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Game title Version Latest Report Message
PES ASIA 2022 "Mod By TRMD" v1.17.3 2025-12-07 Unknown GetPointer 00000000 PC 08a029d8 LR 0884d7c4
PES ASIA 2022 "Mod By TRMD" v1.17.3 2025-12-07 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
ナルティメットインパクト v1.18.1 2025-12-07 sceDmacMemcpy(dest=0415ec80, src=0924cca0, size=256): overlapping read
BETEGAMING12 v1.18.1 2025-12-07 Unknown GetPointerWrite 00000036 PC 08872bb4 LR 08872c1c
eFootball Pes Colombia By YUNIER PB v1.11.3 2025-12-07 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
Persona3 PORTABLE v1.19.3 2025-12-07 Branch in Jump delay slot at 08bece64 in block starting at 08bebcfc
Persona3 PORTABLE v1.19.3 2025-12-07 Branch in JumpReg delay slot at 08bece60 in block starting at 08bebcfc
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-07 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af2124, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2025-12-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af2124, 4, 00000000, 0)
STAR OCEAN: Second Evolution v1.19.3 2025-12-07 __KernelStopThread: thread 299 does not exist (helper deleted)
PES 2015 v1.17.3 2025-12-06 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
EA-Sports FC Lop-Play v1.11.3 2025-12-06 Unknown GetPointer 00000000 PC 08863d6c LR 08849a58
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 80630007=sceAtracSetData(3, 08d4b180, 00004660): atracID uses different codec type than data
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 80630007=sceAtracSetData(2, 08d4b180, 00004548): atracID uses different codec type than data
WWE 2K17 by L.J. Nguyen v1.11.1 2025-12-06 BREAK instruction hit
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:35: L0001: Expected token ';', found 'end of file' 05730000:41800b20 HWX T N Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 2 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 05730000:41800b20 HWX T N Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:3 WScale 2 Cull attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball SAN JOE v1.11.3 2025-12-06 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
eFootball PES 2026 New Season Updated v1.19.3 2025-12-06 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball PES 2026 New Season Updated v1.19.3 2025-12-06 sceMp3Init: invalid data: not layer 3
eFootball RB - V. v1.11.2 2025-12-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d419d12
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d159d44
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d1f9d23
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9daf9d26
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d2a9d06
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d039ceb
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9d089d09
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9cf09cec
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9ce79c78
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c609c5a
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c3e9c46
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c329c47
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c309c21
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c249c25
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c1b9c2e
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c049c0a
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c129c08
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c069c0c
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c139c09
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9c149c15
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 7adf97f2
eFootball Lop - Play v1.12.3 2025-12-06 MIPSCompileOp: Invalid instruction 9f4f97ed
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbba970
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 070ba560
eFootball PC - V. v1.9.4 2025-12-06 MIPSCompileOp: Invalid instruction 71e92720
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-06 sceDmacMemcpy(dest=09872e80, src=08400000, size=641344): overlapping read
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbc0d70
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbc0c70
eFootball PC - V. v1.9.4 2025-12-06 MIPSCompileOp: Invalid instruction 71eb4b58
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbc0b70
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 070c0960
eFootball Chelito 19 v1.11.3 2025-12-06 Unknown GetPointer 00000000 PC 08a3fbe4 LR 08a3fbe4
eFootball Edicion Mundial de Clubes By T. Bendezu v1.11.3 2025-12-06 MIPSCompileOp: Invalid instruction 46800499
eFootball PC - V. v1.9.4 2025-12-06 MIPSCompileOp: Invalid instruction 71e8a538
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbbe570
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbbe670
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 0bbbe470
eFootball PC - V. v1.9.4 2025-12-06 Jump to invalid address: 070be260
eFootball Lop - Play v1.9.2 2025-12-06 __KernelStopThread: thread 366 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.15.3 2025-12-06 sceDmacMemcpy(dest=09d81c60, src=09902480, size=249760): overlapping read
Toy Story 3 v1.19.3 2025-12-06 __KernelStopThread: thread 1300 does not exist (helper deleted)
eFootball Chelito 19 * BETEGAMING v1.8.0 2025-12-06 Savedata version requested on save: 3
Silent Hill: Shattered Memories v1.19.3 2025-12-06 __KernelStopThread: thread 2825 does not exist (helper deleted)
Silent Hill: Shattered Memories v1.19.3 2025-12-06 __KernelStopThread: thread 629 does not exist (helper deleted)
eFootball Lop - Play v1.19.3 2025-12-06 MIPSCompileOp 694748cc failed
eFootball Lop - Play v1.19.3 2025-12-06 Branch in Jump delay slot at 08edf818 in block starting at 08ed7678
eFootball Lop - Play v1.19.3 2025-12-06 Branch in branch delay slot at 08eb7414 with different target
FIFA 22 By Tutoriales Bendezu v1.6.3 2025-12-06 ReadFromHardware: Invalid address 7c3f5cf8 near PC 7c3f5cf8 LR 08000018
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
METAL SLUG Anthology v1.17.1 2025-12-06 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIba5e, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
Resistance: Retribution™ v1.19.3 2025-12-06 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, w
Mortal Kombat: Unchained v1.18.1 2025-12-06 __KernelStopThread: thread 2384 does not exist (helper deleted)
FIFA 09 v1.19.3-787-g5aa0856280 2025-12-06 __KernelStopThread: thread 534 does not exist (ApctlThread stopped)
FIFA 09 v1.19.3-787-g5aa0856280 2025-12-06 __KernelStopThread: thread 534 does not exist (ApctlThread deleted)
eFootball 26 BY DIWAX GAMING v1.19.3 2025-12-06 Branch in branch delay slot at 08076de4 with different target
eFootball 26 BY DIWAX GAMING v1.19.3 2025-12-06 Branch in branch delay slot at 080619e0 with different target
eFootball 26 BY DIWAX GAMING v1.19.3 2025-12-06 Invalid VFPU swizzle: 000000d2: 2 / 1 at PC = 0805454c (vcrs ERROR)
eFootball 26 BY DIWAX GAMING v1.19.3 2025-12-06 Invalid VFPU swizzle: 000000c9: 1 / 1 at PC = 0805454c (vcrs ERROR)
Dragon Ball Z Shin Budokai v1.19.3 2025-12-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000928 HWX C T Flat Cull
Dragon Ball Z Shin Budokai v1.19.3 2025-12-06 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8100 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000928 HWX C T Flat Cull
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-06 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC Lop-Play v1.14.2 2025-12-06 UI scissor out of bounds in GameSettingsScreen: 29,96-692,1392 / 1600,720
EA-Sports FC Lop-Play v1.14.2 2025-12-06 UI scissor out of bounds in GameSettingsScreen: 0,135-720,1480 / 720,1600
EA-Sports FC Lop-Play v1.14.2 2025-12-06 UI scissor out of bounds in GameSettingsScreen: 315,29-1269,692 / 720,1600
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-06 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-06 Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-06 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 0884c9fc
eFootball Chelito 19 * BETEGAMING v1.18.1 2025-12-06 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Lop - Play v1.11.3 2025-12-06 Unknown GetPointer 7070632e PC 0884d5b0 LR 0884d7d4
実況パワフルプロ野球ポータブル4 v1.6.3 2025-12-06 sceDmacMemcpy(dest=04183600, src=08fc8ab0, size=128): overlapping read
V1 v1.17.1 2025-12-06 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
V1 v1.17.1 2025-12-06 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball Lop - Play v1.10.3 2025-12-06 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
三國志Ⅵ v1.9.0 2025-12-06 MIPSCompileOp: Invalid instruction 43a40000
三國志Ⅵ v1.9.0 2025-12-06 MIPSCompileOp: Invalid instruction 41000000
三國志Ⅵ v1.9.0 2025-12-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089f5e24