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| Game title |
Version |
Latest Report |
Message |
| eFootball JOELAND |
v1.20.3 |
2026-03-20 |
An uneaten prefix at end of block: 09fffa90 |
| eFootball JOELAND |
v1.20.3 |
2026-03-20 |
Branch in RSZeroComp delay slot at 08a0320c in block starting at 08a03204 |
| eFootball JOELAND |
v1.20.3 |
2026-03-20 |
Branch in Jump delay slot at 09fff688 in block starting at 09ff0580 |
| eFootball JOELAND |
v1.20.3 |
2026-03-20 |
Branch in Jump delay slot at 09fff68c in block starting at 09ff0580 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.15.4 |
2026-03-20 |
Unknown GetPointer 9e99ecd6 PC 0884d7b4 LR 0884d7d4 |
| eFootball PES 2024 "SN3" |
v1.8.0 |
2026-03-20 |
Unknown GetPointer 2a2cbc58 PC 0884a908 LR 0884a928 |
| MYFP26 ENGLISH |
v1.11.3 |
2026-03-20 |
Unknown GetPointer 00000000 PC 0880b454 LR 0880b460 |
| NASCAR® |
v1.18.1 |
2026-03-20 |
VTYPE with morph used: THRU=0 TC=3 COL=6 POS=2 NRM=1 WT=3 NW=1 IDX=0 MC=2 |
| MotoGP |
v1.20.3 |
2026-03-20 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 001c1a86:00000420 TexAlpha Double WriteMask ReplaceBlend_6A:10_B:6_Eq:0
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c1a86:00000420 TexAlpha Double WriteMask ReplaceBlend_6A:10_B:6_Eq:0
uniform vec2 u_fbotexSize;
uniform sampler2D fbotex;
uniform vec3 u_blendFixA;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
lowp vec4 destColor = texture2D(fbotex, gl_FragCoord.xy * u_fbotexSize.xy);
vec4 v = v_color0;
v.rgb = v.rgb * u_blendFixA + destColor.rgb * v.aaa * 2.0;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
|
| MotoGP |
v1.20.3 |
2026-03-20 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00180000:00000402 Tex TexAlpha TFuncMod
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000402 Tex TexAlpha TFuncMod
uniform sampler2D tex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
|
| EFOOTBALL PES FL 2026 |
v1.20.3 |
2026-03-20 |
Savedata version requested: 3 |
| eFootball RB - V. |
v1.8.0 |
2026-03-20 |
Unknown GetPointer 00000024 PC 08872bb4 LR 08872c1c |
| Spider-Man 3 |
v1.15.4 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45b00ceb |
| PES 2014 |
v1.12.2 |
2026-03-20 |
Error in shader program link: info: (unknown reason)
fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
flat in lowp vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.12.3 |
2026-03-20 |
Unknown GetPointer 000004b6 PC 08872bb4 LR 08872c1c |
| eFootball Patch VanDeYann v2 |
v1.11 |
2026-03-20 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFootball PC - V. |
v1.20.3 |
2026-03-20 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| SNOW BOUND LAND |
v1.20.3 |
2026-03-20 |
0=sceUtilityScreenshotInitStart(08b81768) |
| Tom Clancy's Ghost Recon® Predator |
v1.20.2 |
2026-03-20 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
| GTA: Sindacco Chronicles |
v1.11.3 |
2026-03-20 |
Savedata version requested: 3 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.11.3-1233-g9de942087 |
2026-03-20 |
avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-20 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2026-03-20 |
sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 46492fd9 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 451bd400 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 04070809 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000007bc |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45b8b340 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45f21480 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 42685000 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45ca5370 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-20 |
Unknown texture format 15 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2026-03-20 |
sceDmacMemcpy(dest=09a27d00, src=08400000, size=641344): overlapping read |
| EA-Sports FC PC-V |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 2c65d1c2 PC 0884d7b4 LR 0884d7d4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2026-03-20 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| eFootball PC - V. |
v1.17.1 |
2026-03-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-20 |
Unknown GetPointer 10b57777 PC 0884d5b0 LR 0884d7d4 |
| eFootball 2026 StaR Patch |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 0000e426 PC 0881c428 LR 0881c438 |
| eFootball RB - V. |
v1.6.3 |
2026-03-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball RB - V. |
v1.6.3 |
2026-03-20 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| NBA2K13 |
v1.18.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000f423f |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2026-03-20 |
__KernelStopThread: thread 653 does not exist (ApctlThread stopped) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2026-03-20 |
__KernelStopThread: thread 653 does not exist (ApctlThread deleted) |
| SBK®09 Superbike World Championship |
v1.10.3 |
2026-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924a320): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2026-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09266ef0): duplicate handler |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: df47fbf0000 / 15343766405120 |
| Burnout Legends |
v1.11.3 |
2026-03-20 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c38c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c380 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c37c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c378 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c374 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c370 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c36c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c368 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c35c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c358 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c354 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c350 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c34c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c348 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c344 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction cfe81ce0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c338 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c334 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c330 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c32c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c328 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Jump to invalid address: 02452750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 71e93060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
ReadFromHardware: Invalid address 0000a45f near PC 0883d2f0 LR 0883d260 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 79463060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 72b69f60 |
| NETWORK UTILITY DISC |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 364 does not exist (ApctlThread stopped) |
| NETWORK UTILITY DISC |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 364 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 963 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 963 does not exist (ApctlThread stopped) |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630006=sceAtracSetData(3, 08d4b180, 00005a3c): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2026-03-20 |
WriteToHardware: Invalid address 00000080 near PC 08807fec LR 088083a4 |
| eFootball 2026 StaR Patch |
v1.20.3 |
2026-03-20 |
Branch in RSZeroComp delay slot at 0803592c in block starting at 08030020 |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: 100000b434 / 68719522868 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-20 |
Unknown GetPointer 10bef137 PC 0884d5b0 LR 0884d7d4 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.20.3 |
2026-03-20 |
PerformMemorySet with invalid range: 041a2980, size -1369655166 |
| MYFP26 ENGLISH |
v1.11.3 |
2026-03-20 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 7fa10931 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 0283abba |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 7b092347 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 6290fd0b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-03-19 |
ReadFromHardware: Invalid address b4ab49e0 near PC b4ab49e0 LR b4ab49e0 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
ReadFromHardware: Invalid address ee75b380 near PC ee75b380 LR 08000018 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2026-03-19 |
00000000=sceUtilityScreenshotInitStart(09a92368) |
| GTA: Liberty City Stories |
v1.20.3 |
2026-03-19 |
Branch in branch delay slot at 08aa4108 with different target |
| GTA: Liberty City Stories |
v1.20.3 |
2026-03-19 |
Branch in branch delay slot at 08aa4104 with different target |
| eFootball JOELAND |
v1.9.4 |
2026-03-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2026-03-19 |
WriteToHardware: Invalid address b1b38f68 near PC 08902b8c LR 08902b8c |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2026-03-19 |
00000000=sceUtilityScreenshotInitStart(09a922e8) |
| BOXER'S ROAD2 ザ・リアル |
v1.18.1 |
2026-03-19 |
sceDmacMemcpy(dest=041efa00, src=094086e0, size=65536): overlapping read |