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Game title Version Latest Report Message
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 6290fd0b
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp 694748cc failed
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 0283abba
eFootball Chelito 19 v1.8.0 2026-07-20 MIPSCompileOp: Invalid instruction 00001029
eFootball Chelito 19 v1.9.4 2026-07-20 Unknown GetPointer 00000000 PC 088d1a34 LR 08000020
eFootball 2026 By Komo Valeri v1.17.1 2026-07-20 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2026 By Komo Valeri v1.17.1 2026-07-20 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2025 v1.20.4 2026-07-20 PerformMemorySet with invalid range: 041a2980, size 704204728
FIFA 07 v1.11.3-1679-g195662497 2026-07-20 __KernelStopThread: thread 485 does not exist
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.12.3 2026-07-20 sceDmacMemcpy(dest=096bff90, src=096bdf90, size=8192): overlapping read
eFootball 2026 By Komo Valeri v1.17.1 2026-07-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z Shin Budokai v1.20.4 2026-07-20 Error in shader compilation: info: ERROR: 0:1: '�' : Unknown char INTERNAL ERROR: no main() function! ERROR: 1 compilation errors. No code generated. 40000000:00000002 THR Flat ��v
Justice League: Heroes™ v1.17.1 2026-07-20 Truncating vertex count from 27150 to 21845
EA SPORTS FC26 BY Charly v1.18.1 2026-07-20 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball 26 BY DIWAX GAMING v1.17.1 2026-07-20 Unknown GetPointer 00420000 PC 0884d7cc LR 0884d7d4
EA-Sports FC Lop-Play v1.20.4 2026-07-20 Branch in branch delay slot at 080402a8 with different target
FIFA 08 v1.20.4 2026-07-20 __KernelStopThread: thread 633 does not exist (ApctlThread deleted)
FIFA 08 v1.20.4 2026-07-20 __KernelStopThread: thread 633 does not exist (ApctlThread stopped)
EA-Sports FC Lop-Play v1.9.4 2026-07-20 Unknown GetPointer 10b3a1f7 PC 0884d5b0 LR 0884d7d4
eFootball 2026 StaR Patch v1.11.3 2026-07-20 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
FINAL FANTASY v1.8.0 2026-07-20 sceDmacMemcpy(dest=041c1000, src=08da0e70, size=32768): overlapping read
FINAL FANTASY v1.8.0 2026-07-20 sceDmacMemcpy(dest=04180200, src=08dbae40, size=8192): overlapping read
eFootball Chelito 19 v1.11.3 2026-07-20 An uneaten prefix at end of block: 08bbc6f8
EA-Sports FC Lop-Play v1.11.3 2026-07-20 GE Interrupt: newState might be 6
EA-Sports FC Lop-Play v1.11.3 2026-07-20 GE Interrupt: newState might be 5
デジモンアドベンチャー v1.19.3 2026-07-20 Unusual bezier/spline vtype: 12a0fee3, morph: 0, bones: 4
デジモンアドベンチャー v1.19.3 2026-07-20 Unusual bezier/spline vtype: 1260fef7, morph: 0, bones: 4
デジモンアドベンチャー v1.19.3 2026-07-20 Bad bounding box data: 00ffc4
デジモンアドベンチャー v1.19.3 2026-07-20 GetIndexBounds: Index outside 16-bit range
デジモンアドベンチャー v1.19.3 2026-07-20 VTYPE with morph used: THRU=0 TC=0 COL=2 POS=0 NRM=0 WT=0 NW=5 IDX=0 MC=5
デジモンアドベンチャー v1.19.3 2026-07-20 Drawing region rate add non-zero: 04f3, 013f of 00f4, 004c
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 08fa9484 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 An uneaten prefix at end of block: 08fa9484
STREET FIGHTER ALPHA3 MAX v1.19.3 2026-07-20 D3D error in shader compilation: info: Les ressources mémoire disponibles sont insuffisantes pour exécuter cette opération. / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define uvec3 uint3 #define uvec4 uint4 #define ivec2 int2 #define ivec3 int3 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) float3(x, x, x) #define mix lerp #define lowp #define mediump #define highp #define fract frac #define mod(x, y) fmod(x, y) #define DISCARD clip(-1) #define DISCARD_BELOW(x) clip(x) // 10180000:00000002 Tex FragUber TFuncMod sampler tex : register(s0); float2 u_texNoAlphaMul : register(c11); struct PS_IN { vec3 v_texcoord: TEXCOORD0; vec4 v_color0: COLOR0; float v_fogdepth: TEXCOORD1; }; struct PS_OUT { vec4 target : COLOR; }; PS_OUT main( PS_IN In ) { PS_OUT outfragment; vec4 v_color0 = In.v_color0; vec3 v_texcoord = In.v_texcoord; vec4 t = tex2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; outfragment.target = v; return outfragment; }
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 0924a7fc with different target
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 0923f040 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 0924a7e0 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 09236f28 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 An uneaten prefix at end of block: 092365fc
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-07-20 Branch in branch delay slot at 092365dc with different target
WWE SmackDown! vs. RAW 2006. v1.20.4 2026-07-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3da44, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.20.4 2026-07-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3da4c, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.20.4 2026-07-20 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f3db1c, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.20.4 2026-07-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f3db14, 4, 00000000, 0)
eFootball 2026 Update FIFA World Cup v1.20.3 2026-07-20 Can't draw: No current render step. Step count: 0
Need For Speed™ ProStreet v1.20.3 2026-07-20 __KernelStopThread: thread 677 does not exist (ApctlThread stopped)
Need For Speed™ ProStreet v1.20.3 2026-07-20 __KernelStopThread: thread 677 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.18.1 2026-07-20 Unknown GetPointer 00260600 PC 0884a918 LR 0884a938
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(099a7680, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(88b3bdb, cc:b7:14:30:b5:69, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(88b3bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09661180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(097bd6c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09040f80, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(33e5ebd, 84:6b:d0:12:ef:02, 20000000, 0) at 0897eeec
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(0970bfc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09b8e240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09b8c180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09bdeac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09a39680, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(08fb5fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09756280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(0984a540, 00000800): invalid RIFF header
ソードアート・オンライン -インフィニティ・モーメント- v1.9.4 2026-07-20 sceDmacMemcpy(dest=08402440, src=09d7b500, size=259152): overlapping read
Dragon Ball Z Shin Budokai v1.20.4 2026-07-20 PerformMemorySet with invalid range: 04000000, size 503852640
Burnout Legends v1.20.4-597-g7033a61b5e 2026-07-20 Wrote more than expected.
"eFootball Hend Asean Liga Eropa & BRI Super League v1.10.3 2026-07-20 Unknown GetPointer 00000000 PC 08816130 LR 08816144
"eFootball Hend Asean Liga Eropa & BRI Super League v1.10.3 2026-07-20 Savedata version requested on save: 3
eFootball Chelito 19 * BETEGAMING v1.20.4 2026-07-20 PerformMemorySet with invalid range: 041a2980, size 307450643
Tiger Woods PGA TOUR v1.9.0 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917528
PES eFOOTBALL 2026 JRplay v1.15.4 2026-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
PES eFOOTBALL 2026 JRplay v1.15.4 2026-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Tiger Woods PGA TOUR v1.9.0 2026-07-20 Render to texture with different formats 0 != 1
Tiger Woods PGA TOUR v1.9.0 2026-07-20 Render to texture with different strides 256 != 64
eFootball RB - V. v1.9.4 2026-07-20 Unknown GetPointer 2c5b5b02 PC 0884d5b0 LR 0884d7d4
MONSTER HUNTER PORTABLE 2nd G v1.4.2-425-g7a7ccee5e 2026-07-20 sceDmacMemcpy(dest=0414e000, src=09527550, size=284640): overlapping read
eFootball PC - V. v1.8.0 2026-07-20 Unknown GetPointer 10bed9b7 PC 0884d5b0 LR 0884d7d4
eFootball WORLD CUP 2026 ST PATCH v1.10.2 2026-07-20 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball PC - V. v1.8.0 2026-07-20 Unknown GetPointer 10bed7f7 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31470
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31570
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31670
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 71ebb1a0
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 07031260
eFootball GSPatch 26 v1.10.3 2026-07-20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball GSPatch 26 v1.10.3 2026-07-20 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EA FC 2024 BY SPARTAN JR 11 v1.20.4 2026-07-20 MIPSCompileOp 69bba610 failed
Tiger Woods PGA TOUR v1.9.0 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917504
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball WORLD CUP 2026 ST PATCH v1.16.6 2026-07-20 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-07-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ld
Disney•Pixar UP v1.20.4 2026-07-20 __KernelStopThread: thread 704 does not exist (helper deleted)
WipEout™ Portable Collection v1.20.4 2026-07-20 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring
WipEout™ Portable Collection v1.20.4 2026-07-20 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceDmacMemcpy(dest=041f8000, src=0991a950, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151460312
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2