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Game title Version Latest Report Message
eFootball Chelito 19 v1.16.5 2026-01-24 Bad SAS Mix output address: 08b26980, grain=164363664
eFootball 2024 By RH12 Official v1.13.2 2026-01-24 Unknown GetPointer 02000520 PC 08815fc8 LR 08815fd4
第2次スーパーロボット大戦Z 破界篇 v1.15.4 2026-01-24 ReadFromHardware: Invalid address 01500000 near PC 08823948 LR 088e9838
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09440300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09889700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09875680, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09df3600, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09c83f80, 00014000): invalid RIFF header
eFootball Lop - Play v1.11.3 2026-01-24 Unknown GetPointer 2c57a5c2 PC 0884d7b4 LR 0884d7d4
EA FC 2024 BY FARIS X RAPHAEL v1.19.3 2026-01-24 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.10.3 2026-01-24 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Killzone™: Liberation v1.10.3 2026-01-24 sceDmacMemcpy(dest=04118e00, src=0972c220, size=64): overlapping read
我的妹妹不可能那么可爱  携带版 v1.9.0 2026-01-24 Unknown syscall in known module 'ThreadManForKernel': 0xa66b0120
我的妹妹不可能那么可爱  携带版 v1.9.0 2026-01-24 Unknown syscall in known module 'ThreadManForKernel': 0xbc6febc5
我的妹妹不可能那么可爱  携带版 v1.9.0 2026-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x75156e8f
我的妹妹不可能那么可爱  携带版 v1.9.0 2026-01-24 Unknown syscall in known module 'ThreadManForKernel': 0x9944f31f
グランナイツヒストリー v1.9.0 2026-01-24 WriteToHardware: Invalid address b9fff7fa near PC 08000000 LR 08000000
グランナイツヒストリー v1.9.0 2026-01-24 WriteToHardware: Invalid address 00000154 near PC 08000000 LR 08000000
EA-Sports FC PC-V v1.15.4 2026-01-24 Unknown GetPointer 10bedf77 PC 0884d5b0 LR 0884d7d4
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-01-24 sceDmacMemcpy(dest=0414e000, src=0963b1c0, size=272096): overlapping read
EA-Sports FC Lop-Play v1.6.3 2026-01-24 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58
EA-Sports FC Lop-Play v1.6.3 2026-01-24 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
PES eFOOTBALL 2026 JRplay v1.19.3 2026-01-24 Savedata version requested: 3
Game Sepak Bola PPSSPP v1.19.3 2026-01-24 Game install with no files / data
EA-Sports FC Lop-Play v1.9.4 2026-01-24 Unknown GetPointer 10bef0f7 PC 0884d5b0 LR 0884d7d4
eFooTBall Play Cesar Patch v1.9.4 2026-01-24 Unknown GetPointer 2c5dad02 PC 0884d5b0 LR 0884d7d4
Grand Theft Auto: Liberty City Stories v1.13.2 2026-01-24 WriteToHardware: Invalid address 05f5e5bb near PC 08000000 LR 08000000
Game Sepak Bola PPSSPP v1.15.4 2026-01-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
EA-Sports FC Lop-Play v1.16.6 2026-01-23 Jump to invalid address: 02c24f00
EA-Sports FC Lop-Play v1.16.6 2026-01-23 MIPSCompileOp: Invalid instruction 00000579
EA-Sports FC Lop-Play v1.16.6 2026-01-23 Jump to invalid address: 05af0f80
eFootball Season 2025/26 By Ardi Css v1.19.3 2026-01-23 Game install with no files / data
Mortal Kombat: Unchained v1.17.1 2026-01-23 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
EA-Sports FC PC-V v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 0000027a
EA-Sports FC PC-V v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 0000004e
EA-Sports FC PC-V v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 00000255
EA-Sports FC PC-V v1.11.3 2026-01-23 MIPSCompileOp: Invalid instruction 0000010e
eFootball PC - V. v1.9.4 2026-01-23 Unknown GetPointer 2c697682 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.8.0 2026-01-23 Jump to invalid address: 072440a0
EA-Sports FC PC-V v1.8.0 2026-01-23 Jump to invalid address: 0bd442b0
EA-Sports FC PC-V v1.8.0 2026-01-23 Jump to invalid address: 0bd443b0
EA-Sports FC PC-V v1.8.0 2026-01-23 Jump to invalid address: 072433a0
PES FL 2022 v1.7.4 2026-01-23 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=ID0721_command): unsupported attributes 00000006, ignoring
EA-Sports FC PC-V v1.14.4 2026-01-23 Unknown GetPointer 2c5df5c2 PC 0884d5b0 LR 0884d7d4
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=x002): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=ID0801_fieldmap): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=game): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=ID0901_title): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=menu): unsupported attributes 00000006, ignoring
サルゲッチュ ピポサル戦記 v1.19.3 2026-01-23 sceKernelCreateThread(name=ID0900_init): unsupported attributes 00000006, ignoring
Prince of Persia: The Forgotten Sands™ v1.9.4 2026-01-23 80630006=sceAtracSetData(2, 09949d80, 000004a4): invalid RIFF header
Avatar: The Last Airbender v1.18.1 2026-01-23 sceDmacMemcpy(dest=041cb600, src=09a7f860, size=2048): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.10.3 2026-01-23 sceDmacMemcpy(dest=0414e000, src=0963f630, size=222080): overlapping read
Tom Clancy's Splinter Cell® Essentials v1.13.2 2026-01-23 MIPSCompileOp: Invalid instruction 004f727e
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a97c in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a9b4 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a974 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a988 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a970 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a980 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a9b0 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a984 in block starting at 08b0a954
eFootball 2025 by MP v1.19.3 2026-01-23 Branch in Jump delay slot at 08b0a978 in block starting at 08b0a954
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fe0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fbc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25010 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f6c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25028 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f70 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25020 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fac in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25024 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e2501c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fb8 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e250a0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fcc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f78 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fdc in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fc0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e2502c in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fd0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e25030 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fe4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ec0 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24fa4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e250a4 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24f84 in block starting at 09e20000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3-787-g5aa0856280 2026-01-23 Branch in Jump delay slot at 09e24ee8 in block starting at 09e20000