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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2010 v1.10.3 2026-03-05 sceDmacMemcpy(dest=0412f010, src=0933c7e0, size=65552): overlapping read
JOGRESS V3 v1.15.3 2026-03-04 Unknown GetPointer 29859a1c PC 0881c430 LR 0881c440
EA-Sports FC Lop-Play v1.11.3 2026-03-04 Unknown GetPointer 00000000 PC 08863d88 LR 08849a58
PES Peru creado por el mapache omg,hdx games,ismabasgo,droixx,framm,anthony, se prohibe la venta si pagas eres un gil v1.17.1 2026-03-04 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-03-04 __KernelStopThread: thread 646 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-03-04 __KernelStopThread: thread 646 does not exist (ApctlThread stopped)
eFootball CESAR - PATCH v1.9.4 2026-03-04 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
EA-Sports FC PC-V v1.13.2 2026-03-04 Jump to invalid address: 0bb23e70
EA-Sports FC PC-V v1.13.2 2026-03-04 Jump to invalid address: 0bb23b70
EA-Sports FC PC-V v1.13.2 2026-03-04 Jump to invalid address: 0bb23a70
EA-Sports FC PC-V v1.13.2 2026-03-04 Jump to invalid address: 07023760
EA-Sports FC PC-V v1.13.2 2026-03-04 Jump to invalid address: 0bb23970
EA-Sports FC PC-V v1.13.2 2026-03-04 MIPSCompileOp: Invalid instruction 71e4f774
SBK®09 Superbike World Championship v1.18.1 2026-03-04 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095d78e0): duplicate handler
Brothers in Arms D-Day v1.10.3 2026-03-04 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2026-03-04 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Medal of Honor Heroes™ v1.20.1 2026-03-04 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { o
EA FC 2024 BY FARIS X RAPHAEL v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 01010101
PES eFOOTBALL 2026 JRplay v1.18.1 2026-03-04 WriteToHardware: Invalid address 00000004 near PC 08863d64 LR 08856f20
PES eFOOTBALL 2026 JRplay v1.18.1 2026-03-04 ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08856f20
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2026-03-04 __KernelStopThread: thread 613 does not exist (ApctlThread deleted)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.19.3 2026-03-04 0=sceUtilityScreenshotInitStart(09a715e8)
Toy Story 3 v1.17.1 2026-03-04 __KernelStopThread: thread 615 does not exist (helper deleted)
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af50 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af80 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af84 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8afa8 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af34 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af38 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af7c in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af28 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af98 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af88 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af24 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af94 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af20 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af90 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8aef4 in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af3c in block starting at 08b8aea0
eFootball Lop - Play v1.18.1 2026-03-04 Branch in Jump delay slot at 08b8af8c in block starting at 08b8aea0
EA FC 2024 BY FARIS X RAPHAEL v1.17.1 2026-03-04 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Lop - Play v1.17 2026-03-04 Unknown GetPointer 007e0000 PC 0884c9fc LR 0884d7d4
PES eFOOTBALL 2026 JRplay v1.9.4 2026-03-04 Unknown GetPointer 00000000 PC 08a029d8 LR 08808448
ナルティメットアクセル3 v1.19.3 2026-03-04 0=sceUtilityScreenshotInitStart(09888a68)
Killzone™: Liberation v1.18.1 2026-03-04 sceDmacMemcpy(dest=041bf600, src=09606e00, size=2048): overlapping read
Gun futebol X BETA 1.0.0.1 v1.19.3 2026-03-04 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Gun futebol X BETA 1.0.0.1 v1.19.3 2026-03-04 Savedata version requested: 3
eFootball PC - V. v1.13.2 2026-03-04 sceDmacMemcpy(dest=040cc000, src=086cec00, size=1250304): overlapping read
eFootball 2024 v1.20.1 2026-03-04 PerformMemorySet with invalid range: 041a2980, size -2078024371
Grand Theft Auto: Vice City Stories v1.9.0 2026-03-04 ReadFromHardware: Invalid address 113c735c near PC 08abc870 LR 08abc818
Grand Theft Auto: Vice City Stories v1.9.0 2026-03-04 WriteToHardware: Invalid address 0000022c near PC 08abc870 LR 08abc818
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784edc0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784fdc0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f9c0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f1c0): invalid address
GTA: Liberty City Stories v1.9.4 2026-03-04 80420014=__sceSasCore(08b7fbc0, 4784f5c0): invalid address
eFootball PC - V. v1.11.3 2026-03-04 Unknown GetPointer 00000000 PC 08a3f47c LR 08a3f47c
Tomb Raider: Anniversary v1.9.4 2026-03-04 sceDmacMemcpy(dest=041e1c00, src=08e390c8, size=6144): overlapping read
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bf08 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691ca20
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bf04 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691ca00
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 00045901
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 025164c0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee8 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069ae310
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee4 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c9ea0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bee0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c9e80
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bedc in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 058e74c0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bed0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691a3a0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6becc in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691a380
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 0004b801
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 030a00b7
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 02515090
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6beb0 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06997630
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6beac in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06993650
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bea8 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069c8700
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6bea4 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06d2cd80
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 001f001e
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691bf20
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be98 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06993600
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be94 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 0691bf00
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 00005d01
GTA: Liberty City Stories v1.17.1 2026-03-04 MIPSCompileOp: Invalid instruction 050600cf
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 025154f0
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be78 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 069b9e50
GTA: Liberty City Stories v1.17.1 2026-03-04 Branch in Jump delay slot at 09a6be74 in block starting at 09a6bdc4
GTA: Liberty City Stories v1.17.1 2026-03-04 Jump to invalid address: 06995790