Recent logs

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-04-27 __KernelStopThread: thread 1116 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-04-27 __KernelStopThread: thread 1116 does not exist (ApctlThread deleted)
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09407bb0): duplicate handler
Medal of Honor Heroes™ v1.20.3 2026-04-27 __KernelStopThread: thread 449 does not exist (ApctlThread stopped)
Medal of Honor Heroes™ v1.20.3 2026-04-27 __KernelStopThread: thread 449 does not exist (ApctlThread deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2026-04-27 __KernelStopThread: thread 2729 does not exist
FIFA 22 By Tutoriales Bendezu v1.16.6 2026-04-27 Unknown GetPointer a5731040 PC 0884a930 LR 0884a938
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2026-04-27 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094555f0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093fb0f0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093e72f0): duplicate handler
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000dd50): atracID uses different codec type than data
PES 22 BY HAROUN Z v1.19.3 2026-04-27 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
PES 22 BY HAROUN Z v1.19.3 2026-04-27 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c5f0): duplicate handler
ソードアート・オンライン -インフィニティ・モーメント- v1.9.0 2026-04-27 sceDmacMemcpy(dest=041d3000, src=08d14310, size=184320): overlapping read
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094475c0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc25f0): duplicate handler
PES eFOOTBALL 2026 JRplay v1.20.3 2026-04-27 An uneaten prefix at end of block for 08a19a18
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092ab090): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09082dc0): duplicate handler
MONSTER HUNTER FREEDOM UNITE™ v1.16.6 2026-04-27 sceDmacMemcpy(dest=0414e000, src=094b67b0, size=252832): overlapping read
Assassin's Creed: Bloodlines™ v1.18.1 2026-04-27 WriteToHardware: Invalid address 03e000b8 near PC 08000000 LR 08000000
eFootball RB - V. v1.10.3 2026-04-27 ReadFromHardware: Invalid address f28b6d74 near PC f28b6d74 LR 08000018
EA-Sports FC PC-V v1.6.3 2026-04-27 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000000 Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f850d0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09110350): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090fb640): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09021bc0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090404c0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09421760): duplicate handler
デジモンワールド リ:デジタイズ v1.18.1 2026-04-27 sceDmacMemcpy(dest=090d6818, src=090d6200, size=1560): overlapping read
SBK®09 Superbike World Championship v1.9.4 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090403d0): duplicate handler
WWE SvR072K25 BY TG MODS v1.7 2026-04-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SvR072K25 BY TG MODS v1.7 2026-04-27 Rendering to framebuffer offset: 00000000 +480x0
eFootball Lop - Play v1.20.3 2026-04-27 Branch in Jump delay slot at 09cf8394 in block starting at 09cf8340
eFootball Lop - Play v1.20.3 2026-04-27 Branch in Jump delay slot at 09cf8398 in block starting at 09cf8340
eFootball Lop - Play v1.20.3 2026-04-27 Branch in Jump delay slot at 09cf8340 in block starting at 09cf8340
eFootball RB - V. v1.20.3 2026-04-27 PerformMemorySet with invalid range: 041a8280, size -579137058
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.20.3 2026-04-27 0=sceUtilityScreenshotInitStart(09cad568)
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-04-27 sceDmacMemcpy(dest=09591bc0, src=08400000, size=72384): overlapping read
Killzone™: Liberation v1.18.1 2026-04-27 sceDmacMemcpy(dest=0411f700, src=097b2070, size=1632): overlapping read
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f84a60): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091626a0): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e0c0): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909dd60): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f828c0): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f84970): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9320): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0931bdb0): duplicate handler
MotoGP 26 Next Gen bfore play v1.10.3 2026-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa760): duplicate handler
eFootball Lop - Play v1.19.3 2026-04-27 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-T820 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
EA-Sports FC Lop-Play v1.14.2 2026-04-26 UI scissor out of bounds in GameSettingsScreen: 528,0-1888,1080 / 2436,1032
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2026-04-26 sceDmacMemcpy(dest=041fd400, src=09a02c80, size=9216): overlapping read
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 65
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 63
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 69
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 71
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 75
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 67
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 73
EA-Sports FC PC-V v1.19.3 2026-04-26 sceSasSetVoice: invalid loop mode 77
INFECTED v1.17.1-334-g1786a4ddb 2026-04-26 __KernelStopThread: thread 456 does not exist (ApctlThread deleted)
INFECTED v1.17.1-334-g1786a4ddb 2026-04-26 __KernelStopThread: thread 456 does not exist (ApctlThread stopped)
EA-Sports FC Lop-Play v1.12.3 2026-04-26 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000d
EA-Sports FC Lop-Play v1.12.3 2026-04-26 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03
EA-Sports FC Lop-Play v1.12.3 2026-04-26 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f
EA-Sports FC Lop-Play v1.12.3 2026-04-26 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0004
EA-Sports FC Lop-Play v1.12.3 2026-04-26 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f
Patapon 3 - DxD Edition v1.0 v1.11.2 2026-04-26 WriteToHardware: Invalid address 0008ddc8 near PC 08ac2fd8 LR 08ac2fc0
Prince of Persia - Revelations v1.20.3 2026-04-26 Branch in Jump delay slot at 08bc7498 in block starting at 08bbb3e4
eFootball Play-C v1.6.2 2026-04-26 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.18.1 2026-04-26 Jump to invalid address: 07604000
PES 2014 v1.18.1 2026-04-26 Jump to invalid address: 07603280
PES 2014 v1.18.1 2026-04-26 Jump to invalid address: 07603940
PES 2014 v1.18.1 2026-04-26 Jump to invalid address: 07602bc0
Tom Clancy's Ghost Recon® Predator v1.20.3 2026-04-26 __KernelStopThread: thread 474 does not exist (helper deleted)
God of War®: Ghost of Sparta v1.10.2 2026-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.3 2026-04-26 __KernelStopThread: thread 348 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.20.3 2026-04-26 __KernelStopThread: thread 348 does not exist (ApctlThread deleted)
Tom Clancy's Ghost Recon® Predator v1.20.3 2026-04-26 __KernelStopThread: thread 462 does not exist (helper deleted)
eFootball RB - V. v1.9.4 2026-04-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080
eFootball v1.8.0 2026-04-27 Savedata version requested: 3
eFootball RB - V. v1.11.3 2026-04-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball Lop - Play v1.19.3 2026-04-26 An uneaten prefix at end of block: 088107a0
WWE'12 v1.18.1 2026-04-26 Unknown GetPointer 0d80dba4 PC 08bfbde0 LR 08bfbe04
WWE'12 v1.18.1 2026-04-26 Unknown GetPointerWrite 0d80ff54 PC 08bfbde0 LR 08bfbe04
EA-Sports FC Lop-Play v1.11.3 2026-04-26 MIPSCompileOp: Invalid instruction 00000c5f
EA-Sports FC Lop-Play v1.11.3 2026-04-26 MIPSCompileOp: Invalid instruction 0000eeff
EA-Sports FC Lop-Play v1.11.3 2026-04-26 MIPSCompileOp: Invalid instruction 00ff00ff
EA-Sports FC Lop-Play v1.11.3 2026-04-26 MIPSCompileOp: Invalid instruction 7fff7fff
PES MY 2024 v1.10.1 2026-04-26 Failed to truncate file.
Grand Theft Auto: Vice City Stories v1.9.4 2026-04-26 Jump to invalid address: 051a0014
EA-Sports FC PC-V v1.20.3 2026-04-26 PerformMemorySet with invalid range: 041a2980, size -458277293
Assassin's Creed: Bloodlines™ v1.19.3 2026-04-26 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
EA-Sports FC Lop-Play v1.11.3 2026-04-26 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
EA-Sports FC Lop-Play v1.11.3 2026-04-26 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
EA-Sports FC Lop-Play v1.11.3 2026-04-26 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
EA-Sports FC Lop-Play v1.11.3 2026-04-26 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
EA FC26 By Official Gameplay v1.11.3 2026-04-26 MIPSCompileOp: Invalid instruction 01010101