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Game title |
Version |
Latest Report |
Message |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
sceMp3Init: invalid data: not MPEG v1 |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d |
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = worldnormal*0.5+0.5;
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3 |
2024-09-07 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball 2024 |
v1.17.1 |
2024-08-26 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
eFootball 2024 |
v1.11.3 |
2024-08-25 |
Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350 |
eFootball 2024 |
v1.11.3 |
2024-08-24 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
eFootball 2024 |
v1.17.1 |
2024-08-23 |
ReadFromHardware: Invalid address 04802a4f near PC 0881dac4 LR 0881da04 |
eFootball 2024 |
v1.17.1 |
2024-08-23 |
ReadFromHardware: Invalid address 13f53ee4 near PC 08bf3bd0 LR 08bf3bd0 |
eFootball 2024 |
v1.17.1 |
2024-08-22 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
eFootball 2024 |
v1.9.4 |
2024-08-17 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
eFootball 2024 |
v1.15.4 |
2024-08-16 |
sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read |
eFootball 2024 |
v1.17.1 |
2024-08-15 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
eFootball 2024 |
v1.17.1 |
2024-08-15 |
Unknown GetPointer 00000000 PC 0887286c LR 08872884 |
eFootball 2024 |
v1.11.3 |
2024-08-14 |
Unknown GetPointer 00000000 PC 08a478b4 LR 08a3fbe4 |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03 |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
sceMp3Init: invalid data: not layer 3 |
eFootball 2024 |
v1.9.4 |
2024-08-16 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball 2024 |
v1.17.1 |
2024-08-12 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
eFootball 2024 |
v1.17.1 |
2024-08-12 |
ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
eFootball 2024 |
v1.11.3 |
2024-08-12 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
eFootball 2024 |
v1.17.1 |
2024-09-05 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball 2024 |
v1.17.1 |
2024-08-23 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-08-11 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
eFootball 2024 |
v1.17.1 |
2024-08-11 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
eFootball 2024 |
v1.17.1 |
2024-08-12 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
eFootball 2024 |
v1.17.1 |
2024-09-06 |
ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4 |
eFootball 2024 |
v1.17.4-1 |
2024-08-25 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4 |
eFootball 2024 |
v1.17.4-1 |
2024-08-25 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
eFootball 2024 |
v1.17.1 |
2024-08-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFootball 2024 |
v1.17.1 |
2024-08-11 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
eFootball 2024 |
v1.17.1 |
2024-09-05 |
Game install with no files / data |
eFootball 2024 |
v1.17.1 |
2024-09-01 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
eFootball 2024 |
v1.17.1 |
2024-08-09 |
Unknown GetPointer 00415d16 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-08-07 |
ReadFromHardware: Invalid address 1143d644 near PC 1143d644 LR 088d2d5c |
eFootball 2024 |
v1.17.1 |
2024-08-07 |
Unknown GetPointer 001e0000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-08-07 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
eFootball 2024 |
v1.17.1 |
2024-08-07 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball 2024 |
v1.17.1 |
2024-08-05 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
eFootball 2024 |
v1.17.1 |
2024-08-21 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball 2024 |
v1.17.1 |
2024-08-02 |
sceDmacMemcpy(dest=04154000, src=0948f230, size=557056): overlapping read |
eFootball 2024 |
v1.17.1 |
2024-08-02 |
Can't draw: No current render step. Step count: 0 |
eFootball 2024 |
v1.17.1 |
2024-09-05 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball 2024 |
v1.17.1 |
2024-09-07 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball 2024 |
v1.17.1 |
2024-09-05 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-09-03 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball 2024 |
v1.17.1 |
2024-08-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball 2024 |
v1.17.1 |
2024-08-31 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball 2024 |
v1.17.1 |
2024-08-02 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
eFootball 2024 |
v1.17.1 |
2024-09-04 |
Texture cache ran out of GPU memory; switching to low memory mode |
eFootball 2024 |
v1.9.4 |
2024-09-06 |
Savedata version requested on save: 3 |
eFootball 2024 |
v1.9.4 |
2024-09-06 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball 2024 |
v1.9.4 |
2024-09-07 |
Savedata version requested: 3 |