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Game title Version Latest Report Message
eFOOTBALL BETWAY PREMIERSHIP v1.10.3 2025-12-09 MIPSCompileOp: Invalid instruction 46800499
Syphon Filter™: Logan's Shadow v1.19.3 2025-12-09 Unexpected mpeg first timestamp: 1ff38bd0bac / 2195680201644
eFootball PES 2026 By Bro Game ID v1.9.4 2025-12-09 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball Lop - Play v1.11.3 2025-12-09 Unknown GetPointer 00000000 PC 0881120c LR 0882bc04
(untitled homebrew) v1.9.4 2025-12-09 Savedata version requested on save: 3
eFootball Lop - Play v1.11.3 2025-12-09 Unknown GetPointer 00000000 PC 088111b8 LR 0882bc04
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-09 sceDmacMemcpy(dest=085b5f60, src=095b2880, size=468992): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-12-09 WriteToHardware: Invalid address ab2745b4 near PC 0880dcc8 LR 0880dcc8
ウルトラマン Fighting Evolution 0 v1.11.3 2025-12-09 Bad bounding box data: 131016
ウルトラマン Fighting Evolution 0 v1.11.3 2025-12-09 Unknown GE command : 595c7283
Syphon Filter™: Logan's Shadow v1.19.3 2025-12-09 Unexpected mpeg first timestamp: 54f5ba891e / 364899895582
Def Jam® Fight For NY™: The Takeover v1.18.1-38-g2daca0fedf 2025-12-09 sceDmacMemcpy(dest=09782a40, src=08400000, size=203968): overlapping read
eFootball Lop - Play v1.16.6 2025-12-09 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-12-09 sceDmacMemcpy(dest=09ab8740, src=08400000, size=17792): overlapping read
eFootball RB - V. v1.9.4 2025-12-09 MIPSCompileOp: Invalid instruction 00000039
eFootball RB - V. v1.9.4 2025-12-09 MIPSCompileOp: Invalid instruction 76607472
eFootball RB - V. v1.9.4 2025-12-09 Jump to invalid address: 0761dcc0
eFootball RB - V. v1.9.4 2025-12-09 MIPSCompileOp: Invalid instruction 76767676
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-12-09 __KernelStopThread: thread 441 does not exist (helper deleted)
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 619c3405
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 000027bd
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 02888c85
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 000827bd
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 Jump to invalid address: 06940000
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 00092885
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 79a60000
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 Jump to invalid address: 02aabec0
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 9fdb0086
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 00000481
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 Jump to invalid address: 02d80000
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 02a08c85
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 000b0045
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 MIPSCompileOp: Invalid instruction 9fdb0000
Call of Duty : Roads to Victory™ v1.18.1 2025-12-09 WriteToHardware: Invalid address 00000e24 near PC 08875c16 LR 088a00ba
B-Boy™ v1.16.6 2025-12-09 Unexpected mpeg first timestamp: 900 / 2304
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-09 __KernelStopThread: thread 1413 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-09 __KernelStopThread: thread 1413 does not exist (ApctlThread stopped)
World of Pool v1.17.1 2025-12-09 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34440:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ
MLB 11 The Show™ v1.12.3 2025-12-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7d000000), bad data
MLB 11 The Show™ v1.12.3 2025-12-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (433cae54), bad data
NBA BALLERS REBOUND v1.19.3 2025-12-09 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
eFootball PES 2021 By GABRIEL v1.19.3-787-g5aa0856280 2025-12-09 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:0000000a THR C
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2025-12-09 MIPSCompileOp: Invalid instruction ccd7c71a
PSP Browser v1.19.3 2025-12-09 UNTESTED sceHttpCreateTemplate(PSPHTTP-Test/0.1 libhttp/0.9, 0, 1)
Dragon Ball TAG VS v1.11.3 2025-12-09 WriteToHardware: Invalid address 0007c680 near PC 08000000 LR 08000000
eFootball SAN JOE v1.19.3 2025-12-08 An uneaten prefix at end of block: 0806d508
eFootball SAN JOE v1.19.3 2025-12-08 Branch in RSRTComp delay slot at 08166dfc in block starting at 08166df0
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.19.3 2025-12-08 0=sceUtilityScreenshotInitStart(09a83ee8)
God of War: Chains of Olympus v1.18.1 2025-12-08 Jump to invalid address: 02d323b0
PES 2014 v1.17.1 2025-12-08 ReadFromHardware: Invalid address ffc60000 near PC ffc60000 LR 08a3c1a4
Ben 10 Ultimate Alien Cosmic Destruction v1.12.3 2025-12-08 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a3399cd6), bad data
eFootball 2026 StaR Patch v1.18.1-162-gfe38e8822c 2025-12-08 Unknown GetPointer 003c0000 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 * BETEGAMING v1.19.1 2025-12-08 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2025 by MP v1.4 2025-12-08 Unknown GetPointer 11d2f678 PC 11d2f678 LR 11d2f678
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000010 Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000008 C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000010 Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000014 Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00200000 Fog Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000004 Fog Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000010 Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000018 C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.2 2025-12-08 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000001c C Fog Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 437a3000
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 43465800
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 4345f800
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 0564051c
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 4382e800
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 00ffffff
eFootball 2025 by MP v1.4 2025-12-08 Trying to compile instruction 054c050d that can't be interpreted
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 4379d000
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 433ed800
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 4382d000
eFootball 2025 by MP v1.4 2025-12-08 MIPSCompileOp: Invalid instruction 433f8800
eFootball 2025 by MP v1.4 2025-12-08 WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04
eFootball 2025 by MP v1.4 2025-12-08 ReadFromHardware: Invalid address 116450c2 near PC 088449ec LR 08844a18
eFootball 2025 by MP v1.4 2025-12-08 ReadFromHardware: Invalid address 125e0d40 near PC 0882e570 LR 0882ed48
eFootball 2025 by MP v1.4 2025-12-08 WriteToHardware: Invalid address 125e0d40 near PC 0882ed34 LR 0882ed48
eFootball 2025 By Komo Valeri v1.4 2025-12-08 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
EA-Sports FC Lop-Play v1.10.3 2025-12-08 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
EA-Sports FC PC-V v1.17.1 2025-12-08 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0000
Mortal Kombat: Unchained v1.17.1 2025-12-08 __KernelStopThread: thread 330 does not exist (helper deleted)
eFootball Chelito 19 * BETEGAMING v1.10.2 2025-12-08 Unknown GetPointer 0000006c PC 08872bb4 LR 08872c1c
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-08 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-08 ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball Chelito 19 v1.14.4 2025-12-08 A save request is already running, not starting a new one
eFootball Lop - Play v1.10.3 2025-12-08 Render to area containing texture at 040cc000 +0x64
EA FC 2024 BY SPARTAN JR 11 v1.10.3 2025-12-08 Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c