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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.5.3 |
2026-01-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader.
fs: 00000000:00000918 LM
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
vs: 00000000:0001d000 UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.5.3 |
2026-01-16 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00200000
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| EAFC 26 By Komo Valeri |
v1.18.1 |
2026-01-16 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2026-01-16 |
Jump to invalid address: 0fffc000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2026-01-16 |
Jump to invalid address: 0bffc000 |
| NHL 2007 |
v1.19.3 |
2026-01-16 |
Branch in Jump delay slot at 08eb4090 in block starting at 08eb4090 |
| Mortal Kombat: Unchained |
v1.14.1 |
2026-01-16 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720 |
| Dante's Inferno™ |
v1.19.3 |
2026-01-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01710551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
ligh |
| Dante's Inferno™ |
v1.19.3 |
2026-01-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
ligh |
| Dante's Inferno™ |
v1.19.3 |
2026-01-16 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b09 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
ligh |
| eFootball PES 2021 By GABRIEL |
v1.14.1 |
2026-01-16 |
UI scissor out of bounds in GameSettingsScreen: 222,0-1155,721 / 1387,720 |
| EA-Sports FC Lop-Play |
v1.17.1-329-g7d46f5a0a |
2026-01-16 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
| PES 2018 BY CHELITO 19 |
v1.11.3 |
2026-01-16 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2026-01-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2026-01-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-16 |
__KernelStopThread: thread 3698 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-16 |
__KernelStopThread: thread 3698 does not exist (ApctlThread stopped) |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Suspicious address 08d5e76d, skipping reloc, type = 3 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Suspicious address 000ce59c, skipping reloc, type = 6 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Bad segment number 32 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Suspicious address 0880400f, skipping reloc, type = 1 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 889de1bc, type=8 : vflush |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Bad segment number 160 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3 |
2026-01-16 |
Suspicious address 00000000, skipping reloc, type = 0 |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3-679-gc7aa2bcd01 |
2026-01-16 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 489d7184, type=3 : no instruction :( |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3-679-gc7aa2bcd01 |
2026-01-16 |
ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08b4e8fc, type=10 : nop |
| 我的妹妹不可能那么可爱
携带版 |
v1.19.3-679-gc7aa2bcd01 |
2026-01-16 |
Suspicious address 189de554, skipping reloc, type = 2 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2026-01-16 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| Grand Theft Auto: Vice City Stories |
v1.18.1-353-gcc9a25cffa |
2026-01-16 |
Drawing region rate add non-zero: 01e3, 046f of 01bd, 0224 |
| EA |
v1.11.3 |
2026-01-16 |
Unknown GetPointer ffffffe8 PC 08828258 LR 08828298 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.12.3 |
2026-01-16 |
WriteToHardware: Invalid address d474666f near PC 08000000 LR 08000000 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-16 |
Branch in RSRTComp delay slot at 0804f2ac in block starting at 0804f2a8 |
| EA |
v1.11.3 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 706f2074 |
| EA |
v1.11.3 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 62207473 |
| EA |
v1.11.3 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 756d2067 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-16 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
10180000:0001d000 FragUber AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d000 FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball UEFA EURO 2024 |
v1.10.3 |
2026-01-16 |
Savedata version requested on save: 3 |
| eFootball 2026 StaR Patch |
v1.18.1 |
2026-01-16 |
Unknown GetPointer 0000ab00 PC 0884a918 LR 0884a938 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-16 |
__KernelStopThread: thread 909 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-01-16 |
__KernelStopThread: thread 909 does not exist (ApctlThread stopped) |
| RIDE 4 |
v1.18.1 |
2026-01-16 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090566a0): duplicate handler |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-16 |
Branch in branch delay slot at 0802b250 with different target |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-16 |
An uneaten prefix at end of block: 0802b250 |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-16 |
Unknown GetPointer 0000e340 PC 0881c410 LR 0881c420 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0xbe22eea3 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x788f2b5e |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x75dacb57 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x72a1ce0d |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x5f5e32af |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x58251346 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpService': 0x4e851b10 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| eFootball Chelito 19 |
v1.10.2 |
2026-01-16 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
| EA FC 2024 BY SPARTAN JR 11 |
v1.10.3 |
2026-01-16 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-01-16 |
sceDmacMemcpy(dest=0414e000, src=095d7100, size=174576): overlapping read |
| Dante's Inferno™ |
v1.10.3 |
2026-01-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.6.3 |
2026-01-16 |
Jump to invalid address: 0497cd90 |
| eFootball RB - V. |
v1.6.3 |
2026-01-16 |
Jump to invalid address: 0497cd80 |
| eFootball RB - V. |
v1.6.3 |
2026-01-16 |
Jump to invalid address: 03b7e000 |
| eFootball Lop - Play |
v1.11 |
2026-01-16 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128)
0:1: L0001: Unknown character '�'(162)
0:1: L0001: Unknown character '�'(194)
0:1: L0001: Typename expected, found 'a'
0:1: L0001: Unknown character '�'(248)
0:1: L0001: Expected identifier, found '2'
thin3d
���a�2�\RSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b78474, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-01-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b78474, 4, 00000000, 0) |
| Family Guy |
v1.17.1 |
2026-01-16 |
__KernelStopThread: thread 296 does not exist (ApctlThread deleted) |
| eFootball Chelito 19 |
v1.19.3-787-g5aa0856280 |
2026-01-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball Chelito 19 |
v1.19.3-787-g5aa0856280 |
2026-01-16 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000002 THR Flat
|
| God of War®: Ghost of Sparta |
v1.16.6 |
2026-01-16 |
WriteToHardware: Invalid address 000676d8 near PC 08aceb88 LR 08a7b190 |
| God of War®: Ghost of Sparta |
v1.16.6 |
2026-01-16 |
ReadFromHardware: Invalid address 000676d8 near PC 08aceb78 LR 08a7b190 |
| God of War®: Ghost of Sparta |
v1.16.6 |
2026-01-16 |
WriteToHardware: Invalid address 000676dc near PC 08aceb68 LR 08a7b190 |
| God of War®: Ghost of Sparta |
v1.16.6 |
2026-01-16 |
ReadFromHardware: Invalid address 000001b4 near PC 08a7b184 LR 08a7b184 |
| EAFC 26 By Komo Valeri |
v1.19.3 |
2026-01-16 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| EAFC 26 By Komo Valeri |
v1.19.3 |
2026-01-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 07190239 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 43495d85 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
Jump to invalid address: 04889494 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 4349d4fc |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 434343b6 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 433e433e |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 437a0000 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 79000000 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 00000015 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 43435d93 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction b6ebaf43 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 4343517a |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 434b0000 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 072f5149 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 00000045 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 43434374 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction 7a670000 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
MIPSCompileOp: Invalid instruction cf494343 |
| eFootball 2026 By Komo Valeri |
v1.9.4 |
2026-01-16 |
Jump to invalid address: 073339c0 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-16 |
An uneaten prefix at end of block: 080ded44 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-16 |
Branch in branch delay slot at 080ded48 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-15 |
Branch in Jump delay slot at 080ce294 in block starting at 080c0020 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.15.4-581-g30862d075 |
2026-01-15 |
MIPSCompileOp: Invalid instruction 7463656a |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.15.4-581-g30862d075 |
2026-01-15 |
Branch in JumpReg delay slot at 08bed840 in block starting at 08bed830 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.15.4-581-g30862d075 |
2026-01-15 |
Jump to invalid address: 0309e440 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.15.4-581-g30862d075 |
2026-01-15 |
Jump to invalid address: 0306dae0 |