Recent logs - eFootball 2024

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Game title Version Latest Report Message
eFootball 2024 v1.10.3 2024-10-06 Unknown GetPointer 00000004 PC 08a019e4 LR 08a01a10
eFootball 2024 v1.17.1 2024-10-04 Unknown GetPointer 001b0500 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-10-01 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball 2024 v1.17.1 2024-10-01 ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball 2024 v1.17.1 2024-09-15 Unknown GetPointer 004f0a00 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.9.4 2024-10-04 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball 2024 v1.14.4 2024-09-13 Replacement rowPitch=512, but w=2048 (level=0)
eFootball 2024 v1.9.4 2024-09-12 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
eFootball 2024 v1.17.1 2024-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball 2024 v1.17.1 2024-09-11 Unknown GetPointer 00566720 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-09-11 Unknown GetPointer 005a1200 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-09-20 sceMp3Init: invalid data: not MPEG v1
eFootball 2024 v1.17.1 2024-09-20 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.17.1 2024-10-02 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball 2024 v1.17.1 2024-08-26 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball 2024 v1.11.3 2024-09-08 Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350
eFootball 2024 v1.17.1-1187-g6b383e40e0 2024-10-02 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball 2024 v1.17.1 2024-08-23 ReadFromHardware: Invalid address 04802a4f near PC 0881dac4 LR 0881da04
eFootball 2024 v1.17.1 2024-08-23 ReadFromHardware: Invalid address 13f53ee4 near PC 08bf3bd0 LR 08bf3bd0
eFootball 2024 v1.17.1 2024-10-04 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball 2024 v1.9.4 2024-09-21 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball 2024 v1.15.4 2024-08-16 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 v1.17.1 2024-08-15 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
eFootball 2024 v1.17.1 2024-09-28 Unknown GetPointer 00000000 PC 0887286c LR 08872884
eFootball 2024 v1.11.3 2024-08-14 Unknown GetPointer 00000000 PC 08a478b4 LR 08a3fbe4
eFootball 2024 v1.17.1 2024-09-20 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03
eFootball 2024 v1.17.1 2024-09-20 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFootball 2024 v1.17.1 2024-09-20 sceMp3Init: invalid data: not layer 3
eFootball 2024 v1.9.4 2024-08-16 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
eFootball 2024 v1.17.1 2024-08-12 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
eFootball 2024 v1.17.1 2024-08-12 ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
eFootball 2024 v1.11.3 2024-08-12 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
eFootball 2024 v1.17.1 2024-10-05 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2024 v1.17.1-334-g1786a4ddb 2024-09-26 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
eFootball 2024 v1.17.1-334-g1786a4ddb 2024-09-26 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2024 v1.17.1-334-g1786a4ddb 2024-09-26 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2024 v1.17.1-334-g1786a4ddb 2024-10-01 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball 2024 v1.17.1-334-g1786a4ddb 2024-10-01 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
eFootball 2024 v1.17.4-1 2024-08-25 Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4
eFootball 2024 v1.17.4-1 2024-08-25 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
eFootball 2024 v1.17.1 2024-08-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball 2024 v1.17.1 2024-08-11 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2024 v1.9.4 2024-10-04 Game install with no files / data
eFootball 2024 v1.17.1 2024-09-21 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball 2024 v1.17.1 2024-08-09 Unknown GetPointer 00415d16 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-08-07 ReadFromHardware: Invalid address 1143d644 near PC 1143d644 LR 088d2d5c
eFootball 2024 v1.17.1 2024-08-07 Unknown GetPointer 001e0000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-08-07 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball 2024 v1.9.4 2024-09-13 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 v1.17.1 2024-08-05 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
eFootball 2024 v1.17.1 2024-10-04 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball 2024 v1.17.1 2024-08-02 sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read
eFootball 2024 v1.17.1 2024-08-02 Can't draw: No current render step. Step count: 0
eFootball 2024 v1.17.1 2024-10-06 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 v1.17.1-817-g13506d3d02 2024-10-06 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2024 v1.17.1 2024-10-06 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-09-13 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2024 v1.17.1-980-gabaea0197b 2024-09-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball 2024 v1.17.1-980-gabaea0197b 2024-09-28 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball 2024 v1.17.1 2024-08-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
eFootball 2024 v1.17.1 2024-10-03 Texture cache ran out of GPU memory; switching to low memory mode
eFootball 2024 v1.9.4 2024-10-06 Savedata version requested on save: 3
eFootball 2024 v1.9.4 2024-10-06 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 v1.9.4 2024-10-06 Savedata version requested: 3