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| Game title |
Version |
Latest Report |
Message |
| EAFC 26 By Komo Valeri |
v1.8.0 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
| Daxter |
v1.14.4 |
2025-11-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3fc0, 4, 00000000, 0) |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0 |
| EA Sports FC 25 T. Bendezu |
v1.19.1 |
2025-11-23 |
Can't draw: No current render step. Step count: 0 |
| eFootball |
v1.10.3 |
2025-11-23 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFootball |
v1.10.3 |
2025-11-23 |
sceMp3Init: invalid data: not 44.1kHz |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88 |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 00000019 near PC 0881bf88 LR 0881bf88 |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| BETEGAMING12 |
v1.18.1 |
2025-11-23 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-11-23 |
sceDmacMemcpy(dest=041d0000, src=08e432b0, size=5120): overlapping read |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1 |
2025-11-23 |
Unknown GetPointer dc20dc8e PC 0881c428 LR 0881c438 |
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-23 |
Error in shader program link: info: (unknown reason)
fs: 10180000:0001d000 FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 618 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:0001d000 FragUber AlphaTest0 >
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
|
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-23 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
|
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-23 |
Error in shader program link: info: (unknown reason)
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 618 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| PES 2018 GLGM PATCHS |
v1.19.3-787-g5aa0856280 |
2025-11-23 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000000 Flat FragUber
vs: 40000000:00000002 THR Flat
|
| Los Simpson™ El Videojuego |
v1.5.4-998-g08f26439c |
2025-11-23 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
| eFootball RB - V. |
v1.10.2 |
2025-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| eFootball RB - V. |
v1.10.2 |
2025-11-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| God of War®: Ghost of Sparta |
v1.11.3 |
2025-11-23 |
Unexpected mpeg first timestamp: 2f0a0bb0000 / 3232512016384 |
| God of War®: Ghost of Sparta |
v1.11.3 |
2025-11-23 |
sceGeBreak(mode=1, unknown=09ffd550): unknown ptr (valid) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-11-23 |
__KernelStopThread: thread 663 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-11-23 |
__KernelStopThread: thread 663 does not exist (ApctlThread stopped) |
| NBA2K12 |
v1.11.3 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| Driver 76 |
v1.17.1 |
2025-11-23 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| eFootball SM - V. |
v1.11.3 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c |
| WWE SmackDown! vs. RAW 2006. |
v1.18.1 |
2025-11-23 |
Unknown GetPointerWrite 916fd148 PC 08908e78 LR 08908eb8 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-11-23 |
sceDmacMemcpy(dest=041a5800, src=09c128b0, size=9216): overlapping read |
| eFootball RB - V. |
v1.6.3 |
2025-11-23 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000001c C Fog Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| EA-Sports FC ATGX |
v1.18.1 |
2025-11-23 |
Unknown GetPointer 2985afd4 PC 0881c2d8 LR 0881c2e8 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2025-11-23 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2025-11-23 |
Unexpected mpeg first timestamp: fffffff0000 / 17592185978880 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1-1002-g5fd8fae8b5 |
2025-11-23 |
80420014=__sceSasCore(08bb3a00, 90cea8c0): invalid address |
| SOCOM: Fireteam Bravo 3 |
v1.19.3 |
2025-11-23 |
__KernelStopThread: thread 569 does not exist (ApctlThread deleted) |
| SOCOM: Fireteam Bravo 3 |
v1.19.3 |
2025-11-23 |
__KernelStopThread: thread 569 does not exist (ApctlThread stopped) |
| Killzone™: Liberation |
v1.17 |
2025-11-23 |
sceDmacMemcpy(dest=0414a900, src=09901110, size=448): overlapping read |
| eFootball PES 2023 Danilo Gamer |
v1.11 |
2025-11-23 |
Unknown GetPointer 00001b12 PC 08873ea8 LR 08873f10 |
| Tiger Woods PGA TOUR® 09 |
v1.15.4 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Tiger Woods PGA TOUR® 09 |
v1.15.4 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-11-23 |
Unknown GetPointer 00003320 PC 08815fc8 LR 08815fd4 |
| E FOOTBALL PES 26 BY ARYZZ1 |
v1.10.2 |
2025-11-23 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball PC - V. |
v1.17.1 |
2025-11-23 |
MIPSCompileOp: Invalid instruction 777777cf |
| eFootball PC - V. |
v1.17.1 |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000007b9 |
| METAL SLUG Anthology |
v1.12.3 |
2025-11-23 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI2398, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.13.2 |
2025-11-23 |
Unknown GetPointer 00000000 PC 00000000 LR 0886af74 |
| METAL SLUG Anthology |
v1.12.3 |
2025-11-23 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI52ef, 5c:fb:c9:cc:52:ef, 20000000, 0) at 088e45b8 |
| E FOOTBALL PES 26 BY ARYZZ1 |
v1.10.2 |
2025-11-23 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| Mortal Kombat: Unchained |
v1.17 |
2025-11-23 |
__KernelStopThread: thread 693 does not exist (helper deleted) |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-11-23 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
| Syphon Filter™: Logan's Shadow |
v1.19.3 |
2025-11-23 |
Unexpected mpeg first timestamp: a366bc1de4 / 701803273700 |
| Ys SEVEN |
v1.10.3 |
2025-11-23 |
Ignoring possible render to texture at 09c963d0 +240x115 / 512x272 |
| eFootball RB - V. |
v1.9.4 |
2025-11-23 |
ReadFromHardware: Invalid address e4878dec near PC e4878dec LR e4878dec |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2025-11-23 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l2 rate 0000 |
| eFootball RB - V. |
v1.6.3 |
2025-11-23 |
GL ran out of GPU memory; switching to low memory mode |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-11-23 |
ReadFromHardware: Invalid address 00c00780 near PC 00c00780 LR 08ae1828 |
| Ever17 -the out of infinity- Premium Edition |
v1.11.3 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
| Ever17 -the out of infinity- Premium Edition |
v1.11.3 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
| Ever17 -the out of infinity- Premium Edition |
v1.11.3 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
| Ever17 -the out of infinity- Premium Edition |
v1.11.3 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
| eFootball RB - V. |
v1.11.3 |
2025-11-23 |
MIPSCompileOp: Invalid instruction 46800499 |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 0884c9ec |
| eFootball RB - V. |
v1.18.1 |
2025-11-23 |
ReadFromHardware: Invalid address 1397dcd8 near PC 08849a4c LR 08849a58 |
| Winning Eleven Pro Evolution Soccer 2007 |
v1.4.2-425-g7a7ccee5e |
2025-11-23 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Play-C |
v1.10.3 |
2025-11-23 |
80020001=sceKernelCreateSema(): invalid name |
| eFootball Play-C |
v1.10.3 |
2025-11-23 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
| God of War: Chains of Olympus |
v1.19.3 |
2025-11-23 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b64640, 4e082600): invalid address |
| eFootball Lop - Play |
v1.14.2 |
2025-11-23 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1534 / 1560,720 |
| eFootball Lop - Play |
v1.14.2 |
2025-11-23 |
UI scissor out of bounds in GamePauseScreen: 56,26-364,1534 / 1560,720 |
| TEKKEN DARK RESURRECTION |
v1.15.3 |
2025-11-23 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.3 |
2025-11-23 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l3 rate 000f |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2025-11-23 |
sceDmacMemcpy(dest=0414e000, src=09593280, size=252128): overlapping read |
| eFootball Chelito 19 |
v1.6.3 |
2025-11-23 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| METAL SLUG Anthology |
v1.18.1 |
2025-11-23 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIe180, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| Winning Eleven Pro Evolution Soccer 2007 |
v1.4.2-425-g7a7ccee5e |
2025-11-23 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| Winning Eleven Pro Evolution Soccer 2007 |
v1.4.2-425-g7a7ccee5e |
2025-11-23 |
Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| Winning Eleven Pro Evolution Soccer 2007 |
v1.4.2-425-g7a7ccee5e |
2025-11-23 |
Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it.
/ fs: #version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
varying vec3 v_color1;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
fragColor0 = v;
}
/ vs: #version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.15.4 |
2025-11-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b60000, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| GTA: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceMpeg_library): unsupported attributes 00000006, ignoring |
| GTA: Liberty City Stories |
v1.19.3-1105-g636e5b33b6 |
2025-11-23 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: ERROR: 0:83: 'dot' : no matching overloaded function found
ERROR: 0:83: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + v |
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball RB - V. |
v1.16.6 |
2025-11-23 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:45: 'clamp' : no matching overloaded function found
ERROR: 0:45: 'assign' : cannot convert from ' const float' to ' temp lowp 3-component vector of float'
ERROR: 0:45: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| ナルティメットインパクト |
v1.18.1 |
2025-11-23 |
00000000=sceUtilityScreenshotInitStart(09cbfde8) |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 007ffffa |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 0697fa00 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00000005 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 009206ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000005ff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 05fcfff3 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
An uneaten prefix at end of block: 0802b568 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00003fff |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 41000000 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 00027ff9 |
| Burnout Legends |
v1.17.1-334-g1786a4ddb |
2025-11-23 |
MIPSCompileOp: Invalid instruction 000006fc |