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Game title Version Latest Report Message
Game Sepak Bola PPSSPP v1.12.3 2026-02-14 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
Game Sepak Bola PPSSPP v1.12.3 2026-02-14 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093cb8a0): duplicate handler
(untitled homebrew) v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
RIDGE RACER v1.18.1 2026-02-14 Unknown GetPointer 00000000 PC 088dcb44 LR 088dcb68
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7f414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7f414, 4, 00000000, 0)
EA FC 2024 BY FARIS X RAPHAEL v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EA FC 2024 BY FARIS X RAPHAEL v1.19.3 2026-02-14 Unimplemented HLE function sceKernelDcacheWritebackAll
グランナイツヒストリー v1.16.6 2026-02-14 00000000=sceUtilityScreenshotInitStart(08ddfb70)
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(0945df80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09449f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09dcf640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09dbb5c0, 00014000): invalid RIFF header
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
PPSSPP FARIS PSP V12 v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PPSSPP FARIS PSP V12 v1.19.3 2026-02-14 Unimplemented HLE function sceKernelDcacheWritebackAll
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.19.3 2026-02-14 0=sceUtilityScreenshotInitStart(09a80ab8)
eFootball Play-C v1.11.3 2026-02-14 ReadFromHardware: Invalid address 2310a000 near PC 08863d90 LR 08849a58
eFootball SAN JOE v1.19.3 2026-02-14 An uneaten prefix at end of block: 08a19a68
EA-Sports FC Lop-Play v1.8.0 2026-02-14 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 08b14400, 00001200): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09ddd300, 00040000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 08b14400, 00002000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions
EFOOTBALL PES FL 2026 v1.19.3 2026-02-14 Savedata version requested: 3
eFootball 2025 by MP v1.18.1 2026-02-14 Unknown GetPointer 87dba888 PC 08815fcc LR 08815fd4
Resistance: Retribution™ v1.10.3 2026-02-14 WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8
EA SPORTS FC26 BY Charly v1.11 2026-02-14 MIPSCompileOp: Invalid instruction 01010101
EA SPORTS FC26 BY Charly v1.19.3-1456-g722178e205 2026-02-14 Savedata version requested: 3
eFootball Chelito 19 v1.16.3 2026-02-14 Unknown GetPointer 00a70d00 PC 0884a918 LR 0884a938
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rg
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_ma
From Russia With Love™ v1.12.3 2026-02-13 Unknown GetPointer 4a031440 PC 088216d0 LR 088c6f28
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 Branch in Jump delay slot at 08020400 in block starting at 0801994c
Toy Story 3 v1.19.3 2026-02-13 __KernelStopThread: thread 1515 does not exist (helper deleted)
eFootball PC - V. v1.12.2 2026-02-13 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-980-gabaea0197b 2026-02-13 sceDmacMemcpy(dest=04169cc0, src=0915f1e0, size=64): overlapping read
Def Jam® Fight For NY™: The Takeover v1.11.2 2026-02-13 sceDmacMemcpy(dest=09b4d6c0, src=08400000, size=203968): overlapping read
SBK®09 Superbike World Championship v1.18.1 2026-02-13 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092d3570): duplicate handler
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction d2d25c0b
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 4b006740
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 78c6e92c
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 4b152e71
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 MIPSCompileOp: Invalid instruction 00ba5928
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2026-02-13 An uneaten prefix at end of block: 08151478
WWE 2K25 BETA MOD BY LETSKIMOD™ v1.9.4 2026-02-13 Unknown GetPointer 00000000 PC 088d8d80 LR 088d8d98
グランナイツヒストリー v1.11.3 2026-02-13 00000000=sceUtilityScreenshotInitStart(08de98f0)
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000002 THR Flat #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000920 HWX T Flat Cull #version 320 es #extension GL_EXT_clip_cull_distance : enable // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.19.3 2026-02-13 Error in shader program link: info: (unknown reason) fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Adreno (TM) 610 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
SBK®09 Superbike World Championship v1.18.1 2026-02-13 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dd7e0): duplicate handler
eFootball Lop - Play v1.19.3 2026-02-13 Branch in Jump delay slot at 08020200 in block starting at 08020020
eFootball Lop - Play v1.11.3 2026-02-13 Unknown GetPointer 00000000 PC 08863d6c LR 08856d28
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.8.0 2026-02-13 sceDmacMemcpy(dest=08e40100, src=08e4fb00, size=8256): overlapping read
eFootball Chelito 19 v1.10.3 2026-02-13 ReadFromHardware: Invalid address 7eee7748 near PC 7eee7748 LR 08e9bcb4
RESISTANCE® ~報復の刻~ v1.17.1 2026-02-13 Unknown GE command : 39f9f9f9
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2026-02-13 Unknown GetPointerWrite 00020020 PC 088232b8 LR 088232c0
eFootball RB - V. v1.10.3-1192-g575ae376a 2026-02-13 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(160) 0:1: L0001: Unknown character '�'(160) 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Unknown character '�'(158) 0:1: L0001: Unknown character '�'(168) 0:3: P0001: #endif directive found outside if-section 0:1: L0001: Typename expected, found '���' 0:1: L0001: Expected token ';', found 'identifier' thin3d ������T�L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
PES eFOOTBALL 2026 JRplay v1.11.3 2026-02-13 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-13 Bad vertex address 00006638!
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-13 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c53c24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c53c24, 4, 00000000, 0)
GUILTYGEAR XX ΛCORE PLUS v1.17.1 2026-02-13 sceDmacMemcpy(dest=04168180, src=040aa980, size=384): overlapping read
BETEGAMING12 v1.9 2026-02-13 Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020
Medal of Honor Heroes™ v1.19.3-1456-g722178e205 2026-02-13 __KernelStopThread: thread 1055 does not exist (ApctlThread deleted)
Medal of Honor Heroes™ v1.19.3-1456-g722178e205 2026-02-13 __KernelStopThread: thread 1055 does not exist (ApctlThread stopped)
EA-Sports FC Lop-Play v1.18.1 2026-02-13 Unknown GetPointer 0000e970 PC 0884d7cc LR 0884d7d4
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-13 Bad vertex address 00002cac!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-13 Bad vertex address 00000d8c!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-13 Bad vertex address 0000039c!
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 42247a8e
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b6c9539c
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 4133352b
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 4420ae15
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b60637bd
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b70637bd
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b749539c
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b649539c
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 421664ed
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction b7c9539c
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 73692049
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 72657375
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 636f6c6c
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 6e6e6143
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 7465736e
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 75207369
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f9c9f95
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f769f72
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f779f6a
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f6c9f67
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f669f61
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f609f5f
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f639f54
EA-Sports FC Lop-Play v1.16.6 2026-02-13 MIPSCompileOp: Invalid instruction 9f529f4a