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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.17.1 2024-04-28 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Burnout Legends v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
PES FL 2022 v1.17.1 2024-04-27 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Tomb Raider : Legend v1.17.1 2024-04-27 sceDmacMemcpy(dest=0419a400, src=093cfaa0, size=9216): overlapping read
eFootball TM ARTS King Premium v2.0.2.4.1.0 v1.17.1 2024-04-27 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
Castlevania: The Dracula X Chronicles v1.17.1-276-gaec3fa99e 2024-04-27 ReadFromHardware: Invalid address 00014010 near PC 0882cae8 LR 0882cb04
Castlevania: The Dracula X Chronicles v1.17.1-276-gaec3fa99e 2024-04-27 WriteToHardware: Invalid address 00014014 near PC 0882c9e8 LR 0882cae8
Castlevania: The Dracula X Chronicles v1.17.1-276-gaec3fa99e 2024-04-27 WriteToHardware: Invalid address 00014008 near PC 0882cb20 LR 0882cb20
EA SPORTS FC 24 (BY BENDEZU) v1.17.1 2024-04-27 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2024-04-27 __KernelStopThread: thread 2734 does not exist
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-04-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f7d4d633), bad data
MONSTER HUNTER PORTABLE 2nd G v1.17.1 2024-04-27 sceDmacMemcpy(dest=0414e000, src=095d7750, size=277776): overlapping read
eFootball PES 2020 "C19" v1.17.1 2024-04-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 00184000:00000402 Tex TexAlpha Flat TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
eFootball PES 2020 "C19" v1.17.1 2024-04-27 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01770000:00000b20 HWX T N Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos[0]; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse[0] * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient[0] * ambientColor.rgb + diffuse); toLight = u_lightpos[1]; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse[1] * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient[1] * ambientColor.rgb + diffuse); toLight = u_lightpos[2]; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse[2] * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient[2] * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_c
eFootball PES 2020 "C19" v1.17.1 2024-04-27 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2020 "C19" v1.17.1 2024-04-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 00180000:00000402 Tex TexAlpha TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
eFootball PES 2020 "C19" v1.17.1 2024-04-27 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 00180000:0021d402 Tex Fog TexAlpha TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
God of War®: Ghost of Sparta v1.15.4 2024-04-27 WriteToHardware: Invalid address 0000004c near PC 08a7e258 LR 0880718c
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 Render to texture with different formats 1 != 3
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 949 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 592 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 947 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 557 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 569 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 565 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 902 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 782 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 898 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 846 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
遊☆戯☆王 5D's タッグフォース6 v1.17.1 2024-04-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-04-27 sceDmacMemcpy(dest=04165b80, src=092e60e0, size=128): overlapping read
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointer 874b6128 PC 0884d7b4 LR 0884d7d4
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(096ecec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09c3d040, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09c38f80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09c3ea80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(096ec3c0, 00000800): invalid RIFF header
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointerWrite 00004680 PC 08811320 LR 088113dc
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09702f80, 00000800): invalid RIFF header
Tomb Raider : Legend v1.17.1 2024-04-27 sceDmacMemcpy(dest=041dcc00, src=0939c860, size=5120): overlapping read
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09ba2100, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09824f00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(090bf200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09b9ff00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09ba7940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09ba3ec0, 00000800): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Branch in Jump delay slot at 08000038 in block starting at 08000034
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Branch in Jump delay slot at 08000034 in block starting at 08000034
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09b7e000, 00000800): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Jump to invalid address: 0bd34a14
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Jump to invalid address: 0bd34714
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(0952b100, 00000800): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Jump to invalid address: 0bd34614
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Jump to invalid address: 07234304
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 Jump to invalid address: 0bd34514
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 71e8e39d
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(0980b700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(09817500, 00000800): invalid RIFF header
DJMAX Fever v1.17.1 2024-04-27 sceMpegGetAvcAu: invalid video stream ffffffff
DJMAX Fever v1.17.1 2024-04-27 sceMpegGetAtracAu: invalid audio stream ffffffff
DJMAX Fever v1.17.1 2024-04-27 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(098a4c40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(096fffc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(0979ba00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(096fff00, 00000800): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(095183c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-04-27 80630006=sceAtracSetDataAndGetID(095204c0, 00014000): invalid RIFF header
The Legend Of Heroes: Trails in the Sky v1.17.1 2024-04-27 sceDmacMemcpy(dest=0416c000, src=08dc4610, size=8192): overlapping read
WWE'12 v1.17.1 2024-04-27 Unaligned icache invalidation of 088655d8 (088655d8 + 0) at PC=08863584
Mortal Kombat: Unchained v1.17.1 2024-04-27 Unexpected mpeg first timestamp: 4300000f015 / 4604205002773
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 07425440
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073d41c0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09274 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09270 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073d3cc0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09264 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09260 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073d40c0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09254 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073d3bc0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09250 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073d3fc0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 0727a220
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09240 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 074f7ce0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073eaec0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09228 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 073eae40
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09224 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 07429040
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09220 in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 074292c0
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d0921c in block starting at 09d09190
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Jump to invalid address: 07429280
eFootball Libertadores 2K23 by lasso y total G v1.17.1 2024-04-27 Branch in Jump delay slot at 09d09218 in block starting at 09d09190