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Game title Version Latest Report Message
Yu-Gi-Oh! GX Tag Force 2 v1.19.3 2025-12-14 __KernelStopThread: thread 676 does not exist (helper deleted)
eFootball Lop - Play v1.16.1 2025-12-14 MIPSCompileOp: Invalid instruction 4f6b83f9
eFootball Lop - Play v1.16.1 2025-12-14 MIPSCompileOp: Invalid instruction b0000000
eFootball Lop - Play v1.16.1 2025-12-14 MIPSCompileOp: Invalid instruction 40aff7ff
Spider-Man 3 v1.19.3-1201-gbb767fa537 2025-12-14 Branch in Jump delay slot at 0946bc7c in block starting at 0946bc68
Spider-Man 3 v1.19.3-1201-gbb767fa537 2025-12-14 Branch in Jump delay slot at 0946bc80 in block starting at 0946bc68
SOULCALIBUR: Broken Destiny v1.9.4 2025-12-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 01f01111:00000b11 HWX T N LM Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z
Tomb Raider: Legend™ v1.9.3 2025-12-14 sceDmacMemcpy(dest=041b0000, src=09773890, size=5120): overlapping read
SBK®09 Superbike World Championship v1.11.3 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922f9f0): duplicate handler
Mortal Kombat: Unchained v1.19.3 2025-12-14 Branch in RSRTComp delay slot at 087f8400 in block starting at 087f83e4
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 00000bff
eFootball Lop - Play v1.11.3 2025-12-14 WriteToHardware: Invalid address deadbeef near PC 0802a5e0 LR ffff8000
eFootball Lop - Play v1.11.3 2025-12-14 Branch in RSZeroComp delay slot at 0802a654 in block starting at 0802a5c0
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 000009fe
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 7cfeffff
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 000005fb
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 70000003
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction effff4fb
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 00bababb
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 00077677
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 75ffffff
eFootball Lop - Play v1.11.3 2025-12-14 MIPSCompileOp: Invalid instruction 00045454
eFootball Lop - Play v1.11.3 2025-12-14 Branch in RSRTComp delay slot at 080295c4 in block starting at 080295b4
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=0846b9c0, src=093b05c0, size=163840): overlapping read
Yu-Gi-Oh! GX Tag Force v1.10.2 2025-12-14 WriteToHardware: Invalid address ffff8fe8 near PC 08868e08 LR 08868e08
eFootball Lop - Play v1.11.3 2025-12-14 Unknown GetPointer 00000000 PC 088a69c4 LR 088a69f4
eFootball PC - V. v1.9.4 2025-12-14 Unknown GetPointer 00000009 PC 08872bb4 LR 08872c1c
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=08400020, src=091eae40, size=258048): overlapping read
eFootball CESAR - PATCH v1.11.2-917-g89e70c319 2025-12-14 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
英雄伝説 空の軌跡 the 3rd v1.4.2-425-g7a7ccee5e 2025-12-14 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
英雄伝説 零の軌跡 v1.9.0 2025-12-14 sceDmacMemcpy(dest=04181100, src=08ea0720, size=8192): overlapping read
Yu-Gi-Oh! GX Tag Force 2 v1.19.3 2025-12-14 __KernelStopThread: thread 998 does not exist (helper deleted)
eFootball RB - V. v1.19.3 2025-12-14 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=084881e0, src=094a26c0, size=163840): overlapping read
eFootball PC - V. v1.9.4 2025-12-14 ReadFromHardware: Invalid address f01d5a74 near PC f01d5a74 LR 08000018
PES 2014 v1.16.5 2025-12-14 Invalid export resident address 00030005
PES 2014 v1.16.5 2025-12-14 Garbage libstub address 08a864e8 or end 00000066
Yu-Gi-Oh! 5D's Tag Force5 v1.19.3 2025-12-14 __KernelStopThread: thread 2175 does not exist (helper deleted)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.10.2 2025-12-14 80630006=sceAtracSetData(3, 08d4b180, 00000920): invalid RIFF header
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=085046a0, src=0951d9c0, size=163840): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=085547a0, src=094cf100, size=159744): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=08549f80, src=094cf100, size=159744): overlapping read
英雄伝説 零の軌跡 v1.9.0 2025-12-14 sceDmacMemcpy(dest=041f9500, src=08e368a0, size=8192): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=092c7640, src=08400020, size=258048): overlapping read
SBK-07 v1.7.4 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096158e0): duplicate handler
ロックマンDASH2 大いなる遺産 v1.19.1 2025-12-14 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=084769c0, src=09534600, size=81920): overlapping read
Dragon Ball Tag VS v1.6.3 2025-12-14 WriteToHardware: Invalid address 0b2e9440 near PC 08832b70 LR 08832b70
Dragon Ball Tag VS v1.6.3 2025-12-14 WriteToHardware: Invalid address 0b1efb80 near PC 08832b70 LR 08832b70
METAL GEAR SOLID PEACE WALKER v1.10.3 2025-12-14 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=1 MC=2
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000038 in block starting at 08000034
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000034 in block starting at 08000034
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000034 in block starting at 0800002c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000030 in block starting at 0800002c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000038 in block starting at 0800002c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 0800002c in block starting at 0800002c
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000030 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000028 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000034 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000038 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 08000024 in block starting at 08000020
eFootball Chelito 19 * BETEGAMING v1.19.3-679-gc7aa2bcd01 2025-12-14 Branch in Jump delay slot at 0800002c in block starting at 08000020
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=085a3fe0, src=094b6740, size=163840): overlapping read
Crash™ Tag Team Racing v1.16.3 2025-12-14 __KernelStopThread: thread 438 does not exist (helper deleted)
Silent Hill: Shattered Memories v1.19.3 2025-12-14 __KernelStopThread: thread 3563 does not exist (helper deleted)
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-12-14 sceDmacMemcpy(dest=084a9200, src=09d48fc0, size=59392): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.19.3-787-g5aa0856280 2025-12-14 Error in shader program link: info: (unknown reason) fs: thin3d #version 310 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; } vs: thin3d #version 310 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-14 GL ran out of GPU memory; switching to low memory mode
eFootball 2026 DEMOU v1.11.3 2025-12-14 Unknown GetPointer 00000000 PC 08811368 LR 088113dc
eFootball Chelito 19 v1.8.0 2025-12-14 Unknown GetPointer e75f5371 PC 0884d5b0 LR 0884d7d4
eFootball RB - V. v1.15.4 2025-12-14 An uneaten prefix at end of block: 08a19a68
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2025-12-14 sceDmacMemcpy(dest=0840e880, src=097235c0, size=370688): overlapping read
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.18.1 2025-12-14 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
SBK®09 Superbike World Championship v1.17.1 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09249ad0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e5bd0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09124840): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-12-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc77a0): duplicate handler
MONSTER HUNTER PORTABLE 3rd v1.19.3 2025-12-14 Decoding texture from VRAM mirror at 04201f30 swizzle=1
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6abc in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b38 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b64 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6ab8 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b58 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b5c in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b34 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b3c in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6a90 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6ad8 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6ad4 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6a8c in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in JumpReg delay slot at 09ae6b60 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b44 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6b28 in block starting at 09ae6a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2025-12-14 Branch in Jump delay slot at 09ae6ac0 in block starting at 09ae6a88
EA FC 2024 BY FUMA GOONERS v1.19.3 2025-12-14 Texture cache ran out of GPU memory; switching to low memory mode