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Game title |
Version |
Latest Report |
Message |
God of War®: Ghost of Sparta |
v1.18 |
2025-02-05 |
Failed to truncate file. |
Def Jam® Fight For NY™: The Takeover |
v1.11.3-1679-g195662497 |
2025-02-05 |
sceDmacMemcpy(dest=0967a580, src=08400000, size=641344): overlapping read |
英雄伝説 碧の軌跡 |
v1.9.0 |
2025-02-05 |
sceDmacMemcpy(dest=041bbd00, src=08e5adf0, size=8192): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=096030c0, src=08400000, size=641344): overlapping read |
eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-02-05 |
Unknown GetPointerWrite 291bd4c0 PC 088113c4 LR 088113dc |
Def Jam® Fight For NY™: The Takeover |
v1.18 |
2025-02-05 |
sceDmacMemcpy(dest=09719d40, src=08400000, size=72384): overlapping read |
eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-02-05 |
Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc |
WWE SmackDown vs. RAW 2009 |
v1.18 |
2025-02-05 |
sceDmacMemcpy(dest=04187700, src=0941d440, size=65552): overlapping read |
LA Rush |
v1.18.1 |
2025-02-05 |
Can't draw: No current render step. Step count: 0 |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-02-05 |
ReadFromHardware: Invalid address 00000008 near PC 0894fa74 LR 0894f998 |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-02-05 |
ReadFromHardware: Invalid address 00000030 near PC 088ea7a8 LR 088ea79c |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-02-05 |
WriteToHardware: Invalid address 0000000c near PC 0894fa38 LR 0894fa3c |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2025-02-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba0074, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2025-02-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba0074, 4, 00000000, 0) |
ブラック★ロック シューター THE GAME |
v1.14.2 |
2025-02-05 |
sceDmacMemcpy(dest=040cc000, src=08e03af0, size=17472): overlapping read |
eFootball PC - V. |
v1.18.1 |
2025-02-05 |
ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8 |
eFootball PC - V. |
v1.18.1 |
2025-02-05 |
WriteToHardware: Invalid address 3bcc100c near PC 0880abb4 LR 0880abbc |
Transformers |
v1.18.1 |
2025-02-05 |
Can't draw: No current render step. Step count: 0 |
TEKKEN 6 |
v1.18.1 |
2025-02-05 |
WriteToHardware: Invalid address 01fdf487 near PC 0880c928 LR 0880c85c |
WWE'12 |
v1.17.1-1002-g5fd8fae8b5 |
2025-02-05 |
80630006=sceAtracSetData(2, 08d13140, 00038000): RIFF chunk did not contain WAVE |
METAL SLUG Anthology |
v1.18 |
2025-02-05 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0bcd, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
METAL SLUG Anthology |
v1.18 |
2025-02-05 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0bcd, 08:00:bc:cb:0b:cd, 20000000, 0) at 08829190 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650498 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f7f8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 096503f8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650358 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964ff98 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fef8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f958 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 096502b8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650548 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fd58 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fc88 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650218 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964faf8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fe58 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fbd8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 096500d8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650178 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 09650038 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f5e8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f1e8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964fa28 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f8a8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f698 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f288 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f748 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f498 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f3f8 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f538 in block starting at 0964efb0 |
FRONTIER GATE Boost+ |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 0964f358 in block starting at 0964efb0 |
俺の屍を越えてゆけ |
v1.18 |
2025-02-05 |
Can't draw: No current render step. Step count: 0 |
eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-02-05 |
Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c |
DEAD OR ALIVE® Paradise |
v1.17.1 |
2025-02-05 |
__KernelStopThread: thread 282 does not exist (ApctlThread deleted) |
WWE'12 |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=0412f020, src=0934cbe0, size=65552): overlapping read |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-02-05 |
out of memory, 00003000 stack requested |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-02-05 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006, ignoring |
GOD EATER 2 |
v1.18.1-953-g689492ef80 |
2025-02-05 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006, ignoring |
BOXER'S ROAD2 ザ・リアル |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041e7c00, src=09539a70, size=16384): overlapping read |
Star Wars®: Battlefront II™ |
v1.18.1 |
2025-02-05 |
__KernelStopThread: thread 1585 does not exist (helper deleted) |
Tomb Raider: Legend™ |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041d9c00, src=09647100, size=9216): overlapping read |
eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-05 |
Unknown GetPointerWrite 0000121b PC 08872bb4 LR 08872c1c |
Medal of Honor Heroes™ 2 |
v1.18.1 |
2025-02-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel0 [Revision 96995].
01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
|
MotorStorm®: Arctic Edge |
v1.17.1 |
2025-02-05 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1 |
2025-02-05 |
Unknown GetPointer 000000ff PC 08a0a208 LR 08a01a10 |
Tomb Raider: Legend™ |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041e6400, src=08db4140, size=5120): overlapping read |
MONSTER HUNTER FREEDOM™ 2 |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=0414e000, src=094228a0, size=263856): overlapping read |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1 |
2025-02-05 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1 |
2025-02-05 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
FIFA 14 - Por |
v1.18.1 |
2025-02-05 |
Block transfer invalid: e05a8010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
Tomb Raider: Legend™ |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041fec00, src=0948b350, size=5120): overlapping read |
真・三國無双6 Special |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=097f36d0, src=09ece440, size=5664): overlapping read |
喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-02-05 |
00000000=sceUtilityScreenshotInitStart(099799a0) |
喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-02-05 |
00000000=sceUtilityScreenshotInitStart(097ab620) |
Tomb Raider: Anniversary |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041b3400, src=09542bb0, size=5120): overlapping read |
MLB 11 The Show™ |
v1.18.1 |
2025-02-05 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000057), bad data |
喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-02-05 |
00000000=sceUtilityScreenshotInitStart(09287570) |
Tomb Raider: Legend™ |
v1.18.1 |
2025-02-05 |
sceDmacMemcpy(dest=041c2800, src=09488b30, size=5120): overlapping read |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 0242cbb0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c184 in block starting at 08b3bfe4 |
初音ミク -Project DIVA- |
v1.18 |
2025-02-05 |
00000000=sceUtilityScreenshotInitStart(094b5010) |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-04 |
sceDmacMemcpy(dest=09a56f00, src=08400000, size=72384): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-02-04 |
sceDmacMemcpy(dest=098b99c0, src=08400000, size=72384): overlapping read |
eFootball ALDAIR KITMAKER |
v1.18.1 |
2025-02-04 |
Can't draw: No current render step. Step count: 0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 02bda690 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c074 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c180 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c000 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 024083e0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c158 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c160 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 0242bbd0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 02d44b80 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 0fd665f0 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 02408470 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 02c31250 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c150 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Jump to invalid address: 0242be60 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3bfe8 in block starting at 08b3bfe4 |
GTA: Liberty City Stories |
v1.18.1 |
2025-02-05 |
Branch in Jump delay slot at 08b3c00c in block starting at 08b3bfe4 |