Recent logs

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
eFootball PC - V. v1.14.2 2026-03-12 UI scissor out of bounds in GamePauseScreen: 0,98-1179,622 / 720,1612
DBZ SUPER BUDOKAI TENKAICHI TAG TEAM v1.17.1 2026-03-12 565 depal unsupported: shift=5 mask=ff offset=0
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2569,774-0,138 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2569,618-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2569,462-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2569,306-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2569,150-0,148 / 2340,1080
eFootball Lop - Play v1.11.3 2026-03-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
eFootball Lop - Play v1.11.3 2026-03-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
eFootball Lop - Play v1.11.3 2026-03-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
eFootball Lop - Play v1.11.3 2026-03-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball RB - V. v1.20.2 2026-03-12 PerformMemorySet with invalid range: 041a2980, size 1016087030
GOD EATER 2 v1.20.1 2026-03-12 sceKernelCreateThread(name=god_m003_Gift): unsupported attributes 00000006, ignoring
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-03-12 sceDmacMemcpy(dest=0991d400, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 0,560-800,604 / 1216,800
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 0,503-800,661 / 1216,800
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 1430,5-405,486 / 1216,800
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 0,37-1418,455 / 1216,800
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 0,0-1418,492 / 1216,800
EA-Sports FC PC-V v1.14.2 2026-03-12 UI scissor out of bounds in MainScreen: 0,0-1418,38 / 1216,800
eFootball v1.11.3 2026-03-12 Savedata version requested on save: 3
LEGO® Batman™: The Videogame v1.17.1-491-g9cdd97c13b 2026-03-12 Unaligned icache invalidation of 08601338 (08601338 + 0) at PC=089741cc
God of War(TM): Chains of Olympus Special Edition Demo v1.9.4 2026-03-12 Ignoring possible render to texture at 04161800 +0x64 / 512x272
God of War(TM): Chains of Olympus Special Edition Demo v1.9.4 2026-03-12 Render to area containing texture at 04161800 +320x0
EA-Sports FC PC-V v1.14.2 2026-03-12 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b30 HWX T N Tex Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); }
EA-Sports FC Lop-Play v1.14.1 2026-03-12 UI scissor out of bounds in GameSettingsScreen: 409,0-1517,816 / 1826,816
ナルティメットアクセル3 v1.19.3 2026-03-12 0=sceUtilityScreenshotInitStart(09a7ae68)
Fate/unlimited codes v1.17.1 2026-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fff78f, pos=0, access=1, data=2, text=2
EA-Sports FC Lop-Play v1.17.1 2026-03-12 Unknown GetPointer 00594836 PC 0884d7b4 LR 0884d7d4
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2439,774-0,138 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2439,618-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2439,462-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2439,306-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-12 UI scissor out of bounds in SavedataScreen: 2439,150-0,148 / 2340,1080
Assassin's Creed: Bloodlines™ v1.20.1 2026-03-12 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b9ef54, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.1 2026-03-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b9ef54, 4, 00000000, 0)
Resistance: Retribution™ v1.11.3 2026-03-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Resistance: Retribution™ v1.11.3 2026-03-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
(untitled homebrew) v1.18.1 2026-03-12 Savedata version requested: 3
eFootball 26 BY DIWAX GAMING v1.20.2 2026-03-12 PerformMemorySet with invalid range: 041a2980, size -655600647
eFootball PES 2026 New Season Updated v1.11.3 2026-03-12 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
Pro Evolution Soccer 2017 v1.9.4 2026-03-12 Savedata version requested on save: 3
Def Jam® Fight For NY™: The Takeover v1.8.0 2026-03-12 sceDmacMemcpy(dest=097233c0, src=08400000, size=641344): overlapping read
WipEout™ Portable Collection v1.11.3 2026-03-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888)
WipEout™ Portable Collection v1.11.3 2026-03-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
WipEout™ Portable Collection v1.11.3 2026-03-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=08be6480, pos=0, access=1, data=2, text=2
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
WipEout™ Portable Collection v1.11.3 2026-03-12 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
EA FC 26 PPSSPP v1.20.1 2026-03-12 Texture cache ran out of GPU memory; switching to low memory mode
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d66c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d71c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b760 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6ac in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d784 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d64c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6a8 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d758 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d740 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d760 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d884 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d750 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4f64c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b650 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4f5bc in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d72c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d56c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d744 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4f56c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d794 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b764 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d69c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b790 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b75c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d748 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d74c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b73c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6b8 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d738 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d720 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b74c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b788 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b860 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6a0 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b6ac in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6a4 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b758 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4f66c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b730 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b750 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b76c in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6b0 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4d6b4 in block starting at 09e40000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.19.3 2026-03-12 Branch in Jump delay slot at 09e4b768 in block starting at 09e40000