To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
eFootball 2024 |
v1.9.4 |
2024-12-07 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
eFootball 2024 |
v1.18.1 |
2024-12-02 |
sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read |
eFootball 2024 |
v1.18.1 |
2024-12-02 |
Unknown GetPointer 00140000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.18.1 |
2024-12-01 |
Unknown GetPointer 00000000 PC 0881c428 LR 0881c438 |
eFootball 2024 |
v1.8.0 |
2024-11-28 |
Unknown GetPointer 80020142 PC 08220d4c LR 08220d4c |
eFootball 2024 |
v1.8.0 |
2024-11-28 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
eFootball 2024 |
v1.18.1 |
2024-11-28 |
Unknown GetPointer 00000000 PC 091a1710 LR 091a1734 |
eFootball 2024 |
v1.18.1 |
2024-11-28 |
Unknown GetPointer 00000008 PC 08a0a1d4 LR 08a019dc |
eFootball 2024 |
v1.10.3 |
2024-11-27 |
Unknown GetPointer 00000004 PC 08a01a04 LR 08a01a10 |
eFootball 2024 |
v1.8.0 |
2024-11-27 |
Unknown GetPointer 00000000 PC 08816084 LR 08816098 |
eFootball 2024 |
v1.8.0 |
2024-11-27 |
80420014=__sceSasCore(08bb3ac0, a9766d80): invalid address |
eFootball 2024 |
v1.8.0 |
2024-11-27 |
80420014=__sceSasCore(08bb3ac0, a9766980): invalid address |
eFootball 2024 |
v1.18.1 |
2024-11-26 |
Unknown GetPointer 00864c28 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.18.1 |
2024-11-25 |
sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read |
eFootball 2024 |
v1.18.1 |
2024-11-25 |
Unknown GetPointer 0058035b PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.18.1 |
2024-11-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
eFootball 2024 |
v1.18.1 |
2024-11-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008 |
eFootball 2024 |
v1.17.1 |
2024-11-18 |
sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read |
eFootball 2024 |
v1.17.4-1 |
2024-11-09 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
eFootball 2024 |
v1.18.1 |
2024-11-09 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
eFootball 2024 |
v1.18.1 |
2024-11-09 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0 |
eFootball 2024 |
v1.11.3 |
2024-11-07 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41c90 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 7e08bd90 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b12aefb7 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
Jump to invalid address: 06ff3a5c |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b009d232 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b6c0ce97 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 7e08bd96 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 7e08b697 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 4c09d113 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 7eface97 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009ce9e |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 76000000 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009ea8e |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 7e79ce97 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
Jump to invalid address: 00000000 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b12bf0b9 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009cea8 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b22bf0b9 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction b22bee97 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009cea9 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009d0a9 |
eFootball 2024 |
v1.18.1 |
2024-11-06 |
MIPSCompileOp: Invalid instruction 0009ce9f |
eFootball 2024 |
v1.11.3 |
2024-11-05 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
eFootball 2024 |
v1.7.4 |
2024-11-01 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
eFootball 2024 |
v1.17.1 |
2024-10-31 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
eFootball 2024 |
v1.18.1 |
2024-12-02 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
eFootball 2024 |
v1.8.0 |
2024-11-28 |
Unimplemented HLE function sceKernelFindModuleByUID |
eFootball 2024 |
v1.8.0 |
2024-11-28 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
eFootball 2024 |
v1.8.0 |
2024-11-28 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
eFootball 2024 |
v1.17.1 |
2024-10-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1 |
eFootball 2024 |
v1.17.1 |
2024-10-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2 |
eFootball 2024 |
v1.18.1 |
2024-12-05 |
ReadFromHardware: Invalid address 00000000 near PC 08a47880 LR 08a3fbb0 |
eFootball 2024 |
v1.11.3 |
2024-10-29 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
eFootball 2024 |
v1.11.3 |
2024-11-10 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a3fbb0 |
eFootball 2024 |
v1.11.3 |
2024-10-22 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
eFootball 2024 |
v1.11.3 |
2024-10-29 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0006 |
eFootball 2024 |
v1.17.1 |
2024-10-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
eFootball 2024 |
v1.9.4 |
2024-12-08 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
eFootball 2024 |
v1.11.3 |
2024-10-17 |
sceDmacMemcpy(dest=040cc000, src=0948f230, size=557056): overlapping read |
eFootball 2024 |
v1.18.1 |
2024-11-27 |
Unknown GetPointer 001b0000 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.9.4 |
2024-12-08 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
eFootball 2024 |
v1.13.1 |
2024-10-15 |
MPEG user data found |
eFootball 2024 |
v1.13.1 |
2024-10-15 |
Unexpected mpeg first timestamp: 0 / 0 |
eFootball 2024 |
v1.18.1 |
2024-11-26 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
eFootball 2024 |
v1.17.1 |
2024-10-13 |
Unknown GetPointer 0000000b PC 0884d7a4 LR 0884d7c4 |
eFootball 2024 |
v1.17.1 |
2024-10-13 |
Unknown GetPointer 32711411 PC 0884d5a0 LR 0884d7c4 |
eFootball 2024 |
v1.17.1 |
2024-10-10 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
eFootball 2024 |
v1.17.1 |
2024-10-10 |
ReadFromHardware: Invalid address bfc3bfc3 near PC bfc3bfc3 LR 088c9688 |
eFootball 2024 |
v1.18.1 |
2024-12-08 |
Unknown GetPointer 00000000 PC 0884a908 LR 0884a928 |
eFootball 2024 |
v1.11.3 |
2024-12-04 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
eFootball 2024 |
v1.18.1 |
2024-12-08 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
eFootball 2024 |
v1.10.3 |
2024-10-06 |
Unknown GetPointer 00000004 PC 08a019e4 LR 08a01a10 |
eFootball 2024 |
v1.17.1 |
2024-10-04 |
Unknown GetPointer 001b0500 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-10-01 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
eFootball 2024 |
v1.17.1 |
2024-10-01 |
ReadFromHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
eFootball 2024 |
v1.17.1 |
2024-09-15 |
Unknown GetPointer 004f0a00 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.9.4 |
2024-11-24 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball 2024 |
v1.14.4 |
2024-09-13 |
Replacement rowPitch=512, but w=2048 (level=0) |
eFootball 2024 |
v1.9.4 |
2024-10-07 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
eFootball 2024 |
v1.17.1 |
2024-09-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
eFootball 2024 |
v1.17.1 |
2024-09-11 |
Unknown GetPointer 00566720 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.17.1 |
2024-09-11 |
Unknown GetPointer 005a1200 PC 0884d7b4 LR 0884d7d4 |
eFootball 2024 |
v1.18.1 |
2024-11-09 |
sceMp3Init: invalid data: not MPEG v1 |
eFootball 2024 |
v1.17.1 |
2024-09-20 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000d |
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:18: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:76: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = worldnormal*0.5+0.5;
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:46: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.643782;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.11.3-1276-g192a43c1c |
2024-09-05 |
Error in shader compilation: info: 0:15: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball 2024 |
v1.17.1 |
2024-11-04 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
eFootball 2024 |
v1.18.1 |
2024-12-08 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
eFootball 2024 |
v1.11.3 |
2024-11-09 |
Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350 |
eFootball 2024 |
v1.6.3 |
2024-12-08 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
eFootball 2024 |
v1.17.1 |
2024-08-23 |
ReadFromHardware: Invalid address 04802a4f near PC 0881dac4 LR 0881da04 |
eFootball 2024 |
v1.17.1 |
2024-08-23 |
ReadFromHardware: Invalid address 13f53ee4 near PC 08bf3bd0 LR 08bf3bd0 |
eFootball 2024 |
v1.18.1 |
2024-12-04 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |