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Game title Version Latest Report Message
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-12-14 sceSasSetVoice: invalid loop mode 200
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-12-14 sceSasSetVoice: invalid loop mode 204
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2025-12-14 sceSasSetVoice: invalid loop mode 202
eFootball Chelito 19 * BETEGAMING v1.19.3 2025-12-14 Branch in Jump delay slot at 08020400 in block starting at 08020020
eFootball Lop - Play v1.9.4 2025-12-14 Unknown GetPointer 10b6a3f7 PC 0884d5b0 LR 0884d7d4
EA-Sports FC PC-V v1.11.3 2025-12-13 80630006=sceAtracSetDataAndGetID(08b8dc80, 00253000): invalid RIFF header
White Knight Chronicles™: Origins v1.10.3 2025-12-13 00000000=sceUtilityScreenshotInitStart(09c91e3c)
eFootball Season 2025/26 By Ardi Css v1.10.3 2025-12-13 Unimplemented HLE function sceKernelFindModuleByUID
eFootball Season 2025/26 By Ardi Css v1.10.3 2025-12-13 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball Season 2025/26 By Ardi Css v1.10.3 2025-12-13 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
Silent Hill: Shattered Memories v1.19.3 2025-12-13 __KernelStopThread: thread 2930 does not exist (helper deleted)
eFootball PES 2021 By GABRIEL v1.12.3-1071-g830420f0c 2025-12-13 Failed to read valid video stream data from header
Tomb Raider : Legend v1.11.3 2025-12-13 sceDmacMemcpy(dest=04199000, src=09a2e520, size=131072): overlapping read
eFootball RB - V. v1.19.3 2025-12-13 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
EFOOTBALL PES FL 2025 v1.10.3 2025-12-13 sceMp3Init: invalid data: not 44.1kHz
eFootball 2026 By Komo Valeri v1.17.1 2025-12-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
Silent Hill: Shattered Memories v1.19.2 2025-12-13 __KernelStopThread: thread 1333 does not exist (helper deleted)
eFootball Lop - Play v1.10.3 2025-12-13 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball Lop - Play v1.10.3 2025-12-13 80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=0984f8c0, src=08400000, size=72384): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-13 sceDmacMemcpy(dest=08523ec0, src=09488d00, size=714752): overlapping read
eFootball TM Begins 26 v1.14.2 2025-12-13 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
WWE'12 v1.19.3 2025-12-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
WWE'12 v1.19.3 2025-12-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos
FIFA 08 v1.9.4 2025-12-13 Savedata version requested: 3
Spectral Souls -Resurrection of the Ethereal Empires- v1.18.1 2025-12-13 sceDmacMemcpy(dest=092f5da0, src=08b31390, size=32768): overlapping read
MLB 11 The Show™ v1.18.1 2025-12-13 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff687988), bad data
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-13 sceDmacMemcpy(dest=09cd9d80, src=0842a100, size=12288): overlapping read
Silent Hill: Shattered Memories v1.19.3 2025-12-13 __KernelStopThread: thread 1320 does not exist (helper deleted)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-13 sceDmacMemcpy(dest=098f9a40, src=08400000, size=72384): overlapping read
eFootball TM Begins 26 v1.14.2 2025-12-13 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball TM Begins 26 v1.14.2 2025-12-13 Savedata version requested on save: 3
eFootball TM Begins 26 v1.14.2 2025-12-13 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-12-13 sceDmacMemcpy(dest=09d63000, src=084a5000, size=1664): overlapping read
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-13 An uneaten prefix at end of block for 08a19a18
Prince of Persia - Revelations v1.18.1 2025-12-13 ReadFromHardware: Invalid address 0100002b near PC 08828164 LR 08828194
Prince of Persia - Revelations v1.18.1 2025-12-13 MIPSCompileOp: Invalid instruction 41b9a7bb
Prince of Persia - Revelations v1.18.1 2025-12-13 Branch in Jump delay slot at 0987eb0c in block starting at 0987e980
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 0663b280 PC 0987ea58 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 06b80340 PC 0987ea68 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Trying to compile instruction 415ba260 that can't be interpreted
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 05fe3980 PC 0987ea48 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 0326b420 PC 0987ea60 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 06732200 PC 0987ea30 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Trying to compile instruction 00000031 that can't be interpreted
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 068c63c0 PC 0987e9c0 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 0326b420 PC 0987ea50 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 0326b420 PC 0987ea40 LR 08828b60
Prince of Persia - Revelations v1.18.1 2025-12-13 Jump to invalid address: 023a9f00 PC 0987ea20 LR 08828b60
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-12-13 UNTESTED sceNetAdhocctlJoinEnterGameMode(9063096, 58:71:28:ca:da:b7, 20000000, 0) at 0897eeec
Dragon Ball Z: Tenkaichi Tag Team v1.10-6-g8ac4efd3c 2025-12-13 0 depal unsupported: shift=5 mask=ff offset=0
eFootball RB - V. v1.9.4 2025-12-13 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
DRAGON BALL Z SHIN BUDOKAI 2 v1.13.1 2025-12-13 WriteToHardware: Invalid address 2f61e260 near PC 08943534 LR 08943764
Def Jam® Fight For NY™: The Takeover v1.19.3 2025-12-13 UNTESTED sceNetAdhocctlJoinEnterGameMode(8b4ba6a, 58:71:28:ca:da:b7, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.14.4 2025-12-13 sceDmacMemcpy(dest=09d23140, src=08400000, size=17792): overlapping read
WWE'12 v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08bd5640, 000028e0): atracID uses different codec type than data
DYNASTY WARRIORS v1.17.1 2025-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS v1.17.1 2025-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=08924c9c, pos=0, access=1, data=2, text=2
AngryBirds v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
AngryBirds v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
AngryBirds v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data
AngryBirds v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
AngryBirds v1.17.1 2025-12-13 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
第2次スーパーロボット大戦Z 破界篇 v1.9.0 2025-12-13 Unknown GetPointer 00000000 PC 088c7804 LR 088c7804
eFootball 2024 By RH12 Official v1.18.1 2025-12-13 ReadFromHardware: Invalid address 00000040 near PC 089f4f9c LR 08824a50
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2025-12-13 00000000=sceUtilityScreenshotInitStart(09a77f98)
EA-Sports FC Lop-Play v1.8.0 2025-12-13 Unknown GetPointer 10beec77 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.18.1 2025-12-13 Unknown GetPointer 051ed101 PC 08811368 LR 088113dc
eFootball Lop - Play v1.9.4 2025-12-13 Unknown GetPointer 02523c40 PC 088113c4 LR 088113dc
eFootball Play-C v1.6.3 2025-12-13 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
EA FC26 By Official Gameplay v1.13.2 2025-12-13 Unknown GetPointer 00000140 PC 088113d4 LR 088113dc
EA FC26 By Official Gameplay v1.13.2 2025-12-13 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
WWE'12 v1.12.3 2025-12-13 sceDmacMemcpy(dest=041b56e0, src=094b66b0, size=65552): overlapping read
eFootball 2025 v1.18.1 2025-12-13 Unknown GetPointer 000036cb PC 0881c428 LR 0881c438
eFootball CESAR - PATCH v1.9.4 2025-12-13 sceMp3Init: invalid data: not MPEG v1
총성과 다이아몬드 v1.12.3 2025-12-13 sceDmacMemcpy(dest=040cc000, src=09466f80, size=557056): overlapping read
FINAL FANTASY TACTICS 獅子戦争 v1.11.3 2025-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=0880bfb0, pos=0, access=1, data=2, text=2
FINAL FANTASY TACTICS 獅子戦争 v1.11.3 2025-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
MONSTER HUNTER PORTABLE 3rd v1.17.1 2025-12-13 Unknown GetPointer ac8e9498 PC 0880c088 LR 088e9ea4
Tomb Raider : Legend v1.9.4 2025-12-13 sceDmacMemcpy(dest=041bf800, src=0971fb74, size=4096): overlapping read
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 An uneaten prefix at end of block: 080c85a0
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 MIPSCompileOp: Invalid instruction 76777677
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 MIPSCompileOp: Invalid instruction 7620000c
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 MIPSCompileOp: Invalid instruction 00ed1cff
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 MIPSCompileOp: Invalid instruction ccccccfe
幻想水滸伝 紡がれし百年の時 v1.9.0 2025-12-13 MIPSCompileOp: Invalid instruction 0005ffff
eFootball PC - V. v1.11.3 2025-12-13 Unknown GetPointer 00000000 PC 088a69c4 LR 088a69f4
eFootball PC - V. v1.10.3 2025-12-13 Unknown GetPointer 10b644b7 PC 0884d5b0 LR 0884d7d4
英雄伝説 零の軌跡 v1.9.0 2025-12-13 sceDmacMemcpy(dest=041c4500, src=08e2a6c0, size=16384): overlapping read
EA-Sports FC PC-V v1.7.5 2025-12-13 Unknown GetPointer 3a00e9c0 PC 0884d5b0 LR 0884d7d4
英雄伝説 零の軌跡 v1.9.0 2025-12-13 sceDmacMemcpy(dest=041db500, src=08f68e00, size=8192): overlapping read
eFootball PC - V. v1.11.3 2025-12-13 Unknown GetPointer 10bee0b7 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.16.1 2025-12-13 MIPSCompileOp: Invalid instruction 00006fff
eFootball Lop - Play v1.16.1 2025-12-13 MIPSCompileOp: Invalid instruction 06fa06fa
eFootball Lop - Play v1.16.1 2025-12-13 MIPSCompileOp: Invalid instruction 9dffc964
eFootball Lop - Play v1.16.1 2025-12-13 Jump to invalid address: 0be40000
eFootball Lop - Play v1.16.1 2025-12-13 MIPSCompileOp: Invalid instruction 000005fc
eFootball Lop - Play v1.16.1 2025-12-13 Branch in branch delay slot at 0802c7d4 with different target
eFootball Lop - Play v1.16.1 2025-12-13 WriteToHardware: Invalid address dead7f43 near PC 0802c7bc LR 08000020
eFootball Lop - Play v1.16.1 2025-12-13 Branch in branch delay slot at 0802c7d0 with different target