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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Tony Hawk's Project 8™ v1.18.1 2025-05-09 WriteToHardware: Invalid address 0000000c near PC 0881c8a0 LR 0881c844
PES 2014 v1.18.1 2025-05-09 Unknown GetPointer 04800019 PC 088113c4 LR 088113dc
MLB 11 The Show™ v1.17.1 2025-05-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (037c7cde), bad data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-09 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-09 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-09 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-09 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.18.1 2025-05-09 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-05-09 80630006=sceAtracSetDataAndGetID(08b8b180, 0012d800): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-05-09 80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 00002efa
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 00bfffff
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7676ef76
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 WriteToHardware: Invalid address 00009084 near PC 080e9d04 LR 08000020
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 00000cf8
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 000026df
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 000008ba
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 43000000
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 00000001
eFootball 2025 Official Gameplay v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 4f900009
.hack//Link v1.18.1 2025-05-09 00000000=sceUtilityScreenshotInitStart(0931f730)
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-05-09 Render to area containing texture at 04110000 +0x136
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-05-09 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Def Jam® Fight For NY™: The Takeover v1.10.3 2025-05-09 sceKernelLoadModule: unsupported options size=00000014, flags=08c10208, pos=0, access=1, data=2, text=2
Resistance: Retribution™ v1.18.1 2025-05-09 Unknown GetPointerWrite 26f9cce8 PC 08d09d20 LR 08cd6754
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c8d314, 4, 00000000, 0)
Bakugan™: Defenders of the Core v1.18.1 2025-05-09 scePsmfPlayerSetPsmf*: incorrect PSMF magic (a0ace344), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-09 80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address
OFF ROAD v1.18.1 2025-05-09 Can't draw: No current render step. Step count: 0
eFootball PES 2023 Danilo Gamer v1.18.1 2025-05-09 Unknown GetPointer 2985b0d4 PC 0881c224 LR 0881c234
Prince of Persia - Rival Swords v1.12.3 2025-05-09 Unknown GE command : 5248693a
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-09 sceDmacMemcpy(dest=099ac580, src=08400000, size=17792): overlapping read
Prince of Persia - Rival Swords v1.12.3 2025-05-09 Unknown GE command : 340e020a
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 70a20030
Resistance: Retribution™ v1.18.1 2025-05-09 Unexpected mpeg first timestamp: 528cc090000 / 5672779972608
eFootball LUCIANO GAMER v1.11.3 2025-05-09 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball 2025 by MP v1.10.3 2025-05-09 Savedata version requested: 3
FIFA STREET 2 v1.18.1 2025-05-09 Bad vertex address 0a00a99c!
Resistance: Retribution™ v1.18.1 2025-05-09 Unexpected mpeg first timestamp: a77cf090000 / 11509690859520
eFootball RB - V. v1.9.4 2025-05-09 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
SBK-07 v1.18.1 2025-05-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09317780): duplicate handler
SBK-07 v1.18.1 2025-05-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09416c90): duplicate handler
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 ReadFromHardware: Invalid address deadceff near PC 08965d40 LR 08000020
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 771098d0
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7654ffff
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7658ffff
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7710ffff
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 765801a8
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7ebb0dc1
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 70f89088
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 000013fc
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 Branch in RSZeroComp delay slot at 089407a8 in block starting at 089407a8
LEGO® Batman™: The Videogame v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 00000039
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2025-05-09 sceDmacMemcpy(dest=0414e000, src=0952b6a0, size=265424): overlapping read
Resistance: Retribution™ v1.18.1 2025-05-09 Could not setup streams, unexpected stream count: 53144
eFootball PC - V. v1.18.1 2025-05-09 Unknown GetPointer 00cb3100 PC 0884a918 LR 0884a938
SBK® Superbike World Championship v1.18.1 2025-05-09 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0932cb90): duplicate handler
Resistance: Retribution™ v1.18.1 2025-05-09 Unexpected mpeg first timestamp: 64715090000 / 6902365356032
Resistance: Retribution™ v1.18.1 2025-05-09 Unknown GetPointerWrite 288e4218 PC 08d09d20 LR 08cd6754
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-05-09 Unknown GetPointerWrite 00000000 PC 0887cff4 LR 0887cff4
Prince of Persia - Rival Swords v1.18.1 2025-05-09 Bad vertex address 0a815bc2!
Prince of Persia - Rival Swords v1.18.1 2025-05-09 Drawing region rate add non-zero: 024e, 0153 of 01df, 010f
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-05-09 Unknown GetPointer 78d3e612 PC 0880c088 LR 088eb95c
英雄伝説 空の軌跡 the 3rd v1.12.3 2025-05-09 sceDmacMemcpy(dest=041e0100, src=08e794c0, size=32768): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2025-05-09 sceDmacMemcpy(dest=0414e000, src=0952b7a0, size=249840): overlapping read
Kenka Bancho: Badass Rumble v1.18.1 2025-05-09 00000000=sceUtilityScreenshotInitStart(092bbeb0)
EA-Sports FC PC-V v1.18.1 2025-05-09 Unknown GetPointer 0000000b PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.18.1 2025-05-09 Unknown GetPointer b4db25f8 PC 0884d7b4 LR 0884d7d4
頭文字D STREET STAGE v1.18.1 2025-05-09 sceDmacMemcpy(dest=04165200, src=093bf6c0, size=2048): overlapping read
METAL SLUG Anthology v1.14.4 2025-05-09 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIfd1b, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
NARUTO Shippuden: Legends: Akatsuki Rising v1.18.1-87-gda0168f41a 2025-05-09 sceDmacMemcpy(dest=041b1000, src=08f91790, size=128): overlapping read
白騎士物語® -episode.portable- ドグマ・ウォーズ v1.9.0 2025-05-09 00000000=sceUtilityScreenshotInitStart(09c91e6c)
eFootball Chelito 19 v1.9.4 2025-05-09 Savedata version requested: 3 -ntent-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: binary Savedata version requested: %dSavedata version requested: 3
Tomb Raider: Anniversary™ v1.9.4 2025-05-09 sceDmacMemcpy(dest=041ab800, src=09935b20, size=5120): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.18.1 2025-05-09 sceDmacMemcpy(dest=04136400, src=099ba820, size=1792): overlapping read
eFootball Chelito 19 v1.18.1 2025-05-09 Jump to invalid address: 028a3100
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2025-05-09 sceDmacMemcpy(dest=084779c0, src=09d60c40, size=10240): overlapping read
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-05-09 __KernelStopThread: thread 1778 does not exist (helper deleted)
Def Jam® Fight For NY™: The Takeover v1.18 2025-05-09 sceDmacMemcpy(dest=09740680, src=08400000, size=72384): overlapping read
Ultimate Ghosts'n Goblins v1.18.1 2025-05-09 sceDmacMemcpy(dest=04129200, src=09792380, size=2048): overlapping read
Pro Evolution Soccer 2013 v1.18.1 2025-05-09 Unknown GetPointer 00212121 PC 0884a900 LR 0884a920
Tomb Raider: Anniversary™ v1.18.1 2025-05-09 sceDmacMemcpy(dest=041bac00, src=097853a4, size=14336): overlapping read
PES 2013 v1.18.1 2025-05-09 ReadFromHardware: Invalid address 00000008 near PC 0887cd40 LR 0887c7f0
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction 7677767b
NARUTO: Ultimate Ninja Heroes v1.18.1 2025-05-09 MIPSCompileOp: Invalid instruction ededfc00
Def Jam® Fight For NY™: The Takeover v1.18 2025-05-09 sceDmacMemcpy(dest=0999fb40, src=08400000, size=116800): overlapping read