Recent logs - eFootball 2024

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Game title Version Latest Report Message
eFootball 2024 v1.9.4 2024-12-07 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball 2024 v1.18.1 2024-12-02 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball 2024 v1.18.1 2024-12-02 Unknown GetPointer 00140000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.18.1 2024-12-01 Unknown GetPointer 00000000 PC 0881c428 LR 0881c438
eFootball 2024 v1.8.0 2024-11-28 Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c
eFootball 2024 v1.8.0 2024-11-28 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball 2024 v1.18.1 2024-11-28 Unknown GetPointer 00000000 PC 091a1710 LR 091a1734
eFootball 2024 v1.18.1 2024-11-28 Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc
eFootball 2024 v1.10.3 2024-11-27 Unknown GetPointer 00000004 PC 08a01a04 LR 08a01a10
eFootball 2024 v1.8.0 2024-11-27 Unknown GetPointer 00000000 PC 08816084 LR 08816098
eFootball 2024 v1.8.0 2024-11-27 80420014=__sceSasCore(08bb3ac0, a9766d80): invalid address
eFootball 2024 v1.8.0 2024-11-27 80420014=__sceSasCore(08bb3ac0, a9766980): invalid address
eFootball 2024 v1.18.1 2024-11-26 Unknown GetPointer 00864c28 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.18.1 2024-11-25 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
eFootball 2024 v1.18.1 2024-11-25 Unknown GetPointer 0058035b PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.18.1 2024-11-22 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball 2024 v1.18.1 2024-11-22 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008
eFootball 2024 v1.17.1 2024-11-18 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 v1.17.4-1 2024-11-09 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
eFootball 2024 v1.18.1 2024-11-09 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
eFootball 2024 v1.18.1 2024-11-09 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
eFootball 2024 v1.11.3 2024-11-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41c90
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 7e08bd90
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b12aefb7
eFootball 2024 v1.18.1 2024-11-06 Jump to invalid address: 06ff3a5c
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b009d232
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b6c0ce97
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 7e08bd96
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 7e08b697
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 4c09d113
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 7eface97
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009ce9e
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 76000000
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009ea8e
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 7e79ce97
eFootball 2024 v1.18.1 2024-11-06 Jump to invalid address: 00000000
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b12bf0b9
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009cea8
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b22bf0b9
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction b22bee97
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009cea9
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009d0a9
eFootball 2024 v1.18.1 2024-11-06 MIPSCompileOp: Invalid instruction 0009ce9f
eFootball 2024 v1.11.3 2024-11-05 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball 2024 v1.7.4 2024-11-01 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
eFootball 2024 v1.17.1 2024-10-31 ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c
eFootball 2024 v1.18.1 2024-12-02 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
eFootball 2024 v1.8.0 2024-11-28 Unimplemented HLE function sceKernelFindModuleByUID
eFootball 2024 v1.8.0 2024-11-28 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball 2024 v1.8.0 2024-11-28 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball 2024 v1.17.1 2024-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
eFootball 2024 v1.17.1 2024-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
eFootball 2024 v1.18.1 2024-12-05 ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0
eFootball 2024 v1.11.3 2024-10-29 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFootball 2024 v1.11.3 2024-11-10 Unknown GetPointer 00000000 PC 08a47880 LR 08a3fbb0
eFootball 2024 v1.11.3 2024-10-22 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball 2024 v1.11.3 2024-10-29 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0006
eFootball 2024 v1.17.1 2024-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
eFootball 2024 v1.9.4 2024-12-08 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball 2024 v1.11.3 2024-10-17 sceDmacMemcpy(dest=040cc000, src=0948f230, size=557056): overlapping read
eFootball 2024 v1.18.1 2024-11-27 Unknown GetPointer 001b0000 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.9.4 2024-12-08 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball 2024 v1.13.1 2024-10-15 MPEG user data found
eFootball 2024 v1.13.1 2024-10-15 Unexpected mpeg first timestamp: 0 / 0
eFootball 2024 v1.18.1 2024-11-26 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
eFootball 2024 v1.17.1 2024-10-13 Unknown GetPointer 0000000b PC 0884d7a4 LR 0884d7c4
eFootball 2024 v1.17.1 2024-10-13 Unknown GetPointer 32711411 PC 0884d5a0 LR 0884d7c4
eFootball 2024 v1.17.1 2024-10-10 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball 2024 v1.17.1 2024-10-10 ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688
eFootball 2024 v1.18.1 2024-12-08 Unknown GetPointer 00000000 PC 0884a908 LR 0884a928
eFootball 2024 v1.11.3 2024-12-04 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
eFootball 2024 v1.18.1 2024-12-08 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 2024 v1.10.3 2024-10-06 Unknown GetPointer 00000004 PC 08a019e4 LR 08a01a10
eFootball 2024 v1.17.1 2024-10-04 Unknown GetPointer 001b0500 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-10-01 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball 2024 v1.17.1 2024-10-01 ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
eFootball 2024 v1.17.1 2024-09-15 Unknown GetPointer 004f0a00 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.9.4 2024-11-24 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball 2024 v1.14.4 2024-09-13 Replacement rowPitch=512, but w=2048 (level=0)
eFootball 2024 v1.9.4 2024-10-07 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
eFootball 2024 v1.17.1 2024-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
eFootball 2024 v1.17.1 2024-09-11 Unknown GetPointer 00566720 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.17.1 2024-09-11 Unknown GetPointer 005a1200 PC 0884d7b4 LR 0884d7d4
eFootball 2024 v1.18.1 2024-11-09 sceMp3Init: invalid data: not MPEG v1
eFootball 2024 v1.17.1 2024-09-20 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.643782; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.11.3-1276-g192a43c1c 2024-09-05 Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball 2024 v1.17.1 2024-11-04 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball 2024 v1.18.1 2024-12-08 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball 2024 v1.11.3 2024-11-09 Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350
eFootball 2024 v1.6.3 2024-12-08 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball 2024 v1.17.1 2024-08-23 ReadFromHardware: Invalid address 04802a4f near PC 0881dac4 LR 0881da04
eFootball 2024 v1.17.1 2024-08-23 ReadFromHardware: Invalid address 13f53ee4 near PC 08bf3bd0 LR 08bf3bd0
eFootball 2024 v1.18.1 2024-12-04 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938