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Game title Version Latest Report Message
Tomb Raider: Anniversary v1.18.1 2025-11-26 sceDmacMemcpy(dest=041bf000, src=09b4fb60, size=9216): overlapping read
鉄拳 DARK RESURRECTION v1.19.3 2025-11-26 Failed decrypting the PRX (ret = -1, size = 4800792, psp_size = 4801136)!
eFootball PES 2021 By GABRIEL v1.19.3 2025-11-26 Branch in branch delay slot at 08866350 with different target
PARAPPA THE RAPPER v1.19.3 2025-11-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Prince of Persia - Rival Swords v1.18.1-1419-ga68e4292f9 2025-11-26 VTYPE with morph used: THRU=1 TC=1 COL=5 POS=2 NRM=1 WT=1 NW=5 IDX=1 MC=7
RIDGE RACER v1.11.3 2025-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
RIDGE RACER v1.11.3 2025-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
EA-Sports FC PC-V v1.19.3 2025-11-25 Branch in Jump delay slot at 08aca830 in block starting at 08aca75c
EA-Sports FC PC-V v1.19.3 2025-11-25 Branch in JumpReg delay slot at 08aca82c in block starting at 08aca75c
EA-Sports FC PC-V v1.19.3 2025-11-25 MIPSCompileOp 6920656c failed
ES NEAN_MBAPPE v1.19.3 2025-11-25 Savedata version requested: 3
Tomb Raider: Anniversary v1.18.1 2025-11-25 sceDmacMemcpy(dest=041be000, src=097966f0, size=9216): overlapping read
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.11 2025-11-25 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
BETEGAMING12 v1.11.3 2025-11-25 sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read
God of War®: Ghost of Sparta v1.10.3 2025-11-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 07f34044:41800b1d HWX C T N LM Fog Tex Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:3 WScale 3 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || proj
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 03790360
METAL SLUG Anthology v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 00000301
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 02a9d640
METAL SLUG Anthology v1.18.1 2025-11-25 MIPSCompileOp: Invalid instruction 00000039
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 02a9d7d0
eFootball Lop - Play v1.12.3 2025-11-25 __KernelStopThread: thread 338 does not exist
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 0378cdf0
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 02a85d14
METAL SLUG Anthology v1.18.1 2025-11-25 Jump to invalid address: 02a85bc0
Star Wars®: Battlefront II™ v1.19.3 2025-11-25 __KernelStopThread: thread 1538 does not exist (helper deleted)
Star Wars®: Battlefront II™ v1.19.3 2025-11-25 __KernelStopThread: thread 1484 does not exist (helper deleted)
EA SPORTS FC26 BY Charly v1.12.3 2025-11-25 Jump to invalid address: 073a7e00
EA SPORTS FC26 BY Charly v1.12.3 2025-11-25 Jump to invalid address: 07395fc0
EA SPORTS FC26 BY Charly v1.12.3 2025-11-25 Jump to invalid address: 07362ac0
EA SPORTS FC26 BY Charly v1.12.3 2025-11-25 Jump to invalid address: 07362400
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2025-11-25 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
Virtua Tennis 3 v1.14.4 2025-11-25 80630011=sceAtracSetDataAndGetID(08cd6bc0, 00000004): buffer too small
Def Jam® Fight For NY™: The Takeover v1.11.3 2025-11-25 sceDmacMemcpy(dest=095c2b40, src=08400000, size=72384): overlapping read
Justice League: Heroes™ v1.18.1 2025-11-25 sceDmacMemcpy(dest=086befc0, src=09c09d40, size=65536): overlapping read
RIDGE RACER v1.11.3 2025-11-25 Ignoring possible texturing from framebuffer at 0415b500 +0x111 / 256x272
eFootball RB - V. v1.10.2 2025-11-25 sceMp3Init: invalid data: not 44.1kHz
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-11-25 Branch in Jump delay slot at 08e2e1f0 in block starting at 08e21f28
Star Wars®: Battlefront II™ v1.19.3 2025-11-25 __KernelStopThread: thread 1123 does not exist (helper deleted)
eFootball RB - V. v1.11.3 2025-11-25 Jump to invalid address: 035645a0
RIDGE RACER v1.11.3 2025-11-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fff00/04088000
GTA: Liberty City Stories v1.11.3 2025-11-25 MPEG user data found
eFootball Lop - Play v1.18.1 2025-11-25 Unknown GetPointer 051d6d01 PC 08811368 LR 088113dc
MYFP26 ENGLISH v1.19.3 2025-11-25 Branch in branch delay slot at 08ac5c68 with different target
Tomb Raider: Anniversary v1.18.1 2025-11-25 sceDmacMemcpy(dest=041a8400, src=09658640, size=5120): overlapping read
Tomb Raider: Anniversary v1.18.1 2025-11-25 sceDmacMemcpy(dest=041a2c00, src=091810d0, size=5120): overlapping read
EA FC 2024 BY SPARTAN JR 11 v1.18.1 2025-11-25 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.9.4 2025-11-25 MIPSCompileOp: Invalid instruction 00133e3e
EA-Sports FC PC-V v1.9.4 2025-11-25 Jump to invalid address: 074dd040
EA-Sports FC PC-V v1.9.4 2025-11-25 Jump to invalid address: 0729b100
EA-Sports FC PC-V v1.9.4 2025-11-25 MIPSCompileOp: Invalid instruction 00001101
WipEout® Pulse v1.13.1 2025-11-25 Failed to read valid video stream data from header
EA-Sports FC PC-V v1.19.3 2025-11-25 Unknown instruction 46800499 at 08808dbc
eFootball RB - V. v1.9.4 2025-11-25 ReadFromHardware: Invalid address eb816dd4 near PC eb816dd4 LR 08000018
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2025-11-25 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 0006fff9
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 000cffff
eFootball FWC C19 v1.16.6 2025-11-25 Jump to invalid address: 03d40000
eFootball FWC C19 v1.16.6 2025-11-25 MIPSCompileOp: Invalid instruction 000000bf
eFootball FWC C19 v1.16.6 2025-11-25 Jump to invalid address: 07fffffc
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2025-11-25 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2025-11-25 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.11.3 2025-11-25 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball 2026 By Komo Valeri v1.11.3 2025-11-25 Unknown GetPointer 00000000 PC 08a063b4 LR 08a3fbe4
Silent Hill: Shattered Memories v1.19.3 2025-11-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f04480:00000b00 HWX T N Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f04480:00000b00 HWX T N Light: 0: c:0 t:0 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Positi
eFootball RB - V. v1.11.3 2025-11-25 Unknown GetPointer 2c57c402 PC 0884d7b4 LR 0884d7d4
EA-Sports FC Lop-Play v1.7.5 2025-11-25 sceDmacMemcpy(dest=04154000, src=0948f1f0, size=557056): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2025-11-25 sceDmacMemcpy(dest=0414e000, src=095d10f0, size=222016): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42e0c000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 434a0000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4313a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43006000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4312a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bd8ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fec000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43907333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43be0ccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390f333
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4311a000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 43bdcccd
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 42fcc000
NARUTO: Ultimate Ninja Heroes v1.11.3 2025-11-25 MIPSCompileOp: Invalid instruction 4390b333
SBK®09 Superbike World Championship v1.17.1 2025-11-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b49c0): duplicate handler
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/7 pair (instead of LO16) at 08828ec4 / 9df20071
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/4 pair (instead of LO16) at 08828ec4 / ff9b5989
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/1(16) pair (instead of LO16) at 08828ec4 / 27df0da5
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/8 pair (instead of LO16) at 08828ec4 / 75dffa1a
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/LO16 with mismatching r_info lo=08e37896, hi=00000005
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/9 pair (instead of LO16) at 08828ec4 / ed0bc61d
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/11 pair (instead of LO16) at 08828ec4 / 67ac8ef5
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/7 pair (instead of LO16) at 08828ec4 / b297fa2b
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/LO16 with mismatching r_info lo=9ff5ae71, hi=00000005
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 Suspicious address 0001b3ec, skipping reloc, type = 4
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/8 pair (instead of LO16) at 08828ec4 / 4bdc0c26
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/0 pair (instead of LO16) at 08828ec4 / 31849c37
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/1(16) pair (instead of LO16) at 08828ec4 / 83e15451
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/7 pair (instead of LO16) at 08828ec4 / 8ec27c4f
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/LO16 with mismatching r_info lo=74860916, hi=00000005
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/15 pair (instead of LO16) at 08828ec4 / c304a100
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/9 pair (instead of LO16) at 08828ec4 / 197e6b23
SEGA MEGA DRIVE® Collection v1.19.3 2025-11-25 ELF relocation HI16/4 pair (instead of LO16) at 08828ec4 / b9a0b7d2