To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-04-27 |
__KernelStopThread: thread 1116 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-04-27 |
__KernelStopThread: thread 1116 does not exist (ApctlThread deleted) |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09407bb0): duplicate handler |
| Medal of Honor Heroes™ |
v1.20.3 |
2026-04-27 |
__KernelStopThread: thread 449 does not exist (ApctlThread stopped) |
| Medal of Honor Heroes™ |
v1.20.3 |
2026-04-27 |
__KernelStopThread: thread 449 does not exist (ApctlThread deleted) |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2026-04-27 |
__KernelStopThread: thread 2729 does not exist |
| FIFA 22 By Tutoriales Bendezu |
v1.16.6 |
2026-04-27 |
Unknown GetPointer a5731040 PC 0884a930 LR 0884a938 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.11.3 |
2026-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094555f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093fb0f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093e72f0): duplicate handler |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000dd50): atracID uses different codec type than data |
| PES 22 BY HAROUN Z |
v1.19.3 |
2026-04-27 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| PES 22 BY HAROUN Z |
v1.19.3 |
2026-04-27 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:00200002 Tex Fog FragUber TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c5f0): duplicate handler |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.0 |
2026-04-27 |
sceDmacMemcpy(dest=041d3000, src=08d14310, size=184320): overlapping read |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094475c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc25f0): duplicate handler |
| PES eFOOTBALL 2026 JRplay |
v1.20.3 |
2026-04-27 |
An uneaten prefix at end of block for 08a19a18 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092ab090): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09082dc0): duplicate handler |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.16.6 |
2026-04-27 |
sceDmacMemcpy(dest=0414e000, src=094b67b0, size=252832): overlapping read |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2026-04-27 |
WriteToHardware: Invalid address 03e000b8 near PC 08000000 LR 08000000 |
| eFootball RB - V. |
v1.10.3 |
2026-04-27 |
ReadFromHardware: Invalid address f28b6d74 near PC f28b6d74 LR 08000018 |
| EA-Sports FC PC-V |
v1.6.3 |
2026-04-27 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f850d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09110350): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090fb640): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09021bc0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090404c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09421760): duplicate handler |
| デジモンワールド リ:デジタイズ |
v1.18.1 |
2026-04-27 |
sceDmacMemcpy(dest=090d6818, src=090d6200, size=1560): overlapping read |
| SBK®09 Superbike World Championship |
v1.9.4 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090403d0): duplicate handler |
| WWE SvR072K25 BY TG MODS |
v1.7 |
2026-04-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SvR072K25 BY TG MODS |
v1.7 |
2026-04-27 |
Rendering to framebuffer offset: 00000000 +480x0 |
| eFootball Lop - Play |
v1.20.3 |
2026-04-27 |
Branch in Jump delay slot at 09cf8394 in block starting at 09cf8340 |
| eFootball Lop - Play |
v1.20.3 |
2026-04-27 |
Branch in Jump delay slot at 09cf8398 in block starting at 09cf8340 |
| eFootball Lop - Play |
v1.20.3 |
2026-04-27 |
Branch in Jump delay slot at 09cf8340 in block starting at 09cf8340 |
| eFootball RB - V. |
v1.20.3 |
2026-04-27 |
PerformMemorySet with invalid range: 041a8280, size -579137058 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.20.3 |
2026-04-27 |
0=sceUtilityScreenshotInitStart(09cad568) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2026-04-27 |
sceDmacMemcpy(dest=09591bc0, src=08400000, size=72384): overlapping read |
| Killzone™: Liberation |
v1.18.1 |
2026-04-27 |
sceDmacMemcpy(dest=0411f700, src=097b2070, size=1632): overlapping read |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f84a60): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091626a0): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921e0c0): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0909dd60): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f828c0): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f84970): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9320): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0931bdb0): duplicate handler |
| MotoGP 26 Next Gen bfore play |
v1.10.3 |
2026-04-27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa760): duplicate handler |
| eFootball Lop - Play |
v1.19.3 |
2026-04-27 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-T820 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-04-26 |
UI scissor out of bounds in GameSettingsScreen: 528,0-1888,1080 / 2436,1032 |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
sceDmacMemcpy(dest=041fd400, src=09a02c80, size=9216): overlapping read |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 65 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 63 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 69 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 71 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 75 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 67 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 73 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-26 |
sceSasSetVoice: invalid loop mode 77 |
| INFECTED |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
__KernelStopThread: thread 456 does not exist (ApctlThread deleted) |
| INFECTED |
v1.17.1-334-g1786a4ddb |
2026-04-26 |
__KernelStopThread: thread 456 does not exist (ApctlThread stopped) |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-04-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000d |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-04-26 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03 |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-04-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l3 rate 000f |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-04-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 0004 |
| EA-Sports FC Lop-Play |
v1.12.3 |
2026-04-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f |
| Patapon 3 - DxD Edition v1.0 |
v1.11.2 |
2026-04-26 |
WriteToHardware: Invalid address 0008ddc8 near PC 08ac2fd8 LR 08ac2fc0 |
| Prince of Persia - Revelations |
v1.20.3 |
2026-04-26 |
Branch in Jump delay slot at 08bc7498 in block starting at 08bbb3e4 |
| eFootball Play-C |
v1.6.2 |
2026-04-26 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| PES 2014 |
v1.18.1 |
2026-04-26 |
Jump to invalid address: 07604000 |
| PES 2014 |
v1.18.1 |
2026-04-26 |
Jump to invalid address: 07603280 |
| PES 2014 |
v1.18.1 |
2026-04-26 |
Jump to invalid address: 07603940 |
| PES 2014 |
v1.18.1 |
2026-04-26 |
Jump to invalid address: 07602bc0 |
| Tom Clancy's Ghost Recon® Predator |
v1.20.3 |
2026-04-26 |
__KernelStopThread: thread 474 does not exist (helper deleted) |
| God of War®: Ghost of Sparta |
v1.10.2 |
2026-04-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5c8, pos=0, access=1, data=2, text=2 |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.20.3 |
2026-04-26 |
__KernelStopThread: thread 348 does not exist (ApctlThread stopped) |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.20.3 |
2026-04-26 |
__KernelStopThread: thread 348 does not exist (ApctlThread deleted) |
| Tom Clancy's Ghost Recon® Predator |
v1.20.3 |
2026-04-26 |
__KernelStopThread: thread 462 does not exist (helper deleted) |
| eFootball RB - V. |
v1.9.4 |
2026-04-26 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148355080 |
| eFootball |
v1.8.0 |
2026-04-27 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.11.3 |
2026-04-26 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| eFootball Lop - Play |
v1.19.3 |
2026-04-26 |
An uneaten prefix at end of block: 088107a0 |
| WWE'12 |
v1.18.1 |
2026-04-26 |
Unknown GetPointer 0d80dba4 PC 08bfbde0 LR 08bfbe04 |
| WWE'12 |
v1.18.1 |
2026-04-26 |
Unknown GetPointerWrite 0d80ff54 PC 08bfbde0 LR 08bfbe04 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
MIPSCompileOp: Invalid instruction 00000c5f |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
MIPSCompileOp: Invalid instruction 0000eeff |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
MIPSCompileOp: Invalid instruction 00ff00ff |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
MIPSCompileOp: Invalid instruction 7fff7fff |
| PES MY 2024 |
v1.10.1 |
2026-04-26 |
Failed to truncate file. |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-04-26 |
Jump to invalid address: 051a0014 |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-26 |
PerformMemorySet with invalid range: 041a2980, size -458277293 |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-04-26 |
Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)
// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
coord = coord * texSize.zw - 0.5 * boxSize;
vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}
void main() {
vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
vec4 color = texture2D(sampler0, sharpPos);
gl_FragColor = color;
}
|
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-04-26 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| EA FC26 By Official Gameplay |
v1.11.3 |
2026-04-26 |
MIPSCompileOp: Invalid instruction 01010101 |