a, 58:71:28:ca:da:b7, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2025-12-13 |
sceDmacMemcpy(dest=09d23140, src=08400000, size=17792): overlapping read |
| WWE'12 |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08bd5640, 000028e0): atracID uses different codec type than data |
| DYNASTY WARRIORS |
v1.17.1 |
2025-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2 |
| DYNASTY WARRIORS |
v1.17.1 |
2025-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08924c9c, pos=0, access=1, data=2, text=2 |
| AngryBirds |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| AngryBirds |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| AngryBirds |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| AngryBirds |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| AngryBirds |
v1.17.1 |
2025-12-13 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.9.0 |
2025-12-13 |
Unknown GetPointer 00000000 PC 088c7804 LR 088c7804 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-12-13 |
ReadFromHardware: Invalid address 00000040 near PC 089f4f9c LR 08824a50 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.11.3 |
2025-12-13 |
00000000=sceUtilityScreenshotInitStart(09a77f98) |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-12-13 |
Unknown GetPointer 10beec77 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-12-13 |
Unknown GetPointer 051ed101 PC 08811368 LR 088113dc |
| eFootball Lop - Play |
v1.9.4 |
2025-12-13 |
Unknown GetPointer 02523c40 PC 088113c4 LR 088113dc |
| eFootball Play-C |
v1.6.3 |
2025-12-13 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| EA FC26 By Official Gameplay |
v1.13.2 |
2025-12-13 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
| EA FC26 By Official Gameplay |
v1.13.2 |
2025-12-13 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| WWE'12 |
v1.12.3 |
2025-12-13 |
sceDmacMemcpy(dest=041b56e0, src=094b66b0, size=65552): overlapping read |
| eFootball 2025 |
v1.18.1 |
2025-12-13 |
Unknown GetPointer 000036cb PC 0881c428 LR 0881c438 |
| eFootball CESAR - PATCH |
v1.9.4 |
2025-12-13 |
sceMp3Init: invalid data: not MPEG v1 |
| 총성과 다이아몬드 |
v1.12.3 |
2025-12-13 |
sceDmacMemcpy(dest=040cc000, src=09466f80, size=557056): overlapping read |
| FINAL FANTASY TACTICS 獅子戦争 |
v1.11.3 |
2025-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0880bfb0, pos=0, access=1, data=2, text=2 |
| FINAL FANTASY TACTICS 獅子戦争 |
v1.11.3 |
2025-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2025-12-13 |
Unknown GetPointer ac8e9498 PC 0880c088 LR 088e9ea4 |
| Tomb Raider : Legend |
v1.9.4 |
2025-12-13 |
sceDmacMemcpy(dest=041bf800, src=0971fb74, size=4096): overlapping read |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
An uneaten prefix at end of block: 080c85a0 |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 76777677 |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 7620000c |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 00ed1cff |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
MIPSCompileOp: Invalid instruction ccccccfe |
| 幻想水滸伝 紡がれし百年の時 |
v1.9.0 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 0005ffff |
| eFootball PC - V. |
v1.11.3 |
2025-12-13 |
Unknown GetPointer 00000000 PC 088a69c4 LR 088a69f4 |
| eFootball PC - V. |
v1.10.3 |
2025-12-13 |
Unknown GetPointer 10b644b7 PC 0884d5b0 LR 0884d7d4 |
| 英雄伝説 零の軌跡 |
v1.9.0 |
2025-12-13 |
sceDmacMemcpy(dest=041c4500, src=08e2a6c0, size=16384): overlapping read |
| EA-Sports FC PC-V |
v1.7.5 |
2025-12-13 |
Unknown GetPointer 3a00e9c0 PC 0884d5b0 LR 0884d7d4 |
| 英雄伝説 零の軌跡 |
v1.9.0 |
2025-12-13 |
sceDmacMemcpy(dest=041db500, src=08f68e00, size=8192): overlapping read |
| eFootball PC - V. |
v1.11.3 |
2025-12-13 |
Unknown GetPointer 10bee0b7 PC 0884d5b0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 00006fff |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 06fa06fa |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 9dffc964 |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
Jump to invalid address: 0be40000 |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
MIPSCompileOp: Invalid instruction 000005fc |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
Branch in branch delay slot at 0802c7d4 with different target |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
WriteToHardware: Invalid address dead7f43 near PC 0802c7bc LR 08000020 |
| eFootball Lop - Play |
v1.16.1 |
2025-12-13 |
Branch in branch delay slot at 0802c7d0 with different target |