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Game title Version Latest Report Message
Resistance: Retribution™ v1.19.3 2026-01-08 Unexpected mpeg first timestamp: 90400090000 / 9912785108992
CLANNAD v1.11.3 2026-01-08 Unknown GetPointer 00000000 PC 0880eac0 LR 0880eac0
eFootball PC - V. v1.18 2026-01-08 Unknown GetPointer 00005800 PC 08a02a0c LR 0884d7d4
eFootball Chelito 19 v1.16.6 2026-01-08 Game install with no files / data
eFootball RB - V. v1.6.3 2026-01-08 Failed to truncate file.
EA FC25 BY GERTISGAMING FREE VERSION v1.16.6 2026-01-08 ReadFromHardware: Invalid address 168a7f08 near PC 08b76078 LR 08b64050
EA FC25 BY GERTISGAMING FREE VERSION v1.16.6 2026-01-08 ReadFromHardware: Invalid address 168a7f04 near PC 08b76078 LR 08b64050
Resistance: Retribution™ v1.19.3 2026-01-08 Unexpected mpeg first timestamp: 8840a090000 / 9363197067264
Mega Man Powered Up v1.5.4-998-g08f26439c 2026-01-08 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=0, access=1, data=278000432, text=278000436
PQ v1.5.4-998-g08f26439c 2026-01-08 Savedata version requested: 458775400
PQ v1.5.4-998-g08f26439c 2026-01-08 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
SpongeBob SquarePants: The Yellow Avenger v1.5.4-998-g08f26439c 2026-01-08 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 Unexpected mpeg first timestamp: ad809090000 / 11922980798464
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c521c0, 00008800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c15840, 00003800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c0e4c0, 00004000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c2fe80, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c51dc0, 00009000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09bff880, 00002000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(09c5ae40, 0000a000, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 74000000
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000001
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Jump to invalid address: 0747f0c0
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 7404d775
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 BREAK instruction hit
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887bb3c
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 728624b1
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000177
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Branch in RSRTComp delay slot at 00010028 in block starting at 00010018
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00000005
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 00005005
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 77770000
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 Branch in RSRTComp delay slot at 00010038 in block starting at 00010030
EAFC 26 By Komo Valeri v1.9.4 2026-01-08 MIPSCompileOp: Invalid instruction 77770062
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 ReadFromHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.19.3 2026-01-08 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8320 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0001d382 Tex FragUber TClampST TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform uint u_alphacolorref; in lowp vec4 v_color0; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000b28 HWX C T N Cull
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.19.3 2026-01-08 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8320 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:0021d382 Tex Fog FragUber TClampST TFuncMod AlphaTest0 > uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform uint u_alphacolorref; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 00000000:00000b28 HWX C T N Cull
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(0909a4c0, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
RESISTANCE® ~報復の刻~ v1.18 2026-01-08 80631003=sceAtracSetAA3DataAndGetID(0909a600, 00002800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
EA v1.10.1 2026-01-08 Unknown GetPointer 00000000 PC 08808448 LR 08808460
初音ミク -Project DIVA- extend v1.18.1 2026-01-08 00000000=sceUtilityScreenshotInitStart(0940f6e8)
Prince of Persia The Forgotten Sands™ v1.19.3 2026-01-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0995554c, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.19.3 2026-01-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0995554c, 4, 00000000, 0)
eFootball PC - V. v1.11.3 2026-01-08 Jump to invalid address: 0bb9cd70
eFootball PC - V. v1.11.3 2026-01-08 MIPSCompileOp: Invalid instruction 7201bef8
eFootball PC - V. v1.11.3 2026-01-08 Jump to invalid address: 0bb9ca70
eFootball PC - V. v1.11.3 2026-01-08 Jump to invalid address: 0bb9c970
eFootball PC - V. v1.11.3 2026-01-08 Jump to invalid address: 0709c660
eFootball PC - V. v1.11.3 2026-01-08 MIPSCompileOp: Invalid instruction 71e36f70
EA SPORTS FC26 BY Charly v1.16.6 2026-01-08 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Tomb Raider: Anniversary™ v1.18.1 2026-01-08 sceDmacMemcpy(dest=0419ec00, src=09b6fce0, size=9216): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball Lop - Play v1.11.3 2026-01-08 Jump to invalid address: 0bb0ce70
eFootball Lop - Play v1.11.3 2026-01-08 Jump to invalid address: 0bb0cb70
eFootball Lop - Play v1.11.3 2026-01-08 Jump to invalid address: 0bb0ca70
eFootball Lop - Play v1.11.3 2026-01-08 Jump to invalid address: 0700c760
eFootball Lop - Play v1.11.3 2026-01-08 Jump to invalid address: 0bb0c970
eFootball Lop - Play v1.11.3 2026-01-08 MIPSCompileOp: Invalid instruction 71e3b714
MONSTER HUNTER PORTABLE 2nd G v1.17.4-1 2026-01-08 sceDmacMemcpy(dest=0414e000, src=095dc5b0, size=244016): overlapping read
eFootball PC - V. v1.18.1-1076-g87cf0be961 2026-01-08 ReadFromHardware: Invalid address 00000008 near PC 08857db8 LR 08857bb8
eFootball_Mod PSL_By X Pro Gaming v1 v1.9.4 2026-01-08 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00
eFootball Chelito 19 v1.9.4 2026-01-08 ReadFromHardware: Invalid address ecab5301 near PC ecab5301 LR 08000018
MONSTER HUNTER PORTABLE 2nd G v1.17.4-1 2026-01-08 sceDmacMemcpy(dest=0414e000, src=095dc4d0, size=195968): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2026-01-08 MIPSCompileOp: Invalid instruction b0e10468
EA-Sports FC Lop-Play v1.7.5 2026-01-08 ReadFromHardware: Invalid address d18d51b4 near PC d18d51b4 LR 08000018
EA-Sports FC Lop-Play v1.7.5 2026-01-08 ReadFromHardware: Invalid address ed34acf4 near PC ed34acf4 LR 08000018
EA-Sports FC Lop-Play v1.10.3 2026-01-08 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
EAFC 26 By Komo Valeri v1.11.3 2026-01-08 Savedata version requested on save: 3
絶対ヒーロー改造計画 v1.9.0 2026-01-08 Unknown GetPointer 00000000 PC 08874fdc LR 08874fdc
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7def0): duplicate handler
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090f5c40): duplicate handler
EA SPORTS FC26 BY Charly v1.19.3 2026-01-08 Game install with no files / data
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0917a3f0): duplicate handler
eFootball Chelito 19 v1.9.4 2026-01-08 Unknown GetPointer 2c68f6c2 PC 0884d7b4 LR 0884d7d4
PPSSPP FARIS PSP V12 v1.18.1 2026-01-08 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
PPSSPP FARIS PSP V12 v1.18.1 2026-01-08 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Star Wars®: The Force Unleashed™ v1.18.1-1169-g4565cc2f21 2026-01-08 2153971729=sceAtracSetDataAndGetID(086a3d80, 00000000): buffer too small
Tomb Raider: Anniversary™ v1.18.1 2026-01-08 sceDmacMemcpy(dest=041a1000, src=097d1c60, size=9216): overlapping read
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092226d0): duplicate handler
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09173140): duplicate handler
SBK®08 Superbike World Championship v1.17.1 2026-01-08 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fc00b0): duplicate handler
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 001014b4!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101d84!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101d5c!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101d34!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101d0c!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101ce4!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101cbc!
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.10.3 2026-01-08 Bad vertex address 00101de4!